I Created Custom Portals in Geometry Dash!

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  • Опубликовано: 3 дек 2024

Комментарии • 918

  • @silenthexus
    @silenthexus  10 месяцев назад +836

    IT GOT RATED LOL 🥹
    ID is 99578610
    Starfall by SilentHexus (Me)

    • @natsumikuzuryu4720
      @natsumikuzuryu4720 10 месяцев назад

      Then why reply, bozo if you don't give a shit then? ​@@David280GG

    • @NolanHOfficial
      @NolanHOfficial 10 месяцев назад +18

      ​@@David280GGGet off your mother's phone kid.

    • @Davian2073
      @Davian2073 10 месяцев назад +15

      Don't worry guys, not all guys named David are like that, that guy just scrolls too much in YT shorts

    • @eternalvoid974
      @eternalvoid974 10 месяцев назад +4

      ​@@Davian2073LOL my name is David too.

    • @advance64bro
      @advance64bro 10 месяцев назад +6

      @@David280GG but you are annoying

  • @waselu7578
    @waselu7578 10 месяцев назад +1695

    Actually useful custom portal
    Intuitive color choice
    Explicit showcase video
    Actually good level
    Wow

    • @Thenoname348
      @Thenoname348 10 месяцев назад

      Yeah, wow cuz of that one part where they sexed the gd cube, really explicit

    • @silenthexus
      @silenthexus  10 месяцев назад +110

      Thank you!

    • @Thenoname348
      @Thenoname348 10 месяцев назад +6

      @@silenthexus wut

    • @PiquedMusic
      @PiquedMusic 10 месяцев назад

      @@Thenoname348 are you braindead

    • @cleopatinea4771
      @cleopatinea4771 10 месяцев назад +29

      The colors aint that good, im colorblind, 2 of them look almost identical

  • @JoelMejiaGanan-cm2tx
    @JoelMejiaGanan-cm2tx 10 месяцев назад +686

    I love levels with 1.0 style with new and amazing mechanics along with modern gameplay

    • @Speed-TV
      @Speed-TV 10 месяцев назад +9

      define modern gameplay

    • @Fernsaur
      @Fernsaur 10 месяцев назад +50

      ​@@Speed-TV Gameplay using features not in 1.0

    • @Davian2073
      @Davian2073 10 месяцев назад +8

      ​@@Speed-TVNot Recent Tab Gameplay

    • @JoelMejiaGanan-cm2tx
      @JoelMejiaGanan-cm2tx 10 месяцев назад +8

      @@Speed-TV Portals, orbs and pads from 2.2

    • @danakanam5
      @danakanam5 10 месяцев назад +4

      ​@@Davian2073 I play at least 100 recent tab levels daily, and of those only one are hidden gems by some veteran with like 300 demons or something lol

  • @sillynephele
    @sillynephele 10 месяцев назад +491

    - "Even works well with platformer mode"
    - The level which was in platformer mode from the beginning:

    • @spotishii
      @spotishii 10 месяцев назад +23

      I mean thats how you know it really does work well ;D

    • @ALemonWithGooglyEyes
      @ALemonWithGooglyEyes 10 месяцев назад +26

      i think that was so he doesn't have to make, for example, the max jump height scroll with the player
      overall makes it easier to showcase

    • @sillynephele
      @sillynephele 10 месяцев назад +9

      @@ALemonWithGooglyEyes yeah but my point is that it was already obvious from the start that it works well with platformer mode, since all of the initial demonstrations were done in platformer mode

  • @mad_huntress_8796
    @mad_huntress_8796 10 месяцев назад +201

    This level does a great job of teaching its mechanics. GD Colon would be proud.

    • @silenthexus
      @silenthexus  10 месяцев назад +42

      He’s my inspiration😳

    • @zipher7838
      @zipher7838 10 месяцев назад +12

      So sightreadable

    • @iggythegamer1532
      @iggythegamer1532 10 месяцев назад +9

      This is literally sight readable for beginners!!

    • @EngineerMonkeyBTD6
      @EngineerMonkeyBTD6 10 месяцев назад

      There is a sightreadable fire in my hole.

