"You've got no Mighty Deeds left because that idiot Arthur spent them all on gin." A uniquely Too Fat Lardies take on one of the greatest British legendary heroes 😁
Hi! We recorded a fantasy battle last week - trolls, elves and giants - so you’ll be able to see all the fantasy elements in action. The first part should be up this week.
I have come love the Reputation system. Getting 3 points for charging your army commander into the enemy's such is such a great way of capturing what a battle was. Real world field battles wasn't math, dice or modifiers. It was a spectacle of human emotions, of expectations and perceptions. Units moved back and forth, carried on the waves of morale and happenstance. Leadership was personal and built on real bonds and ideas of superiority and hierarchy. Seeing all of this encapsulated in a mechanism is great stuff indeed. You deserve a Reputation Point in your real life goblets for writing a rule like that.
That was a great great game. I like how it came right down to the wire before Big Arty pulled it out of the bag for a hard earned victory. Great stuff.
A cracking game and video. Excellent explanation of the rules and whets the appetite for more Midgard. Really looking forward to these - Nov 18 can't come soon enough! Thanks for putting this out there and roll on the next video!
Great video, really enjoyed it. Does make me wonder whether the rules would lend themselves to a supplement in the future with suggested stats and even unit traits for different periods such as the Barons’ War, the Crusades, 100 YW and Wars of the Roses etc. Of course the rules being not period specific would probably allow players to play those periods anyway with the rules as they are. My only concern long term with period agnostic rules is that every game for any period may end up feeling the same, just with different figures, the main reason why we ended up binning Hail Caesar and Bland Powder. Edit: Just watched the Army Building video and can see that El Cid lists are already included in the book and it would be reasonably easy to craft your own lists too. I still think a supplement might be useful in time, even if it's only PDF, given that James clearly spend a LOT of time and effort on the traits and profiles, taking care nothing breaks the game. The DIY approach can sometimes be problematic IMO. As an example, for WotR, the most common units were combined bill and bow (trying to DIY that unit may be difficult); halberds and pikes were more common and heavy knights were rarely used. Artillery was becoming more commonplace with different sizes and ranges and guns like the Ribauldeqin. Obviously an artillery game wouldn't be much fun but a couple of units per side wouldn't be game breaking. Equally with the Crusades, and especially the almost entirely mounted Ayyubid army (vs the more infantry orientated Fatimids), with a considerable focus on horse archers and the combined units of spears / crossbows that Richard is credited with bringing to the mix (Richard the King that is not Richard TFL "bring on the gin" 🤣). Think I'll do a pre-order for these.
Great points, and thank you for your interest and detailed ideas. There are setting-specific supplements in the pipeline as you have guessed; these are most likely to be PDF in format, following the ‘pint sized campaign’ format from Too Fat Lardies. There will also be some free lists from our play testing available on download over the next few months.
I think the key with the ‘DIY’ approach is to be consistent within your setting, and that’s what I plan to demonstrate with the campaign supplements and encourage with players writing their own.
@@Mogsymakes Fantastic! Super excited for these rules now both for our massive LOTR collections and medieval. On the DIY approach I agree entirely. I did a ton of work on Commander profiles (Master of Artillery etc) for Hail Caesar in an attempt to breathe some life into it for WOTR. There was a lot of work involved! Research, heraldry, history of the characters and rules that offered more than just +/- 1. Happy to send them to you in the future if you’d like. We also dialled in the profiles Martin Brook (7th Son) uses too (he tells me you’ll be on the channel soon, when we chatted about the rules he’s clearly excited for them too) but, at the end of the day, it’s STILL just Hail Caesar 😟 Congrats on a BRILLIANT set of rules!
Great video series so far. One thing I wasn't 100% clear on (probably my fault for debugging and listening to the video at the same time) is how do supporting units contribute to the combat system? Do they add extra dice to the unit's combat roll or something else? And did I understand right that units can receive support from units on their flanks, as well as units 'backing them up' from the rear?
Thank you! Without giving all the rules away, support in Midgard is the only way to ‘save’ hits inflicted by the enemy. Unengaged friendly Units with half a Spear Throw of the fighting Unit allow it some ‘support saves’ which can reduce hits from the enemy and thus make supported Units more resilient. Units can also claim support saves from certain terrain, eg defending a hill. While of course the luck of the gods is involved, an unsupported Unit will therefore be far more vulnerable in combat, whereas a shieldwall composed of a double line of troops occupying a hill is going to be hard to shift.
@@Mogsymakes Very good. I especially like that the system promotes deploying units in support rather than just cramming everything into the front line. Very clever.
Interesting game. @Mogsymakes, I would like to ask, how flank and rear attacks work? What advantage they give in the rules, as historically they were always devastating.
They are pretty nasty in Midgard too! You have to begin a flank or rear charge behind your opponent's front line (so you can't just clip the front corner and wheel onto the flank). When that's done, Units that are flanked/ attacked in the rear fight with only half their Combat Dice, and if they lose the Combat, they automatically lose an extra point of Stamina instead of retreating, which is often fatal.
"You've got no Mighty Deeds left because that idiot Arthur spent them all on gin." A uniquely Too Fat Lardies take on one of the greatest British legendary heroes 😁
Hope you have time to demonstrate a fantasy battle too. Would love to see some steadfast Dwarves battle against a dragon and his goblin hangers-on 😁
Hi! We recorded a fantasy battle last week - trolls, elves and giants - so you’ll be able to see all the fantasy elements in action. The first part should be up this week.
