READ ME: Forgot about Fury Attack (Disturbed Stab), it's in my notes about the multi-hit moves and I straight up forgot. Horn Drill is called "not applicable" as opposed to denied because it's technically a piercing move, but will not get any benefit out of this specific ability. It is a "spearing move" but will not get a damage boost. If there is a "spearing move" negation ability, it will negate Horn Drill. Also, as expected, RUclips's automation is not very happy about a video related to "piercing thrusts". Hence why even the title and thumbnail use the placeholder name. I avoided using obvious words like "stabbing" and "impaling" too much, and I haven't gotten in trouble luckily. However, some of your comments are being blocked or held for review automatically for saying words related to this ability. I'm trying to unblock all the comments that are getting marked as inappropriate. So, if you dont see your comment for a while, that is the reason why. Thank you!
Fury Attack probably should be the exception to the multi-hit moves rule for the "Piercer" ability. Mainly to give it at least something distinct compared to other multi-hit normal attacks like Comet Punch, Tail Slap, Barrage, Double Slap, Fury Swipe, and Spike Cannon. Also it has nice synergy with early-game Spearow since Fury Attack is the first normal stab move Spearow learns through level-up, which gives Spearow a reason to use it over other early game birds.
Honestly I do think that Spearhead works best for the name, probably やりさきin Japanese for it, but it’s not really easy. If you want to go for something deriving from the adjective 鋭い probably 鋭利 えいり or 鋭敏 えいびん is likely the best to use for the idea of it being “pointy” or “piercing”.
Thank you. It's clear pokémon wants ability names to be simpler, not as formal, and have feel "video gamey". It just needed to sound in line with the tone of Pokémon, but I don't play the game in Japanese to know the nuance.
On the other hand, "Lancer" as a katakana loan word could be good. The meaning of the word can refer to a spearman literally, but it also has a literary basis in heroic yet edgy fighters. Originating in popularity from Lancelot of King Arthur fame. As the story is famous in many regions it's a fitting option, and can properly convey the meaning as well. It also fits well for the type of pokemon that could have the ability.
I really like the sound of “Lancer” for the English name. Most rpg players are familiar with what a lance is, so it would be pretty self explanatory which moves would count.
i think the rhyhorn line could all realistically have the ability, especially with lightning rod being essentially useless on it. rhyperior's piecer boosted stab boosted drill run would be pretty nuts...
Lightningrod draws in electric attacks. So if you have a Pelipper next to Rhyperior and your opponent uses Thunder on Pelipper, the attack will instead target Rhyperior.
Not including Icicle Spear makes less sense than Pin Missile, imo, and that's coming from someone that would advocate for Pin Missile. You are launching icicles which are clearly spear-like objects and are likely to impale through their target (provided they don't break, of course). It also gives Piercer a skill-link move, which I also think is an interesting choice you could make - skill link for maximizing hits or piercer for maximizing damage. I'd also not restrict a move simply because the Pokemon of that type don't currently match it. Should leave some room for future design, too. That's just my two cents though, people are gonna disagree on things like this all the time lol
I just needed something like this, as I have a concept for a convergent Clawitzer (can't come up with a name tho) line that is a scorpion with a giant piercing tail. Agree with all the choices tbh, could be fun if you included some of your ideas for new moves, such as your most desired water stabby move, and tell us how you would balance them in power, precision and effects. I'm a sucker for this theorycrafting.
@@hux0rd well this is actually genius! Though I was thinking about how convergent use similar name but highlight different characteristics (Tenta>Toed), and wanted to make the Claw part become something that reflects that it's a Stinger now, since it's the tail that's big, but couldn't find a term that reads like Claw and fits with Howitzer (or Jouster? That could sound like the howitzer partially)
There should be an ability called ‘bouncy’ which boosts defense against blunt contact moves but is weaker to piercing moves. Like how a Balloon can easily be popped . Mon who have this ability include jogglypuff and drifblim
On semi-related note, when are they gonna buff iron fist to give the full 50% power boost, or at least 30% to match Tough Claws. If they're not gonna do that, they could at least give it the effect of that new pads item that looks like it's for MMA that prevents contact
I mean they already made the Punching Glove that grants a 10% buff to punch moves while also having the protective pads effect for those moves specifically. I'd say buff Iron Fist to 50% and double the boost on Glove to 20%.
@@PKgiannycarlo I agree with this change. And I thought the punching glove did that, but couldn't believe it cause the pads came out in the same game, so I thought I was being crazy. Yes please, those buffs
I like these type of abilities where it boost / add additional properties to a subcategory of moves. "Spearhead" is actually really good for the name, my friend who is N3 (bout to be N2) confirmed it
I do have to disagree with Pin Missile, Icicle Spear, Spike Cannon, and Barb Barrage cuz you can have a Pokemon with Loaded Dice + Spearhead is practically the same as a Pokemon with Choice Band / Life Orb + Skill Link. Also it's not unprecedented that a move can be in 2 subcategory: - Drain Punch: draining/healing & punching - Comet Punch: variable multi-strike & punching (Loaded Dice + Iron Fist goes brrrrrrrrr) - Heal Pulse: healing & pulse (duh) - etc. You even got Horn Leech(healing) into the Spearhead club so why not these guys?
Believe me, I get your sentiment. I wouldn't have brought them up if I hadn't thoroughly considered them. I adore Ice-types and would have loved to actually use Piercer + Icicle Spear + Loaded Dice/Life Orb. And given that so many Ice moves are based on Icicles, which are basically spears and lances, it just felt like I'd be able to walk away with more than just Glacial Lance, you know? I was all set to slap this ability on Weavile and make it broken again, but imagine my shock that most of these "Icicle" moves just aren't performed that "spearing" way. I approached this script originally with a bias towards making it work or justifying it, but the more I read and researched, the more I realized that I was forcing it, and needed to actually be stricter. Otherwise, I'd just cause more inconsistencies, especially in localization. So this went from a "cool ability that Weavile and the icicle bros can spam" to "cool spearfighter ability for bugs, fish, birds, and bees." So here's the new philosophy I adopted after reading the descriptions, reviewing animation in game and in the anime, as well as comparing the manga representation and spin-offs: My argument isn't that "a move can't be in multiple categories". It's that "the method determines the category". The deciding factor for Horn Leech was that the game description specifies a horn thrust that makes contact. If the move were performed like in the anime, where it is a magic, contactless, HP drain, it would be instantly disqualified. Similarly, I'd easily add Fury Attack, even though it's a multi hit, even if I could reasonably conclude it counted. For example, if the Japanese name and descriptions specified spearing type actions, that'd be included. Or if the animation and distribution was limited to things that would rapidly spear the opponent with horns, beaks, stingers, etc. The method of those ranged, denied moves are more like a spray or machine gunning of needles and spikes, than it is a piercing or spearing thrust. Icicle Spear's name does the heavy lifting here, as it could just as easily have been localized as "Icicle Shot" or "Icicle Cannon" without affecting how the move works at all. Glacial Lance is more like what a spearfighter does. Plus adding all pointy projectiles opens up the floodgates for arrows and like Decidueye's moves, and other things like that. Me bringing up Skill Link and Loaded Dice is a consolation as in: "I'm not including these as Piercer moves, but at least y'all have Skill Link and Loaded Dice as options for those moves." They've got an ability and item to boost them already, so I can deprioritize them and think about them later. Spearfishing and javelin tossing is simply different than gunning, crossbows, and archery. It may sound tempting to stack as much as possible into an ability, but splitting up a classification can actually leave room for more diversity. Disqualifying them leaves room for abilities that are specifically needle or projectile based. It's like how Rock and Ground could be consolidated into "Earth" or Water and Ice could be combined into "Water", but splitting them up into specifics actually makes more variety. Sorry for the confusion. I did word it oddly to get around the explicitness of talking about stabbing and impaling for the whole video.
