Is it all the players involved that determine what happens in a campaign like goals and objectives and how to successfully “resolve” the whole campaign or is it the dm that establishes this all beforehand on his or her own?
Ideally the outcomes are ANTICIPATED by your DM but not DICTATED by your DM. They should have multiple potential outcomes based on what the PLAYERS choose to do. For example I have a full campaign right now that I'm working on that has a spider web of about 8 different scenarios depending on what the players choose to do. Granted, for one-shot campaigns you don't need to consider that many contingencies. But the DM is there to help the players write a story, not the other way around.
@@VanguardDnDI imagine as you build more and more anticipated paths the ones that end up not getting used can be recycled to the next campaign. So a lot of work up front but gets easier the longer you DM.
Great info and entry level overview
Thanks, TV. Love all the good info.
I have absolutely slipped down that slippery dice slope :(
Is it all the players involved that determine what happens in a campaign like goals and objectives and how to successfully “resolve” the whole campaign or is it the dm that establishes this all beforehand on his or her own?
Ideally the outcomes are ANTICIPATED by your DM but not DICTATED by your DM. They should have multiple potential outcomes based on what the PLAYERS choose to do. For example I have a full campaign right now that I'm working on that has a spider web of about 8 different scenarios depending on what the players choose to do. Granted, for one-shot campaigns you don't need to consider that many contingencies. But the DM is there to help the players write a story, not the other way around.
@@VanguardDnDI imagine as you build more and more anticipated paths the ones that end up not getting used can be recycled to the next campaign. So a lot of work up front but gets easier the longer you DM.