What is Unity AI?

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  • Опубликовано: 19 дек 2024

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  • @CodeMonkeyUnity
    @CodeMonkeyUnity  Год назад +11

    💬 What are your thoughts on this topic? Did you have a negative opinion on the announcement? Did this extra info help?
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    • @neilfosteronly
      @neilfosteronly Год назад

      I saw the announcement as just a thing to improve stock price. Nothing real. I am negative on it as it shows nothing. I love AI stuff and was into it before chatGPT became big. Unity would probably be served better by being bought up by Microsoft, but at current value it cost too much.

    • @jjones1032
      @jjones1032 Год назад +3

      I think AI - the way it's currently being pursued - is a train wreck waiting to happen. I like the fact that Unity is building its own datasets for it though. That should be the gold standard - not ripping off the entire collected works of humanity by scraping the internet. That's just vile in my opinion. OpenAI needs to be sued into oblivion.

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  Год назад

      ​@@shubhamkunkerkar5787 Oh interesting, I did not hear about that acquisition, seems to be a Material tool.

    • @MOBGamesAI
      @MOBGamesAI Год назад

      We are already building a tool to bridge a variety of generative AI into Unity and other game dev platforms and we recently showed our platform in action. That includes a lot of text-to-XYZ like images, code, and even full games, but more importantly, we build tools and generators to empower developers, artists, musicians, and small teams to be able to do more and fill in missing roles in their teams rather than replace anyone. Here's the first announcement video and there are some more examples on the channel: ruclips.net/video/0ggJcWnMooo/видео.html

    • @LukiGames0
      @LukiGames0 Год назад

      We have now update about this ai: ruclips.net/video/dR4IuN2tF78/видео.html

  • @F00dstamp96
    @F00dstamp96 Год назад +178

    I started game dev 2 years ago with unity and I still consider myself a beginner. Things like gpt really help my work flow by being a personal tutor on why code does what it does. I can ask it questions I think are dumb but I want them answered and it's nice to have a judgment free outlet to do so.

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  Год назад +53

      Yup using ChatGPT as a learning assistant is an excellent use case!

    • @neilfosteronly
      @neilfosteronly Год назад

      100% same for me, helps me understand code. But so often when I look for a solution to a question I can not find on Google the AI just lies. Comes up with a solution that does not work. One time it even game me a GitHub that didn't exist. Its creativity sucks as it lies and comes up with solutions that do not work.

    • @mccleod6235
      @mccleod6235 Год назад +4

      Given the amount of stuff in Unity and the rate at which it is added, I anticipate being a Unity Beginner until I snuff it.

    • @MiTheMer
      @MiTheMer Год назад +6

      Very good point. ChatGPT has even more patience than paid teachers.

    • @maurilio123fra
      @maurilio123fra Год назад +8

      Chat GPT has taught me a lot about how to improve my scripts, and without judgment from teachers or the internet, I feel more confident in my code.

  • @Kapthos
    @Kapthos Год назад +45

    There's a tool already (and free btw) with this animation with AI help, it's called Cascadeur. It's worth the try

    • @RafaelGonzalez-pc6wh
      @RafaelGonzalez-pc6wh Год назад +2

      I hope your comment get a ton of likes, that's an impressive tool, I will definitely give it a try

    • @Kapthos
      @Kapthos Год назад +1

      @@RafaelGonzalez-pc6wh I'm glad that you liked it. I it get the attention from Hugo too. It definitely reserves way more attention

    • @cynth4941
      @cynth4941 Год назад

      Last time I looked their free version only allowed you to export animations with 10s at most. Unsure if it's changed

    • @Kapthos
      @Kapthos Год назад +1

      @@cynth4941 hmm, their site says you can export the animation to a max of 300 frames and revenue under 100k/year. Probably changed since you last saw it

    • @cynth4941
      @cynth4941 Год назад

      @@Kapthos No, yeah, it's the same then. 30fps * 10 seconds = 300 frames. Even worse if you're doing 60fps, then it's only 5 seconds. It's a huge deal breaker for me particularly

  • @tughanalpaslan
    @tughanalpaslan Год назад +3

    Hey CodeMonkey! I have been following you for a year. No prior experience in coding or tech-related stuff before. I had on and off-interest with game development, I gave up multiple times but then started again because I missed coding. Most of the time, your videos were the main reason why I quitted. You provided the perfect solution I need but I was not able to get the logic or understand what is going on no matter how hard I try. Finally, I noticed that I have accumulated enough knowledge on what is going on or about the logics I can't understand no matter what. During the last two weeks, I have been watching your videos from start and enjoying them to the fullest. I just wanted to share my admiration for your efforts and say thank you!

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  Год назад +5

      That's all part of the normal learning process, at first everything seems impossible to understand but as you write more and more code it becomes more understandable. Also remember that whenever you watch a video from someone teaching something they likely have years of experience. When you watch a complex tutorial that I've made remember that I did not learn about the contents of that tutorial in 20 mins or 1 hour, I've been writing code for 25 years, so it's perfectly normal to take a while to fully understand some concepts.
      Keep on learning!

