I Created Custom Portals in Geometry Dash!

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  • Опубликовано: 20 янв 2025

Комментарии • 914

  • @silenthexus
    @silenthexus  11 месяцев назад +836

    IT GOT RATED LOL 🥹
    ID is 99578610
    Starfall by SilentHexus (Me)

    • @natsumikuzuryu4720
      @natsumikuzuryu4720 11 месяцев назад

      Then why reply, bozo if you don't give a shit then? ​@@David280GG

    • @NolanHOfficial
      @NolanHOfficial 11 месяцев назад +18

      ​@@David280GGGet off your mother's phone kid.

    • @Davian2073
      @Davian2073 11 месяцев назад +15

      Don't worry guys, not all guys named David are like that, that guy just scrolls too much in YT shorts

    • @eternalvoid974
      @eternalvoid974 11 месяцев назад +4

      ​@@Davian2073LOL my name is David too.

    • @advance64bro
      @advance64bro 11 месяцев назад +6

      @@David280GG but you are annoying

  • @JoelMejiaGanan-cm2tx
    @JoelMejiaGanan-cm2tx 11 месяцев назад +688

    I love levels with 1.0 style with new and amazing mechanics along with modern gameplay

    • @Speed-TV
      @Speed-TV 11 месяцев назад +9

      define modern gameplay

    • @Fernsaur
      @Fernsaur 11 месяцев назад +50

      ​@@Speed-TV Gameplay using features not in 1.0

    • @Davian2073
      @Davian2073 11 месяцев назад +8

      ​@@Speed-TVNot Recent Tab Gameplay

    • @JoelMejiaGanan-cm2tx
      @JoelMejiaGanan-cm2tx 11 месяцев назад +8

      @@Speed-TV Portals, orbs and pads from 2.2

    • @danakanam5
      @danakanam5 11 месяцев назад +4

      ​@@Davian2073 I play at least 100 recent tab levels daily, and of those only one are hidden gems by some veteran with like 300 demons or something lol

  • @waselu7578
    @waselu7578 11 месяцев назад +1701

    Actually useful custom portal
    Intuitive color choice
    Explicit showcase video
    Actually good level
    Wow

    • @Thenoname348
      @Thenoname348 11 месяцев назад

      Yeah, wow cuz of that one part where they sexed the gd cube, really explicit

    • @silenthexus
      @silenthexus  11 месяцев назад +110

      Thank you!

    • @Thenoname348
      @Thenoname348 11 месяцев назад +6

      @@silenthexus wut

    • @PiquedMusic
      @PiquedMusic 11 месяцев назад

      @@Thenoname348 are you braindead

    • @cleopatinea4771
      @cleopatinea4771 11 месяцев назад +29

      The colors aint that good, im colorblind, 2 of them look almost identical

  • @sillynephele
    @sillynephele 11 месяцев назад +493

    - "Even works well with platformer mode"
    - The level which was in platformer mode from the beginning:

    • @spotishii
      @spotishii 11 месяцев назад +23

      I mean thats how you know it really does work well ;D

    • @ALemonWithGooglyEyes
      @ALemonWithGooglyEyes 11 месяцев назад +26

      i think that was so he doesn't have to make, for example, the max jump height scroll with the player
      overall makes it easier to showcase

    • @sillynephele
      @sillynephele 11 месяцев назад +9

      @@ALemonWithGooglyEyes yeah but my point is that it was already obvious from the start that it works well with platformer mode, since all of the initial demonstrations were done in platformer mode

  • @mad_huntress_8796
    @mad_huntress_8796 11 месяцев назад +203

    This level does a great job of teaching its mechanics. GD Colon would be proud.

    • @silenthexus
      @silenthexus  11 месяцев назад +42

      He’s my inspiration😳

    • @zipher7838
      @zipher7838 11 месяцев назад +12

      So sightreadable

    • @iggythegamer1532
      @iggythegamer1532 11 месяцев назад +9

      This is literally sight readable for beginners!!

    • @EngineerMonkeyBTD6
      @EngineerMonkeyBTD6 11 месяцев назад

      There is a sightreadable fire in my hole.

