Thank you for watching the video. When I was doing this, I didn't think enough about whether I was doing it for a figure or an animated avatar at the beginning, so I had a hard time with the outerwear later on. If you're going to animate, it's probably a good idea to avoid puffy clothes.
Aww 🥹🔥🌹✨ it's really wonderful 💯😊 i also want to be like you I'm trying to learn how to make face like you did but many times i failed 😢but now I'll try it again your inspiration for me may you please make more tutorials on character modeling ❤️❤️❤️
So lovely! Although as a artist I don’t recommend using ai to reference. It only copies images and doesn’t understand anatomy, but this turned out great!
I agree. AI-generated images are used as concept illustrations. Since they are created to look visually appealing, they might not represent accurate anatomical forms. It's better to create them based on fundamental anatomical knowledge!
You can work while considering the areas that need to be painted separately when unwrapping UVs. I separated the front and side of the belt for the UV process, and only applied color to the front UV in Substance Painter.
I'm not exactly sure which part you're referring to, but: 1. After baking 2. When the mesh's shape is modified 3. Or when it's saved as a different file I use the [Edit - Project Configuration] option to reload the mesh.
Thank you for demonstrating. I needed to see something well done, because i'm currently at the cloth rigging process, and its a nightmare.
Thank you for watching the video. When I was doing this, I didn't think enough about whether I was doing it for a figure or an animated avatar at the beginning, so I had a hard time with the outerwear later on. If you're going to animate, it's probably a good idea to avoid puffy clothes.
@@Mannima-w4l Its possible. Just more rigging.
great video ! i would love one where you slowly explain step by step, like a tutorial ? i was lost on how to do the actual modelling 😅
I’ll make the next video with a slower timelapse and more detailed explanations.
@ thank you so much !!
Aww 🥹🔥🌹✨ it's really wonderful 💯😊 i also want to be like you I'm trying to learn how to make face like you did but many times i failed 😢but now I'll try it again your inspiration for me may you please make more tutorials on character modeling ❤️❤️❤️
Pretty cool work. Loved to see the process.
Wow, nice job!! 😮❤❤❤
So lovely! Although as a artist I don’t recommend using ai to reference. It only copies images and doesn’t understand anatomy, but this turned out great!
I agree.
AI-generated images are used as concept illustrations. Since they are created to look visually appealing, they might not represent accurate anatomical forms. It's better to create them based on fundamental anatomical knowledge!
You work inspire me ❤❤❤❤
I just started the training model in Maya .😅
That's so cool. Cook more!
28:41 how do u colour the front and the sides so effortlessly? may i ask what did u do to get that kind of mask?
You can work while considering the areas that need to be painted separately when unwrapping UVs. I separated the front and side of the belt for the UV process, and only applied color to the front UV in Substance Painter.
안녕하세요 혹시 실례가 되지 않는다면 1:40초 부분에 점찍어서 폴리곤 생성하는 기능을 어디서 쓸 수 있는지 가르쳐주실 수 있으신가요??
안녕하세요~ 해당 기능은 마야의 "Quad Draw"기능입니다. 기능의 위치는 맨 우측 workspace옵션 하단에 5개의 아이콘이 있는데 가장 왼쪽에 있는 모델링 툴킷 옵션의 맨 아래 쪽에 있습니다.
마야의 대표적인 리토폴로지 툴로 사용됩니다. 해당 기능의 간단한 튜토리얼 영상 링크를 첨부합니다.
ruclips.net/video/4SfcG9GGjpY/видео.html
친절하게 설명해주셔서 감사합니다 작업물 정말 너무너무 멋져요 :D b
I would like to use this as reference, cuz I would like to model and rig characters
와오 귀여워요 😽
감사합니당~
I love it ❤ can I download for print it?
I'm sorry. this is a personal project, so printing is not allowed.
Did you design the character that is used as the reference or did you find it somewhere? If you found it somewhere may I ask where did you find it?
The reference image was created using nijijourney AI.
Sorry for bothering you but can i ask how did u reimported the original shape after u bake it in substance
I'm not exactly sure which part you're referring to, but:
1. After baking
2. When the mesh's shape is modified
3. Or when it's saved as a different file
I use the [Edit - Project Configuration] option to reload the mesh.
@@Mannima-w4lohh i got it , thank u for ur advice
@@Mannima-w4lu should make more video, ur video is so good and it help me a lot so thank, i appreciate what u did 🫡
❤❤❤❤❤❤❤❤❤❤🎉
It's should be useful, i don't hate blender, but i prefer Maya (especially because i wanna make animations).
Está genial!!