My favorite review of Jupiter Ascending basically said "Look, the Wachowskis didn't get to go through an unhinged Lisa Frank princess phase as girls, so they're doing it now."
@@BeazerProductions I always interpreted what those people were saying to mean that Mario would be a mostly silent character who would make noises once in a while. Kind of like a Tom and Jerry character. But given the kind of movie Illumination was shooting for, I don't think that would have worked.
I never really liked Mario having an Italian accent. The character was named for a dude from Oregon and Washington State (Mario Segale, landlord of Nintendo of America who gave them extra time when they couldn't pay rent). I enjoy the voice, but I'd rather him have always had an American accent.
That's why Batman the animated series is such a great adaptation, it kept true to the source but adding their own to it with original characters such as Harley Quinn and reworking characters such as Mr Freeze where the backstory they created is now the definite backstory for him.
The guys commenting on games as a jumping off point foe imagination has it spot on. My kids (8 and 5) play Mario all the time, but it isn't just "I'm in a cool location", It's using the places and the people to build stories. My son (5) has a bunch of Mario Kart toys and they go on races with all kinds of deviations and adventures and character points. He is definitely filling in the game space with story. It isn't just going from one place or another or trying to solve a level. Each puzzle is filled in with narrative to his imagination.
Same. I'm in my 30s now but when Super Mario 64 was released my sibling and I were kids, we'd often daydream about the various Mario characters... There was one we were drawn to, a hovering Camera-Man character on a cloud and we'd wonder if somewhere in the Mushroom Kingdom there was Director chair hidden somewhere... Was this a movie set or a documentary? Kept us amused. At the end of the game we'd speculate if the entire cast of characters held a grand dance party after they ate cake. You could essentially make up whatever.
There's a lot to dig into with Akira, visually and artistically stunning and the vibes are amazing but boy is it deeply flawed narratively. I prefer Ghost in the Shell because it also does those things well but in a more cohesive package.
I have a feeling ForbiddenWar was saying that the film "Adaptation" was not so much an adaptation of the book "The Orchid Thief", and more a critical look at what an adaptation actually is, how one should go about making an adaptation, how adaptations can go wrong, and why adaptations occur at all; much like an essay or textbook would, just with all added the brilliance a Kaufman project brings to the table.
According to the recently released book "A Masterpiece in Disarray: David Lynch's Dune. An Oral History" there is a scene featuring some vehicles that were designed explicitly to be sold as toys and didn't appear otherwise in the film. They were forced to include a shot using the toy prototypes since that's all that existed.
That episode with Nick Offerman was such a great addition, this isn't a spoiler,, but that episode is just a reference to a couple of notes and a hint or 2 about Bill and that's it,for some reason tho it was impactful in the game as far as world building.
I liked that in the game it wasn't directly stated, you had to connect the dots yourself. Having a genuine "aha!" moment made the reveal more satisfying imo. I like the show episode, but it kinda felt fanfictiony.
I now have a desire to see something where Marios from around the world with all different accents come together to save the day. Like the end of the 20th anniversary Les Miserables stage performance with all the Valjeans.
The whole conversation about how adaptations influence their source materials in different ways is super interesting to me, especially ones where the source material creator is directly involved. It's just fascinating to see when an adaptation gets ahead of its source and changes them like a lot of anime or game of thrones. It's also cool how sometimes the original creator uses the adaptation to retcon the original or change something in retrospect
Like the novel 2010 was not a sequel to the novel 2001, but rather the movie. Naturally, the novel of 2010 was then adapted directly into a movie. I'm not even going to get into whether we should consider 2001 the movie to be an adaptation of the novel or vice versa.
Oh my god, please yes on both Akira and LA Confidential videos. LA Confidential is one of my favorite movies and Akira is just a wild masterpiece. Years ago someone I knew in the comic book scene helped run a traveling Akira exhibit with a TON of original art form the film including cels, background paintings, sketches, it was bananas. I tabled at a convention where he'd set up the exhibit and he left it open after hours special for just the artist alley folks so we could see all the stuff without losing time at our tables. So cool to see all that art up close. It's gob smacking the amount of effort that went into that movie.
Maybe an interesting fact on the stage play thing. The Mr. Robot episode with the higest raiting on IMBD (9,9) moves away from the shows usual style and is shot basicly like a stage play and they never have a shot of where the audience should be. It's probably my favorite episode of a show ever.
1:13:56 The Mario movie WAS that hit. Sure, none of us are crazy about it, but culturally, it was massive. If other Nintendo movies hit on that same level, I think it will be locked in as the new MCU in terms of cultural impact.
I can't speak to the performance of your videos, but I always think your thumbnails are just fine. I'm not here for the thumbnails, I'm here for the insights.
When it comes to the thumbnail game, I feel like there are no winners. Of course, there are plenty of online gurus who will pretend like they have the perfect formula to make a thumbnail that guarantees optimal engagement, but they're just looking at what all the successful people are doing, and not at all the copycats who get lost in the crowd. The best anybody can hope for with a thumbnail is that it doesn't suck and tank the video's performance. As long as it's a distinct thumbnail that accurately encapsulates what the video is about, that's the best anybody can really do. But there's no thumbnail that's magically going to boost analytics. What I do think will either make or break a video is the pacing of the editing. It has to be paced in a way that doesn't overwhelm the viewer with stimuli while also not giving them enough downtime to consider clicking off the video. And usually the ideal pacing of the editing is determined by age demographics.
I'm certain there is truth to the thumbnail game, I recall Veritasium making a video on this very thing. He ran an experiment with a single video where in which he tried different thumbnails and titles. I realize Patrick has to play the same game, but I'm sure anybody who's watched even one of his videos, is here for the content and not the thumbnails. I suppose the thumbnails are needed to bring in a new audience. It's a shame that us humans are so shallow.
Love that Emma is playing around with the editing a bit 🤠 Patrick, the 2D, 3D jcomment was clearly a joke. You should let Emma explain internet humour to you 😉 Yes! Do a video on LA Confidential! 🙏🙏🙏
comics have been getting influenced by other media since short chubby alfred in the comics became tall skinny alfred from the serials in the 40's. also, kryptonite came from the radio shows. there's always been crossover between mediums.
