I Created Custom Portals in Geometry Dash!
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- Опубликовано: 1 фев 2024
- in this video, i created gravity alter portals that change your gravity. they give a clear indication on whether your gravity is switched without using the invisible trigger.
check out my other channel! / @paperhatter3346 - Игры
IT GOT RATED LOL 🥹
ID is 99578610
Starfall by SilentHexus (Me)
Then why reply, bozo if you don't give a shit then? @@David280GG
@@David280GGGet off your mother's phone kid.
Don't worry guys, not all guys named David are like that, that guy just scrolls too much in YT shorts
@@David2073LOL my name is David too.
@@David280GG but you are annoying
Actually useful custom portal
Intuitive color choice
Explicit showcase video
Actually good level
Wow
Yeah, wow cuz of that one part where they sexed the gd cube, really explicit
Thank you!
@@silenthexus wut
@@Thenoname348 are you braindead
The colors aint that good, im colorblind, 2 of them look almost identical
- "Even works well with platformer mode"
- The level which was in platformer mode from the beginning:
I mean thats how you know it really does work well ;D
i think that was so he doesn't have to make, for example, the max jump height scroll with the player
overall makes it easier to showcase
@@ALemonWithGooglyEyes yeah but my point is that it was already obvious from the start that it works well with platformer mode, since all of the initial demonstrations were done in platformer mode
I love levels with 1.0 style with new and amazing mechanics along with modern gameplay
define modern gameplay
@@Speed-TV Gameplay using features not in 1.0
@@Speed-TVNot Recent Tab Gameplay
@@Speed-TV Portals, orbs and pads from 2.2
@@David2073 I play at least 100 recent tab levels daily, and of those only one are hidden gems by some veteran with like 300 demons or something lol
This level does a great job of teaching its mechanics. GD Colon would be proud.
He’s my inspiration😳
So sightreadable
This is literally sight readable for beginners!!
There is a sightreadable fire in my hole.
Fr CD College would be proud
I love how in 2.2 it's easy to make realistic looking portals, so the community can just use these as custom objects and rob doesn't need to add it
too bad
@@xi9188 what does this imply!
@@Speed-TV i dont know
it wouldn’t hurt if rob did though
@@toaddxyeah especially because I suck at creating the trigger complexes needed for these things
This could be a 2.3 level main level...
no cauz it has no deco
exaclty just add deco@@gkoble
If it was decorated that is
@@Mr_Cartoonybro..
do you mean in a 2.3 main level
I think this is a genuinely good idea, as it gives a more sightreadable and easy way to change gravity, kind of how teleport portals and teleport triggers do the same thing!
Agreed
Did you just say the s-word 😮 Dash Spider Dash Sp⬛⬛⬛⬛⬛⬛⬛Dash Spider ⬛ ⬇️ ⬛ ash Spider ➡️ ⬆️⬛🗣️🔥🔥⬛⬛⬛ ⬛⬛dash
but there's only 3 type of gravity it can do. It would make more sense to have one gravity portal where you can set the gravity to anything.
Also, it might get confused with the yellow/blue/green gravity portals
@@Speed-TVdifferent portal shape and opposite end of the colour wheel
@@albireothestarthebacklight2990 the name might get confused. They both called gravity portals
the diamond shape is a really sick design
i think the only thing that's missing would be some sort of background effect like the lines that appear with flip gravity portals
this could be done with an alpha trigger or something to show/hide some particle effects that're in the background
why cant non-decorated levels like this get rated anymore. like they're still really good and enjoyable...
Cause if robtop rates these he would have to rate 50x the levels
@@tonyandsammyclub yes
it got rated
if there's simple deco the rating depends on the gp and most people don't know how to make good gp but this level has food gp
feel like the the normal one should be green as green or blue is normally used to represent a “normal” gamemode
Well thats why its uncopylocked, you can change it yourself!
@@spotishii well no it’s copyable because you can’t make it uncopyable anymore
@@RoxlecmcThe point is that if you want it to be green, it can be green; though I prefer the color here.
You menetion green and blue typically being defaults, but the reason there are two colors for the default cube and normal gravity portals are because both are portals.
I think making the default portal above green or blue wouldn't fit with the previously established "no portals with the same color" rule.
@@Habbitual it wasnt that i wanted it changed, its was just a suggestion to make the game feel more coherent. there was also never a “no portals of the same color” rule unless you mean portals of the same shape. anyways, its way more than the cube and gravity that have blue or green being the “normal” variant. Dash orbs and mini portals use the green rule, with both having the variations as pink, and the mirror portal and teleportals use the blue rule with them having their variantions as yellow. Only the jump orbs and speed portals dont use this color scheme, but the 1x portal is blue, and the blue and green orbs are used as gravity orbs so it makes sense why the orbs and pads wouldnt use this.
anyways, this portal has 3 variations instead of 2, so i think its fair enough for the low and high gravity portals to stay the same color, but i would make the normal one green it also just helps it blend in less
@@Roxlecmc he used a roblox term, uncopylocked means anyone can take and copy for themselves
the level gave me nostalgia. it feels like something youd see in the early main levels showcasing a new gamemode
I LOVE this idea!!! Getting used to the gravity portal colors with no clear indication may take a second, and having like those new indicating icons on the portals would be cool, but no other critique! Amazing job dude!
