I was a pre-viz/layout artist and supervisor for 10 years, so it's really nice to see a different part of the pipeline get featured on the channel. The jobs aren't all sexy final renders and comp!
Thank you honestly. Even rendering on blender is harder than it looks. I can make a perfect floating pyramid but always f*ck last minute due to a dumb error
I was the matte painter on Movie Prey and worked on those shots which were shown in the start. And I really enjoy watching the videos on the Corridor Crew Channel, very educational and entertaining.
One thing I noticed when they were showing pre-viz, post-viz and final is that each pass was getting *darker* than the previous one. Perhaps you could do an episode with a colorist / color grader and discuss how color is applied in film?
Pre viz is an essential part to find mistakes and improvements you can make. Therefore, it’s important that the model is in a good lighting environment where each shadow is visible. Post viz is about getting the lighting just right
@@ssato0It feels like a problem with everything nowadays tho. Everyone takes a pass to subtract light from the image, nobody knows how to add any back.
that sounds awsome. for the shots in this video tho the shots dont really get darker per se. the scenes just have realistic lighting in the final"viz" haha. the lighting is very barebones before that. i imagine also for the sake of clarity since its used so everyone on set can have a very good understanding of the scene.
I would love to see you guys do the Star Trek: Deep Space Nine episode 'Trials and Tribblations' - it's from 1996, and it's a fantastic example of inserting modern-day actors into scenes shot in the 1960s. This was also the first time any scenes from the original series had been remastered from their original negatives, so Shatner, Nimoy and company look fantastic.
Going over some of the other DS9 space battle episodes would be cool too. There was way more of those in DS9 than other Trek because of the Dominion War stuff, so I'd love to see more 90's TV VFX breakdowns.
Definitely! It incorporated their crew so damn well into the old episode, the color correction, set design, DS9 is better than anything Trek related of the last 20 years combined
@@corey2232I think SG1/Atlantis has much more entertaining space battles, it's definitely the best TV sci Fi show because you see them develop all the tech along the way Don't get me wrong, I fucking love DS9 and the dominion war is absolutely legendary and handled so much better than modern trek while keeping the optimism and ideals of Starfleet
Thank you for asking "how do you get in to pre-viz"! As much as I love seeing every step of the digital production process, the "initial sketch & refinement process prior to doing a final piece art" that is pre-viz has always interested me.
yeah it really seems appealing in the same way as concept art! Like you're not making the *final* thing, but you get to make a *complete* thing and really be responsible for a whole idea as a generalist. I think for anyone DIY there's something super energizing about that.
Fun fact: when streaming studios give early access screeners to critics, some times there's scenes that are still pre-viz because they're still working on the CGI. Happens a lot with later episodes when they give out full seasons for a weekly show
Please don’t stop sharing about VFX advancement. It is so inspiring to see, hear how people are doing, discovering ways to continue making amazing artwork!
Monty Oum's work would be cool to check out. He's no longer with us but the man was a savant of fight choreography. The Dead Fantasy series is unbelievable and of course the first two seasons of RWBY and the 4 proof of concept trailers he made for the series when he was pitching the idea.
It's so great to see you guys looking at pre-vis! I'm a pre-vis artist for a well known games company (coming on ten years now!) and It's so great to see love for the guys who are considered integral, yet invisible!
i had no idea they did this for live action films. i guess it makes sense when thinking about it, as it's the easiest way to choreograph action scenes, but yeah. learnt something new!
Duuuuude! Finally they got a pre viz guy on the couch hell yes. The “I promise it’s gonna look amazing” people who make it possible for it to indeed look amazing in the final product. So awesome.
I was going to write you to take look at No one will save you, happy you already did! Thanks I'm always having much fun with you guys and a learned a lot ❤🤘
We watch your stuff all the time and even the kiddos love it and don't worry, I just let them watch the appropriate ones of course 😉Thanks so much and keep it up!
Thank you for this! Always been fascinated by the pre/post-viz stages & don't as often see them discussed. The story sensitivity of teams working in that space always impresses, and I always find it frustrating seeing the great beats they sketch out often being more-or-less obscured in final comtent by the current fad for grading films to near-midnight-dark &/or mixed-medieval-mud colour schemes? 😕
@@WheeledHamster aren’t you talking about the Predator movie that came before this one? 😂 they all have bad visual effects technically, this one just had better effects but a good story.
this episode is SUCH a good resource for those hoping to work in film. knowing the steps and things necessary to make great, well planned and thought of VFX. I love it!