    • @SomeRand0mNerd
      @SomeRand0mNerd 11 месяцев назад +4

      Fr CD College would be proud

  • @gdplayer19
    @gdplayer19 11 месяцев назад +249

    I think this is a genuinely good idea, as it gives a more sightreadable and easy way to change gravity, kind of how teleport portals and teleport triggers do the same thing!

    • @i_like_treins3449
      @i_like_treins3449 11 месяцев назад +4

      Agreed

    • @ssbot3795
      @ssbot3795 11 месяцев назад

      Did you just say the s-word 😮 Dash Spider Dash Sp⬛⬛⬛⬛⬛⬛⬛Dash Spider ⬛ ⬇️ ⬛ ash Spider ➡️ ⬆️⬛🗣️🔥🔥⬛⬛⬛ ⬛⬛dash

    • @Speed-TV
      @Speed-TV 11 месяцев назад +3

      but there's only 3 type of gravity it can do. It would make more sense to have one gravity portal where you can set the gravity to anything.
      Also, it might get confused with the yellow/blue/green gravity portals

    • @albireo2990
      @albireo2990 11 месяцев назад +11

      @@Speed-TVdifferent portal shape and opposite end of the colour wheel

    • @Speed-TV
      @Speed-TV 11 месяцев назад +2

      @@albireo2990 the name might get confused. They both called gravity portals

  • @Speed-TV
    @Speed-TV 11 месяцев назад +338

    I love how in 2.2 it's easy to make realistic looking portals, so the community can just use these as custom objects and rob doesn't need to add it

    • @xi9188
      @xi9188 11 месяцев назад +1

      too bad

    • @Speed-TV
      @Speed-TV 11 месяцев назад +8

      @@xi9188 what does this imply!

    • @xi9188
      @xi9188 11 месяцев назад +25

      @@Speed-TV i dont know

    • @livonium
      @livonium 11 месяцев назад +6

      it wouldn’t hurt if rob did though

    • @albireo2990
      @albireo2990 11 месяцев назад

      @@livoniumyeah especially because I suck at creating the trigger complexes needed for these things

  • @kyyay-yt
    @kyyay-yt 11 месяцев назад +75

    the diamond shape is a really sick design
    i think the only thing that's missing would be some sort of background effect like the lines that appear with flip gravity portals

    • @38mb.
      @38mb. 11 месяцев назад +5

      this could be done with an alpha trigger or something to show/hide some particle effects that're in the background

  • @ZheEgMaster
    @ZheEgMaster 11 месяцев назад +1474

    This could be a 2.3 level main level...

    • @gkoble
      @gkoble 11 месяцев назад +67

      no cauz it has no deco

    • @ZheEgMaster
      @ZheEgMaster 11 месяцев назад

      exaclty just add deco@@gkoble

    • @i_like_treins3449
      @i_like_treins3449 11 месяцев назад +133

      If it was decorated that is

    • @ionkunzite
      @ionkunzite 11 месяцев назад +22

      @@Mr_Cartoonybro..

    • @BigheadYT
      @BigheadYT 11 месяцев назад +16

      do you mean in a 2.3 main level

  • @TheHamburgerInspector
    @TheHamburgerInspector 11 месяцев назад +35

    the level gave me nostalgia. it feels like something youd see in the early main levels showcasing a new gamemode

  • @starr_ry
    @starr_ry 11 месяцев назад +33

    why cant non-decorated levels like this get rated anymore. like they're still really good and enjoyable...

    • @tonyandsammyclub
      @tonyandsammyclub 11 месяцев назад +8

      Cause if robtop rates these he would have to rate 50x the levels

    • @ninethetwotailedfox
      @ninethetwotailedfox 11 месяцев назад +2

      @@tonyandsammyclub yes

    • @randomuwuface
      @randomuwuface 9 месяцев назад +3

      it got rated

    • @NumberVectors
      @NumberVectors 8 месяцев назад

      if there's simple deco the rating depends on the gp and most people don't know how to make good gp but this level has food gp

    • @ndk69420
      @ndk69420 4 месяца назад +1

      ​​​@@NumberVectorsfood gp🤤🍔

  • @icedbytes
    @icedbytes 11 месяцев назад +17

    this is great indicator for a gravity trigger, also i suggest to put the gravity value on the guide bubble