I absolutely love the level design. Expecting simple OG gameplay, then comes in with a suddenly new and unique experience ❤
this is great indicator for a gravity trigger, also i suggest to put the gravity value on the guide bubble
incase i said it wrong, what i meant as guide bubble is like how cube portal has tiny cube as a guide / colorblind guide i think
@@icedbytesguide bubble is now how I will say it
LDM mode makes portal guide appear
The high gravity swing looks SO fun, reminds me more of the old swing physics youd see in 2.1 levels
have you ever thought of low gravity? would be cool
finally, now you can actually tell what the gravity is gonna be like in a section instead of an invisible trigger
good job on this, it’s awesome
They look REALLY nice! New subscriber, let's hope Rob adds portals like that into the game and you will get lots of recognition!!
This is insane and I love the level too! Coins are really smart. Love the 1.0 style. Gravity portals are neat. Keep up the stuff!
I like how the camera adjusts to the gravity changes and how big the level feels in the low gravity section, it looks almost uncanny with those 1.0 assets, reminds me of the feeling i get when i look at giant futuristic structures present in some megaman backgrounds and the portal series among other examples. I also like how the music sells you this idea of experiencing something mind-blowing and reality-warping. The narrow flight between the spikes is cool too, because it looks hard, but is made pretty easy due to the level mechanics, you really knew what you were doing.
Great idea! It's nice that you can now telegraph gravity changes to the player. However, there is no clear indication to what is going on at the moment, e.g. the spider portal changes you into a spider, you know that you are a spider. But you have no way of knowing if you're in low, normal, or high gravity without jumping or interacting with the player.
I’ve been trying to make a UI gravity alter indicator but there were many failed attempts so far. I’ll still continue until I get something right
Maybe there can be a max height indicator that disappears when you jump
this is SO cool, it really makes you wonder why rob hasn’t thought of implementing it
although i have to admit the low-gravity cube feels like a “heart-attack” part after playing it
Он сделал лучше, он позволил выбирать любую гравитацию которая вам нужна. Он дал вам инструмент который вы можете реализовать как вам угодно. Это немного теряет в стандартизации, но я думаю пофиг на это, если честно.
That level perfectly reflects how Robtop would introduce a new machanic to the game. And I love how well the music matches each section. I really hope Robtop just copies your idea and layout lol.
this level deserves to be rated, I don't care about those who gatekeep rating behind needing post 2.0 decoration style.
This is 1.0 style, and this doesn’t deserve to be rated at all. The gravity gimmick is really simple
@@rocbot9479getting rated should he about fun gameplay and the experience. I never understood why 1.0 style is an instant "nuh uh, bad level" thing for the community, it feels toxic.
You literally use them so well, this is an amazing 2.3 idea
honestly, i think that level deserves a rate. even if it is 1.0 style. just because other people are good at decorating, doesn't mean all rated levels need to be decorated well. some levels are decorated well but is has ASS gameplay. that level has G R E A T gameplay so it should be rated.
Yez im think so too
Conical depression is just worst and awful levels but its rated
Yez im think so too
Conical depression is just worst and awful levels but its rated
I’m very impressed. Portal design is great, and ima subscribe to see more custom stuff like this. Great job!
Finally custom orbs/portals that don't make me want to rinse my brain. Amazing job!
Wow, that level is amazing! You clearly know how game design works.
Really cool execution, I love these!
yooo wassup
@@cranium_xii lmao hi cranium
This is a really cool way to visually communicate the new gravity triggers. Nice job!
This is awesome, I love the portal designs and the level you made. Really good video too!
very cool portals
Honestly this should be added in 2.3, would work well especially with high gravity and ball/swing gamemodes
The concept of these portals are great.The level also looks, sounds, and plays amazing.
Nice content
i love this idea. its so difficult to come up with new game modes, portals, and concepts; and yet, this one seems so unique and really fun to mess around with. definitely giving it a shot in the editor 👍👍
"I like this. Its mine now."
Oh,yes i remember
So cool wth
This is the best portal concept I've ever seen!
Already doing a remake of the level
This is such a cool concept and I like it. I can already see a lot of platformer levels will use these portals (especially if it's space-themed)
I'll try to make some levels with these.
Why music in the start of level so similar to Smash Hit?
Ay fellow smash hitter
yoooooo a Smash Hit fan
w
love the level you made out of this concept, well done!
9/10
I really like the idea of having portals to represent gravity changes, and i love the way that you showcased it not only in a small testing platformer level but also a full autoscrolling level too. The level itself was really good, and something i would really enjoy playing. My only concern is that the increase/decrease portals look very similar to each other, which might cause some issues for colourblind people.
are these free to use?
i think so
i'm so jealous about ppl getting hundreds of views for basic simple stuff, while i putt lots of hours into something jusst to get ignored
Very good! I think they'd make more sense to be more arrow-shaped like the speed portals.
