Resets like Olaf’s Ax throw and Mundos Passive are very fun and encourage fair and honest interaction. Stuff like Irelia Q and the multiple new kill resets helps to ensure that the pilot’s user experience is satisfied while putting a cloud of anxiety over everyone else who now have to do everything they can to avoid giving them the rest even if it means playing subotpimally
There’s enough encapsulated in irelia Q to be en entire kit, which is why she can miss everything, Q the wave, and 100-0 you anyways. Utterly overloaded ability. It’d be like if sylas E healed as much as his W, but E2 was also point and click and fully reset on every use.
@@sebastianlaplume461 She isn’t a hard champion to play, the people that think she’s this insanely mechanical crazy champion that needs 100 games to do well with are out of their mind, to play at an adequate level she is by far no harder than Darius, she has a skill ceiling but it’s founded by an unhealthy reset mechanic that makes her oppressive from the get go, she doesn’t need to get fed.
If you think Mundo passive reset is healthy I think you might be insane. He eventually can just be immune to CC. I agree about the Olaf reset though that is fine.
@@neveahphillips5610 I’ll never understand why the decides to make her passive go from 5 to 4 stacks. Imagine giving Darius 4, people would be livid despite his ult still needing the perfect set up but Irelia whose a superior champ to Darius gets to become even easier to pilot like what the hell
Ok, as a Pantheon main i'll say his Q doesn't feel like a 12 second CD that gets refunded if used Melee, but instead plays more like a 6 second CD melee that gets doubled if using range.
I've always hated that Vex is the "anti-mobility" mage but she has a super long range unstoppable dash. As a mage player I was expecting her release and then that thing broke the fantasy for me.
It's technically unstoppable but you can still cc her during it and it persists through the dash. If Vex goes through Veigar's Event Horizon she's gonna come out of that dash stunned.
@@Wowthatsfunnylol121 Yes she still does the damage with her ult but her ult damage isn't what you're worried about it's the rest of her kit that does the bulk of her damage. It's the same way Viego ult is unstoppable. If you cc them during the animation the cc persists after the ult animation. Although in the case of Viego I believe he can negate sleeps like Lillia and Zoe if timed properly but I may be wrong about that.
@@huntersuper98 viego becomes untargetable during his resets so you basically have to get really lucky with timing/buffer. And yes, the majority of vex's damage isn't her ult but don't say "that's not what you're worried about", because if she's fed and you're squishy there's still a good chance you die and she gets a reset.
@@Wowthatsfunnylol121 Viego's reset and his ult are two different things. He's not untargetable during his ult and never has been. This is also assuming that Viego is killing his target with the ult every time which while it does happen is less often then you might think and you didn't cc him during his ult which was what we were talking about. Also Vex's ult at lvl 16 deal 525 +70% ap scaling. For a single target ultimate that's abysmal. No champion is going to be killed by that lol. It makes more sense to say that Vex could ult them and then they die from something else and she gets a reset but this only matters if you didn't just kill Vex after she got cced.
I think what makes reset champs (specifically takedown resets) both the most annoying to play against and the most fun to pop off as is their ability to 1v9 carry games. Resets give them continuous access to their high pressure abilities assuming they're fed enough to get a takedown with said ability, which in turn allows them to continue their rampage. This creates a situation where if they're strong enough to take down 1 target, they're 80% of the way 1v5 the enemy team. In a game that's supposed to be as team-oriented as league, I don't think this is a healthy mechanic.
@@peter.pandemonium honestly I would love it. The most hype and interesting games are still the ones whete the whole team slowly and skillfully chokes out the other, resets are just meh, oh teamfight started and that one champ got resets! 90% of the time the outcome of a fight is decided by prior conditions or engage, so resets aren't even that fun to watch
This may or may not age particularly well, but I like how they handled the reset in Ahri's new rework. She has the ease of access issue like most new champions, but it's a partial refund of her ult per-takedown, not a full one, and one extra charge of Spirit Rush isn't going to break Ahri's cooldown economy because her important kill pressure abilities are Orb of Deception and Charm anyway. What that does do is increase her staying power in a fight by allowing her positioning freedom or an escape if she has to hard commit to a kill. While it can still aid in dominoing the enemy team to death, it adds a lot more chase power than kill power.
Viego passive should be reworked. The amount of HP he gains from taking a soul should be equal to a % of damage he dealt to that target. Something like a 30% base plus scaling from AD and AS like it does now. So Viego still can reset during fights, but only heal if he actually contribute damage to the target, not sitting his ass around getting beat up and then right click a soul to instantly come back full HP.
Agree. And his ult should be nerfed too. Dealing on-hit, AoE, missing-health-based damage while also slowing, isolating the target and acting like a dash for multiple times in a teamfight is disgusting, even if it is on an ultimate ability. They can keep all of them, but just in the first cast. For resets, remove on-hit, healing, slowing, lower the damage, and add some conditions for it to actually dealing damage for the upcoming resets (takedowns within 3s of hitting it, for example)
Youll kill whats fun about the champ, if they rework viegos passive and R itll remove the only thing that helps him scale and actually be usefull since hes semi gotten akali treatments
Ge should simply not gain invulnerability it should be a channel just like shen ult or kat ult. That way he cant just blow up you're team with a combined like 5s of immunity during the fight, that's nuts.
Vex never felt too egregious to me because she can reset her ult, but it feels pretty week without her fear and combo, so even though she gets a full reset she often has to wait a bit before ulting again because she has other cool downs that don’t reset.
Yep, vex has to be stupid ahead to just have a kata or Viego moment. Her 1st ult is devastating to anything below 3000 HP. But after that it's mostly just a pursuit mechanic more than actual reset Penta maker.
yhea but with all the dash and the E existing is easy to get back the combo , if it reset based on the number of mark pop or people fear why not , or make each consequent cast worst
It’s not quite as much as a restriction for her compared to someone like Darius but it she is slightly less braindead then Veigo or Pyke resets. Pyke even gets his stupid “Hey idiot, you can execute” prompt as if riot was afraid the players wouldn’t press R when seeing low Heath bars and do the Penta kill montage.
In my opinion: Reset mechanics are OK ,HOWEVER there must be some huge restrictions to them. *Darius* (love him or hate him) is good example of balanced champion with reset mechanics. His restrictions are that he have 0 mobility, if he doesn't kill anybody with it ,then it's on cooldown + his ult damage scales based on his stacks and AD. So if he ever wants to reset his R ,he have to kill somebody with it. Akshan is good example of unbalanced champions with reset mechanics. He have 0 restrictions ,which means he is not punished if he use it incorrectly + his resets are mobility (Which is also the most unfair reset out of all resets)
I mean, Akshan's E can get cancelled very easily, just walking up to him, and he is squishy, so if he fail his E, it's pretty much done of him in fight. Making him more relevant in solo assassination cheesy. You need to find him before he founds you, making him well designed in his theme and personality.
@@RaYu5150 Akshan is not squishy, his passive gives him an AD scaling shield that only needs him to output 2 autos (which literally is what he does already), plus he builds shielbow and often wit's end so nearly all ap champions simply do not have the damage to kill him even if he eats everything in the face. By failing his E, what you're saying is that the akshan yeets himself 1 vs 5 in the middle of the enemy team, that's not a weakness of the champion, every champ dies in that instance. And "find him before he finds you"... what drugs are you on? He can literally be permacamouflaged, and in the late game it doesn't even have a cooldown so he can use it again instantly if he's found out and has to E out. Akshan is not well designed, and from all the lies in your post it's clear you just main him and don't want to admit it.
@@dwight3555 Akshan has even less range than Vayne. And his shield has long cd, no invisible untargetable tricks. Camouflage ? Come on, Twitch has worst. Yes, squishy, try him.
Kha'zix is probably a good example of a kill reset on an assassin as its gated by an evolution on an ability with a very long cooldown, so rather than necessarily emphasizing his snowballing it promotes precision and choosing good engagements. Now yes is can absolutely get out of control if he gets super fed but honestly there are very few slayers that don't and I would suggest that Kha'zix is a much better one to play against because his mobility isn't so fast you can't catch him and kill him. thank you for coming to my ted talk
@@wenxiwu6480 With an additional condition to get a potential reset should the target not die. She can also queue the animation and use it DURING cc. I think people sleep on how annoying Trist is.
@@phoenixflamegames1 cause its based on actuall Skill, Limits your movement aß fucking ADC and WHO could be Mad at a dualwielding axethrower. Throwing axes ist cool since aoe2
I feel like Gwen’s cooldown reduction that affects her E is one of the few reset abilities that aren’t toxic and actually make the gameplay better. It’s way more balanced than her W and it promotes engaging with the enemy
Gwen W is literally a better version of Xin Zhao's entire Ult. It's untargetability instead of 0 damage so you can't be cc'd. An area instead of an aura so you can be in melee range and still be invulnerable AND gives you free resistances for no reason. ON A BASIC ABILITY WITH A 15SEC CD
@@ethanstyant9704 yeah but Xin s ult is way better at disengage and isolate vulnerable targets, Gwens W is indeed toxic but if a lot of people ( especially melee ones ) are collapsing on you her W wont really saves u like a Xin R
@@ethanstyant9704 Thing about Gwen is that ranged champions can kite it out and melee champions can meet her in it and proceed as normal. If you mind your spacing properly and aren't getting chased halfway across the map she can't touch you without blowing her ultimate. While Xin's ability knocks everyone outside and follows him wherever he goes making him about as interactable as pre-rewok poppy.
@@sighman9209 wait, correct me if I'm wrong, but having armor and mag res to fight against a gwen if you're melee doesn't sound like "proceed as normal". Furthermore, kite it out? gwen can move it once and also dash which is enough distance to take out a caitlyn regardless of kiting. Atleast in my experience. Apologies again if I am misremembering.
@@onthejon5326 From my experience playing both against and as Gwen, unless already fed juggernaults and duelists can rush her down and beat her into a bloody pulp, while mages and adcs that know how to maintain correct distance and time their cc will pretty much always catch her. (If she dashes to dodge your cc she is not dashing toward you obviously) If she gets on Caitlyn, Jinx, Senna, Lux and such it's because they fucked up or she got outside assistance.
I personally think resets are totally fine if executed well enough. What I mean by that is that a champion shouldn't have resets if they already have enough features in their kit. My favourite example for this would be and I know I'll get hate for this Katarina. At first you're going to say that her resets are completly broken and shouldn't be allowed, but if you look at the rest she got it seems fair. Her kit only consists of damage, a small movement speed buff, a blink and her resets. She doesn't have any sustain, cc, range and her damage is also delayed as she has to wait for her daggers to fall down. She only has pure offensive power and if you would take her resets she would be garbage because the rest of her kit doesn't provide enough utility. Also except for her E the other resets are linked to her killing someone, which means during laning phase these resets are completly irrelevat. If we now take Irelia as a negative example she has her Q which resets on takedowns of minions and champions, which procs onhit and heals her. Her passive gives her at max stacks onhit damage, her W reduces incoming physical damage and slows enemies hit, her E is a stun with a short duration which marks enemies, this mark will reset her Q when she uses it on the marked target and her R also marks enemies and if they walk through her R they get a 90% slow. Like other mechanics mentioned in other videos like untargetability, resets should be given to champions revolve around that mechanic and not to everyone.
@@zeul787 well they made the champ so youre just gonna have to live with the fact that they cant balance her do you think i like it when a camile one shots me even thought im playing sej? no but im not crying like a baby
I think it's idiotic that Assassins, the one class that should NOT have a reset mechanic, is given Axiom's Arc, Duskblade and Transcendence, which makes their entire ability rotation come around so fast
100% axiom arc is so stupid you can build it on almost anything. I build it on Evelynn when I'm fed with a Mejias I can sacrifice the ap item for more survivability when I really shouldn't be able to do at all
Actually it's logical, assassins that have resets have long cooldowns for weak effects spells. Assassins that have resets should have insanely low cds to be viable, therefore putting em in a more bruiserish class u'r just thinking it wrong, imagine if kata didnt have to make kills to go urf mode and just had natural, super low cds, or if Yi could just kite back, Q, then kite back then q and on and on and on, that would be just cancer
@@kyrntheharpooner4150 Agreedm what I mean is that you need to make up your mind.Either have a to of resets for weak abilities, or one or none for super powerful abilities. The issue is that items like Axiom's Arc can reset massive portions of Ult, which in of themselves are so powerful they should not be reset, UNLESS under very strict circumstances. Blue Kayn's Ult is a powerful execute, however a Duskblade + Transcendence + Axiom;s Arc, means that your Ult is already at HALF its cooldown, after only 2 items, both of which are viable on him, its not like you have to radically change your buildpath to achieve this
@@Bloodbeast327 axiom on shen. every stat on the item is complete dogshit for him but he can be at every fight and give like three people 1k hp shields
I think that the problem with Assassins isnt the resets items, but the survival ones like eclipse and Edge of night, one can expect an Assassin yo be flashy and fast and dont have CDs; but their survival is usually built into their kits by not being possible to hit them, because of being invisible/camouflage or because their extreme mobility, the problem is when the 0'5 secs margin you have to stun and kill them doesnt exist because even if you get to hit them It didnt stop them because of a spellshield or because they soak the damage thanks to a shield.
As someone pointed out: Vex isnt a bad example on how reset mechanics should be. She can only dash towards enemy champions, the ability by itself has low damage and while dashes are a welcomed addition in every champion kit, she still has to wait all of the other CDs before going all in because it would be dangerous for her otherwise. I think more than the reset being the problem it would be the duration of the mark (she will obviously insta cast it while fighting because nobody expect it and then wait till the last second to reactivate it cuz all of her damage is on CD).
not super dangerous when u can ult into a huge group, e fear them all then zhonyas. you just kind of wiin at that point even if you are in the midst of it.
@@saltpatrol2071 Akali and Lee Sin have a similar ability. Lee Sin doesnt have the range of Vex but have more damage and also can fly across the screen. Akali while have to be closer than both, if she hits she can follow you even with tp and still, does more damage than Vex ultimate. Again an ultimate that does almost exactly the same as two basic abilities but worse (the range it has over the other two is short, at least in the first levels). The only thing that the ultimate has going besides the reset is being unonstoppable
synergies of reset mechanics with items is also something to consider, it isnt fair for a master yi to alpha strike, hit once, go invisible for 1 sec, then alpha strike again, rinse and repeat.