    • @icedbytes
      @icedbytes 11 месяцев назад +1

      incase i said it wrong, what i meant as guide bubble is like how cube portal has tiny cube as a guide / colorblind guide i think

    • @Enderia2
      @Enderia2 11 месяцев назад +2

      @@icedbytesguide bubble is now how I will say it

    • @Izzythemaker127
      @Izzythemaker127 11 месяцев назад

      LDM mode makes portal guide appear

  • @preztheartist
    @preztheartist 11 месяцев назад +4

    I LOVE this idea!!! Getting used to the gravity portal colors with no clear indication may take a second, and having like those new indicating icons on the portals would be cool, but no other critique! Amazing job dude!

  • @Roxleton
    @Roxleton 11 месяцев назад +89

    feel like the the normal one should be green as green or blue is normally used to represent a “normal” gamemode

    • @spotishii
      @spotishii 11 месяцев назад +2

      Well thats why its uncopylocked, you can change it yourself!

    • @Roxleton
      @Roxleton 11 месяцев назад +2

      @@spotishii well no it’s copyable because you can’t make it uncopyable anymore

    • @Habbitual
      @Habbitual 11 месяцев назад +1

      ​@@RoxletonThe point is that if you want it to be green, it can be green; though I prefer the color here.
      You menetion green and blue typically being defaults, but the reason there are two colors for the default cube and normal gravity portals are because both are portals.
      I think making the default portal above green or blue wouldn't fit with the previously established "no portals with the same color" rule.

    • @Roxleton
      @Roxleton 11 месяцев назад +1

      @@Habbitual it wasnt that i wanted it changed, its was just a suggestion to make the game feel more coherent. there was also never a “no portals of the same color” rule unless you mean portals of the same shape. anyways, its way more than the cube and gravity that have blue or green being the “normal” variant. Dash orbs and mini portals use the green rule, with both having the variations as pink, and the mirror portal and teleportals use the blue rule with them having their variantions as yellow. Only the jump orbs and speed portals dont use this color scheme, but the 1x portal is blue, and the blue and green orbs are used as gravity orbs so it makes sense why the orbs and pads wouldnt use this.
      anyways, this portal has 3 variations instead of 2, so i think its fair enough for the low and high gravity portals to stay the same color, but i would make the normal one green it also just helps it blend in less

    • @BG_Cypo
      @BG_Cypo 11 месяцев назад

      @@Roxleton he used a roblox term, uncopylocked means anyone can take and copy for themselves

  • @C-Vite
    @C-Vite 11 месяцев назад +6

    I absolutely love the level design. Expecting simple OG gameplay, then comes in with a suddenly new and unique experience ❤

  • @RadioCrayon
    @RadioCrayon 11 месяцев назад +3

    finally, now you can actually tell what the gravity is gonna be like in a section instead of an invisible trigger
    good job on this, it’s awesome

  • @SawBSketch
    @SawBSketch 11 месяцев назад +9

    this level deserves to be rated, I don't care about those who gatekeep rating behind needing post 2.0 decoration style.

    • @rocbot9479
      @rocbot9479 11 месяцев назад

      This is 1.0 style, and this doesn’t deserve to be rated at all. The gravity gimmick is really simple

    • @SawBSketch
      @SawBSketch 11 месяцев назад +8

      @@rocbot9479getting rated should he about fun gameplay and the experience. I never understood why 1.0 style is an instant "nuh uh, bad level" thing for the community, it feels toxic.

  • @slimesauce3044
    @slimesauce3044 11 месяцев назад +5

    The high gravity swing looks SO fun, reminds me more of the old swing physics youd see in 2.1 levels

  • @ItzWgirl_YT
    @ItzWgirl_YT 11 месяцев назад +9

    They look REALLY nice! New subscriber, let's hope Rob adds portals like that into the game and you will get lots of recognition!!

  • @THMCTerracraft2
    @THMCTerracraft2 11 месяцев назад +2

    I like how the camera adjusts to the gravity changes and how big the level feels in the low gravity section, it looks almost uncanny with those 1.0 assets, reminds me of the feeling i get when i look at giant futuristic structures present in some megaman backgrounds and the portal series among other examples. I also like how the music sells you this idea of experiencing something mind-blowing and reality-warping. The narrow flight between the spikes is cool too, because it looks hard, but is made pretty easy due to the level mechanics, you really knew what you were doing.

