That's what developers who care about their programs should do. Sadly, a bunch of developers became limited to what their company focuses on. Usually money or shady partnerships with other companies. That's why OpenSource apps are important, they're usually maintained by the community or some passionate devs who are committed to their work and to help to give life to all the awesome things their programs and apps can be done with.
Its imposibile to develop good app without testing user experience and implementing iprovements based on what you learned from users. There is a whole field called User Experience Design that focuses on this. Every product you use went throug this process many times.
Krita's resource system is luckily being completely rewritten for 5.0! 😁 This large rewrite is the main "feature" of 5.0 and would mean that the buggy brush duplication, tags and other bugs should be fixed when it is done!
@@BoroCG in the meantime, you might want to play in the resource manager (settings > manage resources). You can add/remove brushes and get rid all the backup brushes there. It's still a bit confusing on how it works, or at least different. Anyway, cool video! Thank you for also sharing all these niched infos only geeks appreciate 🤓.
@@DE1CRAFTS It looks like v5 really improved brush performance, and the tag system allows for great organization, plus letting a fave brush be in two or three 'groups' or categories.
A Krita user must save the unfortunate victims of Photoshop and other similar apps from their tyrannical subscription systems, bring them to the grace of free art software.
Im so happy someone is talking positivly about Krita. Most videos on it by other YT artists are oddly negative, with either technical dificulties on their side or their criticism making no sanse at all.
@@factcat6847 because it's free, the same problem is happening with blender users, because they have it for free they don't put in the time to learn it and master it, because when they pay for an app , that's the motivation to learn it lol ,
@@onerawartist so many people grossly underestimate what open source can do but I think Krita and Blender are slowly gaining more traction. The more artists create awesome work with the programs the more people will get to know about it 😊
@@BoroCG true, it's just sounds bizarre that 3D app is handling 2d painting better than most of the 2d ones. Although this is the same story as with Substance Painter - at some point they've added support for Photoshop brushes in it and they work much faster than in PS itself.
Just a couple things I can note about this brush engine and how it works, since I've spent a fair amount of time working on it for a feature that will hopefully show up in the next version of Krita. The amount of paint color that goes into each stroke is controlled by the Color Rate option, not the Smudge Length... The Smudge Length option is only supposed to control how much of the color it picked up from the canvas it should use, so at 100%, it uses the canvas color picked at full opacity, causing it to drag infinitely, and smaller values drawing the color picked at a lower opacity so it fades out eventually. Unfortunately, there's a bug in how the Smudge Length is implemented, where as it goes low, it causes everything to fade out, including the paint color that comes from Color Rate, which it theoretically shouldn't affect. There's also a bug (well, I consider it a bug) where the Opacity setting (which BoroCG says to not use, and I don't blame him) is multiplied by itself, so as that setting gets low, the brush stroke fades out much faster than it logically should. This bug and the bug in Smudge Length are fixed in the new Smudge Engine feature I developed, so if/when they add it to a later version of Krita, there will be an option to use the new blending algorithm with existing brushes and that will make the Opacity and Smudge Length settings work more intuitively. It won't be enabled by default, though, so existing brushes won't change unexpectedly. Users will have to enable it themselves if they want it. I'm not sure exactly what Height texture mode is in other paint apps, but I suspect it works like the Lightness Map mode that I implemented that got added in 4.4. I recommended trying that one. It works by using the texture in a Lightness blending mode, where the white/black value of the texture controls the brightness of the paint, and creates a height-like effect. The Neutral Point option that BoroCG liked was actually something I added specifically for the Lightness Map mode, so that you can control how the texture adds highlights/shadows to the paint, but I left it enabled for the other modes, since I figured it could still be useful. I was glad to see he liked it :)
These features are so good, thank you so much for all the hard work! Lightness mode is insanely useful and I'm working with it all the time! :) I think height is really meaning the Photoshop feature for the brush and mixer brush, imagine like this: a soft pressure creates a sense of a dry brush, only touching the highest points of a canvas. Where increasing brush pressure is also increasing how deep the pigment gets pushed into the canvas. Might be the same principle than your lightness system, I would need to test it out further. Only have PS at work so I can't compare this at home right now.
@@FloTasser Ahh, okay. Yeah, that's different from my lightness map texture mode. What you describe would probably be easy to implement, since it sounds basically like using the Subtract mode with the Cutoff option turned on, except where Cutoff is controlled by the brush pressure. I tried looking up how PS's Height Map mode worked, but couldn't really find much about it, and I don't have the software to try it myself. If I can find a good reference for how the different modes work, I might try to implement the easier ones, since I'm already pretty familiar with the code for that part of Krita.
I love it when you talk about Krita or other free drawing software for computers because that is all I can afford right now. I don't even have Photoshop. T_T Thanks for these great tips!
This is fantastic, I've been using Krita for a few years now so it's nice to see a possible wet brush update. Not because i've been using one but because I would like to learn how, hence why I watch your videos.
Krita is almost perfect. I just wish the devs would prioritize making Color Smudge Engine multithreaded. It is really important upgrade for most users. Of course it is not simple task, but imagine SAI like performance with Kritas Color Smudge Engine. Pixel Brush Engine is allready multithreaded.
I've tried rewriting the Color Smudge Engine to be multithreaded, and was not successful in speeding it up (it was actually slower). Part of the problem with multithreading on the smudge engine is that each dab (a brush stroke is just a bunch of images of the brushtip drawn as the brush moves, with each image called a dab) depends on the previous dab because it's copying color from the canvas. The pixel engine can multithread because it can do each dab independently, so dabs are done in different threads. I tried to rewrite it to multithread the drawing of an individual dab (when the dab is big, for large brushes), but it didn't work out great, possibly due to conflicts with how the threading is done elsewhere in the program. The main brush engine developer, who has a better handle on how threading is done throughout the entire program, will probably have to figure this one out, as I can't afford to spend more time on studying the entire program and working out how to improve threading on it. It's definitely something I would love to see as well, but I understand why it hasn't happened yet.
@@voronwe13 Thank you for pointing this out. The developer of PaintTool SAI has figured out this problem and the benefits are obvious even with just 4 core systems. Autodesk Sketchbook also spreads the load nicely with dab based brush engine. So the solution is out there but the question is: How this should be solved in Krita and who has the time to work on it? Anyway like Boro said, this problem only affects the beginning part of the painting and can be easily avoided with other brushes, increasing spacing and buying new hardware + overclocking it to the max. I am super excited for the future of Krita and make sure I donate when I have the means.
To get the best performance, Krita would need to move rendering to Vulkan (MoltenVK for Mac), shaders to SPIR-V (pre-compiled) and to handle the blending through shaders, should be no need for OpenCL. It's not recommended to do multithreading with OpenGL as it was always designed to work on the main thread, whereas Vulkan was designed to use allow multithreading.
@@Geth270 LAB does not define a specific gamut size. It is just another vector model based on 2 primary compliments and 1 component for lightness. It is, as a concept, very similar to HSI when represented in 3 dimensions but the values map to different hues based on the blue, yellow and green, magenta compliments. Intensity, put simply, is bounded gamma.
A friend recommended Krita and I had some issues with starting it. Eventually I managed to get it to work and ho boy was blown away. I love how they keep the previous program versions so if newest version is buggy, or just crashes you can go to the older version and it will still do great job.
I started using Krita last week, after a whole year in Sketchbook Pro, for comics, drawings, cartoons, and such. And you actually gave some good insights about the blending options. Gracias!
Great review and absolutely most accurate one. I've used all the programs and have been using CSP for my full illustration work for many years. It's a good program but it doesn't work well for the painting wet brush style. I also moved to Krita and even I'm still not used to it I prefer the wet painting in it more.
