Team Fortress: The Line

Поделиться
HTML-код
  • Опубликовано: 17 фев 2014
  • Since annotations have been disabled, the ending choices:
    Shoot Soldier: • Team Fortress: The Lin...
    Shoot Spy: • Team Fortress: The Lin...
    Do you feel like a Soldier yet?
    So this is one of the more... constructive things to come out of a year-long period of depression. This has kinda been an experiment of sorts, but is really my first "proper" foray into the Source Filmmaker. One of my main concerns when releasing this was whether or not I did the original source material justice. I guess, to those of you who have played The Line, I'll let you be the judge of that.
    Thanks for taking a look at this, I hope it lives up to expectations, and thanks for bearing with me through all my atrocious procrastination.
    And for anyone who's still here, have some Team Fortress: The Line wallpapers.
    tamiyaguy.deviantart.com/galle...
  • КиноКино

Комментарии • 1 тыс.

  • @BaxaTV
    @BaxaTV 10 лет назад +4249

    As one of Spec Ops: The Line devs, all I can say is THANK YOU for creating this. I will make sure that the whole team see this video on Monday. Keep up the good work!

    • @TamiyaGuy123
      @TamiyaGuy123  10 лет назад +655

      ...Woah. Just... Thank you. Seriously, thank you for the appreciation, and thank you all and congratulations for making that amazing game. You've just made my day.

    • @alalvarez7301
      @alalvarez7301 9 лет назад +169

      *****
      Isn't Baxa a cool cat? Guy's a famous translator as well, he translated all the "awesome series"!

    • @TamiyaGuy123
      @TamiyaGuy123  9 лет назад +229

      Seriously? Dang, then I've got two things to buy him a beer for now.

    • @spartan20005
      @spartan20005 7 лет назад +29

      PLEASE TELL ME WHAT YOU ARE WORKING ON NEXT.

    • @BaxaTV
      @BaxaTV 7 лет назад +144

      Yager is working on Dreadnought. I'm no longer part of the team.

  • @IronViking88
    @IronViking88 9 лет назад +1420

    It only took about 10 seconds for this to stop being funny and start being amazing.

  • @hamac6156
    @hamac6156 10 месяцев назад +58

    "Gentlemen, wolcome to 2fort"
    "Do you feel like a merc yet?"
    "It takes a strong mann to deny what's in front of him"
    "Welcome to Dustbowl, Soldier"

    • @CollegeDroputPowerpoints
      @CollegeDroputPowerpoints 6 месяцев назад +8

      "To kill for yourself is murder, to kill for your government is heroic, to kill to capture the point is harmless."

    • @toastergaming7783
      @toastergaming7783 4 месяца назад +3

      Soldier doesn't feel any remorse killing mercs throughout the game, thinking they'll just respawn. In the end he finds the respawn machine... Broken. He killed all those men permanently

  • @foxar9606
    @foxar9606 6 лет назад +683

    I love how when Konrad-spy disappears, soldier/walker can be seen mouthing whatever konrad is saying.

    • @ardabiber2966
      @ardabiber2966 3 года назад +49

      Well because all of it is in Walker's head, he's talkin to himself

    • @Asphyx12
      @Asphyx12 2 года назад +7

      The detail man

    • @chrisalejado1396
      @chrisalejado1396 2 года назад +56

      In the actual game in that scene he is also mouthing whatever Konrad is saying

    • @alexsilva28
      @alexsilva28 Год назад +4

      @@chrisalejado1396 I missed that. Cool

  • @vreplay7674
    @vreplay7674 8 лет назад +713

    "Gentleman, welcome to Dubai"

    • @CplYakob
      @CplYakob 8 лет назад +56

      +Vicente Santiago "Gentlemen, welcome to 2Fort."

    • @Sizifus
      @Sizifus 8 лет назад +34

      +Cpl Yakob "Gentlemen, welcome to tc_hydro"

    • @DragonYKC
      @DragonYKC 8 лет назад +29

      +Ken Catus "Gentlemen, welcome to dustbowl"

    • @uomofocaccina6697
      @uomofocaccina6697 7 лет назад +7

      Gentlemen, welcome to Rivia.

    • @thenineinchnailer5674
      @thenineinchnailer5674 6 лет назад +5

      Gentlemen, welcome to VaLVE Headquarters.

  • @RegalRoyalWasTaken
    @RegalRoyalWasTaken 5 лет назад +633

    Fun fact, Soldier actually went on a huge rampage, lasting even after world war 2 had ended.
    So Soldier being the standin for the main character works so well.

    • @NiCoNiCoNiCola
      @NiCoNiCoNiCola 3 года назад +14

      Technically, Soldier is exact opposite of Walker

    • @Iwanwahid1969
      @Iwanwahid1969 3 года назад +66

      unlike Walker who denies his true nature, Soldier relish violence. so yeah, doesnt suit very well.

    • @NiCoNiCoNiCola
      @NiCoNiCoNiCola 3 года назад +19

      @@Iwanwahid1969 the worst part would be the fact, that one time he had beaten the crap out of a random German tourist just for being German

    • @fujineetomori
      @fujineetomori 3 года назад

      Soldier is Walker Conrad

    • @danielsurvivor1372
      @danielsurvivor1372 3 года назад +23

      Not really .
      Soldier is actually bat sh*t crazy in Tf2 lore.
      He went even crazy after the lead traced water incident.
      Potentially I can see this being alternative ending to Soldier's timeline.
      He never joins mercs, maybe he finally gets some friends in the military after he miraculously joins the military then his friends in the military wake up his empathy and he slowly starts to regret his decisions

  • @UsurperKingZant
    @UsurperKingZant 9 лет назад +740

    1 of the most unforgettable endings ever

    • @LuizRhetor
      @LuizRhetor 8 лет назад +1

      +UsurperKingZant Found ya again.

    • @UsurperKingZant
      @UsurperKingZant 8 лет назад +2

      +SOKorhal Are you a stalker? ^.^

    • @LuizRhetor
      @LuizRhetor 8 лет назад +4

      +UsurperKingZant Seeing that I'm playing S.T.A.L.K.E.R. Call of Pripyat lately.... yeah :P

    • @Outlaw7263
      @Outlaw7263 7 лет назад

      UsurperKingZant which one? a fall of arms? the road home? the road to glory?(death and or survival)

    • @UsurperKingZant
      @UsurperKingZant 7 лет назад +4

      All of them

  • @GeneralMcBadass
    @GeneralMcBadass 9 лет назад +952

    Damn, knowing nothing about the game this is pretty intense. I always heard the story was deep, but, just damn

    • @TamiyaGuy123
      @TamiyaGuy123  9 лет назад +139

      Shit, I'm so, so sorry for spoiling things for you.
      Honestly, though? Even then, I would hail this as one of the best gaming experiences ever made, and would highly recommend it to you. As a game technically, it's actually very average, but it uses that, combined with the things you've done in videogames for decades, to say something about you, as a human being. Watching the ending is one thing, but experiencing it, with context, is something very different. Hope I didn't ruin too much, and I hope that, if you choose to play it, you enjoy it. And hate it.

