@@ALemonWithGooglyEyes yeah but my point is that it was already obvious from the start that it works well with platformer mode, since all of the initial demonstrations were done in platformer mode
I think this is a genuinely good idea, as it gives a more sightreadable and easy way to change gravity, kind of how teleport portals and teleport triggers do the same thing!
but there's only 3 type of gravity it can do. It would make more sense to have one gravity portal where you can set the gravity to anything. Also, it might get confused with the yellow/blue/green gravity portals
the diamond shape is a really sick design i think the only thing that's missing would be some sort of background effect like the lines that appear with flip gravity portals
@@RoxletonThe point is that if you want it to be green, it can be green; though I prefer the color here. You menetion green and blue typically being defaults, but the reason there are two colors for the default cube and normal gravity portals are because both are portals. I think making the default portal above green or blue wouldn't fit with the previously established "no portals with the same color" rule.
@@Habbitual it wasnt that i wanted it changed, its was just a suggestion to make the game feel more coherent. there was also never a “no portals of the same color” rule unless you mean portals of the same shape. anyways, its way more than the cube and gravity that have blue or green being the “normal” variant. Dash orbs and mini portals use the green rule, with both having the variations as pink, and the mirror portal and teleportals use the blue rule with them having their variantions as yellow. Only the jump orbs and speed portals dont use this color scheme, but the 1x portal is blue, and the blue and green orbs are used as gravity orbs so it makes sense why the orbs and pads wouldnt use this. anyways, this portal has 3 variations instead of 2, so i think its fair enough for the low and high gravity portals to stay the same color, but i would make the normal one green it also just helps it blend in less
I LOVE this idea!!! Getting used to the gravity portal colors with no clear indication may take a second, and having like those new indicating icons on the portals would be cool, but no other critique! Amazing job dude!
I like how the camera adjusts to the gravity changes and how big the level feels in the low gravity section, it looks almost uncanny with those 1.0 assets, reminds me of the feeling i get when i look at giant futuristic structures present in some megaman backgrounds and the portal series among other examples. I also like how the music sells you this idea of experiencing something mind-blowing and reality-warping. The narrow flight between the spikes is cool too, because it looks hard, but is made pretty easy due to the level mechanics, you really knew what you were doing.
@@rocbot9479getting rated should he about fun gameplay and the experience. I never understood why 1.0 style is an instant "nuh uh, bad level" thing for the community, it feels toxic.
Great idea! It's nice that you can now telegraph gravity changes to the player. However, there is no clear indication to what is going on at the moment, e.g. the spider portal changes you into a spider, you know that you are a spider. But you have no way of knowing if you're in low, normal, or high gravity without jumping or interacting with the player.
That level perfectly reflects how Robtop would introduce a new machanic to the game. And I love how well the music matches each section. I really hope Robtop just copies your idea and layout lol.
this is SO cool, it really makes you wonder why rob hasn’t thought of implementing it although i have to admit the low-gravity cube feels like a “heart-attack” part after playing it
Он сделал лучше, он позволил выбирать любую гравитацию которая вам нужна. Он дал вам инструмент который вы можете реализовать как вам угодно. Это немного теряет в стандартизации, но я думаю пофиг на это, если честно.
honestly, i think that level deserves a rate. even if it is 1.0 style. just because other people are good at decorating, doesn't mean all rated levels need to be decorated well. some levels are decorated well but is has ASS gameplay. that level has G R E A T gameplay so it should be rated.
This feels like it would be a level right in between can’t let go and jumper. It introduces the gimmick just as a robtop level would the coins look good and it also looks really fun!
Y'know what would be better for 2.3? Just add custom portals! If there are custom orbs, then portals should have one too! and the custom portals should have an option to change the design, maybe a colorblind icon option and stuff.
Now we need real customizable portals. I mean like you could make your own gamemode, like when you press Edit Object, there'll be like "Placeholder Game Mode". How to use the Placeholder Game Mode, you just use one of the 8 gamemodes available, and you could edit how the gamemode works or edit the controls. And there's the multi-activate (precisely) and along with the other options. And you can also colour it. Now that's a real customizable portal.
