I feel with you modo people. It happend to me and my good old community, too, back in 2014. Autodesk decided to kill Softimage (XSI) which they bought back in 2009. This shattered many careers and made a lot of 3D-guys just quit 3D-business. Letting a software go, which was a part of you live for 15+ years was pretty hard. Many moved on to Houdini and later to Blender. AD never got one cent from my end again.
I think about all the hopes I had for Modo after Brad, Stuart, and Allen left Newtek to create a "Lightwave 3D for the 21st century". Now it's all come to an end. Modo never got the traction LW did in VFX production. I remember when Action Centers and the Tool Pipe were novel ideas with so much promise...
I have my Modo 1.03 box in front of me and I am BUMMED. It was the best damned polygon modeler I've ever used. So many of it's revolutionary concepts that we all take for granted, came from that first Modo release. Was ANYONE doing flexible interfaces before Modo? I don't think so.
It’s a huge shock to the community. Like many I have used Modo for more than a decade and love its unique workflow. Appreciate the callout to the team at Pixel Fondue who have contributed vast amounts of time and expertise to support Modo and the community.
Sad to hear this about Modo. I think back to the first time seeing amazing Modo artists like Gelmi and Tim Cooper. Their renders were in a different league - looked years ahead ..and they are still going today of course. So I'm curious what they will do about this news.
Handover is complicated and they don't sanitize the code when they mix in proprietary IP from other businesses. Basically, it can be a lot of work, require lots of documentation that doesn't exist and potentially proprietary tooling and assets that they cannot or will not release. And thats before you find people willing and able to take on a project of that size and complexity. Its not that straightforward.
i've been using modo since it's very first version until modo 13, where the licence went too expensive for a simple hobbyist like me, now i've switched to blender years ago but i'm still using lightwave (wich is still alive) and my old modo licence beside it, sad too see another great software dying, these were decades of fun, if they're doing an offer to buy the lastest modo for a good price, i might buy it...
@@brandoncyoung Yeah, I am rooting for them although they are going against the odds. I like that they seem to have a team driven by passion which is not common.
They don't even let you download the free trial or try to buy it now. I guess you get the 10 year license only if you owned modo before they made this announcement.
@@Florianski i use blender now but i still miss how fun an easy and fast was to model in modo nothing comes close to that, the SELECTIONS omg its even a pleasure to do selections in modo, and i feel like just the quality of the software is just so much higher, you can do booleans and just manipulate larger amount of polygons with more ease than in blender that start to struggle a lot faster. if modo had the developers blender have right now it would be just unstoppable. for saying just another thing. i miss how easy was to do radial arrays instead of having to make an empty and all those extra clicks you need to do for everything in blender.
@Teteerck i see, thanks for your insight. Regarding the radial array: that also always bothered me but now with geometry nodes you can make a simple setup for radial arrays that works much better than the old way, maybe that helps :)
Why would anyone want to use even a free software that is dead? Blender is a better choice in every way anyway. All paid software is on a path to dying out. There can be far too many alternatives and if paid for, they can't all survive.
Because for some people its more than fine for what they need, and they dont want to reinvest hundreds of hours in another software to get the same result
I use to be a DAZ fan but I have no idea how they will survive. Every year or so they promote the Hell out of the next big thing only to abandon it after only a few months. Even there recently much hyped AI software seems to be already fizzling. I'm still mad that they killed Carrara. Amazingly they still sell it even though it doesn't work anymore for the latest Windows and Mac operating systems. It could have had a Blender-like following by now if Daz had a clue what they were doing.
God how I hate Blender. I use it when I have to but each time I have to resist the temptation of throwing a brick through my monitor. There was a reason why it failed spectacularly back during the days when one had to pay for it.
This may be a dumb question, but have you tried this 'industry compatible' keymap? I couldn't even touch it until they added that. Now I'm very happy using it.
EOL lic link campaigns.foundry.com/modo-eol-license
I feel with you modo people. It happend to me and my good old community, too, back in 2014. Autodesk decided to kill Softimage (XSI) which they bought back in 2009. This shattered many careers and made a lot of 3D-guys just quit 3D-business. Letting a software go, which was a part of you live for 15+ years was pretty hard. Many moved on to Houdini and later to Blender. AD never got one cent from my end again.
The positive side of it: I won't spend any more money on anything made by Foundry
I started with Modo in 2013. It was an amazing software, with very elegant interface. But after Blender 2.8 I knew his time was over.
bingo. modo was always so damn expensive....i could never justify its purchase.
I think about all the hopes I had for Modo after Brad, Stuart, and Allen left Newtek to create a "Lightwave 3D for the 21st century". Now it's all come to an end. Modo never got the traction LW did in VFX production. I remember when Action Centers and the Tool Pipe were novel ideas with so much promise...