@@CammyMeeleTea Thanks for the lengthy reply, I'm glad that someone took this even more in-depth then I do and I completely agree with this deeper dive I'm mapping out a region with balancing for all the Pokemons in the "Gamefreak's forsaken club" and making my own Pokemon to fill certain niche that hasn't been filled yet and I do make headcannon Abilities like this too I've made abilities for some more unofficial subcategories and would like to see your personal take on these: - Full Body (like the name suggested, User is typically big and likes to throw their whole weight at their foes): Body Slam, Heat Crash, Gyro Ball, Body Press, Heavy Slam, etc. - Headstrong (using head): Headlong Rush(?), Head Smash, Zen Headbutt, Iron Head, Megahorn, etc. - I have my Iron Sole called Strong Kicks too - I've also reworked Illuminate into a light-based move boosting Ability: Dazzling Gleam, Moonblast, Flash Cannon, Ice Beam, Moonlight(like Heal Pulse and Mega Launcher), etc.
Can I just say, I love these kind of theorycrafting & game mechanic deep dive videos! It's probably the aspect of the pokémon series that interests me the most so I appreciate you delivering on that niche. Quite a few of the attacks you mentioned are ones I'd considered for a hypothetical ability that boosts horn & headbutt attacks. I know moves can overlap categories (Clangorous Soul both dance and sound based, Aura Sphere both mega launcher-boosted and bulletproof-protected) - but this grouping of piercing/stabbing/lancing sounds a much smarter way to distinguish them and has that important clarity.
I made a 14-page list in Google Docs about the abilities I would change on Pokemon and felt that having more than three options was somebody else's problem. So anyway, the other final evos, with even a weak case for Peacer, in my opinion, are.. * Nidoking * Glarian Rapadash * Seaking * Ariados * Heracross * Skarmory * Gorebyss * Empoleon * Lucario * Toxicroke * Rhyperior * Scolipede * Keldeo * Toucannon * Perrserker
I'm really interested to see how people would re-balance the game (I played most notable "improved" Pokemon ROMhacks and fangames there are) so if possible, I hope you could share the link
@@ednorthon Links work in RUclips comments? Okay cool docs.google.com/document/d/1KEHIgvWvLRnhZh5IsIFuptUGP4FiHtwe4Xdf7ux4nkM/edit?usp=sharing Not sure if my choices are all balanced.
Considering the track record of Game Freak, I fully believe that they would include Horn Drill in the eligible moves, and at best it does nothing, at worst it's a game freezing bug that gets patched 2 months after release.
Maybe "Fine Point" could work. It's a pointed part of a Pokemon's body obviously, while also implying a level of dignity and precision due to what "fine point" means in English. They've done puns in Pokemon plenty. Look at Gorilla Tactics for example. There's like a different pun in each language. Though something like "Lancer" is very self-explanatory. Even though Horn Drill wouldn't have its damage boosted by the Ability, I'd say it should still be classed as a piercing move for consistancy's sake. Roar may not have any interaction with Punk Rock, but it still interacts with Soundproof or a Throat Spray. Also doing so is something Game Freak does regardless. Sandstorm is considered a wind move despite it not interacting with Wind Power / Rider.
Spe*rfighter sounds the best to my ears, as an english only, non-japanese speaker. It communicates the idea of what the ability does better than the other ideas you suggested
I think a fire, ice and electric family of piercing moves would be cool to match the punch and bite ones, also an ability that pierces protect with piercing attacks is also an option.
Or it could be added a 30% chance thing for the fire, electric, ice moves like how bite has 30% flinch but I doubt ppl would take the risk of 30% piercing protect
I expected Piercing ability to be a def/sp Def buff ignoring ability, but I really enjoy these types of abilities that do 50% extra damage using specific types of moves. Strong jaw makes the elemental bites actually somewhat decent with a strong enough Pokemon. They somewhat help the really weak moves like the bites, though I typically prefer tough claws for the generic boost to all physical attacks, but something like this that would boost moves that get in the 80-120 power range would be really nice. I'm still waiting for a decently strong biting move for my strong jaw that isn't a ridiculously overpowered signature move like Fiscious Rend. Still can't believe they made that thing.
@@gyroh6593 true. My original thought was that it would cut the opponent's defense, but then I realized the new ruin abilities kinda do that already, so I figured, realistically, Gamefreak might just make it a worse version if unaware 😂
Yeah, I get your confusion. In most RPGs "Pierce" usually refers to "defense ignoring" damage, but RUclips sometimes gets silly about talking about words like "stabbing".
Def ignoring would just be a critical hit. I'd actually prefer a +crit on piercing moves type of ability vs just straight damage because I like to feel lucky lol
@@LeoBeastmode an ability that boosts crit rate would also be nice. Pokemon could use one of those. Would also make the abilities that negate crits more valuable. And it'd give high crit moves a 50 or 100% chance to crit with how the levels are currently set, which would be awesome, but also kinda OP, so I don't think they'd put that on too strong of a Pokemon. Then again, Urshifu has a 100% crit move and can ignore protect, so maybe balance in that regard just plain wouldn't matter 😂
First of all, I'm second (obnoxious I know) Alr, now for feedback. Name wise, I personally would advocate for lancer to be its name, due to its simplicity and ease of pronunciation. (Plus, it just fits in with the rest of the ability names) Cool ideas, bruv 👍
imo, even if the move isn't widely distributed, Dexited or overlaps with another ability that can affect it, it should still be able to count as a "piercing" move as long as it makes sense. after all, Comet Punch is boosted by Iron Fist and is affected by Skill Link and Loaded Dice. in that regard, Pin Missile, Icicle Spear, Spike Cannon and Barb Barrage should count.
Comet Punch makes sense because it's still actually a barrage of punches. The key disqualifier for those moves was that those moves are machine gunned sprays as opposed to actual Spearing, so I'm not inclined to chance my stance for now. If someone made a Mod/Romhack and included those moves, I wouldn't mind, I just personally won't.