  • @sakurahikxri
    @sakurahikxri 11 месяцев назад +9

    Great idea! It's nice that you can now telegraph gravity changes to the player. However, there is no clear indication to what is going on at the moment, e.g. the spider portal changes you into a spider, you know that you are a spider. But you have no way of knowing if you're in low, normal, or high gravity without jumping or interacting with the player.

    • @silenthexus
      @silenthexus  11 месяцев назад +2

      I’ve been trying to make a UI gravity alter indicator but there were many failed attempts so far. I’ll still continue until I get something right

    • @krazykaid
      @krazykaid 11 месяцев назад

      Maybe there can be a max height indicator that disappears when you jump

  • @livonium
    @livonium 11 месяцев назад +3

    this is SO cool, it really makes you wonder why rob hasn’t thought of implementing it
    although i have to admit the low-gravity cube feels like a “heart-attack” part after playing it

    • @aurceive
      @aurceive 11 месяцев назад

      Он сделал лучше, он позволил выбирать любую гравитацию которая вам нужна. Он дал вам инструмент который вы можете реализовать как вам угодно. Это немного теряет в стандартизации, но я думаю пофиг на это, если честно.

  • @someperson4712
    @someperson4712 11 месяцев назад +3

    That level perfectly reflects how Robtop would introduce a new machanic to the game. And I love how well the music matches each section. I really hope Robtop just copies your idea and layout lol.

  • @garrylarry890
    @garrylarry890 11 месяцев назад +2

    This is insane and I love the level too! Coins are really smart. Love the 1.0 style. Gravity portals are neat. Keep up the stuff!

  • @cyblurrgd
    @cyblurrgd 11 месяцев назад +15

    You literally use them so well, this is an amazing 2.3 idea

  • @ramaicatseye
    @ramaicatseye 11 месяцев назад +3

    Wow, that level is amazing! You clearly know how game design works.

  • @other2_
    @other2_ 11 месяцев назад +8

    Finally custom orbs/portals that don't make me want to rinse my brain. Amazing job!

  • @MusicplayerIthink
    @MusicplayerIthink 11 месяцев назад +1

    This is the best portal concept I've ever seen!
    Already doing a remake of the level

  • @timegd7
    @timegd7 11 месяцев назад +14

    honestly, i think that level deserves a rate. even if it is 1.0 style. just because other people are good at decorating, doesn't mean all rated levels need to be decorated well. some levels are decorated well but is has ASS gameplay. that level has G R E A T gameplay so it should be rated.

    • @kwaer_bs
      @kwaer_bs 11 месяцев назад +1

      Yez im think so too
      Conical depression is just worst and awful levels but its rated

    • @kwaer_bs
      @kwaer_bs 11 месяцев назад +1

      Yez im think so too
      Conical depression is just worst and awful levels but its rated

  • @tandemmusic1
    @tandemmusic1 11 месяцев назад

    This is awesome, I love the portal designs and the level you made. Really good video too!

  • @ItsSkiido
    @ItsSkiido 11 месяцев назад +3

    Really cool execution, I love these!

    • @cranium_xii
      @cranium_xii 11 месяцев назад

      yooo wassup

    • @ItsSkiido
      @ItsSkiido 11 месяцев назад

      @@cranium_xii lmao hi cranium

  • @-syntaxerrorguy7-10
    @-syntaxerrorguy7-10 11 месяцев назад

    9/10
    I really like the idea of having portals to represent gravity changes, and i love the way that you showcased it not only in a small testing platformer level but also a full autoscrolling level too. The level itself was really good, and something i would really enjoy playing. My only concern is that the increase/decrease portals look very similar to each other, which might cause some issues for colourblind people.

  • @albireo2990
    @albireo2990 11 месяцев назад +8

    Honestly this should be added in 2.3, would work well especially with high gravity and ball/swing gamemodes

  • @tnc133
    @tnc133 11 месяцев назад

    i love this idea. its so difficult to come up with new game modes, portals, and concepts; and yet, this one seems so unique and really fun to mess around with. definitely giving it a shot in the editor 👍👍

  • @gkoble
    @gkoble 11 месяцев назад +5

    very cool portals

  • @madclaire0224
    @madclaire0224 11 месяцев назад +1

    This level is really cool!!! Very well done!