As a pretty fresh freelance vfx artist, I’ve tried showing post-vis previews to clients, but and found it pretty difficult to help the clients put on their “cg goggles.” I can already see this video being a great resource to help clients understand the importance of this, and also just the importance of not rushing straight to the final comp, even if it’s just going to help me more articulate! Thanks dudes, you guys rock!
Sounds awesome Niko hope people submit their previz stories would be a great way to introduce new people to audiences that want to be in film and media in the future 💯👍😎
It could be an issue of the video still processing. A recent Wan show on Linus Tech Tips talked about delays when uploading to their streaming platform, floatplane. RUclips’s processing farm for uploads was described as “magic that we don’t personally have” when talking about how their Wan show uploads are delayed on Floatplane vs their youtube channel. I imagine that is the case for Corridor Digital as well for their website
Prey is one of the best Predator movies we have, right up there with the original Predator, and you can definitely appreciate it so much more watching these behind the scenes stuff and seeing how much passion and heart everyone put into it
Not really. The alien super killer gets smacked up by a teenage girl who gain her skills via a 3 minute training montage in which she throws around an axe on a rope in the woods. Oh and then she beats up 7 guys single handed, also in the woods. It's garbage.
From pre watch to watch to post watch I loved this video! As a DP who has been using C4D and CT to pre viz my work its so cool to hear a pro at their craft :)
Would love to see more videos taking about tech-vis process, especially with big blockbusters that spends millions on building sets with large action sequences.
The last thing I knew about were storyboards, so it seems that planning got very technical. Such a work that we didn't not only see but appreciate, till now, thanks.
They should check out Fincher's new movie The Killer. There is a big fight scene and it looks like they use full digital doubles in parts of it. which seems strange since it's such a grounded fight scene.
as VFX related artist - this episode need max expose for normal everyday movie goers just to get grasp and understand how their epic movie on big screen was before any principal photography and all that sweet magic of post - be it green screen mocap real world set et cetera - PRE-VIZ is almost actually on top of list for what it comes to make that movie flow epic after all - and be done in budget and in time - thx CC for another reminder about facts how it works 🤟🤟🤟
Could you guys do one about how they did The Muppets (2011) it’s genuinely a very impressive film and i was watching it last night and they have a scene after Walter hears the bad guys’ plot he runs out of Kermit’s office and for him running they use a Snoricam and i’m so curious as to how they achieved it
i sympathize with this dude so much. i work in audio and i can't tell you how often clients send back notes like "can you make it louder?" or some other thing that'll gets addressed further down the pipeline
Why is this not on the app/website? I thought you just had taken Christmas break? I am pretty confused, but, nice to see an upload, but i will wait for the extended react.
10:43 FYI guys Miguel Sapocknik wasn't the director for this episode. It was Greg Yaitanes and his director of photography Pepe Avila del Pino who went and shot the scene with an iphone and figurines.
Please look at “Death Becomes her”, there’s a lot of body manipulation effects in the latter half of the movie. Specifically when Goldie Hawn’s character gets a hole in her stomach and is used in a number of shots where they look through and interact with the hole, like throwing a spear through it and sitting down while a spear protrudes from it. Also a few practical shots of Meryl Streep readjusting her head
You’re right, I guess it’s been 2+ years since that episode I forgot, but they also only looked at the 1 shot of the hole scene. Hopefully they look at the couch hole scene that looks Really good
You guys should do some videos where you look at CGI in music videos. There is some wild stuff out there but also some really good stuff! Eiffel 65 - Blue, O-Zone - Dragostea Din Tei (Some wild ones). a-ha - take on me, has some really good CGI that would be interesting to see what you guys think. Merry Christmas and happy new year to you all :)
Same as game dev, it's a lot of listening to great ideas from every corner of dev team. With a director combining the best pieces, yet everyone doing their utmost best. Cool to see more of the process on film.
Goofy as movie, especially that last trap tht required knowledge, luck, perfect planetary alignment to work. One of the most stupid thing I've ever seen.
dang these videos are always so interesting... Massive thanks to corridor and all the guests for so much great entertainment and info!!! looking forward to more in 2024 !! Merry Xmas and Happy New Year everyone!
Perhaps eventually, they could check out ABBA Voyage for a special episode featuring some select moments as the technology behind it is really impressive.
