CANTRIP #3: Booming Blade (5E)
HTML-код
- Опубликовано: 11 сен 2024
- Level: Cantrip
Casting Time: 1 Action
Range/Area: 5 ft
Components: V, M
Duration: 1 Round
School: Evocation
Attack/Save: Melee
Damage/Effect: Thunder
Description: As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell’s range, otherwise the spell fails. On a hit, the target suffers the attack’s normal effects, and it becomes sheathed in booming energy until the start of your next turn. If the target willingly moves before then, it immediately takes 1d8 thunder damage, and the spell ends.
This spell’s damage increases when you reach higher levels. At 5th level, the melee attack deals an extra 1d8 thunder damage to the target, and the damage the target takes for moving increases to 2d8. Both damage rolls increase by 1d8 at 11th level and 17th level.
The Guild: chancesguild.com/
Facebook: / chancesguild
Patreon: www.patreon.co...
Please check out: www.knyartstud... Also Don't forget to check out my Pathfinder 2E Channel: / @chancesguidetopathfin...
Fun little fact, Thunder damage is actually 5th editions version of sonic damage.
Very cool, I did not know that!
joshtr 2000 Yea cause Thunder is the sound that lighting sometimes makes and not the actual lightning. I’m surprised not many people know this. One of my friends asked during a session y thunder and lighting r two different damage types so I told him. I mean y do u think Thunderwave and Thunderous smite make a big boom that can be heard from like 300 ft when used u know?
@@ChancesSpellbook yea i'm surprised they don't make a point to have this cantrip alert all within some distance due to sound. Would tone it down when used by arcane trickster trying to be stealthy.
Fusion Actually Thunderbolt is Thunder and lightning at the same time so it works (The definition is: A flash of lightning with a simultaneous crash of thunder). Now thunder on the other hand is stupid. What else do u think they could’ve called it?
Fusion Ok and what about Thunder? I mean thunderbolt at least makes sense but yea I get where your coming from (maybe they could just make it so it doesn’t affect soundproof Pokémon?)
I can't hear what you're saying because the background music is too loud.
One suggestion for booming blade users, combine it with spell sniper for a 10ft range and a reach weapon. Enter YOUR range to attack but not you're enemies; you force them to take the movement damage or forego hitting you back. It also works well with the War Caster feat, effectively giving you the equivalent of the sentinel feat, only with A LOT more damage.
Great idea! You could even forgo the reach weapon by picking Bugbear as your race!!! Thank you so much @Rebel without a clue!!!
noice
I just got a really cool character idea from this haha
If you use booming blade for a bladesinger wizard with the mobile feature. You can attack and run away without the oppurtunity attack
You actually don't need Spell Sniper I believe since it's just calls for a melee weapon attack, so you can just use it on a reach weapon I believe.
I may be wrong. But still, same concept but without need for Spell Sniper.
I just thought on a character with a Whip, deliverying Booming Blade at 10ft and the sound of the whip making thunder noises
I love this cantrip. I've used it for several wizards with decent to good Dex. The look on people's faces when they jet jabbed with a measly dagger and it then blows them right out of their boots.
Haha nice visual!
This video is perfect at 1.25 speed
Haha I'll have to try it one of these days!
That is sooo Right!
Use it with sickening radiance. When they try to move out of the sickening radiance they take extra damage.
Haha great combo idea!!!
>Be me
>Arcane Trickster/Sorcerer multiclass
>Be not me, Human Paladin friend. Only slightly important.
>Fighting 6 enraged orcs
>ohshit.jpeg
>Roll initiative
>mfw I get a nat 20 and one of the orcs a Nat 1
>"How close is that orc to Paladin?"
>"Like 3 or 5 feet, why?"
>icame.jpeg
>Rolls out two weapon attacks
>Idea.jpeg
>Roll another two attacks for Twinned Spell Booming Blade
>Mfw high 40s damage
>"Oh, I forgot the Sneak Attack Damage"
>Almost 60 damage in one go
>mfw I overkill an orc so hard the DM said I killed its extended family
Haha I like the creative format of story telling, that poor orc will be the laughing stock of the spirit world !!!
It's kind of a taunt. Eldrich knight's version of goading attack maneuver.
I would agree with that!
What if you have the war caster feat and the enemy invokes an opportunity attack. Casting this "getting opportunity attack" and when it moves away it takes the thunder damage. Would that work?
If you use Warcaster to cast this spell and hit, they will take the extra damage from both the initial hit, and the damage taken from willingly moving.
The official ruling is the first 5 ft to get out apply first, then the attack of opportunity.
Then if hit the ennemy can decide if it want to stay put and not take the damage or continue it's movements.
But the target is at least outside your range either way at the end of it's turn.
Hhah thank you sooo much X20 Adam, and Dat_Walrus! For some reason RUclips hid this comment from me
"On a hit, the target suffers the attack's normal effects..."