    • @GeneralMcBadass
      @GeneralMcBadass 9 лет назад +44

      ***** nah, it was my will to watch it with full intention of seeing spoilers, so don't be sorry. I didn't actually have the intention of playing the game. I guess if I get interest I might play it, but this definitely puts the game in perspective

    • @TamiyaGuy123
      @TamiyaGuy123  9 лет назад +51

      Fair enough, but it's still worth an apology. I'd honestly say that The Line is a game that needs to be played by the sort of people who enjoy FPSs, in particular modern military shooters. That's not to say that they want to play it; if this rendition is any indication, the game is not a barrel of laughs. I'd recommend waiting until it's on sale, it's well worth £5-10.
      While I'm here, I gotta say thank you ever so much for your build guides for Payday 2. They've been amazingly helpful.

    • @PuppetierMaster
      @PuppetierMaster 4 года назад +6

      he didn't spoil too much if anything this is a tease for the game..........ISH.
      Play the game it is maybe an hour to three-length runtime but again its the best story mode game I've ever seen since half-life. Yes I'm bold to claim that and yes I'll die with that comparison don't like it - HITE me I DARE YOU! >_>

    • @ididntmeantoshootthatvietn5012
      @ididntmeantoshootthatvietn5012 3 года назад +1

      @@GeneralMcBadass fancy seein you here

  • @rhondahoward8025
    @rhondahoward8025 2 года назад +30

    "I didn't mean to hurt anybody."
    "No one ever does, Walker."
    *The road to hell is paved with good intentions.*

  • @LordCHull
    @LordCHull 10 лет назад +226

    Even in TF2 it gives me chills . . .

    • @TamiyaGuy123
      @TamiyaGuy123  10 лет назад +19

      Then my work is done.
      Thank you.

    • @jeffcarroll1990shock
      @jeffcarroll1990shock 2 года назад +1

      Then cover up. A jacket or a big blanket should warm you up.

  • @UnstoppableAW
    @UnstoppableAW 8 лет назад +722

    Spec Ops is a game game all about strange juxtapositions and dissonance, gamey elements over dark and serious subject matter. Your use of such a light, cartoony medium to portray the most sober and dramatic scene, with the amount of work you obviously put in to make such an accurate shot-for-shot recreation, is just about the best tribute to Spec Ops that I could think of.

    • @TamiyaGuy123
      @TamiyaGuy123  8 лет назад +57

      First off, thank you for the comment; I really feel that a well thought-out word is worth a lot. I'm not really sure what made me think of the idea, just that I'd had it for a while before even starting. I think you're right: The juxtaposition of cartoonish characters and the very dark, sombre tone of the story just captivated me, that feeling of slight discomfort and, as you said, dissonance.
      It means more to me than you think when you mentioned that it looked like I'd put a lot of effort into it. I suppose this was my first (and, as of yet, only) "proper" foray into SFM, and it's really uplifting to know that through all the slap-dash technique, bodged quick-fixes (seriously, that "fade" at 1:08 took hours to get to that stage) and all the bloody *crashes*, it was worth it.
      It's interesting that you use the word "dramatic" to describe the ending. Not that I'm disagreeing with you at all (more playing Devil's advocate), but I feel that sobering is more the word. I find that the drama comes before the ending: The intense battle with that unmistakable music, Lugo's reappearance, and that nigh-on bloodthirsty rampage with the AA-12 that he drops delivers all the intensity and drama. In contrast, the ending itself is relatively low-key, which in my opinion makes it all the more sobering and quite deeply unsettling, particularly considering the idea that Konrad is talking to the player themselves.

    • @litorres4125
      @litorres4125 8 лет назад +8

      +TamiyaGuy
      This game makes you think about the enemies that you're mindlessly killing not even thinking about they're humanity
      This game makes you relive that

    • @projectpems8304
      @projectpems8304 8 лет назад +1

      When you said "you use such a light and cartoony medium to portray the most sober and dramatic scene" I actually thought it was an insult lol. Guess not

    • @TamiyaGuy123
      @TamiyaGuy123  8 лет назад +7

      +Brian Ngo I certainly didn't take it as such, it was exactly the feel I was going for. That uncomfortable kind of juxtaposition between light and fun and this very sombre narrative.

    • @sick1261
      @sick1261 8 лет назад +3

      +John Konrad hi conrad!

  • @LanceDragonov
    @LanceDragonov 8 лет назад +443

    Damn. I have never seen such an accurate representation of Spec Ops: The Line in my life. You capture the grim darkness of The Line with the normally very cartoonish assets of TF2 so excellently. I can't imagine how much effort has been poured into this, and the sheer accuracy of it all just baffles me. You've done a great job here, Tamiya.
    You've earned a farewell to arms.

    • @TamiyaGuy123
      @TamiyaGuy123  8 лет назад +26

      Thank you ever so much for the kind words. For some reason, I found the juxtaposition between the cartoony characters of TF2 and the very sombre, dark narrative of The Line most fascinating. I dare say that compared to a few SFM creators, this video shrivels in comparison, but I truly appreciate your comment about me putting effort into this (you're sure as hell not wrong).
      Out of curiosity, which video did you choose?

    • @LanceDragonov
      @LanceDragonov 8 лет назад +8

      +TamiyaGuy A Farewell To Arms.
      The only real ending that I feel truly makes sense of Walker's journey. His suicide is for me his acceptance of what he's done, and as a warrior, there is only one ending for him, and that's death. He lives a warrior, and a warrior cannot do anything but destroy.
      Death is the best possible outcome for him, as tragic as it is.

    • @medinbeqiri8346
      @medinbeqiri8346 3 года назад +2

      @@LanceDragonov I agree even five years later

  • @ThatGunslinger
    @ThatGunslinger 10 лет назад +531

    This is excellent. The fact that you managed to make this hold as much emotional weight as the actual scene is impressive. You even animated Walker's lips moving when Conrad was speaking. Awesome job.

    • @TamiyaGuy123
      @TamiyaGuy123  10 лет назад +35

      Honestly, thank you so much. It's comments like this that remind me of why I made this in the first place.

  • @Arabesquian
    @Arabesquian 10 лет назад +72

    To quote Kurtz from "Heart of Darkness" by Joseph Conrad: "The horror! The horror!"

  • @Jaimas
    @Jaimas 10 лет назад +328

    One of the most fucking brilliantly-done versions of this ending. The interactivity just makes it even more amazing. Fucking *incredible*.

    • @TamiyaGuy123
      @TamiyaGuy123  10 лет назад +10

      Thank you so much for the kind words. It's times like this when I begin to realise that all the hard work and effort was worth it.
      So, of course, I have to ask, which one did you choose? And more importantly... why?

    • @Jaimas
      @Jaimas 10 лет назад +2

      *****
      I mirrored my choice in game, and had Walker attempt to deny the reality, going for the closest thing to a "good" ending SpecOps has (the ending in which Walker surrenders to the Patrol).
      There are no perfect choices. In the end, we solely have to choose that which lays out before us. Walker fucked everything up. He will pay for his crimes. But no more blood needs be spilled. Not today.