9/10 I really like the idea of having portals to represent gravity changes, and i love the way that you showcased it not only in a small testing platformer level but also a full autoscrolling level too. The level itself was really good, and something i would really enjoy playing. My only concern is that the increase/decrease portals look very similar to each other, which might cause some issues for colourblind people.
i love this idea. its so difficult to come up with new game modes, portals, and concepts; and yet, this one seems so unique and really fun to mess around with. definitely giving it a shot in the editor 👍👍
Idea is very good, but i have a idea to add more to this. Low gravity character will have an aura that comes out of him, like he can't make those orbit around him and they leave him. High gravity, vice versa. Aura comea into him. Normal mode probably can just have an aura orbiting, or none.
I don’t feel like the level syncs very well, but the portals are an amazing idea Edit: Still felt this way about the sync even after it got rated… until I played it. You did an incredible job, actually
I was very very curious to see how people would telegraph the gravity changes with this new trigger, and I like this a lot! It opens a door to lots of new cool gameplay styles. I like the designs of the portals a lot, the shape stands out enough from the game-mode and size portals
This is such a cool concept and I like it. I can already see a lot of platformer levels will use these portals (especially if it's space-themed) I'll try to make some levels with these.
This is an awesome idea! Only thing i would change is maybe the color of the portals? So they match the mini and big portal more, cuz you can already tell the difference of the shape.
This is a really good idea, the only thing I think could improve it would be some form of tell when you are in high or low gravity, a particle effect going downward around the icon for high and the same particle effect going up for low, for example
To make it: (first portal) use the gravity trigger and press edit object and then put it on 0.50 for the second portal use edit object on the gravity trigger and put it on 1.50 and for the third portal press edit object on the gravity trigger and put it on 1.00 and there
i hope object packs like this are made into a feature for gd. this stuff should be used by a bunch of people. it's much more intuitive than invisible triggers
IT GOT RATED LOL 🥹
ID is 99578610
Starfall by SilentHexus (Me)
Then why reply, bozo if you don't give a shit then? @@David280GG
@@David280GGGet off your mother's phone kid.
Don't worry guys, not all guys named David are like that, that guy just scrolls too much in YT shorts
@@Davian2073LOL my name is David too.
@@David280GG but you are annoying
Actually useful custom portal
Intuitive color choice
Explicit showcase video
Actually good level
Wow
Yeah, wow cuz of that one part where they sexed the gd cube, really explicit
Thank you!
@@silenthexus wut
@@Thenoname348 are you braindead
The colors aint that good, im colorblind, 2 of them look almost identical
I love levels with 1.0 style with new and amazing mechanics along with modern gameplay
define modern gameplay
@@Speed-TV Gameplay using features not in 1.0
@@Speed-TVNot Recent Tab Gameplay
@@Speed-TV Portals, orbs and pads from 2.2
@@Davian2073 I play at least 100 recent tab levels daily, and of those only one are hidden gems by some veteran with like 300 demons or something lol
- "Even works well with platformer mode"
- The level which was in platformer mode from the beginning:
I mean thats how you know it really does work well ;D
i think that was so he doesn't have to make, for example, the max jump height scroll with the player
overall makes it easier to showcase
@@ALemonWithGooglyEyes yeah but my point is that it was already obvious from the start that it works well with platformer mode, since all of the initial demonstrations were done in platformer mode
This level does a great job of teaching its mechanics. GD Colon would be proud.
He’s my inspiration😳
So sightreadable
This is literally sight readable for beginners!!
There is a sightreadable fire in my hole.
Fr CD College would be proud
I love how in 2.2 it's easy to make realistic looking portals, so the community can just use these as custom objects and rob doesn't need to add it
too bad
@@xi9188 what does this imply!
@@Speed-TV i dont know
it wouldn’t hurt if rob did though
@@toaddxyeah especially because I suck at creating the trigger complexes needed for these things
I think this is a genuinely good idea, as it gives a more sightreadable and easy way to change gravity, kind of how teleport portals and teleport triggers do the same thing!
Agreed
Did you just say the s-word 😮 Dash Spider Dash Sp⬛⬛⬛⬛⬛⬛⬛Dash Spider ⬛ ⬇️ ⬛ ash Spider ➡️ ⬆️⬛🗣️🔥🔥⬛⬛⬛ ⬛⬛dash
but there's only 3 type of gravity it can do. It would make more sense to have one gravity portal where you can set the gravity to anything.