Even Superman tagline "For truth, justice and the American Way" is from a radio show. More precisely "For truth and justice" is from the Fleisher animated shorts, the radio show added "and the American Way" in 42 after Pearl Harbor. It has also happened that some characters were added into the comics on the request of the maker of an adaptation (Barbara Gordon's Batgirl) so they could use her, or in anticipation of an adaptation so that the rights would stay with the comics company (She-Hulk was created so the makers of the Hulk tv show would have to pay Marvel if they did a female spin-off, like the same team had done successfully with Six Billion Dollars Man/Bionic Woman. )
It was quite thoughtful video. I thought the animated film was fine but the live action film wouldn't been hated if they hadn't used that IP's name. It would've been perfectly placed among the 'weird but interesting' dystopian films in the 80s and 90s
The Akira/LA Confidential situation would make for a great separate video. Another unique use case of an adaptation having a weird ongoing or symbiotic relationship with the original source material is Game of Thrones. It’s interesting because it’s rare to see an adaptation go into effect while the source material is still being fleshed out, or in the case of GRRM not finished in the slightest.
22:10 I think my favorite weird instance of an adaptation creeping into the source material is Roy from Fire Emblem. Super Smash Bros Melee was in development at the same time as Fire Emblem: The Binding Blade, so all Sakurai and the Smash Bros devs had to go off of were his in-game animations. He was interpreted as a more energetic and aggressive fighter than OG FE protagonist Marth (who was also being added to Melee), who could deliver devastating, explosive attacks up-close. Then The Binding Blade released, and Roy turned out to be quite similar to Marth in terms of personality, and was by far the least powerful protagonist in the franchise (like I cannot stress enough how underpowered Roy is in FE6. Every level is basically an escort mission). Roy’s more appearances in Fire Emblem Heroes and Engage maintain his characterization, but his gameplay is far more indicative of his Smash Bros incarnation, with big fiery animations and encouraging more aggressive play (especially Engage; if the Roy emblem was game accurate he would probably reduce your level by 5 instead of increasing it).
They did adapt Alita: Battle Angel source material into an anime back in the 90s as just "Battle Angel" and the big budget Hollywood adaptation actually adapts many important details from it, including the expanded Hugo romance, Chiren's entire character, Vector's fate, and the completely unnecessary dog murder.
On the Zelda movie around 55 minutes: I wonder if a good point for the creatives to look at could be found in the Manga adaptations? Maybe not in the “hey, let’s do this story…again.” But more how the 11 volume Twilight Princess manga (only one I’ve read part of. Even just the first couple volumes maybe…) allows Link to actually speak and interact with other characters. He has a voice, his own personality, fears, wants. That’s honestly the aspect of a Zelda movie I’m most intrigued to see what they do.
In your Coppola video (one of them), you described Apocalypse Now as unique from the Godfather films, which were like classic Hollywood: straightforward story structure and cinematography, for example. Apocalypse Now was in the head of the person, and entirely different in direction. I think The Last of Us Part 2 did something similar as an entry in Naughty Dog's cinematic games and for video games in general. A nonlinear structure, visceral violence, and substantive characters with palpable richness. It was met with division, but regardless of what people think, it is narratively one of the most ambitious video games. I am curious to see how they even adapt that into a show because Last of Us Part 1 is a relatively straightforward road trip adventure similar to Children of Men and Cormac McCarthy's the Road. I think the essence of what makes the last of us Part 2 great is entirely unique to the video game format, making season 2 of the HBO series my most anticipated television project. So I would absolutely recommend you to play both of those games if there ever is a cinematic video game essay coming. I'm sure the community would be curious about your analysis.
And that's honestly what made it one of the most impactful stories and pieces of visual art I've experienced, even if there are things I don't like just like Apocalypse Now. But it feels like the 21st century Apocalypse Now, something so ambitious, so dark so experimental, yet huge, expensive and craftsmanly. And something everyone can't help but talk about.
That comment about Edge of Tomorrow being the first live-action film to "break the manga adaptation curse" is wrong. 2003's Oldboy is based on a manga.
The montage is very much what I fret about for the Horizon: Zero Dawn show. Things like coming across a Thunderjaw or approaching the Banuk border and the horn roaring out are a big part of why I love that game
Mario definitely isn't 3 dimensional in your sense of the word, but I'd say "one dimensional caricatures at best" still undersells Mario and co. A bit.
I have an even better example of a comic-book that shifted in response to its adaptation: The Mask. The original comics were dark and violent, while the movie was zany and family-friendly with only a bit of edge. Since the comics came out in mini series, it's very easy to sea the demarcation line between "pre-movie" stories and "post-movie" stories. The post movie stories are lighter in tone and the Mask's powers are more diverse and creative. To be clear, I love the movie as much as I love the original comics, and I don't think the movie ruined the comics. But its impact is noticeable.
There is/was a recut of the 2000 D&D movie that added the players around the table to parody the original movie. Also we have The Gamers franchise that mostly goofs on player habits that bounces between guys playing and their characters. the tension in the feature-length installments comes from the real life interactions; a DM learns to be less toxic and embrace his players' sense of fun, a player gets into the spirit of the flavour of the setting not just the mechanics.
I think there's a video essay to be had about the weird history of MCU Synergy in the comics... and how vindictive it can get at times (e.g. Agent Coulson is currently trapped in hell after failing to erase the Avengers from history using with facsimiles of the Justice League at the behest of Mephisto after getting murdered by Deadpool at the request of Captain America's Neo-Nazi clone... Comics are dumb)
What you just said sounds even more ridiculous than anything I’ve ever read or heard about in a comic. Also, I only remember when Marvel tried to replace the X-Men with Inhumans and making the F4 AWOL.
Or what about when Nick Fury's previously unknown black son showed up and had a badguy remove his eye for... reasons.... so he could replace the original Nick Fury but now look like Sam Jackson and somehow be exactly as competant and trusted as the original in the same place in SHIELD heirarchy. "Recasting" the character as Sam Jackson was fine when it was the Ultimate line rebooting from scratch and doing a general diversifying of a 50 year old all-white lineup, but a super bizarre retcon for the main line.
Watching on Nebula but came to say that your idea of a potential DnD movie with two layers of reality is literally how the videogame Tiny Tina's Wonderland (part of the Borderlands series) works and it's wonderful! Of course, I think it's an easier concept to pull off in an interactive game.
Nausica of The Valley of The Wind has the exact same relationship between manga and Movie that Akira has, and did it way sooner, but everyone always defaults to Akira for their example of that.
AKIRA!!! Please consider covering: -Leo Dio screenplay -The short film tribute made by Ash Thorp (who designed Reeve's Batmobile) -Bart-kira -Chronicle -The full-color manga version -The women behind the color theory and lighting (amazing mini-doc available on youTube about that)
9:30 if you ever do make an LA Confidential video, you must watch James Ellroy's Feast of Death documentary first! It opens with Ellroy talking about the adaptation
That D&D movie idea you had exists. It's from a small Washington production company, and it's called "The Gamers". The first one was super low budget (I think maybe $700, just for the equipment, mostly. ) Then Wizards of the Coast funded the second one, so the production is way more impressive, and the story more expansive. It's hilarious, and full of great D&D tropes and gags. And it was made way before D&D podcasts became a popular pasttime.
