💬 What are your thoughts on this topic? Did you have a negative opinion on the announcement? Did this extra info help? ❤ Watch my FREE Complete Course ruclips.net/video/AmGSEH7QcDg/видео.html 🎮 Wishlist my Next Steam game! cmonkey.co/totalworldliberation 📝 Sign up to the Unity AI Beta Program cmonkey.co/unity_ai_beta
I saw the announcement as just a thing to improve stock price. Nothing real. I am negative on it as it shows nothing. I love AI stuff and was into it before chatGPT became big. Unity would probably be served better by being bought up by Microsoft, but at current value it cost too much.
I think AI - the way it's currently being pursued - is a train wreck waiting to happen. I like the fact that Unity is building its own datasets for it though. That should be the gold standard - not ripping off the entire collected works of humanity by scraping the internet. That's just vile in my opinion. OpenAI needs to be sued into oblivion.
We are already building a tool to bridge a variety of generative AI into Unity and other game dev platforms and we recently showed our platform in action. That includes a lot of text-to-XYZ like images, code, and even full games, but more importantly, we build tools and generators to empower developers, artists, musicians, and small teams to be able to do more and fill in missing roles in their teams rather than replace anyone. Here's the first announcement video and there are some more examples on the channel: ruclips.net/video/0ggJcWnMooo/видео.html
I started game dev 2 years ago with unity and I still consider myself a beginner. Things like gpt really help my work flow by being a personal tutor on why code does what it does. I can ask it questions I think are dumb but I want them answered and it's nice to have a judgment free outlet to do so.
100% same for me, helps me understand code. But so often when I look for a solution to a question I can not find on Google the AI just lies. Comes up with a solution that does not work. One time it even game me a GitHub that didn't exist. Its creativity sucks as it lies and comes up with solutions that do not work.
@@cynth4941 hmm, their site says you can export the animation to a max of 300 frames and revenue under 100k/year. Probably changed since you last saw it
@@Kapthos No, yeah, it's the same then. 30fps * 10 seconds = 300 frames. Even worse if you're doing 60fps, then it's only 5 seconds. It's a huge deal breaker for me particularly
Hey CodeMonkey! I have been following you for a year. No prior experience in coding or tech-related stuff before. I had on and off-interest with game development, I gave up multiple times but then started again because I missed coding. Most of the time, your videos were the main reason why I quitted. You provided the perfect solution I need but I was not able to get the logic or understand what is going on no matter how hard I try. Finally, I noticed that I have accumulated enough knowledge on what is going on or about the logics I can't understand no matter what. During the last two weeks, I have been watching your videos from start and enjoying them to the fullest. I just wanted to share my admiration for your efforts and say thank you!
That's all part of the normal learning process, at first everything seems impossible to understand but as you write more and more code it becomes more understandable. Also remember that whenever you watch a video from someone teaching something they likely have years of experience. When you watch a complex tutorial that I've made remember that I did not learn about the contents of that tutorial in 20 mins or 1 hour, I've been writing code for 25 years, so it's perfectly normal to take a while to fully understand some concepts. Keep on learning!
That Motion matching animation tool is developed for a long while, so it won't b dropped. The AI posing tool is very useful if we can access free (hope it won't be like Speed Tree)
I believe that the role of AI is to allow more time for creativity and to be something that helps development rather than hinder it. I understand that many are frightened by them but for me they will always be tools to help in the work
After using stable diffusion for 3 months...."more time for creativity" = a hard drive filled with more content than I know what to do with. I have thousands of images, that now, I have to make a browsing and sorting system to figure out what to do with them. Translate this up to ai tools being used in the game market, what we will have is a FLOOD of far too many games than we even have the time to play. Congratulations, you will have made an amazing game in record time, in fact you have made several amazing games in record time.... So has all your friends..... now you have 50 games to play, and you keep getting new ideas, and by the time you get all the way through game one, you now have 250 games to play on your list..... In a flooded market where where prices have collapsed and the competition for attention is extreme. You made dozens of excellent games with the help of ai, but they only sell for pennies each, if they make any money at all. because everyone else is doing it too, making mostly the same stuff. Ai tools are like an art fire hose. You end up with way more than what you need.
It's definitely another one that just like DOTS was announced way too early, all the videos looks really impressive though so if/when it eventually comes out it should be very interesting.
Yeah same here. Animation is by far the most expensive art to do for indie games. Anything like a fighting game or any character-heavy game becomes so expensive so quickly. I've been wanting a tool like this for years.
00:59 how to make that thing ? I have used unreal for a while and realised I am only following tutorials , unreal is focused for on studion level work than indie so help me in unity I started my gamedev journey through unity but switched to unreal and now I wanna back but I will not stop now collecting unreal marketplace stuff😂
the more ppl who use the tool, the more feedback can be given to make that tool better simply using the tool and giving feedback is consenting to its improvement. if you don't want to consent, you don't have to give the feedback. opt in rather than opt out is always a refreshing modle
I like how CodeMonkey channel is damage control of Unity :) How some clarity and more clear way of presentation of information can easily change how people reaction to it will be.
Gonna graduate in computer engineering this year, was planning to make game development my hobby with my gf, already got the programming skills but on terms of art and animation I have a lot to learn this could help. But we gonna try and learn it the hard way and not try to rely on AI but if it gets advanced enough we could use it for animation maybe one day not gonna use it for art cause that personally is not how I would like to develop a game but for animation help it would be really cool and would allow us to create a interactive 3d game world that feels more alive.
From my experience, ChatGPT helps you to learn and be inquisitive about the code that you are writing. For instance, I was watching a game dev video and the person casually used the “Lerp” function. Now I’m a real beginner at game dev so I had no idea what it was so I asked Chat - what it is - how to use it - an example of how to use it. It wrote up an easy reference guide for Lerp and what’s even more useful is that you can always ask it for clarifications, or to help you understand what is and what’s not possible.
I had a question about the animation hardware in Unity: I select my character and click on the bone generator setup. When I start the animation to animate the character, the position of the character changes, the rotation of his hands, arms, feet and fingers change. What should I do. Then I press another object and my character returns to its original state. If you don't understand my question, I can upload a related video on my youtube channel.
I remember vividly one Saturday morning about 2016. I was meeting a friend to have lunch at a Burger King while we discussed a game project we were working on. At some point we got into more philosophical talks about the state of consumer computer hardware and software. I very vividly remember my friend talking about how huge strides were coming for hardware in the mass storage space. Namely solid state drives. I also recall suggesting that AI-assistance tools for everything from art to code to level design would be along the way in the not-too-distant-future. Mostly my basis was on the idea that it was far easier to train machines to work with digital data than with anything physical. I kinda regret not immediately hopping on the bandwagon of my own prophecy. *shrugs* This is one of the spaces I really do look forward to in the future. Less time doing the boring repetitive crap, more time trying out ideas and seeing what sticks.
How can they say "be unbiased" and say it's designed to "complement the human experience in a positive way"? What exactly constitutes "positive" in this regard?
Hey Code monkey. I've gotta question for you. Can you tell me where did you get your characters from in your unity and character customisation tutorial?
Development on that specific tool is paused, seems they are focusing more on DOTS Animation forum.unity.com/threads/unite-now-kinematica-democratizing-motion-matching-for-character-animation.878761/page-4#post-6929078
What if one day the best games are made by the people with the best idea for a game, instead of the person with the access to the most time/experience/resources?
