MKDS has always had a really strong visual style, on top of the DS' brand of low poly low quality textures just generally being appealing, so it makes sense that it looks nice
A good pallette and appealing texture design can male anything look phenomenal and far ahead of its time, that one of the things I love about bringing new stuff backwards or the other way around.
Snes custom tracks are just a different image using pre-defined sprites though those sprites can be changed. Less effort overall to make a snes track especially given the size constraints.
@@louismalardon3363 True. I never care about the graphics that much. I only care about the gameplay the most. As long as it is fun to play, then that's all I really want it in a game.
@@chaospxl_ all of them had to be remade from scratch. Minus water park which seems to be a downscaled actual version of water park, rather than a recreation thanks how jaggedy it is. it's like using the "Destruct" plugin in blender. Still impressive to make the collision, but the model itself is the problem.
I loved how you could paint your own logo on your kart in MKDS. If Nintendo could bring that back and let players make their own tracks in the next Mario Kart that'd be lovely.
I grew up on DS, but now I've watched so much MK 7, 8, and especially Wii content, and played MK Tour recently, that not tricking on a game with similar driving mechanics and physics is extremely weird. (Double Dash and 64 are quite different so it doesn't feel as weird. The remaining two go without saying lol)
The Mario Kart Stadium on Super Mario Kart (SNES) Shows 2 things: 1. The Anti Gravity MAKES, the track design in the game 2. Super Mario Kart for the SNES has a limited number of assets.
Yeah, the SNES was pushing hard as it was just to make Super Mario Kart work, and even the N64 needed to use a ton of 2D sprites. I'd say GC was the first console to handle Mario Kart in its entirety, fully 3D. GBA was great for 2D Mario Kart.
@@jclkaytwo A lot of early 3D games used that trick of 2D sprites just rotating around the player. Whoever came up with that effect is probably a millionaire!
@@MKWahPhil If that was the issue, then MK7 tracks wouldn’t be in CTGP. The problem with MK8/MKT tracks is that they’re very high-poly and thus it’s very difficult to strip them down to a point where they can be played smoothly on an actual Wii while still looking good. Many courses still have no Mario Kart Wii version at all, and it was only recently that we started getting some.
@@Nightcaat If that was the case, Dolphin Shoals would already be in Ctgp. There are copyright issues. I don't know why they're not there for MK7. You have to ask Nintendo for that.
Well over 15 years later, Mario Kart DS still somehow manages to impress! Although the backports to the Wii are about equally amusing. Interesting to see the lack of Double Dash. lmao
I like how most of the ds ones don’t try to imitate the gimmicks, like the giant bowser or the gliding mechanics. They change the level to make it feel like it would be on ds.
It's awesome to see how much these consoles can take in their attempt to recreate the originals! DS tracks were especially notable, though 3DS was a bit iffy, and Wii ones were great polygonally but needed polish.
I didn't want to make the video any longer. There are multiple ones that I didn't record for this video, but I thought the tracks that I showed off in the video more than showed the point that I was trying to get. Now looking back, I should've at least added that one. o;
@@MarioPower55 Oh ok, now I understand. And yes, I understand there are also tracks you showcased that actually exist in multiple Mario Kart games, like Mario Kart Stadium being in DS and Wii, or some remakes didn’t even make the cut for this video. In these cases, I understand.
Water Park's underwater merry go round could easily be created with an edited version of casino_roulette, which is the file name of the rotating ground in Chain Chomp Wheel.
How is it possible that tracks look THAT good on MKDS??? Totally amazing 👏🏼👏🏼
MKDS has always had a really strong visual style, on top of the DS' brand of low poly low quality textures just generally being appealing, so it makes sense that it looks nice
A good pallette and appealing texture design can male anything look phenomenal and far ahead of its time, that one of the things I love about bringing new stuff backwards or the other way around.
Better detailed than the Wii remakes
@@freezingfire127 and excitebike track remade in mk7
To me, the DS ones are the most impressive. Those had to have been rebuilt from scratch!
Exactly!
@@yugoarchive は?は?は?は?は?は?は?は?は?
the wii ones were also rebuilt from scratch, yet they got none of the attention...
@@jclkaytwo so were the snes ones
I think
Snes custom tracks are just a different image using pre-defined sprites though those sprites can be changed. Less effort overall to make a snes track especially given the size constraints.
Thwomp ruins would’ve actually fit perfect on mario kart ds
I'm shocked that the MKDS remakes look incredible than the other games despite it having terrible graphics and low resolution.
Its because,its not always about good graphics a game.
@@louismalardon3363 True. I never care about the graphics that much. I only care about the gameplay the most. As long as it is fun to play, then that's all I really want it in a game.
thats because the ds versions arent direct ports and the maps had to be created from scratch.
@@chaospxl_ all of them had to be remade from scratch. Minus water park which seems to be a downscaled actual version of water park, rather than a recreation thanks how jaggedy it is. it's like using the "Destruct" plugin in blender. Still impressive to make the collision, but the model itself is the problem.
it’s a ds, what did you expect ?