Gankutsuou is a really good/unusual interpretation of The Count of Monte Cristo and I'd definitely recommend Win Wender's The American Friend, an off kilter adaptation of Ripley's Game.
On the topic of D&D movies, I really do think that a D&D movie should EITHER be a case of "people at a tabletop playing a game," perhaps with some interesting mystical twists like A Neverending Story, OR it should be a case of modern humans being sent into the D&D world and having to adapt to that, ala the 80s cartoon or recent Jumanji movies. I really think that the main thing that makes the D&D IP worth using (instead of just generic fantasy), is the idea of how modern humans engage with the world from their own modern perspectives. Even in RUclips let's plays, they tend to be a bit boring if real world experiences don't shape how the players play their characters.
Hey Patrick. In case you're wondering why Kojima replaced David Hayter in MGSV, Kojima claims it was because he wanted someone to more accurately convey a "more subdued" Snake in his late 40s in order to support the game's "darker" narrative. Avi Arad (yes, that Avi Arad) brought up Kiefer Sutherland. KojiPro was also using facial scan and capture tech so they wanted someone who looked more like an older person. This argument loses some credibility because Hayter has mentioned he had to re-audition for Snake for both MGS3 and MGS4. The casting director told Hayter they tried to replace him multiple times over the years, too, with Kojima reportedly even trying to get Kurt Russell for MGS3. Personally, I feel like Kojima is just too obsessed with Hollywood talent and wanted someone more famous -- as Hayter proved he could sound older in MGS4 -- and finally got the chance to dump Hayter. There's also maybe a small narrative justification for the switch, but it's a huge spoiler. Hayter has spoken about how disrespectful the whole process was and made multiple jabs at it over the years. He has only just recently played MGSV and started working with Konami again to promote the series, as he has starred in a few promotional videos with the company. Thanks for all your fantastic videos (it was also great to hear you on Something Rotten) and I hope you found this rambly comment helpful.
on the Jupiter ascending point that was kinda one of the bizarre aspects of "Argyle" for me. it was basically an original movie but it felt like it was trying to FEEL like it was part of some ongoing franchise. You had like the return/introduction of Sam Jackson as this central organizing character. You had all these seeming references to other events. And you even had a climax where a "returning" character saves the day. Then you had the ending undercut to set up more films. It was bizarre because it was like they were importing so many of the things I think are inferior about Franchises into their film while getting none of the benefits that cause those things to happen in franchises.
So: I once read The Little White Horse. I liked it well enough, but also found it a drag. Then I saw The Secret Of Moonacre, which I prefer, despite it ditching most of the book for a “find the Macguffin” story.
I have no idea if either Patrick or Emma will see this but I just wanted to put my two cents in on the streaming question/topic. I find that watching game streams, as someone who never really got into gaming but really enjoys watching other people play various types of games (video, TTRPG), there are multiple reasons why I may watch a particular streamer. For instance, I've recently gotten back into watching Game Grumps a YT channel that specializes in comedic banter whilst playing different types of video games. With that channel, I am primarily watching for the banter between Arin and Dan and the game play is sort of secondary (with some exceptions such as their play throughs of the Phoenix Wright games). Arin is an excellent gamer but isn't big on lore so with games like the Zelda franchise, the lore that this there will sometimes get buried beneath the comedic bits. However, it's really fun to watch Arin play Zelda games because he is very good and the comedic bits are, imo, excellent. On the other side another streaming duo that I really enjoy are the Secret Sleepover Society. Jacob and Julia are also very funny but they don't necessarily let the comedy overshadow lore on games where that is present. For example, both Jacob and Julia have done play throughs of From Software (Elden Ring and Dark Souls 1 respectively, with Julia currently playing through Bloodborne), games that are very lore-laden. As opposed to Game Grumps, who have also played From Software Games, I know that when I watch Secret Sleepover Society's playthroughs I'm going to get the best of all worlds: Excellent game playing, comedic bits, and an understanding of the lore. I don't think one style, or one reason, is better than the other. It's about what you're looking for. However, I wouldn't want to watch a movie or tv show that mimics exactly the experience of watching someone play that video game. There are hundreds of streamers/channels I could watch if that's the experience I wanted. When it comes to a video game adaptation, I want it to be bringing something new to the table. This, I think, gets to a point you make throughout the video, that maybe the best medium for video game adaptations isn't film but TV.
Another example of an empty adaptation is The Neverending Story. It leaves out the entire second half of the book, which changes the themes completely, for no reason at all.
The author famously hated the movie because of that. But it isn't "no reason at all." If they'd adapted the entire book, they'd either have to make the movie 4 hours long, or have a vastly reduced first half that didn't show nearly as much of the book as it did. That alone was reason to make that choice. The movie works great on its own and is a beloved classic. It still *works* when you stop it at that almost exact halfway mark, because the *book* works if you stop it at that point. The first adventure is finished, the day is saved. Then it starts a wholly separate narrative with an entirely new hook and different protagonist. The film adds layers and depth in other places, like the Rockbiter's speech about big strong hands is original to the movie but it's one of the best parts of it.
@@VideoGrames It was the 80's. Planning ahead to do a direct sequel just wasn't done outside of Superman or the Three Muskateers. You made one film to stand alone and that was it. The eventual sequel was made many years later by a wholly different team with lower budget. Is what it is. A *modern* remake could plan a two film set from the getgo, but that was just out of the question for the original.
One adaptation that suprised me was Arcane. I'm not into League of Legends and I will never be (no offense). And I only watched because a guy from work suggested it. And I was amazed. I think it the (as far as I understand) basis from the light source material, developed it into its own thing, and turned out to be (may I say) a masterpiece. I'm pretty sure there are many LoL fans outraged by some of Arcane's decisions, but coming from outside that world, I loved it.
Yeah, there've been... a few live action anime stinkers. Dragonball Evolution immediately leaps to mind, as does Death Note and Cowboy Bebop (though those last two came after EoT). There was also a bad Fist of the North Star film that stunk. That is just the tip of the iceberg...
Regarding the part about livestreaming, I think the appeal comes from a combination of the games themselves and the personalities playing them. For instance, witha game like Street Fighter (and fighting games in general), I think a lot of interest comes from each player approaching the game with their own unique playstyle and strategies. Essentially, the game acts as a canvas for the player to conduct their "artistry" as it were.