That " No one will save you" alien was really different taste of animation . Was so glad to be apart of it with post-visualization. And post visualization involve, Animating the character, 3D tracking, Roto and Rig removal, Compositing with the live action footage bunch of work.. So the director can see something somewhat close to the final work before months and months of detailed vfx work down the line is done. Coming from a motion graphics background and into film that was a great place to work. I be putting really detailed work towards my shots. I am really proud of what I was able to do there. TTF has a good environment for artists and can be felt even when working remotely from 3000 miles away. Wish I can work more with them in the future.
Love your videos! Could you please take a look at USS Indianapolis? I remember being shocked at how bad the effects looked; everything from the ship model, to the airplanes and the sharks. Would love your take on it!
I was a pre-viz/layout artist and supervisor for 10 years, so it's really nice to see a different part of the pipeline get featured on the channel. The jobs aren't all sexy final renders and comp!
GET ON THAT COUCH
@@thedarkflowkillerYESS!!!
Get him on the couch!!! ^^^^^^
Thank you honestly. Even rendering on blender is harder than it looks. I can make a perfect floating pyramid but always f*ck last minute due to a dumb error
I'd say this is pretty sexy as well, this is were the action gets made. No comp without this before....
I was the matte painter on Movie Prey and worked on those shots which were shown in the start. And I really enjoy watching the videos on the Corridor Crew Channel, very educational and entertaining.
One thing I noticed when they were showing pre-viz, post-viz and final is that each pass was getting *darker* than the previous one.
Perhaps you could do an episode with a colorist / color grader and discuss how color is applied in film?
Pre viz is an essential part to find mistakes and improvements you can make. Therefore, it’s important that the model is in a good lighting environment where each shadow is visible. Post viz is about getting the lighting just right
That's an excelent idea. :D
@@ssato0It feels like a problem with everything nowadays tho. Everyone takes a pass to subtract light from the image, nobody knows how to add any back.
that sounds awsome. for the shots in this video tho the shots dont really get darker per se. the scenes just have realistic lighting in the final"viz" haha. the lighting is very barebones before that. i imagine also for the sake of clarity since its used so everyone on set can have a very good understanding of the scene.
Also there is a trend now for movies/shows to be dark.
I would love to see you guys do the Star Trek: Deep Space Nine episode 'Trials and Tribblations' - it's from 1996, and it's a fantastic example of inserting modern-day actors into scenes shot in the 1960s. This was also the first time any scenes from the original series had been remastered from their original negatives, so Shatner, Nimoy and company look fantastic.
Going over some of the other DS9 space battle episodes would be cool too. There was way more of those in DS9 than other Trek because of the Dominion War stuff, so I'd love to see more 90's TV VFX breakdowns.
It was magic.
@@corey2232 requisite request for some Babylon 5 as well!
Definitely! It incorporated their crew so damn well into the old episode, the color correction, set design, DS9 is better than anything Trek related of the last 20 years combined
@@corey2232I think SG1/Atlantis has much more entertaining space battles, it's definitely the best TV sci Fi show because you see them develop all the tech along the way
Don't get me wrong, I fucking love DS9 and the dominion war is absolutely legendary and handled so much better than modern trek while keeping the optimism and ideals of Starfleet
Thank you for asking "how do you get in to pre-viz"! As much as I love seeing every step of the digital production process, the "initial sketch & refinement process prior to doing a final piece art" that is pre-viz has always interested me.
yeah it really seems appealing in the same way as concept art! Like you're not making the *final* thing, but you get to make a *complete* thing and really be responsible for a whole idea as a generalist. I think for anyone DIY there's something super energizing about that.
Start by getting experienced with character animation in Maya
Fun fact: when streaming studios give early access screeners to critics, some times there's scenes that are still pre-viz because they're still working on the CGI. Happens a lot with later episodes when they give out full seasons for a weekly show
The Wolverine: Origins work-print with pre-viz and unfinished special effects were literally more entertaining than the finished film.
What you're describing is post-viz, since the principal photography has already been filmed.
A lot of things get better early reviews because people will assume the stuff they don't like will be cleaned up
This was the coolest behind the process video. Loved hearing all the steps in it
Story boards and pre viz are def the bones, heart, and soul of a great sequence.
I think this might be one of my favorite episodes of VFX artists reacts. Very interesting to see the this deep into the process. Thank you James!
