I might have an explanation. With the moveset extractor, I picked jack and another random character, devil Jin. The number of inputs that cancel onto a low parry, for Devil Jin, is just 2. For jack, there are FIVE. And one of them is by simply tapping down, for some reason, and the cancel stays active for 10 frames. We might be into something here lol AFTER FURTHER INVESTIGATION, THE BUG IS LINKED TO THE CANCEL OF THE LOW PARRY COMING FROM JACK STEPPING RIGHT (OR LEFT). For some reason. I deleted all the cancels to the low parry and the bug stopped ONLY once I deleted the cancel to the low parry coming from sidestepping. There is something wrong there, probably. @IAMOP
i think this is probably because of the system that allows you to do half circle forward moves without having to input every single direction, since jack is one of the few that has hcf moves. probably when youre inputting reverse qcb, the game thinks "oh he is trying to do half circle forward move" , so it ends up automatically continuing the input? very weird.
I kind of wish character specific bugs like this stayed instead of getting patched. I think that's part of the reason why people look at older fighting games more fondly because stuff like this couldn't get patched. Hell, even things like KBD or combos in general were initially bugs that got accepted by the community
yeah I'm a king main when I do DF2 while crouching but before I do that the player low hit me first lol! people think you have a good low parry defense but actually you just mashing and accidentally low parry 😂 sometimes miss input helps you in a fight and I thank for that miss input for winning 😂
This explains all the low parries in tournament matches. There's no way they are reading random lows, they're actually just ducking highs and blocking low but it gives them a low parry for free.
Comments are saying this does happen with other characters as well but higly unlikely and un-replicatable. Happens somewhat frequently with bears and Jack. My theory is that since BIG characters have wacky leg hitboxes that tend to be positioned slightly to the back, the game somehow translates the low being connected from the opposite side from where it actually comes from when a certain crouching animation frame is being played. Thus from its translation, the player is crouching and moving towards the low attack, which I guess is the condition for low parry to be initiated.
Fun fact you can even low parry doing a side step. I have had this happen in a multitude of matches. I've tried it a hand full of of times in labbing as well. If you set your opponent to do a low move and you just side step and press forward you will low parry. I'm not entirely sure if it's character specific, as I haven't gotten to in depth with it. But I been able to get it quite a bit. Would love to see you try to discover something from it
This & Doing sponge hit into Parry,Reversal & Sabaki for HeatDrive & HeatBound haven't been patched out since July 2023 CNT built more gunk to be fixed. I'm really disappointed with developers I know appeasing corporals and stuff yet do not let it fester that the community itself starts to do your job.
Is this because of the SOCD thing? Where forward + back input equals neutral, that they allow this thing... I mean what cause the low parry? Is it back, down back or down input :/
@Hugs288 is on the money here. Upon hearing this, a bunch of players without knowledge of all of the tomfoolery that happens behind the scenes in online game netcode to make fighting games even remotely playable will inevitably be all "wHy dOeS thIs trAsH gAmE do tHAt??", without realizing that 1. Tekken 8 isn't the only fighting game that does this. Most do, to some degree. 2. Without it, the game would feel *waaaaay* worse to play online. Granted, Tekken 8 *is* doo doo water, but for a whole lot of other dumb reasons -- this is just a weird edge case stemming from input tolerances being put into the game. One *could* argue that the tolerances are a bit too lenient -- and that'd be a fair claim to make -- but to argue against their inclusion in general is foolishness.
I no longer care about T8 but, supposedly, you actually need at least a few frames, like at least 1 frame in order to do a low parry. You can always low block with no frames (so long as the low attack isn't actually guaranteed at that point). But if you have no frames, you can't low parry. So for example, if there's an enemy move that puts you at like -14 (so +14 for the enemy) and then he immediately goes for a 14f low, say a generic d+4. That's not guaranteed for him, you can still low block it alright, but you won't be able to low parry. You'll get hit if you try to. If he goes for a 15f low, you'll be able to low parry it, because you have that 1f window for the parry to activate. It was always like that, at least in previous games, even in T7. Like in T7, if you hit King's f,f+1 on normal hit, and you do a d+2 immediately afterwards, the opponent can block the d+2 but he cannot low parry it, because of the frame disadvantage. Ballerina stun was weird, sometimes it gave King 100% guaranteed stuff like a whole WS+2,2, b+1,2 combo after blocking some lows, but most of the time it didn't, but in any case they couldn't low parry a crouch jab after eating that stun. Just so you understand.