I'm going to read between the lines a bit here.... You said that what you saw put your mind at ease... No mention of being impressed or excited. Based on that I guess it probably has a long way to go yet.
When it comes to AI there's a ton of noise so I try to separate hype from reality. So far all the tools that I've seen in all different areas have been very interesting and I've found use for them in my day to day work but nothing too game changing. So I would say I'm curiously excited for the future, I really hope some awesome tools come out of this that are actually helpful to me in my day to day and not just hype.
Thank you so much for that I have a question Do you have video for enemy AI But not any AI AI building and attack and get enemies and upgrade its self alone I mean like AI in those game if you know it: Rise of nations General Red alert
I don't have a tutorial on that hyper specific scenario, the most complex AI I have is on this unitycodemonkey.com/video.php?v=rQXr9XTu6CI In general when it comes to AI you just need to break it down into the core actions you want the AI to take
I vastly prefer AI driven tools than AI driven content. Using AI to make better tools makes sense, using AI to outright generate content for you is a bit more iffy to me. Tools already exist for making normal maps from diffuse textures, but they're not the best, AI could likely improve those tools. AI could also outright generate the diffuse and normal texture together but that get's into more worrisome territory for me. The concept of AI writing entire large blocks of code for you, generating entire images or models, not sure how I feel about that. AI to assist in the creation of such things, I'm all for.
For me the answer to that is you NEVER use the AI output directly. You ask it to write something then you as the developer take the output and modify it to perfectly match what you're trying to say. I've used ChatGPT to help me title some videos, but I've never used the responses directly, I ask it to give me 10 titles then I use those as inspiration to craft the final title.
@@DreadKyller what if users had to declare what they were using was AI generated? Kind of like how you have to declare Paid Promotions. This is something I've been thinking on. I agree that the output shouldn't be used directly and should be used to assist workflow and creation rather than replace it entirely but we know some will just use the output as is.
@@holyshiftstudio Problem with that being it can be hard to know sometimes, truthful people would oblige, but how would someone realistically know that a segment of code was generated by an AI, or even an image, while most images generated currently have artifacts, you can find ones every once in a while that could fool even experts, if you used it it'd be hard for someone to definitively say "this is an AI image" in some cases. If AI generates a melody for a song, how can someone prove it was created by AI. The problem comes mainly from bad actors being dishonest.
The only problem I always find with Unity is just how slow the changes evolve and new features are introduced. All these features are great but knowing Unity's track record, it won't be available to use for MANY years to come... Unreal seems to be doing things much more efficiently and that's why in my opinion they are far in the lead right now.
I feel like Unity AI released this to quickly join on the AI bandwagon. I do think this is going to be a great integration though, since ChatGPT has already made my coding life 10x better.
I definitely feel the announcement was bad and probably announced too soon since there's no info at all, but I'm very optimistic about the tools themselves. Hopefully there will be more details in the summer and maybe a concrete tool release near the end of the year (maybe at Unite?)
I'm a "from the ground up" learner. A couple years back I started learning every aspect of game design. A venture that will probably take me a total of 5 years or so to be able to solo tackle projects. Now, all of a sudden, there is AI for every category of design, and I feel torn between the idea that I may have just wasted two years, and should I deviate to just focus on AI development tools. I'm not concerned with general programming or literary world building as I've done those since the 90s.
I can tell you my point of view, I'm going to use these tools to augment my game dev process to help me make better games, faster, rather than use these tools to replace me.
I'll say one thing, AI can do some tasks, but you have to know what instruction to give to it, so a specialist will get better results than a newbie, also with things like code you can tweak them or optimize how you want, newbies won't. So you didn't waste your time as long as you're on a higher level than someone that just starts, also if you will adapt AI tools and learn how to use them you'll get even better results
I think it's nice having new tools around. I've used WokeGPT for learning Math concepts, but I double check the results since it throws a lot of incorrect answers. However, don't let proompters or large companies convince you to abandon using your brain. I do a lot of physical exercise in order to take care of my body. The same goes for your brain. Proompters will tell you programming will feel like assembly in the future, but it's not the same. I fall asleep when I've prompted. I don't draw, but I can't imagine an artist feeling good about themselves making an image like if they were searching on Google. You can't blame them. Proompters will attack you and say you're afraid of losing your job. It's always the job security thing. Just like social media, nobody is really thinking about the psychological implications there is if an entire society delegates most of the thinking to a brain in the cloud. Don't believe for one second these companies are making these systems to "empower" you. Companies want to make thinking a service they can control. Say something you don't like and see what happens to your account. Keep learning and working on your brain. AI is not bad thing, but look out for open source versions of these systems and find ways to use them but always put your brain first. Nobody is stopping you. Edit: Also, create a new RUclips account where you filter out AI stuff. I do that and my life feels so much better. I'm sick of it. But I use this one to keep myself updated and learn. Again, I'm not against AI.
AI cannot "DO" anything. It just draws from its giant data set, ie what we put out on the internet, and then it sends you the most close answer to what you are asking. As you see if it has exact problem solved you are asking for it can spit out the correct answer. It doesnt think or understand anything. Its just a more advanced search engine.
I wonder if Unity AI will be free, if not, it's understandable really. I'm used to just typing and doing everything myself. But if Unity AI is free, Unity will have so much more users going to their engine. But, we'll have to wait and see.
If I had to guess I would assume it's going to be similar to how they are pricing their Unity Gaming Services tools, they all have a free tier and then it's paid.
Hey CodeMonkey, I appreciate your content - thank you! Do you have guidance on where we can find the most recent and up-to-date tutorials on ML Agents? I've seen a few, but all seem like they are from years ago and I'm concerned that they might be out of date since it seems that the ML Agents tools have changed a lot.
Personally I think that having an Editor Tool to help you out when redesigning (or converting) a Prototype from GameObjects to ECS (DOTS) would be awesome... Having an Unity Editor Tool to suggest solutions during a Profiling Session; or what to do when setting a complex Package or Asset; solving (Code or Editor) Exceptions & Bugs, etc... all that could be aided by that Unity A.I. Tool and it would transform Unity into a Super Engine for Indies, Hobbyists and even enthusiasts that are starting from an absolute zero (level of Knowledge about making games with Unity). My feeling about A.I. is that: "Machines (technology) are meant to help Humanity to have it easier..." (not the other way around, and definitely they won't steal anybody's job in the next 2 years because it's always necessary to have Humans- technicians - to check and apply the - sometimes - crazy suggestions that the A.I. would make... so in any case current jobs will not disappear: they will just EVOLVE in responsibilities).
I think they did jump into the bandwagon. They already jumped in years before everyone, but by declaring that "Hey! We also do AI y'know", they literally try to please the investors when everyone is pleasing their own investors. Nothing to be mad about, and Unity doesn't have to defend themselves for re-declaring that they do AI as well. It just that tastes bad in the mouth of people who already tired of AI stuffs.
I have a video on AI making a Unity game. Some people literally felt the need to comment on my video that i was reason why the game dev community is ruined and not respected... It was a lighthearted video and the conclusion of the video was also that AI cannot create a game by itself in its current stage... So yeah, you could say it is a sensitive topic 😂
It's all well and good and all of the tutorials are very useful and we're thankful of them, but why does everything have to be on white mode? I get that it may be a personal preference but it's way harder for the eyes than dark mode.
Not sure, maybe they don't see it as a priority. Personally I have no use for such a tool so I don't worry about it. They do have something similar to Lumen in the works which I would indeed like to use.