  • @cjeff99
    @cjeff99 Год назад +3

    1:39 waiting for that animation tool. So excited for that

  • @spikebor
    @spikebor Год назад +8

    That Motion matching animation tool is developed for a long while, so it won't b dropped.
    The AI posing tool is very useful if we can access free (hope it won't be like Speed Tree)

  • @justadevlog1667
    @justadevlog1667 Год назад +3

    Love your stuff man Keep up work

  • @robertogirardi6861
    @robertogirardi6861 Год назад +6

    I believe that the role of AI is to allow more time for creativity and to be something that helps development rather than hinder it. I understand that many are frightened by them but for me they will always be tools to help in the work

    • @peterbelanger4094
      @peterbelanger4094 Год назад +3

      After using stable diffusion for 3 months...."more time for creativity" = a hard drive filled with more content than I know what to do with.
      I have thousands of images, that now, I have to make a browsing and sorting system to figure out what to do with them.
      Translate this up to ai tools being used in the game market, what we will have is a FLOOD of far too many games than we even have the time to play. Congratulations, you will have made an amazing game in record time, in fact you have made several amazing games in record time.... So has all your friends..... now you have 50 games to play, and you keep getting new ideas, and by the time you get all the way through game one, you now have 250 games to play on your list.....
      In a flooded market where where prices have collapsed and the competition for attention is extreme. You made dozens of excellent games with the help of ai, but they only sell for pennies each, if they make any money at all. because everyone else is doing it too, making mostly the same stuff.
      Ai tools are like an art fire hose. You end up with way more than what you need.

    • @bakedbeaaanz
      @bakedbeaaanz Год назад

      I agree, instead of competing with AI we should make use of the AI

  • @qwertz3813
    @qwertz3813 Год назад +1

    Tools for creating/helping with animations are an absolute game changer. I hope it will be soon.

  • @D-Dev
    @D-Dev Год назад +13

    Ahhh Kinematica I'm really waiting for this package and I still belive that Unity will deliver it somewhere in the far future.

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  Год назад +6

      It's definitely another one that just like DOTS was announced way too early, all the videos looks really impressive though so if/when it eventually comes out it should be very interesting.

    • @mccheong7288
      @mccheong7288 Год назад

      Unity Asset Store have an asset call "Motion Matching for Unity" that do exactly the same thing.

    • @omegaRST
      @omegaRST Год назад

      @@mccheong7288 1) Not as complex 2) Costs 100€

    • @johnhershberg5915
      @johnhershberg5915 Год назад

      Yeah same here. Animation is by far the most expensive art to do for indie games. Anything like a fighting game or any character-heavy game becomes so expensive so quickly. I've been wanting a tool like this for years.

    • @FREDO-py4ti
      @FREDO-py4ti Год назад

      I'm waiting for it too !!!!

  • @Itsme-wt2gu
    @Itsme-wt2gu Год назад +1

    00:59 how to make that thing ?
    I have used unreal for a while and realised I am only following tutorials , unreal is focused for on studion level work than indie so help me in unity I started my gamedev journey through unity but switched to unreal and now I wanna back but I will not stop now collecting unreal marketplace stuff😂

  • @Mel-mu8ox
    @Mel-mu8ox Год назад +2

    the more ppl who use the tool,
    the more feedback can be given to make that tool better
    simply using the tool and giving feedback is consenting to its improvement.
    if you don't want to consent, you don't have to give the feedback. opt in rather than opt out is always a refreshing modle

  • @aurimaskirelis4786
    @aurimaskirelis4786 Год назад +2

    I like how CodeMonkey channel is damage control of Unity :) How some clarity and more clear way of presentation of information can easily change how people reaction to it will be.

  • @velkyngame
    @velkyngame Год назад +1

    Can't wait to watch this video later :)

  • @stevenpike7857
    @stevenpike7857 Год назад +1

    I hope this means they are keeping ml agents alive. I am obsessed with ml agents and can see the huge potential.

  • @santi9357
    @santi9357 Год назад +3

    Alright, I'm gonna be a lumberjack now. What are you gonna do about it, AI? HUH

  • @TonyDaExpert
    @TonyDaExpert Год назад +6

    Gonna graduate in computer engineering this year, was planning to make game development my hobby with my gf, already got the programming skills but on terms of art and animation I have a lot to learn this could help. But we gonna try and learn it the hard way and not try to rely on AI but if it gets advanced enough we could use it for animation maybe one day not gonna use it for art cause that personally is not how I would like to develop a game but for animation help it would be really cool and would allow us to create a interactive 3d game world that feels more alive.

    • @drakonb6987
      @drakonb6987 Год назад

      From my experience, ChatGPT helps you to learn and be inquisitive about the code that you are writing. For instance, I was watching a game dev video and the person casually used the “Lerp” function. Now I’m a real beginner at game dev so I had no idea what it was so I asked Chat
      - what it is
      - how to use it
      - an example of how to use it.
      It wrote up an easy reference guide for Lerp and what’s even more useful is that you can always ask it for clarifications, or to help you understand what is and what’s not possible.

  • @neptep_games
    @neptep_games Год назад +1

    I had a question about the animation hardware in Unity: I select my character and click on the bone generator setup. When I start the animation to animate the character, the position of the character changes, the rotation of his hands, arms, feet and fingers change. What should I do. Then I press another object and my character returns to its original state. If you don't understand my question, I can upload a related video on my youtube channel.

  • @dasthz7885
    @dasthz7885 Год назад +28

    It could be a very good tool to create easy and a little tedious things or give your game a boost , just hope Unity doesn't drop it mid-development.