Can we all just agree that duskblade should be removed from the game. It either feels horrible to play as, if you're behind, or horrible to play against if the assassin is fed and snowballing
I mean riot can say whatever they want, but they're not trying to make the game more balanced, they're trying to make it flashier, faster and more pro field friendly, because flashy op champs are way more fun to watch, and make the games way shorter. It's really just marketing.
@@EddyConejo because people want to see the Zeds and Veigos of the world blow people up, not Viktor or Ahri. Then again, people also like watching Azir but somehow that’s no good for Riot
@@vinnythewebsurfer for me its the opposide. Whats fun seeing a zed not needing to hit anything blowing up an ADC with ult+e and 1aa? Or a kayn point and clicking you 100 to 0 im 0,5 sec. And btw...Ahri has resets now too. But at least she has to hit her skillshots.
Its more fun to watch but less fun to play for me. So whats the problem? When you Play yourself its always Like that. When you watch proplay and want to see that flashy plays than your dissapointed because they dont Play this Champs and nothing ever happens. Your lucky if there are 5 Kills at min 25... Loose loose Situation :) it should be the opposide.
The rule of thumb, with resets, for me is to ask the question of what does it contribute to the champion's kit? There are champions built around having a very fast ability output from ground up like Sona or Ryze, but then you have characters whose whole counterplay is around the idea of abusing their cooldown, if you add a reset to that you make an abomination that has no window of opportunity, unless they themselves royally mess up. That is a problem. (Zilean's CD reset has a cooldown you can play around and it's basically his whole gimmick)
I think vex's reset isn't as op as you make it out to be simply because of the fact that it only resets the ult, you dont get the instant AoE fear on subsequent ults because of the passive cooldown (unless you hit an entire wave with the EQ follow up), and you still have to wait out your basic ability cooldowns, the reset I feel more exists to help vex clean up fights she engages on because her W and E have moderate cooldowns that make it not as useful to jump onto the next target right away
Viego’s ult reset makes sense for his kit, getting out of a bad possession is important to be able to do, however these possession ults should not be doing full damage, I’ve played him a hell of a lot and I wholeheartedly think they should do like 50-30% of “real ult”
If all of his items didn’t get nerfed to the ground, on top of all of his direct nerfs. I’d agree that the ult reset should be removed, but in his current state if you aren’t really far ahead I have found his penta ult reset bs to be much much harder to pull off.
I think a reset of Viego ult with each possession makes sense, however the first possession should only happen if he actually was the one to kill the champion
@@PabAng That would make it pretty toxic tho. Imagine griefing a team fight because you killed the fed enemy carry and didn't give it to viego. It would make Viego even more feast or famine, because he would be utterly useless if not fed. He would turn out like Yi or smth.
I honestly think that you cannot give Viego the possesion only on kills he scored himself. It would just gut his whole playstyle. And i Understand the need to have some way of getting out of a possesion which is useless in the situation. My opinion is that when he posseses an enemy he should get a second version of his ult which is the free targeted dash part of his ult without any dmg whatsoever. A free dash is amazing enough to pull of a gap close or an escape and if you still have your ult you can use it immediately after for second strike. But i think it is important to have it that this ult is only available after a certain time in the possesion state and that possesing someone else should also have a cd. If you want to take someones corpse at least commit to it for 2 sec. dont use it as just a short healing burst + reset.
I don't think that the ult reset itself is a problem more like hi possession overall i mean it's Not only his ult which geht's a reset He is reseting is health and (in a way) even cooldowns on normal abilitys because He can instanly use all spells of his possession. I think his design would be better if his own ult actually Deals more dmg but He can't get a reset of his ult just by possessing someone or maybe He can only get's a rest if kills someone with his own ult while being himself. Also i don't think He needs to have a get me out button if He possessed someone because it would be way more skillfull if u actually have to think about if u want to Take a Possession or Not. Button that's just my opinion hope there is Not to many typos in this english isn't my mothertongue^^
I like the way the reset mechanic works on something like Gwen or Fiora. It's not really a reset mechanic at all; it's basically a balance mechanic to make them have low cd/be strong on offense, without that offensive mobility translating well into defensive mobility to run away from ganks. That's really the only kind of resets that I can totally get behind.
This isn't really a reset but more of a recast, but I like what they did with Kassadin's ult costing more with each successive recast, having a cooldown between each recast, and it dealing more damage each successive recast. Kinda like with kog'maw (except without the added damage). This is to say, maybe making these ridiculous cooldowns into abilities which can be recast with a handicap (more mana/energy, movement speed reduction, etc) would be the way to go. But it does kind of seem like they've painted themselves into a thousand years scenario with multiple champions (and especially with adding axiom arc)
@@devforfun5618 I feel like Viego having resets would be fine if they took away one of the elements of his ult. Like maybe he no longer heals. Or no longer takes enemy items, so he has to itemize AS the enemy team instead of AGAINST the enemy team. Or take away his untargetability while transforming. Or make him have a limited resource on abilities that aren't his own. Or make him only get reset on an actual kill. But no, this champion is busted as fuck and does all of those things.
@@GubbiGap i feel like you're going too meta at that point though. i agree that viego's reset is fucking stupid, but making it so he would have to build specifically so he can utilize one person's kit would be stupid. what would be the point of his own kit? wouldn't he exclusively target that one person now? it's too much to juggle in my opinion rather than just have him adapt the current state of the champion itself. i'd prefer a change to how he actual gets his resets.
Personally i dont mind reset mechanics that much as long as the champion actually gets punished for not meeting the condition. Despite the power of pykes ult, if he doesnt get the reset he has pretty much no kill pressure. Abilities like irelias q that also carry the bulk of her power has less than a 4 second cd in the mid to late game, having her virtually unpunished for not hitting her mark if she already has 4 stacks of passive
irelia q is not the bulk of her power though. her main source of damage is from her auto attacks and passive and all her abilities are for her to stick on her enemies or survive. the q reset is important early because of how strong her passive is in the early game, and in a 1v1 the enemy can get away. but when enemies group up and scale during mid to late game, irelias playstyle of just autoing in melee range falls off hard against that. her q is nowhere as strong anymore so it gets a low cooldown, because using it every 4 seconds isnt as significant. the importance isn't her q but getting the mark on the enemy for as much freedom to reposition and outplay, which is the way u can pop off and carry a fight as irelia.
8:24 as an Irelia main, I can assure you that it is not guaranteed to get the reset after Q went off. Its a known bug that sometimes can completly throw you off during a fight and result in death not becouse of the player, but becouse of this.
Definitely agree with this. I think a very important thing to note here is not only the importance of cd, but resources as well. If we look at Olaf and Draven, their reset mechanics are further balanced by the fact that they can't just spam the ability because they will run out of mana and are not champs known for building a ton of mana items. old irelia used to refund mana, they had to remove that but even now the mana cost is negligible at a static 20. Viego? RESOURCELESS. Viego is probably the biggest problem. No resource, resets on kill participation not even securing the kill, and he gets resets on 4 abilities. Of the issue champs mentions pyke feels the most tame, and easiest to balance out his ult. HIs ult does suffer from the similar issue of if it's on cd it greatly changes how much he can do during a fight, and the reset isn't permanent. Because his kit is so support oriented he can struggle to secure kills on his own if he is not already super far ahead, compared to other reseters who can carry at equal footing all on there own. I could see changing the ult so it's only resets on kill secure balancing it out so bonus gold is only if he doesn't secure.
his ult could also not deal damage to targets he didn't kill, that way just pressing RR when there are two targets isn't a garanteed double just because he damages the second target when he kills the first
10:30 While this definitely makes a lot of sense, I believe Samira’s E dash isn’t an all purpose get out of jail free card, because you have to target an enemy, usually this sends you farther into the fight, unless there are enemy minions or you’re already in the center (which if you haven’t killed everything by then you’re probably going to die)
It doesn't make sense. You can substitute a non reset interaction in and make the same argument. For example, "You were unable to kill Samira in the time she was Vi ulted as she dashed into the middle of the team, and she was able to flash to her thresh's lantern and get out. What could you really have done there?" He is trying to make it out like resets are a no counterplay mechanic, when the large issue is his team failed to kill a Samira who dove into the middle of all of them and got instantly CCed. You could put a hypothetical circumstance where his team was unable to focus Samira, but if that's they case, then that just indicates that she correctly identified a window where she was safe to go in which is the core ability of reset champions. I think this is actually a huge issue with community perception of reset champions is they think that because the champions are unstoppable when the get their resets (which is a bit of a hyperbole on it's own but we'll steelman here) that there was no counterplay. The counterplay was actually in the setup of the play. Maybe they needed to mark a flank better, maybe they took too much poke to begin with, maybe they drafted a comp with no CC. People expect a game to be winnable at every point of the game regardless of prior mistakes and this simply isn't the case, with or without reset champions.
Yea he used a lot of handpicked examples to prove his point, i think he is right overall. But samira example along with pyke was a huge stretch. Samira cant dash to anything but her enemies and her w is 0,75 seconds. Pyke example is even worse, darius can carry a fight all by himself with his basic kit and the damage bonus along with healing from q unless he is kited hard, while pyke cant really go in in a team fight aside from hooking somone a few meters, he cant dash to stun them like in lane either. His r is literally his only saving grace in a high elo tf where if the pyke overextends he is fucked.
Certain ult resets have power based on the rest of a champion's kit. The rest of Pyke's kit is pretty weak compared to his ult, so it's how he exerts pressure in the late game. A Pyke with no ult late game is almost useless.
They specifically addressed that problem by making him unable to build tank so he could just sit there waiting for Ult which was a really good move honestly
Yeah my issue with pyke is the absolutely ridiculous gold income he gets. Not the execute. Because hell, most of the time it's Elder Dragon ability on a long-ass cool down.
@@santumi2298 that's the only good think of pyke, because when I lane againts a pyke i'm like "Oh okay, so after level 2 you stop to exist till six, and I can still oneshot you if I get a good combo, meanwhile you cannot exist since in teamfight you're nothing more than an execute:)" Pyke problem is that he can do one thing, snowballing, if he does, well, but if he doesn't he's absolutely nothing
After playing viego in aram and realizing all I need is to wait for someone to die to start going ham, I notice why building bruiser items on him is so strong, you just want to survive longer than the enemy
skooch did a whole video on bruiser viego that was pretty much summed up this way. your goal isn't to burst someone. you goal is to just outlast ONE enemy and then begin to rampage through the enemy team. building bruiser helps you survive while giving you just enough damage to take out a squishier enemy or two.
When a reset needs to be thought of and somewhat interacted with it's fair as it gives a way to react against it, for example Olaf's q, you can either try and fight him preventing him from picking up the axe or let him pick it up and try to avoid it, same thing with Mundo's passive. It becomes a problem when a reset can and will happen with no thought on it, Irelia, Katarina and Gwen are a prime example of how frustrating it can get to deal with resets.
I don't really see how gwen partially refunding her small dash (which you can't reset when running away so it's not without thought) is a prime example of the frustration of resets
@@simioncristian7799 well given her extreme damage with her q, the fact that she can slow you multiple with her ult and on top of that the ability of chasing you to dead with her dash this makes it frustrating to trade with her, unless you come on top of the trade Gwen can just chase you and it's almost imposible to run away from her if she haves ult and boots. Not to mention that you can't poke her unless being inside her range.
@@Kevin-dz1cg that's a valid reason of frustration however the partial reset is just a part of what makes her sticky, most of her power comes from many conditions happening at the same time such as multiple enemies being in a straight line, being in her w which has a high cd and is weak against some melee champs and hitting the middle of the q . You can say she may be problematic however I don't think she's in the "reset problematic" category.
@@simioncristian7799 yes she isn't in the problematic category but that's not the point, as i said in the first comment what makes a reset frustrating is when you can't do anything about it and it just happens, you can argue that she haves her dash in order to stick to a target like most bruisers whoever every bruiser haves a condition (Aatrox need to land his q sweet spot, Olaf needs to land his q and then pick it back up even Fiora needs to land her parry to either stun or slow you in order to chase you) while Gwen simply needs to land an auto in order to chase you down.
@@Kevin-dz1cg your main comment is directly related to the title of the video, so I'd argue it IS the point, cause you put irelia and kata which "hard abuse" multiple resets in the same basket with gwen, and I disagreed and provided a valid reason, gwen's e reset isn't a true reset because that's her intended cooldown in a fight, she doesn't get rewarded if she lands an aa she gets punished if she doesn't continue attacking (like her r), the only reason there's a small condition is that she shouldn't hop through all the map at that speed and frequency, btw fiora also gets a large refund on q if she hits a unit and if it's also a vital she gets rewarded even harder than gwen and she also has her w which you mentioned so I don't think she's a good example. Gwen can't chase most enemies with only aa's and e and I'd say if she manages to get on top of someone with no/low mobility she deserves to keep up with them otherwise she would be useless without R. Don't want to be mean but it sounds like you got a few bad fights against gwen as a squishy champion. Gwen has lots of weaknesses and it shows in her struggling to keep a 50% wr. She trades almost all cc, ranged damage (which she only gets access through her ult) and tankiness by having conditional immunity, extreme damage, sustain and mobility tied to her being able to fight in a small area. If you play around her w most of her power is already gone. I'm not going to comment any further since I already stated my point over multiple comments and it looks like you may just have a personal problem with the champion.
Rengar passive jump, infinite point and click dashes, as long as he is in a bush. 0 cooldown on his empowered abilities, but he needs to his 4 ferocity to unlock them again. Anything infinite needs to have a solid limit, like needing to be in a bush, or using your ult for the dash, and 4 ferocity for the empowered abilities. That’s why chem tech fog is going to be impossible to balance in my opinion. He will either be limited to only being able to jump once every couple of seconds, which directly nerfs the infinite part of his jumps making him much weaker, or he will get infinite jumps in a large section of the map which will make him OP.
The Keyword here is "Conditions to reset", the mechanic its not the problem but how easy is to get it. The easier it is to get the more unbalanced it is.
Resets are so unfair, the worst thing is that they are most in recent champions or reworks who are already overloaded AF, they have all the tools to make you not play the game...
@@alex2005z I agree ,and it seems very funny that while Trist's W is fine but Samira's E is so stupid. I can't explain why but Samira's E just fncking stupid
@@sebsdemise well why did you leave your adc alone for so long for her to be able to do that? She needs at least 2-3 seconds to kill someone and get out assuming her e kills them without anything else after. And she is an adc, so just as squishy as your adc
@Alex2005z Are tou playing Tristana with hail of blades because she doesn't need more then 2 seconds at all. Once she tags you with that bomb and hops in, unless you have something to actively prevent the damage you're probably gonna die. Also you have to assume she's always going to hop in at your most vulnerable. So of course there wasn't anyone actively preventing her, that's why they gave her a massive jump with a reset..