  • @Маркіз
    @Маркіз 11 месяцев назад +4

    Why music in the start of level so similar to Smash Hit?

    • @Thesyrupman_yt
      @Thesyrupman_yt 11 месяцев назад

      Ay fellow smash hitter

    • @clicktuck
      @clicktuck 11 месяцев назад

      yoooooo a Smash Hit fan

  • @yZiv_
    @yZiv_ 11 месяцев назад +1

    "It even works well with other gamemodes!"
    Can't wait for high gravity straight fly challange

  • @MegoZ_
    @MegoZ_ 11 месяцев назад +5

    "I like this. Its mine now."

  • @elekktrogamer
    @elekktrogamer 11 месяцев назад +2

    are these free to use?

  • @SillyArcade
    @SillyArcade 11 месяцев назад

    This is a really cool way to visually communicate the new gravity triggers. Nice job!

  • @YcreatorGoal
    @YcreatorGoal 11 месяцев назад +3

    w

  • @1ups_15
    @1ups_15 11 месяцев назад +1

    this portal design looks so cool, I'd legit want it to be implemented to the base game

  • @TimaYziscooking
    @TimaYziscooking 11 месяцев назад +4

    i'm so jealous about ppl getting hundreds of views for basic simple stuff, while i putt lots of hours into something jusst to get ignored

  • @underground820
    @underground820 11 месяцев назад +1

    This feels like it would be a level right in between can’t let go and jumper. It introduces the gimmick just as a robtop level would the coins look good and it also looks really fun!

  • @GD_Sayori
    @GD_Sayori 9 месяцев назад

    A very nice concept ❤
    Edit: Just finished playing the level, it's way too good, I love it

  • @MrNoobXD6
    @MrNoobXD6 11 месяцев назад +1

    this bro is a scientist for geometry dash! new sub bro, keep it up ❤

  • @A_VorteX
    @A_VorteX 11 месяцев назад +1

    This is actually a great idea and I could see it being in vanilla gd

  • @deadspace2595
    @deadspace2595 11 месяцев назад +1

    Unironically one of the best fan ideas ever, right after spider before it was added

  • @colinstorm2892
    @colinstorm2892 11 месяцев назад +1

    Really cool idea, it would make gameplay using different gravities more readable and consistent

  • @Minimum3Dashers
    @Minimum3Dashers 11 месяцев назад +2

    Y'know what would be better for 2.3? Just add custom portals!
    If there are custom orbs, then portals should have one too!
    and the custom portals should have an option to change the design, maybe a colorblind icon option and stuff.

  • @JustAVoidOrb
    @JustAVoidOrb 11 месяцев назад +1

    Idea is very good, but i have a idea to add more to this. Low gravity character will have an aura that comes out of him, like he can't make those orbit around him and they leave him.
    High gravity, vice versa. Aura comea into him.
    Normal mode probably can just have an aura orbiting, or none.

  • @InfectedByJToH
    @InfectedByJToH 11 месяцев назад

    This is an awesome idea! Only thing i would change is maybe the color of the portals? So they match the mini and big portal more, cuz you can already tell the difference of the shape.

  • @Robin-295
    @Robin-295 11 месяцев назад

    The concept of these portals are great.The level also looks, sounds, and plays amazing.
    Nice content

  • @DrawingBoi-24
    @DrawingBoi-24 11 месяцев назад +2

    Now we need real customizable portals. I mean like you could make your own gamemode, like when you press Edit Object, there'll be like "Placeholder Game Mode". How to use the Placeholder Game Mode, you just use one of the 8 gamemodes available, and you could edit how the gamemode works or edit the controls. And there's the multi-activate (precisely) and along with the other options. And you can also colour it. Now that's a real customizable portal.

  • @TheGamer-ht8cl
    @TheGamer-ht8cl 11 месяцев назад +1

    Very good! I think they'd make more sense to be more arrow-shaped like the speed portals.