Does this mean the target takes the regular damage it would take from a weapon attack AND thunder damage if I'm level 5 or greater AND more thunder damage if it moves?
Also, would stunning strike be applicable for a monk? For example, I come across a prone enemy. Hit them with a stunning strike booming blade. If they fail the save, they have no choice but to stay prone and the onslaught continues. If they pass and choose to get up... BOOM!
Yes they take the weapon damage and the d8 thunder
Material component is a weapon Soo idk if you could use your fits but of you get something like demon armor that makes your fists bladed weapons. Soo I think it would work with that. Kensei monks would work.
Thank you sooo much for the great comments guys!
getting up don't activate the damage, sadly
@@Nat-ri3ip depends on the dm they're technically sending movement which is the spells trigger
I can see this working with mobile feat or a character that can disengage with a bonus action like monk (ki points) or rogue hit and run, so they'd follow on next turn. Otherwise if you have a DM like mine the fights would be pretty static so the enemies once engaged wouldn't move much if at all.
I 100% agree!
Will you be making an updated video to address the changes to the spell?
Combine this with the feat "Telekinetic" to shove the opponent back 5 feet away from you as a bonus action (no attack of opportunity triggered) after you used Booming Blade! They are not moving willingly, so the effect is not triggered, but they also cannot re-enter your space for their own melee attack without getting extra damage. It's a great combination for a warlock, to keep hitting the enemy with Eldritch Blast without the disadvantage from being within 5 feet!
Here's an idea of a combination: genie warlock (with the "genie's wrath" feature, you inflict additional damage based on your patron, either bludgeoning, thunder, fire or cold), make him a variant human to have the telekinetic feat, pick Booming Blade and Hex as spells, take the Pact of the Tome at level 3 and choose Shillelagh as one of your new cantrips.
I assume +3 in Charisma. Put Hex on your target and use your bonus action to cast Shillelagh. Cast Eldritch Blast on the enemy when they are not yet in melee range: +5 to hit, dealing 1d10 force + 2 bludgeoning/thunder/fire/cold + 1d6 necrotic (11 damage average). When they attack in melee, it's even worse: +5 to hit, dealing 1d8+3 bludgeoning +2 bludgeoning/thunder/fire/cold +1d6 necrotic (13 average), then use Telekinetic shoving to push the enemy away 5 feet. If they move back in melee, that's another 1d8 damage (average now at 18!). If they don't move on their turn, you are safe from melee attacks and can cast Eldritch Blast.
This is actually great for rogues. It is probably best for the 'Revived' subclass currently in UA. If you get spell sniper for your subclass necro spell attack and increase its range from 30ft to 60ft and ignore half cover, take BOOMING BLADE as the cantrip you get for the feat. This give this rogue some of the best damage and control on a constant bases. you can more up attack with booming blade and use a cunning action (any cunning action) disengage or dodge to unleash the necro bolts.
A melee attack/cantrip + a safe movement that unleashes sneak attack die worth of necro spell damage. Very sweat.
I completely agree! I really appreciate the insight!
Dual wielding fighter based on dex with 2rapiers taking magic iniate feat at lvl 4 with this cantrip and greenflame blade using both with action surge and having bonus action with off hand with familiar providing help action gettin that advantage on attack is nutty.
Haha that would be pretty crazy!
That not work. You can't use two weapon fighting, you are casting spell, not attack action.
This is a fun one with tavern brawler now any object is now a weapon
Haha I like where your head's at!
I really appreciate you taking the time to comment! Feel free to use the Discount Code 'COMMENT', and get a free One Shot at chancesguild.com/collections/job-board!
This cantrip is really strong for any class with only 1 attack, especially those who don't really have resources to spend, aka magic Initiate rogues or high elf half elf lineage with bb. Csuse as a rogue you want sneak attack, this gives it to you, basically quadrupling damage at 5th level and at 11th and 17th level give ridiculous bonuses on top of sneak attack, 5th level 2d8+3d6+2d8(second 2d8 from moving), especially strong on a swashbuckler. Way better then trying dual weapon fighting cause it's 1d6 extra(or second chance at hit) or 3d8 extra at lv5(mitigated by using familiar if you go magic Initiate)
Make an attack with a weapon that knocks a target prone... Since standing up requires half of movement, they take a hit if they try or remain disadvantaged for prone
I have a question. What exactly is "willingly moving". Like, if the target hit by booming blade cast a spell with somatic component... Does that count?
So combine this with a gaint tuning fork or bell and it becomes quite the versatile cantrip. It now becomes an AOE, can individually target multiple and just about anything if resonance is achieved, can signal positions great alarm and and warning systems as well as a nice defense system.
Hmm very interesting idea! Sadly it specifies you have to target 1 creature, because of it I probably wouldn't allow it to be used as AOE. However, I would definitely allow it to be used as a signal or alarm!