Cool! Always looking for ways to make my digital art look more traditional (I create on traditional mediums too but my current space only allows for digital). Thanks for the video!
I've been watching Boro's channel for a couple years now and I find his insight so freaking good and useful. However I use CSP, and so I'd find it so great to have more tips about CSP. Please more CSP content!
Omygosh, your own brush!? How cool is that? Congratulations Borodante! I’m just catching up on all of this but it’s is very interesting. I have Krita installed but have yet to get around to using it. I am thinking this may be a mistake, it looks great in the hands of a skilled professional. I’ve used Corel Painter since IX so it’s hard for me to transition and yet I also have Rebelle 4 which also sits unused for the most part and it’s also making improvements.
I don't think the guys at Clip Studio pay any attention to requests in the forums. I've been asking for several features for years and none of them have ever been implemented. (Stuff like hue jitter in brushes, which should be really *really* easy to implement, all the way up to big asks like a Liquify tool - which doesn't even seem like a big ask if PaintStorm studio can do it, and as far as I know, it was programmed by one guy) They're too busy making iPad and Android versions, and turning their brush resource shop into a marketplace. They haven't updated anything about their brush engine since they included a brush size link to stylus tilt. That was like a year and a half ago, and before that, I don't think they've touched it since changing from Manga Studio. Honestly, would it be so hard to link particle size to brush size so my brush that makes great looking clouds at 40px doesn't look like it's drawing scattered confetti at 100px?
I guess it is quite hard to reach the developers for CSP. The best way would be to email them, as the forum is a user only forum, not a way to contact the developers. Sometimes this gets frustrating, for instance when waiting for an imporvement to the text tool... I guess CSP is actually really big in Japan and Asia, so they may have a different outlook, and they have a specific niche in the market for Manga and Anime (but not limited to it) so this might be a reason for the lack of implementation of some of these features. I love CSP personally, it is just the right package for me, but the great thing is that we have a choice. I really dig Krita too and ASP on iPad is really cool as well.
It peeves me when they add gimmicks like the "pose scanner" and AI coloring that are little more than digital toys instead of adding to basic functionality that you can find in other software. The lack of proper brush management drives me nuts - having to move subtools one by one and not being able to save brush packs is rather ridiculous when it's been around since the early 2000's. Still has some amazing features though.
Hey!! It’s very hard to reach for them in forums because of the extreme amount of entries. They answer emails more than in forum! Also reach social media’s directly too!!
@@kullenberg I agree about these things, some of the things they added are of no use to me too. What I like about CSP though (and Krita too) is its flexibility and customizablity. Everything about the interface can be customized so it is just the fastest way to work for me. But yeah, brush orgnaisation is quite a pain I have to say... It might be difficult as CSP does not distinguish between subtools. You can have a lasso sub tool, a brush sub tool, a magic wand sub tool etc. Perhaps this makes it harder to organize, and it has some benefits as it is quite flexible. Still I would prefer to be able to select and move multiple sub tools and be able to organise and export them as sets, not individual tools.
There might be some more performance optimisation you can do. I don't get any lag with 2000px brushes in Krita. It's the fastest package for painting that I've used and been my go to for 7-8 years now! Edit: 2000px blend brushes do lag for me actually. The normal brushes are fine at that though. There's also the option between Smearing and Dulling with your Colour Blend engine. The bristle engine can also pick up underlying colours for a proper wet on wet oil paint feel
Hell yeah my dude! Didn’t know this and that is super dope. You have restored my humanity meter by two pickles. Lol for real thank you for improving blender just that much more and thank you for the videos!
Thanks for make Outlandish Curiosity back to the game!!! I love that series since the logo video: It captures my heart. You have been done a masterpiece of digital comunication. The autor must give you some kind of extra credit for this work! Men your tools analisis videos are just what youtube needs! thanks a lot for all this amazing videos!.
I love that you have developers who are looking into this particular issue! I will note that for CSP that you very much can use it for painterly style. It has become my primary program. I did have to switch to their Indian ink brushes. You are right that the blending does not do what you are looking for. However I use more of a sample/paint technique so I am not inconvenienced by this. Let me know if you would like to see some of the painterly stuff I am doing in CSP. I'm always happy to share.
I hope clip studio updates that and watches this video because I use it a lot. Also, you’re right! Clip studio started for manga only and then specialized in digital illustration so it might be necessary to add this.
I used to work solely in clip studio paint but I'm trying to work completely in linux and krita has become my primary painting tool and it's great! I still miss clip studios brushes. Hopefully there will be a way to run it under linux with wine or with a direct port.
The brush lag with bigger brushes is something that's always annoyed me in clip studio because I love its brush engine so much more than photoshop. But the lag means I can't make anything big :(
Don't know if someone already answered it but Clip Studio Paint only uses GPU for the 3D part of the program, and CPU for the regular 2D processes. I wondered what people were talking about when they said there's no lag in CSP (since I normally paint at about 4-6k resolution) and the first issue I had was lag. Glad to see you commented on it though, now I know its not just me lol
Thanks for helping digital paint apps or programs to be more realistic! :) Have you tried Realistic Paint studio since the update? What do you think is the largest print that can be made on an iPad art app- and what dpi would it be- to make a print/wall "painting". Thanks, and have a great day! :)
If Blender has better brush engines than actual painting apps/programs, something is terrible wrong with the developing priorities of said paint programs. As a heavy CSP EX user. I can see where you are coming from. You happened to use a brush option, running color, which taxes the cpu by a lot for some odd reason, even at smaller sizes. I work in 3 times the canvas size, yet at specific scenarios encounter a drastic lag. High texture rendering and enlarged brushes, usually do the lagging, depending on how you set up their options, some can turn a fully functional big brush into a lag machine. Or when showing layers with heavily rendered/added objects, or simply high rendered fonts with added effects. But CSP has perhaps one of the best sketch and inking brush environment of all, its painting brushes are also glorious, and the flexible verctor/raster layer features(inDesign + illustrator). CSP is one of the most stable and crashfree programs that I've used for years. However they need to make their brush engine also utilize GPU that's for sure, because at certain brush sizes and textures, it goes to a severe halt. I suppose, if they made painting and certain extreme features (like their 3D models) use GPU too, it would maybe solve most, if not all their problems. Still one of the best optimized sketch and ink program out there though. With almost all the features one could wish fore. Krita sounds incredible though, I remember trying it out a few years ago, but didn't feel good enough. Guess it may have reached and surpassed others in certain areas now. Although I'm still baffled by how Blender has introduced so many features now, a 3D program, with a good brush engine too? Might be the future...
Rebelle 4 also has this blending problem, it's a great natural media program now with oils and well worth trying the demo. Hopefully they will look into fixing the blending.
The running color blending is very laggy in CSP, but regular brushes perform really well, even on my almost 10 yr old mac. Switch to regular blending or no blending and its mostly smooth.