  • @fardeensayyed70
    @fardeensayyed70 Год назад

    I am your new subscriber,I was finding unity game development channel for a long time finally i got it thanks,love from India 👍

  • @jamesclark2663
    @jamesclark2663 Год назад

    I remember vividly one Saturday morning about 2016. I was meeting a friend to have lunch at a Burger King while we discussed a game project we were working on. At some point we got into more philosophical talks about the state of consumer computer hardware and software. I very vividly remember my friend talking about how huge strides were coming for hardware in the mass storage space. Namely solid state drives. I also recall suggesting that AI-assistance tools for everything from art to code to level design would be along the way in the not-too-distant-future. Mostly my basis was on the idea that it was far easier to train machines to work with digital data than with anything physical. I kinda regret not immediately hopping on the bandwagon of my own prophecy. *shrugs* This is one of the spaces I really do look forward to in the future. Less time doing the boring repetitive crap, more time trying out ideas and seeing what sticks.

  • @theconfusedllama
    @theconfusedllama Год назад +1

    How can they say "be unbiased" and say it's designed to "complement the human experience in a positive way"? What exactly constitutes "positive" in this regard?

  • @pallabroy8800
    @pallabroy8800 Год назад +1

    Hey Code monkey. I've gotta question for you. Can you tell me where did you get your characters from in your unity and character customisation tutorial?

    • @pallabroy8800
      @pallabroy8800 Год назад

      I always face problems to get my own characters for the game

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  Год назад

      That one was from a Synty character pack, I'm pretty sure I included the link in the description of that video

  • @njerurichard3581
    @njerurichard3581 Год назад

    Would you happen to know what happened to kinematica? The footage at the 1:00 mark seems like some sort of succesor to it.

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  Год назад

      Development on that specific tool is paused, seems they are focusing more on DOTS Animation forum.unity.com/threads/unite-now-kinematica-democratizing-motion-matching-for-character-animation.878761/page-4#post-6929078

    • @njerurichard3581
      @njerurichard3581 Год назад

      @@CodeMonkeyUnity Thank you for that info. If the their progress on animation makes up for the motion matching i wont even complain. have a nice day

  • @strahinja1910
    @strahinja1910 Год назад

    Finally, I've been waiting for this

  • @3drocket
    @3drocket Год назад

    Thanks for making this video.

  • @curiouslycory
    @curiouslycory Год назад

    It's natural to fear the unknown, and also something you can recognize and work to remediate within yourself.

  • @rogersiver5320
    @rogersiver5320 Год назад +4

    What if one day the best games are made by the people with the best idea for a game, instead of the person with the access to the most time/experience/resources?

  • @lordviator
    @lordviator Год назад +1

    I'm going to read between the lines a bit here.... You said that what you saw put your mind at ease... No mention of being impressed or excited. Based on that I guess it probably has a long way to go yet.

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  Год назад +2

      When it comes to AI there's a ton of noise so I try to separate hype from reality. So far all the tools that I've seen in all different areas have been very interesting and I've found use for them in my day to day work but nothing too game changing.
      So I would say I'm curiously excited for the future, I really hope some awesome tools come out of this that are actually helpful to me in my day to day and not just hype.

  • @Te3Que
    @Te3Que Год назад

    do you have any plans on covering the ui toolkit? the "new" one.

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  Год назад +1

      Yeah I've had that one on my list for months, I've already done a bunch of research but haven't been able to do a full video yet

  • @AshenWolf0127
    @AshenWolf0127 Год назад

    Great! We needed more plugins that will never end up working and will be filled with TODOs after five years...

  • @memsose6907
    @memsose6907 Год назад +1

    Thank you so much for that
    I have a question
    Do you have video for enemy AI
    But not any AI
    AI building and attack and get enemies and upgrade its self alone
    I mean like AI in those game if you know it:
    Rise of nations
    General
    Red alert

    • @Yamen-64
      @Yamen-64 Год назад +1

      Yeah we need a tutorial for that

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  Год назад +1

      I don't have a tutorial on that hyper specific scenario, the most complex AI I have is on this unitycodemonkey.com/video.php?v=rQXr9XTu6CI
      In general when it comes to AI you just need to break it down into the core actions you want the AI to take

    • @memsose6907
      @memsose6907 Год назад +2

      Thank you so much for answering me

  • @TanukiDigital
    @TanukiDigital Год назад

    That animation AI posing looks pretty great.

  • @DreadKyller
    @DreadKyller Год назад +7

    I vastly prefer AI driven tools than AI driven content. Using AI to make better tools makes sense, using AI to outright generate content for you is a bit more iffy to me.
    Tools already exist for making normal maps from diffuse textures, but they're not the best, AI could likely improve those tools. AI could also outright generate the diffuse and normal texture together but that get's into more worrisome territory for me. The concept of AI writing entire large blocks of code for you, generating entire images or models, not sure how I feel about that. AI to assist in the creation of such things, I'm all for.

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  Год назад +3

      For me the answer to that is you NEVER use the AI output directly. You ask it to write something then you as the developer take the output and modify it to perfectly match what you're trying to say.
      I've used ChatGPT to help me title some videos, but I've never used the responses directly, I ask it to give me 10 titles then I use those as inspiration to craft the final title.

    • @DreadKyller
      @DreadKyller Год назад +3

      @@CodeMonkeyUnity Indeed, though you know some people will directly use the output, and that's the part that worries me.

    • @holyshiftstudio
      @holyshiftstudio Год назад +2

      ​​@@DreadKyller what if users had to declare what they were using was AI generated? Kind of like how you have to declare Paid Promotions. This is something I've been thinking on.
      I agree that the output shouldn't be used directly and should be used to assist workflow and creation rather than replace it entirely but we know some will just use the output as is.

