The Death of Modo & 10 years free licence - RANT

Поделиться
HTML-код
  • Опубликовано: 3 дек 2024

Комментарии • 51

  • @StevenScott_studio53
    @StevenScott_studio53  25 дней назад +6

    EOL lic link campaigns.foundry.com/modo-eol-license

  • @olivalwein
    @olivalwein 10 дней назад +2

    I feel with you modo people. It happend to me and my good old community, too, back in 2014. Autodesk decided to kill Softimage (XSI) which they bought back in 2009. This shattered many careers and made a lot of 3D-guys just quit 3D-business. Letting a software go, which was a part of you live for 15+ years was pretty hard. Many moved on to Houdini and later to Blender. AD never got one cent from my end again.

  • @itssoaztek4592
    @itssoaztek4592 24 дня назад +8

    The positive side of it: I won't spend any more money on anything made by Foundry

  • @PhantomHarlock78
    @PhantomHarlock78 25 дней назад +21

    I started with Modo in 2013. It was an amazing software, with very elegant interface. But after Blender 2.8 I knew his time was over.

    • @marsmotion
      @marsmotion 25 дней назад

      bingo. modo was always so damn expensive....i could never justify its purchase.

  • @mistrrhappy
    @mistrrhappy 25 дней назад +10

    I think about all the hopes I had for Modo after Brad, Stuart, and Allen left Newtek to create a "Lightwave 3D for the 21st century". Now it's all come to an end. Modo never got the traction LW did in VFX production. I remember when Action Centers and the Tool Pipe were novel ideas with so much promise...

  • @Rich.Colours
    @Rich.Colours 25 дней назад +18

    They should make it open source if they don't intend to develop it anymore.

    • @MastermindAtWork
      @MastermindAtWork 16 дней назад

      That depends if they're not using 3rd Party libraries for their software.

  • @AndyTanguay
    @AndyTanguay 21 день назад +2

    I have my Modo 1.03 box in front of me and I am BUMMED. It was the best damned polygon modeler I've ever used. So many of it's revolutionary concepts that we all take for granted, came from that first Modo release. Was ANYONE doing flexible interfaces before Modo? I don't think so.

  • @angushume2054
    @angushume2054 23 дня назад +3

    It’s a huge shock to the community. Like many I have used Modo for more than a decade and love its unique workflow. Appreciate the callout to the team at Pixel Fondue who have contributed vast amounts of time and expertise to support Modo and the community.

    • @musashidanmcgrath
      @musashidanmcgrath 17 дней назад

      Couldn't have been that much of a shock. It's been slowly dying since Foundry bought them out.

  • @LewisRowe-id6kr
    @LewisRowe-id6kr 23 дня назад +1

    Sad to hear this about Modo. I think back to the first time seeing amazing Modo artists like Gelmi and Tim Cooper. Their renders were in a different league - looked years ahead ..and they are still going today of course. So I'm curious what they will do about this news.

  • @marsmotion
    @marsmotion 25 дней назад +9

    why dont they make these discont softs opensource projects?

    • @EightNineOne
      @EightNineOne 25 дней назад +2

      Handover is complicated and they don't sanitize the code when they mix in proprietary IP from other businesses. Basically, it can be a lot of work, require lots of documentation that doesn't exist and potentially proprietary tooling and assets that they cannot or will not release. And thats before you find people willing and able to take on a project of that size and complexity.
      Its not that straightforward.

  • @ClaudeGIROLET
    @ClaudeGIROLET 25 дней назад +2

    i've been using modo since it's very first version until modo 13, where the licence went too expensive for a simple hobbyist like me, now i've switched to blender years ago but i'm still using lightwave (wich is still alive) and my old modo licence beside it, sad too see another great software dying, these were decades of fun, if they're doing an offer to buy the lastest modo for a good price, i might buy it...

    • @secondskins-nl
      @secondskins-nl 24 дня назад

      you can just download a 10 year license.

  • @CGDive
    @CGDive 25 дней назад +5

    On the other hand, Lightwave is being revived. :)

    • @poopiecon1489
      @poopiecon1489 25 дней назад

      bring back softimage

    • @brandoncyoung
      @brandoncyoung 24 дня назад +1

      Kind of.... Its so far behind Houdini and blender that it will need to reinvent its self

    • @CGDive
      @CGDive 24 дня назад +1

      @@brandoncyoung Yeah, I am rooting for them although they are going against the odds.
      I like that they seem to have a team driven by passion which is not common.

    • @brandoncyoung
      @brandoncyoung 24 дня назад

      @CGDive yeah me too. More competition means more innovation.