@BoroCG 15:26 (where you also ask for feedback) That's what it is having me super curious about your PC... I use Clip Studio daily, am an illustrator, using very "painterly style" (I heavily customized their oil flat brush, and that's the only one I use), I indeed never do manga, although I also do (a lot of) inks "comic-style", so, lots of penciling and inking in CSP, too. I saw that you said you were having lag probs at 170 pixels (or it seems to be so in the brush controls), while I work with bigger brushes all the time. Yes, blending (and worst... "real" watercolor brushes) features slow the thing a tad... but I think I am working generally with much bigger brushes (300-500 I think, in first stages) , and can't work with lag, destroys the my mood, so, surely I don't have it in CSP. Also, my smaller illustration is 4000 pixels wide, often 5k- 7k, and I have a project where the illustrations are 12k pixels wide. BTW, testing such size made me abandon the idea of purchasing Rebelle 3 (don't try 12k -20k canvases with it... , it freezes the machine, not only happened to me) . _I checked with them, and seems Rebelle 4 will be better in that. Is fully CPU and RAM based, GPU doesn't do as much as I thought (imo prolly CSP does this, too)... and it's really physics calculations, is absolutely logical that it suffers with big resolutions. Realistic simulations of painting come with that issue (is not the sort of painting we are discussing here, tho, the other apps do some resemblance of trad painting). Most people there recommend to just paint in 150 dpi canvases for those sizes in meters, as you (I mean, the "audience") won't look at the physical canvas from close, being that big... Not a solution when clients do demand the file made at 300 dpi. Scaling up and etc.. I don't like the effect, not even with specialized apps just for that_ . CSP, as far as I know, is mostly CPU based, not using much the GPU (as far as I know, I might be wrong, am not a CSP dev). I have a 3900X, this has 12 core (24 threads) , but I neither know if this is actually put to use by CSP code. I know Affinity Photo (but doesn't use the GPU much to accelerate the brush, u have there the big brushes issue, too) does benefit from more cores. And every app benefits from overall faster CPUs, of course. I think BlackInk, that desktop painting app, uses a lot more the GPU for the brushes. Oh, and the great (underrated) unknown, Expresii, (or other great unknown, but a bit deserved, as is too specific of a single painting technique: eastern water colors style. It should have impasto techniques too, imo) , I think it uses fully the GPU and can do large canvases, large brushes, even in low hardware: It has the potential to blow anything else out of the water but I feel it has no funding behind (money, resources, promotion/word of mouth). But for now it does only a few things. Lag can be horrid too if capturing/streaming at the same time, or having other processes (downloads, audio, some system utilities, etc). Photoshop accelerates brushes by GPU, clearly. Although most of the stuff in PS keeps being CPU dependent, indeed, in the stuff that we care about, painting, I'm afraid it's single core top clock what counts, mainly (again, as far as I know). And about that! for those needing a new machine... AMD's latest 5600X ryzen is faster in Photoshop than the more expensive intel 10900K, which was the absolute king in PS till now. So, for those aiming for platforms that last compatible more cpu generations, u can start looking at this machine (and obviously also a 5900X, etc). I'm not an AMD fan, I have both brands' products. (If anything, Puget Systems have been accused in the past to favor intel.... they simply cared more about architectures that were more implemented/supported in software apps... So, these benchmarks can't be suspicious in anyway (do match with other labs results, too) : www.pugetsystems.com/labs/articles/Adobe-Photoshop-AMD-Ryzen-5000-Series-CPU-performance-1956/#BenchmarkAnalysisAMDRyzen5000-seriesvsIntel10thGen Extremely interested in the entire specs of your machine (surely won't find any bottle neck, though). Mostly to put these performance results in context. As in, if the machine is amazing, then we can be sure these apps will behave like that (at best) for everyone. :)
For edge control when painting with blending brushes in CSP, I adjust the pressure curves so that they blend the most at the lightest pressure on the stylus, and the least amount at the highest pressure. This gives me the blending amount I want combined with the ability to define clean, hard edges just by increasing pressure. This might sound odd, but for me, working this way has increased my speed quite a bit and it feels completely natural.
CSP has some annoying issues though, a few of which you’ve pointed out here. Many of these have persisted for years… Because of this, I honestly would stop using it if it wasn’t for how the blending brushes work, and the B&W comic-specific tools that are just simply brilliant.
For me, my favorite brush would be Charcoal Rock Soft. Has a nice texture already for me. I haven’t looked into the other brushes, but since I don’t have a way to do blending with it, I may try some of the other brushes. I’m using version 4.2.5 (I probably need to update it), and from what I know Krita does big updates. You’re currently still in version 4, so it’ll be a while before 5 comes out. Despite that, Krita is remarkable for being a free program.
They replied very quickly: "Thank you for your inquiry. And thank you for your feedback. Currently, there is no blending radius option?in the brush options for CLIP STUDIO PAINT. We are sorry for not meeting your expectations. However, I accepted it as a request for [Adding blending radius option]. We have shared your comments to our development department and we will improve our product's function in the future. Please do not hesitate to contact us should you have any questions or requests. Thank you very much. Best regards,"
So, after your last vid on this, I went to my Procreate to play around, and I found that you can make pretty decent blending brushes (FLAT blending) by turning off blur and varying the amount of dilution. I’m able to blend without bleed. But for blur it does require a second pass with blur effect. Not perfect obviously, but very workable. I hope a Procreate dev will watch your video too and implement your ideas.
I personally use clipstudio for painting. But I do it without blending brushes and basically just use the simple circle brush with 70% transparancy and it works just fine for me xD
I only went to Krita cuz my pentab somehow hates Medibang(and I feel guilty using cracks of other programs) but now I really love it hahahahaha It's hard to use at first specially to someone like me who draw in anime style but now I can work on it nicely and I can even paint the background way better because of the brushes haha(I also draw traditionally)
@BoroCG 9:12 ...about Krita lagging with a 600px blending brush... it might lag even worse on my machine (or not, have not tried. I have a ryzen 9 3900X, 1650 gpu and 32 (3.200) RAM)...But what are your machine specs, if this can be asked?
Oh wow. I use Krita. I can make nice pictures in it, and I don't have to worry about paying for it. It is nice to have a digital art video about Krita instead of Photoshop. Ironically when I watched this video, it started with a Photoshop ad. I don't use Photoshop because I am broke, and it can afford it. The technical details of this video is way over my head. I just learned that Krita has blending. I like to blend in there. Do it differently. I turn the opacity down. I paint over something. I pick a color in between. Then I paint with that. It keeps going. It blows my mind that one can blend like that with a stroke. It may be more efficent than what I did before. The picture in the video looks incredible something with smooth shading is definitly what I am aiming for. I do smooth shading like this for smooth surfaces. I use airbrush tool for that. I do things different for other textures like fur. Blending can still work. I can blend first. Then I can add texture from there. This is something I would like to try out. I shouldn't use fancy tools just for the sake of it. My priority is to render things in a realistic way. I need to know art fundimentals like form, color, value and texture. I think the trick is to find tools that help me get to good rendering. there can be tools that can give shortcuts towards the rendering goal I work to. Blending stuff is still something I would like to play around with.
I also work with pretty big files in CSP and using large brushes is pretty hell. I haven't got many issues with the program and genuinely love it but this is something that really needs fixing. Especially because I have a really good PC so I know its the program.
Hi Borodante.) Couldn't you share some of your all around brushes that you use most of the time in Krita? And how to deal with brush lag. It's really unusable with brush size over 100px
I use CLIP when painting but yes, this problem exists and thats why I paint with more flat brushes. Although there is kinda way around it but its not perfect or for everyone. Setting those brushes to work how you want and without an issue like this can be a very long process since its influenced by different brush tips. Weird but hey, thats my experience.
i didn't think about this aspects before, super interesting info. i have had a really good experience with paint tool sai, it's very easy to blend smoothly on it. wonder how it would fit into this kind of analysis (oops i haven't seen the previous video yet)
I found that Paint storm studio has the radius ange setting for the blur blending too, just click the box icon on the blur slider and you will see a range slider. After I changed it to 60%, I can't see the blur\color bleeding anymore even If I switched it back to 100%, I think it's like a glitch or something
If possible, will you share your krita brushes? I loved your Boro brush in art studio pro and would love to be able to use it on my computer instead of just in the ipad
No, you're not wrong. Clip studio is my software of choice... but then I draw comics. Once you move passed comic style artwork... it becomes a little painful. While it feels like a good alternative to photoshop etc. etc. If you are a digital painter where you want those paintings at a larger file size, still want to push a bunch of layers and use some of their fancier brush features... sadly not it starts to lag pretty quick.