They should make it open source if they don't intend to develop it anymore.
That depends if they're not using 3rd Party libraries for their software.
I have my Modo 1.03 box in front of me and I am BUMMED. It was the best damned polygon modeler I've ever used. So many of it's revolutionary concepts that we all take for granted, came from that first Modo release. Was ANYONE doing flexible interfaces before Modo? I don't think so.
It’s a huge shock to the community. Like many I have used Modo for more than a decade and love its unique workflow. Appreciate the callout to the team at Pixel Fondue who have contributed vast amounts of time and expertise to support Modo and the community.
Couldn't have been that much of a shock. It's been slowly dying since Foundry bought them out.
Sad to hear this about Modo. I think back to the first time seeing amazing Modo artists like Gelmi and Tim Cooper. Their renders were in a different league - looked years ahead ..and they are still going today of course. So I'm curious what they will do about this news.
why dont they make these discont softs opensource projects?
Handover is complicated and they don't sanitize the code when they mix in proprietary IP from other businesses. Basically, it can be a lot of work, require lots of documentation that doesn't exist and potentially proprietary tooling and assets that they cannot or will not release. And thats before you find people willing and able to take on a project of that size and complexity.
Its not that straightforward.
i've been using modo since it's very first version until modo 13, where the licence went too expensive for a simple hobbyist like me, now i've switched to blender years ago but i'm still using lightwave (wich is still alive) and my old modo licence beside it, sad too see another great software dying, these were decades of fun, if they're doing an offer to buy the lastest modo for a good price, i might buy it...
you can just download a 10 year license.
On the other hand, Lightwave is being revived. :)
bring back softimage
Kind of.... Its so far behind Houdini and blender that it will need to reinvent its self
@@brandoncyoung Yeah, I am rooting for them although they are going against the odds.
I like that they seem to have a team driven by passion which is not common.
@CGDive yeah me too. More competition means more innovation.
They don't even let you download the free trial or try to buy it now. I guess you get the 10 year license only if you owned modo before they made this announcement.
almost sure. autodesk buy modo just for killing it. like every software autodesk buys
I've been using it since version 201
Who still uses XSI??? I'd love to load up my old work but my educational version (or PE version? ) wouldn't display correctly on current resolutions.
Blender destroyed Pirate Bay and CG Persia it’s the new boss... welcome to the new boss
its in your LightWave Blood to rant.... 😅
nah, I am still sticking to Modo as long as possible, still way better alternative than move to blender
Whats wrong with switching to blender?
@@Florianski that it isnt as good as modo in some things
@@Teteerck can you elaborate? I have never used modo myself so i dont know its strengths
@@Florianski i use blender now but i still miss how fun an easy and fast was to model in modo nothing comes close to that, the SELECTIONS omg its even a pleasure to do selections in modo, and i feel like just the quality of the software is just so much higher, you can do booleans and just manipulate larger amount of polygons with more ease than in blender that start to struggle a lot faster. if modo had the developers blender have right now it would be just unstoppable.
for saying just another thing. i miss how easy was to do radial arrays instead of having to make an empty and all those extra clicks you need to do for everything in blender.
@Teteerck i see, thanks for your insight. Regarding the radial array: that also always bothered me but now with geometry nodes you can make a simple setup for radial arrays that works much better than the old way, maybe that helps :)
Why would anyone want to use even a free software that is dead? Blender is a better choice in every way anyway. All paid software is on a path to dying out. There can be far too many alternatives and if paid for, they can't all survive.
Because for some people its more than fine for what they need, and they dont want to reinvest hundreds of hours in another software to get the same result
I can still use it to do my work because I have over 10 years of experience with it. It is only dead when it stops working.
Really free license
i am dreading the day this happens in Daz3D
I use to be a DAZ fan but I have no idea how they will survive. Every year or so they promote the Hell out of the next big thing only to abandon it after only a few months. Even there recently much hyped AI software seems to be already fizzling. I'm still mad that they killed Carrara. Amazingly they still sell it even though it doesn't work anymore for the latest Windows and Mac operating systems. It could have had a Blender-like following by now if Daz had a clue what they were doing.
Sooner or later - All roads lead back to blender…
Blender: Long live the king.
God how I hate Blender. I use it when I have to but each time I have to resist the temptation of throwing a brick through my monitor. There was a reason why it failed spectacularly back during the days when one had to pay for it.
Aw, does someone need a hug?
@@atoaster2070 Sounds like they need a lot more than a hug.
This may be a dumb question, but have you tried this 'industry compatible' keymap? I couldn't even touch it until they added that. Now I'm very happy using it.
Can't relate. I've used modo Maya and max and blender is by far the the superior 3d app. For asset creation anyway ...
Why do you hate blender so much? Can you elaborate?