    • @TamiyaGuy123
      @TamiyaGuy123  9 лет назад +18

      A very interesting choice, I'd say. Although I'd hesitate to use the word "good" in that ending. I mean, it's an ending where Walker goes home a broken shell of a man, where the main character himself *wishes* he was dead ("Survivors: One too many...").
      I remember one commenter that stuck with me, who actually said he chose that ending so that Walker could suffer more. He figured that the death endings would be an easy way out, so he forced Walker to live through what he's done, for every remaining day of his broken life. Interesting how a little change in perspective can change a scene's meaning drastically, eh?

    • @Jaimas
      @Jaimas 9 лет назад +4

      Indeed.
      I'd agree with the "Go Home" ending being somewhat cruel in that Walker needs to live with what he's done, but at the same time, that's Walker's burden to bear. In many ways, it reminded me of of Platoon, one of my favorite movies. That SpecOps can provoke this much thought and introspection long after it came out is a testament to its quality, and it will likely be spawning discussion over many things in it - analysis of the endings, things left intentionally ambiguous (such as some things *in* the endings), and so on, for years to come.

    • @zombievideos247
      @zombievideos247 9 лет назад +1

      Jaimas That scene *never happened*.
      Apparently it was a hallucination.
      Well, I guess the best ending is kill the patrol.

  • @bigq3668
    @bigq3668 2 года назад +10

    Meet the war criminal

  • @aegis2108
    @aegis2108 4 года назад +47

    The little grin the Spy/Konrad gives when he says "Maybe it's in mine!" is a perfect little touch that makes me come back to this. A mix of the cartoony TF2 with the dark, somber narrative of The Line is perfect!

  • @lurkingshadow5398
    @lurkingshadow5398 7 лет назад +736

    "You're not real... this is all in my head" - Denial
    "No... everything... all this... it was your fault" - Anger
    "I didn't mean to hurt anybody" - Sorrow
    "..." - Depression
    Suicide - Acceptance

    • @Bluesit32
      @Bluesit32 4 года назад +81

      Hm. So does that mean that if you choose to shoot Conrad, it represents regression back to denial? "It takes a strong man to deny what's right in front of him."

    • @johnolmos8670
      @johnolmos8670 4 года назад +28

      I shot Konrad then let the US troops kill me to me that’s the Canon ending.suicide by combat so Walker has someone else punish him

    • @GaryCandyPrince
      @GaryCandyPrince 4 года назад +2

      damn

    • @TrenElZombie
      @TrenElZombie 4 года назад +1

      Ñop, you suicide you tell a lie.
      You truly accept your deeds when you are willing to punish alive

    • @dvdbox360
      @dvdbox360 3 года назад +8

      @@johnolmos8670 "gentleman welcome to Dubai"

  • @xm214-aminigun9
    @xm214-aminigun9 2 года назад +8

    The voice really fits the spy.

  • @net_imp
    @net_imp 4 года назад +53

    The fact that using the more cartoony TF2 art style to re-enact this scene does not lessen its impact on you at all really speaks of how well it is put together, both the original devs and the person who made this clip, I mean.

    • @TamiyaGuy123
      @TamiyaGuy123  4 года назад +8

      That's kind of the reason I worked on this project, to be honest. I really like that juxtaposition between the overly-cartoony TF2 models and the very dark, sombre themes that The Line explores, that weird feeling when you combine silly visuals with a very serious subject matter. You could almost say I wanted to evoke that same dissonance that The Line creates through its very "gamey" gameplay and the damning criticism it gives to the player. But that's not doing nearly enough justice to the source material.

  • @skipoo7511
    @skipoo7511 3 года назад +5

    "Do you feel like a hero yet"

  • @SaladSnackGetInThere
    @SaladSnackGetInThere 9 лет назад +179

    This is fucking amazing. Every little detail is right, you actually have the soldier shoot himself in the head, you actually have him talking to himself when it shows the reality of it, and how he's not actually with the Spy. My god man. I can't believe how detailed and absolutely amazing this video is, it truly captures the essence of SO:TL to a T!!

    • @TamiyaGuy123
      @TamiyaGuy123  9 лет назад +17

      I really felt like it was the little details that made the original scene, so I wanted to go out of my way to (attempt to) recreate them. It's awesome to see that I succeeded, thanks ever so much for the comment.

    • @SaladSnackGetInThere
      @SaladSnackGetInThere 9 лет назад +5

      ***** Oh, no problem. I have to give credit where it's most definitely needed. This is so underrated it's sad. :C
      However, I have an explanation;
      It's Konrad. He did it. All of it.

    • @bonnie1020a
      @bonnie1020a 9 лет назад +5

      You mean "To the line"?

    • @SaladSnackGetInThere
      @SaladSnackGetInThere 9 лет назад

      Bonnie1020Production Ba dum _tssh_

  • @MattBryant2792
    @MattBryant2792 9 лет назад +275

    Wow, all the little details are spot-on. This must've taken forever but it was worth it, fantastic job.

    • @TamiyaGuy123
      @TamiyaGuy123  9 лет назад +28

      Thank you so much for the kind words. Yeah it did take a fair while. Good to see that all the pain and crashes were worth it.

    • @MattBryant2792
      @MattBryant2792 9 лет назад +8

      ***** The casting was also perfect. Lugo sounds EXACTLY like the Scout, especially when he shouts. It's actually hard to believe they aren't both voiced by Nathan Vetterlein.

    • @TamiyaGuy123
      @TamiyaGuy123  9 лет назад +8

      I found the two characters very similar as well, at least for the parts of each that are shown. Both Lugo and the Scout are jokey, cocky youngsters who want to show the world how it's done. I guess we've never seen how the Scout reacts when everything starts to break down, so there's no real comparison to be made between the two after The Gate.

    • @MattBryant2792
      @MattBryant2792 9 лет назад +7

      ***** "After BONK!-ing fifty innocent civilians to death in a cola-induced rage, Scout was never quite the same."

    • @TamiyaGuy123
      @TamiyaGuy123  9 лет назад +4

      Mr. Antler Source Filmmaker, Graph Editor, bit of tweaking in the Motion Editor, and a *lot* of time and effort (dare I say so myself).

  • @kingwaffleton1774
    @kingwaffleton1774 3 года назад +8

    “I have done nothing but relive my mistakes for three days.”

  • @Gideon_the_Seraph
    @Gideon_the_Seraph 4 года назад +32

    Soldier's pointing gesture at 3:18 is frighteningly accurate to Walker's real scene. I don't know why but it really impressed me.

  • @sergeant_dornan_
    @sergeant_dornan_ 3 года назад +43

    7 years later still hits as strong as it did the first time I've watched it. All the small details make up for overall amazing end quality. You should rightfully enjoy all the praising comments, cheers.

    • @TamiyaGuy123
      @TamiyaGuy123  3 года назад +8

      Holy crap, and thank _you_ for your comment. You know, for all the crap I've put on RUclips over the years (and there has been a lot of crap), this is one of only two videos that I remain proud of to this day. So comments like those do mean a lot to me, even today. Thanks.

  • @missmichelle1290
    @missmichelle1290 3 года назад +5

    Why does this work so well

  • @cecilsmith2061
    @cecilsmith2061 7 месяцев назад +6

    >Please enable video annotations for best experience
    It's a damn shame RUclips threw that all away after all this time...