Btw, something about Krita: it's native for Linux distros, so it might not work flawlessly on others systems. And I'm saying this because I don't have a great pc but it has Mint 20 on it and I don't have the problem of "slow working" that Boro has.
@@BoroCG yeah thats strange :) i think its the brush size, but without the alpha. so its bigger then what you see, bceause you see the alpha, not the brush-cycle. the brush cycle could be double the size of the alpha... maybe thats it. however its a strange slider and value for sure :)
а не подскажете как сделать так что бы визуально курсор кисти всегда был одного размера ?тип как в сае , просто в крите с силой нажима меняется и размер курсора
Yes funny enough I went to PSS to get that nice texture feel of the brush. Krita just does not have that. Speaking of which...do you share your PSS brushes somewhere?
That's the thing with Clip Studio Paint (CSP). All software uses GPU, and CSP still uses CPU for the processing. It has been driving me nuts over and over when I'm painting and making comics with that software. I sometimes feel I have wasted my money on getting a GPU on my laptop. CSP said that they had updated the speed of the brush's processing in the latest update. I don't find any improvement. Still, it's good software if it is used for less demanding tasks. Just go grab something to drink or take a walk when it is doing a rendering from 3D models. Oh, CSP, weirdly, only uses GPU for 3D models.
Krita is also using just CPU for calculations. It does use some advanced features of newer CPU to make it compute faster, but it uses GPU only to show the canvas on the screen (that's why rotation, mirroring mode (M) etc. is instant if you have OpenGL enabled). Using GPU would be difficult because it's not really that Krita has so many calculations to make - the problem is in huge amounts of data to go through. GPUs usually have smaller amounts of memory, and moving the memory CPU to GPU and back could be expensive, and there is no way to fit all the layers from a big and complex .kra file into GPU memory. I would assume that Photoshop (and most other desktop art software) also uses mostly CPU for calculations. I believe mobile apps using GPU often have limits of number of layers or canvas size, and that might be the reason. Paintstorm Studio might be an exception, and I don't know how SAI is getting its blending brush speed. Also note that 3D models are actually perfect to be calculated on GPU: small amount of data (only vertices, maybe some texture here and there) and lots of pixels to calculate in parallel. Raster art programs - not so much.
Boro, I don’t know if you have tried it, but ibis paint was the FIRST ever digital art app I ever used, I just wanna know if your workflow would work within its system at all. I think it would be a cool experiment! Have a good day!
Boro, try using Krita in a Linux environment if you have a spare SSD. I'm using it both in Windows and Manjaro Linux, and there's quite a different in performance on the Linux distro, in a good way. Enjoy!
pablo dobarro makes sculpting in blender possible, if you ever have a chance check blender out, its like painting in 3d when you learn enough of it. also krita is fantastic!
21:02 одна из причин по которой я забросил криту это то как она работает с пресетами. даже писал на эту тему и в телеге и на форуме но воз и ныне там. дефолтные кисти удалить можно если полностью то легко просто удалив из папки C:\Program Files\Krita\share\krita бандлы. а вот чтобы оставить понравившиеся из дефолтных надо разархивировать бандл 7zip'ом или раром в отдельную папку и потом оттуда скопировать нужные кисти (благо они нормально названы) в папку C:\Program Files\Krita\share\krita\paintoppresets. вроде бы простая вещь - удалить хлам и оставить только то что нравится, а приходится с бубном плясать.
I never use blending brushes, the reason I like Clip Studio is that the standard paint brush IS a blending brush. When you apply light pressure is blends colors together, when you apply stronger pressure it applies paint. Its perfect. Does Krita have this?
Why is noone talking about Sketchbook Pro? Also free, also great! I do lineart amd more flat stuff in Krita, but if I'm full on painting- Sketchbook Pro is amazing. Such creamy & nice brushes, wet brush & watercolor options, realy great transform, warp & liquify tools (though they occasionaly cause the program to crash). Try it out!
Boro bro i love your channel and have followed your channel for ages and love it by the way i make full animated cartoons in krita it is awesome along with the simple FIREALPACA.....but if you get time would you be able to make a simple video showing how i can make my own brushes in krita WITHOUT DELETING (OVERWRITING) existing brushes etc....i would love that and can't find any REAL good videos on this and have been trying for YEARS!!!!!!! (looking for videos on youtube etc - sigh) thanks if you can
> how i can make my own brushes in krita WITHOUT DELETING (OVERWRITING) existing brushes etc... Just use "Save New Brush Preset" instead of "Overwrite Brush Preset" when you finish editing.
CSP as a software is geared more towards illustration and line work than painting. But I do wish the performance was better. I like to paint in it, but mostly at screen resolution.
its genioenly amazing that developers are actually listening to critisism and recomendations and implementing them into programs.
That's what developers who care about their programs should do. Sadly, a bunch of developers became limited to what their company focuses on. Usually money or shady partnerships with other companies. That's why OpenSource apps are important, they're usually maintained by the community or some passionate devs who are committed to their work and to help to give life to all the awesome things their programs and apps can be done with.
Open souce
Its imposibile to develop good app without testing user experience and implementing iprovements based on what you learned from users. There is a whole field called User Experience Design that focuses on this. Every product you use went throug this process many times.
Krita's resource system is luckily being completely rewritten for 5.0! 😁 This large rewrite is the main "feature" of 5.0 and would mean that the buggy brush duplication, tags and other bugs should be fixed when it is done!
Oh my god yes!
@@BoroCG in the meantime, you might want to play in the resource manager (settings > manage resources). You can add/remove brushes and get rid all the backup brushes there. It's still a bit confusing on how it works, or at least different. Anyway, cool video! Thank you for also sharing all these niched infos only geeks appreciate 🤓.
They need to fix their brush management system its annoying and it needs to be better organized by default
@@DE1CRAFTS
It looks like v5 really improved brush performance, and the tag system allows for great organization, plus letting a fave brush be in two or three 'groups' or categories.
Welcome to the brotherhood of krita, Borodante. First rule: Talk about krita.
So damn true
Second rule: Observe the first rule.
Third rule : If for some reason the second rule wouldn't function, go back to the first rule.
😅😨
それって…スレットなの?
A Krita user must save the unfortunate victims of Photoshop and other similar apps from their tyrannical subscription systems, bring them to the grace of free art software.
On reason to like Boro: This man literally gave timestamps for the sponsor so that we know going into it when it ends. That's respect worthy.
Im so happy someone is talking positivly about Krita. Most videos on it by other YT artists are oddly negative, with either technical dificulties on their side or their criticism making no sanse at all.
I think most people who review it just aren't willing to put the time in to properly learn the program, since it is so complex.
@@factcat6847 because it's free, the same problem is happening with blender users, because they have it for free they don't put in the time to learn it and master it, because when they pay for an app , that's the motivation to learn it lol ,
Many videos just say "I can't find the way to do this and that in Krita"
Wtf do they not know google
@@onerawartist so many people grossly underestimate what open source can do but I think Krita and Blender are slowly gaining more traction. The more artists create awesome work with the programs the more people will get to know about it 😊
@@factcat6847 exactly
Not surprised that developers noticed your analitical mind.
I've been enjoying your videos for some time and learned a lot. Wish you the best.
KЯITA FOR THE WIN
And yeah, we will paint and to *everything* in Blender quite soon, apparently.
Yeah... I can't see why not, things will only get better
@@BoroCG true, it's just sounds bizarre that 3D app is handling 2d painting better than most of the 2d ones. Although this is the same story as with Substance Painter - at some point they've added support for Photoshop brushes in it and they work much faster than in PS itself.
3D gets better funding these days probably, plus the engine is a lot more advanced when you have to apply it in 3D. Maybe idk
@@BoroCG yes, and this brush engine is 25 years younger than in PS.