When I type in a prompt and ask ChatGPT to write a code for me, does that mean that I am the coder or AI the coder? It's essentially the same thing as asking a programmer to write the code for you except ChatGPT does it in seconds. Yes, I know that the code it writes isn't perfect. Yes, I know that a programmer is still needed to verify the code and fix it. But for how long? I expect that at some point in the future we won't even need to learn programming languages anymore because we will train the AI so much, it will rarely or never make any mistakes and we just use prompting to create any software we want. Since it would be so easy for us to use AI, we end up being reliant on AI alone for creating everything including art, music, software and many other things. Sounds good? Not to me, because it takes away the feeling of fulfillment and joy after a hard work. And being so reliant on AI could make us forget that how programming languages work since we never touch the source code ourselves. I won't be the artist, I won't be the coder, I won't be the musician. It will be the work of AI alone. I'm sorry if all this sounds stupid to any of you, but I don't want my joy of fulfillment taken away from me. I rather make a game manually, so that I can call it as my own work instead of going for the easiest route and making myself feel dumber. Manual work might be hard and painful at times, but it is my guilty pleasure.
Will this be integrated within the engine i.e also included with the personal license or be a separate service behind a paywall like the many others they released ? What about what would come out of the Ziva & Weta acquisitions ? It'd make Unity a really better & more tempting choice in the current engine marketplace if they included powerful tools like these built-in as part of the engine like Epic is doing and would balance the gamedev scene a bit more.
The only things that are behind a paywall are things that already had a paywall before they acquired them, like WETA and Ziva. They acquired the MLAPI which was free and NGO is free. All the UGS tools have a free tier (including Multiplay which they acquired) So for these AI tools I expect them to either be free or also have a free tier.
u are wrong, they suddenly announce this after release the roadmap is they don't expected ai to be this advanced these days, they don't expect that ai is evolving very quickly, like midjourney became more realistic, chat-gpt 4, and something like that. a couple months ago chat-gpt still has flaws, its hard to code with chat-gpt (some of them has error and misleading), the information is only up to date until 2021, etc. but now they realized that chat-gpt is evolving very quickly so they can make an ai from that.
Wonderful news. Anything that helps game creators express themselves and get new experiences into everyone's hands more quickly is worth it, in my opinion.
They seem to be updating that package about once every 6 months, so probably another update in the summer before some of these tools are unveiled. I don't think they are deprecating MLAgents in favor of a different tool
AI will definitely change gaming. Simple animations can already be predicted and easily be automated. Aside from the technology being invasive already as it has a huge impact on society. Even a simple image generator like Bluewillow among others is already causing some concern in the art industry.
6:00 to be honest asking permission for a publicly available stuff is stupid and moronic. Anybody claim it just but hurt devs probably. publicly avalible information is not copyrighted or trademarked there is no protetion about it Fun fact you dont even need consent of a person in their home if you wanna record them from a public place.
hey Code Monkey, can you make a tutorial on creating a tycoon game that would be awesome, I really want to learn the mechanics of those types of games, they are really fun to play too, thanks
I played 2x and went to the end 7:30 " What it is specifically is NDA so I can't reveal myself", this like most videos are full of stock footage and just no substance.
Did you stop the video at that point? Literally right after that timestamp I talk about tools that are already public and other ones that you can probably assume everyone in the industry is researching.
@@CodeMonkeyUnity I've seen your video. Only Hybrid ECS is ever going to work but it does work well. I have an FPS with a lot of verified solutions; Pooling, New Input System with split screen adapted for overlay cameras, FMOD, LipsyncPro, URP, etc. Not Animation Rigging, still using IK and Late Updating spine transforms for aim.The current issue is camera Perspective for me, for a lowered crosshair, I'm seeing no way to be able to "zoom/ADS" by lowering FOV and keep the crosshair at the same position. Reading "Moving the Camera Along a Ray" in the manual now. I'll most certainly need to change the X rotation of the camera.
It will disrupt a lot, but it will also solve a lot. Having AI in Unity will help bring beginner devs up to snuff with intermediate ones, but is "just solving" problems in the code what a beginner dev needs, rather than learning why the code is breaking right here? I don't know. In the end, I think it will depend on the person on the other side of the screen. Or so my boss says (www.youtube.com/@SamuelAsherRivello for the curious)
How tf are they gonna sue for using their stuff as a data set... Isn't that like sueing someone for using their stuff on a moodboard as inspiration for a product???
The only good thing about AI in games is that i can now (probably) see game models taking one step each in staircases while walking instead of taking one step and he went 6 steps on a stair case
Man, that animation tool looks really cool. The one thing that has been missing in Unity is Blender style transform hotkeys. It's basically like vim commands for transforming objects and bones, together with that, I would have no reason to animate in Blender.
I think you took the 1 question out of context, it as easy as saying yes, you’re right they’v been working on AI things in the past, but the fact that they showed absolutely nothing doesn’t mean that this is totally rushed, and made to push people hype up?
They've publicly shown that pose animation tool at Unite 6 months ago, Kinematica was announced year ago, and the demos that I saw in that meeting we're definitely not made just weeks before.
Really glad that you're covering it, kinda excited for that. But I'm even more excited for more videos by you, especially whenever Netcode for Entities and more ECS things come out
What worries me about Unity AI is the fact they'll just drop some half-assed documentation about it, like they did with Shadergraph, and learning how to use it properly will be a pain in the ass. Plus, you won't be able to ask ChatGPT for help since it's not aware of it.
Been always amazed by games produced with Unity. So to be able to hear an AI with this company actually would bring joy to me as a gamer as there is a possibility of them creating even better graphics games. I see some games being rendered using image generators such Bluewillow or Midjourney starting from scratch.
Do you mean, could it create a video game version of chess? Not by itself but many parts of the development process could be made at least a little easier with ai.
I use AI to generate art for my tabletop Dungeons & Dragons games, and have asked it for prompts to kickstart new ideas when I have "writer's block." I'm very excited for AI tools to cover things I'm not good at; mainly art, animation, and music.
For concern number 1, I agree with you that Unity has been working on AI for years, and that the definitely can claim they've been in the game for a long time. But, the announcement timing I think (just like Duolingo) was mostly to jump on the ChatGPT hype train in a timely way to garnish attention by consumers and investors. That's just business, I don't blame them. Makes sense to speak up about the AI products now, even if a bit prematurely. Both Unity and Duolingo are NOT ready with their AI products, but made a big splash of a marketing announcement that essentially says, "Hey you know that ChatGPT stuff? We do that too. Look... coming soon..." and only providing a vague insight to the features.
I agree the announcement is definitely premature, but hopefully not as premature as DOTS was, I don't think we will be waiting years until we see some tools come out of this
For that you don't need Unity to do anything, those models are already accessible through an API, so from Unity you just need to do an HTTP call, similar to how to use Azure unitycodemonkey.com/video.php?v=qdE01Xg3y2A
Yeah they mentioned some rough timelines but I don't think I can share those, I think all I can say is they will be releasing more info over the coming months (not years)
They haven't even bothered to give us decent game AI systems like FSM, HTN or GOAP so they skipped that and went for proper ai..skipping over the actual useful ai things we need to make games.
Adding tools that allow non character animators to quickly and easily create professional animation. Because hey, character animators don't need to feed their families.
Adding tools that allow non-assembly line workers to process and package their goods. because hey, assembly line workers dont need to feed their families. This is like, the shittiest possible argument against new tool creation.