On the Jupiter Ascending 'adaptation', after watching the first trailer for it and up until not too long before the movie came out I just kinda assumed it was based on the 2006 novel The Android's Dream by John Scalzi! From the start it did feel like an adaptation in general might, and even after watching the movie it still felt like there were a lot of points of similarity with that book, though I wouldn't (and obviously the author never has) make any accusation of plagiarism.
I want to make the case that you should watch at least the first Sonic movie. Yes, it's true to say "it's pretty fun" is as far as it goes. It is just a fun family popcorn movie. But it's *really* good at being a fun family movie. All the way through, you feel like you're in safe hands as it balances humour, character, action and heart. It's not groundbreaking and doesn't change the way you see the world, but it's incredibly competently made. Worth seeing, just to appreciate the craft. I don't have your abilities for analysis, but you could probably craft an essay on analysis like your Home Alone video, but using Sonic instead (not that you would since you've already made the Home Alone video), it just feels really well made. And apart from anything else, as a very successful adaptation, it's now part of the cinematic conversation on how to approach adaptations. It's really found a sweet spot between the two extremes of the Mario movies without needed a narratively rich source material like The Last Of Us or Fallout.
I skimmed the top comments and didn't see one, the legend of vox machina is the animated adaptation of critical role's first campaign, with it's third season releasing this fall, and an adaptation of their second campaign "the mighty nein" also in production, originally launched through Kickstarter for a 30 minute short adapting stuff that wasn't ever shown on screen because it did originally start off as a home game before being brought online by geek and sundry, it immediately crushed the goal within hours and got picked up by Amazon for a full adaptation. It is, very very good in my opinion and does a very good job of clearly being d&d esque but not needing you to actually know what d&d is to understand what's happening
The last of us show works because the game is obsessed with trying to be a movie. The games always seemed like the devs were forced to make a game. It's the afterthought to Neil Druckman making a movie thru the backdoor
Last night I had a half hour to kill so I beat SMB 1 about 3 times. I use the Switch version and to speed run it I usually need to rewind a couple of times to fix mistakes. I'm getting more consistent, but not quite good enough to start timing myself. I think I'm around 10 minutes if I manage without mistakes, which is unusual for me.
Many people have seen Oldboy but not many know it's a adaptation of a Japanese manga. There are surprisingly a lot of movies that people don't know are adaptations.
Re: "Is the Mario movie art?" We need to stop trying to limit the word "art" to only the good stuff. Bad art is still art. Even if the Mario movie was nothing but a commercial for Mario, it would still be art. Even if it was nothing but 90 minutes of a guy standing in front of a projection and saying, "Hey, remember THIS from that one Mario game?!" it would still be art. Stop trying to No True Scotsman the word "art."
There's a French Canadian movie (Farador) that does what Patrick's saying about a DnD movie that's in and out of the game. It's not amazing but i liked it.
Kiefer did a pretty good job as this version of Snake. MGS5 is pretty great but it is ultimately "empty" as it doesn't have a solid ending and doesn't tie all the loose ends and it never gets to the hyper-weirdness the series is known for. MGS3 is the pinnacle but I love them all. MGS4 has the best fight with Ocelot at the end. MGS2 is the best one for fan theories. MGS1 I think, like MSG3, succeeds the most as hitting all its respective genre notes in the best ways. I love that you love metal gear! It's my favorite series and I definitely recommend at least going through MGS5 (and Peace Walker if you haven't) as they are not that long of games and it'd be cool to get your take on those since they are both wildly different from what came prior. Also, the series is basically over so it's not like there's any perpetual "catching up" which is kind of a relief, honestly. Makes me think of Back to the Future. It's (so far) a done deal and enjoyed in retrospect.
Nerdwriter1 has a great video recently about France’s film industry, and its government’s commitment to the arts. That helps examine why European cinema, or a corner of it, is so different from Hollywood’s.
Tablet in hand iMac behind him.... gotta google something.... whips out phone.
To be fair, the tablet had the comments and the laptop is set up to display the video.
"I wonder what the time is..." *proceeds to check Apple watch*
And doesn't learn the time but accidentally calls his mom.@@youtubeviolatedme7123
And now he can write them all off as business expenses.
Patrick is truly a 21 century man.
Harley Quinn is a HIGHLY unusual example of a successful character to move from screen to page.
My favorite review of Jupiter Ascending basically said "Look, the Wachowskis didn't get to go through an unhinged Lisa Frank princess phase as girls, so they're doing it now."
I choose to hear the description of Jupiter Acending as "She falls in love with this hot-dog man."
That's what I heard too, and I accepted it.
I, for one, enjoyed Patrick's Irish Mario.
That bit right there is why I rolled my eyes when people said Charles Martinet should've just done his Mario voice for a whole movie.
Mario suddenly being Irish made me feel seen
@@BeazerProductions I always interpreted what those people were saying to mean that Mario would be a mostly silent character who would make noises once in a while. Kind of like a Tom and Jerry character. But given the kind of movie Illumination was shooting for, I don't think that would have worked.
Porco Rosso we know that's you
I never really liked Mario having an Italian accent. The character was named for a dude from Oregon and Washington State (Mario Segale, landlord of Nintendo of America who gave them extra time when they couldn't pay rent). I enjoy the voice, but I'd rather him have always had an American accent.
Still 95 minutes long, Patrick. Admit to yourself that you love discussing movies with your fans.
irish roots so strong they cannot abide putting on an italian accent
The dad clearly hasn't tried Yo Gabba Gabba to hypnotized his kids. Also works on 18-30 demographic.
That's why Batman the animated series is such a great adaptation, it kept true to the source but adding their own to it with original characters such as Harley Quinn and reworking characters such as Mr Freeze where the backstory they created is now the definite backstory for him.
The runtime makes sense because Patrick went on an Akira tangent
The guys commenting on games as a jumping off point foe imagination has it spot on. My kids (8 and 5) play Mario all the time, but it isn't just "I'm in a cool location", It's using the places and the people to build stories. My son (5) has a bunch of Mario Kart toys and they go on races with all kinds of deviations and adventures and character points. He is definitely filling in the game space with story. It isn't just going from one place or another or trying to solve a level. Each puzzle is filled in with narrative to his imagination.
Same. I'm in my 30s now but when Super Mario 64 was released my sibling and I were kids, we'd often daydream about the various Mario characters... There was one we were drawn to, a hovering Camera-Man character on a cloud and we'd wonder if somewhere in the Mushroom Kingdom there was Director chair hidden somewhere... Was this a movie set or a documentary? Kept us amused.