? what blender has to do with krita im confused
I didnt know about the administrator mode, krita kept deleting my saved workspaces and my saved brush sets. Thanks!
Yes! I hope it solves issues for you, because I'm not even sure if it fixes everything
Just a couple things I can note about this brush engine and how it works, since I've spent a fair amount of time working on it for a feature that will hopefully show up in the next version of Krita. The amount of paint color that goes into each stroke is controlled by the Color Rate option, not the Smudge Length... The Smudge Length option is only supposed to control how much of the color it picked up from the canvas it should use, so at 100%, it uses the canvas color picked at full opacity, causing it to drag infinitely, and smaller values drawing the color picked at a lower opacity so it fades out eventually. Unfortunately, there's a bug in how the Smudge Length is implemented, where as it goes low, it causes everything to fade out, including the paint color that comes from Color Rate, which it theoretically shouldn't affect.
There's also a bug (well, I consider it a bug) where the Opacity setting (which BoroCG says to not use, and I don't blame him) is multiplied by itself, so as that setting gets low, the brush stroke fades out much faster than it logically should. This bug and the bug in Smudge Length are fixed in the new Smudge Engine feature I developed, so if/when they add it to a later version of Krita, there will be an option to use the new blending algorithm with existing brushes and that will make the Opacity and Smudge Length settings work more intuitively. It won't be enabled by default, though, so existing brushes won't change unexpectedly. Users will have to enable it themselves if they want it.
I'm not sure exactly what Height texture mode is in other paint apps, but I suspect it works like the Lightness Map mode that I implemented that got added in 4.4. I recommended trying that one. It works by using the texture in a Lightness blending mode, where the white/black value of the texture controls the brightness of the paint, and creates a height-like effect. The Neutral Point option that BoroCG liked was actually something I added specifically for the Lightness Map mode, so that you can control how the texture adds highlights/shadows to the paint, but I left it enabled for the other modes, since I figured it could still be useful. I was glad to see he liked it :)
These features are so good, thank you so much for all the hard work! Lightness mode is insanely useful and I'm working with it all the time! :)
I think height is really meaning the Photoshop feature for the brush and mixer brush, imagine like this: a soft pressure creates a sense of a dry brush, only touching the highest points of a canvas. Where increasing brush pressure is also increasing how deep the pigment gets pushed into the canvas. Might be the same principle than your lightness system, I would need to test it out further. Only have PS at work so I can't compare this at home right now.
@@FloTasser Ahh, okay. Yeah, that's different from my lightness map texture mode. What you describe would probably be easy to implement, since it sounds basically like using the Subtract mode with the Cutoff option turned on, except where Cutoff is controlled by the brush pressure. I tried looking up how PS's Height Map mode worked, but couldn't really find much about it, and I don't have the software to try it myself. If I can find a good reference for how the different modes work, I might try to implement the easier ones, since I'm already pretty familiar with the code for that part of Krita.
@@voronwe13 I'll get back to you in the Krita forum, I'll help you out as much as I can :)
I love it when you talk about Krita or other free drawing software for computers because that is all I can afford right now. I don't even have Photoshop. T_T
Thanks for these great tips!
This is fantastic, I've been using Krita for a few years now so it's nice to see a possible wet brush update. Not because i've been using one but because I would like to learn how, hence why I watch your videos.
Finally! Somebody points out that Clip Studio is pretty slow!!
Krita is almost perfect. I just wish the devs would prioritize making Color Smudge Engine multithreaded. It is really important upgrade for most users. Of course it is not simple task, but imagine SAI like performance with Kritas Color Smudge Engine. Pixel Brush Engine is allready multithreaded.
I've tried rewriting the Color Smudge Engine to be multithreaded, and was not successful in speeding it up (it was actually slower). Part of the problem with multithreading on the smudge engine is that each dab (a brush stroke is just a bunch of images of the brushtip drawn as the brush moves, with each image called a dab) depends on the previous dab because it's copying color from the canvas. The pixel engine can multithread because it can do each dab independently, so dabs are done in different threads. I tried to rewrite it to multithread the drawing of an individual dab (when the dab is big, for large brushes), but it didn't work out great, possibly due to conflicts with how the threading is done elsewhere in the program. The main brush engine developer, who has a better handle on how threading is done throughout the entire program, will probably have to figure this one out, as I can't afford to spend more time on studying the entire program and working out how to improve threading on it. It's definitely something I would love to see as well, but I understand why it hasn't happened yet.
@@voronwe13 Thank you for pointing this out. The developer of PaintTool SAI has figured out this problem and the benefits are obvious even with just 4 core systems. Autodesk Sketchbook also spreads the load nicely with dab based brush engine. So the solution is out there but the question is: How this should be solved in Krita and who has the time to work on it? Anyway like Boro said, this problem only affects the beginning part of the painting and can be easily avoided with other brushes, increasing spacing and buying new hardware + overclocking it to the max. I am super excited for the future of Krita and make sure I donate when I have the means.
To get the best performance, Krita would need to move rendering to Vulkan (MoltenVK for Mac), shaders to SPIR-V (pre-compiled) and to handle the blending through shaders, should be no need for OpenCL. It's not recommended to do multithreading with OpenGL as it was always designed to work on the main thread, whereas Vulkan was designed to use allow multithreading.
It’s got the best HSI colour picker circle. Which is the most scientifically accurate way of picking colours.
Yeah I've noticed there's so much great options for different workflows in the very flexible interface. Great stuff.
Really?
@@Geth270 LAB is basically the RGB counterpart of HSI. And YUV basically makes Red dimmer because humans perceive red to be brighter than blue.
@@Geth270 LAB does not define a specific gamut size. It is just another vector model based on 2 primary compliments and 1 component for lightness. It is, as a concept, very similar to HSI when represented in 3 dimensions but the values map to different hues based on the blue, yellow and green, magenta compliments. Intensity, put simply, is bounded gamma.
Can't wait for the 2nd Boro brush on art studio pro! Already love using the original one 👍👍👍👍👍👍
A friend recommended Krita and I had some issues with starting it. Eventually I managed to get it to work and ho boy was blown away. I love how they keep the previous program versions so if newest version is buggy, or just crashes you can go to the older version and it will still do great job.
I started using Krita last week, after a whole year in Sketchbook Pro, for comics, drawings, cartoons, and such. And you actually gave some good insights about the blending options. Gracias!
Great review and absolutely most accurate one. I've used all the programs and have been using CSP for my full illustration work for many years. It's a good program but it doesn't work well for the painting wet brush style. I also moved to Krita and even I'm still not used to it I prefer the wet painting in it more.
Cool! Always looking for ways to make my digital art look more traditional (I create on traditional mediums too but my current space only allows for digital). Thanks for the video!
I've been watching Boro's channel for a couple years now and I find his insight so freaking good and useful. However I use CSP, and so I'd find it so great to have more tips about CSP. Please more CSP content!
Omygosh, your own brush!? How cool is that? Congratulations Borodante! I’m just catching up on all of this but it’s is very interesting. I have Krita installed but have yet to get around to using it. I am thinking this may be a mistake, it looks great in the hands of a skilled professional. I’ve used Corel Painter since IX so it’s hard for me to transition and yet I also have Rebelle 4 which also sits unused for the most part and it’s also making improvements.
I mainly use krita as a free animation software, but i may start using it as a regular art program as well. Great video!
Really dope to hear about developers implementing that feature following your video.
I don't think the guys at Clip Studio pay any attention to requests in the forums. I've been asking for several features for years and none of them have ever been implemented. (Stuff like hue jitter in brushes, which should be really *really* easy to implement, all the way up to big asks like a Liquify tool - which doesn't even seem like a big ask if PaintStorm studio can do it, and as far as I know, it was programmed by one guy) They're too busy making iPad and Android versions, and turning their brush resource shop into a marketplace. They haven't updated anything about their brush engine since they included a brush size link to stylus tilt. That was like a year and a half ago, and before that, I don't think they've touched it since changing from Manga Studio.