8:24 I think the move should still get the "piercing" flag, even if the ability doesn't do anything. Similar to how in Gen 9, the move Sandstorm has the "wind" flag but neither of the abilities that interact with that flag do anything when Sandstorm starts. The way I see it, the flag could be used in multiple ways. What if there's a later ability called, say, Padded Shield, that specifically makes the user immune to these moves a la Soundproof, Bulletproof, Wind Rider? In that case, it makes sense to have Horn Drill in the list of piercing moves, as now Padded Shield mons are completely immune to even the chance of OHKO. 9:40 While your other argument for denying this move is valid, I don't think "this move is only learned by mons I don't think will get this ability" is a valid reason to ignore giving it the flag. Origin Pulse has the "aura/pulse" flag that procs on Mega Launcher despite only being learned by Kyogre, who doesn't get the ability. And while I'm thinking of Mega Launcher, a fun fact is that it boosts the healing power of Heal Pulse! In a similar vein, if there was a healing move based on giving the target a vaccine or other medical shot, I think this jabbing ability should boost that move's healing power. 14:28 oh you directly bring up the Origin Pulse Mega Launcher thing
"Conjugation" is only the inflection refering to verb-typical categories like tense or person. Turning "pointy" into "pointiness" is derivation. Usually conjugation only affects verbs (in Japanese there is arguably an exception).
@@CammyMeeleTea Since 鋭い is an い adjective the simplest way is to change the final い into さ, so 鋭さ するどさ, but I can't say that lends itself especially well to an ability name.
Horn drill being denied the category due to not having base power is wrong imo, in terms of movement it does correspond, so as future proofing it makes more sense to give it the piercing category, for example if a defensive ability specifically targetting piercing moves is introduced later, if its like an immunity (like bulletproof) then it should also protect against horn drill
On Precipice Blades, yeah despite multiple moves being boosted by abilities, many end up not being able to be boosted due to the user never getting the ability. So idk about excluding moves on that criteria, more a situation you got over later in the vid. Heck, Sharpness boosts Population Bomb purely based on a name pun and nothing else
Making a case for the eligibility of Pin missile: Comet punch is affected by both iron fist and skill link, therefore pin missile should also be fine with being elligible for both skill link and piercing.
The argument was never stated to be: "a move cannot be in two categories." The disqualifier was that the move is a spray or machine gun of pins, rather than a spearing attack. Bringing up Skill Link and Loaded Dice was a consolation as in "At least Pin Missile has these options, despite not being the type of spearing move I am talking about."
When you said in a post that you were making a piercing ability, I didn't know what that meant. My Touhou brain thought of it in terms of what "piercing" entails in shmups (i.e. hitting through things) and thought it would be an ability involving bypassing things like Protect and Sub (even though Infiltrator exists)... and well, TIL there's a move in that style that bypasses Protect, lol. I'm also a bit surprised you only used the "debatable" ruling once. There were many times I was so sure you'd leave moves in "debatable" status only to confidently settle into either allowing or rejecting them. For instance, Pin Missile I thought would be debatable, but then you just axed it without doubt lol. This also made me think that anything ranged would be out of the question, before realizing with the other moves that it was more like "if it's ranged, it has to be like a javelin throw, not a missile launch or a 'spawn stuff in thin air' thing".
I think part of the trouble with naming an ability like this is that it's kind of pulling double duty in terms of what it describes physically. Drilling attacks and horn attacks rely on a hard point thrust with great strength (which I might call something like "hardened point"), while other piercing moves like Poison Jab or Fell Stinger seem to rely on sharp needles applied with precision (which I might call "sharpened point" or "needle point"). You could try splitting them up to make it feel more flavorful, if you don't mind having a little redundancy.
I do like Pinpoint actually. That might be just the ability we need for all the "needle spraying" moves that we couldn't use for "Piercer". So Barb Barrage, Pin Missile, Icicle Spear, etc. Boosted by Pinpoint since the projectiles are basically pinpoints, and landing the attacks with pinpoint accuracy would increase the damage. You've just given me a good follow up idea, if you'd be fine with me using that.
Well I have to say, this is a very interesting ability idea! I've been a fan of these sorta of abilities since Strong Jaw, though shoutouts to Iron Fist for being the OG. I'd probably say Spearhead is a nice middle ground for a name for the ability. No notes on the impacted moves, and as for families to grant it to, I'd probably nominate the Rhyhorn line, both for their movesets, and obvious focus on their horns in their designs. Well done on the video!
Great video with great ideas! Though I feel Fury Attack was missing on the list of possible piercing moves, since its Japanese name and English description both refer to the piercing action; and Branch Poke too! Looking at the list of moves, I thought about Zing Zap possibly being a piercing move, but I guess it would be more like a tackle with a prickly body. And if Peck and Drill Peck are considered, do you think Pluck, a move described as pecking, could be too?
Oh my goodness, I forgot to record and edit for the ONE MULTI-HIT THAT DEFINITELY COUNTS. I probably accidentally deleted it when I decided cut the section talk about denying Spike Cannon.
On another topic, is there a kicking-move-boosting ability yet? I feel like there are enough kicking moves to give them an Iron Fist esque ability EDIT: Never mind! You made a video about it already, my bad
Further thoughts, I was just wondering if there are enough moves considered "jumping moves" to give them their own boosting ability? I can only really think of Bounce and (Hi) Jump Kick at the moment but there might be some orginal Japanese names that reference jumping as well?
Maybe this isn't the Piercing ability that I wanted since I would give it some defense negation or it negates your initial defense buff regardless of what it is but doesn't neg past it. So if you simple Cotton Guard and get to + 6 to them you're + 0 but if you Iron Defense twice then the first one won't matter and the second one will. Or maybe like instead it bypasses 25-30-50% of the Defense. However depending on the multiplier maybe it might be best to just do something like that and then No effect moves gain that same boost in a chance to break Screens. I don't care Sucker Punch/Surprise Attack is too much of like a possible punch and thus if I ever made a game I'm the kind of person who would classify it as a punch and a kick or a punch and a swing or anything else that could be like no affiliated attack type if I ever made an ability that boosted or countered those. This is my simple comment going over every move you talk about and maybe some you don't might happen later if I have the time. Stone Edge is maybe low-key for censor some of these moves in the Anime are either expanded upon or they could look WAY more cruel but of course kid friendly this ain't the Manga and even the Manga might not always go that deep after the 1st. One thing is like Gastly can learn Ice Punch or such and so for some of the moves that might feel they have a sharp feel to them but then the most random of mons get them might be related to some energy or motion they can make to re-create the move with the same power to a degree. What about the future and possibilities? MY BOY GROUDON! LETS GO! One of these days I hope we get a Gimmick Team/Double Battle it would probably be stronger in Doubles due to having both mons. Where like one Mon with a special thing shares their ability and maybe a move with the other mon in your team. A connection region. Maybe Overquil would just get a new move that's affected by the ability Cooling Toxins or something where it replaces it's ability after using the move this could work with all of it's abilities since imagine Swift Swimming then on the final turn of rain using the move whether you use some switch gimmicks as a Band or just have a Lorb, Type Boosting Item, Attack Category Boosting Item, or something else. Bagua! = I like the idea of some Jizo like moves I always think of Jiraiya working maybe if they seem focused I wonder if you were avoiding Multi-hit moves as I feel besides Technician which buffs mostly all of those some abilities are fine with buffing them AKA the only one we kinda have that has them since we don't have a Kicking ability that would boost Double or Triple Kick or Axle. (Triple Kick should gain the same power as Axle BTW) Since Comet Punch gets boosted and Surging Strikes along with Double Iron Bash showing that it might not be a thing of the multi hits it's just unlikely. Hm I see Pinned comment Horn Drill thing. I Negation ability would be fun. I loved using Wind Rider early in Scovi and still love when it works.