You musunderstanding. Unity AI, is getting advertised as a GENERATIVE AI. Very different from something like a tool that uses AI to help pose a skele mesh. Ore tools to help you build neural nets in Unity.
@@CodeMonkeyUnity Their adverting seems very bad then. From what i can tell, this new push into AI Unity is doing, is 'generative AI'. Vastly different kind of tech to something like bone poser helper etc. The whole little video, just lists of 'GENERATIVE' AI things. 'Make a chair" etc To me it looks like something totally far from the current stuff they do in Unity with AI, like agents for ml etc, AI is extremely broad, and applies to pretty much every single field we know of. Its just from the trailer, all i get is generate AI ideas.
AI for animation is a game-changer, it makes things so much easier. Personally animations are the main reason I don't even try to make 3D games involving humans, it's too time-consuming.
Artificial intelligence has the potential to transform the way developers create games, especially for indie or solo developers. With AI, tedious and repetitive tasks can be automated, meaning developers can save time and focus on creating high-quality content!
I'm afraid what we will have is a flood of mediocre to terrible content. "high quality" will still be rare. On top of that, "making video games" will not be as lucrative as it used to be. The whole market is going to change, and probably not in good ways. But the video game market already sucks, so whatever. Already, before ai, Unity & unreal has enabled more to be able to make games, and what do we have? tons of mediocre to terrible games flooding Steam, it will only get worse. because, in reality, most people have mediocre to terrible imaginations. No tech can improve that for them.
Why are people so obsessed with algorithmic abstraction? Why are people’s only concern “copyright laws” or if data on art and code is “ethically sourced”.? What makes this obsession with the “AI” trend so tiring is that these algorithms are being used as a gimmick, they can barely be called a tool. A pathfinding algorithm is a tool, a search engine is a tool, a physics engine is a tool. A gimmicky raw input raw output stream where an objective mathematical algorithm attempts to interpret the subjective and nuanced reality of human language is so brain dead I’m nothing but convinced of the collective artistic and cultural brain rot of society, even on the level of people who should know what they’re talking about.
That one is definitely going to be a game changer! The NVidia paper already looks impressive, now just imagine the next paper in a few months or one year and it will be awesome!
As for this: "/ Getty Images has filed a case against Stability A, alleging that the company copied 12 million images to train its Al model 'without or compensation. ' This is a very bizarre thing to say, it's not like the images are not on internet already, and it's not like they are selling the images, they just used it to train the AI, there is nothing like their 12 million images in the AI itself as the Stable Diffusion model has not even 10GB in size, it is insane to suggest that something even remotelly like this is the case
End result doesn't matter. Companies must own everything used to create a commercial product. If you edit a stock image making it unrecognizable, you must still pay for it because the license covers usage rather than the end result. Capcom was sued for something similar because they used an image for a texture without owing the rights.
@@SoulGuitarMetal Doesn't that make more sense, if programmers or artists working for a company see images on google for inspiration they also need to pay for them, even if they are virtually there on the screen without any additional resources? It's just insanity. Artificial intelligence is not blurring or making an image unrecognizable to be part of your final product, nor is it using an image to texture something without owning the rights, it is merely learning from them, if you can process an artificial intelligence merely for learn from something that is freely available on the internet so you should also be able to do it with all artists who borrow content from the internet to develop their own styles and art.
@@diadetediotedio6918 Stop confunding AI, an product, with humans. As I said, it's about usage. You don't pay to see clothes in a store window, you pay to be able to bring them home and use them however you want. Pretty most every product works like this in every market. Also, I don't think you know how image generation AI really works. I have implemented my own stable diffusion model from scratch and it works exactly by mapping pixels, merging with multiple combinations and then blurring or other filters to hide seams. It's done on a much smaller scale than humanly possible but it is still photo-bashing different images.
@@SoulGuitarMetal yeah lol that's not how AI works they use a neural network to learn how to remove noise from images and then when you create and image it removes noise from an image that doesn't exist so it creates and entirely new image the prompt describes this image that doesn't exist and it can imagine what it would look like because it has seen similar stuff in the dataset so AI image generators are basicly fancy denoisers it doesn't photobash images at all if that would be the case a model trained on 1 image would always generate 1 on 1 copy's of that image you downloaded stable diffusion so you can try it out and see for yourself that there are small differences from the image it was trained on
💬 What are your thoughts on this topic? Did you have a negative opinion on the announcement? Did this extra info help?
❤ Watch my FREE Complete Course ruclips.net/video/AmGSEH7QcDg/видео.html
🎮 Wishlist my Next Steam game! cmonkey.co/totalworldliberation
📝 Sign up to the Unity AI Beta Program cmonkey.co/unity_ai_beta
I saw the announcement as just a thing to improve stock price. Nothing real. I am negative on it as it shows nothing. I love AI stuff and was into it before chatGPT became big. Unity would probably be served better by being bought up by Microsoft, but at current value it cost too much.
I think AI - the way it's currently being pursued - is a train wreck waiting to happen. I like the fact that Unity is building its own datasets for it though. That should be the gold standard - not ripping off the entire collected works of humanity by scraping the internet. That's just vile in my opinion. OpenAI needs to be sued into oblivion.
@@shubhamkunkerkar5787 Oh interesting, I did not hear about that acquisition, seems to be a Material tool.
We are already building a tool to bridge a variety of generative AI into Unity and other game dev platforms and we recently showed our platform in action. That includes a lot of text-to-XYZ like images, code, and even full games, but more importantly, we build tools and generators to empower developers, artists, musicians, and small teams to be able to do more and fill in missing roles in their teams rather than replace anyone. Here's the first announcement video and there are some more examples on the channel: ruclips.net/video/0ggJcWnMooo/видео.html
We have now update about this ai: ruclips.net/video/dR4IuN2tF78/видео.html
I started game dev 2 years ago with unity and I still consider myself a beginner. Things like gpt really help my work flow by being a personal tutor on why code does what it does. I can ask it questions I think are dumb but I want them answered and it's nice to have a judgment free outlet to do so.
Yup using ChatGPT as a learning assistant is an excellent use case!
100% same for me, helps me understand code. But so often when I look for a solution to a question I can not find on Google the AI just lies. Comes up with a solution that does not work. One time it even game me a GitHub that didn't exist. Its creativity sucks as it lies and comes up with solutions that do not work.
Given the amount of stuff in Unity and the rate at which it is added, I anticipate being a Unity Beginner until I snuff it.
Very good point. ChatGPT has even more patience than paid teachers.
Chat GPT has taught me a lot about how to improve my scripts, and without judgment from teachers or the internet, I feel more confident in my code.
There's a tool already (and free btw) with this animation with AI help, it's called Cascadeur. It's worth the try
I hope your comment get a ton of likes, that's an impressive tool, I will definitely give it a try
@@RafaelGonzalez-pc6wh I'm glad that you liked it. I it get the attention from Hugo too. It definitely reserves way more attention
Last time I looked their free version only allowed you to export animations with 10s at most. Unsure if it's changed
@@cynth4941 hmm, their site says you can export the animation to a max of 300 frames and revenue under 100k/year. Probably changed since you last saw it
@@Kapthos No, yeah, it's the same then. 30fps * 10 seconds = 300 frames. Even worse if you're doing 60fps, then it's only 5 seconds. It's a huge deal breaker for me particularly
Hey CodeMonkey! I have been following you for a year. No prior experience in coding or tech-related stuff before. I had on and off-interest with game development, I gave up multiple times but then started again because I missed coding. Most of the time, your videos were the main reason why I quitted. You provided the perfect solution I need but I was not able to get the logic or understand what is going on no matter how hard I try. Finally, I noticed that I have accumulated enough knowledge on what is going on or about the logics I can't understand no matter what. During the last two weeks, I have been watching your videos from start and enjoying them to the fullest. I just wanted to share my admiration for your efforts and say thank you!