  • @rustkarl
    @rustkarl 3 года назад +13

    Love the attention to detail. Like when Soldier’s mouth moves like Walker’s when you cant see Konrad/Spy.
    Mumbling to himself.

  • @reginaldcopperbottom468
    @reginaldcopperbottom468 Год назад +10

    ,,Attempted update of TF2...ended in complete failure....bot accounts...too many"

  • @VERsingthegamez
    @VERsingthegamez 4 года назад +13

    RIP the actual soldier in irl.

  • @SemihG22
    @SemihG22 7 лет назад +104

    A bloody masterpiece lad

    • @TamiyaGuy123
      @TamiyaGuy123  7 лет назад +6

      Thanks for the kind words - much appreciated.

  • @Auditer2009
    @Auditer2009 5 лет назад +10

    "Th-This.. is Colonel John Konrad.. Attempts to evacuate the Dustbowl have been a.. Colossal failure.. Death toll.. Too many."

  • @Kill4Control
    @Kill4Control 9 лет назад +27

    This is probably the best SFM:Game remake I've ever seen.
    6 people were cod players

  • @diamondwarrior2003
    @diamondwarrior2003 8 лет назад +34

    Why I prefer this version over the original from Spec Ops is because some of the actions look a lot more pronounced, it's subtle but the most noticeable is to compare scout's gesture's to Lugo's when they say "HE TURNED US I TO FUCKING KILLERS!"

  • @mariic2
    @mariic2 9 лет назад +9

    "Do you remember when shooters were about killing demons from hell? Those were good days. Perhaps this is an inevitable part of gaming growing up, as our childish fantasies are torn from us and we are forced to confront consequences in an unfair, unforgiving, and unavoidable world of hatred, misery, and death."
    - Ben "Yahtzee" Croshaw

  • @nukebomblegalizator
    @nukebomblegalizator 2 года назад +5

    "Are you sure? Maybe its in mine...?"
    I don't know why, but this shit hit me almost as hard as Lugo's death

  • @jorgfriedrich9718
    @jorgfriedrich9718 10 лет назад +57

    Hey TamyaGuy - also worked on Spec Ops - thanks a lot for this, brings back goose bumps every single time.
    Great work, so much love to detail...you just got it right. Can't thank you enough.
    Cory Davis Miss Walker's voice...and yours

    • @TamiyaGuy123
      @TamiyaGuy123  10 лет назад +11

      Holy... I swear, I don't deserve any of this from you guys! There's gotta be way better fanmade content out there than this bastardisation of your amazing work. Honestly, though, I should be thanking you. Spec Ops: The Line is, without doubt, one of the finest gaming experiences I have ever had (I feel that "best game" doesn't do it justice).
      One of the reasons I made this was to show my appreciation for this incredible game that has utterly gripped me and refuses to let go of my mind. Thank you so much.

  • @hasi706
    @hasi706 2 года назад +6

    We cannot escape pootis. It is what we are

  • @NeonSwaglordChen
    @NeonSwaglordChen 7 лет назад +104

    Beautiful, so smoothly animated and adapted perfectly. truly this is a masterpiece!

    • @TamiyaGuy123
      @TamiyaGuy123  7 лет назад +17

      Thank you very much for the comment. Weird how I look back on this and see all the little imperfections in it. Though it's just the nature of having worked on something for a while, I'm still really pleased with how it came out.

    • @xL1PEx
      @xL1PEx 7 лет назад +1

      You ever gonna animate again?

  • @masterclock5698
    @masterclock5698 Год назад +5

    damn looks like i was 9 years late to see this masterpiece
    well better late than not

  • @richardavelino7383
    @richardavelino7383 2 года назад +5

    Hahahaha the Medic Mom and Heavy Child

  • @Clukay416
    @Clukay416 6 месяцев назад +4

    "Você precisava jogar a culpa em alguém, então você jogou em mim. Um homem morto." Essa frase... Esse jogo... Obra de arte! Alías, a sua animação ficou muito boa, meus parabéns!

    • @JazzSicaa
      @JazzSicaa 6 месяцев назад

      vai brasiliam

  • @Oliver_JW
    @Oliver_JW 9 лет назад +19

    The expression you did for soldier/walker when he discovered the corpse was spot on to the expression of walkers face in game. It was exact. A fantastic job well done!

  • @MaxLebled
    @MaxLebled 9 лет назад +127

    Dude, that's a really good recreation. I have a question though, is this all original audio, or were some parts revoiced? At 1:54 and 2:09 the Scout really sounds like, well, the Scout.

    • @Arexion5293
      @Arexion5293 9 лет назад +67

      It's all original audio. The voice actor of Lugo just happens to sound a lot like Scout during those parts.

    • @TamiyaGuy123
      @TamiyaGuy123  9 лет назад +52

      Holy hell, a comment from the king of SFM animation himself? Honestly, thanks so much for the kind words. Stuff like this really makes the hours put in worthwhile.
      All the audio is from the original ending, with some very minor tweaks to remove unnecessary sounds, etc. Lugo is quite similar to the Scout both in voice and in nature, serving as the team's quick-witted back-chatter. At least for the first part of the game.
      Thanks again for the comment, Max, much appreciated.

  • @user-hq3mt7fn2c
    @user-hq3mt7fn2c 9 лет назад +15

    Brilliant choice of characters
    Martin soldier, Lugo Scout, CIA Sniper, Konrad Spy
    Plus scene with bullets and gun - perfect

  • @gustavofringe3499
    @gustavofringe3499 2 года назад +2

    "All I really want captain... Is Peace"

  • @acheron6144
    @acheron6144 4 года назад +12

    I would honestly like to think that before the time when he worked with the other mercs in the timeline of Redmond and Blutarch, Soldier did stuff like this for his duty to america and her people. And that made him question his loyalties and sanity down the line, and after shooting his subconscious like Walker did with Konrad and went back home a broken man. He goes crazy after some time passes, and his patriotism for America sky-rocketed because that was all he knew before, that and his appreciation of the team lol

  • @dragonv0942
    @dragonv0942 10 лет назад +31

    You really did love how this last part of the game was executed, and I literally could see in your eyes how strongly it affected you when I watched your webcam reaction in the video.
    You definitely did this with outstanding dedication and passion, and that's exactly the kind of stuff that deserves all the views, comments and positive ratings.
    Congratulations!
    You've made a lovely art peace.

    • @TamiyaGuy123
      @TamiyaGuy123  10 лет назад +2

      Thank you, man, really. It feels incredible to know that other people realise that I did put a lot of effort into this, surprisingly. It's really bittersweet hearing some nice comments about this unpleasant video.

  • @wanderingdaedalus9331
    @wanderingdaedalus9331 2 года назад +5

    It's been years since I've revisited the game and I've been wondering how I came to discover it. Turns out it was your video that brought this hidden gem of an experience to me back when I was binge watching SFM shorts in my college days. This video just popped up in the recommendations back then and everything changed for me ever since. For that, I am truly grateful. Keep it up.

  • @Ahmadabdal_
    @Ahmadabdal_ 6 лет назад +2

    the facial expressions are so on point especially for walker like you can see the sadness on his face i can't beleive you can do such an amazing job just amazing 10/10

    • @TamiyaGuy123
      @TamiyaGuy123  6 лет назад

      I do find it amazing that, even after four years of other people releasing far, _far_ better animations than this, I still get the occasional compliment saying that I captured the "feeling" of The Line in this.
      And for that, I can only say "thank you".