About Pyke reset: He's not supposed to 100-0 anybody in the game so it falls entirely to his team to 4v5 (as he's pretty useful for picks, but not in all-out teamfights) and get someone to really low hp (depending on how fed pyke is) before he can execute. He's too squishy to participate and he'll lose ways to avoid getting killed himself if he uses his skills to damage enemies. There's a lot of risk and factors well outside Pyke's influence involved in taking down enemies that makes it kind of okay to give him a reset on takedown. Also, the execute hitbox is a bit more complex than your regular circles so it's not as easy to hit as well. God knows how many ults I've whiffed by just a pixel or two.
But pyke can knock out champs at just 80% health and ignore shields. (I play lux and senna) It feels like I can't even walk into a team fight sometimes because me and my adc aren't full and we will just get comboed (is that a word).
yeah but if you give the slightest opening to pyke to do his stuff he just pentakills your ass while giving double gold to his team and you can't really do much other than not falling to the execute threshold. You cant reliable dodge it either because the X hitbox is unreadable and it has 0.5s cast time. Also the reset time is like 1 minute
@@Tiagocf2 tbh as it is, it does feel oppressive when you give him a chance to snowball his team. I think what makes him so oppressive is he's too slippery late game. Understandable on one hand, because literally anybody can one tap him at that point in the game, but then again, it still feels bad to play against. I think one thing they can do to tone down his oppressiveness is lower the range on his dash so that he has to be closer to the enemy if he wants to land his perfect combo. I agree with you that his ult refresh seems a little long. Maybe shortening it a little could help. I also think "your cut" should only be applicable to enemies with bounty, not every single kill. Or maybe give half gold on kill and full gold on bounty kill.
Good video. What I find most aggravating about Ability Resets is when they’re either on ultimates like you described, or worse when they’re paired with Untargetability. Nothing is worse than Viego, Yi or Pyke going off and none even gets the chance of pulling the brakes on them. Unending chain of resetting untargetable massacre, and as you said so we’ll; there used to be limitations and requirements on these things but recent champions just keep scaling up the tempo. Imagine if ability reset came with the drawback of giving enemy team truesight of you, that would be a balancing factor especially after Duskblade is giving every assassin a free escape.
For pykes reset, his whole kit is built around his ult. Without the power his ult gives him, he would be pretty terrible. If he misses an ult, its pretty much over for him. He also pops like a balloon as he can't really build tanky at all.
I want to preface this by saying Im a Pyke main so Im probably biased, but I do want to speak up about him in particular. A lot of times in this video you mentioned reset champions not having proper weaknesses or sacrifices for their OP resets, but I would say Pyke absolutely has those sacrifices. Since he cant gain any bonus health from any source and is highly encouraged to build full lethality, he remains incredibly squishy for the entire game and is very easy to blow up if he goes in, whereas most of the other champs mentioned are free to hard engage as much as they want. Pyke's ult is undeniably an incredibly strong, if not downright overpowered ability, but if he misses it for any reason, his power in teamfights drops through the floor because unlike many of the others who get resets from takedowns alone, his ult has to kill for him to get the reset. Of course this is alleviated somewhat by Axiom Arc but thats another problem all on its own. All in all I just felt like saying this because I always feel quite a lot of disdain for Pyke whenever you talk about him and while I know he can be very frustrating to play against hes by no means the same as the rest of the reset slayers. Good video tho, keep up the good work man
His ult doesn't have to kill for him to get the reset, the target has to die while he's casting the ult, which is different. If someone takes the kill from Darius before he manages to hit them with R, he doesn't get a reset, but Pyke does. Pyke's ult reset condition is lenient, and with the hitbox being so stupidly huge compared to the visuals, it makes for very easy resets. For every one time a Darius will get a single reset on his R, a Pyke will have gotten 10 resets.
Although Pyke is incredibly "squishy" cause he can't build health. He is one of the slippery targets in the game. More often than not, I can see a pyke full Q E engage into a 5man team and still get out. He has insane mobility and with an uncancelable dash (unless grounded) which makes him a lot of survivability without the tank build, considering his cooldowns on both his escapes are around 6-9 seconds with a tiny bit of CDR. He practically has half a warmogs built in so he'll be close to half or full health after an engage.
@@dwight3555 Let me rephrase, Pyke has to both hit his ult and have it either kill or have the target die while inside it to get the reset, whereas many of the ones Vars talked about have far more lenient reset conditions than Pyke's. Vex is the only one close, bc she has to hit her ult and the target has to die within six seconds, whereas someone like Viego or Akshan just has to get an assist whether they land their ability or not. So yes its easier to hit than Darius ult, but its by no means as lenient as many of the other resets.
Well said. There seems to be a lot of restrictions with most reset champs. Darius has to first get to 5 stacks, and has to auto a new champ every time before ulting to do any real damage by spreading the stacks, if he misses his q, while he’s also immobile. Yi is just super squishy and has no cc. Etc
Fellow Pyke main and I agree. Unless you're already fed, missing your ult basically means you become useless. You only have two cc options which are extremely telegraphed and slow besides that. It doesn't mean anything being slippery if you can't contribute reliable cc, damage, shields, heals, waveclear, or anything other supports excel at. Play against any healers, lifesteal, dashes, zhonya, ga, or any champ with revives and your targets drop drastically.
In my view, conditional partial resets that reward specific actions are better, like Fiora's Q or Gwen's E, those skills are supposed to be combat dashes, their cooldown gets reduced if you fight, you can use them the "wrong way" to escape but you have to deal with a longer cooldown, a trade off.
The samira example is very situational, as samira can only dash through enemy’s, making it difficult to find a way to use it to escape. Kill reset is a method to spread an assasins terror to the entire team instead of just a single person. Kill reset has existed for a long time in the form of a run. Dark harvest. More recent would be an item, dusk blade. These stack, very very nicely.
9:52 Unless she's going full CDR she likely won't do that unless the other person is low or she's so far in front of everyone that she can 1 shot people with R,R,Q. Ofc at that point it's a mega fed burst mage.
One small comment about Samira's E reset; you said in your example that she could use it to escape, though that is no longer the case. She can only dash to enemies, and while sure, she could dash to an enemy minion, in most cases that's not possible, and using it to go "through" the enemy isn't quite useful to get away either. Not quite balanced, but that nerf to her E definitely made it a biiiit more tame. Still, if she gets into a teamfight with five champions, they're all low health, and she activates her ult, she can become Irelia for a couple seconds and dash everywhere while she Inferno Triggers everyone to fountain.
Fun fact, pyke has (at LV1) one of the highest base armor at 45. Only beaten by tank support such as Leona and Alistar. Even outarmoring Tahm Kench. It's bc he is a support assassin.
I think the reset on Samira's E is fair. Her whole style is centered around going right in the middle of a fight, and considering she's an adc that dies if you sneeze on her, it's fine that she has a conditional getaway tool. It can be hard to escape with the E anyway since it can only be used on enemy units and enemy minions aren't going to be at your disposal all the time
I agree with this, I think shes too focussed on front lining to be given zero escape routes. Shes not even the most statistically impressive adc, so it would make no sense to leave her high and dry in the middle of an enemy team.
I think the core problem with champs with full resets (or functionally full resets like Master Yi) is that they're extremely punishing to play against. Often a fight will spiral out of control based on a tiny misposition or something, often not even your own. It's like laning against a Blitzcrank. Sure, it's easy to win if you never make any mistakes. But if you do you can lose everything off a single misstep.
4:20 which is why that with dusk blade is one of the most frustrating things to go against when someone decides to feed the Yi. 12:20 "Execute low health targets" AND revive half of his team when they would otherwise be suffering 50 second death timers because his revive continues to drag out a game to almost 50 minutes that would have otherwise ended several minutes ago. This video encapsulate a good chunk of my issues with League's Champion design. It's inconsistency added with blatant disregard for what is not just fun to play as but also to play against. Edit: Riot continues to go for braindead flashiness rather than calculated plays. Also surprised you didn't mention Axiom's Arc.
I think the reset with Samira E is not as bad as most of the other new ones since they nerfed her ability to E to allies. Now once she gets that reset its essentially on used to continue her blitz and not a free escape as it used to be. it forces her to stay in danger which can allow for her to be killed
Tristana has a free escape that not only resets on takedowns, but also if she activates her E on you, and in order to do that she has to auto you, that's all. And you're telling me Samira's 400 range point n click dash was a free escape? Lmao.
Pyke is actually pretty balanced tbh. His ult is big but it has a delay and can be missed. And he is super squishy. He is the only champ that cant build tank at all
The problem with pyke's ult is that it's attached to pyke. His combo is fine and all but he builds lethality as a support and gives everyone gold. I wouldn't even put "can't build tank as a weakness" since his passive is a free warmog's while camouflaged and his lethality gives him more stats anyway like the move speed on his W which applies the warmog camouflage
@@spub1031 He is squishy, he cant build hp and more armor cuts from his only viable build. Only valid course of action for pyke in a tf is to harrass with hook and stun if someone dives, he cant do anything against a team who knows what they are doing and will shred him should he try to extend and stun somone he hooked. Pyke has to be on the sidelines harrassing with qs and autos but his only shining moment is when his team manages to get someone low.
@@spub1031 Also to trigger hid warmog first he has to actually survive the damage but just as i mentioned he cant get in and get out without being fucked over due to his low ass hp.
@@obliviouscrab3125 he's not great( not bad) in lane phase I'll give you that but late game him being squishy won't matter much unless he gets 1 shit since his W gives him moves speed but also heals all that dmg. Saying his only course of action is harass is low-balling pyke hard cause it's not just his CC that he has with his dmg, he has his ult (which you mentioned) that negates people from team fighting by the pressure of it alone
@@obliviouscrab3125 made the other message before seeing this but my pint still stands, especially in a teamfight where yes if he's focused he will die but good luck with the rest of his team there since he probably already hooked someone which means you're already down a man
Vars : All Pyke needs is a low hp target Reality : All Pyke needs is a low hp target without flash, zhonya, stopwatch, guardian angel, heal of any kind, revive passive/spell, ms boost or untargetability
Listen, if you actually pay attention to what Vars is saying you'll often see him omitting/ignoring facts for the sake of his arguments, his arguments usually pushing agendas against champions he personally dislikes, for example take a look at his points against Vladimir, his personal bias is ridiculously apparent
Usually more of a silent viewer, but I do have a question. Do you consiser Ahri gaining an ult charge on champion takedowns a reset, a partial reset, or something else ? And also, how fair do you think she is now ?
People hate on Katarina a lot but I've honestly never really had an issue with her resets, like yeah she's difficult to play against if she gets fed but so is basically every other champ, I think what keeps her from being a 200 years champ like irelia or yi is that resets are pretty much her entire gimmick, she has no utility or cc or invulnerability/untargetability, no matter what she will always be squishy and you can see where her daggers are.
I do agree with you points but I have to ask about Katarina. Her reset mechanic has been around since she came out. In her assassian rework it was a takedown within 3 seconds of her damaging them. That way she cant jump in q kill 1 target and then back out as shes about to be killed but get her cooldowns back as someone got clean up shortly after. As for her other reset condition on her E having to pick up a dagger its similar to that of draven. Its a predictable jump to the dagger and her E is a high cooldown without grabbing one. And it only scales lower with each subsequent level you put into E so most kata mains went E Q W max. I do agree with a lot of the new champions and newer reworks being highly unnecessary I do want to know your opinion Vars on Kat's since it was her whole motif since she came out.
I think the mecanic is not a problem when the champion's kit is built around that. Pyke is an executer but cannot kill people alone on a teamfight, he needs his mates. So even if he manage to ult someone, if there is noone else low healh he had just wasted his ult. But I think the cooldown of free cast ult is still a better option than a full reset, even if on Pyke's case 10 sec were enough. But on champs who already have an overloaded kit, resets are just a complete bullshit. If all of theirs habilities are very good and self sufficient, why making them reset anyway ???
@@pyrokatarina idk what your team does if a pyke just runs in and tries to one hit the adc, but if he can go in, E Ignite AA Q AA R on a full health adc something went horribly wrong
@@minutenreis it doesnt have to be full health adc. you see, in soloqueue everyone are usually not full health by mid game because of constant random fights. So going back to my point, there's a high chance a pyke can get an easy kill on a squishy adc or mage.
I think Vex gives a huge window after she blows her first combo because her passive and all her abilities have a decent amount of cooldowns so you have to wait before blowing someone with the reset.
@@gabrielbaieel8073 yeah but at least she has to wait, insted of Press R and combo again like Viego, i cant believe how he can have so little cooldowns and resets at the same time without mana cost
I don’t think Samiras dash is as bad since they removed the dash to allies. She can only use it to go farther in except in very specific situations. It is very strong when she is ahead, but when she is behind it is incredibly hard to get those resets, and if she does while she is behind, she can’t do much with them. Not to mention if she uses it and doesn’t get a reset it has something like a scaling 20-14 second cooldown.
That applies to literally everyone with reset, not just Samira. It vastly extends her mobility without you being able to do anything about it other than "not die". Which is a problem when she dashes straight into your face and bursts you in 3 seconds. And then she can do it again. And again. Which makes situations when she's behind very rare, because one kill often cascades into two or more, solely due to reset.
Viego's R should change to a different ability when he possesses someone. It should just allow him to exit. Then give him Darius' reset rules on his R. Perhaps, Viego can cast his R during posession only when he kills someone with it? The fact that there are so many ways to change this is an indication of how overloaded it is
In the comparison of Pyke and Darius you gotta remember Pyke probably is one of the campions with the worst stats he has good mobility but that’s all he’s very squishy I think is pretty balanced actually.
One other balanced ability reset is Diana's Lunar Rush (E) Despite the fact it's also a reset ability not many people talk about it because Noone considers it threat 😅 Come to think of it, would be nice if this ability was skill shot rather than point and click just to give her an easier time escaping fights if needed but idk.