That's all part of the normal learning process, at first everything seems impossible to understand but as you write more and more code it becomes more understandable. Also remember that whenever you watch a video from someone teaching something they likely have years of experience. When you watch a complex tutorial that I've made remember that I did not learn about the contents of that tutorial in 20 mins or 1 hour, I've been writing code for 25 years, so it's perfectly normal to take a while to fully understand some concepts.
Keep on learning!
1:39 waiting for that animation tool. So excited for that
That Motion matching animation tool is developed for a long while, so it won't b dropped.
The AI posing tool is very useful if we can access free (hope it won't be like Speed Tree)
Love your stuff man Keep up work
I believe that the role of AI is to allow more time for creativity and to be something that helps development rather than hinder it. I understand that many are frightened by them but for me they will always be tools to help in the work
After using stable diffusion for 3 months...."more time for creativity" = a hard drive filled with more content than I know what to do with.
I have thousands of images, that now, I have to make a browsing and sorting system to figure out what to do with them.
Translate this up to ai tools being used in the game market, what we will have is a FLOOD of far too many games than we even have the time to play. Congratulations, you will have made an amazing game in record time, in fact you have made several amazing games in record time.... So has all your friends..... now you have 50 games to play, and you keep getting new ideas, and by the time you get all the way through game one, you now have 250 games to play on your list.....
In a flooded market where where prices have collapsed and the competition for attention is extreme. You made dozens of excellent games with the help of ai, but they only sell for pennies each, if they make any money at all. because everyone else is doing it too, making mostly the same stuff.
Ai tools are like an art fire hose. You end up with way more than what you need.
I agree, instead of competing with AI we should make use of the AI
Tools for creating/helping with animations are an absolute game changer. I hope it will be soon.
Ahhh Kinematica I'm really waiting for this package and I still belive that Unity will deliver it somewhere in the far future.
It's definitely another one that just like DOTS was announced way too early, all the videos looks really impressive though so if/when it eventually comes out it should be very interesting.
Unity Asset Store have an asset call "Motion Matching for Unity" that do exactly the same thing.
@@mccheong7288 1) Not as complex 2) Costs 100€
Yeah same here. Animation is by far the most expensive art to do for indie games. Anything like a fighting game or any character-heavy game becomes so expensive so quickly. I've been wanting a tool like this for years.
I'm waiting for it too !!!!
00:59 how to make that thing ?
I have used unreal for a while and realised I am only following tutorials , unreal is focused for on studion level work than indie so help me in unity I started my gamedev journey through unity but switched to unreal and now I wanna back but I will not stop now collecting unreal marketplace stuff😂
the more ppl who use the tool,
the more feedback can be given to make that tool better
simply using the tool and giving feedback is consenting to its improvement.
if you don't want to consent, you don't have to give the feedback. opt in rather than opt out is always a refreshing modle
I like how CodeMonkey channel is damage control of Unity :) How some clarity and more clear way of presentation of information can easily change how people reaction to it will be.
Can't wait to watch this video later :)
I hope this means they are keeping ml agents alive. I am obsessed with ml agents and can see the huge potential.
Alright, I'm gonna be a lumberjack now. What are you gonna do about it, AI? HUH
Gonna graduate in computer engineering this year, was planning to make game development my hobby with my gf, already got the programming skills but on terms of art and animation I have a lot to learn this could help. But we gonna try and learn it the hard way and not try to rely on AI but if it gets advanced enough we could use it for animation maybe one day not gonna use it for art cause that personally is not how I would like to develop a game but for animation help it would be really cool and would allow us to create a interactive 3d game world that feels more alive.
From my experience, ChatGPT helps you to learn and be inquisitive about the code that you are writing. For instance, I was watching a game dev video and the person casually used the “Lerp” function. Now I’m a real beginner at game dev so I had no idea what it was so I asked Chat
- what it is
- how to use it
- an example of how to use it.
It wrote up an easy reference guide for Lerp and what’s even more useful is that you can always ask it for clarifications, or to help you understand what is and what’s not possible.
I had a question about the animation hardware in Unity: I select my character and click on the bone generator setup. When I start the animation to animate the character, the position of the character changes, the rotation of his hands, arms, feet and fingers change. What should I do. Then I press another object and my character returns to its original state. If you don't understand my question, I can upload a related video on my youtube channel.
It could be a very good tool to create easy and a little tedious things or give your game a boost , just hope Unity doesn't drop it mid-development.
I am your new subscriber,I was finding unity game development channel for a long time finally i got it thanks,love from India 👍
Nice! Best of luck in your learning journey!
I remember vividly one Saturday morning about 2016. I was meeting a friend to have lunch at a Burger King while we discussed a game project we were working on. At some point we got into more philosophical talks about the state of consumer computer hardware and software. I very vividly remember my friend talking about how huge strides were coming for hardware in the mass storage space. Namely solid state drives. I also recall suggesting that AI-assistance tools for everything from art to code to level design would be along the way in the not-too-distant-future. Mostly my basis was on the idea that it was far easier to train machines to work with digital data than with anything physical. I kinda regret not immediately hopping on the bandwagon of my own prophecy. *shrugs* This is one of the spaces I really do look forward to in the future. Less time doing the boring repetitive crap, more time trying out ideas and seeing what sticks.
How can they say "be unbiased" and say it's designed to "complement the human experience in a positive way"? What exactly constitutes "positive" in this regard?
Hey Code monkey. I've gotta question for you. Can you tell me where did you get your characters from in your unity and character customisation tutorial?
I always face problems to get my own characters for the game
That one was from a Synty character pack, I'm pretty sure I included the link in the description of that video
Would you happen to know what happened to kinematica? The footage at the 1:00 mark seems like some sort of succesor to it.
Development on that specific tool is paused, seems they are focusing more on DOTS Animation forum.unity.com/threads/unite-now-kinematica-democratizing-motion-matching-for-character-animation.878761/page-4#post-6929078
@@CodeMonkeyUnity Thank you for that info. If the their progress on animation makes up for the motion matching i wont even complain. have a nice day
Finally, I've been waiting for this
Thanks for making this video.
It's natural to fear the unknown, and also something you can recognize and work to remediate within yourself.
What if one day the best games are made by the people with the best idea for a game, instead of the person with the access to the most time/experience/resources?
I'm going to read between the lines a bit here.... You said that what you saw put your mind at ease... No mention of being impressed or excited. Based on that I guess it probably has a long way to go yet.
When it comes to AI there's a ton of noise so I try to separate hype from reality. So far all the tools that I've seen in all different areas have been very interesting and I've found use for them in my day to day work but nothing too game changing.
So I would say I'm curiously excited for the future, I really hope some awesome tools come out of this that are actually helpful to me in my day to day and not just hype.
do you have any plans on covering the ui toolkit? the "new" one.
Yeah I've had that one on my list for months, I've already done a bunch of research but haven't been able to do a full video yet
Great! We needed more plugins that will never end up working and will be filled with TODOs after five years...