    • @Ahmadabdal_
      @Ahmadabdal_ 6 лет назад

      you deserve it is all i gotta say

  • @sparkie1j
    @sparkie1j 9 лет назад +16

    this game has one of the best soundtracks and story ever and this video brings back the memories of this game
    damn it hurts but it hurts so good

  • @marcuso.530
    @marcuso.530 9 лет назад +15

    It's scary how good this is....The accuracy is crazy

  • @michaelalexanders9966
    @michaelalexanders9966 4 года назад +5

    Never seen SFM used so dramatically. It's so effective too.

  • @klejnotnilu6439
    @klejnotnilu6439 8 лет назад +8

    Lugo sounds exactly like Scout.

    • @DinnerForkTongue
      @DinnerForkTongue 7 лет назад

      Funny, because the two VAs are nothing alike. Heck, Lugo's is Iranian-born.

  • @fajriahmad4747
    @fajriahmad4747 7 лет назад +84

    Since a living Konrad is Walker's imagination and Walker is actually talking to himself, I'd imagine the conversation is a monologue that goes like this (Walker talking to his 'other conscience' and refers to Konrad as a third person):
    CPT Walker: It seems that reports of his... _survival_... have been greatly exaggerated.
    CPT Walker: This isn't possible.
    CPT Walker: Oh, I assure myself, it is.
    CPT Walker: _How?!_
    CPT Walker: Not how. Why? I was _never_ meant to come here.
    CPT Walker: What happened here was out of my control.
    CPT Walker: Was it? None of this would've happened if I'd just _stopped_. But on I marched. And for what?
    CPT Walker: I tried to save him.
    CPT Walker: I'm no savior. My talents lie elsewhere.
    CPT Walker: This isn't my fault!
    CPT Walker: It takes a strong man to deny what's right in front of him. And if the truth is undeniable, man creates his own. The truth is, that I'm here because I wanted to feel like something I'm not: *A hero*. He's here because I can't accept what I've done. It broke me. I needed someone to blame, so I cast it on him, a dead man.

    • @kendog84bsc
      @kendog84bsc 7 лет назад +2

      Nice theory!

    • @oguzkaanaybak
      @oguzkaanaybak 7 лет назад +6

      I think this is what he actually says but in his minds he processes it as the real cutscene.

    • @ExceptionallyUndersizedThanos
      @ExceptionallyUndersizedThanos 6 лет назад +13

      As you can see, Captain Martin Walker is senselessly muttering whenever Konrad is talking. While the words Konrad said came out coherently in his mind, he's likely not saying much that is legible in reality. He's too lost in his delusion.

    • @MansMan42069
      @MansMan42069 3 года назад

      Do I feel like a hero yet?

  • @moviemaker1986
    @moviemaker1986 7 лет назад +27

    Very gripping, hits you right where it hurts, just like the source material. Subscribed.

  • @davidedipaolo8640
    @davidedipaolo8640 8 лет назад +49

    This is the most perfect video i've ever saw on the internet. Merry Christmas to you pal.

    • @TamiyaGuy123
      @TamiyaGuy123  8 лет назад +10

      Likewise. And seriously, thank you so much for the kind words.

    • @provokingperch3825
      @provokingperch3825 8 лет назад

      +TamiyaGuy How long did this take you to make?

    • @TamiyaGuy123
      @TamiyaGuy123  8 лет назад +1

      On and off, about a hundred hours.

  • @Andrew_Price
    @Andrew_Price 8 лет назад +37

    You did an amazing job at replicating the animations. Very accurate. Well done. Impressive.
    (I would've gone for the other ending, where Walker shoots Conrad; but that's just my choice :D )

    • @TamiyaGuy123
      @TamiyaGuy123  8 лет назад +7

      Thank you for the comments, the kind words are much appreciated.

  • @bored_custodes
    @bored_custodes 10 месяцев назад +2

    All I really have to say is "do you feel like a hero yet"

  • @M4A1BestGirl
    @M4A1BestGirl 7 лет назад +66

    Alternate Ending:
    Platoon Leader: Squadron, ten-hut! Captain Walker, we're all that's left of the Dammed 33rd. We surrender sir. Dubai is yours.
    Walker: Where... Is... Konrad?
    Platoon Leader: Where he's always been. Upstairs, waiting for you.
    Konrad: Congratulations Walker. You've achieved what the storm could not. Destroyed the Dammed 33rd. Do you feel like a hero yet? Now that you're here, what did you think when you arrived in Dubai? When you had seen what I had done. Did you think it was the work of a "madman"?
    Walker: Yeah. I thought you lost your goddamn mind. Or at least I hoped so.
    Konrad: Oh yes? That would have made things better, but I wasn't so lucky.
    Walker: You sure about that?
    Konrad: I assure you: I'm as sane as you are captain. No matter how hard I'd tried, I could never escape the reality of what happened. That was my downfall. There. Finished. I hope you like it.
    Walker: The hell is going on?
    Konrad: Your eyes are opening for the first time. Hurts, doesn't it? Go on. Tell me what you think.
    Walker: You did this.
    Konrad: No. You did. Your orders killed 47 innocent people. Someone has to pay for your crimes Walker. So who's it gonna be?
    Walker: John? That you?
    Konrad: You tell me.
    Walker: I'm done playing games John!
    Konrad: I assure you: this is no game. It seems reports of my "survival" have been greatly exaggerated.
    Walker: This is impossible.
    Konrad: I assure you: it is.
    Walker: How?
    Konrad: Not "how" but why. You were never supposed to be here.
    Walker: (Flashes back) We have our orders: Leave the city and radio command from outside the storm wall. When they send in the cavalry, we go home. (Returns to reality) What happened was out of my control.
    Konrad: Was it? None of it would've happened had you just stopped. But on you marched... And for what?
    Walker: We tried to save you.
    Konrad: You're no savior. Your talents lie elsewhere.
    Lugo: This is your fault goddammit!
    Adams: That's enough Lugo!
    Lugo: He didn't listen!
    Adams: We didn't have a choice!
    Lugo: He turned us into fucking killers!
    Walker: THIS ISN'T MY FAULT!
    Konrad: It takes a strong man to deny what's in front of him. And if the truth is undeniable, you create your own.
    Adams: What the hell happened?
    Lugo: I don't know he just stopped breathing.
    Adams: Walker, snap out of it!
    Walker: I get it. We have to choose.
    Konrad: The truth Walker, is, that your here because you wanted to pretend to be something you're not: A hero.
    Walker: Lugo!
    Lugo: You left me to die! (Turns into the Pyro)
    Konrad: I'm here because you can't accept what you've done. It broke you.
    Walker: Colonel? Colonel, please!
    Konrad: You needed someone to blame. So you cast it on me: A dead man. I know the truth is hard to accept, Walker, but it's time. You're all that's left. And we can't live this lie forever. (Haunted by his past, Walker must make the hardest choice of his life: Find the strength to persevere, or give in to hatred and delusion.) I'm going to count to five, then I'm pulling the trigger.
    Walker: You're not real. This is all in my head.
    Konrad: Are you sure? Maybe it's in mine. One.
    Walker: No. Everything. All this. It was YOUR fault!
    Konrad: If that's what you believe, then shoot me! Two.
    Walker: I never meant to hurt anybody.
    Konrad: Nobody ever does, Walker. Three. Four.
    (BANG!)
    Konrad: It takes a strong man to deny what's in front of him.
    Walker: Stronger than you were.
    Konrad: Whatever you say, Walker. Whatever happens next, don't be too hard on yourself. Even now, after all you've done, you can still go home. Lucky you.
    Platoon Leader: What now sir?
    Walker: What?
    Platoon Leader: The men are asking: What do we do now?
    Walker: We finish our mission.
    Platoon Leader: What mission would that be sir?
    Walker: Just get me a goddamn... Radio? This is Captain Martin Walker. Requesting immediate evacuation of Dubai. Survivors: One too many.
    Commander: HQ this is Falcon One. Looks like we found him. Captain Walker!
    Soldier 1: He's armed!
    Soldier 2: It's OK. Hold your fire. I don't understand. What's he doing?
    Commander: Captain Walker. We are here to help. But first, I need you to lay down your weapon.
    Soldier 2: He's not complying!
    Commander: He's shell-shocked. Give him a minute. Just hand me your weapon captain. We're here to bring you home.
    Walker: It's over. Let's go home.
    Commander: You know, Captain. We drove through the whole city to find you. We saw things. If you don't mind me asking, what was it like? How'd you survive all this?
    Walker: Who says I did?
    The End

