Simplicity and reusability, sometimes is better to work with bigger chunks to create even bigger ones. It is for sure more optimized but it's mostly to build my "asset library"
In the industry, would there be 2 distinct persons, one creating the assets and the other one doing the programming/scripting or does everybody both? Because I am more of a programmer than a creatrive 3D artist, so thank you for sharing these tips
What I mean is I just downloaded the High Quality Version which has like 10k triangles instead of thousands from Quixel. I don't always need that many polygons
You guys should make a video on how to animate characters - that would be very helpful.
very simple but great result,ty for another great lesson
thank you!
Your teaching methods is Magnificint,
Thank you!
Thanks for the video. Why merge the meshes instead of making it a level instance? Is the merge option less expensive than using a level instance?
Simplicity and reusability, sometimes is better to work with bigger chunks to create even bigger ones. It is for sure more optimized but it's mostly to build my "asset library"
@@unfgames gotcha. Thanks again for another great video.
In the industry, would there be 2 distinct persons, one creating the assets and the other one doing the programming/scripting or does everybody both? Because I am more of a programmer than a creatrive 3D artist, so thank you for sharing these tips
That depends on the company. Sometimes they do both, other times they specialize a lot. Best way to know is taking a look at their job description
you made this easier for me, thanks practice practice practice
Glad it helped!
Question from a future beginner. The requirements of unreal 5 if you update the requirements change too
Hi! It's the same no worries
@@unfgames thanks for notifying me and answering me for clearing a doubt
Could u tell me, when will the action course section 11 be available?
It’s now available! 😇
@@unfgames thanks
4:10 What do you mean by "using Nanite version"? Isn´t Nanite already enabled by default in UE5? Gracias!
What I mean is I just downloaded the High Quality Version which has like 10k triangles instead of thousands from Quixel. I don't always need that many polygons
sick 180 noscale. pro gamer certified tutorial lol
lol