Version: 1.2.0 - Changelogs: - Forfeit Version: 1.1.5 - Changelogs: - Move Selection (only pops up when you press the one of the 3 buttons (attack, def, special) and hides itself when you press the same button again) Version: 1.1.0 - Changelogs: - Player to Player Support - Npc to Npc Support - Last Taken Action - Action Cooldown
Honestly cannot thank you enough for this... Ive been trying to make a turn based game forever and everytime I look for a tutorial THEY GATEKEEP. You bring hope to humanity.
can you add a thing where you can have two players fight the enemies and two enemies fight you (it's baslially like whyarethesehere's comment) Edit: Im also not good at coding
how do you set this up?? i literally searched everywhere. EDIT: i set it up but i dont really want it to run immediately.. not a scripter and all but is there a way to trigger it without having to join the server first? also the cameras pretty glitchy.. just thought i'd let you know
how did you set up please Edit: Figured it out but @0rnnate how do you trigger it on a remote event for example please do a short video or something please
yes there are events that is casted right back when an action is done, you can olay animations from your character everytime such actions is done, you can read the module for more info
yo man, can you add like, skills and stuff? , like just a template, that you can learn in a npc for money, and like, in battle u open ur attacks gui like punch and stuff
attacks gui is already there (newest version), the inly thing that isnt there is the npc learning, that you can make on your own or i might make a video on it
There probably also a delay action, it doesn't affect speed but it happens their turn slower or faster during their turn. after their cast, their turn cycle will turn normal based on their speed
Version: 1.2.0 - Changelogs:
- Forfeit
Version: 1.1.5 - Changelogs:
- Move Selection (only pops up when you press the one of the 3 buttons (attack, def, special) and hides itself when you press the same button again)
Version: 1.1.0 - Changelogs:
- Player to Player Support
- Npc to Npc Support
- Last Taken Action
- Action Cooldown
doesnt work for me i inport it and nothing
@@teatimethirtyseven37in the script (server script)
find where it says “TrolledTrollage” and replace it with your username
Honestly cannot thank you enough for this... Ive been trying to make a turn based game forever and everytime I look for a tutorial THEY GATEKEEP. You bring hope to humanity.
they really do GATEKEEP
“Hippity hoppity, your code is now my property”
-Dani
I’ve been looking for this for a while on Roblox thanks a lot .
Does it work for you?
@@theholygraiI bro is not holygrail
@@Sharky.ILikeShark ok
for anyone having trouble, go into usage example and change where it says "trolledtrollage" to your username, you're welcome
didnt work.
thanks
Oooh this looks good
Love ur vids bro ! Keep it up
Really Nice, i Hope you will do a strategy system with a turn based system aswell, but that great ! 👍
As soon as i heard the music i knew he was going to use the notepad, very nostalgic
just where do we put all the sripts and how do you start a battle ?
I’m definitely using this.
Liked❤
What initiates the combat scenario?
the moment you create it
@@0rnnate I imported it into my game just to test but when id go to test it wouldnt initiate combat
@@JakeCooke-v6f it sends out warnings when there are errors look out for it
Thank you so much if i receive any bugs i will notify you.
can you add a thing where you can have two players fight the enemies and two enemies fight you (it's baslially like whyarethesehere's comment)
Edit: Im also not good at coding
Im trying to do the exact same thing, add more players and more enemies. Have you found a way how?
how do you set this up?? i literally searched everywhere.
EDIT: i set it up but i dont really want it to run immediately.. not a scripter and all but is there a way to trigger it without having to join the server first?
also the cameras pretty glitchy.. just thought i'd let you know
how did you set up please Edit: Figured it out but @0rnnate how do you trigger it on a remote event for example please do a short video or something please
Is there a way to put animations when u use a move? Also can u make it have special attacks 😅
yes check for an event when the enemy will be attacking, the module is made in a way you can edit anything and everything
@@0rnnate I don’t know how to do that lol 😅
Yo, this is awesome! Is there any way to add animations?
yes there are events that is casted right back when an action is done, you can olay animations from your character everytime such actions is done, you can read the module for more info
alright guys time to stand around in a line while taking turns getting hit
This could really help me! but how do I make a encounter for it?
How eoes it start
When i spawn i just spawn in normally why is that
yo man, can you add like, skills and stuff? , like just a template, that you can learn in a npc for money, and like, in battle u open ur attacks gui like punch and stuff
attacks gui is already there (newest version), the inly thing that isnt there is the npc learning, that you can make on your own or i might make a video on it
TYSM 😮😮😊😊
is their a way to add a skill tree
The battle wont start up when I begin testing. The Output isnt displaying any errors so Im not sure why its not working.
@@bw6isorigami416 make sure you got the names right
It doesnt work at all
where do i edit the animations and how?
is there a way to make it so that all players in the server do the battle and not just the one in usageExample, like for a single player game
assign the player with the module..?
Now I can finally try to make IARPGE
Oh one more thing
Can you try put the speed attributes? It gimmicks their turn on turn cycle, just like honkai star rail
ooooo, how would you want the speed thingy, i would like to know more about the "gimmick"
If the character speed is higher, the turn gets the character first per turn cycle
There probably also a delay action, it doesn't affect speed but it happens their turn slower or faster during their turn. after their cast, their turn cycle will turn normal based on their speed
There's also a buff that increases their speed, also affecting their turn cycle, for temporary turns
is it 2 player or player-npc?
its a player-npc at the moment, but you can modify it to be player-player, might make an update on it to make it player-npc, player-player, npc-npc
Version: 1.1.0 - Changelogs:
- Player to Player Support
- Npc to Npc Support
- Last Taken Action
- Action Cooldown
Can you please help it is not working :(
what is your errors
remember to read the commented content of the module
Ok let me see@@0rnnate
@@0rnnatedo I need to set it up? Since I've been trying to :(
@@theholygraiI yes ofc
I forgot how to make it work
please make more
Any suggestions??
bring back jojo stand?
yup, ill be working on it
Doesn't work, It won't start.
every time I try to make a game every tutorial just doesn't work, TD, Grid Turn-based, and now this :/
you sure you are doing it correctly...?
@@0rnnate do you have a more lengthy in-depth tutorial for this?
@@Frogphrogfrogphrog there is information written on the module, i suggest you go read em