I think the ‘Piercing’ moves should be their own category and have their own special effect. It should either be all piercing moves have a higher chance of a crit (that seems to already be taken by blade moves) or they should always ignore defense boosts.
I like that idea, but then it kind of directly competes with Sound moves and Infiltrator ability for going around Substitute or Brick Break and Psychic Fangs for breaking Screens/Veil. Some of the pokémon I mentioned already have Sniper ability, so Piercing moves having a higher crit rate might make Sniper more valuable.
@@CammyMeeleTea I say it dosent conflcit with sound moves, because sounds bypass substitute without breaking - Peircing can just break the sub, without damaging the foe that turn. I think Brick Break and Psychic Fangs breaking screen is Gamefreak stumbling on the concept, and there's no reason we can expand that out. What would compete directly with pre-existing categories is giving piercing moves a high crit chance - because that is what most slashing moves already do.
I think you’re limiting yourself by your ability piercer only being directly piercing. Making the case for multiple hitting moves what is not many also, you forgot spike cannon. For example, there’s already Pokémon that have technician with loaded dice to take a vantage of and a 50% boost to a piercing move, is not enough to win someone over to used this ability. I also wish you at this to your ability but it might make it broken, by added affect an pseudo infiltrator but hits with 25/50% maximum power or ignores the opponents defensive stats boost.
Glaive Rush - きょけんとつげき (Giant Sword Assault) The dorsal blade of Baxcalibur's back axe, its "bax" if you will, is used to do a cut or a chop rather than a spear. As it was said in the video, you cannot just look at the English name nor pick any move that can cut.
Disagree about pin missile. It’s definitely a piercing move. Anything that damages via a tiny surface area is piercing and should count. (This also goes for similar moves). Poison tail, on the other hand, I’d argue would never have been stabbing. Seviper’s tail is shaped more like a glaive than a spear. Even if it’s depicted stabbing in the anime, that’s kinda dumb. It’s clearly designed to slash, and slashing isn’t piercing. So basically… yeah it’s confidently not a piercing move. Generally, arguing a move “wouldnt be learned by Pokémon with this ability” just doesn’t fly. Plenty of boosting abilities empower moves that none of the ability users learn. It’s about consistently defining what moves would be affected for future reference, metronome shenanigans etc. You should still be considering moves regardless of whether it’s likely to actually occur. Otherwise your reasoning for not doing so could be easily applied to “dexited” moves.
4:32 Lancing and spearing types of piercing are different than machine gun sprays and archery. That's a distinction I repeatedly make. Piercing thrusts that a spearfighter would usually make as opposed to literally any move thin enough to break skin. When doing a spear strike or even a javelin tossing, there is a specific skillset required to thrust and follow through the motion to penetrate the target. Hence why even a Sword stab would count because of the motion and method. It is not the same skillset and motion as drawing and firing a bow. It is not the same skillset and motion as spraying a barrage of needles and pins. It is not the same skill set as shooting a chain gun. Yes, these things Pierce, but they go against the spirit of the ability. Furthermore, I'm calling the ability Pierce as a place holder, because as I repeatedly said, RUclips censors the more accurate words related to "stabbing people with spears" if the automation detects the words too frequently.
@@CammyMeeleTea I don’t believe Game Freak would be that granular. I can understand that distinction but don’t think it’s the correct direction to take.
Yes, it was specifically said in the video that this doesn't compete with Mega Beedrill, but allows it to have something to outside of Mega Evolving. Are you asking a question or are you just...repeating what I said for some reason? Sorry, I'm genuinely confused.
Mega beedrill doesn't even exists anymore, Yes Megas are gonna comeback but we don't know if all are gonna comeback of if are Gina comeback only for one game or legends games, even could be than mega are Gina have a rework.
For an oddball name, how about Ame-no-Nuboko (heavenly jeweled spear from japans creation myth, and Spear of Longinus for all the christians and Evangelion fans.
READ ME:
Forgot about Fury Attack (Disturbed Stab), it's in my notes about the multi-hit moves and I straight up forgot.
Horn Drill is called "not applicable" as opposed to denied because it's technically a piercing move, but will not get any benefit out of this specific ability. It is a "spearing move" but will not get a damage boost. If there is a "spearing move" negation ability, it will negate Horn Drill.
Also, as expected, RUclips's automation is not very happy about a video related to "piercing thrusts". Hence why even the title and thumbnail use the placeholder name.
I avoided using obvious words like "stabbing" and "impaling" too much, and I haven't gotten in trouble luckily. However, some of your comments are being blocked or held for review automatically for saying words related to this ability.
I'm trying to unblock all the comments that are getting marked as inappropriate. So, if you dont see your comment for a while, that is the reason why.
Thank you!
Fury Attack probably should be the exception to the multi-hit moves rule for the "Piercer" ability. Mainly to give it at least something distinct compared to other multi-hit normal attacks like Comet Punch, Tail Slap, Barrage, Double Slap, Fury Swipe, and Spike Cannon. Also it has nice synergy with early-game Spearow since Fury Attack is the first normal stab move Spearow learns through level-up, which gives Spearow a reason to use it over other early game birds.
😭😭 " p1earcing thr0sts " please all the maturity left my body
Honestly I do think that Spearhead works best for the name, probably やりさきin Japanese for it, but it’s not really easy. If you want to go for something deriving from the adjective 鋭い probably 鋭利 えいり or 鋭敏 えいびん is likely the best to use for the idea of it being “pointy” or “piercing”.
Thank you. It's clear pokémon wants ability names to be simpler, not as formal, and have feel "video gamey". It just needed to sound in line with the tone of Pokémon, but I don't play the game in Japanese to know the nuance.
On the other hand, "Lancer" as a katakana loan word could be good. The meaning of the word can refer to a spearman literally, but it also has a literary basis in heroic yet edgy fighters. Originating in popularity from Lancelot of King Arthur fame.
As the story is famous in many regions it's a fitting option, and can properly convey the meaning as well. It also fits well for the type of pokemon that could have the ability.
I really like the sound of “Lancer” for the English name. Most rpg players are familiar with what a lance is, so it would be pretty self explanatory which moves would count.
The lancer class is really made up of lancers.
Piercer is such a cool idea, and I think it could be a big buff for Fearow! No longer would it cry for access to Brave Bird…
I think "Untrained Acupuncturist" would be a great unhinged name, but piercer and lancer are good too I guess.
i think the rhyhorn line could all realistically have the ability, especially with lightning rod being essentially useless on it. rhyperior's piecer boosted stab boosted drill run would be pretty nuts...