    • @user-hl5pn6nk6j
      @user-hl5pn6nk6j 4 года назад +2

      We complete our mission, not finish. And one of the rangers says: something's not right.

    • @g3tshotheett
      @g3tshotheett 4 года назад +1

      Кирилл Барашев Rangers?

  • @ALPrv
    @ALPrv 7 лет назад +15

    *THIS IS ALL YOUR FAULT.*

  • @user-eh2vi6lk7n
    @user-eh2vi6lk7n 4 года назад +4

    "this is impossible"
    "Oh i assure you it is"

  • @jhonbollockshire8765
    @jhonbollockshire8765 10 лет назад +29

    Damn, this was....
    ..............really well done.

    • @TamiyaGuy123
      @TamiyaGuy123  10 лет назад +2

      Thanks, man. It's really appreciated.

  • @jeffcarroll1990shock
    @jeffcarroll1990shock 2 года назад +3

    That Soldier is a spy!

  • @coenisgreat
    @coenisgreat 3 месяца назад +3

    Hard to imagine it been 10 years since this came out

  • @gamesretweets9979
    @gamesretweets9979 9 лет назад +1

    Shot for shot, I'm amazed. It's really subtle, but I love how you got the little movements that Conrad makes whilst Walker is looking in the mirror perfectly.

    • @TamiyaGuy123
      @TamiyaGuy123  9 лет назад +1

      I always felt that, in the original scenes, it was the little things that Konrad and Walker did that said so much about them. I suppose I just tried to recreate that feeling. Thanks for letting me know I at least partially succeeded.

  • @jamroll3841
    @jamroll3841 Год назад +3

    love how u include the detail of walker mouthing the words conrad is saying when he disappears at around 2:01

  • @thomasbambust529
    @thomasbambust529 9 лет назад +37

    I don't usually reply to these kinds of things (a Like gets the message across just as easily), but I feel that that won't cut it here. This is amazing work. It managed to capture the spirit of the original so well, and it made me want to replay the game for what has to be a fourth time.
    You managed to recreate what is arguably the 'Heart of Darkness' of our generation in what is our generation's Looney Tunes AND STILL MADE IT WORK.
    You have my respect, and gratitude for making me relive one of my favourite moments in gaming history.

    • @TamiyaGuy123
      @TamiyaGuy123  9 лет назад +1

      Honestly, that was the exact reason I made it in the first place, I really liked the idea of TF2 and The Line together, this kinda juxtoposition of a very grim, serious story and the obviously cartoony characters. I just... I dunno, that's what all this stemmed from, I guess.
      Also, play the game again, seriously. I've played it nine times so far, and every time I've played it, I've found something new. Just before *the scene*, you come across a large tree. Pass the tree, then look back.

    • @thomasbambust529
      @thomasbambust529 9 лет назад

      ***** Juxtaposition, that's the word I couldn't think of. Well, if that was your intention, you succeeded gloriously.
      I'll play the game again when I can. Busy schedule at the moment. And I knew about the tree. :)

    • @TamiyaGuy123
      @TamiyaGuy123  9 лет назад

      Ah damn, and here I was thinking that the tree was relatively unknown. Subtle, that's for sure, and pretty interesting, considering it actually comes before the twist.

    • @thomasbambust529
      @thomasbambust529 9 лет назад

      ***** There's other suggestions too, of course. Stuff you attribute to buggy gameplay and so on. His vocalizations, some of his killmoves, his facial animations (he'll sometimes lapse into a thousand-yard stare in the midst of combat).

    • @laughingalex7563
      @laughingalex7563 9 лет назад

      Thomas Bambust I guess thats an interesting thing to look at with regards to walkers kill moves and his general tendency to lapse into the thousand yard stare whenever seriously injured. My thoughts on the kill animations though, I was honestly left kind of horrified by some of them. One time the guy litterally took his rifle, pointed it at a guys crotch and fired a few dozen rounds. While I admit I at times could be a jerk in other games, coming from a character who generally only capped people in the head much earlier in the game in such moves left me very disturbed.

  • @feenie5567
    @feenie5567 2 года назад +4

    You nailed it. Holy shit did you nail it. I thought maybe I'd chuckle at the skeleton, but nope. This is amazing, from the recreation of the burning Burj Khalifa to even the little things like Soldier/Walker's facial expressions and him talking to himself when flashing back to reality.

    • @TamiyaGuy123
      @TamiyaGuy123  2 года назад

      Thanks so much for your comment, it really does mean a lot. My only real goal with this was to do justice to the source material since my _god_ it's a brutal, emotionally wracking scene. It sounds like I at least partially succeeded, so honestly, thank you.
      Yeah, the Burj Khalifa part is probably one of my favourites - I learned a lot about the SFM particle editor while making that, and actually found it pretty damn fun to mess around with it as well.

  • @alexalexeich7329
    @alexalexeich7329 2 года назад +2

    this amazing animation just sold me the game. I beat it, I chose the ending. And returned back to rewatch the video with which my journey had begun. I am grateful, good job

  • @blunderingfool
    @blunderingfool 8 лет назад +6

    Konrad's voice really matches the spy.

  • @captainmiller6393
    @captainmiller6393 Год назад +3

    Do you feel like a soldier yet?

  • @imp4ktth
    @imp4ktth 2 года назад +3

    Its like the OG is Zack Snyder Justice League cut
    And this sfm is the OG Justice League

  • @CBRN-115
    @CBRN-115 8 лет назад +2

    All the characters's voice seemingly fit with the tf2 versions. This is a masterpiece you made here. Truely beautiful, hats off to you good sir

    • @TamiyaGuy123
      @TamiyaGuy123  8 лет назад

      Thank you for the comment. Honestly, I more went for each character's playstyle and representation, rather than their actual voices. Guess you could call it happy coincidence.