    • @DreadKyller
      @DreadKyller Год назад +1

      @@holyshiftstudio Problem with that being it can be hard to know sometimes, truthful people would oblige, but how would someone realistically know that a segment of code was generated by an AI, or even an image, while most images generated currently have artifacts, you can find ones every once in a while that could fool even experts, if you used it it'd be hard for someone to definitively say "this is an AI image" in some cases. If AI generates a melody for a song, how can someone prove it was created by AI. The problem comes mainly from bad actors being dishonest.

  • @youtubechannel548
    @youtubechannel548 Год назад +4

    The only problem I always find with Unity is just how slow the changes evolve and new features are introduced. All these features are great but knowing Unity's track record, it won't be available to use for MANY years to come... Unreal seems to be doing things much more efficiently and that's why in my opinion they are far in the lead right now.

    • @peterbelanger4094
      @peterbelanger4094 Год назад

      Too many marketing people making promises and fantasies, and not enough devs actually doing things.

  • @CodingWithLewis
    @CodingWithLewis Год назад +5

    I feel like Unity AI released this to quickly join on the AI bandwagon. I do think this is going to be a great integration though, since ChatGPT has already made my coding life 10x better.

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  Год назад +5

      I definitely feel the announcement was bad and probably announced too soon since there's no info at all, but I'm very optimistic about the tools themselves.
      Hopefully there will be more details in the summer and maybe a concrete tool release near the end of the year (maybe at Unite?)

  • @leegaul2161
    @leegaul2161 Год назад

    I'm a "from the ground up" learner. A couple years back I started learning every aspect of game design. A venture that will probably take me a total of 5 years or so to be able to solo tackle projects. Now, all of a sudden, there is AI for every category of design, and I feel torn between the idea that I may have just wasted two years, and should I deviate to just focus on AI development tools. I'm not concerned with general programming or literary world building as I've done those since the 90s.

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  Год назад +6

      I can tell you my point of view, I'm going to use these tools to augment my game dev process to help me make better games, faster, rather than use these tools to replace me.

    • @mementomori7160
      @mementomori7160 Год назад +5

      I'll say one thing, AI can do some tasks, but you have to know what instruction to give to it, so a specialist will get better results than a newbie, also with things like code you can tweak them or optimize how you want, newbies won't.
      So you didn't waste your time as long as you're on a higher level than someone that just starts, also if you will adapt AI tools and learn how to use them you'll get even better results

    • @infiniteloop7629
      @infiniteloop7629 Год назад

      I think it's nice having new tools around. I've used WokeGPT for learning Math concepts, but I double check the results since it throws a lot of incorrect answers. However, don't let proompters or large companies convince you to abandon using your brain. I do a lot of physical exercise in order to take care of my body. The same goes for your brain. Proompters will tell you programming will feel like assembly in the future, but it's not the same. I fall asleep when I've prompted. I don't draw, but I can't imagine an artist feeling good about themselves making an image like if they were searching on Google. You can't blame them. Proompters will attack you and say you're afraid of losing your job. It's always the job security thing.
      Just like social media, nobody is really thinking about the psychological implications there is if an entire society delegates most of the thinking to a brain in the cloud. Don't believe for one second these companies are making these systems to "empower" you. Companies want to make thinking a service they can control. Say something you don't like and see what happens to your account.
      Keep learning and working on your brain. AI is not bad thing, but look out for open source versions of these systems and find ways to use them but always put your brain first. Nobody is stopping you.
      Edit: Also, create a new RUclips account where you filter out AI stuff. I do that and my life feels so much better. I'm sick of it. But I use this one to keep myself updated and learn. Again, I'm not against AI.

    • @outlander234
      @outlander234 Год назад

      AI cannot "DO" anything. It just draws from its giant data set, ie what we put out on the internet, and then it sends you the most close answer to what you are asking. As you see if it has exact problem solved you are asking for it can spit out the correct answer. It doesnt think or understand anything. Its just a more advanced search engine.

  • @V3NXM
    @V3NXM Год назад +1

    I wonder if Unity AI will be free, if not, it's understandable really. I'm used to just typing and doing everything myself. But if Unity AI is free, Unity will have so much more users going to their engine. But, we'll have to wait and see.

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  Год назад

      If I had to guess I would assume it's going to be similar to how they are pricing their Unity Gaming Services tools, they all have a free tier and then it's paid.

  • @HassanKaraouni
    @HassanKaraouni Год назад

    Hey CodeMonkey, I appreciate your content - thank you! Do you have guidance on where we can find the most recent and up-to-date tutorials on ML Agents? I've seen a few, but all seem like they are from years ago and I'm concerned that they might be out of date since it seems that the ML Agents tools have changed a lot.

  • @alec_almartson
    @alec_almartson Год назад +2

    Personally I think that having an Editor Tool to help you out when redesigning (or converting) a Prototype from GameObjects to ECS (DOTS) would be awesome...
    Having an Unity Editor Tool to suggest solutions during a Profiling Session; or what to do when setting a complex Package or Asset; solving (Code or Editor) Exceptions & Bugs, etc... all that could be aided by that Unity A.I. Tool and it would transform Unity into a Super Engine for Indies, Hobbyists and even enthusiasts that are starting from an absolute zero (level of Knowledge about making games with Unity).
    My feeling about A.I. is that: "Machines (technology) are meant to help Humanity to have it easier..." (not the other way around, and definitely they won't steal anybody's job in the next 2 years because it's always necessary to have Humans- technicians - to check and apply the - sometimes - crazy suggestions that the A.I. would make... so in any case current jobs will not disappear: they will just EVOLVE in responsibilities).