At the end of the game we'd speculate if the entire cast of characters held a grand dance party after they ate cake. You could essentially make up whatever.
I for one would DEVOUR an Akira video.
You're supposed to watch them, silly.
@@Vantastic789 No u
There's a lot to dig into with Akira, visually and artistically stunning and the vibes are amazing but boy is it deeply flawed narratively. I prefer Ghost in the Shell because it also does those things well but in a more cohesive package.
@@Wohlfe tbh I think flawed works are more interesting to watch a thorough and thoughtful creator like Patrick or Jacob Geller cover.
@@cringusmoss9937 agreed, flawed products can generate more interesting discussions and insights, there's more to say than just praising/hating it.
I'm gonna pitch in on the worst adaptation question, it is the 2009 Dragonball Evolution
I have a feeling ForbiddenWar was saying that the film "Adaptation" was not so much an adaptation of the book "The Orchid Thief", and more a critical look at what an adaptation actually is, how one should go about making an adaptation, how adaptations can go wrong, and why adaptations occur at all; much like an essay or textbook would, just with all added the brilliance a Kaufman project brings to the table.
According to the recently released book "A Masterpiece in Disarray: David Lynch's Dune. An Oral History" there is a scene featuring some vehicles that were designed explicitly to be sold as toys and didn't appear otherwise in the film. They were forced to include a shot using the toy prototypes since that's all that existed.
Love how Patrik goes to Google something, has a desktop, a tablet yet reaches into his pocket for his phone, so relatable, lol
I will forever be grateful that you do these, I honestly look forward to them just as much as the videos on the main channel.
That episode with Nick Offerman was such a great addition, this isn't a spoiler,, but that episode is just a reference to a couple of notes and a hint or 2 about Bill and that's it,for some reason tho it was impactful in the game as far as world building.
I liked that in the game it wasn't directly stated, you had to connect the dots yourself. Having a genuine "aha!" moment made the reveal more satisfying imo. I like the show episode, but it kinda felt fanfictiony.
I now have a desire to see something where Marios from around the world with all different accents come together to save the day. Like the end of the 20th anniversary Les Miserables stage performance with all the Valjeans.
The whole conversation about how adaptations influence their source materials in different ways is super interesting to me, especially ones where the source material creator is directly involved. It's just fascinating to see when an adaptation gets ahead of its source and changes them like a lot of anime or game of thrones. It's also cool how sometimes the original creator uses the adaptation to retcon the original or change something in retrospect
Like the novel 2010 was not a sequel to the novel 2001, but rather the movie. Naturally, the novel of 2010 was then adapted directly into a movie.
I'm not even going to get into whether we should consider 2001 the movie to be an adaptation of the novel or vice versa.
Oh my god, please yes on both Akira and LA Confidential videos. LA Confidential is one of my favorite movies and Akira is just a wild masterpiece. Years ago someone I knew in the comic book scene helped run a traveling Akira exhibit with a TON of original art form the film including cels, background paintings, sketches, it was bananas. I tabled at a convention where he'd set up the exhibit and he left it open after hours special for just the artist alley folks so we could see all the stuff without losing time at our tables. So cool to see all that art up close. It's gob smacking the amount of effort that went into that movie.
Your shirt buttons are off. Love the look.
Maybe an interesting fact on the stage play thing. The Mr. Robot episode with the higest raiting on IMBD (9,9) moves away from the shows usual style and is shot basicly like a stage play and they never have a shot of where the audience should be. It's probably my favorite episode of a show ever.
Extended Patrick Replies videos are the best Patrick Replies videos.
1:13:56 The Mario movie WAS that hit. Sure, none of us are crazy about it, but culturally, it was massive. If other Nintendo movies hit on that same level, I think it will be locked in as the new MCU in terms of cultural impact.
I am SO here for Speed Racer praise in the year of our lord 2024
Speed Racer was ahead of its time
I can't speak to the performance of your videos, but I always think your thumbnails are just fine. I'm not here for the thumbnails, I'm here for the insights.
When it comes to the thumbnail game, I feel like there are no winners. Of course, there are plenty of online gurus who will pretend like they have the perfect formula to make a thumbnail that guarantees optimal engagement, but they're just looking at what all the successful people are doing, and not at all the copycats who get lost in the crowd. The best anybody can hope for with a thumbnail is that it doesn't suck and tank the video's performance. As long as it's a distinct thumbnail that accurately encapsulates what the video is about, that's the best anybody can really do. But there's no thumbnail that's magically going to boost analytics. What I do think will either make or break a video is the pacing of the editing. It has to be paced in a way that doesn't overwhelm the viewer with stimuli while also not giving them enough downtime to consider clicking off the video. And usually the ideal pacing of the editing is determined by age demographics.
I'm certain there is truth to the thumbnail game, I recall Veritasium making a video on this very thing. He ran an experiment with a single video where in which he tried different thumbnails and titles. I realize Patrick has to play the same game, but I'm sure anybody who's watched even one of his videos, is here for the content and not the thumbnails. I suppose the thumbnails are needed to bring in a new audience. It's a shame that us humans are so shallow.
Love that Emma is playing around with the editing a bit 🤠
Patrick, the 2D, 3D jcomment was clearly a joke. You should let Emma explain internet humour to you 😉
Yes! Do a video on LA Confidential! 🙏🙏🙏
Strongly seconded!
Does the Mario video have the record for most title and thumbnail changes?
comics have been getting influenced by other media since short chubby alfred in the comics became tall skinny alfred from the serials in the 40's. also, kryptonite came from the radio shows. there's always been crossover between mediums.
Even Superman tagline "For truth, justice and the American Way" is from a radio show. More precisely "For truth and justice" is from the Fleisher animated shorts, the radio show added "and the American Way" in 42 after Pearl Harbor.
It has also happened that some characters were added into the comics on the request of the maker of an adaptation (Barbara Gordon's Batgirl) so they could use her, or in anticipation of an adaptation so that the rights would stay with the comics company (She-Hulk was created so the makers of the Hulk tv show would have to pay Marvel if they did a female spin-off, like the same team had done successfully with Six Billion Dollars Man/Bionic Woman. )
39:29 one thing is that certain games tell side stories via documents you find while exploring
It was quite thoughtful video.
I thought the animated film was fine but the live action film wouldn't been hated if they hadn't used that IP's name.
It would've been perfectly placed among the 'weird but interesting' dystopian films in the 80s and 90s
"Hello, and welcome to Patrick Replies, the show where I, Patrick, reply." - Patrick the Replier
I love that he actually did the Mario voice for more than a sentence. I thought it was below him.