  • @Camo-un8ee
    @Camo-un8ee 4 года назад +4

    I'm very very late, but I fell compelled to say this, spec ops the line may be one of the best experiences we're ever gonna get, and this was absolutely on point, good work

  • @Genindraz
    @Genindraz Год назад +4

    One thing I find interesting is that while the fade to whites indicate Walker is hallucinating, they are sometimes used to indicate a return to lucidity as well, such as when you die during the Heavy Lugo bit and you respawn to Walker shaking his head as though snapping out of it. The final ending where Walker gives up his gun to the soldier as him giving up his Konrad persona and coming back to himself as he gets in the car.

    • @TamiyaGuy123
      @TamiyaGuy123  Год назад +1

      Now this is why I absolutely love _The Line:_ Ten years on from when I first played it, and I'm _still_ learning things about it, I'm _still_ seeing new and different interpretations of scenes. Genuinely, thank you.
      That take on the _The Road Back_ ending is a really interesting one. I've heard of the white fades to signify hallucinations, but never heard them interpreted as a return to lucidity _from_ a hallucination or delusion. It's an interesting thought, and the ambiguity of such an interpretation has actually helped me come to terms with the endings themselves a bit better!
      See, I always interpreted a fade to white to mean a hallucination, and thus interpreted _The Road Back_ as one too. It's probably the darkest way of considering that ending - that Walker's hallucinating the whole thing, and is still trapped in Dubai, alone and slowly dying of thirst - but trying to interpret the epilogue literally made no sense at all to me. Walker's reasoning throughout the whole game was that no-one would be able to rescue them because of the sandstorms, and yet a few days later, somehow a rescue team shows up when Walker doesn't even have a working radio? It's madness.
      So why does the alternate ending, _The Road to Glory,_ fade to _black?_
      I don't have an answer. But the added ambiguity that your interpretation provides at least opens another potential door, another potential way of explaining how one thinks the ending plays out. So thank you, for helping me answer some of my disbelief over the endings by, ironically, opening up a bunch of other questions.

    • @Genindraz
      @Genindraz Год назад +1

      @@TamiyaGuy123 There are a few interesting touches in the epilogue that leaves it feeling really ambiguous.
      The lighting is an interesting place to start. The palette, to me, is reminiscent of the white phosphorus scene, it has that really pale, muted, otherworldly feel that's not seen anywhere else in the game. You could interpret it as Walker still feeling like he's back in the encampment looking at the mother and her child, or maybe you could see it as him feeling detached from the situation the same way he did when he was processing what he'd done there. It's part of why I feel like he comes back to himself in _The Road Back._ The lighting once he gets in the car is very different from the way it looks outside of the car, much more vibrant.
      Then we have Walker in Konrad's outfit, with Konrad's nametag still on, which I personally see as, in an attempt to protect himself from the guilt he feels, becoming the persona he imagined for Konrad. A fearless, heartless monster capable of slaughtering thousands without feeling remorse, wielding two of the hardest hitting weapons in the game. He's teetering on the edge of permanent insanity.
      I think the 3 choices from there determine which way Walker falls.
      In _The Road to Glory_ ending he commits to the Konrad persona, and becomes the monster that stalks the ruins of Dubai thereafter, forever trapped in the delusion of Konrad the Monster, but safe from ever having to process the horror of what he's done.
      In _The Road Back,_ Walker lays down his arms, gets back into the car and goes home as himself. Sane, but forever scarred and changed by the events of the game and unable to find peace. This is the ending most similar to Spec Ops' inspiration, Heart of Darkness. Side note, but the actual fadeout of this ending is also a fade to black. It's the transition of Walker getting into the car that's a fade to white.
      As for the ending where Walker dies in the shootout, that's probably the most ambiguous one to me, because all you have to do to trigger it is fire a bullet, you don't actually have to kill anyone. The way I see it, Walker is still unable to live with what he's done, but rather than accepting it and taking responsibility for it (As in _A Farewell to Arms_) Walker provokes the military into killing him, allowing him to find some measure of peace in death.
      Didn't mean to write an essay for you lol, but this game is very much worth analyzing. Absolutely worth the time and money.
      EDIT: More Info
      Funnily, the way Walker was able to survive until the military got there actually made some degree of sense to me. If you pay attention scenery in the big tower where he realizes his own insanity, he's standing over a pool of water, and there are big water tanks in the bottom floor of the building. The leader of Dubai probably had private stores of water in case of a freak scenario like this.

  • @NiCoNiCoNiCola
    @NiCoNiCoNiCola 3 года назад +4

    I can't understand how does Lugo's voice fit Scout so much. Same with Konrad

  • @GDRunny
    @GDRunny 4 года назад +2

    you know what would be amazing? if in those beginning moments (or i guess flashbacks) solider still had his helmet on, he's a solider he's earned it. then when shit goes down he loses his helmet. he no longer is a solider, he's a monster, pretending to be one.

  • @ulrichwurzer3962
    @ulrichwurzer3962 10 лет назад +5

    Another SpecOps dev here. I love this video, thank you for creating this. I feel honored that someone would put so much love and effort into creating something based on our game!

    • @TamiyaGuy123
      @TamiyaGuy123  10 лет назад

      It was my pleasure, it truly was. Ever since I finished the game in late 2012, I've been wanting to do something like this, just to give a bit of credit and to show a little appreciation for, in my opinion, one of the most important video games of this generation. I'm still terrified, though, that I just haven't done your work justice. There's a certain... a certain power, or atmosphere, that I don't think I've been able to capture.
      Still, though, thank you so very much for your kind words.

  • @GarryTale
    @GarryTale 2 года назад +5

    Still one of the best SFM of one of the best game to ever exist combine with another amazing game.

  • @stefanfr13
    @stefanfr13 10 лет назад +5

    That... Was... Amazing.
    I never thought anyone would make an SFM version of the ending of Spec Ops, but thankfully, you proved me wrong.

    • @TamiyaGuy123
      @TamiyaGuy123  10 лет назад +1

      I do think that a game like The Line deserves to have some recognition for its work. And whether that recognition comes in the form of a 20-minute Let's Play or a six-month long animation project, what's it matter?

  • @_altoarcadevere
    @_altoarcadevere Год назад +1

    Im glad this video appeared in my algorithm again! I love the facial expression and how real it was
    Spec ops the line changed my perception to games and this is basically one of my favorite sfms, combining two of my favorite games

    • @TamiyaGuy123
      @TamiyaGuy123  Год назад +2

      Hell, thank you for the comment. In the ten years since I've played Spec Ops: The Line, I'm amazed at how much its story and message have stuck with me. All I hoped to do here is do the original game the justice that I think it deserved.

    • @FreshTillDeath56
      @FreshTillDeath56 9 месяцев назад

      ​@TamiyaGuy123 This is far and away your best work. Even in 2014, this was so far ahead of it's time in terms of SFM quality.