This level is really cool!!! Very well done!
Wow, cool concept!
Its also very well used in the level!
This is a really good idea, the only thing I think could improve it would be some form of tell when you are in high or low gravity, a particle effect going downward around the icon for high and the same particle effect going up for low, for example
I really hope this catches on and rob adds these as actual portals. Stuff like this is amazing for sight readability
Now we need real customizable portals. I mean like you could make your own gamemode, like when you press Edit Object, there'll be like "Placeholder Game Mode". How to use the Placeholder Game Mode, you just use one of the 8 gamemodes available, and you could edit how the gamemode works or edit the controls. And there's the multi-activate (precisely) and along with the other options. And you can also colour it. Now that's a real customizable portal.
Really cool idea, it would make gameplay using different gravities more readable and consistent
This is an awesome idea! Only thing i would change is maybe the color of the portals? So they match the mini and big portal more, cuz you can already tell the difference of the shape.
Great concept and fantastic level, I loved the gameplay.
This feels like it would be a level right in between can’t let go and jumper. It introduces the gimmick just as a robtop level would the coins look good and it also looks really fun!
I love the way the level teaches the mechanics kind of feels like a roptop level tbh and thats cool!
this portal design looks so cool, I'd legit want it to be implemented to the base game
This could be a potential main level or for the new spin-off games when 2.21 releases great concept :D
This is a cool gimmick, and the showcase level looks like it does a great job showcasing the feature
A very nice concept ❤
Edit: Just finished playing the level, it's way too good, I love it
Unironically one of the best fan ideas ever, right after spider before it was added
"It even works well with other gamemodes!"
Can't wait for high gravity straight fly challange
Omg this is such a good idea and the portals look SO GOOD WHAT
This is super cool! I do wish it had some way to visually show what your gravity is somehow though but I’m not sure how that would be done
This is actually a great idea and I could see it being in vanilla gd
I love the idea of these portals being introduced in their own level and with the classic deco
the one that makes gravity very strong is kinda just a mini portal without the mini part. but a low gravity portal sounds awesome!
Really cool idea! Keep up the good work :)
The portal colors.. I can barely see the difference !!
Also, did i just see a level that uses those enter-exit triggers??? FINALLY
I like your designs
I wish robtop took the time to fully develop these features in levels like yours. obviously that would delay things a lot but then he probably should’ve just delayed stuff like this to a future update, since there are so many cool gameplay concepts buried in the trigger menu where most people will never use them
you have an excellent grasp on introducing mechanics
This is actually really good.
It makes gravity change predictable although the side effects is you only get 3 changes
Idea is very good, but i have a idea to add more to this. Low gravity character will have an aura that comes out of him, like he can't make those orbit around him and they leave him.
High gravity, vice versa. Aura comea into him.
Normal mode probably can just have an aura orbiting, or none.
AMAZING! Will definitely be trying to figure these out
This is so cool! I hope rob makes this a real feature!
I don’t feel like the level syncs very well, but the portals are an amazing idea
Edit: Still felt this way about the sync even after it got rated… until I played it. You did an incredible job, actually
I was very very curious to see how people would telegraph the gravity changes with this new trigger, and I like this a lot! It opens a door to lots of new cool gameplay styles. I like the designs of the portals a lot, the shape stands out enough from the game-mode and size portals
Hey, I saw you on reddit! I love your concepts and I think they would fit in a future update!
whats his reddit name?
@@xi9188The exact same as his YT name
This is amazing bro you alredy said that it had no deco bc the portals but if rob actualy adds this then you could add some deco this is just truly amazing this could be so good for 2.21 coming along side explorers if it does come out
Yo you're the guy that made that one blockate series (the listener and the watcher)
right? So happy to see you grow man
That is insane great job dude
this bro is a scientist for geometry dash! new sub bro, keep it up ❤
Pretty cool!
Although I'd prefer these to be a platformer exclusive
But I can totally see cool stuff made from this
That's more than expected, Kool.
i love how this level could be put anywhere in the 1.0 levels and it would fit perfectly
This has potential!
But maybe change the colors
Low gravity- Red
High gravity Blue
Normal- yellow
Idk
I wanna try something like this!
Amazing portals!
I think every new mechanic should be introduced in a simple clean and informative level like this
i hope object packs like this are made into a feature for gd. this stuff should be used by a bunch of people. it's much more intuitive than invisible triggers
Really cool concept!
This is a really great concept actually!
Ohh I remember these! You posted them on the subreddit a while back :D
So cool I might use this for my level nice inspiration btw ;)
I think this can be better converted into the newer 2.2 portal design by having a symbol on the side. One down arrow indicates low gravity, two normal, and three down arrows indicate high gravity. Although the gravity direction portals may pose a design problem as they already have arrows on them
Really cool I reckon you’ll have 1k subs in a week
that showcase level was beautiful to teach the mechanic
high gravity + UFO might make for some fun spam parts
I think this would fit Theory of Everything III. Nice mechanic
I actually like this idea so much, and I hope RobTop notice this and adds them to the game. They look fun to use!