    • @SomeRand0mNerd
      @SomeRand0mNerd 10 месяцев назад +4

      Fr CD College would be proud

  • @Speed-TV
    @Speed-TV 10 месяцев назад +336

    I love how in 2.2 it's easy to make realistic looking portals, so the community can just use these as custom objects and rob doesn't need to add it

    • @xi9188
      @xi9188 10 месяцев назад +1

      too bad

    • @Speed-TV
      @Speed-TV 10 месяцев назад +7

      @@xi9188 what does this imply!

    • @xi9188
      @xi9188 10 месяцев назад +24

      @@Speed-TV i dont know

    • @toaddx
      @toaddx 10 месяцев назад +6

      it wouldn’t hurt if rob did though

    • @albireo2990
      @albireo2990 10 месяцев назад

      @@toaddxyeah especially because I suck at creating the trigger complexes needed for these things

  • @gdplayer19
    @gdplayer19 10 месяцев назад +247

    I think this is a genuinely good idea, as it gives a more sightreadable and easy way to change gravity, kind of how teleport portals and teleport triggers do the same thing!

    • @i_like_treins3449
      @i_like_treins3449 10 месяцев назад +4

      Agreed

    • @ssbot3795
      @ssbot3795 10 месяцев назад

      Did you just say the s-word 😮 Dash Spider Dash Sp⬛⬛⬛⬛⬛⬛⬛Dash Spider ⬛ ⬇️ ⬛ ash Spider ➡️ ⬆️⬛🗣️🔥🔥⬛⬛⬛ ⬛⬛dash

    • @Speed-TV
      @Speed-TV 10 месяцев назад +3

      but there's only 3 type of gravity it can do. It would make more sense to have one gravity portal where you can set the gravity to anything.
      Also, it might get confused with the yellow/blue/green gravity portals

    • @albireo2990
      @albireo2990 10 месяцев назад +11

      @@Speed-TVdifferent portal shape and opposite end of the colour wheel

    • @Speed-TV
      @Speed-TV 10 месяцев назад +2

      @@albireo2990 the name might get confused. They both called gravity portals

  • @kyyay-yt
    @kyyay-yt 10 месяцев назад +75

    the diamond shape is a really sick design
    i think the only thing that's missing would be some sort of background effect like the lines that appear with flip gravity portals

    • @38mb.
      @38mb. 10 месяцев назад +5

      this could be done with an alpha trigger or something to show/hide some particle effects that're in the background

  • @ZheEgMaster
    @ZheEgMaster 10 месяцев назад +1474

    This could be a 2.3 level main level...

    • @gkoble
      @gkoble 10 месяцев назад +67

      no cauz it has no deco

    • @ZheEgMaster
      @ZheEgMaster 10 месяцев назад

      exaclty just add deco@@gkoble

    • @i_like_treins3449
      @i_like_treins3449 10 месяцев назад +132

      If it was decorated that is

    • @ionkunzite
      @ionkunzite 10 месяцев назад +22

      @@Mr_Cartoonybro..

    • @BigheadYT
      @BigheadYT 10 месяцев назад +16

      do you mean in a 2.3 main level

  • @TheHamburgerInspector
    @TheHamburgerInspector 10 месяцев назад +35

    the level gave me nostalgia. it feels like something youd see in the early main levels showcasing a new gamemode

  • @starr_ry
    @starr_ry 10 месяцев назад +33

    why cant non-decorated levels like this get rated anymore. like they're still really good and enjoyable...

    • @tonyandsammyclub
      @tonyandsammyclub 10 месяцев назад +8

      Cause if robtop rates these he would have to rate 50x the levels

    • @ninethetwotailedfox
      @ninethetwotailedfox 9 месяцев назад +2

      @@tonyandsammyclub yes

    • @theoiledonee
      @theoiledonee 7 месяцев назад +3

      it got rated

    • @NumberVectors
      @NumberVectors 6 месяцев назад

      if there's simple deco the rating depends on the gp and most people don't know how to make good gp but this level has food gp

    • @ndk69420
      @ndk69420 3 месяца назад +1

      ​​​@@NumberVectorsfood gp🤤🍔

  • @Roxleton
    @Roxleton 10 месяцев назад +89

    feel like the the normal one should be green as green or blue is normally used to represent a “normal” gamemode

    • @spotishii
      @spotishii 10 месяцев назад +2

      Well thats why its uncopylocked, you can change it yourself!