This is effectively useless: - if you do kbd, there is no d input and it needs a clear d input. You wont get autoparries doing kbd - when you want to block low, you want to put block db. Simply d sometimes gets hit when db doesn't - if you do go from block to db and get d by mistake, there is a chance the low parry will be worse than block. In T7 low parries were like launches -15 ob for many chars. In T8 it's pretty much 13f equivalent. Still they should patch it out for consistency if possible, but not at the cost of doing qcb and qcf moves from crouch for some chars there.
Yep that doesn't work yet the misconcept traces of these such & alike exists in Tekken 3 & Tag Tournament 1 sometimes that Ganryu Stance low parry would give enough plus frames to do low parry but being +60 just like Tekken 2 King's Running Exploder on block yet in Tekken 7 something similar to Floorbreak into Tachi Grab allowed for Backturned or Sidesturned grab if done Standing 2 into Hammer-Stagger 1+2 TACHI entry. Even if anew Tachi DF1+2 is done...
snake edge type moves should be -12 on block, ch variaton that yoshi, lars etc. use should be -14 at most, jin and drag d2 also should be -14. And all the fast low pokes should start from -16, like lili d3 or claudio ss4, so that if you read your opponent you get rewarded, and if you react on slow move you should go for low parry for better reward, and there's less situations that get you punished for 80+ dmg for doing a single move
@@morgensheeeern How to make kazuya the most broken character in the game: You just completely screw up risk reward and now hellsweep is completely busted by comparison to any other low. Heihachi would also be busted.
I might have an explanation.
With the moveset extractor, I picked jack and another random character, devil Jin.
The number of inputs that cancel onto a low parry, for Devil Jin, is just 2. For jack, there are FIVE. And one of them is by simply tapping down, for some reason, and the cancel stays active for 10 frames. We might be into something here lol
AFTER FURTHER INVESTIGATION, THE BUG IS LINKED TO THE CANCEL OF THE LOW PARRY COMING FROM JACK STEPPING RIGHT (OR LEFT). For some reason. I deleted all the cancels to the low parry and the bug stopped ONLY once I deleted the cancel to the low parry coming from sidestepping. There is something wrong there, probably. @IAMOP
Imagine doing korean back dash while constantly low parrying lol
Anakin did a tutorial on this in T7. You're only meant to do it once or twice, not halfway across the screen.
LMFAO
I actually do KBD while occasionally inputting df and my other Tekken friend thought I was cheating lmao.
Well KBD isn't supposed to have any down input. B,db,b
So it isn't happening unless you mess up the kbd.
This happened to me last night while playing Jack vs a friend(Clive). Let me know if you need the clip, for science.
i think this is probably because of the system that allows you to do half circle forward moves without having to input every single direction, since jack is one of the few that has hcf moves.
probably when youre inputting reverse qcb, the game thinks "oh he is trying to do half circle forward move" , so it ends up automatically continuing the input? very weird.
Modern fighting games be like. Do half the inputs and get the other half for free.
They did change how inputs work in one patch.
Especially DPs in sf6
Is that what the game thinks? 😂😂😂 Damn game thinking again.
@@preBLANK nvidia dlss inputs
The input is b,db,d. If you miss the D, it won't work. Just do a clean B,DB,D and it will work everytime with Jack or the Bears
I kind of wish character specific bugs like this stayed instead of getting patched. I think that's part of the reason why people look at older fighting games more fondly because stuff like this couldn't get patched. Hell, even things like KBD or combos in general were initially bugs that got accepted by the community
Love the Blue Mary outfit on Nina
Me who accidentally gets low parry when using full crouch Df2
mfw i try to deathfist with paul and low parry
Hahaha 😂
Real
10,000 IQ
yeah I'm a king main when I do DF2 while crouching but before I do that the player low hit me first lol! people think you have a good low parry defense but actually you just mashing and accidentally low parry 😂 sometimes miss input helps you in a fight and I thank for that miss input for winning 😂
This explains all the low parries in tournament matches. There's no way they are reading random lows, they're actually just ducking highs and blocking low but it gives them a low parry for free.
Music in the backround: Dead Or Alive 6 - The Zen (also stuff like this happened to me before aswell. i tought it was kinda weird)
The background music is Dead or Alive 6's command training/combo challenge music.