Really like that reputation system, seems to promote the glorious combats
I have come love the Reputation system. Getting 3 points for charging your army commander into the enemy's such is such a great way of capturing what a battle was. Real world field battles wasn't math, dice or modifiers. It was a spectacle of human emotions, of expectations and perceptions. Units moved back and forth, carried on the waves of morale and happenstance. Leadership was personal and built on real bonds and ideas of superiority and hierarchy. Seeing all of this encapsulated in a mechanism is great stuff indeed. You deserve a Reputation Point in your real life goblets for writing a rule like that.
Thank you! You’ve absolutely got this. As well as providing the nuts and bolts game rules, Midgard encourages a ‘heroic leader’ mindset.
That was a great great game. I like how it came right down to the wire before Big Arty pulled it out of the bag for a hard earned victory. Great stuff.
Great video series! Good fun, a clear explanation of the rules and concepts and a dynamic battle. Well done chaps!
Cracking game. Superb explanation of the rules. Thank you for your time and efforts putting this together
Thanks Andy! Having done umpteen Lardy Days and intro games at the club, I have my patter sorted out now.
A cracking game and video. Excellent explanation of the rules and whets the appetite for more Midgard. Really looking forward to these - Nov 18 can't come soon enough! Thanks for putting this out there and roll on the next video!
Great video, really enjoyed it. Does make me wonder whether the rules would lend themselves to a supplement in the future with suggested stats and even unit traits for different periods such as the Barons’ War, the Crusades, 100 YW and Wars of the Roses etc. Of course the rules being not period specific would probably allow players to play those periods anyway with the rules as they are. My only concern long term with period agnostic rules is that every game for any period may end up feeling the same, just with different figures, the main reason why we ended up binning Hail Caesar and Bland Powder.
Edit: Just watched the Army Building video and can see that El Cid lists are already included in the book and it would be reasonably easy to craft your own lists too. I still think a supplement might be useful in time, even if it's only PDF, given that James clearly spend a LOT of time and effort on the traits and profiles, taking care nothing breaks the game. The DIY approach can sometimes be problematic IMO. As an example, for WotR, the most common units were combined bill and bow (trying to DIY that unit may be difficult); halberds and pikes were more common and heavy knights were rarely used. Artillery was becoming more commonplace with different sizes and ranges and guns like the Ribauldeqin. Obviously an artillery game wouldn't be much fun but a couple of units per side wouldn't be game breaking. Equally with the Crusades, and especially the almost entirely mounted Ayyubid army (vs the more infantry orientated Fatimids), with a considerable focus on horse archers and the combined units of spears / crossbows that Richard is credited with bringing to the mix (Richard the King that is not Richard TFL "bring on the gin" 🤣). Think I'll do a pre-order for these.
Great points, and thank you for your interest and detailed ideas. There are setting-specific supplements in the pipeline as you have guessed; these are most likely to be PDF in format, following the ‘pint sized campaign’ format from Too Fat Lardies. There will also be some free lists from our play testing available on download over the next few months.
I think the key with the ‘DIY’ approach is to be consistent within your setting, and that’s what I plan to demonstrate with the campaign supplements and encourage with players writing their own.
@@Mogsymakes Fantastic! Super excited for these rules now both for our massive LOTR collections and medieval.
On the DIY approach I agree entirely. I did a ton of work on Commander profiles (Master of Artillery etc) for Hail Caesar in an attempt to breathe some life into it for WOTR. There was a lot of work involved! Research, heraldry, history of the characters and rules that offered more than just +/- 1. Happy to send them to you in the future if you’d like. We also dialled in the profiles Martin Brook (7th Son) uses too (he tells me you’ll be on the channel soon, when we chatted about the rules he’s clearly excited for them too) but, at the end of the day, it’s STILL just Hail Caesar 😟
Congrats on a BRILLIANT set of rules!
I'm really looking forward to this ruleset!
Brill! Next video has a more fantasy direction.
Can’t wait for my copy to arrive now!
Great video series so far. One thing I wasn't 100% clear on (probably my fault for debugging and listening to the video at the same time) is how do supporting units contribute to the combat system? Do they add extra dice to the unit's combat roll or something else? And did I understand right that units can receive support from units on their flanks, as well as units 'backing them up' from the rear?
Thank you! Without giving all the rules away, support in Midgard is the only way to ‘save’ hits inflicted by the enemy. Unengaged friendly Units with half a Spear Throw of the fighting Unit allow it some ‘support saves’ which can reduce hits from the enemy and thus make supported Units more resilient.
Units can also claim support saves from certain terrain, eg defending a hill.
While of course the luck of the gods is involved, an unsupported Unit will therefore be far more vulnerable in combat, whereas a shieldwall composed of a double line of troops occupying a hill is going to be hard to shift.
@@Mogsymakes Very good. I especially like that the system promotes deploying units in support rather than just cramming everything into the front line. Very clever.
Cracking finish 😊
Couldn't have asked for a better ending to the game! Go Artos.
Interesting game. @Mogsymakes, I would like to ask, how flank and rear attacks work? What advantage they give in the rules, as historically they were always devastating.
They are pretty nasty in Midgard too! You have to begin a flank or rear charge behind your opponent's front line (so you can't just clip the front corner and wheel onto the flank). When that's done, Units that are flanked/ attacked in the rear fight with only half their Combat Dice, and if they lose the Combat, they automatically lose an extra point of Stamina instead of retreating, which is often fatal.
It's actually morning here!
Too much Too Fat Lardies is barely enough!
Only a Lardy game would have a Legendary Weapon as a characteristic 🤪