Also, it might get confused with the yellow/blue/green gravity portals
@@Speed-TVdifferent portal shape and opposite end of the colour wheel
@@albireo2990 the name might get confused. They both called gravity portals
the diamond shape is a really sick design
i think the only thing that's missing would be some sort of background effect like the lines that appear with flip gravity portals
this could be done with an alpha trigger or something to show/hide some particle effects that're in the background
This could be a 2.3 level main level...
no cauz it has no deco
exaclty just add deco@@gkoble
If it was decorated that is
@@Mr_Cartoonybro..
do you mean in a 2.3 main level
the level gave me nostalgia. it feels like something youd see in the early main levels showcasing a new gamemode
why cant non-decorated levels like this get rated anymore. like they're still really good and enjoyable...
Cause if robtop rates these he would have to rate 50x the levels
@@tonyandsammyclub yes
it got rated
if there's simple deco the rating depends on the gp and most people don't know how to make good gp but this level has food gp
@@NumberVectorsfood gp🤤🍔
feel like the the normal one should be green as green or blue is normally used to represent a “normal” gamemode
Well thats why its uncopylocked, you can change it yourself!
@@spotishii well no it’s copyable because you can’t make it uncopyable anymore
@@RoxletonThe point is that if you want it to be green, it can be green; though I prefer the color here.
You menetion green and blue typically being defaults, but the reason there are two colors for the default cube and normal gravity portals are because both are portals.
I think making the default portal above green or blue wouldn't fit with the previously established "no portals with the same color" rule.
@@Habbitual it wasnt that i wanted it changed, its was just a suggestion to make the game feel more coherent. there was also never a “no portals of the same color” rule unless you mean portals of the same shape. anyways, its way more than the cube and gravity that have blue or green being the “normal” variant. Dash orbs and mini portals use the green rule, with both having the variations as pink, and the mirror portal and teleportals use the blue rule with them having their variantions as yellow. Only the jump orbs and speed portals dont use this color scheme, but the 1x portal is blue, and the blue and green orbs are used as gravity orbs so it makes sense why the orbs and pads wouldnt use this.
anyways, this portal has 3 variations instead of 2, so i think its fair enough for the low and high gravity portals to stay the same color, but i would make the normal one green it also just helps it blend in less
@@Roxleton he used a roblox term, uncopylocked means anyone can take and copy for themselves
I absolutely love the level design. Expecting simple OG gameplay, then comes in with a suddenly new and unique experience ❤
I LOVE this idea!!! Getting used to the gravity portal colors with no clear indication may take a second, and having like those new indicating icons on the portals would be cool, but no other critique! Amazing job dude!
finally, now you can actually tell what the gravity is gonna be like in a section instead of an invisible trigger
good job on this, it’s awesome
I like how the camera adjusts to the gravity changes and how big the level feels in the low gravity section, it looks almost uncanny with those 1.0 assets, reminds me of the feeling i get when i look at giant futuristic structures present in some megaman backgrounds and the portal series among other examples. I also like how the music sells you this idea of experiencing something mind-blowing and reality-warping. The narrow flight between the spikes is cool too, because it looks hard, but is made pretty easy due to the level mechanics, you really knew what you were doing.
this is great indicator for a gravity trigger, also i suggest to put the gravity value on the guide bubble
incase i said it wrong, what i meant as guide bubble is like how cube portal has tiny cube as a guide / colorblind guide i think
@@icedbytesguide bubble is now how I will say it
LDM mode makes portal guide appear
The high gravity swing looks SO fun, reminds me more of the old swing physics youd see in 2.1 levels
have you ever thought of low gravity? would be cool
They look REALLY nice! New subscriber, let's hope Rob adds portals like that into the game and you will get lots of recognition!!
this level deserves to be rated, I don't care about those who gatekeep rating behind needing post 2.0 decoration style.
This is 1.0 style, and this doesn’t deserve to be rated at all. The gravity gimmick is really simple
@@rocbot9479getting rated should he about fun gameplay and the experience. I never understood why 1.0 style is an instant "nuh uh, bad level" thing for the community, it feels toxic.
Great idea! It's nice that you can now telegraph gravity changes to the player. However, there is no clear indication to what is going on at the moment, e.g. the spider portal changes you into a spider, you know that you are a spider. But you have no way of knowing if you're in low, normal, or high gravity without jumping or interacting with the player.