100% getting patched. Thx for highlighting it 👍
Comments are saying this does happen with other characters as well but higly unlikely and un-replicatable. Happens somewhat frequently with bears and Jack.
My theory is that since BIG characters have wacky leg hitboxes that tend to be positioned slightly to the back, the game somehow translates the low being connected from the opposite side from where it actually comes from when a certain crouching animation frame is being played. Thus from its translation, the player is crouching and moving towards the low attack, which I guess is the condition for low parry to be initiated.
and then when you wanna low parry you df and it doesn't come out.
OF COURSE!
I had this thing with Heihachi, but couldn't replicate tho
Some of my friends also said it happened to them while playing other characters, we were not able to replicate
If I remember right you can also do that with Kuma
The low parry in Tekken is so sick. Just love the animation.
Saw some clips on Twitter and apparently it also works with the bears
Fun fact you can even low parry doing a side step. I have had this happen in a multitude of matches. I've tried it a hand full of of times in labbing as well.
If you set your opponent to do a low move and you just side step and press forward you will low parry. I'm not entirely sure if it's character specific, as I haven't gotten to in depth with it. But I been able to get it quite a bit. Would love to see you try to discover something from it
I've definitely noticed that low parrying is way more frequent in Tekken 8 than in 7.
So you're saying the robot has a built in low parry script?
This & Doing sponge hit into Parry,Reversal & Sabaki for HeatDrive & HeatBound haven't been patched out since July 2023 CNT built more gunk to be fixed.
I'm really disappointed with developers I know appeasing corporals and stuff yet do not let it fester that the community itself starts to do your job.
Im surprised people are just figuring this out after so long. Im sure we've all been doin this accidentally for a while lol
miss tekken 7
Bears also can do this
🤔, interesting my assumption is crouching = parry, but in "certain conditions" with "certain characters" timing looks to be about 3~4frames
Might be because of jacks debugger input, they probably put in some weird code to make it possible to low parry while inputting debugger
Must be a bug fr
What song is playing in the background?
Doa6 training stage theme
This has to be a bug. Looks insane
it makes sense I would miss input half the time trying to do crouch DF4 on Leo and somtimes would get a parry LOL 😂
I think I need to train my low parry instead of just blocking 😄
oh, if it's not consistent and only a few characters it works on. it's a glitch like Law's 1,1,2 jailing on block
Tekken 8 vanilla
jack is now S tier😂
Tekken 8 be like: reverse low parry
Offtopic but I love how characters react to being parried
Lol doing ravens wavedash I get this often
Explains the accidental low parries I get
Nina is really suitable for blue Mary and leona
I think it works with kuma/panda as well. Pretty sure i saw a clip on twitter of them doing it too
I think I get most of my low parries by accident 😂
It happened to me sometimes as devil jin when i was trying to do db2 while opponent was hitting lows and i would low parry out of nowhere
Blue Mary
i think i do this without realizing it a lot lmao
Also works with a bears
I have gotten a few low parries trying to side step its pretty funny
Is this because of the SOCD thing? Where forward + back input equals neutral, that they allow this thing... I mean what cause the low parry? Is it back, down back or down input :/
Hey can I get a uh…. Winter patch please
So backdashing?
It seems like it also works as Kuma, idk about Panda tho, imagine this
How did you get that outfit for NIna?
reina techwear mod
Color change of this
tekkenmods.com/mod/4936/reina-techwear
@@IAMOP Thank you!
That’s Tekken 8 for ya, why are people still surprised this game has a lit of the se “mechanics”
I think the bears can do this or something very similar
Broken 8
This is actually broken, i think it needs a devil jin nerf
The jack player was playing on left side, so he pressed df to low parry.
As for why it happened in practice mode? most likely a bug
I thought so too at first but I'm able to do the same replay
@Hugs288 is on the money here.
Upon hearing this, a bunch of players without knowledge of all of the tomfoolery that happens behind the scenes in online game netcode to make fighting games even remotely playable will inevitably be all "wHy dOeS thIs trAsH gAmE do tHAt??", without realizing that
1. Tekken 8 isn't the only fighting game that does this. Most do, to some degree.
2. Without it, the game would feel *waaaaay* worse to play online.
Granted, Tekken 8 *is* doo doo water, but for a whole lot of other dumb reasons -- this is just a weird edge case stemming from input tolerances being put into the game.