@@jewelreynolds8278 lightning rod isnt useless for it in doubles
@@Nutleaf420 the best it can really do is absorb discharge, and even then the special attack boost doesn't help a pokemon with base 55 special attack
@@jewelreynolds8278 "the best it can really do is absorb discharge"
Laughed.
Lightningrod draws in electric attacks. So if you have a Pelipper next to Rhyperior and your opponent uses Thunder on Pelipper, the attack will instead target Rhyperior.
@@jewelreynolds8278the special attack boost isn’t the point, the point is to redirect single-target electric moves and protect its ally.
Not including Icicle Spear makes less sense than Pin Missile, imo, and that's coming from someone that would advocate for Pin Missile. You are launching icicles which are clearly spear-like objects and are likely to impale through their target (provided they don't break, of course). It also gives Piercer a skill-link move, which I also think is an interesting choice you could make - skill link for maximizing hits or piercer for maximizing damage.
I'd also not restrict a move simply because the Pokemon of that type don't currently match it. Should leave some room for future design, too.
That's just my two cents though, people are gonna disagree on things like this all the time lol
I can't even say anything better.
I just needed something like this, as I have a concept for a convergent Clawitzer (can't come up with a name tho) line that is a scorpion with a giant piercing tail.
Agree with all the choices tbh, could be fun if you included some of your ideas for new moves, such as your most desired water stabby move, and tell us how you would balance them in power, precision and effects. I'm a sucker for this theorycrafting.
Clawdiator? (Clawitzer, Claw, Gladiator )
@@hux0rd well this is actually genius! Though I was thinking about how convergent use similar name but highlight different characteristics (Tenta>Toed), and wanted to make the Claw part become something that reflects that it's a Stinger now, since it's the tail that's big, but couldn't find a term that reads like Claw and fits with Howitzer (or Jouster? That could sound like the howitzer partially)
@@just_a_folk95 Skewitzer? (Skewer + Clawitzer?)
@@hux0rd You. You are INSANE.
Thank you SO MUCH!
There should be an ability called ‘bouncy’ which boosts defense against blunt contact moves but is weaker to piercing moves. Like how a Balloon can easily be popped . Mon who have this ability include jogglypuff and drifblim
I just laugh out loud at the idea of the Barrewskda having this as ability. XD Great ideas overral.
On semi-related note, when are they gonna buff iron fist to give the full 50% power boost, or at least 30% to match Tough Claws. If they're not gonna do that, they could at least give it the effect of that new pads item that looks like it's for MMA that prevents contact
I mean they already made the Punching Glove that grants a 10% buff to punch moves while also having the protective pads effect for those moves specifically. I'd say buff Iron Fist to 50% and double the boost on Glove to 20%.
@@PKgiannycarlo I agree with this change. And I thought the punching glove did that, but couldn't believe it cause the pads came out in the same game, so I thought I was being crazy. Yes please, those buffs
‘Pointy’ or ‘Good Point’ are the best names. They include spiked mon as well as ones who can stab.
@@umwha I love the name Good Point lol
I like these type of abilities where it boost / add additional properties to a subcategory of moves. "Spearhead" is actually really good for the name, my friend who is N3 (bout to be N2) confirmed it
I do have to disagree with Pin Missile, Icicle Spear, Spike Cannon, and Barb Barrage cuz you can have a Pokemon with Loaded Dice + Spearhead is practically the same as a Pokemon with Choice Band / Life Orb + Skill Link. Also it's not unprecedented that a move can be in 2 subcategory:
- Drain Punch: draining/healing & punching
- Comet Punch: variable multi-strike & punching (Loaded Dice + Iron Fist goes brrrrrrrrr)
- Heal Pulse: healing & pulse (duh)
- etc.
You even got Horn Leech(healing) into the Spearhead club so why not these guys?
Side note: I'm glad that you are back. Haven't seen your vids for a while. I watched the comeback video and hope your health is doing well now
Believe me, I get your sentiment. I wouldn't have brought them up if I hadn't thoroughly considered them. I adore Ice-types and would have loved to actually use Piercer + Icicle Spear + Loaded Dice/Life Orb. And given that so many Ice moves are based on Icicles, which are basically spears and lances, it just felt like I'd be able to walk away with more than just Glacial Lance, you know? I was all set to slap this ability on Weavile and make it broken again, but imagine my shock that most of these "Icicle" moves just aren't performed that "spearing" way. I approached this script originally with a bias towards making it work or justifying it, but the more I read and researched, the more I realized that I was forcing it, and needed to actually be stricter. Otherwise, I'd just cause more inconsistencies, especially in localization. So this went from a "cool ability that Weavile and the icicle bros can spam" to "cool spearfighter ability for bugs, fish, birds, and bees."
So here's the new philosophy I adopted after reading the descriptions, reviewing animation in game and in the anime, as well as comparing the manga representation and spin-offs:
My argument isn't that "a move can't be in multiple categories". It's that "the method determines the category".
The deciding factor for Horn Leech was that the game description specifies a horn thrust that makes contact. If the move were performed like in the anime, where it is a magic, contactless, HP drain, it would be instantly disqualified.
Similarly, I'd easily add Fury Attack, even though it's a multi hit, even if I could reasonably conclude it counted. For example, if the Japanese name and descriptions specified spearing type actions, that'd be included. Or if the animation and distribution was limited to things that would rapidly spear the opponent with horns, beaks, stingers, etc.
The method of those ranged, denied moves are more like a spray or machine gunning of needles and spikes, than it is a piercing or spearing thrust. Icicle Spear's name does the heavy lifting here, as it could just as easily have been localized as "Icicle Shot" or "Icicle Cannon" without affecting how the move works at all. Glacial Lance is more like what a spearfighter does. Plus adding all pointy projectiles opens up the floodgates for arrows and like Decidueye's moves, and other things like that.
Me bringing up Skill Link and Loaded Dice is a consolation as in: "I'm not including these as Piercer moves, but at least y'all have Skill Link and Loaded Dice as options for those moves." They've got an ability and item to boost them already, so I can deprioritize them and think about them later.
Spearfishing and javelin tossing is simply different than gunning, crossbows, and archery. It may sound tempting to stack as much as possible into an ability, but splitting up a classification can actually leave room for more diversity. Disqualifying them leaves room for abilities that are specifically needle or projectile based. It's like how Rock and Ground could be consolidated into "Earth" or Water and Ice could be combined into "Water", but splitting them up into specifics actually makes more variety.
Sorry for the confusion. I did word it oddly to get around the explicitness of talking about stabbing and impaling for the whole video.
Thanks, I'm glad to be doing better. RUclips isn't my real job, so it's the first thing I had to shelf when I was getting sick.
@@CammyMeeleTea Thanks for the lengthy reply, I'm glad that someone took this even more in-depth then I do and I completely agree with this deeper dive
I'm mapping out a region with balancing for all the Pokemons in the "Gamefreak's forsaken club" and making my own Pokemon to fill certain niche that hasn't been filled yet and I do make headcannon Abilities like this too
I've made abilities for some more unofficial subcategories and would like to see your personal take on these:
- Full Body (like the name suggested, User is typically big and likes to throw their whole weight at their foes): Body Slam, Heat Crash, Gyro Ball, Body Press, Heavy Slam, etc.