@@ChancesSpellbook normally yes, but a tuning fork is made to resonate and tune frequencies, in other words sound. As long as resonance can be obtained, multiple can be struck as once with is possible thanks for the tuning fork being a tuning fork, by resonating with the spell itself, it is possible to emit an AOE sonic blast without the need for a creature to hit. This is all due to the fact that the weapon being used is a tuning fork which interacts with interacts with the spell uniquely allowing certain limitations to be bypassed.
@@ChancesSpellbook well that is a large part of the concept anyway.
This works best on the eldritch knight same with green flame blade. Paired with polearm master and war caster when someone enters your 10ft range you can hit them with booming blade and if they want to move closer to hit with their melee range of 5ft they have to take the extra thunder damage.
You also need spell sniper to use it at 10 feat
Haha I like it!
I am playing a Hexblade paladin. Can you stack smites on this you are a making a melee attach as part of the spell?
I imagine that this spell makes your weapon sound like a light saber in Star Wars 😂
What if a Tempest Cleric got its hands on this - paired with its Divine Thunderous max dmg stuff?
Haha That would be one exciting attack!
I like taking it on my hexblade. I use it for an opportunity attack paired with warcaster. They run away and I hit them. So either they stay and fight me, or they run away and take a truckload of damage. Dont make the mistake I did the first time where I took it with sentinel also. You stopped them and they now cant move. I also didnt know you couldnt forcibly move them at the time.
I use a halberd with polearm master my dm allows me to use the reach aspect for the range instead of just 10 ft and my opponents don't usually don't have reach so.. Green flame blade plus booming blade for my eldritch Knight
Jeez! What a combo!
Range of those spells is 5 feat to use em whit a reach weapon you need spellsniper. The nice part this feat also give one cantrip so you could give it to other classes not only Eldritch knights. To get booming blade
Booming blade , and goad or taunt. Lol hit em with the blade and move. Following round. Taunt or goad them. Lmao
I dont think that would cancel the blade damage on the second round. Cause your taunting them and they move on their own. Lol
I agree! I really think it works well thematically as well!
music volume is too loud to understand you dude
John LeBrun yup, that’s something that was corrected in the later videos
Too bad Booming Blade is a spell cast action and not an attack action.
Booming Blade + Shield Master could be nice. Hit them with Booming Blade then knock them prone or away with Shield Master. If they try to stand up they spend movement and so trigger the boom or if they try to move back into melee with you they trigger the boom.
Haha I love this combo! GREAT idea, thank you sooo much!
Which is why you go eldritch knight and as your bonus action you can attack again once you hit 7th level
If you hit with Booming Blade and move away wouldn't that create an attack of opportunity for the npc? Maybe Booming blade then misty step?
Rogue uses this best, hit and cunning action disengage or swashbuckler fancy footwork and they either move and take damage or waste a turn doing nothing. Other classes can't really use this as well as a rogue cause no other class can easily disengage as a bonus action, but technically this, or any spell that's a bonus action that moves you
My close range Sorcerer/Rouge combo is BA Shadow Blade A Booming Blade. Along with Sneak Attack it does so much damage 😁
Combine it with Polearm mastery and mobile. Go up to an enemy, cast it and smack them with your Polearm (possibly getting your bonus attack with it depending on dm cause Idk how that works by Raw) and then backing away from them without provoking an attack because of mobile and then if they move they take the booming blade damage and then u get a reaction attack against them if they decide to come within range (maybe pick up warcaster too so u can power up said reaction attack with booming blade). I’m currently playing a multiclassed Druid (coast)/Arcane cleric and this is exactly what I’m gonna do with my character (I also picked up Green flame blade for the other Wizard cantrip I can get). My Dm does allow me to get my bonus attack with my quarterstaff even when I cast these spells and also the bonus attack would do a d4 but he said when I have Shillelagh on it would go to a d8 (makes sense). And I always have Shillelagh active. It’s the first thing I cast in battle and the dm is always asks if I’m gonna cast Shillelagh and the answer is always yes (it is my whole characters build and my char only has a 10 str and an 18 wis so hell yea I’m gonna cast it 😂)
I like it! I'm happy you're making good use of it!
Do you need feat "spell sniper" for using it with glaive and if you do than why? You cast cantrip on to weapon not on target, or am i wrong?
It comes down to the DM, personally I rule that you do nit need spell sniper and that the spell is cast on the weapon!
Chance's D&D Spellbook : I've always been under the impression that, unless otherwise stated, such a 'Range' was based on the casting point of the spell - I.e. the spell caster. If it's the length of a weapon(?), that opens both some nice opportunities and a very nasty can of worms at the same time.
maybe this is fixed in future videos, but could you turn down the music so we can hear you more clearly.