One sentence was Mario. The rest of them were Irish Mario.
It sounded like his mom's Irish accent to me
The Akira/LA Confidential situation would make for a great separate video. Another unique use case of an adaptation having a weird ongoing or symbiotic relationship with the original source material is Game of Thrones. It’s interesting because it’s rare to see an adaptation go into effect while the source material is still being fleshed out, or in the case of GRRM not finished in the slightest.
22:10 I think my favorite weird instance of an adaptation creeping into the source material is Roy from Fire Emblem. Super Smash Bros Melee was in development at the same time as Fire Emblem: The Binding Blade, so all Sakurai and the Smash Bros devs had to go off of were his in-game animations. He was interpreted as a more energetic and aggressive fighter than OG FE protagonist Marth (who was also being added to Melee), who could deliver devastating, explosive attacks up-close. Then The Binding Blade released, and Roy turned out to be quite similar to Marth in terms of personality, and was by far the least powerful protagonist in the franchise (like I cannot stress enough how underpowered Roy is in FE6. Every level is basically an escort mission).
Roy’s more appearances in Fire Emblem Heroes and Engage maintain his characterization, but his gameplay is far more indicative of his Smash Bros incarnation, with big fiery animations and encouraging more aggressive play (especially Engage; if the Roy emblem was game accurate he would probably reduce your level by 5 instead of increasing it).
They did adapt Alita: Battle Angel source material into an anime back in the 90s as just "Battle Angel" and the big budget Hollywood adaptation actually adapts many important details from it, including the expanded Hugo romance, Chiren's entire character, Vector's fate, and the completely unnecessary dog murder.
1:24:59 Bladerunner is another good example. Kinda discards the book, only borrowing the general plot and premise for its own expressions.
On the Zelda movie around 55 minutes: I wonder if a good point for the creatives to look at could be found in the Manga adaptations? Maybe not in the “hey, let’s do this story…again.” But more how the 11 volume Twilight Princess manga (only one I’ve read part of. Even just the first couple volumes maybe…) allows Link to actually speak and interact with other characters. He has a voice, his own personality, fears, wants. That’s honestly the aspect of a Zelda movie I’m most intrigued to see what they do.
Interesting point. I never read the manga but I heard they do a good job of adapting the games.
In your Coppola video (one of them), you described Apocalypse Now as unique from the Godfather films, which were like classic Hollywood: straightforward story structure and cinematography, for example. Apocalypse Now was in the head of the person, and entirely different in direction.
I think The Last of Us Part 2 did something similar as an entry in Naughty Dog's cinematic games and for video games in general. A nonlinear structure, visceral violence, and substantive characters with palpable richness. It was met with division, but regardless of what people think, it is narratively one of the most ambitious video games. I am curious to see how they even adapt that into a show because Last of Us Part 1 is a relatively straightforward road trip adventure similar to Children of Men and Cormac McCarthy's the Road.
I think the essence of what makes the last of us Part 2 great is entirely unique to the video game format, making season 2 of the HBO series my most anticipated television project. So I would absolutely recommend you to play both of those games if there ever is a cinematic video game essay coming. I'm sure the community would be curious about your analysis.
And that's honestly what made it one of the most impactful stories and pieces of visual art I've experienced, even if there are things I don't like just like Apocalypse Now. But it feels like the 21st century Apocalypse Now, something so ambitious, so dark so experimental, yet huge, expensive and craftsmanly. And something everyone can't help but talk about.
That comment about Edge of Tomorrow being the first live-action film to "break the manga adaptation curse" is wrong. 2003's Oldboy is based on a manga.
The montage is very much what I fret about for the Horizon: Zero Dawn show. Things like coming across a Thunderjaw or approaching the Banuk border and the horn roaring out are a big part of why I love that game
Mario definitely isn't 3 dimensional in your sense of the word, but I'd say "one dimensional caricatures at best" still undersells Mario and co. A bit.
On the topic of Thumbnails, I definitely scrolled past the Mario Video several times without realizing it was a Patrick H. Willem’s video.
I have an even better example of a comic-book that shifted in response to its adaptation: The Mask. The original comics were dark and violent, while the movie was zany and family-friendly with only a bit of edge. Since the comics came out in mini series, it's very easy to sea the demarcation line between "pre-movie" stories and "post-movie" stories. The post movie stories are lighter in tone and the Mask's powers are more diverse and creative.
To be clear, I love the movie as much as I love the original comics, and I don't think the movie ruined the comics. But its impact is noticeable.
There is/was a recut of the 2000 D&D movie that added the players around the table to parody the original movie.
Also we have The Gamers franchise that mostly goofs on player habits that bounces between guys playing and their characters. the tension in the feature-length installments comes from the real life interactions; a DM learns to be less toxic and embrace his players' sense of fun, a player gets into the spirit of the flavour of the setting not just the mechanics.
Your head is so shiny in the desktop, it seams that is made of gold.
I think there's a video essay to be had about the weird history of MCU Synergy in the comics... and how vindictive it can get at times (e.g. Agent Coulson is currently trapped in hell after failing to erase the Avengers from history using with facsimiles of the Justice League at the behest of Mephisto after getting murdered by Deadpool at the request of Captain America's Neo-Nazi clone... Comics are dumb)
What you just said sounds even more ridiculous than anything I’ve ever read or heard about in a comic. Also, I only remember when Marvel tried to replace the X-Men with Inhumans and making the F4 AWOL.
Or what about when Nick Fury's previously unknown black son showed up and had a badguy remove his eye for... reasons.... so he could replace the original Nick Fury but now look like Sam Jackson and somehow be exactly as competant and trusted as the original in the same place in SHIELD heirarchy.
"Recasting" the character as Sam Jackson was fine when it was the Ultimate line rebooting from scratch and doing a general diversifying of a 50 year old all-white lineup, but a super bizarre retcon for the main line.
I need an Akira video. Akira is my favorite movie, and I would like to see an Akira video!
The "hello" that Patrick used at the beginning of the video just made me think of Mr Moviefone
Watching on Nebula but came to say that your idea of a potential DnD movie with two layers of reality is literally how the videogame Tiny Tina's Wonderland (part of the Borderlands series) works and it's wonderful! Of course, I think it's an easier concept to pull off in an interactive game.
Hitchhiker's Guide to the Galaxy. Amazing adaptation. Captured the voice. They should still be making sequels.
Nausica of The Valley of The Wind has the exact same relationship between manga and Movie that Akira has, and did it way sooner, but everyone always defaults to Akira for their example of that.
49:00
A Mario adaptation by Sony Pictures Animation would be interesting.