  • @douknow57
    @douknow57 25 дней назад +2

    They don't even let you download the free trial or try to buy it now. I guess you get the 10 year license only if you owned modo before they made this announcement.

  • @waitingforrender
    @waitingforrender 25 дней назад +3

    almost sure. autodesk buy modo just for killing it. like every software autodesk buys

  • @lucagiarrettino1545
    @lucagiarrettino1545 25 дней назад +2

    I've been using it since version 201

  • @ohsebseb
    @ohsebseb 23 дня назад

    Who still uses XSI??? I'd love to load up my old work but my educational version (or PE version? ) wouldn't display correctly on current resolutions.

  • @pauljarvis5384
    @pauljarvis5384 25 дней назад +2

    Blender destroyed Pirate Bay and CG Persia it’s the new boss... welcome to the new boss

  • @erikals
    @erikals 25 дней назад +2

    its in your LightWave Blood to rant.... 😅

  • @david_escalante
    @david_escalante 22 дня назад +2

    nah, I am still sticking to Modo as long as possible, still way better alternative than move to blender

    • @Florianski
      @Florianski 19 дней назад

      Whats wrong with switching to blender?

    • @Teteerck
      @Teteerck 19 дней назад +1

      @@Florianski that it isnt as good as modo in some things

    • @Florianski
      @Florianski 19 дней назад

      @@Teteerck can you elaborate? I have never used modo myself so i dont know its strengths

    • @Teteerck
      @Teteerck 19 дней назад +1

      @@Florianski i use blender now but i still miss how fun an easy and fast was to model in modo nothing comes close to that, the SELECTIONS omg its even a pleasure to do selections in modo, and i feel like just the quality of the software is just so much higher, you can do booleans and just manipulate larger amount of polygons with more ease than in blender that start to struggle a lot faster. if modo had the developers blender have right now it would be just unstoppable.
      for saying just another thing. i miss how easy was to do radial arrays instead of having to make an empty and all those extra clicks you need to do for everything in blender.

    • @Florianski
      @Florianski 19 дней назад

      @Teteerck i see, thanks for your insight. Regarding the radial array: that also always bothered me but now with geometry nodes you can make a simple setup for radial arrays that works much better than the old way, maybe that helps :)

  • @nicholaspostlethwaite9554
    @nicholaspostlethwaite9554 22 дня назад +1

    Why would anyone want to use even a free software that is dead? Blender is a better choice in every way anyway. All paid software is on a path to dying out. There can be far too many alternatives and if paid for, they can't all survive.

    • @goldencatpat
      @goldencatpat 15 дней назад +1

      Because for some people its more than fine for what they need, and they dont want to reinvest hundreds of hours in another software to get the same result

    • @Crisrod63
      @Crisrod63 4 дня назад +1

      I can still use it to do my work because I have over 10 years of experience with it. It is only dead when it stops working.

  • @sridharan5172
    @sridharan5172 16 дней назад

    Really free license

  • @pondeify
    @pondeify 23 дня назад

    i am dreading the day this happens in Daz3D

    • @cornerofthemoon
      @cornerofthemoon 22 дня назад

      I use to be a DAZ fan but I have no idea how they will survive. Every year or so they promote the Hell out of the next big thing only to abandon it after only a few months. Even there recently much hyped AI software seems to be already fizzling. I'm still mad that they killed Carrara. Amazingly they still sell it even though it doesn't work anymore for the latest Windows and Mac operating systems. It could have had a Blender-like following by now if Daz had a clue what they were doing.

  • @ToytownDefects
    @ToytownDefects 22 дня назад

    Sooner or later - All roads lead back to blender…

  • @hereb4theend
    @hereb4theend 24 дня назад +2

    Blender: Long live the king.

  • @cornerofthemoon
    @cornerofthemoon 24 дня назад +2

    God how I hate Blender. I use it when I have to but each time I have to resist the temptation of throwing a brick through my monitor. There was a reason why it failed spectacularly back during the days when one had to pay for it.

    • @atoaster2070
      @atoaster2070 24 дня назад +4

      Aw, does someone need a hug?

    • @StevenWhite-w6p
      @StevenWhite-w6p 23 дня назад +2

      @@atoaster2070 Sounds like they need a lot more than a hug.

    • @AndyTanguay
      @AndyTanguay 21 день назад

      This may be a dumb question, but have you tried this 'industry compatible' keymap? I couldn't even touch it until they added that. Now I'm very happy using it.

    • @npj5578
      @npj5578 21 день назад +2

      Can't relate. I've used modo Maya and max and blender is by far the the superior 3d app. For asset creation anyway ...

    • @Florianski
      @Florianski 19 дней назад

      Why do you hate blender so much? Can you elaborate?