  • @raymk
    @raymk Год назад +3

    I think they did jump into the bandwagon. They already jumped in years before everyone, but by declaring that "Hey! We also do AI y'know", they literally try to please the investors when everyone is pleasing their own investors.
    Nothing to be mad about, and Unity doesn't have to defend themselves for re-declaring that they do AI as well. It just that tastes bad in the mouth of people who already tired of AI stuffs.

  • @BobsiTutorial
    @BobsiTutorial Год назад +1

    I have a video on AI making a Unity game. Some people literally felt the need to comment on my video that i was reason why the game dev community is ruined and not respected... It was a lighthearted video and the conclusion of the video was also that AI cannot create a game by itself in its current stage... So yeah, you could say it is a sensitive topic 😂

  • @Hamentsios10
    @Hamentsios10 Год назад +1

    It's all well and good and all of the tutorials are very useful and we're thankful of them, but why does everything have to be on white mode? I get that it may be a personal preference but it's way harder for the eyes than dark mode.

  • @tonygamedev
    @tonygamedev Год назад

    Hello friends, I'm new to dev game, so what knowledge do I need to know to make a perfect game and do I need to remember all the commands?

  • @Hollowdude15
    @Hollowdude15 Год назад

    I think AI will change lives and change game creation as we know it and cool video man :]

  • @safwatahmad7672
    @safwatahmad7672 Год назад +1

    🎉

  • @forbiddenbox
    @forbiddenbox Год назад +2

    I knew that Unity had to get into the AI stuff! Thank you for the constant updates

  • @stylie473joker5
    @stylie473joker5 Год назад

    Thanks for the clarification, btw why aren't Unity developing a Nanite equivalent ?

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  Год назад +1

      Not sure, maybe they don't see it as a priority. Personally I have no use for such a tool so I don't worry about it. They do have something similar to Lumen in the works which I would indeed like to use.

    • @saulsantos4132
      @saulsantos4132 Год назад

      @@CodeMonkeyUnity well for mesh streaming it could be useful for large worlds, it doesn’t have to be explicitely nanite.

    • @stylie473joker5
      @stylie473joker5 Год назад

      Yeah i mean regardless of the use case Nanite looks better and performs better than regular LODs

  • @mertbaskoy4173
    @mertbaskoy4173 Год назад +1

    When I type in a prompt and ask ChatGPT to write a code for me, does that mean that I am the coder or AI the coder? It's essentially the same thing as asking a programmer to write the code for you except ChatGPT does it in seconds. Yes, I know that the code it writes isn't perfect. Yes, I know that a programmer is still needed to verify the code and fix it. But for how long? I expect that at some point in the future we won't even need to learn programming languages anymore because we will train the AI so much, it will rarely or never make any mistakes and we just use prompting to create any software we want. Since it would be so easy for us to use AI, we end up being reliant on AI alone for creating everything including art, music, software and many other things. Sounds good? Not to me, because it takes away the feeling of fulfillment and joy after a hard work. And being so reliant on AI could make us forget that how programming languages work since we never touch the source code ourselves. I won't be the artist, I won't be the coder, I won't be the musician. It will be the work of AI alone.
    I'm sorry if all this sounds stupid to any of you, but I don't want my joy of fulfillment taken away from me. I rather make a game manually, so that I can call it as my own work instead of going for the easiest route and making myself feel dumber. Manual work might be hard and painful at times, but it is my guilty pleasure.

  • @eaglenebula2172
    @eaglenebula2172 Год назад

    Will this be integrated within the engine i.e also included with the personal license or be a separate service behind a paywall like the many others they released ?
    What about what would come out of the Ziva & Weta acquisitions ? It'd make Unity a really better & more tempting choice in the current engine marketplace if they included powerful tools like these built-in as part of the engine like Epic is doing and would balance the gamedev scene a bit more.

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  Год назад

      The only things that are behind a paywall are things that already had a paywall before they acquired them, like WETA and Ziva.
      They acquired the MLAPI which was free and NGO is free.
      All the UGS tools have a free tier (including Multiplay which they acquired)
      So for these AI tools I expect them to either be free or also have a free tier.

    • @eaglenebula2172
      @eaglenebula2172 Год назад

      @@CodeMonkeyUnity thanks :)

  • @aryantzh2028
    @aryantzh2028 Год назад

    u are wrong, they suddenly announce this after release the roadmap is they don't expected ai to be this advanced these days, they don't expect that ai is evolving very quickly, like midjourney became more realistic, chat-gpt 4, and something like that. a couple months ago chat-gpt still has flaws, its hard to code with chat-gpt (some of them has error and misleading), the information is only up to date until 2021, etc. but now they realized that chat-gpt is evolving very quickly so they can make an ai from that.

  • @richiebee33
    @richiebee33 Год назад +1

    Wonderful news. Anything that helps game creators express themselves and get new experiences into everyone's hands more quickly is worth it, in my opinion.

  • @bfk9636
    @bfk9636 Год назад

    I wondered that Unity will continue updating mlagents or just transfer to AI project

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  Год назад

      They seem to be updating that package about once every 6 months, so probably another update in the summer before some of these tools are unveiled. I don't think they are deprecating MLAgents in favor of a different tool

  • @EmaManfred
    @EmaManfred Год назад

    AI will definitely change gaming. Simple animations can already be predicted and easily be automated. Aside from the technology being invasive already as it has a huge impact on society. Even a simple image generator like Bluewillow among others is already causing some concern in the art industry.