Particularly if it is done by the team of animators that did Spider-Verse.
Im glad you said it because I was gaslighting myself into thinking I hallucinated the other title and thumbnail
AKIRA!!!
Please consider covering:
-Leo Dio screenplay
-The short film tribute made by Ash Thorp (who designed Reeve's Batmobile)
-Bart-kira
-Chronicle
-The full-color manga version
-The women behind the color theory and lighting (amazing mini-doc available on youTube about that)
9:30 if you ever do make an LA Confidential video, you must watch James Ellroy's Feast of Death documentary first! It opens with Ellroy talking about the adaptation
I now really want Akira and Metal Gear series videos.
That D&D movie idea you had exists. It's from a small Washington production company, and it's called "The Gamers". The first one was super low budget (I think maybe $700, just for the equipment, mostly. )
Then Wizards of the Coast funded the second one, so the production is way more impressive, and the story more expansive.
It's hilarious, and full of great D&D tropes and gags. And it was made way before D&D podcasts became a popular pasttime.
Gankutsuou is a really good/unusual interpretation of The Count of Monte Cristo and I'd definitely recommend Win Wender's The American Friend, an off kilter adaptation of Ripley's Game.
On the topic of D&D movies, I really do think that a D&D movie should EITHER be a case of "people at a tabletop playing a game," perhaps with some interesting mystical twists like A Neverending Story, OR it should be a case of modern humans being sent into the D&D world and having to adapt to that, ala the 80s cartoon or recent Jumanji movies. I really think that the main thing that makes the D&D IP worth using (instead of just generic fantasy), is the idea of how modern humans engage with the world from their own modern perspectives. Even in RUclips let's plays, they tend to be a bit boring if real world experiences don't shape how the players play their characters.
The Mario movie is definitely art. Even commercials are art.
Hey Patrick. In case you're wondering why Kojima replaced David Hayter in MGSV, Kojima claims it was because he wanted someone to more accurately convey a "more subdued" Snake in his late 40s in order to support the game's "darker" narrative. Avi Arad (yes, that Avi Arad) brought up Kiefer Sutherland. KojiPro was also using facial scan and capture tech so they wanted someone who looked more like an older person.
This argument loses some credibility because Hayter has mentioned he had to re-audition for Snake for both MGS3 and MGS4. The casting director told Hayter they tried to replace him multiple times over the years, too, with Kojima reportedly even trying to get Kurt Russell for MGS3.
Personally, I feel like Kojima is just too obsessed with Hollywood talent and wanted someone more famous -- as Hayter proved he could sound older in MGS4 -- and finally got the chance to dump Hayter. There's also maybe a small narrative justification for the switch, but it's a huge spoiler.
Hayter has spoken about how disrespectful the whole process was and made multiple jabs at it over the years. He has only just recently played MGSV and started working with Konami again to promote the series, as he has starred in a few promotional videos with the company.
Thanks for all your fantastic videos (it was also great to hear you on Something Rotten) and I hope you found this rambly comment helpful.
The Penguin Classic Marvel stuff works pretty well as an entry point.
on the Jupiter ascending point that was kinda one of the bizarre aspects of "Argyle" for me. it was basically an original movie but it felt like it was trying to FEEL like it was part of some ongoing franchise. You had like the return/introduction of Sam Jackson as this central organizing character. You had all these seeming references to other events. And you even had a climax where a "returning" character saves the day. Then you had the ending undercut to set up more films. It was bizarre because it was like they were importing so many of the things I think are inferior about Franchises into their film while getting none of the benefits that cause those things to happen in franchises.
So: I once read The Little White Horse. I liked it well enough, but also found it a drag. Then I saw The Secret Of Moonacre, which I prefer, despite it ditching most of the book for a “find the Macguffin” story.
Does joining your Patreon mean you get into Nebula as well, or are those separate?
34:55
If Patrick played the game, he'd know the reason.
I have no idea if either Patrick or Emma will see this but I just wanted to put my two cents in on the streaming question/topic. I find that watching game streams, as someone who never really got into gaming but really enjoys watching other people play various types of games (video, TTRPG), there are multiple reasons why I may watch a particular streamer. For instance, I've recently gotten back into watching Game Grumps a YT channel that specializes in comedic banter whilst playing different types of video games. With that channel, I am primarily watching for the banter between Arin and Dan and the game play is sort of secondary (with some exceptions such as their play throughs of the Phoenix Wright games). Arin is an excellent gamer but isn't big on lore so with games like the Zelda franchise, the lore that this there will sometimes get buried beneath the comedic bits. However, it's really fun to watch Arin play Zelda games because he is very good and the comedic bits are, imo, excellent.
On the other side another streaming duo that I really enjoy are the Secret Sleepover Society. Jacob and Julia are also very funny but they don't necessarily let the comedy overshadow lore on games where that is present. For example, both Jacob and Julia have done play throughs of From Software (Elden Ring and Dark Souls 1 respectively, with Julia currently playing through Bloodborne), games that are very lore-laden. As opposed to Game Grumps, who have also played From Software Games, I know that when I watch Secret Sleepover Society's playthroughs I'm going to get the best of all worlds: Excellent game playing, comedic bits, and an understanding of the lore.
I don't think one style, or one reason, is better than the other. It's about what you're looking for. However, I wouldn't want to watch a movie or tv show that mimics exactly the experience of watching someone play that video game. There are hundreds of streamers/channels I could watch if that's the experience I wanted. When it comes to a video game adaptation, I want it to be bringing something new to the table. This, I think, gets to a point you make throughout the video, that maybe the best medium for video game adaptations isn't film but TV.
Another example of an empty adaptation is The Neverending Story.
It leaves out the entire second half of the book, which changes the themes completely, for no reason at all.
The author famously hated the movie because of that. But it isn't "no reason at all."
If they'd adapted the entire book, they'd either have to make the movie 4 hours long, or have a vastly reduced first half that didn't show nearly as much of the book as it did. That alone was reason to make that choice.
The movie works great on its own and is a beloved classic. It still *works* when you stop it at that almost exact halfway mark, because the *book* works if you stop it at that point. The first adventure is finished, the day is saved. Then it starts a wholly separate narrative with an entirely new hook and different protagonist. The film adds layers and depth in other places, like the Rockbiter's speech about big strong hands is original to the movie but it's one of the best parts of it.
@@robbybevard8034 They could have adapted the second half as the sequel, ala Dune Part 2, but they didn't, and made the sequels retreads instead
@@VideoGrames It was the 80's. Planning ahead to do a direct sequel just wasn't done outside of Superman or the Three Muskateers. You made one film to stand alone and that was it.