    • @Roxleton
      @Roxleton 10 месяцев назад +2

      @@spotishii well no it’s copyable because you can’t make it uncopyable anymore

    • @Habbitual
      @Habbitual 10 месяцев назад +1

      ​@@RoxletonThe point is that if you want it to be green, it can be green; though I prefer the color here.
      You menetion green and blue typically being defaults, but the reason there are two colors for the default cube and normal gravity portals are because both are portals.
      I think making the default portal above green or blue wouldn't fit with the previously established "no portals with the same color" rule.

    • @Roxleton
      @Roxleton 10 месяцев назад +1

      @@Habbitual it wasnt that i wanted it changed, its was just a suggestion to make the game feel more coherent. there was also never a “no portals of the same color” rule unless you mean portals of the same shape. anyways, its way more than the cube and gravity that have blue or green being the “normal” variant. Dash orbs and mini portals use the green rule, with both having the variations as pink, and the mirror portal and teleportals use the blue rule with them having their variantions as yellow. Only the jump orbs and speed portals dont use this color scheme, but the 1x portal is blue, and the blue and green orbs are used as gravity orbs so it makes sense why the orbs and pads wouldnt use this.
      anyways, this portal has 3 variations instead of 2, so i think its fair enough for the low and high gravity portals to stay the same color, but i would make the normal one green it also just helps it blend in less

    • @BG_Cypo
      @BG_Cypo 10 месяцев назад

      @@Roxleton he used a roblox term, uncopylocked means anyone can take and copy for themselves

  • @C-Vite
    @C-Vite 10 месяцев назад +6

    I absolutely love the level design. Expecting simple OG gameplay, then comes in with a suddenly new and unique experience ❤

  • @preztheartist
    @preztheartist 10 месяцев назад +4

    I LOVE this idea!!! Getting used to the gravity portal colors with no clear indication may take a second, and having like those new indicating icons on the portals would be cool, but no other critique! Amazing job dude!

  • @RadioCrayon
    @RadioCrayon 10 месяцев назад +3

    finally, now you can actually tell what the gravity is gonna be like in a section instead of an invisible trigger
    good job on this, it’s awesome

  • @THMCTerracraft2
    @THMCTerracraft2 10 месяцев назад +2

    I like how the camera adjusts to the gravity changes and how big the level feels in the low gravity section, it looks almost uncanny with those 1.0 assets, reminds me of the feeling i get when i look at giant futuristic structures present in some megaman backgrounds and the portal series among other examples. I also like how the music sells you this idea of experiencing something mind-blowing and reality-warping. The narrow flight between the spikes is cool too, because it looks hard, but is made pretty easy due to the level mechanics, you really knew what you were doing.

  • @icedbytes
    @icedbytes 10 месяцев назад +17

    this is great indicator for a gravity trigger, also i suggest to put the gravity value on the guide bubble

    • @icedbytes
      @icedbytes 10 месяцев назад +1

      incase i said it wrong, what i meant as guide bubble is like how cube portal has tiny cube as a guide / colorblind guide i think

    • @Enderia2
      @Enderia2 10 месяцев назад +2

      @@icedbytesguide bubble is now how I will say it

    • @Izzythemaker127
      @Izzythemaker127 9 месяцев назад

      LDM mode makes portal guide appear

  • @slimesauce3044
    @slimesauce3044 10 месяцев назад +5

    The high gravity swing looks SO fun, reminds me more of the old swing physics youd see in 2.1 levels

  • @ItzWgirl_YT
    @ItzWgirl_YT 10 месяцев назад +9

    They look REALLY nice! New subscriber, let's hope Rob adds portals like that into the game and you will get lots of recognition!!

  • @SawBSketch
    @SawBSketch 10 месяцев назад +8

    this level deserves to be rated, I don't care about those who gatekeep rating behind needing post 2.0 decoration style.

