I love how the full-length 35 minute video has 3 times the view of this 5 minute version. Reflects what Gilbert says about the difference between modern gamers and adventure gamers. I love you, adventure game fans.
So right about that quiet contemplation factor. I remember playing the Curse of Monkey Island, right towards the end, I needed to get some oil from a lantern, but the lantern was lit. Kept burning my fingers trying to get the oil. I spent hours searching my inventory and every available screen for something to put the fire out went to bed tired and defeated but my brain didn't. Halfway through the night it hit me, I could blow the fucking thing out! That's why adventure games are great.
That was a really interesting point that writers should also double as programmers when making a game. I think one of the biggest challenges with development teams is that the different roles become too compartmentalised. The story writer doesn't know how the game will play, the artists and animators don't see the voice actors preform, etc...
Tim Schafer is one of my gaming heroes, make another Day of The Tentacle the same way this new adventure is being backed, I'd back it in a heart beat ;-)
I'm only here because I wanted to prove my assumption right: that many more people would watch the full version that this version, even though this version was embedded on the page.
I like that Tim is almost playing devil's advocate about what makes up an adventure game. I think that he has an open mind when it comes to games design helps to keep DF games continually interesting. Just for myself, the pull of the classic adventure games was always the narrative and characters - I couldn't care less about most of the puzzles. Give me genuine, entertaining characters in a unique and interactive world over the 'combine obscure items to open the door' gameplay any day.
I think adventure games are just as popular the thing is their style has merged into other game genres. I'm mostly looking at the survival horror genre, with games like Penumbra, Amnesia, and some of the silent hill games. I'm really curious to know how Schafer and Gilbert feel about those kinds of games.
I know this is not the place to ask this but... did Ron play the Layton games for the NDS? From his explanation of an adventure game I reckon he might like it.
My main problem in adventure games is that you rarely get invested in the story. Its a side-line, somewhere, while puzzles are the main core. That's why I really liked Portal (which is not an adventure game but close enough?) It may be silly but I want a game where puzzles are a challenge like on Monkey Island but with story as capturing as in Mass Effect or Assassin's Creed.
Part of the problem I think with adventure games is that there are dozens of logical ways to solve a puzzle, but unless its the one the developer decided to implement, it doesn't work.
I think it's true that most gamers have lazy brains, and don't want to even want the remote possibility of being stumped by a puzzle. You can't give someone an "a-ha!" moment without them truly working for it.
Is there some kind of bad blood between you and Telltale or something...? This is not the only time I've noticed you pointedly avoid mentioning them, and likewise talking about how no-one is making adventure games nowadays when they obviously are.
These guys have been responsible for my best gaming memories. Kudos on the kickstarter... And that music was good!
I love how the full-length 35 minute video has 3 times the view of this 5 minute version. Reflects what Gilbert says about the difference between modern gamers and adventure gamers.
I love you, adventure game fans.
You're a great guy Tim. You have such a positive attitude towards your game that I can't imagine it disappointing anyone when it comes out.
Tim and Ron, i can't wait for your game, you're the gods of adventure games
this should be fun! can't wait!
I can't believe it, I think I saw an elusive Ron Gilbert smile!
So right about that quiet contemplation factor. I remember playing the Curse of Monkey Island, right towards the end, I needed to get some oil from a lantern, but the lantern was lit. Kept burning my fingers trying to get the oil. I spent hours searching my inventory and every available screen for something to put the fire out went to bed tired and defeated but my brain didn't. Halfway through the night it hit me, I could blow the fucking thing out!
That's why adventure games are great.
That was a really interesting point that writers should also double as programmers when making a game. I think one of the biggest challenges with development teams is that the different roles become too compartmentalised. The story writer doesn't know how the game will play, the artists and animators don't see the voice actors preform, etc...
I'm glad they are making an adventure game.
Although I played my share of adventure games, I still would like to play a new and fresh one.
You're a GOD DAMN HERO Tim Schafer!!!!!
Well you definately have proved the publishers wrong, so good job so far :)
Tim Schafer is one of my gaming heroes, make another Day of The Tentacle the same way this new adventure is being backed, I'd back it in a heart beat ;-)
I'm only here because I wanted to prove my assumption right: that many more people would watch the full version that this version, even though this version was embedded on the page.
I like that Tim is almost playing devil's advocate about what makes up an adventure game. I think that he has an open mind when it comes to games design helps to keep DF games continually interesting. Just for myself, the pull of the classic adventure games was always the narrative and characters - I couldn't care less about most of the puzzles. Give me genuine, entertaining characters in a unique and interactive world over the 'combine obscure items to open the door' gameplay any day.
I really liked this conversation
I think adventure games are just as popular the thing is their style has merged into other game genres. I'm mostly looking at the survival horror genre, with games like Penumbra, Amnesia, and some of the silent hill games. I'm really curious to know how Schafer and Gilbert feel about those kinds of games.
Hahahaha the ending was damn well edited.
I know this is not the place to ask this but... did Ron play the Layton games for the NDS? From his explanation of an adventure game I reckon he might like it.
I SMELL ADVENTURE!!
Adventure time,
Come on grab your friends,
We'll go to a very distant land!
My main problem in adventure games is that you rarely get invested in the story. Its a side-line, somewhere, while puzzles are the main core. That's why I really liked Portal (which is not an adventure game but close enough?) It may be silly but I want a game where puzzles are a challenge like on Monkey Island but with story as capturing as in Mass Effect or Assassin's Creed.
can you please keep the camera stable in the next video guys? it makes me feel motionsick
@ncrikku Pattern recognition....?
Ron Gilbert has left Double Fine studios. Is this going to be a problem for the adventure game?
Full Throttle 2 folks - you gots my moneys for that too!
man... they need Charles Cecil too.... can you imagine the awesome thing they can make?
I want to work for these men, this is a dream of mine.
@lertad my thoughts exactly! ;)
Part of the problem I think with adventure games is that there are dozens of logical ways to solve a puzzle, but unless its the one the developer decided to implement, it doesn't work.
@iZacchemical EPIC LEVEL ACHIEVEMENT... UNLOCKED.
TIM SCHAFER TAKE MY MONEY
We need writers like this instead of the shit we get with Hamburger Helper
I think it's true that most gamers have lazy brains, and don't want to even want the remote possibility of being stumped by a puzzle. You can't give someone an "a-ha!" moment without them truly working for it.
Mighty Pirate ™
Please re-open donations. I want to contribute and make this game even just a little bit better.
Is there some kind of bad blood between you and Telltale or something...? This is not the only time I've noticed you pointedly avoid mentioning them, and likewise talking about how no-one is making adventure games nowadays when they obviously are.
Limbo is a platform game.
@RepressedNoob It was a joke. We were doing a joke together, the two of us.
3:02 What?! Adventure games are about puzzle solving? Then wtf are puzzle games about?
"Don't use this part" hahaha
Indiana Jones: Fate of Atlantis anyone?
He's like a white Jack Black.
lol 1 but hurt person got stuck at every point and click they ever tried