  • @Itsme-wt2gu
    @Itsme-wt2gu Год назад

    2:36 Cascaduer in unity😂

  • @mhartmaker
    @mhartmaker Год назад

    your video is so bright for us night owls out there

  • @EnderElohim
    @EnderElohim Год назад

    6:00 to be honest asking permission for a publicly available stuff is stupid and moronic. Anybody claim it just but hurt devs probably. publicly avalible information is not copyrighted or trademarked there is no protetion about it
    Fun fact you dont even need consent of a person in their home if you wanna record them from a public place.

  • @Ez-_-69.
    @Ez-_-69. Год назад

    hey Code Monkey, can you make a tutorial on creating a tycoon game that would be awesome, I really want to learn the mechanics of those types of games, they are really fun to play too, thanks

  • @ClaudioCavalcanteTonha
    @ClaudioCavalcanteTonha Год назад

    do we have this in UE?

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  Год назад

      I'm sure Epic also has several teams researching all kinds of AI use cases

  • @corr2143
    @corr2143 Год назад

    I played 2x and went to the end 7:30 " What it is specifically is NDA so I can't reveal myself", this like most videos are full of stock footage and just no substance.

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  Год назад +6

      Did you stop the video at that point? Literally right after that timestamp I talk about tools that are already public and other ones that you can probably assume everyone in the industry is researching.

  • @ComicusFreemanius
    @ComicusFreemanius Год назад

    But are they gonna finish DOTS?

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  Год назад

      Yes, 1.0 is already in preview and will be production ready when 22 LTS comes out unitycodemonkey.com/video.php?v=H7zAORa3Ux0

    • @ComicusFreemanius
      @ComicusFreemanius Год назад

      @@CodeMonkeyUnity I've seen your video. Only Hybrid ECS is ever going to work but it does work well. I have an FPS with a lot of verified solutions; Pooling, New Input System with split screen adapted for overlay cameras, FMOD, LipsyncPro, URP, etc. Not Animation Rigging, still using IK and Late Updating spine transforms for aim.The current issue is camera Perspective for me, for a lowered crosshair, I'm seeing no way to be able to "zoom/ADS" by lowering FOV and keep the crosshair at the same position. Reading "Moving the Camera Along a Ray" in the manual now. I'll most certainly need to change the X rotation of the camera.

    • @ComicusFreemanius
      @ComicusFreemanius Год назад

      I solved my problem by using Oblique Frustum to anyone interested. Instead of FOV I use the Projection Matrix to zoom in and out now.

  • @alexandratrenkova9339
    @alexandratrenkova9339 Год назад

    It will disrupt a lot, but it will also solve a lot. Having AI in Unity will help bring beginner devs up to snuff with intermediate ones, but is "just solving" problems in the code what a beginner dev needs, rather than learning why the code is breaking right here? I don't know. In the end, I think it will depend on the person on the other side of the screen. Or so my boss says (www.youtube.com/@SamuelAsherRivello for the curious)

  • @So_ImErin
    @So_ImErin Год назад +1

    How tf are they gonna sue for using their stuff as a data set...
    Isn't that like sueing someone for using their stuff on a moodboard as inspiration for a product???

  • @brutalgamer1507
    @brutalgamer1507 Год назад

    When kinematica will come??

  • @nossir
    @nossir Год назад

    The only good thing about AI in games is that i can now (probably) see game models taking one step each in staircases while walking instead of taking one step and he went 6 steps on a stair case

  • @BosnianHeisenberg
    @BosnianHeisenberg Год назад

    cant wait to use this and nice video

  • @rohitaug
    @rohitaug Год назад +1

    Man, that animation tool looks really cool. The one thing that has been missing in Unity is Blender style transform hotkeys. It's basically like vim commands for transforming objects and bones, together with that, I would have no reason to animate in Blender.

  • @saulsantos4132
    @saulsantos4132 Год назад +1

    I think you took the 1 question out of context, it as easy as saying yes, you’re right they’v been working on AI things in the past, but the fact that they showed absolutely nothing doesn’t mean that this is totally rushed, and made to push people hype up?

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  Год назад +1

      They've publicly shown that pose animation tool at Unite 6 months ago, Kinematica was announced year ago, and the demos that I saw in that meeting we're definitely not made just weeks before.

  • @Dominik-K
    @Dominik-K Год назад +1

    Really glad that you're covering it, kinda excited for that.
    But I'm even more excited for more videos by you, especially whenever Netcode for Entities and more ECS things come out

  • @Chronomatrix
    @Chronomatrix Год назад

    What worries me about Unity AI is the fact they'll just drop some half-assed documentation about it, like they did with Shadergraph, and learning how to use it properly will be a pain in the ass. Plus, you won't be able to ask ChatGPT for help since it's not aware of it.

    • @Eren_Yeager_is_the_GOAT
      @Eren_Yeager_is_the_GOAT Год назад

      chatGPT gets plugins soon and one of those plugins allows it to search the internet live

  • @mrrabbitch7491
    @mrrabbitch7491 Год назад

    The Idea started already even if they didn't finish it someone will make it eventually cause it will really speeds up the process.

  • @imDanoush
    @imDanoush Год назад +2

    Totally agree with you the reaction was, in fact, positive and I'm looking forward to checking their final product out in the later Unity versions.

  • @LinfordMellony
    @LinfordMellony Год назад

    Been always amazed by games produced with Unity. So to be able to hear an AI with this company actually would bring joy to me as a gamer as there is a possibility of them creating even better graphics games. I see some games being rendered using image generators such Bluewillow or Midjourney starting from scratch.

  • @mars2113
    @mars2113 Год назад +1

    Hello, I am from Algeria. My question is: Can artificial intelligence develop the game of chess?