Thank you so much for that
I have a question
Do you have video for enemy AI
But not any AI
AI building and attack and get enemies and upgrade its self alone
I mean like AI in those game if you know it:
Rise of nations
General
Red alert
Yeah we need a tutorial for that
I don't have a tutorial on that hyper specific scenario, the most complex AI I have is on this unitycodemonkey.com/video.php?v=rQXr9XTu6CI
In general when it comes to AI you just need to break it down into the core actions you want the AI to take
Thank you so much for answering me
That animation AI posing looks pretty great.
I vastly prefer AI driven tools than AI driven content. Using AI to make better tools makes sense, using AI to outright generate content for you is a bit more iffy to me.
Tools already exist for making normal maps from diffuse textures, but they're not the best, AI could likely improve those tools. AI could also outright generate the diffuse and normal texture together but that get's into more worrisome territory for me. The concept of AI writing entire large blocks of code for you, generating entire images or models, not sure how I feel about that. AI to assist in the creation of such things, I'm all for.
For me the answer to that is you NEVER use the AI output directly. You ask it to write something then you as the developer take the output and modify it to perfectly match what you're trying to say.
I've used ChatGPT to help me title some videos, but I've never used the responses directly, I ask it to give me 10 titles then I use those as inspiration to craft the final title.
@@CodeMonkeyUnity Indeed, though you know some people will directly use the output, and that's the part that worries me.
@@DreadKyller what if users had to declare what they were using was AI generated? Kind of like how you have to declare Paid Promotions. This is something I've been thinking on.
I agree that the output shouldn't be used directly and should be used to assist workflow and creation rather than replace it entirely but we know some will just use the output as is.
@@holyshiftstudio Problem with that being it can be hard to know sometimes, truthful people would oblige, but how would someone realistically know that a segment of code was generated by an AI, or even an image, while most images generated currently have artifacts, you can find ones every once in a while that could fool even experts, if you used it it'd be hard for someone to definitively say "this is an AI image" in some cases. If AI generates a melody for a song, how can someone prove it was created by AI. The problem comes mainly from bad actors being dishonest.
The only problem I always find with Unity is just how slow the changes evolve and new features are introduced. All these features are great but knowing Unity's track record, it won't be available to use for MANY years to come... Unreal seems to be doing things much more efficiently and that's why in my opinion they are far in the lead right now.
Too many marketing people making promises and fantasies, and not enough devs actually doing things.
I feel like Unity AI released this to quickly join on the AI bandwagon. I do think this is going to be a great integration though, since ChatGPT has already made my coding life 10x better.
I definitely feel the announcement was bad and probably announced too soon since there's no info at all, but I'm very optimistic about the tools themselves.
Hopefully there will be more details in the summer and maybe a concrete tool release near the end of the year (maybe at Unite?)
I'm a "from the ground up" learner. A couple years back I started learning every aspect of game design. A venture that will probably take me a total of 5 years or so to be able to solo tackle projects. Now, all of a sudden, there is AI for every category of design, and I feel torn between the idea that I may have just wasted two years, and should I deviate to just focus on AI development tools. I'm not concerned with general programming or literary world building as I've done those since the 90s.
I can tell you my point of view, I'm going to use these tools to augment my game dev process to help me make better games, faster, rather than use these tools to replace me.
I'll say one thing, AI can do some tasks, but you have to know what instruction to give to it, so a specialist will get better results than a newbie, also with things like code you can tweak them or optimize how you want, newbies won't.
So you didn't waste your time as long as you're on a higher level than someone that just starts, also if you will adapt AI tools and learn how to use them you'll get even better results
I think it's nice having new tools around. I've used WokeGPT for learning Math concepts, but I double check the results since it throws a lot of incorrect answers. However, don't let proompters or large companies convince you to abandon using your brain. I do a lot of physical exercise in order to take care of my body. The same goes for your brain. Proompters will tell you programming will feel like assembly in the future, but it's not the same. I fall asleep when I've prompted. I don't draw, but I can't imagine an artist feeling good about themselves making an image like if they were searching on Google. You can't blame them. Proompters will attack you and say you're afraid of losing your job. It's always the job security thing.
Just like social media, nobody is really thinking about the psychological implications there is if an entire society delegates most of the thinking to a brain in the cloud. Don't believe for one second these companies are making these systems to "empower" you. Companies want to make thinking a service they can control. Say something you don't like and see what happens to your account.
Keep learning and working on your brain. AI is not bad thing, but look out for open source versions of these systems and find ways to use them but always put your brain first. Nobody is stopping you.
Edit: Also, create a new RUclips account where you filter out AI stuff. I do that and my life feels so much better. I'm sick of it. But I use this one to keep myself updated and learn. Again, I'm not against AI.
AI cannot "DO" anything. It just draws from its giant data set, ie what we put out on the internet, and then it sends you the most close answer to what you are asking. As you see if it has exact problem solved you are asking for it can spit out the correct answer. It doesnt think or understand anything. Its just a more advanced search engine.
I wonder if Unity AI will be free, if not, it's understandable really. I'm used to just typing and doing everything myself. But if Unity AI is free, Unity will have so much more users going to their engine. But, we'll have to wait and see.
If I had to guess I would assume it's going to be similar to how they are pricing their Unity Gaming Services tools, they all have a free tier and then it's paid.
Hey CodeMonkey, I appreciate your content - thank you! Do you have guidance on where we can find the most recent and up-to-date tutorials on ML Agents? I've seen a few, but all seem like they are from years ago and I'm concerned that they might be out of date since it seems that the ML Agents tools have changed a lot.
Personally I think that having an Editor Tool to help you out when redesigning (or converting) a Prototype from GameObjects to ECS (DOTS) would be awesome...
Having an Unity Editor Tool to suggest solutions during a Profiling Session; or what to do when setting a complex Package or Asset; solving (Code or Editor) Exceptions & Bugs, etc... all that could be aided by that Unity A.I. Tool and it would transform Unity into a Super Engine for Indies, Hobbyists and even enthusiasts that are starting from an absolute zero (level of Knowledge about making games with Unity).
My feeling about A.I. is that: "Machines (technology) are meant to help Humanity to have it easier..." (not the other way around, and definitely they won't steal anybody's job in the next 2 years because it's always necessary to have Humans- technicians - to check and apply the - sometimes - crazy suggestions that the A.I. would make... so in any case current jobs will not disappear: they will just EVOLVE in responsibilities).
I think they did jump into the bandwagon. They already jumped in years before everyone, but by declaring that "Hey! We also do AI y'know", they literally try to please the investors when everyone is pleasing their own investors.
Nothing to be mad about, and Unity doesn't have to defend themselves for re-declaring that they do AI as well. It just that tastes bad in the mouth of people who already tired of AI stuffs.
I have a video on AI making a Unity game. Some people literally felt the need to comment on my video that i was reason why the game dev community is ruined and not respected... It was a lighthearted video and the conclusion of the video was also that AI cannot create a game by itself in its current stage... So yeah, you could say it is a sensitive topic 😂
It's all well and good and all of the tutorials are very useful and we're thankful of them, but why does everything have to be on white mode? I get that it may be a personal preference but it's way harder for the eyes than dark mode.
Hello friends, I'm new to dev game, so what knowledge do I need to know to make a perfect game and do I need to remember all the commands?
I think AI will change lives and change game creation as we know it and cool video man :]
🎉
I knew that Unity had to get into the AI stuff! Thank you for the constant updates
Thanks for the clarification, btw why aren't Unity developing a Nanite equivalent ?
Not sure, maybe they don't see it as a priority. Personally I have no use for such a tool so I don't worry about it. They do have something similar to Lumen in the works which I would indeed like to use.