Are resets inherently bad for the game? Not necessarely. Are there too many of them? Absolutely. I can live with Tristana's and Kha'zix's very slow jumps to be resetable, but when we talk about abilities with little to no cast time? That's something to be careful around. I don't know wether or not those will be included, but I'd like to make a point for dashes with partial resets. Fiora's Q, Gwen's E, Lucian's and Graves' E, Tryndamere's E and you get the idea by now. They may not be as explosive as a Katarina reset pentakilling your team but not only those are much easier to adquire, but they're also get to the point of negligeable cooldowns very easily.
Out of all of those I think Gwen's e is fine. She needs the mobility to reposition q and ult for them to do any amount of damage. She also relies a lot more on heal tanking as opposed to stay tanking (healing a lot as opposed to having high armour and mr) so the ability to reset and have a good amount of mobility is pretty important her to engage/disengage
Idk if vex is really a fair example of “broken” resets, bc she still suffers from the cool down restriction. Only her ult has a reset, and her ult alone cannot procc her fear nor does it carry a lot of damage on its own even when you combine the damage from R1 and R2. The only time this becomes arguably op is very late game, once she has built a lot of haste and damage. I can’t tell you the number of times I’ve seen people use her ultimate reset and die because their abilities aren’t back up yet. Edit: also, even in the late game… most champions have enough movement speed to dodge her ult. Even by level 6, it’s laughably easy to dodge, and she actually has to both hit someone *and* have them die in order to get the reset. It’s not nearly as broken or busted as abilities like Pyke r, which are faster to cast, provides a gap closer, provides bonus gold, and is an AOE execute.
Something that's left out about Pyke Ult. It's technically a skillshot. You have to position yourself correctly for the Ult, aim it correctly, and then hope they dont dash or flash out of it before it comes down. Even when it does hit, Pyke always appears directly on the middle of the ult when hitting a champ, letting the team clean him up eaiser or at the very least putting him right in the middle of the team. For a champ that can't build health that is a very bad place to be in. Pyke ult is definitly a lot less OP than people make it out to be, Its still OP though :P
Additionally it’s damage low until late game. It’s main use is the execute that it has. Plus if he gets a reset on it he gains a very visible aura while it is up, not to mention if he is in his W it plays a sound to tell you if you are low enough to be executed
i think the reset on pyke is not that overpowered his other abilities are much weaker than normal champion skills and if he try to 1v1 its very easy to acctually flash or dash away from his R
Not every champ has a dash or flash at any moment to dodge his skills, is overpowered and stupid, there is no fun dealing against him or playing along him
In Smite, Achilles is a fighter-type character with a reset mechanic on his Ultimate, a dash with an execute. If HE kills with it, he gets a temporary recast AND a debuff on himself that gives him a % damage increase on himself that stacks. It’s highly conditional and the more resets he uses, the more risk that he’ll die.
I will say that alot of the champions with resets would need some rebalance if they got removed Pyke for example his sacrifice for his incredibly strong ultimate is the complete inability to gain health from items and his very poor ability wave clear even as a last resort. Someone like Viego has less of an excuse for a reset but he should still have the ability to leave souls early as if his ult recast was entirely removed his passive would be substantially worsened which by virtue of his rather lackluster kit outside the ult and passive would leave him in the pit. I think personally full resets on strong abilities are fine given that an appropriate sacrifice is made for that even if it’s not directly tied to the ability itself. (But resets should be less frequent on new champs)
Olaf, Zac and Mundo’s reset mechanics feel fair because they have counterplay like zac and mundo you can destroy their blobs and with olaf you can force him to not pick up his axe if it lands in a bad spot. Irelia’s does not because you can’t do as much against it, at least in my opinion.
Comparing Samira Vex and Viego as if they're all equal is ridiculous. Samira isn't any safer for having another E. Vex doesn't get her whole kit back from getting a kill, so she can't just keep bursting. Viego has all low CDs and free healing and free dashes. They're all drastically different. You have to be honest in criticism, which you consistently fail at.
I think that Pyke's ult reset is actually ok to be existing. Considering he doesn't scale his hp and jumping for execute usually ends him up in a very vulnerable position
I like Pyke’s reset mechanic, it’s extremely satisfying to chain executes and makes you feel like a ghost taking the lives of the living. That being said, I know it’s strong, like really strong. The “death in X” condition feels like a safety net for ADCs that want the kill in lane and exhaust everything to get it. I feel like an interesting trade might be slightly reduced cast time however Pyke MUST get the kill. If the target dies in his X before the execute is…err “executed”, he gets one stack of “Your Cut” and the ability goes on cooldown. Thoughts?
Then he'd get cucked by Goredrinker/Divine Sunderer/literally any other burst healing even harder. Pyke often keeps his R until the very last second against burst healing champions to make sure he can get the reset. This would just make him even shitter, which is quite the feat considering how bad he already is in this onetap meta
viegos resets are so frustrating and toxic to deal with. If they continue to release something annoying like that please at least add a second ban. I can really see myself as someone who says "everything was better back then" because the way the powercreep has been handle so far leads into a very uncomftable direction.
viego can keep his resets since his other abilities are basic if ONLY he gets the kill himself not fking assist. He gets free reset on fking assist. If he killed his way through my team then we are boosted monkeys but if he come here with assists then fk that why is he getting resets?
Vex having a reset is really where I think we should draw the line. Her kit is already so overloaded, she doesn't need it and it makes no sense for her thematically.
Didn't watch the video yet, but talking about reset mechanics that's why I'll (practically) always go Drakttar on Yi. The invisibility on a kill is so much valuable and it differs so much pressure from yourself and give it to the ennemies
I agree that the reset conditions should _probably_ be stricter. In the Vex example the only reason she has a 6 second window I believe is because that's how long she's allowed to wait before engaging if she needs a cooldown or something, her ult marks enemies for 4 seconds, so in some instances it's effectively a 2 second window to get the kill on them. I think the _initial_ 6 second window for entering should work fine, it allows for leniency with regards to engages, but I think after one reset, this amount of time should be reduced along with the amount of time she gets to hold onto her ult after it resets (Vex gets to hold onto the r for 12 whole seconds after resetting it). If say the time halved after the first kill to something like kills within 3 seconds and she only gets to hold the r for 6 seconds after a reset, I think it would give Vex more meaningful skill expression because it means you have to be more proactive with hitting that skillshot to keep fighting people. For other reset-on-kill abilities, I do very much agree that especially for basic abilities the timing should be much stricter, Rengar has to deal with a 1.5 second window for bonetooth stacks, so I think that's a reasonable metric for reset abilities. This is coming from someone with Mastery 7 on Samira, if anything this would at least mean that it would popularize the use of Navori Quickblades on her, as this does apply to _all_ critical strikes, including ones from abilities, but that means it's a skill requirement that determines whether you spend something like 3000+ gold on a niche item or not, which I think is an interesting dichotomy. In short: 1.25-1.5 second windows for full ability resets on takedown/kill, more lenient times for certain specific conditions, for example ultimate resets like the Vex example. Partial resets are generally fine and I doubt many people find them _that_ annoying (Though I'd argue Gwen's E being essentially a full reset by rank 3 in the ability is a little stupid so long as you hit something, but I guess that logic also applies to someone like Fiora who has a similar gimmick with her Q.)
I thought you were also going to talk about ability refreshing. But I suppose that’s more niche of a topic with little sample size of champs that have it.
If a very good ability can double its utility, what you don't want is for that doubling to be locked behind very specific parameters, as then the balance team has to choose between making him good when he gets the reset regularly or when he just gets it two times per game, which either way make the champ become this "either I am nothing or I am the living snowball of our team". That's why I think the change from kill to Takedown requirements for resets is better, as it means that the champion has more chances to get the reset activated and thus, be balanced around it.
Back then: only Ryze and Cass maybe counting Riven (most iconic) had spamable Abilitys. Now a days: Almost everyone had a 2-4 second cd ability they can spam none stop. Ye I am a Ryze main and I am crying.
I agree with u for the most part full reset mechanics on champs already designed to run thru teams with their abilities alone does seem a bit egregious, and its easier to attempt trying to find a key issue with a group and figure out how to address it, but the problem is more nuanced than this. Even if many of these champs have power put into a frustrating mechanic they also have their weaknesses too, and other tied in mechanics 2 I think u already pointed out that most of these effects are ults or have longer CDs. For Yi u may have already pointed out that he's really squishy, and really only 1 of his active abilities has an important dmg dealing active that he cares about The best point u made was that for most of these champs the condition should be THEM getting the killing blow, not an assist. For Viego, the reason he has the ult recast is its a key part of his skirmisher kit that along w/ his passive are his strong defensive tools, and he doesn't have access to them without killing a target which is very important unlike other skirmishers. At the very least I could see them putting a innate CD for assist kills activating his passive/ult reset so he only gets 1 "free" In terms of Pyke he's an assassin that has to operate on a support budget, he also WANTS to be KS'd as a supp 2. His ult has a delay that gives time to react. Same deal as Viego I could see them nerfing it so only the 1st takedown instead of a kill registers For Irelia it feels bad if the low HP minion dies and u lose ur dash. But the dash resetting on its own isn't the issue, its the interaction with her passive and the heal on units as inconsequential as minions. Again there's only so much "free" stuff these mechanics should give imo the passive could only stack up to a certain number if interacting with ONLY minions, and the heal should be reduced on minions. For vex its only her ult that resets, and she's still a squishy sure she can keep casting it, but if ur garen and she dashed next to you now u can silence her and take her out. Basically resets appearing to be an issue are more a symptom of what might be an issue. or ur not considering what else they payed to have it
I found it weird that you didnt mention tristana jump reset, jinx passive, and zeri passive in your video. Are jinx and tristana fair put besides zeri just because they're old champions ?
I think you're ignoring the power kit balance in somo of those champs, Pyke doesn't have almost any dmg on the rest of his kit, so his reset is lokey balanced relative to Darius. The same is true for almost any other example, to a certain level.
It would be hard to list them all but most resets are fine imo, they create good opportunities and add fluidity and fun to the person playing as, with and against (in some cases) the champion with the reset. Khazix E reset is really fun when you can chain them but it’s also not unfun playing against it. Viego having his ult reset instantly is a bit dumb because it means he can untargetability > transform to a super weak adc but instantly get back to his semi tankey self. If it had 2 sec CD after transforming it would honestly be fair because then if he grabs the ADC one stun is enough to kill him. But yeah most resets depend on the champion, irelias reset is stupid annoying but has to exist unless they want to rework her again. Akshan getting his E back just feels good, cool and not to unfun to play against. I’d like to imagine every champ in the game having a small reset on something one day because it’s a cool, fun and interesting way to create depth and hype. Imagine malphite getting his passive refreshed on kill. That wouldn’t do much for him with his current kit, but once every time the stars align it would give him the exact armor he needed to get out alive! But then again as you point out in the video, that’s a tank getting a reward for something they need to get out of their way to do so. Anyways loved the video
There is a cd after he possesses for a second but yeah, it should be increased to 2 seconds as it's a little obnoxious that one misstep from the wrong person and viego mows through the team
A good example of an ability reset that was just axed and reworked is Cassiopeia E. She was never balanced across tiers when you could incur a 5 second cd on E with one mistake that was very easy to make.
Vars: "Every champion gets countered by crowd control"
Mundo: MUNDO GOES WHERE HE PLEASES
olaf be like
With 2 exceptions out of 157 champs.
Oranges
To be fair, lategame mundo still gets fucked by a leona who uses her full combo on him while getting rid of his passive reset.
@@phoenixflamegames1 4 actually
Resets like Olaf’s Ax throw and Mundos Passive are very fun and encourage fair and honest interaction. Stuff like Irelia Q and the multiple new kill resets helps to ensure that the pilot’s user experience is satisfied while putting a cloud of anxiety over everyone else who now have to do everything they can to avoid giving them the rest even if it means playing subotpimally
There’s enough encapsulated in irelia Q to be en entire kit, which is why she can miss everything, Q the wave, and 100-0 you anyways. Utterly overloaded ability. It’d be like if sylas E healed as much as his W, but E2 was also point and click and fully reset on every use.
@@sebastianlaplume461 She isn’t a hard champion to play, the people that think she’s this insanely mechanical crazy champion that needs 100 games to do well with are out of their mind, to play at an adequate level she is by far no harder than Darius, she has a skill ceiling but it’s founded by an unhealthy reset mechanic that makes her oppressive from the get go, she doesn’t need to get fed.
Same wit ezreal if you wanna keep your output
If you think Mundo passive reset is healthy I think you might be insane. He eventually can just be immune to CC. I agree about the Olaf reset though that is fine.
@@neveahphillips5610 I’ll never understand why the decides to make her passive go from 5 to 4 stacks. Imagine giving Darius 4, people would be livid despite his ult still needing the perfect set up but Irelia whose a superior champ to Darius gets to become even easier to pilot like what the hell
Ok, as a Pantheon main i'll say his Q doesn't feel like a 12 second CD that gets refunded if used Melee, but instead plays more like a 6 second CD melee that gets doubled if using range.
Same happens with fioras q. The reset works more as a punishment if you don't get it than a reward
So as Ezreal q, feels awkward and punishing when you miss it even tho it only has a 2 sec cd at max rank w/ jaste
I've always hated that Vex is the "anti-mobility" mage but she has a super long range unstoppable dash. As a mage player I was expecting her release and then that thing broke the fantasy for me.
It's technically unstoppable but you can still cc her during it and it persists through the dash. If Vex goes through Veigar's Event Horizon she's gonna come out of that dash stunned.
@@huntersuper98 will she still deal the damage though?
@@Wowthatsfunnylol121 Yes she still does the damage with her ult but her ult damage isn't what you're worried about it's the rest of her kit that does the bulk of her damage. It's the same way Viego ult is unstoppable. If you cc them during the animation the cc persists after the ult animation. Although in the case of Viego I believe he can negate sleeps like Lillia and Zoe if timed properly but I may be wrong about that.
@@huntersuper98 viego becomes untargetable during his resets so you basically have to get really lucky with timing/buffer.
And yes, the majority of vex's damage isn't her ult but don't say "that's not what you're worried about", because if she's fed and you're squishy there's still a good chance you die and she gets a reset.
@@Wowthatsfunnylol121 Viego's reset and his ult are two different things. He's not untargetable during his ult and never has been. This is also assuming that Viego is killing his target with the ult every time which while it does happen is less often then you might think and you didn't cc him during his ult which was what we were talking about.
Also Vex's ult at lvl 16 deal 525 +70% ap scaling. For a single target ultimate that's abysmal. No champion is going to be killed by that lol. It makes more sense to say that Vex could ult them and then they die from something else and she gets a reset but this only matters if you didn't just kill Vex after she got cced.