    • @josephmwills
      @josephmwills Год назад

      Do you mean, could it create a video game version of chess? Not by itself but many parts of the development process could be made at least a little easier with ai.

  • @AnAngelineer
    @AnAngelineer Год назад +27

    Yay... We will soon all have learned and worked all these years for nothing.

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  Год назад +34

      Don't think like that, AI is a tool meant to help you make better games faster, not replace you.

    • @ankainn
      @ankainn Год назад +21

      AI is not gonna take your job. The engineer who uses this tool better than you will.

    • @S_Tadz
      @S_Tadz Год назад

      Working for them, since they are just ripping iur answers on Stack Overflow😅

    • @PixelDough
      @PixelDough Год назад

      Did painters feel the same way when digital art tools became usable for production?

    • @Walter5850
      @Walter5850 Год назад +1

      @@PixelDough no but i feel that way now when AI is painting the entire painting by simply asking it to.

  • @lordkakabel76
    @lordkakabel76 Год назад

    I use AI to generate art for my tabletop Dungeons & Dragons games, and have asked it for prompts to kickstart new ideas when I have "writer's block." I'm very excited for AI tools to cover things I'm not good at; mainly art, animation, and music.

  • @ewwitsantonio
    @ewwitsantonio Год назад +2

    For concern number 1, I agree with you that Unity has been working on AI for years, and that the definitely can claim they've been in the game for a long time.
    But, the announcement timing I think (just like Duolingo) was mostly to jump on the ChatGPT hype train in a timely way to garnish attention by consumers and investors. That's just business, I don't blame them. Makes sense to speak up about the AI products now, even if a bit prematurely. Both Unity and Duolingo are NOT ready with their AI products, but made a big splash of a marketing announcement that essentially says, "Hey you know that ChatGPT stuff? We do that too. Look... coming soon..." and only providing a vague insight to the features.

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  Год назад

      I agree the announcement is definitely premature, but hopefully not as premature as DOTS was, I don't think we will be waiting years until we see some tools come out of this

    • @saulsantos4132
      @saulsantos4132 Год назад

      @@CodeMonkeyUnity well with dots it showed something, so i fear this is more premature, sorry.

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  Год назад

      ​@@saulsantos4132 Sure the announcement itself is more barebones but I don't think we will be waiting 5 years for any of these tools to come out

    • @saulsantos4132
      @saulsantos4132 Год назад

      @@CodeMonkeyUnity i hope so.

  • @AurrenTV
    @AurrenTV Год назад

    I was hoping we'd finally be getting a interface to interact with AI models like LLMs in Unity, but instead this :/

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  Год назад

      For that you don't need Unity to do anything, those models are already accessible through an API, so from Unity you just need to do an HTTP call, similar to how to use Azure unitycodemonkey.com/video.php?v=qdE01Xg3y2A

  • @RhumpleOriginal
    @RhumpleOriginal Год назад

    Why is replacing jobs the 'wrong way'?

  • @sephypantsu
    @sephypantsu Год назад

    I'm guessing you aren't allowed to talk about time frame of something releasing (or they didn't give a concrete answer)

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  Год назад

      Yeah they mentioned some rough timelines but I don't think I can share those, I think all I can say is they will be releasing more info over the coming months (not years)

  • @mythillian
    @mythillian Год назад +1

    Lol I can't animate at all and have been relying on maximo and other programs for years so I'm glad that I can finally (somewhat) do something

  • @Mel-mu8ox
    @Mel-mu8ox Год назад

    for ppl NOT experts at animation,
    this will be such a helpful tool :D

  • @JK-jt3lr
    @JK-jt3lr Год назад

    cool. now mocap could be a thing of the past.

  • @diligencehumility6971
    @diligencehumility6971 Год назад

    They are trying to capitalize on the hype. But I still believe they are trying to make a legit product

  • @WelshGuitarDude
    @WelshGuitarDude Год назад

    They haven't even bothered to give us decent game AI systems like FSM, HTN or GOAP so they skipped that and went for proper ai..skipping over the actual useful ai things we need to make games.

  • @JonHuhnMedical
    @JonHuhnMedical Год назад +1

    Adding tools that allow non character animators to quickly and easily create professional animation. Because hey, character animators don't need to feed their families.

    • @cursivecrow
      @cursivecrow Год назад

      Adding tools that allow non-assembly line workers to process and package their goods. because hey, assembly line workers dont need to feed their families.
      This is like, the shittiest possible argument against new tool creation.

    • @JonHuhnMedical
      @JonHuhnMedical Год назад

      @@cursivecrow You won't be saying that when you're out of a job!

  • @iraf.official
    @iraf.official Год назад +1

    😎😎😎😎👌

  • @draken5379
    @draken5379 Год назад

    You musunderstanding.
    Unity AI, is getting advertised as a GENERATIVE AI.
    Very different from something like a tool that uses AI to help pose a skele mesh. Ore tools to help you build neural nets in Unity.

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  Год назад +2

      Unity AI is an entire suite a tools, not just one single tool

    • @draken5379
      @draken5379 Год назад

      @@CodeMonkeyUnity Their adverting seems very bad then. From what i can tell, this new push into AI Unity is doing, is 'generative AI'. Vastly different kind of tech to something like bone poser helper etc.
      The whole little video, just lists of 'GENERATIVE' AI things. 'Make a chair" etc
      To me it looks like something totally far from the current stuff they do in Unity with AI, like agents for ml etc,
      AI is extremely broad, and applies to pretty much every single field we know of.
      Its just from the trailer, all i get is generate AI ideas.