@@CodeMonkeyUnity well for mesh streaming it could be useful for large worlds, it doesn’t have to be explicitely nanite.
Yeah i mean regardless of the use case Nanite looks better and performs better than regular LODs
When I type in a prompt and ask ChatGPT to write a code for me, does that mean that I am the coder or AI the coder? It's essentially the same thing as asking a programmer to write the code for you except ChatGPT does it in seconds. Yes, I know that the code it writes isn't perfect. Yes, I know that a programmer is still needed to verify the code and fix it. But for how long? I expect that at some point in the future we won't even need to learn programming languages anymore because we will train the AI so much, it will rarely or never make any mistakes and we just use prompting to create any software we want. Since it would be so easy for us to use AI, we end up being reliant on AI alone for creating everything including art, music, software and many other things. Sounds good? Not to me, because it takes away the feeling of fulfillment and joy after a hard work. And being so reliant on AI could make us forget that how programming languages work since we never touch the source code ourselves. I won't be the artist, I won't be the coder, I won't be the musician. It will be the work of AI alone.
I'm sorry if all this sounds stupid to any of you, but I don't want my joy of fulfillment taken away from me. I rather make a game manually, so that I can call it as my own work instead of going for the easiest route and making myself feel dumber. Manual work might be hard and painful at times, but it is my guilty pleasure.
Will this be integrated within the engine i.e also included with the personal license or be a separate service behind a paywall like the many others they released ?
What about what would come out of the Ziva & Weta acquisitions ? It'd make Unity a really better & more tempting choice in the current engine marketplace if they included powerful tools like these built-in as part of the engine like Epic is doing and would balance the gamedev scene a bit more.
The only things that are behind a paywall are things that already had a paywall before they acquired them, like WETA and Ziva.
They acquired the MLAPI which was free and NGO is free.
All the UGS tools have a free tier (including Multiplay which they acquired)
So for these AI tools I expect them to either be free or also have a free tier.
@@CodeMonkeyUnity thanks :)
u are wrong, they suddenly announce this after release the roadmap is they don't expected ai to be this advanced these days, they don't expect that ai is evolving very quickly, like midjourney became more realistic, chat-gpt 4, and something like that. a couple months ago chat-gpt still has flaws, its hard to code with chat-gpt (some of them has error and misleading), the information is only up to date until 2021, etc. but now they realized that chat-gpt is evolving very quickly so they can make an ai from that.
Wrong about what? How am I wrong?
Wonderful news. Anything that helps game creators express themselves and get new experiences into everyone's hands more quickly is worth it, in my opinion.
I wondered that Unity will continue updating mlagents or just transfer to AI project
They seem to be updating that package about once every 6 months, so probably another update in the summer before some of these tools are unveiled. I don't think they are deprecating MLAgents in favor of a different tool
AI will definitely change gaming. Simple animations can already be predicted and easily be automated. Aside from the technology being invasive already as it has a huge impact on society. Even a simple image generator like Bluewillow among others is already causing some concern in the art industry.
2:36 Cascaduer in unity😂
your video is so bright for us night owls out there
Sorry but dark mode burns my eyes
6:00 to be honest asking permission for a publicly available stuff is stupid and moronic. Anybody claim it just but hurt devs probably. publicly avalible information is not copyrighted or trademarked there is no protetion about it
Fun fact you dont even need consent of a person in their home if you wanna record them from a public place.
hey Code Monkey, can you make a tutorial on creating a tycoon game that would be awesome, I really want to learn the mechanics of those types of games, they are really fun to play too, thanks
do we have this in UE?
I'm sure Epic also has several teams researching all kinds of AI use cases
I played 2x and went to the end 7:30 " What it is specifically is NDA so I can't reveal myself", this like most videos are full of stock footage and just no substance.
Did you stop the video at that point? Literally right after that timestamp I talk about tools that are already public and other ones that you can probably assume everyone in the industry is researching.
But are they gonna finish DOTS?
Yes, 1.0 is already in preview and will be production ready when 22 LTS comes out unitycodemonkey.com/video.php?v=H7zAORa3Ux0
@@CodeMonkeyUnity I've seen your video. Only Hybrid ECS is ever going to work but it does work well. I have an FPS with a lot of verified solutions; Pooling, New Input System with split screen adapted for overlay cameras, FMOD, LipsyncPro, URP, etc. Not Animation Rigging, still using IK and Late Updating spine transforms for aim.The current issue is camera Perspective for me, for a lowered crosshair, I'm seeing no way to be able to "zoom/ADS" by lowering FOV and keep the crosshair at the same position. Reading "Moving the Camera Along a Ray" in the manual now. I'll most certainly need to change the X rotation of the camera.
I solved my problem by using Oblique Frustum to anyone interested. Instead of FOV I use the Projection Matrix to zoom in and out now.
It will disrupt a lot, but it will also solve a lot. Having AI in Unity will help bring beginner devs up to snuff with intermediate ones, but is "just solving" problems in the code what a beginner dev needs, rather than learning why the code is breaking right here? I don't know. In the end, I think it will depend on the person on the other side of the screen. Or so my boss says (www.youtube.com/@SamuelAsherRivello for the curious)
How tf are they gonna sue for using their stuff as a data set...
Isn't that like sueing someone for using their stuff on a moodboard as inspiration for a product???
When kinematica will come??
The only good thing about AI in games is that i can now (probably) see game models taking one step each in staircases while walking instead of taking one step and he went 6 steps on a stair case
cant wait to use this and nice video
Man, that animation tool looks really cool. The one thing that has been missing in Unity is Blender style transform hotkeys. It's basically like vim commands for transforming objects and bones, together with that, I would have no reason to animate in Blender.
I think you took the 1 question out of context, it as easy as saying yes, you’re right they’v been working on AI things in the past, but the fact that they showed absolutely nothing doesn’t mean that this is totally rushed, and made to push people hype up?
They've publicly shown that pose animation tool at Unite 6 months ago, Kinematica was announced year ago, and the demos that I saw in that meeting we're definitely not made just weeks before.
Really glad that you're covering it, kinda excited for that.
But I'm even more excited for more videos by you, especially whenever Netcode for Entities and more ECS things come out
What worries me about Unity AI is the fact they'll just drop some half-assed documentation about it, like they did with Shadergraph, and learning how to use it properly will be a pain in the ass. Plus, you won't be able to ask ChatGPT for help since it's not aware of it.
chatGPT gets plugins soon and one of those plugins allows it to search the internet live
The Idea started already even if they didn't finish it someone will make it eventually cause it will really speeds up the process.
Totally agree with you the reaction was, in fact, positive and I'm looking forward to checking their final product out in the later Unity versions.
Been always amazed by games produced with Unity. So to be able to hear an AI with this company actually would bring joy to me as a gamer as there is a possibility of them creating even better graphics games. I see some games being rendered using image generators such Bluewillow or Midjourney starting from scratch.
Hello, I am from Algeria. My question is: Can artificial intelligence develop the game of chess?
Do you mean, could it create a video game version of chess? Not by itself but many parts of the development process could be made at least a little easier with ai.
Yay... We will soon all have learned and worked all these years for nothing.
Don't think like that, AI is a tool meant to help you make better games faster, not replace you.
AI is not gonna take your job. The engineer who uses this tool better than you will.
Working for them, since they are just ripping iur answers on Stack Overflow😅
Did painters feel the same way when digital art tools became usable for production?