Wasn't the renata video being set to premiere earlier?
For a sec, I thought I was going crazy
Had to push it back to Friday for sponsor reasons :3
@@VarsVerum Draven Draven can be patient.
@@VarsVerum Ayy get that bag man!
@@VarsVerum aw man
I think what makes reset champs (specifically takedown resets) both the most annoying to play against and the most fun to pop off as is their ability to 1v9 carry games. Resets give them continuous access to their high pressure abilities assuming they're fed enough to get a takedown with said ability, which in turn allows them to continue their rampage. This creates a situation where if they're strong enough to take down 1 target, they're 80% of the way 1v5 the enemy team. In a game that's supposed to be as team-oriented as league, I don't think this is a healthy mechanic.
I AGREE but i couldnt resist the crave and so i became a katarina main
@@ollemeister862 bruh the rush u get and the adrenaline pump are unmatched when it comes to kat resets
Reset mechanics are there to add hype and sensational moments to Riot's e-sports. Imagine watching the LCS without it lol
@@peter.pandemonium honestly I would love it. The most hype and interesting games are still the ones whete the whole team slowly and skillfully chokes out the other, resets are just meh, oh teamfight started and that one champ got resets! 90% of the time the outcome of a fight is decided by prior conditions or engage, so resets aren't even that fun to watch
To be honest though, without 1v9 champs, a lot more games would just be rng 50 wr type games.
This may or may not age particularly well, but I like how they handled the reset in Ahri's new rework. She has the ease of access issue like most new champions, but it's a partial refund of her ult per-takedown, not a full one, and one extra charge of Spirit Rush isn't going to break Ahri's cooldown economy because her important kill pressure abilities are Orb of Deception and Charm anyway. What that does do is increase her staying power in a fight by allowing her positioning freedom or an escape if she has to hard commit to a kill. While it can still aid in dominoing the enemy team to death, it adds a lot more chase power than kill power.
Viego passive should be reworked. The amount of HP he gains from taking a soul should be equal to a % of damage he dealt to that target. Something like a 30% base plus scaling from AD and AS like it does now. So Viego still can reset during fights, but only heal if he actually contribute damage to the target, not sitting his ass around getting beat up and then right click a soul to instantly come back full HP.
Viego's passive should be reworked to not be in the game
Agree. And his ult should be nerfed too. Dealing on-hit, AoE, missing-health-based damage while also slowing, isolating the target and acting like a dash for multiple times in a teamfight is disgusting, even if it is on an ultimate ability. They can keep all of them, but just in the first cast. For resets, remove on-hit, healing, slowing, lower the damage, and add some conditions for it to actually dealing damage for the upcoming resets (takedowns within 3s of hitting it, for example)
That sounds really nice! Great idea
Youll kill whats fun about the champ, if they rework viegos passive and R itll remove the only thing that helps him scale and actually be usefull since hes semi gotten akali treatments
Ge should simply not gain invulnerability it should be a channel just like shen ult or kat ult. That way he cant just blow up you're team with a combined like 5s of immunity during the fight, that's nuts.
Vex never felt too egregious to me because she can reset her ult, but it feels pretty week without her fear and combo, so even though she gets a full reset she often has to wait a bit before ulting again because she has other cool downs that don’t reset.
Yep, vex has to be stupid ahead to just have a kata or Viego moment. Her 1st ult is devastating to anything below 3000 HP. But after that it's mostly just a pursuit mechanic more than actual reset Penta maker.
yhea but with all the dash and the E existing is easy to get back the combo , if it reset based on the number of mark pop or people fear why not , or make each consequent cast worst
It’s not quite as much as a restriction for her compared to someone like Darius but it she is slightly less braindead then Veigo or Pyke resets. Pyke even gets his stupid “Hey idiot, you can execute” prompt as if riot was afraid the players wouldn’t press R when seeing low Heath bars and do the Penta kill montage.
Yeah also it's a very slow projectile and it isn't hard to flash or dodge it if you know it's coming
true
In my opinion: Reset mechanics are OK ,HOWEVER there must be some huge restrictions to them.
*Darius* (love him or hate him) is good example of balanced champion with reset mechanics. His restrictions are that he have 0 mobility, if he doesn't kill anybody with it ,then it's on cooldown + his ult damage scales based on his stacks and AD. So if he ever wants to reset his R ,he have to kill somebody with it.
Akshan is good example of unbalanced champions with reset mechanics. He have 0 restrictions ,which means he is not punished if he use it incorrectly + his resets are mobility (Which is also the most unfair reset out of all resets)
Qiyana's reset mechanic is also well designed as it puts her W in CD, but allows her to switch elements and refresh passive.
I mean, Akshan's E can get cancelled very easily, just walking up to him, and he is squishy, so if he fail his E, it's pretty much done of him in fight. Making him more relevant in solo assassination cheesy. You need to find him before he founds you, making him well designed in his theme and personality.
@@RaYu5150 Akshan is not squishy, his passive gives him an AD scaling shield that only needs him to output 2 autos (which literally is what he does already), plus he builds shielbow and often wit's end so nearly all ap champions simply do not have the damage to kill him even if he eats everything in the face.
By failing his E, what you're saying is that the akshan yeets himself 1 vs 5 in the middle of the enemy team, that's not a weakness of the champion, every champ dies in that instance.
And "find him before he finds you"... what drugs are you on? He can literally be permacamouflaged, and in the late game it doesn't even have a cooldown so he can use it again instantly if he's found out and has to E out.
Akshan is not well designed, and from all the lies in your post it's clear you just main him and don't want to admit it.
@@RaYu5150 Akshan in not squishy, even high elo Akshan players agree. His shield is ridiculous, as well as his scaling movement speed.
@@dwight3555 Akshan has even less range than Vayne. And his shield has long cd, no invisible untargetable tricks. Camouflage ? Come on, Twitch has worst. Yes, squishy, try him.
Kha'zix is probably a good example of a kill reset on an assassin as its gated by an evolution on an ability with a very long cooldown, so rather than necessarily emphasizing his snowballing it promotes precision and choosing good engagements. Now yes is can absolutely get out of control if he gets super fed but honestly there are very few slayers that don't and I would suggest that Kha'zix is a much better one to play against because his mobility isn't so fast you can't catch him and kill him. thank you for coming to my ted talk
Tristana has the same jump as kha zix since level 1.
Evolving W makes him unchaseable though hehe
@@wenxiwu6480 With an additional condition to get a potential reset should the target not die. She can also queue the animation and use it DURING cc. I think people sleep on how annoying Trist is.
Draven Draven likes Dravens Q reset. Perfectly balanced.
I might hate draven, but that Q reset is balanced.
@@phoenixflamegames1 cause its based on actuall Skill, Limits your movement aß fucking ADC and WHO could be Mad at a dualwielding axethrower.
Throwing axes ist cool since aoe2
I feel like Gwen’s cooldown reduction that affects her E is one of the few reset abilities that aren’t toxic and actually make the gameplay better. It’s way more balanced than her W and it promotes engaging with the enemy
Gwen W is literally a better version of Xin Zhao's entire Ult. It's untargetability instead of 0 damage so you can't be cc'd. An area instead of an aura so you can be in melee range and still be invulnerable AND gives you free resistances for no reason. ON A BASIC ABILITY WITH A 15SEC CD
@@ethanstyant9704 yeah but Xin s ult is way better at disengage and isolate vulnerable targets, Gwens W is indeed toxic but if a lot of people ( especially melee ones ) are collapsing on you her W wont really saves u like a Xin R
@@ethanstyant9704 Thing about Gwen is that ranged champions can kite it out and melee champions can meet her in it and proceed as normal. If you mind your spacing properly and aren't getting chased halfway across the map she can't touch you without blowing her ultimate. While Xin's ability knocks everyone outside and follows him wherever he goes making him about as interactable as pre-rewok poppy.
@@sighman9209 wait, correct me if I'm wrong, but having armor and mag res to fight against a gwen if you're melee doesn't sound like "proceed as normal". Furthermore, kite it out? gwen can move it once and also dash which is enough distance to take out a caitlyn regardless of kiting. Atleast in my experience. Apologies again if I am misremembering.
@@onthejon5326 From my experience playing both against and as Gwen, unless already fed juggernaults and duelists can rush her down and beat her into a bloody pulp, while mages and adcs that know how to maintain correct distance and time their cc will pretty much always catch her. (If she dashes to dodge your cc she is not dashing toward you obviously)
If she gets on Caitlyn, Jinx, Senna, Lux and such it's because they fucked up or she got outside assistance.
I personally think resets are totally fine if executed well enough. What I mean by that is that a champion shouldn't have resets if they already have enough features in their kit.
My favourite example for this would be and I know I'll get hate for this Katarina. At first you're going to say that her resets are completly broken and shouldn't be allowed, but if you look at the rest she got it seems fair. Her kit only consists of damage, a small movement speed buff, a blink and her resets. She doesn't have any sustain, cc, range and her damage is also delayed as she has to wait for her daggers to fall down. She only has pure offensive power and if you would take her resets she would be garbage because the rest of her kit doesn't provide enough utility. Also except for her E the other resets are linked to her killing someone, which means during laning phase these resets are completly irrelevat.
If we now take Irelia as a negative example she has her Q which resets on takedowns of minions and champions, which procs onhit and heals her. Her passive gives her at max stacks onhit damage, her W reduces incoming physical damage and slows enemies hit, her E is a stun with a short duration which marks enemies, this mark will reset her Q when she uses it on the marked target and her R also marks enemies and if they walk through her R they get a 90% slow.
Like other mechanics mentioned in other videos like untargetability, resets should be given to champions revolve around that mechanic and not to everyone.
nothing wrong with katarina being garbage, she'll stop shitting the midlane
Same goes for Master Yi, he's fucking horrible without the Q reset on Ult, his only problem is that this makes his Q stupidly hard to balance
@@zeul787 well they made the champ so youre just gonna have to live with the fact that they cant balance her do you think i like it when a camile one shots me even thought im playing sej? no but im not crying like a baby
I think it's idiotic that Assassins, the one class that should NOT have a reset mechanic, is given Axiom's Arc, Duskblade and Transcendence, which makes their entire ability rotation come around so fast
100% axiom arc is so stupid you can build it on almost anything. I build it on Evelynn when I'm fed with a Mejias I can sacrifice the ap item for more survivability when I really shouldn't be able to do at all
Actually it's logical, assassins that have resets have long cooldowns for weak effects spells. Assassins that have resets should have insanely low cds to be viable, therefore putting em in a more bruiserish class
u'r just thinking it wrong, imagine if kata didnt have to make kills to go urf mode and just had natural, super low cds, or if Yi could just kite back, Q, then kite back then q and on and on and on, that would be just cancer
@@kyrntheharpooner4150 Agreedm what I mean is that you need to make up your mind.Either have a to of resets for weak abilities, or one or none for super powerful abilities. The issue is that items like Axiom's Arc can reset massive portions of Ult, which in of themselves are so powerful they should not be reset, UNLESS under very strict circumstances. Blue Kayn's Ult is a powerful execute, however a Duskblade + Transcendence + Axiom;s Arc, means that your Ult is already at HALF its cooldown, after only 2 items, both of which are viable on him, its not like you have to radically change your buildpath to achieve this
@@Bloodbeast327 axiom on shen. every stat on the item is complete dogshit for him but he can be at every fight and give like three people 1k hp shields
I think that the problem with Assassins isnt the resets items, but the survival ones like eclipse and Edge of night, one can expect an Assassin yo be flashy and fast and dont have CDs; but their survival is usually built into their kits by not being possible to hit them, because of being invisible/camouflage or because their extreme mobility, the problem is when the 0'5 secs margin you have to stun and kill them doesnt exist because even if you get to hit them It didnt stop them because of a spellshield or because they soak the damage thanks to a shield.
As someone pointed out: Vex isnt a bad example on how reset mechanics should be. She can only dash towards enemy champions, the ability by itself has low damage and while dashes are a welcomed addition in every champion kit, she still has to wait all of the other CDs before going all in because it would be dangerous for her otherwise. I think more than the reset being the problem it would be the duration of the mark (she will obviously insta cast it while fighting because nobody expect it and then wait till the last second to reactivate it cuz all of her damage is on CD).
not super dangerous when u can ult into a huge group, e fear them all then zhonyas. you just kind of wiin at that point even if you are in the midst of it.
@@darmokjalad5737 so just fiddle ult without the 5k magic damage
She flies across the screen bro.. like across.
@@saltpatrol2071 like Zac Sion and malphite
@@saltpatrol2071 Akali and Lee Sin have a similar ability. Lee Sin doesnt have the range of Vex but have more damage and also can fly across the screen. Akali while have to be closer than both, if she hits she can follow you even with tp and still, does more damage than Vex ultimate. Again an ultimate that does almost exactly the same as two basic abilities but worse (the range it has over the other two is short, at least in the first levels). The only thing that the ultimate has going besides the reset is being unonstoppable
synergies of reset mechanics with items is also something to consider, it isnt fair for a master yi to alpha strike, hit once, go invisible for 1 sec, then alpha strike again, rinse and repeat.
Can we all just agree that duskblade should be removed from the game. It either feels horrible to play as, if you're behind, or horrible to play against if the assassin is fed and snowballing
I mean riot can say whatever they want, but they're not trying to make the game more balanced, they're trying to make it flashier, faster and more pro field friendly, because flashy op champs are way more fun to watch, and make the games way shorter. It's really just marketing.
Then why do mage items now give less AP and more health?
@@EddyConejo because people want to see the Zeds and Veigos of the world blow people up, not Viktor or Ahri. Then again, people also like watching Azir but somehow that’s no good for Riot
@@vinnythewebsurfer for me its the opposide. Whats fun seeing a zed not needing to hit anything blowing up an ADC with ult+e and 1aa? Or a kayn point and clicking you 100 to 0 im 0,5 sec.
And btw...Ahri has resets now too. But at least she has to hit her skillshots.
Its more fun to watch but less fun to play for me.
So whats the problem?
When you Play yourself its always Like that.
When you watch proplay and want to see that flashy plays than your dissapointed because they dont Play this Champs and nothing ever happens. Your lucky if there are 5 Kills at min 25...
Loose loose Situation :) it should be the opposide.