One *could* argue that the tolerances are a bit too lenient -- and that'd be a fair claim to make -- but to argue against their inclusion in general is foolishness.
bro using doa theme, nice.
but only for jack?
Kuma as well from the comments
Scuzzy Guard
So there's a bug with Jack 8, cool
Gotta nerf Steve some more in Season 2
I no longer care about T8 but, supposedly, you actually need at least a few frames, like at least 1 frame in order to do a low parry.
You can always low block with no frames (so long as the low attack isn't actually guaranteed at that point). But if you have no frames, you can't low parry.
So for example, if there's an enemy move that puts you at like -14 (so +14 for the enemy) and then he immediately goes for a 14f low, say a generic d+4. That's not guaranteed for him, you can still low block it alright, but you won't be able to low parry. You'll get hit if you try to.
If he goes for a 15f low, you'll be able to low parry it, because you have that 1f window for the parry to activate.
It was always like that, at least in previous games, even in T7. Like in T7, if you hit King's f,f+1 on normal hit, and you do a d+2 immediately afterwards, the opponent can block the d+2 but he cannot low parry it, because of the frame disadvantage. Ballerina stun was weird, sometimes it gave King 100% guaranteed stuff like a whole WS+2,2, b+1,2 combo after blocking some lows, but most of the time it didn't, but in any case they couldn't low parry a crouch jab after eating that stun.
Just so you understand.
Whooaaaa Stylish Evade Jojo ASB..,,.,,,.
This is effectively useless:
- if you do kbd, there is no d input and it needs a clear d input. You wont get autoparries doing kbd
- when you want to block low, you want to put block db. Simply d sometimes gets hit when db doesn't
- if you do go from block to db and get d by mistake, there is a chance the low parry will be worse than block. In T7 low parries were like launches -15 ob for many chars. In T8 it's pretty much 13f equivalent.
Still they should patch it out for consistency if possible, but not at the cost of doing qcb and qcf moves from crouch for some chars there.
1 reason more to hate jack player😂
As a bry main, shush
This would happen to me i thought I was god like
Jack is S tier and needs to be nerfed
Thanks mate, ive seen it now, you can delete it👍
mb just a bug?
Sick
One of the many unjust character traits in the Tekken 8
This game finds new reasons to be considered dog water every week lmao
Hmm, thats just another one of Bullshikeen.
😌💛
On keyboard as long you press crouch and spam forward you are essentially immune to lows because you are constantly low parrying
kusoge
In t7 it is reverse
Yep that doesn't work yet the misconcept traces of these such & alike exists in Tekken 3 & Tag Tournament 1 sometimes that Ganryu Stance low parry would give enough plus frames to do low parry but being +60 just like Tekken 2 King's Running Exploder on block yet in Tekken 7 something similar to Floorbreak into Tachi Grab allowed for Backturned or Sidesturned grab if done Standing 2 into Hammer-Stagger 1+2 TACHI entry. Even if anew Tachi DF1+2 is done...
Dafuq is this Harada
Yeah t8 is trash
Not gonna lie, probably the dumbest thing that ever existed in fighting games ever lmao! Wonder if you can fuzzy guard that way?
"Doesn't work in tekken 7"
I wonder why
myb cuz the game is good? hmmm
That game came with it's own problems including old legacy ones like fc df moves not working when ducking under highs.
This game's inputs are trash...
@@laurencevicar5798 lmao, no
@@Garupan basketball people
@@CabbageGarbage123 Got anything better than that?
Buff Bryan
Nerf Devil Jin
This game sucks
Low parry needs to be removed.
You sound like a scrub
Absolutely not
snake edge type moves should be -12 on block, ch variaton that yoshi, lars etc. use should be -14 at most, jin and drag d2 also should be -14. And all the fast low pokes should start from -16, like lili d3 or claudio ss4, so that if you read your opponent you get rewarded, and if you react on slow move you should go for low parry for better reward, and there's less situations that get you punished for 80+ dmg for doing a single move
@@morgensheeeern
How to make kazuya the most broken character in the game:
You just completely screw up risk reward and now hellsweep is completely busted by comparison to any other low. Heihachi would also be busted.
Or at least a better animation. I prefer a limb hold animation. The transition to a ‘tornado’ just visually seems off.
Yessss, I love the music choice. Great video OP. C:
definitely a bug