  • @TP-no8te
    @TP-no8te Год назад

    This AI Logo in the thumbnail looks a bit like it says: G A I

  • @Chronomatrix
    @Chronomatrix Год назад

    AI for animation is a game-changer, it makes things so much easier. Personally animations are the main reason I don't even try to make 3D games involving humans, it's too time-consuming.

  • @Hollowdude15
    @Hollowdude15 Год назад

    Wow

  • @rdfairfax
    @rdfairfax Год назад

    Why don't they make an AI bug fixing tool.

  • @khaelus_dev
    @khaelus_dev Год назад

    Artificial intelligence has the potential to transform the way developers create games, especially for indie or solo developers. With AI, tedious and repetitive tasks can be automated, meaning developers can save time and focus on creating high-quality content!

    • @peterbelanger4094
      @peterbelanger4094 Год назад +2

      I'm afraid what we will have is a flood of mediocre to terrible content. "high quality" will still be rare. On top of that, "making video games" will not be as lucrative as it used to be. The whole market is going to change, and probably not in good ways. But the video game market already sucks, so whatever. Already, before ai, Unity & unreal has enabled more to be able to make games, and what do we have? tons of mediocre to terrible games flooding Steam, it will only get worse. because, in reality, most people have mediocre to terrible imaginations. No tech can improve that for them.

  • @TREXYT
    @TREXYT Год назад +2

    I hope its not dropped, i would love to use this A.I 😀

  • @onomi-
    @onomi- Год назад

    Why are people so obsessed with algorithmic abstraction? Why are people’s only concern “copyright laws” or if data on art and code is “ethically sourced”.? What makes this obsession with the “AI” trend so tiring is that these algorithms are being used as a gimmick, they can barely be called a tool. A pathfinding algorithm is a tool, a search engine is a tool, a physics engine is a tool. A gimmicky raw input raw output stream where an objective mathematical algorithm attempts to interpret the subjective and nuanced reality of human language is so brain dead I’m nothing but convinced of the collective artistic and cultural brain rot of society, even on the level of people who should know what they’re talking about.

  • @progCan
    @progCan Год назад

    i bet unity will remove manual code editing in maximum 10 years lol

  • @gaming_with_sami_7
    @gaming_with_sami_7 Месяц назад

    I want to make a game pls give me a tech

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  Месяц назад

      You can learn from my free course ruclips.net/video/AmGSEH7QcDg/видео.html

  • @pastuh
    @pastuh Год назад +6

    I would like to see AI which can generate 3d objects in blender

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  Год назад +4

      That one is definitely going to be a game changer! The NVidia paper already looks impressive, now just imagine the next paper in a few months or one year and it will be awesome!

  • @diadetediotedio6918
    @diadetediotedio6918 Год назад

    As for this:
    "/ Getty Images has filed a case
    against Stability A, alleging that
    the company copied 12 million
    images to train its Al model
    'without or
    compensation. '
    This is a very bizarre thing to say, it's not like the images are not on internet already, and it's not like they are selling the images, they just used it to train the AI, there is nothing like their 12 million images in the AI itself as the Stable Diffusion model has not even 10GB in size, it is insane to suggest that something even remotelly like this is the case

    • @SoulGuitarMetal
      @SoulGuitarMetal Год назад +1

      End result doesn't matter. Companies must own everything used to create a commercial product. If you edit a stock image making it unrecognizable, you must still pay for it because the license covers usage rather than the end result. Capcom was sued for something similar because they used an image for a texture without owing the rights.

    • @diadetediotedio6918
      @diadetediotedio6918 Год назад +1

      @@SoulGuitarMetal
      Doesn't that make more sense, if programmers or artists working for a company see images on google for inspiration they also need to pay for them, even if they are virtually there on the screen without any additional resources? It's just insanity. Artificial intelligence is not blurring or making an image unrecognizable to be part of your final product, nor is it using an image to texture something without owning the rights, it is merely learning from them, if you can process an artificial intelligence merely for learn from something that is freely available on the internet so you should also be able to do it with all artists who borrow content from the internet to develop their own styles and art.

    • @SoulGuitarMetal
      @SoulGuitarMetal Год назад +2

      @@diadetediotedio6918
      Stop confunding AI, an product, with humans. As I said, it's about usage. You don't pay to see clothes in a store window, you pay to be able to bring them home and use them however you want. Pretty most every product works like this in every market.
      Also, I don't think you know how image generation AI really works. I have implemented my own stable diffusion model from scratch and it works exactly by mapping pixels, merging with multiple combinations and then blurring or other filters to hide seams. It's done on a much smaller scale than humanly possible but it is still photo-bashing different images.

    • @Eren_Yeager_is_the_GOAT
      @Eren_Yeager_is_the_GOAT Год назад

      @@SoulGuitarMetal yeah lol that's not how AI works
      they use a neural network to learn how to remove noise from images and then when you create and image it removes noise from an image that doesn't exist so it creates and entirely new image the prompt describes this image that doesn't exist and it can imagine what it would look like because it has seen similar stuff in the dataset
      so AI image generators are basicly fancy denoisers it doesn't photobash images at all if that would be the case a model trained on 1 image would always generate 1 on 1 copy's of that image you downloaded stable diffusion so you can try it out and see for yourself that there are small differences from the image it was trained on

  • @juleswombat5309
    @juleswombat5309 Год назад

    But Unity has basically stalled on developing ML-Agents any further. An AI Dead end.