As a samira player I approve this message and welcome the flashy
The rule of thumb, with resets, for me is to ask the question of what does it contribute to the champion's kit? There are champions built around having a very fast ability output from ground up like Sona or Ryze, but then you have characters whose whole counterplay is around the idea of abusing their cooldown, if you add a reset to that you make an abomination that has no window of opportunity, unless they themselves royally mess up. That is a problem. (Zilean's CD reset has a cooldown you can play around and it's basically his whole gimmick)
I think vex's reset isn't as op as you make it out to be simply because of the fact that it only resets the ult, you dont get the instant AoE fear on subsequent ults because of the passive cooldown (unless you hit an entire wave with the EQ follow up), and you still have to wait out your basic ability cooldowns, the reset I feel more exists to help vex clean up fights she engages on because her W and E have moderate cooldowns that make it not as useful to jump onto the next target right away
Viego’s ult reset makes sense for his kit, getting out of a bad possession is important to be able to do, however these possession ults should not be doing full damage, I’ve played him a hell of a lot and I wholeheartedly think they should do like 50-30% of “real ult”
If all of his items didn’t get nerfed to the ground, on top of all of his direct nerfs. I’d agree that the ult reset should be removed, but in his current state if you aren’t really far ahead I have found his penta ult reset bs to be much much harder to pull off.
I think a reset of Viego ult with each possession makes sense, however the first possession should only happen if he actually was the one to kill the champion
@@PabAng That would make it pretty toxic tho. Imagine griefing a team fight because you killed the fed enemy carry and didn't give it to viego. It would make Viego even more feast or famine, because he would be utterly useless if not fed. He would turn out like Yi or smth.
I honestly think that you cannot give Viego the possesion only on kills he scored himself. It would just gut his whole playstyle. And i Understand the need to have some way of getting out of a possesion which is useless in the situation. My opinion is that when he posseses an enemy he should get a second version of his ult which is the free targeted dash part of his ult without any dmg whatsoever. A free dash is amazing enough to pull of a gap close or an escape and if you still have your ult you can use it immediately after for second strike.
But i think it is important to have it that this ult is only available after a certain time in the possesion state and that possesing someone else should also have a cd. If you want to take someones corpse at least commit to it for 2 sec. dont use it as just a short healing burst + reset.
I don't think that the ult reset itself is a problem more like hi possession overall i mean it's Not only his ult which geht's a reset He is reseting is health and (in a way) even cooldowns on normal abilitys because He can instanly use all spells of his possession. I think his design would be better if his own ult actually Deals more dmg but He can't get a reset of his ult just by possessing someone or maybe He can only get's a rest if kills someone with his own ult while being himself. Also i don't think He needs to have a get me out button if He possessed someone because it would be way more skillfull if u actually have to think about if u want to Take a Possession or Not. Button that's just my opinion hope there is Not to many typos in this english isn't my mothertongue^^
I like the way the reset mechanic works on something like Gwen or Fiora.
It's not really a reset mechanic at all; it's basically a balance mechanic to make them have low cd/be strong on offense, without that offensive mobility translating well into defensive mobility to run away from ganks.
That's really the only kind of resets that I can totally get behind.
also like diana E, single use and single possible reset per combo rotation.
And Renekton too, right? Doesn't he have to hit an enemy with his first E to use his recast?
@@novaseer no
@@novaseer yes. Idk why they said no
This isn't really a reset but more of a recast, but I like what they did with Kassadin's ult costing more with each successive recast, having a cooldown between each recast, and it dealing more damage each successive recast. Kinda like with kog'maw (except without the added damage). This is to say, maybe making these ridiculous cooldowns into abilities which can be recast with a handicap (more mana/energy, movement speed reduction, etc) would be the way to go. But it does kind of seem like they've painted themselves into a thousand years scenario with multiple champions (and especially with adding axiom arc)
resets on manaless champions, and manaless champions in general is a problem
@@devforfun5618 I feel like Viego having resets would be fine if they took away one of the elements of his ult. Like maybe he no longer heals. Or no longer takes enemy items, so he has to itemize AS the enemy team instead of AGAINST the enemy team. Or take away his untargetability while transforming. Or make him have a limited resource on abilities that aren't his own. Or make him only get reset on an actual kill.
But no, this champion is busted as fuck and does all of those things.
@@santumi2298 I like the idea of having to build to use their champions! That would be such a cool design too!
@@GubbiGap i feel like you're going too meta at that point though. i agree that viego's reset is fucking stupid, but making it so he would have to build specifically so he can utilize one person's kit would be stupid. what would be the point of his own kit? wouldn't he exclusively target that one person now? it's too much to juggle in my opinion rather than just have him adapt the current state of the champion itself. i'd prefer a change to how he actual gets his resets.
Personally i dont mind reset mechanics that much as long as the champion actually gets punished for not meeting the condition.
Despite the power of pykes ult, if he doesnt get the reset he has pretty much no kill pressure.
Abilities like irelias q that also carry the bulk of her power has less than a 4 second cd in the mid to late game, having her virtually unpunished for not hitting her mark if she already has 4 stacks of passive
irelia q is not the bulk of her power though. her main source of damage is from her auto attacks and passive and all her abilities are for her to stick on her enemies or survive. the q reset is important early because of how strong her passive is in the early game, and in a 1v1 the enemy can get away. but when enemies group up and scale during mid to late game, irelias playstyle of just autoing in melee range falls off hard against that. her q is nowhere as strong anymore so it gets a low cooldown, because using it every 4 seconds isnt as significant. the importance isn't her q but getting the mark on the enemy for as much freedom to reposition and outplay, which is the way u can pop off and carry a fight as irelia.
@@bookmarker2891 she consumes the mark with q... its all of her mobility. Without it she has no mobility
8:24 as an Irelia main, I can assure you that it is not guaranteed to get the reset after Q went off. Its a known bug that sometimes can completly throw you off during a fight and result in death not becouse of the player, but becouse of this.
Definitely agree with this. I think a very important thing to note here is not only the importance of cd, but resources as well. If we look at Olaf and Draven, their reset mechanics are further balanced by the fact that they can't just spam the ability because they will run out of mana and are not champs known for building a ton of mana items. old irelia used to refund mana, they had to remove that but even now the mana cost is negligible at a static 20. Viego? RESOURCELESS. Viego is probably the biggest problem. No resource, resets on kill participation not even securing the kill, and he gets resets on 4 abilities.
Of the issue champs mentions pyke feels the most tame, and easiest to balance out his ult. HIs ult does suffer from the similar issue of if it's on cd it greatly changes how much he can do during a fight, and the reset isn't permanent. Because his kit is so support oriented he can struggle to secure kills on his own if he is not already super far ahead, compared to other reseters who can carry at equal footing all on there own. I could see changing the ult so it's only resets on kill secure balancing it out so bonus gold is only if he doesn't secure.
his ult could also not deal damage to targets he didn't kill, that way just pressing RR when there are two targets isn't a garanteed double just because he damages the second target when he kills the first
10:30 While this definitely makes a lot of sense, I believe Samira’s E dash isn’t an all purpose get out of jail free card, because you have to target an enemy, usually this sends you farther into the fight, unless there are enemy minions or you’re already in the center (which if you haven’t killed everything by then you’re probably going to die)
It doesn't make sense. You can substitute a non reset interaction in and make the same argument. For example, "You were unable to kill Samira in the time she was Vi ulted as she dashed into the middle of the team, and she was able to flash to her thresh's lantern and get out. What could you really have done there?" He is trying to make it out like resets are a no counterplay mechanic, when the large issue is his team failed to kill a Samira who dove into the middle of all of them and got instantly CCed. You could put a hypothetical circumstance where his team was unable to focus Samira, but if that's they case, then that just indicates that she correctly identified a window where she was safe to go in which is the core ability of reset champions.
I think this is actually a huge issue with community perception of reset champions is they think that because the champions are unstoppable when the get their resets (which is a bit of a hyperbole on it's own but we'll steelman here) that there was no counterplay. The counterplay was actually in the setup of the play. Maybe they needed to mark a flank better, maybe they took too much poke to begin with, maybe they drafted a comp with no CC. People expect a game to be winnable at every point of the game regardless of prior mistakes and this simply isn't the case, with or without reset champions.
Yea he used a lot of handpicked examples to prove his point, i think he is right overall. But samira example along with pyke was a huge stretch. Samira cant dash to anything but her enemies and her w is 0,75 seconds. Pyke example is even worse, darius can carry a fight all by himself with his basic kit and the damage bonus along with healing from q unless he is kited hard, while pyke cant really go in in a team fight aside from hooking somone a few meters, he cant dash to stun them like in lane either. His r is literally his only saving grace in a high elo tf where if the pyke overextends he is fucked.
The problem with reset mechanics, is that it makes champions with reset mechs way more passively menacing than others, for no reason.
Certain ult resets have power based on the rest of a champion's kit. The rest of Pyke's kit is pretty weak compared to his ult, so it's how he exerts pressure in the late game. A Pyke with no ult late game is almost useless.
They specifically addressed that problem by making him unable to build tank so he could just sit there waiting for Ult which was a really good move honestly
Yeah my issue with pyke is the absolutely ridiculous gold income he gets. Not the execute. Because hell, most of the time it's Elder Dragon ability on a long-ass cool down.
@@santumi2298 that's the only good think of pyke, because when I lane againts a pyke i'm like "Oh okay, so after level 2 you stop to exist till six, and I can still oneshot you if I get a good combo, meanwhile you cannot exist since in teamfight you're nothing more than an execute:)"
Pyke problem is that he can do one thing, snowballing, if he does, well, but if he doesn't he's absolutely nothing
After playing viego in aram and realizing all I need is to wait for someone to die to start going ham, I notice why building bruiser items on him is so strong, you just want to survive longer than the enemy
skooch did a whole video on bruiser viego that was pretty much summed up this way. your goal isn't to burst someone. you goal is to just outlast ONE enemy and then begin to rampage through the enemy team. building bruiser helps you survive while giving you just enough damage to take out a squishier enemy or two.
When a reset needs to be thought of and somewhat interacted with it's fair as it gives a way to react against it, for example Olaf's q, you can either try and fight him preventing him from picking up the axe or let him pick it up and try to avoid it, same thing with Mundo's passive.
It becomes a problem when a reset can and will happen with no thought on it, Irelia, Katarina and Gwen are a prime example of how frustrating it can get to deal with resets.
I don't really see how gwen partially refunding her small dash (which you can't reset when running away so it's not without thought) is a prime example of the frustration of resets
@@simioncristian7799 well given her extreme damage with her q, the fact that she can slow you multiple with her ult and on top of that the ability of chasing you to dead with her dash this makes it frustrating to trade with her, unless you come on top of the trade Gwen can just chase you and it's almost imposible to run away from her if she haves ult and boots.
Not to mention that you can't poke her unless being inside her range.
@@Kevin-dz1cg that's a valid reason of frustration however the partial reset is just a part of what makes her sticky, most of her power comes from many conditions happening at the same time such as multiple enemies being in a straight line, being in her w which has a high cd and is weak against some melee champs and hitting the middle of the q . You can say she may be problematic however I don't think she's in the "reset problematic" category.
@@simioncristian7799 yes she isn't in the problematic category but that's not the point, as i said in the first comment what makes a reset frustrating is when you can't do anything about it and it just happens, you can argue that she haves her dash in order to stick to a target like most bruisers whoever every bruiser haves a condition (Aatrox need to land his q sweet spot, Olaf needs to land his q and then pick it back up even Fiora needs to land her parry to either stun or slow you in order to chase you) while Gwen simply needs to land an auto in order to chase you down.
@@Kevin-dz1cg your main comment is directly related to the title of the video, so I'd argue it IS the point, cause you put irelia and kata which "hard abuse" multiple resets in the same basket with gwen, and I disagreed and provided a valid reason, gwen's e reset isn't a true reset because that's her intended cooldown in a fight, she doesn't get rewarded if she lands an aa she gets punished if she doesn't continue attacking (like her r), the only reason there's a small condition is that she shouldn't hop through all the map at that speed and frequency, btw fiora also gets a large refund on q if she hits a unit and if it's also a vital she gets rewarded even harder than gwen and she also has her w which you mentioned so I don't think she's a good example. Gwen can't chase most enemies with only aa's and e and I'd say if she manages to get on top of someone with no/low mobility she deserves to keep up with them otherwise she would be useless without R.
Don't want to be mean but it sounds like you got a few bad fights against gwen as a squishy champion. Gwen has lots of weaknesses and it shows in her struggling to keep a 50% wr. She trades almost all cc, ranged damage (which she only gets access through her ult) and tankiness by having conditional immunity, extreme damage, sustain and mobility tied to her being able to fight in a small area. If you play around her w most of her power is already gone. I'm not going to comment any further since I already stated my point over multiple comments and it looks like you may just have a personal problem with the champion.
Rengar passive jump, infinite point and click dashes, as long as he is in a bush. 0 cooldown on his empowered abilities, but he needs to his 4 ferocity to unlock them again. Anything infinite needs to have a solid limit, like needing to be in a bush, or using your ult for the dash, and 4 ferocity for the empowered abilities. That’s why chem tech fog is going to be impossible to balance in my opinion. He will either be limited to only being able to jump once every couple of seconds, which directly nerfs the infinite part of his jumps making him much weaker, or he will get infinite jumps in a large section of the map which will make him OP.
pretty sure rengars empowered abilties have seperate cool downs
The Keyword here is "Conditions to reset", the mechanic its not the problem but how easy is to get it.
The easier it is to get the more unbalanced it is.
Resets are so unfair, the worst thing is that they are most in recent champions or reworks who are already overloaded AF, they have all the tools to make you not play the game...
I think it depends on what ability has the reset. Tristana w reset is much less infuriating than viegos ult, or vexs ult
@@alex2005z nah trist jump reset is so frustrating 😭 she murders my adc and hops out
@@alex2005z I agree ,and it seems very funny that while Trist's W is fine but Samira's E is so stupid. I can't explain why but Samira's E just fncking stupid
@@sebsdemise well why did you leave your adc alone for so long for her to be able to do that? She needs at least 2-3 seconds to kill someone and get out assuming her e kills them without anything else after. And she is an adc, so just as squishy as your adc
@Alex2005z Are tou playing Tristana with hail of blades because she doesn't need more then 2 seconds at all. Once she tags you with that bomb and hops in, unless you have something to actively prevent the damage you're probably gonna die. Also you have to assume she's always going to hop in at your most vulnerable. So of course there wasn't anyone actively preventing her, that's why they gave her a massive jump with a reset..