    • @rocbot9479
      @rocbot9479 10 месяцев назад

      This is 1.0 style, and this doesn’t deserve to be rated at all. The gravity gimmick is really simple

    • @SawBSketch
      @SawBSketch 10 месяцев назад +7

      @@rocbot9479getting rated should he about fun gameplay and the experience. I never understood why 1.0 style is an instant "nuh uh, bad level" thing for the community, it feels toxic.

  • @sakurahikxri
    @sakurahikxri 10 месяцев назад +9

    Great idea! It's nice that you can now telegraph gravity changes to the player. However, there is no clear indication to what is going on at the moment, e.g. the spider portal changes you into a spider, you know that you are a spider. But you have no way of knowing if you're in low, normal, or high gravity without jumping or interacting with the player.

    • @silenthexus
      @silenthexus  10 месяцев назад +2

      I’ve been trying to make a UI gravity alter indicator but there were many failed attempts so far. I’ll still continue until I get something right

    • @krazykaid
      @krazykaid 10 месяцев назад

      Maybe there can be a max height indicator that disappears when you jump

  • @garrylarry890
    @garrylarry890 10 месяцев назад +2

    This is insane and I love the level too! Coins are really smart. Love the 1.0 style. Gravity portals are neat. Keep up the stuff!

  • @someperson4712
    @someperson4712 10 месяцев назад +3

    That level perfectly reflects how Robtop would introduce a new machanic to the game. And I love how well the music matches each section. I really hope Robtop just copies your idea and layout lol.

  • @cyblurrgd
    @cyblurrgd 10 месяцев назад +15

    You literally use them so well, this is an amazing 2.3 idea

  • @ramaicatseye
    @ramaicatseye 10 месяцев назад +3

    Wow, that level is amazing! You clearly know how game design works.

  • @tandemmusic1
    @tandemmusic1 10 месяцев назад

    This is awesome, I love the portal designs and the level you made. Really good video too!

  • @toaddx
    @toaddx 10 месяцев назад +3

    this is SO cool, it really makes you wonder why rob hasn’t thought of implementing it
    although i have to admit the low-gravity cube feels like a “heart-attack” part after playing it

    • @aurceive
      @aurceive 10 месяцев назад

      Он сделал лучше, он позволил выбирать любую гравитацию которая вам нужна. Он дал вам инструмент который вы можете реализовать как вам угодно. Это немного теряет в стандартизации, но я думаю пофиг на это, если честно.

  • @other2_
    @other2_ 10 месяцев назад +8

    Finally custom orbs/portals that don't make me want to rinse my brain. Amazing job!

  • @timegd7
    @timegd7 10 месяцев назад +14

    honestly, i think that level deserves a rate. even if it is 1.0 style. just because other people are good at decorating, doesn't mean all rated levels need to be decorated well. some levels are decorated well but is has ASS gameplay. that level has G R E A T gameplay so it should be rated.

    • @kwaer_bs
      @kwaer_bs 10 месяцев назад +1

      Yez im think so too
      Conical depression is just worst and awful levels but its rated

    • @kwaer_bs
      @kwaer_bs 10 месяцев назад +1

      Yez im think so too
      Conical depression is just worst and awful levels but its rated

  • @MusicplayerIthink
    @MusicplayerIthink 9 месяцев назад +1

    This is the best portal concept I've ever seen!
    Already doing a remake of the level

  • @ItsSkiido
    @ItsSkiido 10 месяцев назад +3

    Really cool execution, I love these!

    • @cranium_xii
      @cranium_xii 10 месяцев назад

      yooo wassup

    • @ItsSkiido
      @ItsSkiido 10 месяцев назад

      @@cranium_xii lmao hi cranium

  • @MartinGenerations
    @MartinGenerations 10 месяцев назад +1

    You should work with Robtop with ideas like these.

  • @gkoble
    @gkoble 10 месяцев назад +5

    very cool portals

  • @SirPogsalotCreates
    @SirPogsalotCreates 10 месяцев назад +1

    high gravity + UFO might make for some fun spam parts

  • @albireo2990
    @albireo2990 10 месяцев назад +8

    Honestly this should be added in 2.3, would work well especially with high gravity and ball/swing gamemodes

  • @yZiv_
    @yZiv_ 10 месяцев назад +1

    "It even works well with other gamemodes!"
    Can't wait for high gravity straight fly challange

  • @MegoZ_
    @MegoZ_ 10 месяцев назад +5

    "I like this. Its mine now."