- Headstrong (using head): Headlong Rush(?), Head Smash, Zen Headbutt, Iron Head, Megahorn, etc.
- I have my Iron Sole called Strong Kicks too
- I've also reworked Illuminate into a light-based move boosting Ability: Dazzling Gleam, Moonblast, Flash Cannon, Ice Beam, Moonlight(like Heal Pulse and Mega Launcher), etc.
Can I just say, I love these kind of theorycrafting & game mechanic deep dive videos! It's probably the aspect of the pokémon series that interests me the most so I appreciate you delivering on that niche.
Quite a few of the attacks you mentioned are ones I'd considered for a hypothetical ability that boosts horn & headbutt attacks. I know moves can overlap categories (Clangorous Soul both dance and sound based, Aura Sphere both mega launcher-boosted and bulletproof-protected) - but this grouping of piercing/stabbing/lancing sounds a much smarter way to distinguish them and has that important clarity.
That’s exactly the type of creativity I subscribed for!! A great idea that will boast the viability of some Pokémon while also making so much sense
I made a 14-page list in Google Docs about the abilities I would change on Pokemon and felt that having more than three options was somebody else's problem.
So anyway, the other final evos, with even a weak case for Peacer, in my opinion, are..
* Nidoking
* Glarian Rapadash
* Seaking
* Ariados
* Heracross
* Skarmory
* Gorebyss
* Empoleon
* Lucario
* Toxicroke
* Rhyperior
* Scolipede
* Keldeo
* Toucannon
* Perrserker
I'm really interested to see how people would re-balance the game (I played most notable "improved" Pokemon ROMhacks and fangames there are) so if possible, I hope you could share the link
@@ednorthon Links work in RUclips comments? Okay cool docs.google.com/document/d/1KEHIgvWvLRnhZh5IsIFuptUGP4FiHtwe4Xdf7ux4nkM/edit?usp=sharing
Not sure if my choices are all balanced.
Considering the track record of Game Freak, I fully believe that they would include Horn Drill in the eligible moves, and at best it does nothing, at worst it's a game freezing bug that gets patched 2 months after release.
Maybe "Fine Point" could work. It's a pointed part of a Pokemon's body obviously, while also implying a level of dignity and precision due to what "fine point" means in English. They've done puns in Pokemon plenty. Look at Gorilla Tactics for example. There's like a different pun in each language. Though something like "Lancer" is very self-explanatory.
Even though Horn Drill wouldn't have its damage boosted by the Ability, I'd say it should still be classed as a piercing move for consistancy's sake. Roar may not have any interaction with Punk Rock, but it still interacts with Soundproof or a Throat Spray. Also doing so is something Game Freak does regardless. Sandstorm is considered a wind move despite it not interacting with Wind Power / Rider.
I like this idea, I would just give it a name like “spearmonger”, spreading fear with their spears
"smart strik" best move.
Spe*rfighter sounds the best to my ears, as an english only, non-japanese speaker. It communicates the idea of what the ability does better than the other ideas you suggested
I think a fire, ice and electric family of piercing moves would be cool to match the punch and bite ones, also an ability that pierces protect with piercing attacks is also an option.
Or it could be added a 30% chance thing for the fire, electric, ice moves like how bite has 30% flinch but I doubt ppl would take the risk of 30% piercing protect
I expected Piercing ability to be a def/sp Def buff ignoring ability, but I really enjoy these types of abilities that do 50% extra damage using specific types of moves. Strong jaw makes the elemental bites actually somewhat decent with a strong enough Pokemon. They somewhat help the really weak moves like the bites, though I typically prefer tough claws for the generic boost to all physical attacks, but something like this that would boost moves that get in the 80-120 power range would be really nice. I'm still waiting for a decently strong biting move for my strong jaw that isn't a ridiculously overpowered signature move like Fiscious Rend. Still can't believe they made that thing.
@@Chronoflation I would suppose Unaware serves as the Piercing ability that you describe, although it also doubles as an attack buff ignoring ability.
@@gyroh6593 true. My original thought was that it would cut the opponent's defense, but then I realized the new ruin abilities kinda do that already, so I figured, realistically, Gamefreak might just make it a worse version if unaware 😂
Yeah, I get your confusion. In most RPGs "Pierce" usually refers to "defense ignoring" damage, but RUclips sometimes gets silly about talking about words like "stabbing".
Def ignoring would just be a critical hit. I'd actually prefer a +crit on piercing moves type of ability vs just straight damage because I like to feel lucky lol
@@LeoBeastmode an ability that boosts crit rate would also be nice. Pokemon could use one of those. Would also make the abilities that negate crits more valuable. And it'd give high crit moves a 50 or 100% chance to crit with how the levels are currently set, which would be awesome, but also kinda OP, so I don't think they'd put that on too strong of a Pokemon. Then again, Urshifu has a 100% crit move and can ignore protect, so maybe balance in that regard just plain wouldn't matter 😂
this is a well thought out video
First of all, I'm second (obnoxious I know)
Alr, now for feedback.
Name wise, I personally would advocate for lancer to be its name, due to its simplicity and ease of pronunciation.
(Plus, it just fits in with the rest of the ability names)
Cool ideas, bruv 👍
(Well, fourth by the time I finished the comment, but I was second by the time I started making it)
imo, even if the move isn't widely distributed, Dexited or overlaps with another ability that can affect it, it should still be able to count as a "piercing" move as long as it makes sense. after all, Comet Punch is boosted by Iron Fist and is affected by Skill Link and Loaded Dice.
in that regard, Pin Missile, Icicle Spear, Spike Cannon and Barb Barrage should count.
Comet Punch makes sense because it's still actually a barrage of punches.
The key disqualifier for those moves was that those moves are machine gunned sprays as opposed to actual Spearing, so I'm not inclined to chance my stance for now.
If someone made a Mod/Romhack and included those moves, I wouldn't mind, I just personally won't.
@@CammyMeeleTea but they pierce! needles, spikes, pins. they all pierce.
8:24 I think the move should still get the "piercing" flag, even if the ability doesn't do anything. Similar to how in Gen 9, the move Sandstorm has the "wind" flag but neither of the abilities that interact with that flag do anything when Sandstorm starts.
The way I see it, the flag could be used in multiple ways. What if there's a later ability called, say, Padded Shield, that specifically makes the user immune to these moves a la Soundproof, Bulletproof, Wind Rider? In that case, it makes sense to have Horn Drill in the list of piercing moves, as now Padded Shield mons are completely immune to even the chance of OHKO.
9:40 While your other argument for denying this move is valid, I don't think "this move is only learned by mons I don't think will get this ability" is a valid reason to ignore giving it the flag. Origin Pulse has the "aura/pulse" flag that procs on Mega Launcher despite only being learned by Kyogre, who doesn't get the ability.