Thank you. It's my pleasure. :)
Spectacular guest. Wish the episode had been longer. Now I want even more Viz content at all stages.
Thanks so much!
This was so cool! Watching the different visual steps to the final product was amazing! Please show more like this.
Woaw, James was awesome to have on the couch. The hidden hero of the hidden heroes! Great insight on the workflow of big projets.
Please don’t stop sharing about VFX advancement. It is so inspiring to see, hear how people are doing, discovering ways to continue making amazing artwork!
Wow never realised so much went into pre-viz and how much camera, shots and storytelling went into it. Great episode.
Man this channel always continues to impress with its informative and funny approach. I bloody love these guys!!
Monty Oum's work would be cool to check out. He's no longer with us but the man was a savant of fight choreography. The Dead Fantasy series is unbelievable and of course the first two seasons of RWBY and the 4 proof of concept trailers he made for the series when he was pitching the idea.
Yeah the man was legendary. It hurts so much every time I think to how early he was taken from us.
How could you leave out his RvB Tex fight? Such a classic.
we really Oum a lot
As a Artist whose done some storyboarding for film, this was a particularly awesome episode to see how the big wigs pre-vis these projects.
It's so great to see you guys looking at pre-vis! I'm a pre-vis artist for a well known games company (coming on ten years now!) and It's so great to see love for the guys who are considered integral, yet invisible!
i had no idea they did this for live action films. i guess it makes sense when thinking about it, as it's the easiest way to choreograph action scenes, but yeah. learnt something new!
Duuuuude! Finally they got a pre viz guy on the couch hell yes. The “I promise it’s gonna look amazing” people who make it possible for it to indeed look amazing in the final product. So awesome.
Yo guys I think y'all should definitely start doing video game graphics with how damn good they been getting
dude this is great knowledge, as to how the previs-post vis-tech vis-etc helps make movies....I love it so much.
Damn this may have been the most interesting episode to date, so interesting man. And the dude is such an experienced professional, man.
I was going to write you to take look at No one will save you, happy you already did! Thanks I'm always having much fun with you guys and a learned a lot ❤🤘
This was an awesome episode seeing this part of the process!
Never really thought about pre-vis that much but those folks are so important to the whole process it seems. Great work!
Wren is a Mistborn fan?! I want to meet this crew so bad. You guys ask seem chill and I'd learn a lot from being around you all.
Wren has been a guest on Brandon Sanderson's channel book clubs a couple times :)
We watch your stuff all the time and even the kiddos love it and don't worry, I just let them watch the appropriate ones of course 😉Thanks so much and keep it up!
This might be one of my favorite episodes of this show! So much stuff learned and such a cool new side of vfx (and viz 😂)
Thank you for this! Always been fascinated by the pre/post-viz stages & don't as often see them discussed. The story sensitivity of teams working in that space always impresses, and I always find it frustrating seeing the great beats they sketch out often being more-or-less obscured in final comtent by the current fad for grading films to near-midnight-dark &/or mixed-medieval-mud colour schemes? 😕
The visuals in Prey were good. I didn't even catch some of the uses of CGI until I watched it a second time
It is not because the cgi was good,it is because you don't have keen eyes.
Yea...I think it had some of the worst CGI animals in recent memory.
@@benjoe999 it's cause of the story man. You don't care much when the story is good enough to lift it up
Guessed you missed all those fake ass looking blood and gore, something that a Predator movies shouldn't have.
@@WheeledHamster aren’t you talking about the Predator movie that came before this one? 😂 they all have bad visual effects technically, this one just had better effects but a good story.
This was such a fun episode, but i really like how it shows how it takes alot of people doing different things to create this magic we see on screen.
This guy and his job is so cool, such a interesting part of the craft of the vfx industry
Thanks for giving us a great insight into pre-viz!
this episode is SUCH a good resource for those hoping to work in film. knowing the steps and things necessary to make great, well planned and thought of VFX. I love it!
Seeing the tech-vis is super cool. As an architect I think that’s something I’d enjoy doing
As a pretty fresh freelance vfx artist, I’ve tried showing post-vis previews to clients, but and found it pretty difficult to help the clients put on their “cg goggles.” I can already see this video being a great resource to help clients understand the importance of this, and also just the importance of not rushing straight to the final comp, even if it’s just going to help me more articulate! Thanks dudes, you guys rock!