The eventual sequel was made many years later by a wholly different team with lower budget. Is what it is.
A *modern* remake could plan a two film set from the getgo, but that was just out of the question for the original.
Twin Snakes cutscenes were actually directed by Ryuhei Kitamura director of Godzilla Final Wars!
Yo, what? That rules!
One adaptation that suprised me was Arcane. I'm not into League of Legends and I will never be (no offense). And I only watched because a guy from work suggested it.
And I was amazed. I think it the (as far as I understand) basis from the light source material, developed it into its own thing, and turned out to be (may I say) a masterpiece.
I'm pretty sure there are many LoL fans outraged by some of Arcane's decisions, but coming from outside that world, I loved it.
Yeah, there've been... a few live action anime stinkers. Dragonball Evolution immediately leaps to mind, as does Death Note and Cowboy Bebop (though those last two came after EoT). There was also a bad Fist of the North Star film that stunk. That is just the tip of the iceberg...
The tip of an avatar-containing iceberg
@@nagaserpentico man, a huge amount of the Japanese ones are embarrassingly bad lol
The Rurouni Kenshin ones were pretty decent.
Bluesky doesn't exist anymore right?
Random question: where is the original striped shirt you made famous and put in the title sequence?
Fruit Ninja adaptation: Killer Tomatoes but with different fruit and the hero is a ninja
Regarding the part about livestreaming, I think the appeal comes from a combination of the games themselves and the personalities playing them. For instance, witha game like Street Fighter (and fighting games in general), I think a lot of interest comes from each player approaching the game with their own unique playstyle and strategies. Essentially, the game acts as a canvas for the player to conduct their "artistry" as it were.
On the Jupiter Ascending 'adaptation', after watching the first trailer for it and up until not too long before the movie came out I just kinda assumed it was based on the 2006 novel The Android's Dream by John Scalzi! From the start it did feel like an adaptation in general might, and even after watching the movie it still felt like there were a lot of points of similarity with that book, though I wouldn't (and obviously the author never has) make any accusation of plagiarism.
It's nice to hear good words from someone else about Speed Racer. I loved it but everyone else seems to hate it.
I want to make the case that you should watch at least the first Sonic movie. Yes, it's true to say "it's pretty fun" is as far as it goes. It is just a fun family popcorn movie. But it's *really* good at being a fun family movie. All the way through, you feel like you're in safe hands as it balances humour, character, action and heart. It's not groundbreaking and doesn't change the way you see the world, but it's incredibly competently made. Worth seeing, just to appreciate the craft.
I don't have your abilities for analysis, but you could probably craft an essay on analysis like your Home Alone video, but using Sonic instead (not that you would since you've already made the Home Alone video), it just feels really well made.
And apart from anything else, as a very successful adaptation, it's now part of the cinematic conversation on how to approach adaptations. It's really found a sweet spot between the two extremes of the Mario movies without needed a narratively rich source material like The Last Of Us or Fallout.
What video game, comic/Manga, or book would you like to see as a Muppet Movie?
I skimmed the top comments and didn't see one, the legend of vox machina is the animated adaptation of critical role's first campaign, with it's third season releasing this fall, and an adaptation of their second campaign "the mighty nein" also in production, originally launched through Kickstarter for a 30 minute short adapting stuff that wasn't ever shown on screen because it did originally start off as a home game before being brought online by geek and sundry, it immediately crushed the goal within hours and got picked up by Amazon for a full adaptation. It is, very very good in my opinion and does a very good job of clearly being d&d esque but not needing you to actually know what d&d is to understand what's happening
The last of us show works because the game is obsessed with trying to be a movie. The games always seemed like the devs were forced to make a game. It's the afterthought to Neil Druckman making a movie thru the backdoor
Last night I had a half hour to kill so I beat SMB 1 about 3 times. I use the Switch version and to speed run it I usually need to rewind a couple of times to fix mistakes. I'm getting more consistent, but not quite good enough to start timing myself. I think I'm around 10 minutes if I manage without mistakes, which is unusual for me.
Many people have seen Oldboy but not many know it's a adaptation of a Japanese manga. There are surprisingly a lot of movies that people don't know are adaptations.
Did Nobbles do a commercial for Miro?
Re: "Is the Mario movie art?" We need to stop trying to limit the word "art" to only the good stuff. Bad art is still art. Even if the Mario movie was nothing but a commercial for Mario, it would still be art. Even if it was nothing but 90 minutes of a guy standing in front of a projection and saying, "Hey, remember THIS from that one Mario game?!" it would still be art. Stop trying to No True Scotsman the word "art."
Please make the Akira video! Can’t wait to hear your analysis of this masterpiece! Thanks in advance 😊
There's a French Canadian movie (Farador) that does what Patrick's saying about a DnD movie that's in and out of the game.
It's not amazing but i liked it.
Kiefer did a pretty good job as this version of Snake. MGS5 is pretty great but it is ultimately "empty" as it doesn't have a solid ending and doesn't tie all the loose ends and it never gets to the hyper-weirdness the series is known for. MGS3 is the pinnacle but I love them all. MGS4 has the best fight with Ocelot at the end. MGS2 is the best one for fan theories. MGS1 I think, like MSG3, succeeds the most as hitting all its respective genre notes in the best ways.
I love that you love metal gear! It's my favorite series and I definitely recommend at least going through MGS5 (and Peace Walker if you haven't) as they are not that long of games and it'd be cool to get your take on those since they are both wildly different from what came prior. Also, the series is basically over so it's not like there's any perpetual "catching up" which is kind of a relief, honestly. Makes me think of Back to the Future. It's (so far) a done deal and enjoyed in retrospect.
how about Wes Anderson does the movie adaptation for Minecraft or Fortnite. I have no clue.
20:00 death note
gift lifetime memberships and buy the monthly with a discount code is what Patrick is saying - if you wish to help the creators and get a good deal :)
This is me, gasping 😲
Has Patrick not seen the landmark film Dragonball Evolution?
Of course he has. That movie is responsible for his hair loss. He was pulling it out while watching that movie.
Thumbnails I haven’t tried yet but I have designed many things for people. Reach out if you’re willing to give a newbie a chance!
1:00:30
The Super Mario Movie is one of the only movies I think is not art.
Patrick says "a lot of American studio animation is mediocre".... say what???!?
The truth
@@AST-erisked I beg to differ. This comment is just nuts.
Nerdwriter1 has a great video recently about France’s film industry, and its government’s commitment to the arts. That helps examine why European cinema, or a corner of it, is so different from Hollywood’s.
i cant devote 90 minutes to this does he touch on the sonic movies at all