Do I have to cast this then wait until my next action to attack?
You get to make an attack as part of casting the spell!
I really appreciate you taking the time to comment! Feel free to use the Discount Code 'COMMENT', and get a free One Shot at chancesguild.com/collections/job-board!
I'm playing a hex blade warloc and going to be using this alot are you able to attack twice with this if you take the invocation thirsting blade or is it since its a spell you only get the spell with it being based on hitting?
Sadly it still is considered to be a spell. However you can multi class into Sorcerer and used quicken spell, or dip into Fighter and use Action Surge!
I really appreciate you taking the time to comment! Feel free to use the Discount Code 'COMMENT', and get a free One Shot at chancesguild.com/collections/job-board!
@@ChancesSpellbook Going to go divine soul then. Thank you for the answer back. Love the channel. It really helps explain things
Rayne Grimm no problem, If you’re going Sorcerer you can make a coffeelock as well.
It’s a good build!
@@ChancesSpellbook I did not know about them. I will do some research *laughs in flying healing hexblade*
Rayne Grimm it’s my personal favourite build, I know you’ll do great young adventure!
Ok. I got this one.
REDONE BECAUSE I DID MORE RESEARCH!
Make a Variant Human Storm Sorcerer.
For your feat, Grab the Elemental Adept on Thunder Damage, we'll get the other one later.
After you get your 4th level in Sorcerer and get your ability score improvement. Start investing levels into a Tempest Domain Cleric. Take the Tempest Levels to 6, getting your Thundrous Strike and your Channel Divinity Of Destructive Wrath. For your one ability score improvement there, forego it and take the Elemental Adept feat in Lightning
Take your Sorcerer Levels to 14, so you get you Storm's Fury feature, along with Storm Guide and Heart Of The Storm. Lots of Storminess in this build. Try to get your Charisma and Wisdom as high as possible to make those saves difficult.
For some spells I would recommend, of course Booming Blade but also Thunder Step from the Sorcerer list.
For your metamagics? Heightened Spell, Subtle Spell, Careful Spell and Empowered Spell for when you don't have Destructive Wrath.
So here's how this one will work.
You have the ability to make one Thunder or Lightning spell of yours do maximum damage. Along with that. Thanks to Thunder Step, you can bamf over 90 feet and deal 3d10 (or maybe 30 if that's what you use Destructive Wrath on) Thunder Damage with a CON save at disadvantage thanks to your Metamagics. Along with that, since Booming Blade is a Bonus Action Cantrip, you can still use it in the same turn. So go ahead and swing your weapon to do a few additional d8s of Thunder Damage.
If you get hit? No problem, you have multiple ways to punish people for hitting you. Storm's Fury deals 14 Lightning Damage as a reaction and pushes people who fail a strength save 20 feet away from you.
Or you can basically rebuke someone with the Tempest Domain's Wrath Of The Storm. 2d8 of Thunder or Lightning damage on a failed Dex Save.
Plus, you deal additional damage thanks to the Storm Sorcerer's Heart Of The Storm Function. That Thunder Step you started off with? Yeah now that deals 37 Thunder Damage (30 Damage with Destructive Strike+Half Sorcerer Level) for anything within 10 Feet of you.
Clear the way for the Bringer Of The Storm
OOF THIS IS HAWT! Great job as always Ermac!
@@ChancesSpellbook On top of that, maybe swap out subtle spell for the Elemental Metamagic (Variant Class Unearthed Arcana), grab Fireball, Cone Of Cold, and stuff like that and just like with the spending of a sorcery point you have a Thunderball and a Cone Of Lightning!
@@ChancesSpellbook Heck, even Delayed Blast Fireball can become a sphere of Thundering Death
Ermac Macro I feel like that might honestly be a little too strong haha
@@ChancesSpellbook That's the power of the Bringer Of The Storm. It brings the Thunder and the Lightning even when it might not seem like Thunder and Lightning is needed
Music is as loud if not louder than you bro, just FYI.
I'm seeing a melee attack, but I'm guessing you do not do the melee damage from the weapon + ability mod.
Yes you add the modifier
Does this work with extra attacks? I don't know if it is making the attack action
Nop its an spell
It will be nerfed in tashas cauldron of everything, It will have a range of self
Do you need to be a level 7 Eldrich knight to cast?
Lucas Ciotoli : In case you're still wondering: No. It's a Wizard cantrip. Eldritch Knights get 2 Wizard cantrips at 1st level.
Can you use it with shadow blade?
Yes
Music is distracting
I'm sorry, I corrected that music volume in later entries!
@@ChancesSpellbook Thanks for your dedication!
I would allow the caster to have it work with the ranged weapons
I think that would make it an incredibly popular choice for sure!
Mechaniclaus Honestly I feel like that would make it too powerful especially for a cantrip (even more then Eldritch blast imo).