  • @Grampssssss
    @Grampssssss 11 месяцев назад

    This is a really good idea, the only thing I think could improve it would be some form of tell when you are in high or low gravity, a particle effect going downward around the icon for high and the same particle effect going up for low, for example

  • @SirPogsalotCreates
    @SirPogsalotCreates 11 месяцев назад +1

    high gravity + UFO might make for some fun spam parts

  • @Nightcaat
    @Nightcaat 11 месяцев назад +1

    I don’t feel like the level syncs very well, but the portals are an amazing idea
    Edit: Still felt this way about the sync even after it got rated… until I played it. You did an incredible job, actually

  • @Fluffy_Dreemurr
    @Fluffy_Dreemurr 11 месяцев назад

    I love the way the level teaches the mechanics kind of feels like a roptop level tbh and thats cool!

  • @TheBester7
    @TheBester7 11 месяцев назад

    Wow, cool concept!
    Its also very well used in the level!

  • @SamMoizan
    @SamMoizan 11 месяцев назад

    Omg this is such a good idea and the portals look SO GOOD WHAT

  • @MartinGenerations
    @MartinGenerations 11 месяцев назад +1

    You should work with Robtop with ideas like these.

  • @dereknight
    @dereknight 11 месяцев назад +1

    I think this would fit Theory of Everything III. Nice mechanic

  • @dereknight
    @dereknight 11 месяцев назад +1

    I think this would fit Theory of Everything III. I love this concept.

  • @theantilikebeggars
    @theantilikebeggars 11 месяцев назад +1

    Kingsammelot and his piano:
    LET ME TELL YOU SOMETHING

  • @baifor7
    @baifor7 11 месяцев назад +1

    you have an excellent grasp on introducing mechanics

  • @DzeeBzee
    @DzeeBzee 11 месяцев назад

    This is such a cool concept and I like it. I can already see a lot of platformer levels will use these portals (especially if it's space-themed)
    I'll try to make some levels with these.

  • @_Lp44_
    @_Lp44_ 11 месяцев назад

    love the level you made out of this concept, well done!

  • @McSpeedster2000
    @McSpeedster2000 11 месяцев назад +1

    I thought of gravity strength portals too, even before the gravity trigger was a thing.

  • @BlackHero20
    @BlackHero20 11 месяцев назад

    I really hope this catches on and rob adds these as actual portals. Stuff like this is amazing for sight readability

  • @hackanime7572
    @hackanime7572 11 месяцев назад +1

    Can you pls make an orbs concept too bc your models are very cool and i'm excited to see more from you

    • @silenthexus
      @silenthexus  11 месяцев назад

      Sure! I have some ideas prepared already! All i need is to make a level 😁

    • @hackanime7572
      @hackanime7572 11 месяцев назад

      @@silenthexus ok hope we see it soon 😋

  • @BeauCanGo2
    @BeauCanGo2 11 месяцев назад

    the one that makes gravity very strong is kinda just a mini portal without the mini part. but a low gravity portal sounds awesome!

  • @Silvauric.
    @Silvauric. 11 месяцев назад +1

    I cant tell if i want to accept this, its just the gravity trigger but its pretty cool!
    Yeah. This should be added.

  • @Corgimations
    @Corgimations 11 месяцев назад

    Really cool idea! Keep up the good work :)

  • @MaxiLol
    @MaxiLol 11 месяцев назад

    I was very very curious to see how people would telegraph the gravity changes with this new trigger, and I like this a lot! It opens a door to lots of new cool gameplay styles. I like the designs of the portals a lot, the shape stands out enough from the game-mode and size portals

  • @WHETSTONE-e2b
    @WHETSTONE-e2b 11 месяцев назад +1

    The portal colors.. I can barely see the difference !!
    Also, did i just see a level that uses those enter-exit triggers??? FINALLY

  • @duolingo_the_bird
    @duolingo_the_bird 11 месяцев назад +1

    I feel it would've made more sense If the blue one turned you to normal again but cool concept 😎 ❤

  • @rebeccaborja6198
    @rebeccaborja6198 11 месяцев назад

    This could be a potential main level or for the new spin-off games when 2.21 releases great concept :D

  • @DaJINX_official
    @DaJINX_official 11 месяцев назад +2

    you should make a green one that sets gravity to 0

  • @MrBrineplays_
    @MrBrineplays_ 11 месяцев назад

    This is so cool! I hope rob makes this a real feature!