  • @theantilikebeggars
    @theantilikebeggars 9 месяцев назад +1

    Kingsammelot and his piano:
    LET ME TELL YOU SOMETHING

  • @YcreatorGoal
    @YcreatorGoal 10 месяцев назад +3

    w

  • @SillyArcade
    @SillyArcade 9 месяцев назад

    This is a really cool way to visually communicate the new gravity triggers. Nice job!

  • @Маркіз
    @Маркіз 10 месяцев назад +4

    Why music in the start of level so similar to Smash Hit?

    • @Thesyrupman_yt
      @Thesyrupman_yt 10 месяцев назад

      Ay fellow smash hitter

    • @clicktuck
      @clicktuck 10 месяцев назад

      yoooooo a Smash Hit fan

  • @madclaire0224
    @madclaire0224 10 месяцев назад +1

    This level is really cool!!! Very well done!

  • @elekktrogamer
    @elekktrogamer 10 месяцев назад +3

    are these free to use?

  • @baifor7
    @baifor7 10 месяцев назад +1

    you have an excellent grasp on introducing mechanics

  • @TimaYz3
    @TimaYz3 10 месяцев назад +4

    i'm so jealous about ppl getting hundreds of views for basic simple stuff, while i putt lots of hours into something jusst to get ignored

  • @A_VorteX
    @A_VorteX 10 месяцев назад +1

    This is actually a great idea and I could see it being in vanilla gd

  • @dereknight8570
    @dereknight8570 10 месяцев назад +1

    I think this would fit Theory of Everything III. Nice mechanic

  • @underground820
    @underground820 10 месяцев назад +1

    This feels like it would be a level right in between can’t let go and jumper. It introduces the gimmick just as a robtop level would the coins look good and it also looks really fun!

  • @1ups_15
    @1ups_15 10 месяцев назад +1

    this portal design looks so cool, I'd legit want it to be implemented to the base game

  • @Minimum3Dashers
    @Minimum3Dashers 10 месяцев назад +2

    Y'know what would be better for 2.3? Just add custom portals!
    If there are custom orbs, then portals should have one too!
    and the custom portals should have an option to change the design, maybe a colorblind icon option and stuff.

  • @DrawingBoi-24
    @DrawingBoi-24 10 месяцев назад +2

    Now we need real customizable portals. I mean like you could make your own gamemode, like when you press Edit Object, there'll be like "Placeholder Game Mode". How to use the Placeholder Game Mode, you just use one of the 8 gamemodes available, and you could edit how the gamemode works or edit the controls. And there's the multi-activate (precisely) and along with the other options. And you can also colour it. Now that's a real customizable portal.

  • @deadspace2595
    @deadspace2595 10 месяцев назад +1

    Unironically one of the best fan ideas ever, right after spider before it was added

  • @colinstorm2892
    @colinstorm2892 10 месяцев назад +1

    Really cool idea, it would make gameplay using different gravities more readable and consistent

  • @dereknight8570
    @dereknight8570 10 месяцев назад +1

    I think this would fit Theory of Everything III. I love this concept.

  • @-syntaxerrorguy7-10
    @-syntaxerrorguy7-10 9 месяцев назад

    9/10
    I really like the idea of having portals to represent gravity changes, and i love the way that you showcased it not only in a small testing platformer level but also a full autoscrolling level too. The level itself was really good, and something i would really enjoy playing. My only concern is that the increase/decrease portals look very similar to each other, which might cause some issues for colourblind people.

  • @tnc133
    @tnc133 10 месяцев назад

    i love this idea. its so difficult to come up with new game modes, portals, and concepts; and yet, this one seems so unique and really fun to mess around with. definitely giving it a shot in the editor 👍👍

  • @Robin-295
    @Robin-295 10 месяцев назад

    The concept of these portals are great.The level also looks, sounds, and plays amazing.
    Nice content

  • @TheGamer-ht8cl
    @TheGamer-ht8cl 10 месяцев назад +1

    Very good! I think they'd make more sense to be more arrow-shaped like the speed portals.

