I'd argue Control, not stun. Stun is more floodgates and "you can't play X part of the game now" whereas control is interaction pieces and resource trading, and gaining advantage off those interactions. It's just another form or jargonism, but it's definitely important to not lump them together imo
I'd argue Control, not stun. Stun is more floodgates and "you can't play X part of the game now" whereas control is interaction pieces and resource trading, and gaining advantage off those interactions. It's just another form or jargonism, but it's definitely important to not lump them together imo
I feel the same way about both Stun and Stall; they're mostly BORING, for the most part and un-fun; And yes, there're exceptions to this.