Use this Pro tip to create unique assets in Unreal Engine 5

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  • Опубликовано: 20 окт 2024

Комментарии • 22

  • @itsdw2323
    @itsdw2323 Год назад +4

    You guys should make a video on how to animate characters - that would be very helpful.

  • @Wolf_Rayet
    @Wolf_Rayet Год назад

    very simple but great result,ty for another great lesson

  • @xdmoath
    @xdmoath Год назад

    Your teaching methods is Magnificint,

  • @michaelkukula5926
    @michaelkukula5926 Год назад +2

    Thanks for the video. Why merge the meshes instead of making it a level instance? Is the merge option less expensive than using a level instance?

    • @unfgames
      @unfgames  Год назад +2

      Simplicity and reusability, sometimes is better to work with bigger chunks to create even bigger ones. It is for sure more optimized but it's mostly to build my "asset library"

    • @michaelkukula5926
      @michaelkukula5926 Год назад

      @@unfgames gotcha. Thanks again for another great video.

  • @martapfahl940
    @martapfahl940 4 месяца назад

    In the industry, would there be 2 distinct persons, one creating the assets and the other one doing the programming/scripting or does everybody both? Because I am more of a programmer than a creatrive 3D artist, so thank you for sharing these tips

    • @unfgames
      @unfgames  4 месяца назад +1

      That depends on the company. Sometimes they do both, other times they specialize a lot. Best way to know is taking a look at their job description

  • @BingGeaux
    @BingGeaux Год назад

    you made this easier for me, thanks practice practice practice

  • @nightshroud1310
    @nightshroud1310 Год назад

    Question from a future beginner. The requirements of unreal 5 if you update the requirements change too

    • @unfgames
      @unfgames  Год назад +1

      Hi! It's the same no worries

    • @nightshroud1310
      @nightshroud1310 Год назад

      @@unfgames thanks for notifying me and answering me for clearing a doubt

  • @holetree2610
    @holetree2610 Год назад

    Could u tell me, when will the action course section 11 be available?

  • @olitheone
    @olitheone Год назад

    4:10 What do you mean by "using Nanite version"? Isn´t Nanite already enabled by default in UE5? Gracias!

    • @unfgames
      @unfgames  Год назад +2

      What I mean is I just downloaded the High Quality Version which has like 10k triangles instead of thousands from Quixel. I don't always need that many polygons

  • @7spidersofhh
    @7spidersofhh Год назад

    sick 180 noscale. pro gamer certified tutorial lol