The DS ones are way more detailed and polished, props to them
I loved how you could paint your own logo on your kart in MKDS. If Nintendo could bring that back and let players make their own tracks in the next Mario Kart that'd be lovely.
All the players will go with a penis, at least me😅😂
Mario Kart Maker?
Imagine a Mario Kart game with a track editor like ModNation Racing or LittleBigPlanet Karting
My dad keeps saying that
It's Nintendo. It's probably not gonna happen from them. Modders, maybe
Honestly, being able to put any mario kart track in smk and make it look good is pretty talented, so good job!
I agree! That's why I'm so interested with the Super Mario Kart Modding scene!
The mkds dx team is insane! props to them for these amazing tracks
Cloudtop Cruise was BY FAR the most polished. Excellent work
These are some really great tracks, some do need just a bit more polishing but overall they're pretty cool.
yes
yes
Agreed
yes
@@georgschwingerchen39 you just had to break the chain smh
The MKDS tracks are sooo good, it's unbelievable
Love the Tracks for the Wii version and it’s cool that you can put it on the DS but it’s weird when you cant trick, great video.
I grew up on DS, but now I've watched so much MK 7, 8, and especially Wii content, and played MK Tour recently, that not tricking on a game with similar driving mechanics and physics is extremely weird. (Double Dash and 64 are quite different so it doesn't feel as weird. The remaining two go without saying lol)
@@samuelitooooo yes
The Mario Kart Stadium on Super Mario Kart (SNES) Shows 2 things:
1. The Anti Gravity MAKES, the track design in the game
2. Super Mario Kart for the SNES has a limited number of assets.
Yeah, the SNES was pushing hard as it was just to make Super Mario Kart work, and even the N64 needed to use a ton of 2D sprites. I'd say GC was the first console to handle Mario Kart in its entirety, fully 3D. GBA was great for 2D Mario Kart.
@@calebdonaldson8770 diddy kong racing was capable of using 3D models for the racers. it's weird how mario kart 64 wasn't.
@@jclkaytwo A lot of early 3D games used that trick of 2D sprites just rotating around the player. Whoever came up with that effect is probably a millionaire!
Those remakes are great! Dolphin Shoals in particular is really well done. Sad that they can't get into Ctgp.
MrFluffy is very good at making tracks!
Why can’t they get into Ctgp?
@@hobojoe511 Because there are copyright issues
@@MKWahPhil If that was the issue, then MK7 tracks wouldn’t be in CTGP. The problem with MK8/MKT tracks is that they’re very high-poly and thus it’s very difficult to strip them down to a point where they can be played smoothly on an actual Wii while still looking good. Many courses still have no Mario Kart Wii version at all, and it was only recently that we started getting some.
@@Nightcaat If that was the case, Dolphin Shoals would already be in Ctgp. There are copyright issues. I don't know why they're not there for MK7. You have to ask Nintendo for that.
Well over 15 years later, Mario Kart DS still somehow manages to impress! Although the backports to the Wii are about equally amusing. Interesting to see the lack of Double Dash. lmao
5:45 I feel like Dolphin Shoals would be great for Mario Kart 7.
Toads turnpike on ds background with the city and the sunset definitely gives me an 80s cruising down city vibe! I love it! 💜💙
the remake for thwomp temple is soooo impressively good
The DS tracks look AWESOME! The other ones all kinda look like they were just thrown together
Seeing Sunshine Airport in MKDS totally gives me classic and modern vibes simultaneously, it’s literally the best feeling! 🤩😁🤩😁🤩😁
Your channel is popping off right now and it's well deserved. Great video!
Thank you!! I really appreciate the kind words. Looking forward to your future tracks as well!
I like how most of the ds ones don’t try to imitate the gimmicks, like the giant bowser or the gliding mechanics. They change the level to make it feel like it would be on ds.
Some of the MKDS tracks are super impressive for the game engine. Props to the creators!
Ps: Awesome editing :)
the tracks on mario kart ds look amazing!
I wonder how some DS, GBA, N64, SNES tracks ported to MK8D count as 8 Deluxe tracks 💀
It would be awesome to see tracks recreated with the GBA Super Circuit graphics, but I know how much harder that would be.
The DS remakes are absolutely insane!! That would be so cool to actually play 🔥
1:00ココナッツモール感半端ない
I have played mario kart 8 ds deluxe and wow the tracks, the textures its so clean like can't stop looking at it.
3:36
mario on left: *casually racing
mario on right: *driving on lava
also mario on right: this is fine
This tracks are so clean, nice job bro
These look really good, I don't play MKWii or DS but I sure can appreciate these tracks!
The Bowser's Castle one even has a dsified version of the music.
It's awesome to see how much these consoles can take in their attempt to recreate the originals! DS tracks were especially notable, though 3DS was a bit iffy, and Wii ones were great polygonally but needed polish.
That Wii water park shortcut was unreasonably advantageous
So epic! Amazing job on this video and all the modders who made these tracks 👏👏👏
I've been here since 1k subs and boy are the custom tracks just getting better!