  • @JustAVoidOrb
    @JustAVoidOrb 10 месяцев назад +1

    Idea is very good, but i have a idea to add more to this. Low gravity character will have an aura that comes out of him, like he can't make those orbit around him and they leave him.
    High gravity, vice versa. Aura comea into him.
    Normal mode probably can just have an aura orbiting, or none.

  • @Nightcaat
    @Nightcaat 10 месяцев назад +1

    I don’t feel like the level syncs very well, but the portals are an amazing idea
    Edit: Still felt this way about the sync even after it got rated… until I played it. You did an incredible job, actually

  • @GD_Sayori
    @GD_Sayori 8 месяцев назад

    A very nice concept ❤
    Edit: Just finished playing the level, it's way too good, I love it

  • @duolingo_the_bird
    @duolingo_the_bird 10 месяцев назад +1

    I feel it would've made more sense If the blue one turned you to normal again but cool concept 😎 ❤

  • @WHETSTONE-e2b
    @WHETSTONE-e2b 10 месяцев назад +1

    The portal colors.. I can barely see the difference !!
    Also, did i just see a level that uses those enter-exit triggers??? FINALLY

  • @emirmustafin9673
    @emirmustafin9673 9 месяцев назад

    That's more than expected, Kool.

  • @BlackHero20
    @BlackHero20 10 месяцев назад

    I really hope this catches on and rob adds these as actual portals. Stuff like this is amazing for sight readability

  • @_Lp44_
    @_Lp44_ 10 месяцев назад

    love the level you made out of this concept, well done!

  • @GenTheFurredArtist
    @GenTheFurredArtist 10 месяцев назад +1

    Man, I'm so excited for 1.1!

  • @SamMoizan
    @SamMoizan 10 месяцев назад

    Omg this is such a good idea and the portals look SO GOOD WHAT

  • @ArleneZosa-ll4qc
    @ArleneZosa-ll4qc 10 месяцев назад +2

    Didnt like the fact that robtop just simply made this a trigger, I really like portals and I think its be more like this way in da video

  • @schaffs2
    @schaffs2 10 месяцев назад

    This is a cool gimmick, and the showcase level looks like it does a great job showcasing the feature

  • @Klier2003
    @Klier2003 10 месяцев назад +1

    Someone better send this to RobTop because this idea is just epic.

  • @AbdulMamun_Alt
    @AbdulMamun_Alt 10 месяцев назад +1

    This has potential!
    But maybe change the colors
    Low gravity- Red
    High gravity Blue
    Normal- yellow
    Idk

  • @Fluffy_Dreemurr
    @Fluffy_Dreemurr 10 месяцев назад

    I love the way the level teaches the mechanics kind of feels like a roptop level tbh and thats cool!

  • @McSpeedster2000
    @McSpeedster2000 10 месяцев назад +1

    I thought of gravity strength portals too, even before the gravity trigger was a thing.

  • @MaxiLol
    @MaxiLol 10 месяцев назад

    I was very very curious to see how people would telegraph the gravity changes with this new trigger, and I like this a lot! It opens a door to lots of new cool gameplay styles. I like the designs of the portals a lot, the shape stands out enough from the game-mode and size portals

  • @junipeayt
    @junipeayt 10 месяцев назад

    I love the idea of these portals being introduced in their own level and with the classic deco

  • @DaJINX_official
    @DaJINX_official 9 месяцев назад +2

    you should make a green one that sets gravity to 0

  • @hackanime7572
    @hackanime7572 9 месяцев назад +1

    Can you pls make an orbs concept too bc your models are very cool and i'm excited to see more from you

    • @silenthexus
      @silenthexus  9 месяцев назад

      Sure! I have some ideas prepared already! All i need is to make a level 😁

    • @hackanime7572
      @hackanime7572 9 месяцев назад

      @@silenthexus ok hope we see it soon 😋

  • @MrBrineplays_
    @MrBrineplays_ 10 месяцев назад

    This is so cool! I hope rob makes this a real feature!

  • @Silvauric.
    @Silvauric. 10 месяцев назад +1

    I cant tell if i want to accept this, its just the gravity trigger but its pretty cool!
    Yeah. This should be added.