Honestly, would it be so hard to link particle size to brush size so my brush that makes great looking clouds at 40px doesn't look like it's drawing scattered confetti at 100px?
all good points, wanted liquify for a long time
I guess it is quite hard to reach the developers for CSP. The best way would be to email them, as the forum is a user only forum, not a way to contact the developers. Sometimes this gets frustrating, for instance when waiting for an imporvement to the text tool... I guess CSP is actually really big in Japan and Asia, so they may have a different outlook, and they have a specific niche in the market for Manga and Anime (but not limited to it) so this might be a reason for the lack of implementation of some of these features. I love CSP personally, it is just the right package for me, but the great thing is that we have a choice. I really dig Krita too and ASP on iPad is really cool as well.
It peeves me when they add gimmicks like the "pose scanner" and AI coloring that are little more than digital toys instead of adding to basic functionality that you can find in other software. The lack of proper brush management drives me nuts - having to move subtools one by one and not being able to save brush packs is rather ridiculous when it's been around since the early 2000's. Still has some amazing features though.
Hey!! It’s very hard to reach for them in forums because of the extreme amount of entries. They answer emails more than in forum! Also reach social media’s directly too!!
@@kullenberg I agree about these things, some of the things they added are of no use to me too. What I like about CSP though (and Krita too) is its flexibility and customizablity. Everything about the interface can be customized so it is just the fastest way to work for me. But yeah, brush orgnaisation is quite a pain I have to say... It might be difficult as CSP does not distinguish between subtools. You can have a lasso sub tool, a brush sub tool, a magic wand sub tool etc. Perhaps this makes it harder to organize, and it has some benefits as it is quite flexible. Still I would prefer to be able to select and move multiple sub tools and be able to organise and export them as sets, not individual tools.
There might be some more performance optimisation you can do. I don't get any lag with 2000px brushes in Krita. It's the fastest package for painting that I've used and been my go to for 7-8 years now!
Edit: 2000px blend brushes do lag for me actually. The normal brushes are fine at that though.
There's also the option between Smearing and Dulling with your Colour Blend engine. The bristle engine can also pick up underlying colours for a proper wet on wet oil paint feel
Yeah. Also some of the texture modes in brushes may lag a lot more than others. Funny
Blending brushes don't have multithreading yet unlike normal brushes, i guess that's why.
Fantastic video!! You touched on all the important points!!!
Hell yeah my dude! Didn’t know this and that is super dope. You have restored my humanity meter by two pickles. Lol for real thank you for improving blender just that much more and thank you for the videos!
Thanks for make Outlandish Curiosity back to the game!!! I love that series since the logo video: It captures my heart. You have been done a masterpiece of digital comunication. The autor must give you some kind of extra credit for this work! Men your tools analisis videos are just what youtube needs! thanks a lot for all this amazing videos!.
Krita just got new watercolor brushes from the MyPaint engine!
I'm hyped about this next art studio pro update too!
I appreciate the Cyrillic font 😄👌
I love that you have developers who are looking into this particular issue! I will note that for CSP that you very much can use it for painterly style. It has become my primary program. I did have to switch to their Indian ink brushes. You are right that the blending does not do what you are looking for. However I use more of a sample/paint technique so I am not inconvenienced by this. Let me know if you would like to see some of the painterly stuff I am doing in CSP. I'm always happy to share.
I feel like the “4,000%” you’re seeing in Krita maybe means just 4.000%? Like maybe that comma is used in the French way to mean a decimal?
Nah. docs.krita.org/en/reference_manual/brushes/brush_engines/color_smudge_engine.html#option-smudge-radius
I hope clip studio updates that and watches this video because I use it a lot. Also, you’re right! Clip studio started for manga only and then specialized in digital illustration so it might be necessary to add this.
I used to work solely in clip studio paint but I'm trying to work completely in linux and krita has become my primary painting tool and it's great! I still miss clip studios brushes. Hopefully there will be a way to run it under linux with wine or with a direct port.
I look forward to you releasing more brushes for more apps.
The brush lag with bigger brushes is something that's always annoyed me in clip studio because I love its brush engine so much more than photoshop. But the lag means I can't make anything big :(
Don't know if someone already answered it but Clip Studio Paint only uses GPU for the 3D part of the program, and CPU for the regular 2D processes. I wondered what people were talking about when they said there's no lag in CSP (since I normally paint at about 4-6k resolution) and the first issue I had was lag. Glad to see you commented on it though, now I know its not just me lol
Thanks for helping digital paint apps or programs to be more realistic! :) Have you tried Realistic Paint studio since the update? What do you think is the largest print that can be made on an iPad art app- and what dpi would it be- to make a print/wall "painting". Thanks, and have a great day! :)
If Blender has better brush engines than actual painting apps/programs, something is terrible wrong with the developing priorities of said paint programs.
As a heavy CSP EX user. I can see where you are coming from. You happened to use a brush option, running color, which taxes the cpu by a lot for some odd reason, even at smaller sizes. I work in 3 times the canvas size, yet at specific scenarios encounter a drastic lag. High texture rendering and enlarged brushes, usually do the lagging, depending on how you set up their options, some can turn a fully functional big brush into a lag machine. Or when showing layers with heavily rendered/added objects, or simply high rendered fonts with added effects.
But CSP has perhaps one of the best sketch and inking brush environment of all, its painting brushes are also glorious, and the flexible verctor/raster layer features(inDesign + illustrator). CSP is one of the most stable and crashfree programs that I've used for years.
However they need to make their brush engine also utilize GPU that's for sure, because at certain brush sizes and textures, it goes to a severe halt. I suppose, if they made painting and certain extreme features (like their 3D models) use GPU too, it would maybe solve most, if not all their problems.
Still one of the best optimized sketch and ink program out there though. With almost all the features one could wish fore.
Krita sounds incredible though, I remember trying it out a few years ago, but didn't feel good enough. Guess it may have reached and surpassed others in certain areas now. Although I'm still baffled by how Blender has introduced so many features now, a 3D program, with a good brush engine too? Might be the future...
Rebelle 4 also has this blending problem, it's a great natural media program now with oils and well worth trying the demo. Hopefully they will look into fixing the blending.
I really like your Artstudio pro Borodante brush. It's quite useful on it's get go.
The running color blending is very laggy in CSP, but regular brushes perform really well, even on my almost 10 yr old mac. Switch to regular blending or no blending and its mostly smooth.
@BoroCG 15:26 (where you also ask for feedback) That's what it is having me super curious about your PC... I use Clip Studio daily, am an illustrator, using very "painterly style" (I heavily customized their oil flat brush, and that's the only one I use), I indeed never do manga, although I also do (a lot of) inks "comic-style", so, lots of penciling and inking in CSP, too. I saw that you said you were having lag probs at 170 pixels (or it seems to be so in the brush controls), while I work with bigger brushes all the time. Yes, blending (and worst... "real" watercolor brushes) features slow the thing a tad... but I think I am working generally with much bigger brushes (300-500 I think, in first stages) , and can't work with lag, destroys the my mood, so, surely I don't have it in CSP. Also, my smaller illustration is 4000 pixels wide, often 5k- 7k, and I have a project where the illustrations are 12k pixels wide. BTW, testing such size made me abandon the idea of purchasing Rebelle 3 (don't try 12k -20k canvases with it... , it freezes the machine, not only happened to me) . _I checked with them, and seems Rebelle 4 will be better in that. Is fully CPU and RAM based, GPU doesn't do as much as I thought (imo prolly CSP does this, too)... and it's really physics calculations, is absolutely logical that it suffers with big resolutions. Realistic simulations of painting come with that issue (is not the sort of painting we are discussing here, tho, the other apps do some resemblance of trad painting). Most people there recommend to just paint in 150 dpi canvases for those sizes in meters, as you (I mean, the "audience") won't look at the physical canvas from close, being that big... Not a solution when clients do demand the file made at 300 dpi. Scaling up and etc.. I don't like the effect, not even with specialized apps just for that_ .