(yes I know mariopower didn't make them just showcased them)
DSで直ドリをしていないのはおかしいと感じるのは自分だけかな?
I was expecting some double dash tracks
Sweet Sweet Canyon is actually great on the Wii 😲
Especially the part where the anti gravity zone was👍
Thwomp Ruins’ music sounds like it could have actually came from Mario Kart DS.
昔のコースをリメイクじゃ無くて、新しいコースを古くする発想はなかった…
AMAZING I LOVE YOUR VIDEOS 👍
5:41 now THAT is very appropriate he using the dolphin bike on the dolphin Shoal!
The cloud one actually felt like an actual mario kart ds track
3:07 CTGP-Nitro should add this as one of the retro tracks, may cause some serious lag but it looks very cute
1:07 finally, they made Water Park a good track.
リボンロードの完成度がえぐい
Goddamn that baked lighting on the DS Thwomp ruins just makes it look so good.
I always love to see what people can do, it it very incredible!
The Mario Circuit 3 remake was from a mod known as Mario Kart Retro Rewind. A MKWii mod that brings (almost) every track to MKWii
Retro, and new
The DS remakes are the ones that impress me the most!
The MKDS tracks are incredible ! They look even better that what Nintendo made back then when the game was released !
マリカーはDSとWiiしか持ってなくてしかもWiiはプレイ時間10時間前後しかないからこんなコースあったんだーと思ったら2つ目のWiで細かいとこのテクスチャなくてあれ?と思ったらDS見て改造か!ってなった
The ultra shortcut in mkwii was hilarious
Wow! The ds remakes look incredible!
The DS remakes and Excitebike for 7 were superb
Was slightly disappointed at Water Park but a lot of these are fantastic!
the ds recreation is so beautiful
こんにちは!自分は日本人のものです!マリオカート8と違う部分もありつつもそのゲームでの仕組みを生かしているのはスゴいと思いました!
Mk ds looks so good, it’s almost like there’s a pixelized filter put over the screen
改造だけどコース作るの楽しそう
the DS demakes are beyond impresive, the look better than the wii demakes.
They should have remade water park in Mario Kart DS
no MKDD so sad 😔
4:57 GPS in a nutshell
Nice video!
Imagine having all of the Mario Kart 8 track being Merged into one track in Mario Kart Wii
I think the types like "All Rainbow Roads", "All Bowser Castles tracks" in one track is better than a who'e track selection of a game
I love how half of them are in Mario kart DS or Mario kart Wii.
These are epic, especially the MKDS ones!
I think you may have forgot GBA Mario Circuit by MysterE99
I didn't want to make the video any longer. There are multiple ones that I didn't record for this video, but I thought the tracks that I showed off in the video more than showed the point that I was trying to get. Now looking back, I should've at least added that one. o;
@@MarioPower55 Oh ok, now I understand. And yes, I understand there are also tracks you showcased that actually exist in multiple Mario Kart games, like Mario Kart Stadium being in DS and Wii, or some remakes didn’t even make the cut for this video. In these cases, I understand.
That thwomp ruins on the ds was like a direct copy!
Mkwii was the first ever Mario game I played on any console and oh boy are the wii mods nostalgic
Sweet, sweet demakes
Mario Kart DS is love and life.
Bro the mkds tracks look SOOO good
一周で次のコース行ってくれるのありがたい
Astonishing job.
Water Park's underwater merry go round could easily be created with an edited version of casino_roulette, which is the file name of the rotating ground in Chain Chomp Wheel.
To be fair, this is an older track, but I thought it was the best recreation for Water Park that I could find. o;
@@MarioPower55 it's not that old. it was from just last year.
画質いいね
最高!
The DS ones were incredible
Incredible job nice
The MKDS tracks are like 1-1 how do they look so incredible!!
Will it be cool to have “DS Figure 8 Circuit” with a Alternative Route in Mario Kart DS
Aw man how cool!
It's beautiful I looked at this 5 hours now
MK8D versions: How you remember the game's graphics
Edited version: What the game's graphics actually looked like
This is sick omg
These are awesome!
All of them are really good besides the last one
What I was waiting for
6:44 Ain't no way this man cut out the MarioKart lick
Oh the perfect bgm for Mario Kart Stadium could of been my SMK remix of it
omgg ribbon road looks SO good
Mk8 deluxe really needs to bring back tight turns for motorcycles when on land and bring back wheely-ing on motorcycles
I hope Nintendo adds every track in the Mario Kart series in Mario Kart 9 if it ever comes out.
There are way too many
For some parts in sunshine airport, could you use the cannon from the airship fortress level?
I think my favourite is the DS Cheep Cheep Beach in MK7.
Cloudtop Cruise was stunning on the DS. Wow!
I have never seen some of the circuits you show in this video in MKDS Deluxe. I would like to unlock Sunshine Airport
7:55 If you fall off of this track, you have to restart bc it softlock the game