  • @luviana_
    @luviana_ 11 месяцев назад

    i hope object packs like this are made into a feature for gd. this stuff should be used by a bunch of people. it's much more intuitive than invisible triggers

  • @yeetwif9306
    @yeetwif9306 11 месяцев назад

    This is amazing bro you alredy said that it had no deco bc the portals but if rob actualy adds this then you could add some deco this is just truly amazing this could be so good for 2.21 coming along side explorers if it does come out

  • @junipeayt
    @junipeayt 11 месяцев назад

    I love the idea of these portals being introduced in their own level and with the classic deco

  • @UponAStarGMD
    @UponAStarGMD 11 месяцев назад

    i love how this level could be put anywhere in the 1.0 levels and it would fit perfectly

  • @GenTheFurredArtist
    @GenTheFurredArtist 11 месяцев назад +1

    Man, I'm so excited for 1.1!

  • @schaffs2
    @schaffs2 11 месяцев назад

    This is a cool gimmick, and the showcase level looks like it does a great job showcasing the feature

  • @MicGuny
    @MicGuny 8 месяцев назад +1

    To make it: (first portal) use the gravity trigger and press edit object and then put it on 0.50 for the second portal use edit object on the gravity trigger and put it on 1.50 and for the third portal press edit object on the gravity trigger and put it on 1.00 and there

    • @silenthexus
      @silenthexus  8 месяцев назад

      low gravity portal is 0.55 btw not 0.5 👍

    • @MicGuny
      @MicGuny 8 месяцев назад

      Ohhhhh​@@silenthexus

    • @MicGuny
      @MicGuny 8 месяцев назад

      ​@@silenthexusbtw am I right for the high gravity portal?

  • @toastyeeter
    @toastyeeter 11 месяцев назад

    I think every new mechanic should be introduced in a simple clean and informative level like this

  • @ArleneZosa-ll4qc
    @ArleneZosa-ll4qc 11 месяцев назад +2

    Didnt like the fact that robtop just simply made this a trigger, I really like portals and I think its be more like this way in da video

  • @JoelDaAmazingGD
    @JoelDaAmazingGD 11 месяцев назад +1

    Hey, I saw you on reddit! I love your concepts and I think they would fit in a future update!

    • @xi9188
      @xi9188 11 месяцев назад

      whats his reddit name?

    • @JoelDaAmazingGD
      @JoelDaAmazingGD 11 месяцев назад

      @@xi9188The exact same as his YT name

  • @yayer_27
    @yayer_27 11 месяцев назад

    Great concept and fantastic level, I loved the gameplay.

  • @emirmustafin9673
    @emirmustafin9673 10 месяцев назад

    That's more than expected, Kool.

  • @bobkerman8930
    @bobkerman8930 11 месяцев назад +1

    I think the one that changes to default is better with green color? Bc most portal that changes to default has green color

  • @CreeperSilau
    @CreeperSilau 11 месяцев назад

    This is actually really good.
    It makes gravity change predictable although the side effects is you only get 3 changes

  • @typhonatic
    @typhonatic 11 месяцев назад

    I like your designs
    I wish robtop took the time to fully develop these features in levels like yours. obviously that would delay things a lot but then he probably should’ve just delayed stuff like this to a future update, since there are so many cool gameplay concepts buried in the trigger menu where most people will never use them

  • @AbdulMamun_Alt
    @AbdulMamun_Alt 11 месяцев назад +1

    This has potential!
    But maybe change the colors
    Low gravity- Red
    High gravity Blue
    Normal- yellow
    Idk

  • @ØVID25GD
    @ØVID25GD 10 месяцев назад +1

    Strong gravity + mini portal = Hell

  • @slimecat_lol
    @slimecat_lol 10 месяцев назад +1

    Just portal is possible to make you just need to make your own portal and add a gravity trigger

  • @gregg8721
    @gregg8721 11 месяцев назад

    This is super cool! I do wish it had some way to visually show what your gravity is somehow though but I’m not sure how that would be done