I’ve been trying to make a UI gravity alter indicator but there were many failed attempts so far. I’ll still continue until I get something right
Maybe there can be a max height indicator that disappears when you jump
This is insane and I love the level too! Coins are really smart. Love the 1.0 style. Gravity portals are neat. Keep up the stuff!
That level perfectly reflects how Robtop would introduce a new machanic to the game. And I love how well the music matches each section. I really hope Robtop just copies your idea and layout lol.
You literally use them so well, this is an amazing 2.3 idea
Wow, that level is amazing! You clearly know how game design works.
This is awesome, I love the portal designs and the level you made. Really good video too!
this is SO cool, it really makes you wonder why rob hasn’t thought of implementing it
although i have to admit the low-gravity cube feels like a “heart-attack” part after playing it
Он сделал лучше, он позволил выбирать любую гравитацию которая вам нужна. Он дал вам инструмент который вы можете реализовать как вам угодно. Это немного теряет в стандартизации, но я думаю пофиг на это, если честно.
Finally custom orbs/portals that don't make me want to rinse my brain. Amazing job!
honestly, i think that level deserves a rate. even if it is 1.0 style. just because other people are good at decorating, doesn't mean all rated levels need to be decorated well. some levels are decorated well but is has ASS gameplay. that level has G R E A T gameplay so it should be rated.
Yez im think so too
Conical depression is just worst and awful levels but its rated
Yez im think so too
Conical depression is just worst and awful levels but its rated
This is the best portal concept I've ever seen!
Already doing a remake of the level
Really cool execution, I love these!
yooo wassup
@@cranium_xii lmao hi cranium
You should work with Robtop with ideas like these.
very cool portals
high gravity + UFO might make for some fun spam parts
Honestly this should be added in 2.3, would work well especially with high gravity and ball/swing gamemodes
"It even works well with other gamemodes!"
Can't wait for high gravity straight fly challange
"I like this. Its mine now."
Oh,yes i remember
Kingsammelot and his piano:
LET ME TELL YOU SOMETHING
w
This is a really cool way to visually communicate the new gravity triggers. Nice job!
Why music in the start of level so similar to Smash Hit?
Ay fellow smash hitter
yoooooo a Smash Hit fan
This level is really cool!!! Very well done!
are these free to use?
i think so
you have an excellent grasp on introducing mechanics
i'm so jealous about ppl getting hundreds of views for basic simple stuff, while i putt lots of hours into something jusst to get ignored
This is actually a great idea and I could see it being in vanilla gd
I think this would fit Theory of Everything III. Nice mechanic
This feels like it would be a level right in between can’t let go and jumper. It introduces the gimmick just as a robtop level would the coins look good and it also looks really fun!
this portal design looks so cool, I'd legit want it to be implemented to the base game
Y'know what would be better for 2.3? Just add custom portals!
If there are custom orbs, then portals should have one too!
and the custom portals should have an option to change the design, maybe a colorblind icon option and stuff.
Now we need real customizable portals. I mean like you could make your own gamemode, like when you press Edit Object, there'll be like "Placeholder Game Mode". How to use the Placeholder Game Mode, you just use one of the 8 gamemodes available, and you could edit how the gamemode works or edit the controls. And there's the multi-activate (precisely) and along with the other options. And you can also colour it. Now that's a real customizable portal.
Unironically one of the best fan ideas ever, right after spider before it was added
Really cool idea, it would make gameplay using different gravities more readable and consistent
I think this would fit Theory of Everything III. I love this concept.
9/10
I really like the idea of having portals to represent gravity changes, and i love the way that you showcased it not only in a small testing platformer level but also a full autoscrolling level too. The level itself was really good, and something i would really enjoy playing. My only concern is that the increase/decrease portals look very similar to each other, which might cause some issues for colourblind people.
i love this idea. its so difficult to come up with new game modes, portals, and concepts; and yet, this one seems so unique and really fun to mess around with. definitely giving it a shot in the editor 👍👍
The concept of these portals are great.The level also looks, sounds, and plays amazing.
Nice content
Very good! I think they'd make more sense to be more arrow-shaped like the speed portals.