Sounds awesome Niko hope people submit their previz stories would be a great way to introduce new people to audiences that want to be in film and media in the future 💯👍😎
Such a informational episode, what a great guest James was.
This was an awesome guest, so cool to see all the vizzes
Would love another episode with James Willingham. That was super fun to watch :D
Think this is the earliest i've ever caught an upload!
same
Weird, 123 is on RUclips but not the Corridor website? Did someone forget to flip the switch?
edit - 01:55 EST the extended version is on Corridor
Yeah kinda annoying but I'm guessing this was either a failure to upload on the website that wasn't caught or somebody poorly scheduled the yt vid
Still isn't online :/
It could be an issue of the video still processing. A recent Wan show on Linus Tech Tips talked about delays when uploading to their streaming platform, floatplane. RUclips’s processing farm for uploads was described as “magic that we don’t personally have” when talking about how their Wan show uploads are delayed on Floatplane vs their youtube channel. I imagine that is the case for Corridor Digital as well for their website
Nice work James and CC! James and I have worked on many shows together. He’s the best.
Prey is one of the best Predator movies we have, right up there with the original Predator, and you can definitely appreciate it so much more watching these behind the scenes stuff and seeing how much passion and heart everyone put into it
Not really. The alien super killer gets smacked up by a teenage girl who gain her skills via a 3 minute training montage in which she throws around an axe on a rope in the woods. Oh and then she beats up 7 guys single handed, also in the woods.
It's garbage.
@@nixonagnewreviews7206wah wah, cry more.
@@DarkHawk666About what? I didn't direct it. Not my film lol.
I agree. Most overlook how smart she was
Happy holidays guys thank you for putting out so much great content this year! I love this channel!
From pre watch to watch to post watch I loved this video! As a DP who has been using C4D and CT to pre viz my work its so cool to hear a pro at their craft :)
This was fascinating, great choice to go into this side of movie making! Also love wrens mistborn shirt!
Thanks!
Would love to see more videos taking about tech-vis process, especially with big blockbusters that spends millions on building sets with large action sequences.
The last thing I knew about were storyboards, so it seems that planning got very technical. Such a work that we didn't not only see but appreciate, till now, thanks.
They should check out Fincher's new movie The Killer. There is a big fight scene and it looks like they use full digital doubles in parts of it. which seems strange since it's such a grounded fight scene.
as VFX related artist - this episode need max expose for normal everyday movie goers just to get grasp and understand how their epic movie on big screen was before any principal photography and all that sweet magic of post - be it green screen mocap real world set et cetera - PRE-VIZ is almost actually on top of list for what it comes to make that movie flow epic after all - and be done in budget and in time - thx CC for another reminder about facts how it works 🤟🤟🤟
Could you guys do one about how they did The Muppets (2011) it’s genuinely a very impressive film and i was watching it last night and they have a scene after Walter hears the bad guys’ plot he runs out of Kermit’s office and for him running they use a Snoricam and i’m so curious as to how they achieved it
I loved this new type of content of another part of the proces, I hope you do more like this sometimes
Me thinking my screen had a dead pixel and tapping it to fix it, but it's just the camera for the full couch shot (Niko's left shoulder)
One of the best episodes! Awesome new and interesting content!
Where are you guys... no video in this week. Waiting eagerly 😊😊
i sympathize with this dude so much. i work in audio and i can't tell you how often clients send back notes like "can you make it louder?" or some other thing that'll gets addressed further down the pipeline
I still gotta scream out 1998's the Faculty! Incredibly good and funny and weird late 90's CGI.that movie has so many vfx gems!
No One Will Save You was my favorite film of the year, glad to see it on here
Why this not on corridor website first 🤔 i want extended version! 😄
I came here to say this!!!!
This was a really great episode, BRAVO.....
Why is this not on the app/website? I thought you just had taken Christmas break? I am pretty confused, but, nice to see an upload, but i will wait for the extended react.
I was wondering it too
Oh now its there😊
@@-off- thanks for letting me know, I'm going watch it there, is just interesting that they didn't mentioned the extended cut in this one 🤔
Oh man, I JUST bought the Prey bluray last night. Watching it tonight and I'm so excited!!
Hell yea! Was with TTF for 8 years! Good times traveling for movies and making magic get Greenlit ✌️⚡️
10:43 FYI guys Miguel Sapocknik wasn't the director for this episode. It was Greg Yaitanes and his director of photography Pepe Avila del Pino who went and shot the scene with an iphone and figurines.