  • @craftlofer9974
    @craftlofer9974 2 года назад +2

    this is so well made

  • @Marco-ew4ed
    @Marco-ew4ed 7 лет назад +6

    This is glorious. Not only you managed to keep the mood of the actual game with TF2 characters (which is no easy task since they're so whacky), you also added a few hilarious moments (Medic and Heavy as the mother and daughter, the pyro as lugo/heavy). Great video. I think I watched it 3 times already :^)

    • @TamiyaGuy123
      @TamiyaGuy123  7 лет назад +3

      I've always had a thing for juxtaposition, in particular blending the comical and whacky with the sombre and dark. Guess this just sorta formed naturally from that fascination.
      The response to the Heavy/Medic scene has been... interesting, seems that a fair few people thought of it more as a comical snippet than I was intending. I'm not quite sure whether it's because of the subject matter (while the Heavy/Medic combo in place of the mother & daughter was meant to be a little comical "nod", I didn't really want it to make the moment _itself_ funny) or just my lack of Source Filmmaker/modelling knowledge (I wasn't able to edit the models to remake the horrific corpses seen in The Line, so I kinda went with the cop-out route of burning their eyes out and applying a flame texture).
      Either way, thanks for the comment, I do always find it fascinating hearing people's thoughts on a, let's face it, rather bizarre remake of a brilliant scene.

    • @Ahmadabdal_
      @Ahmadabdal_ 6 лет назад

      Once you actually go through the phosphorus scene it's never funny because you are still reminded of what you actually did

  • @MasterEm243
    @MasterEm243 9 лет назад +7

    I forgot about how incredible Spec Ops was. What an amazing video game.

  • @xm214-aminigun9
    @xm214-aminigun9 2 года назад +1

    To the smallest of details. Damn nice job.

  • @mrboiardo1176
    @mrboiardo1176 2 года назад +2

    Lugo's voice sounds like scout's voice.

  • @jacowitz3957
    @jacowitz3957 3 года назад +7

    1:53 you could have used Ms. Pauling and the young girl for more of an impact but honestly medic and heavy do the job quite well

    • @DylanoRevs
      @DylanoRevs 3 года назад +4

      I find it a bit funny too

  • @thecosmicundead6894
    @thecosmicundead6894 5 лет назад +3

    nearly 5 years later, this still is in my mind.
    this game is so memorable and the ending is... I don't even have words for it.
    my man this is one of the greatest SFM videos I have seen, the amount of detail you have put into it

    • @TamiyaGuy123
      @TamiyaGuy123  5 лет назад

      Genuinely, it's comments like this that make the time, effort, learning and endless SFM crashes worthwhile. _The Line_ is one of those games that I will forever tout whenever the "Can games be art" question comes up, not just because of its harrowing and, unfortunately, still relevant message, but because it only works as a game. It needs the interactivity that a video game provides in order to deliver its message.
      There are plenty of games that have artistic worth, and even moreso that are simply amazing narrative experiences. But 2012 always seemed to me a landmark moment in gaming history, where even AAA titles began to embrace the medium's awkward young adulthood of self-reflection, self-critique and even self-parody.

    • @thecosmicundead6894
      @thecosmicundead6894 5 лет назад

      Also another thing, now that annotations are gone because youtube is ran by 74 year olds out of touch with this generation, now the endings are ungettable, which is a big ass Oof

    • @TamiyaGuy123
      @TamiyaGuy123  5 лет назад

      I got you, mate. Links are now in the description. Shame that it removes that layer of interactivity of actually choosing who to shoot, but better this than letting those videos be lost to time.

  • @jspaatz
    @jspaatz 11 месяцев назад +2

    If Spec Ops never existed, this'd make a good Emesis Blue alternate ending

  • @Triixster
    @Triixster 3 года назад +1

    An absolutely superb tribute to one of the best video game endings. Honestly, I instantly favourited this video because it matched everything but by bit. Even the small details that made up that ending you put in. Absolutely brilliant work, bravo.

    • @TamiyaGuy123
      @TamiyaGuy123  3 года назад +1

      It's really weird to know that almost seven years later, I'm still getting people saying that they enjoyed this - all I ever hoped was to do the source material some justice. Thanks ever so much for your comment.

  • @Sizifus
    @Sizifus 8 лет назад +3

    One of the best SFM TF2 videos I've seen. Extremely well done. And it surprisingly fits well with Spec Ops: The Line. So emotionally powerful.

  • @walloffame8383
    @walloffame8383 6 лет назад +3

    All the voices somehow seem to perfectly fit the TF2 characters

  • @Greenhourglass
    @Greenhourglass 7 лет назад +2

    I just replayed the game again after 3 years, and then saw this... I wasn't expecting this recreation in SFM to be good at all, but this is almost as incredible as the actual scene and I can tell you put a LOT of time and effort into this to recreate the scenes in this game, everything from the animations to the background scenery... Well done, this is amazing.

  • @Mertez1508
    @Mertez1508 2 года назад +2

    Welcome to Dustbowl, gentlemen

  • @uncannymatt5904
    @uncannymatt5904 8 лет назад +21

    Absolutely incredible, even when done in Source Filmmaker with TF2 models this game is still moving as fuck.
    Awesome work!

    • @TamiyaGuy123
      @TamiyaGuy123  8 лет назад +7

      Seriously, thank you for the kind words. Things like that remind me why I remade The Line's ending scene in the first place.

    • @lukeskywalker82
      @lukeskywalker82 8 лет назад

      I am suprised this video didn`t get at least 1 000 000 views you know?

    • @tonykoslowski5010
      @tonykoslowski5010 8 лет назад

      +TamiyaGuy It would be cool if you did another one of these for the ending where Walker slaughters the soldiers that came to rescue him.

    • @TamiyaGuy123
      @TamiyaGuy123  8 лет назад +2

      +Luke Skywalker Honestly, I'm not too fussed about the number of views per se. I remember that shortly after its upload, one of the devs who worked on Spec Ops: The Line saw it, complimented it, and said he'd show it to the office when he got the chance. That's when I figured that I had succeeded in what I set out to do - the other views were just a very welcome bonus.
      +Tony Koslowski It's been mentioned before many times, but it's not going to happen for several reasons. Apologies.

  • @Nightmare78hAlo
    @Nightmare78hAlo 9 лет назад +21

    Fucking amazing, still wish Spec Ops :The Line got more attention from gamers, a trully overlooked game with the best story iv'e ever experienced in any game.
    I hope your amazing re-creation of the ending using TF2 models will give the game a bit more attention.

    • @TamiyaGuy123
      @TamiyaGuy123  9 лет назад +7

      I kinda feel it's been launched into the "cult classic" stage, particularly with word-of-mouth and the Steam sales. It's about time, too, since Yager seriously deserves way more credit for this. Whether or not you actually feel that the game did what it set out to do, no-one can deny that Spec Ops: The Line is an *important* game for video games to progress into the world of art.

    • @vladimirgolosin4699
      @vladimirgolosin4699 9 лет назад

      Nightmare78hAlo i tried it but didnt like it because its TPS and i had widescreen problem

  • @thogdontcaare7507
    @thogdontcaare7507 5 лет назад +2

    "No one ever does, Walker"

  • @maxwell_edison
    @maxwell_edison 10 лет назад +2

    Words cannot describe.