I flipped and played a gang of these already. It's really easy - modules are 30 pages, not 320 pages in length like DnD5e campaign books, and they come with maps too. Just read the story, markup what you don't want in the story and map, add/subtract monsters - and don't worry about AC/HP so much - you will pivot those values as the players encounter (that's what the DM Screen is for and playes are none the wiser), lastly, put your own scene twists in the story if you like. Pro Tip: add more monsters, traps, encounters, NPCs, treasures, etc. as you see fit.
If you're curious... I'm running a game called Wulfwald that seems to have rules based on the oldschool tables and THACO etc. Its been a decade since I played with THACO and never DM'd it! Converting it to 5e for my (and my players) ease!
The correct way to convert AC is 19 - oldAC. So 5 converts to 14. You can verify this if you consider that an unarmored character has 9 AC in old editions which is equivalent to 10 AC in the modern day.
I actually do this in reverse since I still play 2e. I don't think that converting existing creatures make a lot of sense. The easiest way to play these is straight for all the creatures already in 5e, no muss no fuss. Just use their 5e version. For the rare creature that isn't in both games, I suppose you could use this method but, 5e characters are superheroes at level 1. This is important to remember, a straight conversion from 2e to 5e would be unfair to the monster unless you give it some "umph". For an example compare the kobolds and goblins from 2e and 5e. Both 5e versions have a special ability like pack tactics or nimble escape. There is no equivalent in 2e so this type of plus must be given to monsters so they have a chance. Another thing to consider is the 5e philosophy of "Missed attack rolls aren't fun". This means most creatures have low to very low AC but ridiculous hp totals. This makes the battles just as long but "more fun". I don't subscribe to this philosophy but you should know it to convert modules to 5e.
Or you could not convert them and instead play them in their older and more superior systems. 5E is garbage, I recommend Basic/Expert the best version but 1E AD&D is alright too. The premise of this video is pointless.
What's your favorite monster that hasn't been converted to 5e?
Roving Mauler.
Prismatic dragons
I flipped and played a gang of these already. It's really easy - modules are 30 pages, not 320 pages in length like DnD5e campaign books, and they come with maps too. Just read the story, markup what you don't want in the story and map, add/subtract monsters - and don't worry about AC/HP so much - you will pivot those values as the players encounter (that's what the DM Screen is for and playes are none the wiser), lastly, put your own scene twists in the story if you like. Pro Tip: add more monsters, traps, encounters, NPCs, treasures, etc. as you see fit.
Thank you for explaining the conversions clearly!
This was so helpful, thanks buddy
If you're curious... I'm running a game called Wulfwald that seems to have rules based on the oldschool tables and THACO etc. Its been a decade since I played with THACO and never DM'd it! Converting it to 5e for my (and my players) ease!
My man in here looking like a default Unity character.
Lol, jokes aside great vid and great energy. Thank you!
The correct way to convert AC is 19 - oldAC. So 5 converts to 14. You can verify this if you consider that an unarmored character has 9 AC in old editions which is equivalent to 10 AC in the modern day.
I actually do this in reverse since I still play 2e. I don't think that converting existing creatures make a lot of sense. The easiest way to play these is straight for all the creatures already in 5e, no muss no fuss. Just use their 5e version. For the rare creature that isn't in both games, I suppose you could use this method but, 5e characters are superheroes at level 1. This is important to remember, a straight conversion from 2e to 5e would be unfair to the monster unless you give it some "umph". For an example compare the kobolds and goblins from 2e and 5e. Both 5e versions have a special ability like pack tactics or nimble escape. There is no equivalent in 2e so this type of plus must be given to monsters so they have a chance.
Another thing to consider is the 5e philosophy of "Missed attack rolls aren't fun". This means most creatures have low to very low AC but ridiculous hp totals. This makes the battles just as long but "more fun". I don't subscribe to this philosophy but you should know it to convert modules to 5e.
Just play 2E.
Or you could not convert them and instead play them in their older and more superior systems. 5E is garbage, I recommend Basic/Expert the best version but 1E AD&D is alright too. The premise of this video is pointless.