And while I'm thinking of Mega Launcher, a fun fact is that it boosts the healing power of Heal Pulse! In a similar vein, if there was a healing move based on giving the target a vaccine or other medical shot, I think this jabbing ability should boost that move's healing power.
14:28 oh you directly bring up the Origin Pulse Mega Launcher thing
"Conjugation" is only the inflection refering to verb-typical categories like tense or person. Turning "pointy" into "pointiness" is derivation. Usually conjugation only affects verbs (in Japanese there is arguably an exception).
Thanks, could tell me how to do it in Japanese, since that was the question I asked?
@@CammyMeeleTea
Eh, could you repeat the question or give me the timestamp again? xD
@@CammyMeeleTea Since 鋭い is an い adjective the simplest way is to change the final い into さ, so 鋭さ するどさ, but I can't say that lends itself especially well to an ability name.
Imagine the power of Stone Edge and Megahorn with that piercing ability + stab :0
Try not to miss!
Horn drill being denied the category due to not having base power is wrong imo, in terms of movement it does correspond, so as future proofing it makes more sense to give it the piercing category, for example if a defensive ability specifically targetting piercing moves is introduced later, if its like an immunity (like bulletproof) then it should also protect against horn drill
Good point, other OHKO moves do look at immunities.
Spearhead: Increases damage of all piercing moves
seems reasonable
On Precipice Blades, yeah despite multiple moves being boosted by abilities, many end up not being able to be boosted due to the user never getting the ability. So idk about excluding moves on that criteria, more a situation you got over later in the vid.
Heck, Sharpness boosts Population Bomb purely based on a name pun and nothing else
Making a case for the eligibility of Pin missile:
Comet punch is affected by both iron fist and skill link, therefore pin missile should also be fine with being elligible for both skill link and piercing.
The argument was never stated to be: "a move cannot be in two categories."
The disqualifier was that the move is a spray or machine gun of pins, rather than a spearing attack.
Bringing up Skill Link and Loaded Dice was a consolation as in "At least Pin Missile has these options, despite not being the type of spearing move I am talking about."
When you said in a post that you were making a piercing ability, I didn't know what that meant.
My Touhou brain thought of it in terms of what "piercing" entails in shmups (i.e. hitting through things) and thought it would be an ability involving bypassing things like Protect and Sub (even though Infiltrator exists)... and well, TIL there's a move in that style that bypasses Protect, lol.
I'm also a bit surprised you only used the "debatable" ruling once. There were many times I was so sure you'd leave moves in "debatable" status only to confidently settle into either allowing or rejecting them.
For instance, Pin Missile I thought would be debatable, but then you just axed it without doubt lol. This also made me think that anything ranged would be out of the question, before realizing with the other moves that it was more like "if it's ranged, it has to be like a javelin throw, not a missile launch or a 'spawn stuff in thin air' thing".
I think part of the trouble with naming an ability like this is that it's kind of pulling double duty in terms of what it describes physically. Drilling attacks and horn attacks rely on a hard point thrust with great strength (which I might call something like "hardened point"), while other piercing moves like Poison Jab or Fell Stinger seem to rely on sharp needles applied with precision (which I might call "sharpened point" or "needle point"). You could try splitting them up to make it feel more flavorful, if you don't mind having a little redundancy.
Hearing that 'Needle Arm' possibly wouldn't be known of by some people because of Game Freak is CRAZY, lol. D':
Vanguard is fine since well Pokémon Conquest uses that to increase twineedle (a poking etc attack). Plus we got Cardfight Vanguard.
I would probably name the ability something like "Lancer". it still describes someone with a spear without sound gory or childish.
How a video on abilities that do the exact same thing as another and how to differentiate them? (In a balanced way)
Aqua jet could be another potential move to consider for this ability
What about Pinpoint as a potential name? Or will the Japanese equivalent prove awkward?
I do like Pinpoint actually. That might be just the ability we need for all the "needle spraying" moves that we couldn't use for "Piercer". So Barb Barrage, Pin Missile, Icicle Spear, etc. Boosted by Pinpoint since the projectiles are basically pinpoints, and landing the attacks with pinpoint accuracy would increase the damage.
You've just given me a good follow up idea, if you'd be fine with me using that.
@@CammyMeeleTea Sure I don’t mind
Well I have to say, this is a very interesting ability idea! I've been a fan of these sorta of abilities since Strong Jaw, though shoutouts to Iron Fist for being the OG. I'd probably say Spearhead is a nice middle ground for a name for the ability. No notes on the impacted moves, and as for families to grant it to, I'd probably nominate the Rhyhorn line, both for their movesets, and obvious focus on their horns in their designs. Well done on the video!
I like Piercing as an Ability name and a move category
Great video with great ideas! Though I feel Fury Attack was missing on the list of possible piercing moves, since its Japanese name and English description both refer to the piercing action; and Branch Poke too! Looking at the list of moves, I thought about Zing Zap possibly being a piercing move, but I guess it would be more like a tackle with a prickly body. And if Peck and Drill Peck are considered, do you think Pluck, a move described as pecking, could be too?
Oh my goodness, I forgot to record and edit for the ONE MULTI-HIT THAT DEFINITELY COUNTS.
Oh my goodness, I forgot to record and edit for the ONE MULTI-HIT THAT DEFINITELY COUNTS. I probably accidentally deleted it when I decided cut the section talk about denying Spike Cannon.
On another topic, is there a kicking-move-boosting ability yet? I feel like there are enough kicking moves to give them an Iron Fist esque ability
EDIT: Never mind! You made a video about it already, my bad
Further thoughts, I was just wondering if there are enough moves considered "jumping moves" to give them their own boosting ability? I can only really think of Bounce and (Hi) Jump Kick at the moment but there might be some orginal Japanese names that reference jumping as well?
another name for this ability would be Parry. How does that sound?
I’d give this ability to Rapidash and Toxicroak
Hard agree for Toxicroak don’t understand why Rapidash?
@@nazeersadek6705 cause it has a horn and learns some piercing moves like mega horn, poison jab and smart strike, plus it needs better abilities
@@luis_zuniga can’t argue with that lol
I think the name sharpened focus is good
Maybe this isn't the Piercing ability that I wanted since I would give it some defense negation or it negates your initial defense buff regardless of what it is but doesn't neg past it. So if you simple Cotton Guard and get to + 6 to them you're + 0 but if you Iron Defense twice then the first one won't matter and the second one will.
Or maybe like instead it bypasses 25-30-50% of the Defense.
However depending on the multiplier maybe it might be best to just do something like that and then No effect moves gain that same boost in a chance to break Screens.
I don't care Sucker Punch/Surprise Attack is too much of like a possible punch and thus if I ever made a game I'm the kind of person who would classify it as a punch and a kick or a punch and a swing or anything else that could be like no affiliated attack type if I ever made an ability that boosted or countered those.
This is my simple comment going over every move you talk about and maybe some you don't might happen later if I have the time.