About Pyke reset:
He's not supposed to 100-0 anybody in the game so it falls entirely to his team to 4v5 (as he's pretty useful for picks, but not in all-out teamfights) and get someone to really low hp (depending on how fed pyke is) before he can execute. He's too squishy to participate and he'll lose ways to avoid getting killed himself if he uses his skills to damage enemies. There's a lot of risk and factors well outside Pyke's influence involved in taking down enemies that makes it kind of okay to give him a reset on takedown. Also, the execute hitbox is a bit more complex than your regular circles so it's not as easy to hit as well. God knows how many ults I've whiffed by just a pixel or two.
We have found the Pyke main.
But pyke can knock out champs at just 80% health and ignore shields. (I play lux and senna) It feels like I can't even walk into a team fight sometimes because me and my adc aren't full and we will just get comboed (is that a word).
At least someome who actually cares about the champ as a hole and doesn't just cry:Waaaa Pyke bad
yeah but if you give the slightest opening to pyke to do his stuff he just pentakills your ass while giving double gold to his team and you can't really do much other than not falling to the execute threshold. You cant reliable dodge it either because the X hitbox is unreadable and it has 0.5s cast time. Also the reset time is like 1 minute
@@Tiagocf2 tbh as it is, it does feel oppressive when you give him a chance to snowball his team. I think what makes him so oppressive is he's too slippery late game. Understandable on one hand, because literally anybody can one tap him at that point in the game, but then again, it still feels bad to play against. I think one thing they can do to tone down his oppressiveness is lower the range on his dash so that he has to be closer to the enemy if he wants to land his perfect combo. I agree with you that his ult refresh seems a little long. Maybe shortening it a little could help. I also think "your cut" should only be applicable to enemies with bounty, not every single kill. Or maybe give half gold on kill and full gold on bounty kill.
Good video. What I find most aggravating about Ability Resets is when they’re either on ultimates like you described, or worse when they’re paired with Untargetability. Nothing is worse than Viego, Yi or Pyke going off and none even gets the chance of pulling the brakes on them. Unending chain of resetting untargetable massacre, and as you said so we’ll; there used to be limitations and requirements on these things but recent champions just keep scaling up the tempo. Imagine if ability reset came with the drawback of giving enemy team truesight of you, that would be a balancing factor especially after Duskblade is giving every assassin a free escape.
For pykes reset, his whole kit is built around his ult. Without the power his ult gives him, he would be pretty terrible. If he misses an ult, its pretty much over for him. He also pops like a balloon as he can't really build tanky at all.
He literally doesnt gain HP
I usually at least find something small to quibble with in your videos, but I think you hit the nail on the head with this one.
I want to preface this by saying Im a Pyke main so Im probably biased, but I do want to speak up about him in particular. A lot of times in this video you mentioned reset champions not having proper weaknesses or sacrifices for their OP resets, but I would say Pyke absolutely has those sacrifices. Since he cant gain any bonus health from any source and is highly encouraged to build full lethality, he remains incredibly squishy for the entire game and is very easy to blow up if he goes in, whereas most of the other champs mentioned are free to hard engage as much as they want. Pyke's ult is undeniably an incredibly strong, if not downright overpowered ability, but if he misses it for any reason, his power in teamfights drops through the floor because unlike many of the others who get resets from takedowns alone, his ult has to kill for him to get the reset. Of course this is alleviated somewhat by Axiom Arc but thats another problem all on its own. All in all I just felt like saying this because I always feel quite a lot of disdain for Pyke whenever you talk about him and while I know he can be very frustrating to play against hes by no means the same as the rest of the reset slayers. Good video tho, keep up the good work man
His ult doesn't have to kill for him to get the reset, the target has to die while he's casting the ult, which is different. If someone takes the kill from Darius before he manages to hit them with R, he doesn't get a reset, but Pyke does.
Pyke's ult reset condition is lenient, and with the hitbox being so stupidly huge compared to the visuals, it makes for very easy resets. For every one time a Darius will get a single reset on his R, a Pyke will have gotten 10 resets.
Although Pyke is incredibly "squishy" cause he can't build health. He is one of the slippery targets in the game. More often than not, I can see a pyke full Q E engage into a 5man team and still get out. He has insane mobility and with an uncancelable dash (unless grounded) which makes him a lot of survivability without the tank build, considering his cooldowns on both his escapes are around 6-9 seconds with a tiny bit of CDR. He practically has half a warmogs built in so he'll be close to half or full health after an engage.
@@dwight3555 Let me rephrase, Pyke has to both hit his ult and have it either kill or have the target die while inside it to get the reset, whereas many of the ones Vars talked about have far more lenient reset conditions than Pyke's. Vex is the only one close, bc she has to hit her ult and the target has to die within six seconds, whereas someone like Viego or Akshan just has to get an assist whether they land their ability or not. So yes its easier to hit than Darius ult, but its by no means as lenient as many of the other resets.
Well said. There seems to be a lot of restrictions with most reset champs. Darius has to first get to 5 stacks, and has to auto a new champ every time before ulting to do any real damage by spreading the stacks, if he misses his q, while he’s also immobile. Yi is just super squishy and has no cc. Etc
Fellow Pyke main and I agree. Unless you're already fed, missing your ult basically means you become useless. You only have two cc options which are extremely telegraphed and slow besides that. It doesn't mean anything being slippery if you can't contribute reliable cc, damage, shields, heals, waveclear, or anything other supports excel at.
Play against any healers, lifesteal, dashes, zhonya, ga, or any champ with revives and your targets drop drastically.
I love how we can see a diana in multiple clips but she wasn't the focus of the clips or was even mentioned at all during your arguments
In my view, conditional partial resets that reward specific actions are better, like Fiora's Q or Gwen's E, those skills are supposed to be combat dashes, their cooldown gets reduced if you fight, you can use them the "wrong way" to escape but you have to deal with a longer cooldown, a trade off.
The samira example is very situational, as samira can only dash through enemy’s, making it difficult to find a way to use it to escape.
Kill reset is a method to spread an assasins terror to the entire team instead of just a single person.
Kill reset has existed for a long time in the form of a run. Dark harvest. More recent would be an item, dusk blade. These stack, very very nicely.
9:52
Unless she's going full CDR she likely won't do that unless the other person is low or she's so far in front of everyone that she can 1 shot people with R,R,Q. Ofc at that point it's a mega fed burst mage.
or targeting an ADC
8:43 but Irelias blade surge is like the only good part about her basic kit, and it’s hella telegraphed and makes her easy to cc.
One small comment about Samira's E reset; you said in your example that she could use it to escape, though that is no longer the case. She can only dash to enemies, and while sure, she could dash to an enemy minion, in most cases that's not possible, and using it to go "through" the enemy isn't quite useful to get away either.
Not quite balanced, but that nerf to her E definitely made it a biiiit more tame.
Still, if she gets into a teamfight with five champions, they're all low health, and she activates her ult, she can become Irelia for a couple seconds and dash everywhere while she Inferno Triggers everyone to fountain.
Fun fact, pyke has (at LV1) one of the highest base armor at 45. Only beaten by tank support such as Leona and Alistar. Even outarmoring Tahm Kench. It's bc he is a support assassin.
Well, he is supposed to be strong early
I think the reset on Samira's E is fair. Her whole style is centered around going right in the middle of a fight, and considering she's an adc that dies if you sneeze on her, it's fine that she has a conditional getaway tool. It can be hard to escape with the E anyway since it can only be used on enemy units and enemy minions aren't going to be at your disposal all the time
When she was at her peak power she used to be able to dash to allies as well but they removed as it was too safe
I agree with this, I think shes too focussed on front lining to be given zero escape routes. Shes not even the most statistically impressive adc, so it would make no sense to leave her high and dry in the middle of an enemy team.
I think the core problem with champs with full resets (or functionally full resets like Master Yi) is that they're extremely punishing to play against. Often a fight will spiral out of control based on a tiny misposition or something, often not even your own. It's like laning against a Blitzcrank. Sure, it's easy to win if you never make any mistakes. But if you do you can lose everything off a single misstep.
4:20 which is why that with dusk blade is one of the most frustrating things to go against when someone decides to feed the Yi.
12:20 "Execute low health targets" AND revive half of his team when they would otherwise be suffering 50 second death timers because his revive continues to drag out a game to almost 50 minutes that would have otherwise ended several minutes ago.
This video encapsulate a good chunk of my issues with League's Champion design. It's inconsistency added with blatant disregard for what is not just fun to play as but also to play against.
Edit: Riot continues to go for braindead flashiness rather than calculated plays. Also surprised you didn't mention Axiom's Arc.
I think the reset with Samira E is not as bad as most of the other new ones since they nerfed her ability to E to allies. Now once she gets that reset its essentially on used to continue her blitz and not a free escape as it used to be. it forces her to stay in danger which can allow for her to be killed
Tristana has a free escape that not only resets on takedowns, but also if she activates her E on you, and in order to do that she has to auto you, that's all. And you're telling me Samira's 400 range point n click dash was a free escape? Lmao.
Pyke is actually pretty balanced tbh. His ult is big but it has a delay and can be missed. And he is super squishy. He is the only champ that cant build tank at all
The problem with pyke's ult is that it's attached to pyke. His combo is fine and all but he builds lethality as a support and gives everyone gold. I wouldn't even put "can't build tank as a weakness" since his passive is a free warmog's while camouflaged and his lethality gives him more stats anyway like the move speed on his W which applies the warmog camouflage
@@spub1031 He is squishy, he cant build hp and more armor cuts from his only viable build. Only valid course of action for pyke in a tf is to harrass with hook and stun if someone dives, he cant do anything against a team who knows what they are doing and will shred him should he try to extend and stun somone he hooked. Pyke has to be on the sidelines harrassing with qs and autos but his only shining moment is when his team manages to get someone low.
@@spub1031 Also to trigger hid warmog first he has to actually survive the damage but just as i mentioned he cant get in and get out without being fucked over due to his low ass hp.
@@obliviouscrab3125 he's not great( not bad) in lane phase I'll give you that but late game him being squishy won't matter much unless he gets 1 shit since his W gives him moves speed but also heals all that dmg. Saying his only course of action is harass is low-balling pyke hard cause it's not just his CC that he has with his dmg, he has his ult (which you mentioned) that negates people from team fighting by the pressure of it alone
@@obliviouscrab3125 made the other message before seeing this but my pint still stands, especially in a teamfight where yes if he's focused he will die but good luck with the rest of his team there since he probably already hooked someone which means you're already down a man
Viegos reset is important as it allows him to dispose of the champion he is possessing. I wouldn’t mind him losing the heal power though.
Vars : All Pyke needs is a low hp target
Reality : All Pyke needs is a low hp target without flash, zhonya, stopwatch, guardian angel, heal of any kind, revive passive/spell, ms boost or untargetability
Listen, if you actually pay attention to what Vars is saying you'll often see him omitting/ignoring facts for the sake of his arguments, his arguments usually pushing agendas against champions he personally dislikes, for example take a look at his points against Vladimir, his personal bias is ridiculously apparent
Usually more of a silent viewer, but I do have a question.
Do you consiser Ahri gaining an ult charge on champion takedowns a reset, a partial reset, or something else ?
And also, how fair do you think she is now ?
People hate on Katarina a lot but I've honestly never really had an issue with her resets, like yeah she's difficult to play against if she gets fed but so is basically every other champ, I think what keeps her from being a 200 years champ like irelia or yi is that resets are pretty much her entire gimmick, she has no utility or cc or invulnerability/untargetability, no matter what she will always be squishy and you can see where her daggers are.
exactly, this is why she excels in chaotic fights but is miserable in coordinated fights
You know what's cool? Zilean's kit whole identity is based around reset mechanic, and he's a time mage so that's so in character.
I do agree with you points but I have to ask about Katarina. Her reset mechanic has been around since she came out. In her assassian rework it was a takedown within 3 seconds of her damaging them. That way she cant jump in q kill 1 target and then back out as shes about to be killed but get her cooldowns back as someone got clean up shortly after.
As for her other reset condition on her E having to pick up a dagger its similar to that of draven. Its a predictable jump to the dagger and her E is a high cooldown without grabbing one. And it only scales lower with each subsequent level you put into E so most kata mains went E Q W max.
I do agree with a lot of the new champions and newer reworks being highly unnecessary I do want to know your opinion Vars on Kat's since it was her whole motif since she came out.
Fiddle w also has a reset if it fully channels but again it means he mustnt get cc'd for like 5 seconds and only then its like 60% reduction
I think the mecanic is not a problem when the champion's kit is built around that. Pyke is an executer but cannot kill people alone on a teamfight, he needs his mates. So even if he manage to ult someone, if there is noone else low healh he had just wasted his ult. But I think the cooldown of free cast ult is still a better option than a full reset, even if on Pyke's case 10 sec were enough.
But on champs who already have an overloaded kit, resets are just a complete bullshit. If all of theirs habilities are very good and self sufficient, why making them reset anyway ???
Pyke can definitely kill people on his own.
except pyke can actually kill the squishy with like 2 items and ignite
@@pyrokatarina idk what your team does if a pyke just runs in and tries to one hit the adc, but if he can go in, E Ignite AA Q AA R on a full health adc something went horribly wrong
@@minutenreis ive seen a pyke 1 shot an adc and jump away in like half a second before...hes busted
@@minutenreis it doesnt have to be full health adc. you see, in soloqueue everyone are usually not full health by mid game because of constant random fights. So going back to my point, there's a high chance a pyke can get an easy kill on a squishy adc or mage.
I think Vex gives a huge window after she blows her first combo because her passive and all her abilities have a decent amount of cooldowns so you have to wait before blowing someone with the reset.
You can just wait before ult since its range is so big
@@gabrielbaieel8073 yeah but at least she has to wait, insted of Press R and combo again like Viego, i cant believe how he can have so little cooldowns and resets at the same time without mana cost
I don’t think Samiras dash is as bad since they removed the dash to allies. She can only use it to go farther in except in very specific situations. It is very strong when she is ahead, but when she is behind it is incredibly hard to get those resets, and if she does while she is behind, she can’t do much with them. Not to mention if she uses it and doesn’t get a reset it has something like a scaling 20-14 second cooldown.
That applies to literally everyone with reset, not just Samira. It vastly extends her mobility without you being able to do anything about it other than "not die". Which is a problem when she dashes straight into your face and bursts you in 3 seconds. And then she can do it again. And again. Which makes situations when she's behind very rare, because one kill often cascades into two or more, solely due to reset.