@@PixelDough no but i feel that way now when AI is painting the entire painting by simply asking it to.
I use AI to generate art for my tabletop Dungeons & Dragons games, and have asked it for prompts to kickstart new ideas when I have "writer's block." I'm very excited for AI tools to cover things I'm not good at; mainly art, animation, and music.
For concern number 1, I agree with you that Unity has been working on AI for years, and that the definitely can claim they've been in the game for a long time.
But, the announcement timing I think (just like Duolingo) was mostly to jump on the ChatGPT hype train in a timely way to garnish attention by consumers and investors. That's just business, I don't blame them. Makes sense to speak up about the AI products now, even if a bit prematurely. Both Unity and Duolingo are NOT ready with their AI products, but made a big splash of a marketing announcement that essentially says, "Hey you know that ChatGPT stuff? We do that too. Look... coming soon..." and only providing a vague insight to the features.
I agree the announcement is definitely premature, but hopefully not as premature as DOTS was, I don't think we will be waiting years until we see some tools come out of this
@@CodeMonkeyUnity well with dots it showed something, so i fear this is more premature, sorry.
@@saulsantos4132 Sure the announcement itself is more barebones but I don't think we will be waiting 5 years for any of these tools to come out
@@CodeMonkeyUnity i hope so.
I was hoping we'd finally be getting a interface to interact with AI models like LLMs in Unity, but instead this :/
For that you don't need Unity to do anything, those models are already accessible through an API, so from Unity you just need to do an HTTP call, similar to how to use Azure unitycodemonkey.com/video.php?v=qdE01Xg3y2A
Why is replacing jobs the 'wrong way'?
I'm guessing you aren't allowed to talk about time frame of something releasing (or they didn't give a concrete answer)
Yeah they mentioned some rough timelines but I don't think I can share those, I think all I can say is they will be releasing more info over the coming months (not years)
Lol I can't animate at all and have been relying on maximo and other programs for years so I'm glad that I can finally (somewhat) do something
for ppl NOT experts at animation,
this will be such a helpful tool :D
cool. now mocap could be a thing of the past.
They are trying to capitalize on the hype. But I still believe they are trying to make a legit product
They haven't even bothered to give us decent game AI systems like FSM, HTN or GOAP so they skipped that and went for proper ai..skipping over the actual useful ai things we need to make games.
Adding tools that allow non character animators to quickly and easily create professional animation. Because hey, character animators don't need to feed their families.
Adding tools that allow non-assembly line workers to process and package their goods. because hey, assembly line workers dont need to feed their families.
This is like, the shittiest possible argument against new tool creation.
@@cursivecrow You won't be saying that when you're out of a job!
😎😎😎😎👌
You musunderstanding.
Unity AI, is getting advertised as a GENERATIVE AI.
Very different from something like a tool that uses AI to help pose a skele mesh. Ore tools to help you build neural nets in Unity.
Unity AI is an entire suite a tools, not just one single tool
@@CodeMonkeyUnity Their adverting seems very bad then. From what i can tell, this new push into AI Unity is doing, is 'generative AI'. Vastly different kind of tech to something like bone poser helper etc.
The whole little video, just lists of 'GENERATIVE' AI things. 'Make a chair" etc
To me it looks like something totally far from the current stuff they do in Unity with AI, like agents for ml etc,
AI is extremely broad, and applies to pretty much every single field we know of.
Its just from the trailer, all i get is generate AI ideas.
This AI Logo in the thumbnail looks a bit like it says: G A I
AI for animation is a game-changer, it makes things so much easier. Personally animations are the main reason I don't even try to make 3D games involving humans, it's too time-consuming.
Wow
Why don't they make an AI bug fixing tool.
Artificial intelligence has the potential to transform the way developers create games, especially for indie or solo developers. With AI, tedious and repetitive tasks can be automated, meaning developers can save time and focus on creating high-quality content!
I'm afraid what we will have is a flood of mediocre to terrible content. "high quality" will still be rare. On top of that, "making video games" will not be as lucrative as it used to be. The whole market is going to change, and probably not in good ways. But the video game market already sucks, so whatever. Already, before ai, Unity & unreal has enabled more to be able to make games, and what do we have? tons of mediocre to terrible games flooding Steam, it will only get worse. because, in reality, most people have mediocre to terrible imaginations. No tech can improve that for them.
I hope its not dropped, i would love to use this A.I 😀
Why are people so obsessed with algorithmic abstraction? Why are people’s only concern “copyright laws” or if data on art and code is “ethically sourced”.? What makes this obsession with the “AI” trend so tiring is that these algorithms are being used as a gimmick, they can barely be called a tool. A pathfinding algorithm is a tool, a search engine is a tool, a physics engine is a tool. A gimmicky raw input raw output stream where an objective mathematical algorithm attempts to interpret the subjective and nuanced reality of human language is so brain dead I’m nothing but convinced of the collective artistic and cultural brain rot of society, even on the level of people who should know what they’re talking about.
i bet unity will remove manual code editing in maximum 10 years lol
I want to make a game pls give me a tech
You can learn from my free course ruclips.net/video/AmGSEH7QcDg/видео.html
I would like to see AI which can generate 3d objects in blender
That one is definitely going to be a game changer! The NVidia paper already looks impressive, now just imagine the next paper in a few months or one year and it will be awesome!
As for this:
"/ Getty Images has filed a case
against Stability A, alleging that
the company copied 12 million
images to train its Al model
'without or
compensation. '
This is a very bizarre thing to say, it's not like the images are not on internet already, and it's not like they are selling the images, they just used it to train the AI, there is nothing like their 12 million images in the AI itself as the Stable Diffusion model has not even 10GB in size, it is insane to suggest that something even remotelly like this is the case
End result doesn't matter. Companies must own everything used to create a commercial product. If you edit a stock image making it unrecognizable, you must still pay for it because the license covers usage rather than the end result. Capcom was sued for something similar because they used an image for a texture without owing the rights.
@@SoulGuitarMetal
Doesn't that make more sense, if programmers or artists working for a company see images on google for inspiration they also need to pay for them, even if they are virtually there on the screen without any additional resources? It's just insanity. Artificial intelligence is not blurring or making an image unrecognizable to be part of your final product, nor is it using an image to texture something without owning the rights, it is merely learning from them, if you can process an artificial intelligence merely for learn from something that is freely available on the internet so you should also be able to do it with all artists who borrow content from the internet to develop their own styles and art.
@@diadetediotedio6918
Stop confunding AI, an product, with humans. As I said, it's about usage. You don't pay to see clothes in a store window, you pay to be able to bring them home and use them however you want. Pretty most every product works like this in every market.
Also, I don't think you know how image generation AI really works. I have implemented my own stable diffusion model from scratch and it works exactly by mapping pixels, merging with multiple combinations and then blurring or other filters to hide seams. It's done on a much smaller scale than humanly possible but it is still photo-bashing different images.
@@SoulGuitarMetal yeah lol that's not how AI works
they use a neural network to learn how to remove noise from images and then when you create and image it removes noise from an image that doesn't exist so it creates and entirely new image the prompt describes this image that doesn't exist and it can imagine what it would look like because it has seen similar stuff in the dataset
so AI image generators are basicly fancy denoisers it doesn't photobash images at all if that would be the case a model trained on 1 image would always generate 1 on 1 copy's of that image you downloaded stable diffusion so you can try it out and see for yourself that there are small differences from the image it was trained on
But Unity has basically stalled on developing ML-Agents any further. An AI Dead end.