The extreme annoyance in getting money for item and constant waiting and going back and forth for vendors is agonizing stupid and tedious not challenging. This is why i recommend everyone play underrail with infinite carry and merchant instant refresh hack
Yeah hard truth there, if you play on higher difficulty you need to spend SO much time checking the merchants for high quality parts. It's a really idiotic system, just add an inventory refresh button and be done with it!
Hello. I think a melee build, like a range build, should be implemented through dexterity. It takes a large number of hits/shots to reduce the chance of getting into a critically dangerous situation. Dexterity allows you to use traps that work with a 100% chance, but melee combat with traps is not convenient to combine. In my opinion, a fistfight build is the best option to implement a tank with high damage and sufficient mobility per turn. There is another reason why I like chemical pistols - low noise level. If I remember correctly, electric fist weapons can be loud enough to create dangerous situations.
Playing on Dominating and cheesing stuff, i get it. But taking Quick tinker, i lost respect. Because its broken i dislike people who spams it all the time, that's next lvl cheese.
Потрясающе... Выверенность принятия решений и отточенность действий железного человека, вот уж точно :)
The extreme annoyance in getting money for item and constant waiting and going back and forth for vendors is agonizing stupid and tedious not challenging.
This is why i recommend everyone play underrail with infinite carry and merchant instant refresh hack
Yeah hard truth there, if you play on higher difficulty you need to spend SO much time checking the merchants for high quality parts. It's a really idiotic system, just add an inventory refresh button and be done with it!
I want to but I dont know hot to do the instant refresh
Hello, on the last difficulty for a tank melee or stealth ninja is it possible to pass? In terms of how to start correctly melee, what stats to take
Hello. I think a melee build, like a range build, should be implemented through dexterity. It takes a large number of hits/shots to reduce the chance of getting into a critically dangerous situation. Dexterity allows you to use traps that work with a 100% chance, but melee combat with traps is not convenient to combine. In my opinion, a fistfight build is the best option to implement a tank with high damage and sufficient mobility per turn.
There is another reason why I like chemical pistols - low noise level. If I remember correctly, electric fist weapons can be loud enough to create dangerous situations.
Playing on Dominating and cheesing stuff, i get it. But taking Quick tinker, i lost respect. Because its broken i dislike people who spams it all the time, that's next lvl cheese.
cry about it