CSP, as far as I know, is mostly CPU based, not using much the GPU (as far as I know, I might be wrong, am not a CSP dev). I have a 3900X, this has 12 core (24 threads) , but I neither know if this is actually put to use by CSP code. I know Affinity Photo (but doesn't use the GPU much to accelerate the brush, u have there the big brushes issue, too) does benefit from more cores. And every app benefits from overall faster CPUs, of course. I think BlackInk, that desktop painting app, uses a lot more the GPU for the brushes. Oh, and the great (underrated) unknown, Expresii, (or other great unknown, but a bit deserved, as is too specific of a single painting technique: eastern water colors style. It should have impasto techniques too, imo) , I think it uses fully the GPU and can do large canvases, large brushes, even in low hardware: It has the potential to blow anything else out of the water but I feel it has no funding behind (money, resources, promotion/word of mouth). But for now it does only a few things.
Lag can be horrid too if capturing/streaming at the same time, or having other processes (downloads, audio, some system utilities, etc). Photoshop accelerates brushes by GPU, clearly. Although most of the stuff in PS keeps being CPU dependent, indeed, in the stuff that we care about, painting, I'm afraid it's single core top clock what counts, mainly (again, as far as I know).
And about that! for those needing a new machine... AMD's latest 5600X ryzen is faster in Photoshop than the more expensive intel 10900K, which was the absolute king in PS till now. So, for those aiming for platforms that last compatible more cpu generations, u can start looking at this machine (and obviously also a 5900X, etc). I'm not an AMD fan, I have both brands' products.
(If anything, Puget Systems have been accused in the past to favor intel.... they simply cared more about architectures that were more implemented/supported in software apps... So, these benchmarks can't be suspicious in anyway (do match with other labs results, too) :
www.pugetsystems.com/labs/articles/Adobe-Photoshop-AMD-Ryzen-5000-Series-CPU-performance-1956/#BenchmarkAnalysisAMDRyzen5000-seriesvsIntel10thGen
Extremely interested in the entire specs of your machine (surely won't find any bottle neck, though). Mostly to put these performance results in context. As in, if the machine is amazing, then we can be sure these apps will behave like that (at best) for everyone. :)
Wow!!!! You make some great changes!!!!
For edge control when painting with blending brushes in CSP, I adjust the pressure curves so that they blend the most at the lightest pressure on the stylus, and the least amount at the highest pressure. This gives me the blending amount I want combined with the ability to define clean, hard edges just by increasing pressure. This might sound odd, but for me, working this way has increased my speed quite a bit and it feels completely natural.
CSP has some annoying issues though, a few of which you’ve pointed out here. Many of these have persisted for years… Because of this, I honestly would stop using it if it wasn’t for how the blending brushes work, and the B&W comic-specific tools that are just simply brilliant.
For me, my favorite brush would be Charcoal Rock Soft. Has a nice texture already for me. I haven’t looked into the other brushes, but since I don’t have a way to do blending with it, I may try some of the other brushes.
I’m using version 4.2.5 (I probably need to update it), and from what I know Krita does big updates. You’re currently still in version 4, so it’ll be a while before 5 comes out.
Despite that, Krita is remarkable for being a free program.
Update: I updated Krita and now they have WATERCOLOR BRUSHES!!
I didn't even know some programs let you set this up. I did write to CSP's tech support, hopefully they're receptive to suggestions.
They replied very quickly:
"Thank you for your inquiry.
And thank you for your feedback.
Currently, there is no blending radius option?in the brush options for CLIP STUDIO PAINT.
We are sorry for not meeting your expectations.
However, I accepted it as a request for [Adding blending radius option].
We have shared your comments to our development department and we will improve our product's function in the future.
Please do not hesitate to contact us should you have any questions or requests.
Thank you very much.
Best regards,"
So, after your last vid on this, I went to my Procreate to play around, and I found that you can make pretty decent blending brushes (FLAT blending) by turning off blur and varying the amount of dilution. I’m able to blend without bleed. But for blur it does require a second pass with blur effect. Not perfect obviously, but very workable.
I hope a Procreate dev will watch your video too and implement your ideas.
You can’t do flat blending in procreate, I asked for that long time ago and they still don’t have it.
@@johnhunter743 hmm. Strange. I seemed to be doing it without issue
Krita is amazing.
I like hotkeys for brushes. ( feature called "ten brushes")
I personally use clipstudio for painting. But I do it without blending brushes and basically just use the simple circle brush with 70% transparancy and it works just fine for me xD
The power of open source may give you what you desire, but patience is key.
Hey, Boro. You mentioned you updated your CPU. What CPU did you get?
0:03 Вот ан эбсолют ворк оф арт. Ит мэйкс боф зе сирилик энд латин юзерс блид фру зейр айс траинг ту рид ит.
Aha! I knew there was gonna be a comment about that
Только тех кто хорошо знаком с кирилицей. Если не знаком, то читается довольно просто.
Ю ЄРН MY Л1КЄ ДYДЕ
Зис броук май майнд
Fresco has wet blending with the oils and watercolors. With the watercolors, you actually see the paint move, thanks to some impressive physics.
I only went to Krita cuz my pentab somehow hates Medibang(and I feel guilty using cracks of other programs) but now I really love it hahahahaha
It's hard to use at first specially to someone like me who draw in anime style but now I can work on it nicely and I can even paint the background way better because of the brushes haha(I also draw traditionally)
Can you make a perfect brush for clip studio paint? Please, i have clip studio and want one brush like your photoshop brush
@BoroCG 9:12 ...about Krita lagging with a 600px blending brush... it might lag even worse on my machine (or not, have not tried. I have a ryzen 9 3900X, 1650 gpu and 32 (3.200) RAM)...But what are your machine specs, if this can be asked?
Never been so quick to click a new video
Oh wow. I use Krita. I can make nice pictures in it, and I don't have to worry about paying for it. It is nice to have a digital art video about Krita instead of Photoshop. Ironically when I watched this video, it started with a Photoshop ad. I don't use Photoshop because I am broke, and it can afford it. The technical details of this video is way over my head. I just learned that Krita has blending. I like to blend in there. Do it differently. I turn the opacity down. I paint over something. I pick a color in between. Then I paint with that. It keeps going. It blows my mind that one can blend like that with a stroke. It may be more efficent than what I did before. The picture in the video looks incredible something with smooth shading is definitly what I am aiming for. I do smooth shading like this for smooth surfaces. I use airbrush tool for that. I do things different for other textures like fur. Blending can still work. I can blend first. Then I can add texture from there. This is something I would like to try out. I shouldn't use fancy tools just for the sake of it. My priority is to render things in a realistic way. I need to know art fundimentals like form, color, value and texture. I think the trick is to find tools that help me get to good rendering. there can be tools that can give shortcuts towards the rendering goal I work to. Blending stuff is still something I would like to play around with.
I also work with pretty big files in CSP and using large brushes is pretty hell. I haven't got many issues with the program and genuinely love it but this is something that really needs fixing. Especially because I have a really good PC so I know its the program.