Stone Edge is maybe low-key for censor some of these moves in the Anime are either expanded upon or they could look WAY more cruel but of course kid friendly this ain't the Manga and even the Manga might not always go that deep after the 1st.
One thing is like Gastly can learn Ice Punch or such and so for some of the moves that might feel they have a sharp feel to them but then the most random of mons get them might be related to some energy or motion they can make to re-create the move with the same power to a degree.
What about the future and possibilities?
MY BOY GROUDON!
LETS GO!
One of these days I hope we get a Gimmick Team/Double Battle it would probably be stronger in Doubles due to having both mons. Where like one Mon with a special thing shares their ability and maybe a move with the other mon in your team.
A connection region.
Maybe Overquil would just get a new move that's affected by the ability Cooling Toxins or something where it replaces it's ability after using the move this could work with all of it's abilities since imagine Swift Swimming then on the final turn of rain using the move whether you use some switch gimmicks as a Band or just have a Lorb, Type Boosting Item, Attack Category Boosting Item, or something else.
Bagua!
=
I like the idea of some Jizo like moves I always think of Jiraiya working maybe if they seem focused I wonder if you were avoiding Multi-hit moves as I feel besides Technician which buffs mostly all of those some abilities are fine with buffing them AKA the only one we kinda have that has them since we don't have a Kicking ability that would boost Double or Triple Kick or Axle. (Triple Kick should gain the same power as Axle BTW) Since Comet Punch gets boosted and Surging Strikes along with Double Iron Bash showing that it might not be a thing of the multi hits it's just unlikely.
Hm I see Pinned comment Horn Drill thing.
I Negation ability would be fun.
I loved using Wind Rider early in Scovi and still love when it works.
You should make a video about this!
I think the ‘Piercing’ moves should be their own category and have their own special effect. It should either be all piercing moves have a higher chance of a crit (that seems to already be taken by blade moves) or they should always ignore defense boosts.
I was thinking they’d break screens and maybe instantly destroy a substitute.
I like that idea, but then it kind of directly competes with Sound moves and Infiltrator ability for going around Substitute or Brick Break and Psychic Fangs for breaking Screens/Veil.
Some of the pokémon I mentioned already have Sniper ability, so Piercing moves having a higher crit rate might make Sniper more valuable.
@@CammyMeeleTea I say it dosent conflcit with sound moves, because sounds bypass substitute without breaking - Peircing can just break the sub, without damaging the foe that turn. I think Brick Break and Psychic Fangs breaking screen is Gamefreak stumbling on the concept, and there's no reason we can expand that out.
What would compete directly with pre-existing categories is giving piercing moves a high crit chance - because that is what most slashing moves already do.
slicing moves after their gimmick has been taken.
For breakfast today, I had chicken and green beans, with applesauce and buttered bread.
Based
What about the name "Pain Point" its like a double meaning
My pitch for the name is Fine Point
I don't see non-contact moves as eligible and Stone Miss is non-contact
That's an interesting concept! You should make a video about your version of it.
1:20 what current event are you talking about?
I think you’re limiting yourself by your ability piercer only being directly piercing. Making the case for multiple hitting moves what is not many also, you forgot spike cannon. For example, there’s already Pokémon that have technician with loaded dice to take a vantage of and a 50% boost to a piercing move, is not enough to win someone over to used this ability. I also wish you at this to your ability but it might make it broken, by added affect an pseudo infiltrator but hits with 25/50% maximum power or ignores the opponents defensive stats boost.
Not including Glaive Rush on this list is a crime
Glaive Rush -
きょけんとつげき (Giant Sword Assault)
The dorsal blade of Baxcalibur's back axe, its "bax" if you will, is used to do a cut or a chop rather than a spear.
As it was said in the video, you cannot just look at the English name nor pick any move that can cut.
@@CammyMeeleTea wouldn't that mean the move should be boosted by sharpness?
@@Adir-YosefI wouldn’t be surprised if Gamefreak simply forgot about it since it’s a signature move at the moment
@@nazeersadek6705 but origin pulse is still boosted by mega launcher.
Disagree about pin missile. It’s definitely a piercing move. Anything that damages via a tiny surface area is piercing and should count. (This also goes for similar moves).
Poison tail, on the other hand, I’d argue would never have been stabbing. Seviper’s tail is shaped more like a glaive than a spear. Even if it’s depicted stabbing in the anime, that’s kinda dumb. It’s clearly designed to slash, and slashing isn’t piercing. So basically… yeah it’s confidently not a piercing move.
Generally, arguing a move “wouldnt be learned by Pokémon with this ability” just doesn’t fly. Plenty of boosting abilities empower moves that none of the ability users learn. It’s about consistently defining what moves would be affected for future reference, metronome shenanigans etc. You should still be considering moves regardless of whether it’s likely to actually occur. Otherwise your reasoning for not doing so could be easily applied to “dexited” moves.
4:32
Lancing and spearing types of piercing are different than machine gun sprays and archery. That's a distinction I repeatedly make. Piercing thrusts that a spearfighter would usually make as opposed to literally any move thin enough to break skin.
When doing a spear strike or even a javelin tossing, there is a specific skillset required to thrust and follow through the motion to penetrate the target. Hence why even a Sword stab would count because of the motion and method.
It is not the same skillset and motion as drawing and firing a bow.
It is not the same skillset and motion as spraying a barrage of needles and pins.
It is not the same skill set as shooting a chain gun.
Yes, these things Pierce, but they go against the spirit of the ability.
Furthermore, I'm calling the ability Pierce as a place holder, because as I repeatedly said, RUclips censors the more accurate words related to "stabbing people with spears" if the automation detects the words too frequently.
@@CammyMeeleTea I don’t believe Game Freak would be that granular. I can understand that distinction but don’t think it’s the correct direction to take.
Lol... Beedrill has adaptability... Its already got a boost on the two moves it uses and gets it on u turn.
Yes, it was specifically said in the video that this doesn't compete with Mega Beedrill, but allows it to have something to outside of Mega Evolving.
Are you asking a question or are you just...repeating what I said for some reason? Sorry, I'm genuinely confused.
@@CammyMeeleTea or maybe I didn't hear that part. My bad for not tuning the whole world out for this theory mon fan fick...
Mega beedrill doesn't even exists anymore, Yes Megas are gonna comeback but we don't know if all are gonna comeback of if are Gina comeback only for one game or legends games, even could be than mega are Gina have a rework.
You really like stating the obvious.
How about perforater
Cab i use this abilitty for my fakedex? :)
Yeah, go ahead.
@@CammyMeeleTea thx! :D
For an oddball name, how about Ame-no-Nuboko (heavenly jeweled spear from japans creation myth, and Spear of Longinus for all the christians and Evangelion fans.
"Lancer"
How About Lancer
Lancer = English/ Ransa ランサー [= Japanese]
Folk are going around impaling folk currently o,O?
日本オタクを見込まなかった…
Lancer >>
I have a better name: STABBY. I will not be taking criticism.
Wait, but that's the name of the Convergent Evolution I was making for a Steel-type Krabby that has knives for legs and scissors for claws.