Idea is very good, but i have a idea to add more to this. Low gravity character will have an aura that comes out of him, like he can't make those orbit around him and they leave him.
High gravity, vice versa. Aura comea into him.
Normal mode probably can just have an aura orbiting, or none.
I don’t feel like the level syncs very well, but the portals are an amazing idea
Edit: Still felt this way about the sync even after it got rated… until I played it. You did an incredible job, actually
A very nice concept ❤
Edit: Just finished playing the level, it's way too good, I love it
I feel it would've made more sense If the blue one turned you to normal again but cool concept 😎 ❤
The portal colors.. I can barely see the difference !!
Also, did i just see a level that uses those enter-exit triggers??? FINALLY
That's more than expected, Kool.
I really hope this catches on and rob adds these as actual portals. Stuff like this is amazing for sight readability
love the level you made out of this concept, well done!
Man, I'm so excited for 1.1!
Omg this is such a good idea and the portals look SO GOOD WHAT
Didnt like the fact that robtop just simply made this a trigger, I really like portals and I think its be more like this way in da video
This is a cool gimmick, and the showcase level looks like it does a great job showcasing the feature
Someone better send this to RobTop because this idea is just epic.
This has potential!
But maybe change the colors
Low gravity- Red
High gravity Blue
Normal- yellow
Idk
I love the way the level teaches the mechanics kind of feels like a roptop level tbh and thats cool!
I thought of gravity strength portals too, even before the gravity trigger was a thing.
I was very very curious to see how people would telegraph the gravity changes with this new trigger, and I like this a lot! It opens a door to lots of new cool gameplay styles. I like the designs of the portals a lot, the shape stands out enough from the game-mode and size portals
I love the idea of these portals being introduced in their own level and with the classic deco
you should make a green one that sets gravity to 0
Can you pls make an orbs concept too bc your models are very cool and i'm excited to see more from you
Sure! I have some ideas prepared already! All i need is to make a level 😁
@@silenthexus ok hope we see it soon 😋
This is so cool! I hope rob makes this a real feature!
I cant tell if i want to accept this, its just the gravity trigger but its pretty cool!
Yeah. This should be added.
Beautifully, Fully, Duper, Intelligent and Amazing
this bro is a scientist for geometry dash! new sub bro, keep it up ❤
I love how he managed to make a level that feels official
This is such a cool concept and I like it. I can already see a lot of platformer levels will use these portals (especially if it's space-themed)
I'll try to make some levels with these.
This is an awesome idea! Only thing i would change is maybe the color of the portals? So they match the mini and big portal more, cuz you can already tell the difference of the shape.
This is a really good idea, the only thing I think could improve it would be some form of tell when you are in high or low gravity, a particle effect going downward around the icon for high and the same particle effect going up for low, for example
This could be a potential main level or for the new spin-off games when 2.21 releases great concept :D
Wow, cool concept!
Its also very well used in the level!
the one that makes gravity very strong is kinda just a mini portal without the mini part. but a low gravity portal sounds awesome!
This is actually really good.
It makes gravity change predictable although the side effects is you only get 3 changes
Great concept and fantastic level, I loved the gameplay.
That... Is actually a really cool concept
I actually like this idea so much, and I hope RobTop notice this and adds them to the game. They look fun to use!
Hey, I saw you on reddit! I love your concepts and I think they would fit in a future update!
whats his reddit name?
@@xi9188The exact same as his YT name
by far one of the best concepts in GD
dude get someone to decorate this and you get a BANGER level
I might try to decorate this, who knows! 🤷
@@silenthexus imagine this as a rated level, it would be so cool and liked
To make it: (first portal) use the gravity trigger and press edit object and then put it on 0.50 for the second portal use edit object on the gravity trigger and put it on 1.50 and for the third portal press edit object on the gravity trigger and put it on 1.00 and there
low gravity portal is 0.55 btw not 0.5 👍
Ohhhhh@@silenthexus
@@silenthexusbtw am I right for the high gravity portal?
i hope object packs like this are made into a feature for gd. this stuff should be used by a bunch of people. it's much more intuitive than invisible triggers
allow me to introduce: the gravity trigger
Cuando Robtop comience a hacer directos en busca de ideas de la comunidad, no dudes en proponerle esa idea , es magnífica