Not exactly pre-viz but I did manage to do all the animation by myself on my recent Zelda video 😅😄
That was a very cool episode! Thanks!
I wonder where the extended cut on the site is? Cant see it anywhere. The youtube version will have to do for now!
This was a really interesting video and I learned a ton of stuff from it. Thanks for showing a different side of CGI!
Such an informative video, loved this!
This was really fascinating to learn about. Thanks, James!
I can finally watch these after catching up after months of watching
haha, been there, done that
More of these ppl need to be put into the light. They get the real work done!
Good to see various parts of the pipeline getting featured as a producer in the industry id love to a producer on the couch 🛋
Woo!! Happy to see TTF getting some hype. James is an awesome supervisor to work with. Rockin' that awesome Prey crew shirt too!
Please look at “Death Becomes her”, there’s a lot of body manipulation effects in the latter half of the movie. Specifically when Goldie Hawn’s character gets a hole in her stomach and is used in a number of shots where they look through and interact with the hole, like throwing a spear through it and sitting down while a spear protrudes from it.
Also a few practical shots of Meryl Streep readjusting her head
I believe they already did a reaction to that movie a couple of years ago, in VFX Artists React #43.
You’re right, I guess it’s been 2+ years since that episode I forgot, but they also only looked at the 1 shot of the hole scene. Hopefully they look at the couch hole scene that looks Really good
Bless this man and all the great work he and his colleagues have done.
You guys should do some videos where you look at CGI in music videos. There is some wild stuff out there but also some really good stuff! Eiffel 65 - Blue, O-Zone - Dragostea Din Tei (Some wild ones). a-ha - take on me, has some really good CGI that would be interesting to see what you guys think. Merry Christmas and happy new year to you all :)
Same as game dev, it's a lot of listening to great ideas from every corner of dev team. With a director combining the best pieces, yet everyone doing their utmost best. Cool to see more of the process on film.
you guys should do more of this before and after cgi reacts
New drinking game, take a shot every time the word viz is said.
Wow, so Dan Trachtenberg directed Prey? Now I have to finally watch it. Really miss the days of The Totally Rad Show.
Watch the episodes were they review the predator movies. So fun to rewatch.
Goofy as movie, especially that last trap tht required knowledge, luck, perfect planetary alignment to work. One of the most stupid thing I've ever seen.
dang these videos are always so interesting... Massive thanks to corridor and all the guests for so much great entertainment and info!!! looking forward to more in 2024 !! Merry Xmas and Happy New Year everyone!
SOLSTICE - 5 by Paul Chadeisson is something you guys should check out. Just came out a couple of weeks ago but the effects look awesome.
Thanks for having us on! 😁
:O
We need your take on Godzilla Minus One!!
I worked in the Art Dept on Prey! One of my favorite shoots to be on 😄
Perhaps eventually, they could check out ABBA Voyage for a special episode featuring some select moments as the technology behind it is really impressive.
Thanks guys. Great episode again.
House of the dragon is a masterpiece
I can't wait to see s2
That " No one will save you" alien was really different taste of animation . Was so glad to be apart of it with post-visualization. And post visualization involve, Animating the character, 3D tracking, Roto and Rig removal, Compositing with the live action footage bunch of work.. So the director can see something somewhat close to the final work before months and months of detailed vfx work down the line is done. Coming from a motion graphics background and into film that was a great place to work. I be putting really detailed work towards my shots. I am really proud of what I was able to do there. TTF has a good environment for artists and can be felt even when working remotely from 3000 miles away. Wish I can work more with them in the future.
It’s time for new react video. Where is it, guys?
forget the react where's the Christmas exchange video
This was by far the best VFX react video. Love the deep dive. Would love to learn more about pre-viz for stuntwork
Stuntvis is a thing!
Is there a reason this isnt on the site?
I hav3 been refreshing since yesterday haha. 😅
WHOA, AM NEVER THIS EARLY! My sister got me into this channel and it helps me stay invested in VFX and animation stuff!
you guys should break down more shots from house of the dragon they have a full documentary of behind the scenes you guys could use too
Love your videos! Could you please take a look at USS Indianapolis? I remember being shocked at how bad the effects looked; everything from the ship model, to the airplanes and the sharks. Would love your take on it!
What happened to CC?
The amount if knowledge in this video is insane