  • @gierickgabriel
    @gierickgabriel 10 месяцев назад

    Beautifully, Fully, Duper, Intelligent and Amazing

  • @MrNoobXD6
    @MrNoobXD6 10 месяцев назад +1

    this bro is a scientist for geometry dash! new sub bro, keep it up ❤

  • @KeterWorks
    @KeterWorks 10 месяцев назад +1

    I love how he managed to make a level that feels official

  • @DzeeBzee
    @DzeeBzee 10 месяцев назад

    This is such a cool concept and I like it. I can already see a lot of platformer levels will use these portals (especially if it's space-themed)
    I'll try to make some levels with these.

  • @InfectedByJToH
    @InfectedByJToH 10 месяцев назад

    This is an awesome idea! Only thing i would change is maybe the color of the portals? So they match the mini and big portal more, cuz you can already tell the difference of the shape.

  • @Grampssssss
    @Grampssssss 10 месяцев назад

    This is a really good idea, the only thing I think could improve it would be some form of tell when you are in high or low gravity, a particle effect going downward around the icon for high and the same particle effect going up for low, for example

  • @rebeccaborja6198
    @rebeccaborja6198 10 месяцев назад

    This could be a potential main level or for the new spin-off games when 2.21 releases great concept :D

  • @TheBester7
    @TheBester7 10 месяцев назад

    Wow, cool concept!
    Its also very well used in the level!

  • @BeauCanGo2
    @BeauCanGo2 10 месяцев назад

    the one that makes gravity very strong is kinda just a mini portal without the mini part. but a low gravity portal sounds awesome!

  • @CreeperSilau
    @CreeperSilau 10 месяцев назад

    This is actually really good.
    It makes gravity change predictable although the side effects is you only get 3 changes

  • @yayer_27
    @yayer_27 10 месяцев назад

    Great concept and fantastic level, I loved the gameplay.

  • @TheALLn1
    @TheALLn1 10 месяцев назад

    That... Is actually a really cool concept

  • @allaxx1006
    @allaxx1006 10 месяцев назад

    I actually like this idea so much, and I hope RobTop notice this and adds them to the game. They look fun to use!

  • @JoelDaAmazingGD
    @JoelDaAmazingGD 10 месяцев назад +1

    Hey, I saw you on reddit! I love your concepts and I think they would fit in a future update!

    • @xi9188
      @xi9188 10 месяцев назад

      whats his reddit name?

    • @JoelDaAmazingGD
      @JoelDaAmazingGD 10 месяцев назад

      @@xi9188The exact same as his YT name

  • @francotherox5853
    @francotherox5853 10 месяцев назад

    by far one of the best concepts in GD

  • @MellohiYT
    @MellohiYT 10 месяцев назад +1

    dude get someone to decorate this and you get a BANGER level

    • @silenthexus
      @silenthexus  10 месяцев назад +1

      I might try to decorate this, who knows! 🤷

    • @MellohiYT
      @MellohiYT 10 месяцев назад

      @@silenthexus imagine this as a rated level, it would be so cool and liked

  • @MicGuny
    @MicGuny 7 месяцев назад +1

    To make it: (first portal) use the gravity trigger and press edit object and then put it on 0.50 for the second portal use edit object on the gravity trigger and put it on 1.50 and for the third portal press edit object on the gravity trigger and put it on 1.00 and there

    • @silenthexus
      @silenthexus  7 месяцев назад

      low gravity portal is 0.55 btw not 0.5 👍

    • @MicGuny
      @MicGuny 7 месяцев назад

      Ohhhhh​@@silenthexus

    • @MicGuny
      @MicGuny 7 месяцев назад

      ​@@silenthexusbtw am I right for the high gravity portal?

  • @luviana_
    @luviana_ 10 месяцев назад

    i hope object packs like this are made into a feature for gd. this stuff should be used by a bunch of people. it's much more intuitive than invisible triggers

  • @TheRealSock33
    @TheRealSock33 10 месяцев назад +1

    allow me to introduce: the gravity trigger

  • @The_TemplarHQ
    @The_TemplarHQ 10 месяцев назад

    Cuando Robtop comience a hacer directos en busca de ideas de la comunidad, no dudes en proponerle esa idea , es magnífica