in fact it is sometimes plain wrong. For example radio buttons are not supposed to be used 'when there is less than 5 options', but when options are exclusive. Typical pseudo-designer like many others.
@@DJRYGAR1 Always useful to get feedback. To clarify the presentation. It shows two rows, first for multiple choices and second row for single choice. The radio buttons are listen along the single choice row. Single choice among less than five items implies that options are exclusive. But I am happy to hear your suggestions for how to label this to avoid confusion for people listening. How would you label each row?
Lucian Bumb, I would be happy to hear suggestions for improvements. Nobody is perfect, the point is to learn from mistakes. But that requires constructive criticism. GUI design in its very nature is often quite subjective, but there is very little in my talk which is not based on some well established ideas or conventions within GUI design. If I covered something very wrong or did not rationalize it well I would be nice to get feedback on this.
This talk is very subjective!
Not too many things to get from this presentation, maybe one ... How not to do a presentation!
in fact it is sometimes plain wrong. For example radio buttons are not supposed to be used 'when there is less than 5 options', but when options are exclusive. Typical pseudo-designer like many others.
It also shows that red text on blue background is good, but when you consider luminosity, it's is just wrong.
@@DJRYGAR1 Always useful to get feedback. To clarify the presentation. It shows two rows, first for multiple choices and second row for single choice. The radio buttons are listen along the single choice row. Single choice among less than five items implies that options are exclusive. But I am happy to hear your suggestions for how to label this to avoid confusion for people listening. How would you label each row?
Lucian Bumb, I would be happy to hear suggestions for improvements. Nobody is perfect, the point is to learn from mistakes. But that requires constructive criticism.
GUI design in its very nature is often quite subjective, but there is very little in my talk which is not based on some well established ideas or conventions within GUI design. If I covered something very wrong or did not rationalize it well I would be nice to get feedback on this.