Rainbow Battle Royale #2 (Multiply or Release)

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  • Опубликовано: 1 фев 2025
  • ИгрыИгры

Комментарии • 38

  • @KalijahAnderson
    @KalijahAnderson 2 года назад +32

    Idea for you, taking out another color earns that color a shield. That would reward colors that get multikills. 1 shield level per kill.

  • @KalijahAnderson
    @KalijahAnderson 2 года назад +25

    And after everything is won, and the territory is all claimed, the winner celebrates by launching a 1,606,730 black hole.

  • @hypercubemaster2729
    @hypercubemaster2729 Год назад +3

    Why did dark green's 192 count just disappear without being released? It seems like a bug.

  • @marcohueber5130
    @marcohueber5130 2 года назад +12

    Sometimes Death Stars bounce off extremely small marbles, missing what would have been a sure kill. This is especially true for Red's Death Star :P
    I'm fine with unreleased marbles acting as shield, but something should be done to prevent them from sometimes bouncing supermassive Death Stars and preventing those sure deaths.

    • @tripplea_3338
      @tripplea_3338 2 года назад

      I personally Ike it more that way

    • @theslysilverfox268
      @theslysilverfox268 2 года назад

      I too like it more that way, gives more of a chance to survive them

    • @marcohueber5130
      @marcohueber5130 2 года назад

      @@theslysilverfox268 But that isn't fair for those who don't survive

  • @kippybrawlstars
    @kippybrawlstars 2 года назад +6

    The final shot had over 1 million health, he loses more than 30k health per second, just imagine a shot with over 1 million health rushing towards you, you just do a heart attack and nothing else

  • @JustAnotherCommenter
    @JustAnotherCommenter 2 года назад +6

    Same idea from last time:
    Implementation of slowing down of big shots when approaching an enemy base to increase the chance of survival and/or counterplay

    • @lostmarbles2d
      @lostmarbles2d  2 года назад +1

      Your idea is still on the list of things to do :)

  • @JustAnotherCommenter
    @JustAnotherCommenter 2 года назад +3

    I like the new animation for the Release trigger!

  • @oinkymomo
    @oinkymomo 2 года назад +1

    i feel like there's probably no way to distribute the starting territory in any way that is fair currently, so may i suggest switching to radial tiles? a center circle and then rings around it, and the rings are cut up into 36ths initially and then further subdivied farther out as the tiles get too large

    • @lostmarbles2d
      @lostmarbles2d  2 года назад

      I agree that would be a good solution, just need to figure out how to do it easily and elegantly!

  • @VieneLea
    @VieneLea 2 года назад +2

    The tragic story of player #15

  • @LAMCHAKFUNG
    @LAMCHAKFUNG 2 года назад +6

    What are the colours?
    player 1: tan player 19: ice
    player 2: brown player 20: Prussian
    player 3: orange player 21: azure
    player 4: mellow player 22: baby blue
    player 5: olive player 23: navy
    player 6: yellow player 24: blue
    player 7: banana player 25: floral
    player 8: army player 26: indigo
    player 9: lime player 27: purple
    player 10: sage player 28: lavender
    player 11: forest player 29: violet
    player 12: green player 30: magenta
    player 13: mint player 31: flamingo
    player 14: sea player 32: Byzantine
    player 15: turquoise player 33: hot pink
    player 16: sky player 34: taffy
    player 17: teal player 35: maroon
    player 18: cyan player 36: red

  • @LAMCHAKFUNG
    @LAMCHAKFUNG 2 года назад +3

    36 colours battle! With bright and dark colours! + unclaimed territory.

  • @KalijahAnderson
    @KalijahAnderson 2 года назад +1

    Looking good.

  • @huykhanhnguyentrong3289
    @huykhanhnguyentrong3289 2 года назад +3

    15:35 I don't like how [REDACTED]'s ultra big ball just bounced off a 48 shield there. The shield mechanic should really be improved

    • @lostmarbles2d
      @lostmarbles2d  2 года назад +1

      Thanks for the feedback. Yes I am working on fine-tuning it.

  • @LAMCHAKFUNG
    @LAMCHAKFUNG 2 года назад +1

    Shades:
    Red: (35,36,1)
    Orange: (2,3)
    Yellow: (4-6)
    Green: (7-15)
    Blue: (16-24)
    Purple: (25-29,32)
    Pink: (30,31,33,34)

  • @danishpro8054
    @danishpro8054 2 года назад +2

    Spoiler!
    I'm surprised nobody talked about lime's amazing defense at 14:45..
    Though lime did die a few seconds after that

  • @JamesTDG
    @JamesTDG 2 года назад +1

    Anybdy see that NoU done by blue at 3:40? Talk about a glorious save.

  • @TDMxGalgas
    @TDMxGalgas 2 года назад

    So how exactly 7k red ball bounces off green cannon at 14:47 and 900 red ball at 14:53 destroys it?

  • @kagechu2005BISVG
    @kagechu2005BISVG 2 года назад

    Damn.
    32 (Rasberry) and 9 (Lime) were eliminated at the same time...
    Sweet.

  • @arandomdragon1534
    @arandomdragon1534 2 года назад

    Wow, light green goes out and kills like half the map and then gets punted by beige.

  • @pdfoltin5076
    @pdfoltin5076 2 года назад

    wow that was so close 5 or 6 times

  • @zunkman1
    @zunkman1 2 года назад +2

    I don't like that shots lose power even when traveling over their own color!

    • @marcohueber5130
      @marcohueber5130 2 года назад +2

      Marbles above 100 lose some mass every second (I think about 0.5%) so a single Death Star won't be enough to destroy every single color too soon. But Death Stars still have more than enough time to do a lot of damage. Except Red.

  • @mathieusicardi9178
    @mathieusicardi9178 2 года назад

    Why do marbles sometimes bounce off instead of killing?

    • @lostmarbles2d
      @lostmarbles2d  2 года назад +1

      The small white circle at the player cannon is their hitbox. When a marble is big enough (about 16 size), it is larger than the hitbox, effectively blocking the hitbox from being hit. When an enemy marble hits a marble that is under construction, the marble under construction loses size equal to the enemy marble and the enemy marble is pushed back.
      I'll probably rebalance these values for really huge marbles.

  • @SwiftiesnCarats
    @SwiftiesnCarats 2 года назад

    36 colors
    Red to crimson?

  • @Brown9622
    @Brown9622 2 года назад +1

    colours (red to rose)
    maroon
    red
    coral
    brown
    orange
    tan
    olive
    yellow
    cream
    olive green
    chartreuse
    sage
    green
    lime
    mint
    jade
    turquoise
    aquamarine
    teal
    cyan
    celeste
    cobalt
    sky
    azure
    navy
    blue
    periwinkle
    indigo
    purple
    lavender
    violet
    magenta
    pink
    raspberry
    rose
    strawberry
    long post 💀

  • @NestAdmiral
    @NestAdmiral 2 года назад

    19:55 UY scuti

  • @JamesTDG
    @JamesTDG 2 года назад +1

    Spoilers below!
    Ok, how many of us were waiting on red to possibly get that grave kill?

  • @huiyuli8427
    @huiyuli8427 2 года назад

    who wins

  • @minhquantruong5643
    @minhquantruong5643 2 года назад

    Player 34 wins.