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iClone 8 Fighting Test with Motion Blur
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- Опубликовано: 30 май 2022
- Fighting Motion
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Комментарии • 13
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Nice
Nice!!
Oh man that looks nice.
The tutorial is very good. I did it according to your video, but my iclone 8.4 motion blur opened, but there was no effect. Please consult what might be the problems?
Oh man this is 🔥I wish u can make some tutorial of this! Is really cool and look so amazing! 💪🏻
I’ll have a stream covering fight scenes soon.
@@4413Media cool! I really like your work! 💪🏻
looks great! how do you retime the animation in iClone 8 please? I find it hard to get the timing to match! I have tried speed and timewarp and doesn't work as expected!
Usually I would adjust in timeline. Mostly eyeball it one frame at a time.
Sometimes there’s an animation that will be off like a punch that happens too fast or in the case like what happened in a stream, I wanted the arm to stay a bit higher than expected. So I split the animation, slow or speed up the animation and blend to the rest. Merge and adjust in motion layer adjustment if needed for smoothing out animation.
@@4413Media thanks for replying! Yeah i've been breaking the clip and doing that, but it not great! Maybe i will try blending it and using timewarp to smooth it out! Thought there might be an adjustment layer, where you could keyframe speed % but cannot find anything! Thanks again!
Hi Ben. Could you do a video on how you exported the animation pack from unreal engine into iClone 8, then how you put this animation sequence together, and how to export the characters from iClone 8 into unreal engine 5? I would love to see the whole process for making this fight scene you put together here
I’ll look into a video covering it, but I was talking to someone not too long ago and they mentioned that reallusion was working on a solution to their root motion bug. I’ll probably release it after they release a patch or a solution. It should make things a whole lot easier.
What was that, four seconds of animation ))