Viego's R should change to a different ability when he possesses someone. It should just allow him to exit. Then give him Darius' reset rules on his R.
Perhaps, Viego can cast his R during posession only when he kills someone with it?
The fact that there are so many ways to change this is an indication of how overloaded it is
In the comparison of Pyke and Darius you gotta remember Pyke probably is one of the campions with the worst stats he has good mobility but that’s all he’s very squishy I think is pretty balanced actually.
Pyke is not balanced as Darius is. Pykes is a ranged execute, and you can go stealth as pyke. You cant do that as Darius.
One other balanced ability reset is Diana's Lunar Rush (E)
Despite the fact it's also a reset ability not many people talk about it because Noone considers it threat 😅
Come to think of it, would be nice if this ability was skill shot rather than point and click just to give her an easier time escaping fights if needed but idk.
Are resets inherently bad for the game? Not necessarely. Are there too many of them? Absolutely. I can live with Tristana's and Kha'zix's very slow jumps to be resetable, but when we talk about abilities with little to no cast time? That's something to be careful around.
I don't know wether or not those will be included, but I'd like to make a point for dashes with partial resets. Fiora's Q, Gwen's E, Lucian's and Graves' E, Tryndamere's E and you get the idea by now. They may not be as explosive as a Katarina reset pentakilling your team but not only those are much easier to adquire, but they're also get to the point of negligeable cooldowns very easily.
Out of all of those I think Gwen's e is fine. She needs the mobility to reposition q and ult for them to do any amount of damage. She also relies a lot more on heal tanking as opposed to stay tanking (healing a lot as opposed to having high armour and mr) so the ability to reset and have a good amount of mobility is pretty important her to engage/disengage
Imagine if Poppy W reduces cooldown every Dashes blocked? Even if it's late game she's still gonna be incredibly strong against dashy enemies.
Idk if vex is really a fair example of “broken” resets, bc she still suffers from the cool down restriction. Only her ult has a reset, and her ult alone cannot procc her fear nor does it carry a lot of damage on its own even when you combine the damage from R1 and R2. The only time this becomes arguably op is very late game, once she has built a lot of haste and damage. I can’t tell you the number of times I’ve seen people use her ultimate reset and die because their abilities aren’t back up yet.
Edit: also, even in the late game… most champions have enough movement speed to dodge her ult. Even by level 6, it’s laughably easy to dodge, and she actually has to both hit someone *and* have them die in order to get the reset. It’s not nearly as broken or busted as abilities like Pyke r, which are faster to cast, provides a gap closer, provides bonus gold, and is an AOE execute.
Something that's left out about Pyke Ult. It's technically a skillshot. You have to position yourself correctly for the Ult, aim it correctly, and then hope they dont dash or flash out of it before it comes down. Even when it does hit, Pyke always appears directly on the middle of the ult when hitting a champ, letting the team clean him up eaiser or at the very least putting him right in the middle of the team. For a champ that can't build health that is a very bad place to be in. Pyke ult is definitly a lot less OP than people make it out to be, Its still OP though :P
Additionally it’s damage low until late game. It’s main use is the execute that it has. Plus if he gets a reset on it he gains a very visible aura while it is up, not to mention if he is in his W it plays a sound to tell you if you are low enough to be executed
i think the reset on pyke is not that overpowered
his other abilities are much weaker than normal champion skills and if he try to 1v1 its very easy to acctually flash or dash away from his R
Or use literally any healing and reduce his ult damage to a quarter of what it should be
Not every champ has a dash or flash at any moment to dodge his skills, is overpowered and stupid, there is no fun dealing against him or playing along him
In Smite, Achilles is a fighter-type character with a reset mechanic on his Ultimate, a dash with an execute. If HE kills with it, he gets a temporary recast AND a debuff on himself that gives him a % damage increase on himself that stacks. It’s highly conditional and the more resets he uses, the more risk that he’ll die.
I will say that alot of the champions with resets would need some rebalance if they got removed
Pyke for example his sacrifice for his incredibly strong ultimate is the complete inability to gain health from items and his very poor ability wave clear even as a last resort.
Someone like Viego has less of an excuse for a reset but he should still have the ability to leave souls early as if his ult recast was entirely removed his passive would be substantially worsened which by virtue of his rather lackluster kit outside the ult and passive would leave him in the pit.
I think personally full resets on strong abilities are fine given that an appropriate sacrifice is made for that even if it’s not directly tied to the ability itself.
(But resets should be less frequent on new champs)
Poor darius at 5 minutes. Got his ult denied like 3 times before finally killing one person and dying
Reset on KILL? Fine I guess
Reset on TAKEDOWNS? No nope if you want the reset you HAVE to kill the enemy you don't deserve a reset from a assist
exactly! why should they get rewarded by doing 1 dmg to enemy? Reset on kill is at least rewarding those who worked for it
Olaf, Zac and Mundo’s reset mechanics feel fair because they have counterplay like zac and mundo you can destroy their blobs and with olaf you can force him to not pick up his axe if it lands in a bad spot. Irelia’s does not because you can’t do as much against it, at least in my opinion.
Comparing Samira Vex and Viego as if they're all equal is ridiculous. Samira isn't any safer for having another E. Vex doesn't get her whole kit back from getting a kill, so she can't just keep bursting. Viego has all low CDs and free healing and free dashes. They're all drastically different. You have to be honest in criticism, which you consistently fail at.
I think that Pyke's ult reset is actually ok to be existing. Considering he doesn't scale his hp and jumping for execute usually ends him up in a very vulnerable position
I like Pyke’s reset mechanic, it’s extremely satisfying to chain executes and makes you feel like a ghost taking the lives of the living. That being said, I know it’s strong, like really strong. The “death in X” condition feels like a safety net for ADCs that want the kill in lane and exhaust everything to get it. I feel like an interesting trade might be slightly reduced cast time however Pyke MUST get the kill. If the target dies in his X before the execute is…err “executed”, he gets one stack of “Your Cut” and the ability goes on cooldown. Thoughts?
considering his cast time already isn't all that long I think this would be really broken xd
Then he'd get cucked by Goredrinker/Divine Sunderer/literally any other burst healing even harder. Pyke often keeps his R until the very last second against burst healing champions to make sure he can get the reset. This would just make him even shitter, which is quite the feat considering how bad he already is in this onetap meta
Is that it? A Vars video I agree from beginning to end? I didn't think that day would come.
viegos resets are so frustrating and toxic to deal with. If they continue to release something annoying like that please at least add a second ban. I can really see myself as someone who says "everything was better back then" because the way the powercreep has been handle so far leads into a very uncomftable direction.
viego can keep his resets since his other abilities are basic if ONLY he gets the kill himself not fking assist. He gets free reset on fking assist. If he killed his way through my team then we are boosted monkeys but if he come here with assists then fk that why is he getting resets?
Akshan should be here, he resets the death timer of his teammates when he got the kill.
The most destroying reset mechanic is a "Find match" button
ya it resets on loss
We need a "how I would rework" series. I'd love to see how you'd change some of these like pyke.
Vex having a reset is really where I think we should draw the line.
Her kit is already so overloaded, she doesn't need it and it makes no sense for her thematically.
Didn't watch the video yet, but talking about reset mechanics that's why I'll (practically) always go Drakttar on Yi.
The invisibility on a kill is so much valuable and it differs so much pressure from yourself and give it to the ennemies
okay but imagine how useless Katarina will be without her resets, she's useless with them too 💀
she had to be nerfed to that point because of her resets, she is a manaless champion that resets on kill with an aoe ultimate that does tons of dmg
Literally has insane mobility and and aoe pentakill button because of it.
Low ELO player xd
I think certain resets could have a "cap" on how many times they can reset, at least within a certain time frame
I'm genuinely subscribed to hear ur horrible takes. I've never disagreed with a yter more, I hate bring up rank but there's no way ur even plat.
ruclips.net/channel/UCwQLh1dMRrT4WRjNKYzGHcwcommunity?lb=UgkxuC1S3HsQFgHKf5BZ2wlvnbTu-2CouETJ
Someone's projecting~
@@VarsVerum fair play ur sick. Still have some of the worst takes on youtube..
@@syzm1k you tripped and fell on your face very gracefully
@@ricardosilveira3958 I'll take that as a compliment :)
I think he has some of the best points. And he is very objective which is very hard to find these days
I agree that the reset conditions should _probably_ be stricter. In the Vex example the only reason she has a 6 second window I believe is because that's how long she's allowed to wait before engaging if she needs a cooldown or something, her ult marks enemies for 4 seconds, so in some instances it's effectively a 2 second window to get the kill on them. I think the _initial_ 6 second window for entering should work fine, it allows for leniency with regards to engages, but I think after one reset, this amount of time should be reduced along with the amount of time she gets to hold onto her ult after it resets (Vex gets to hold onto the r for 12 whole seconds after resetting it). If say the time halved after the first kill to something like kills within 3 seconds and she only gets to hold the r for 6 seconds after a reset, I think it would give Vex more meaningful skill expression because it means you have to be more proactive with hitting that skillshot to keep fighting people.
For other reset-on-kill abilities, I do very much agree that especially for basic abilities the timing should be much stricter, Rengar has to deal with a 1.5 second window for bonetooth stacks, so I think that's a reasonable metric for reset abilities. This is coming from someone with Mastery 7 on Samira, if anything this would at least mean that it would popularize the use of Navori Quickblades on her, as this does apply to _all_ critical strikes, including ones from abilities, but that means it's a skill requirement that determines whether you spend something like 3000+ gold on a niche item or not, which I think is an interesting dichotomy.
In short: 1.25-1.5 second windows for full ability resets on takedown/kill, more lenient times for certain specific conditions, for example ultimate resets like the Vex example. Partial resets are generally fine and I doubt many people find them _that_ annoying (Though I'd argue Gwen's E being essentially a full reset by rank 3 in the ability is a little stupid so long as you hit something, but I guess that logic also applies to someone like Fiora who has a similar gimmick with her Q.)
I thought you were also going to talk about ability refreshing. But I suppose that’s more niche of a topic with little sample size of champs that have it.
If a very good ability can double its utility, what you don't want is for that doubling to be locked behind very specific parameters, as then the balance team has to choose between making him good when he gets the reset regularly or when he just gets it two times per game, which either way make the champ become this "either I am nothing or I am the living snowball of our team".
That's why I think the change from kill to Takedown requirements for resets is better, as it means that the champion has more chances to get the reset activated and thus, be balanced around it.
Vars: "Every champion gets countered by crowd control" Olaf: Am I a joke to you?
Back then: only Ryze and Cass maybe counting Riven (most iconic) had spamable Abilitys.
Now a days: Almost everyone had a 2-4 second cd ability they can spam none stop.
Ye I am a Ryze main and I am crying.
Tristana’s W reset from takedowns and after exploding her E 👀
I agree with u for the most part full reset mechanics on champs already designed to run thru teams with their abilities alone does seem a bit egregious, and its easier to attempt trying to find a key issue with a group and figure out how to address it, but the problem is more nuanced than this. Even if many of these champs have power put into a frustrating mechanic they also have their weaknesses too, and other tied in mechanics 2
I think u already pointed out that most of these effects are ults or have longer CDs.
For Yi u may have already pointed out that he's really squishy, and really only 1 of his active abilities has an important dmg dealing active that he cares about
The best point u made was that for most of these champs the condition should be THEM getting the killing blow, not an assist.
For Viego, the reason he has the ult recast is its a key part of his skirmisher kit that along w/ his passive are his strong defensive tools, and he doesn't have access to them without killing a target which is very important unlike other skirmishers. At the very least I could see them putting a innate CD for assist kills activating his passive/ult reset so he only gets 1 "free"
In terms of Pyke he's an assassin that has to operate on a support budget, he also WANTS to be KS'd as a supp 2. His ult has a delay that gives time to react. Same deal as Viego I could see them nerfing it so only the 1st takedown instead of a kill registers
For Irelia it feels bad if the low HP minion dies and u lose ur dash. But the dash resetting on its own isn't the issue, its the interaction with her passive and the heal on units as inconsequential as minions. Again there's only so much "free" stuff these mechanics should give imo the passive could only stack up to a certain number if interacting with ONLY minions, and the heal should be reduced on minions.
For vex its only her ult that resets, and she's still a squishy sure she can keep casting it, but if ur garen and she dashed next to you now u can silence her and take her out.
Basically resets appearing to be an issue are more a symptom of what might be an issue. or ur not considering what else they payed to have it
This video basically applies to new items as well. They provide too much utility to cover the windows of weakness in a champion kit.
I found it weird that you didnt mention tristana jump reset, jinx passive, and zeri passive in your video. Are jinx and tristana fair put besides zeri just because they're old champions ?
I think you're ignoring the power kit balance in somo of those champs, Pyke doesn't have almost any dmg on the rest of his kit, so his reset is lokey balanced relative to Darius. The same is true for almost any other example, to a certain level.
samira's dash can onlky dash to enemies now, so she cannot get away if she gets a reset.
It would be hard to list them all but most resets are fine imo, they create good opportunities and add fluidity and fun to the person playing as, with and against (in some cases) the champion with the reset. Khazix E reset is really fun when you can chain them but it’s also not unfun playing against it. Viego having his ult reset instantly is a bit dumb because it means he can untargetability > transform to a super weak adc but instantly get back to his semi tankey self. If it had 2 sec CD after transforming it would honestly be fair because then if he grabs the ADC one stun is enough to kill him.
But yeah most resets depend on the champion, irelias reset is stupid annoying but has to exist unless they want to rework her again. Akshan getting his E back just feels good, cool and not to unfun to play against. I’d like to imagine every champ in the game having a small reset on something one day because it’s a cool, fun and interesting way to create depth and hype. Imagine malphite getting his passive refreshed on kill. That wouldn’t do much for him with his current kit, but once every time the stars align it would give him the exact armor he needed to get out alive! But then again as you point out in the video, that’s a tank getting a reward for something they need to get out of their way to do so. Anyways loved the video
There is a cd after he possesses for a second but yeah, it should be increased to 2 seconds as it's a little obnoxious that one misstep from the wrong person and viego mows through the team
A good example of an ability reset that was just axed and reworked is Cassiopeia E. She was never balanced across tiers when you could incur a 5 second cd on E with one mistake that was very easy to make.