Hi Borodante.) Couldn't you share some of your all around brushes that you use most of the time in Krita? And how to deal with brush lag. It's really unusable with brush size over 100px
I use CLIP when painting but yes, this problem exists and thats why I paint with more flat brushes. Although there is kinda way around it but its not perfect or for everyone. Setting those brushes to work how you want and without an issue like this can be a very long process since its influenced by different brush tips. Weird but hey, thats my experience.
Great video ^^ you sure motivated me to do some painting again
i didn't think about this aspects before, super interesting info. i have had a really good experience with paint tool sai, it's very easy to blend smoothly on it. wonder how it would fit into this kind of analysis (oops i haven't seen the previous video yet)
I found that Paint storm studio has the radius
ange setting for the blur blending too, just click the box icon on the blur slider and you will see a range slider. After I changed it to 60%, I can't see the blur\color bleeding anymore even If I switched it back to 100%,
I think it's like a glitch or something
If possible, will you share your krita brushes? I loved your Boro brush in art studio pro and would love to be able to use it on my computer instead of just in the ipad
Would you publish the custom Krita brush you created? Would love to try out the exact settings you used.
No, you're not wrong. Clip studio is my software of choice... but then I draw comics. Once you move passed comic style artwork... it becomes a little painful. While it feels like a good alternative to photoshop etc. etc. If you are a digital painter where you want those paintings at a larger file size, still want to push a bunch of layers and use some of their fancier brush features... sadly not it starts to lag pretty quick.
Could you also share your spacing settings in brushes that you use. I can't set it up for smooth and lagless painting with brushes over 100px.(
Btw, something about Krita: it's native for Linux distros, so it might not work flawlessly on others systems. And I'm saying this because I don't have a great pc but it has Mint 20 on it and I don't have the problem of "slow working" that Boro has.
This video was already posted on Krita's forums 😄 krita-artists.org/t/blurring-brush-test-accross-various-applications/14400/6
Hey Boro, it sure means 4% of the Brush-Size, not 4000%
Love that you influenced Blender-Development, NICE :D
It's definitely way more than 4% of the brush size. You can manually type in "4000", and it will be the same amount
@@BoroCG yeah thats strange :)
i think its the brush size, but without the alpha.
so its bigger then what you see, bceause you see the alpha, not the brush-cycle.
the brush cycle could be double the size of the alpha...
maybe thats it.
however its a strange slider and value for sure :)
Looks like I'm switching to Krita !
чтобы кисть не зависала можно так же в настройках Krita убрать галочку с OpenGL :)
а не подскажете как сделать так что бы визуально курсор кисти всегда был одного размера ?тип как в сае , просто в крите с силой нажима меняется и размер курсора
Yes funny enough I went to PSS to get that nice texture feel of the brush. Krita just does not have that. Speaking of which...do you share your PSS brushes somewhere?
you'r a damn smart guy! very interesting research
That's the thing with Clip Studio Paint (CSP). All software uses GPU, and CSP still uses CPU for the processing. It has been driving me nuts over and over when I'm painting and making comics with that software. I sometimes feel I have wasted my money on getting a GPU on my laptop.
CSP said that they had updated the speed of the brush's processing in the latest update. I don't find any improvement. Still, it's good software if it is used for less demanding tasks.
Just go grab something to drink or take a walk when it is doing a rendering from 3D models. Oh, CSP, weirdly, only uses GPU for 3D models.
Krita is also using just CPU for calculations. It does use some advanced features of newer CPU to make it compute faster, but it uses GPU only to show the canvas on the screen (that's why rotation, mirroring mode (M) etc. is instant if you have OpenGL enabled). Using GPU would be difficult because it's not really that Krita has so many calculations to make - the problem is in huge amounts of data to go through. GPUs usually have smaller amounts of memory, and moving the memory CPU to GPU and back could be expensive, and there is no way to fit all the layers from a big and complex .kra file into GPU memory.
I would assume that Photoshop (and most other desktop art software) also uses mostly CPU for calculations. I believe mobile apps using GPU often have limits of number of layers or canvas size, and that might be the reason. Paintstorm Studio might be an exception, and I don't know how SAI is getting its blending brush speed.
Also note that 3D models are actually perfect to be calculated on GPU: small amount of data (only vertices, maybe some texture here and there) and lots of pixels to calculate in parallel. Raster art programs - not so much.
Love krita
Boro, I don’t know if you have tried it, but ibis paint was the FIRST ever digital art app I ever used, I just wanna know if your workflow would work within its system at all. I think it would be a cool experiment!
Have a good day!
Try the Magda Proski or Red Square blenders for Clip Studio. They’re much better than the stock blenders.
Boro, try using Krita in a Linux environment if you have a spare SSD. I'm using it both in Windows and Manjaro Linux, and there's quite a different in performance on the Linux distro, in a good way. Enjoy!
pablo dobarro makes sculpting in blender possible, if you ever have a chance check blender out, its like painting in 3d when you learn enough of it. also krita is fantastic!
Blender is on steroids this year
steroids = smol pp
Blender is the absolute chad of 3D programs
Decent critique for free softwares will make them better 👌
What do you think about Affinity Paint and their mixing brush?
21:02 одна из причин по которой я забросил криту это то как она работает с пресетами. даже писал на эту тему и в телеге и на форуме но воз и ныне там. дефолтные кисти удалить можно если полностью то легко просто удалив из папки C:\Program Files\Krita\share\krita бандлы. а вот чтобы оставить понравившиеся из дефолтных надо разархивировать бандл 7zip'ом или раром в отдельную папку и потом оттуда скопировать нужные кисти (благо они нормально названы) в папку C:\Program Files\Krita\share\krita\paintoppresets. вроде бы простая вещь - удалить хлам и оставить только то что нравится, а приходится с бубном плясать.
There will be a new system for resources in Krita 5.0.0 (there is no time release time yet).
@@tymondabrowski12 well i hope it will be decent)
so .. looking sweet ...will try to jump in krita!Sweet algorithm is waiting !thank you!
Boro.. i am sorry ,but do you have russian accent?
Yes, he's Ukrainian i think. Krita's a great app.
Also Clip Studio Paint is really good, for me more comfortable and productive versus Krita
18:10 ese brush viene con krita? no uso krita pero estoy por instalarle y ese brush se ve como lo que siempre e querido 🥺
The sssscomic artist uses clip studio for this really cool watercolor look
I never use blending brushes, the reason I like Clip Studio is that the standard paint brush IS a blending brush. When you apply light pressure is blends colors together, when you apply stronger pressure it applies paint. Its perfect. Does Krita have this?
Yes.
am i right assuming you´re adding artaffical movement to you´re camera in post boro?
Why is noone talking about Sketchbook Pro? Also free, also great! I do lineart amd more flat stuff in Krita, but if I'm full on painting- Sketchbook Pro is amazing. Such creamy & nice brushes, wet brush & watercolor options, realy great transform, warp & liquify tools (though they occasionaly cause the program to crash). Try it out!
Boro bro i love your channel and have followed your channel for ages and love it by the way i make full animated cartoons in krita it is awesome along with the simple FIREALPACA.....but if you get time would you be able to make a simple video showing how i can make my own brushes in krita WITHOUT DELETING (OVERWRITING) existing brushes etc....i would love that and can't find any REAL good videos on this and have been trying for YEARS!!!!!!! (looking for videos on youtube etc - sigh) thanks if you can
> how i can make my own brushes in krita WITHOUT DELETING (OVERWRITING) existing brushes etc...
Just use "Save New Brush Preset" instead of "Overwrite Brush Preset" when you finish editing.
CSP as a software is geared more towards illustration and line work than painting. But I do wish the performance was better. I like to paint in it, but mostly at screen resolution.
Awesome!! So cool that not only you got feedback; but it led to really positive change! :thumbsup:
After seeing all these great, insightful comments, I almost feel bad that I came here just to say "WAP: wet app painting"
Please make a brush pack for krita :)