I absolutely endorse using Super Ethers if you're a healer when doing harder content. In a pinch they give you one or two extra casts of heals and in emergencies where you die and get raised, having a quick way to conveniently getting 1.4k mp is a god send for prog / practice runs. they're super cheap and easy to make too!
@@itskazzyd also if you're WHM. MP is a problem but in most clutch situations the bigger problem is that most of your heals are GCD so even with that extra MP you can't do anything for the next ~2.5s.
Shouldn't even be a question, every bit helps and can make or break a run if you prog fresh content, but obviously what matters most is knowing your job and good communication
I absolutely love how this one interaction and twitter post has sparked so much discussion and criticism of how ffxiv prepares you for more difficult content. I firmly believe that the base game is so unbelievably easy for the sake of having everyone experience the story that these players think they can go into more difficult content and not need to prepare at all or want to learn.
The game also flat out refuses to teach you how to play it optimally. Just a light dusting of suggestion on your Job's gauge info screen and off to the races.
For the most part people don't bother with melding or such in casual content. Typically, I'll wait till I get gear I know I'll be using for a few months. But I don't do the hardest content either. But even in casual stuff at least melding materia helps out a lot.
@@56Bagels yeah exactly, I remember queuing for trials and got zodiark and both healers could not out heal the stack mechanic even with me popping rampart and heart of light. They proceeded to blame the dps for not popping mits either. Like the damage isnt even that bad if you just heal through it but they wanted that sick healer dps
My friend came started playing January last year and jump straight into a E12s party because since he already did E12n, it couldn't be so hard. He had the rudest of awakenings.
@@56Bagels I don't think that's games job. It gives you the basics and enough to clear the casual content/story content. EX and Savage and Ult are optional content that YOU choose to do, so imo Its YOUR job to optimize and come prepared not the games.
Almost 1k stats between food and materia. Like zero skill required free stats. Plus food is your only reasonable source of vitality for 'just practice'. It's kind of a no brainer and honestly, the newer you are the more important it is to take all the free help you can get.
When I started doing high-end content back in early Shadowbringers, I was scrambling to get enough resources together to raid. I had just under 300k gil and most of that went to buying a crafted weapon so I could even meet the ilvl requirements for E1S. So with less than 50k gil (after buying the weapon), I could have easily just shown up and said, "sorry couldn't afford materia or food" But instead I dug out some grade six materia and slapped it on my gear. Not as good as 8 but it was still something. I grabbed some NQ food and while it wasn't that good, the extra VIT did end up saving me a few times. There's really *no* excuse tbh
I guess the other question then becomes what is considered hardcore or not, and to me, Food and Materia are the most laid back, and low effort thing that you can do to improve your damage. It requires no performance out of you, just simply gil. Putting in the effort to learn a savage fight is significantly harder than buying and using some items. Pots require a small modicum of consciousness, but food and materia are just free damage. Especially since it's not like you lose your food buff when you wipe. I can't imagine a game that would do that. ;)
I use food and meld materia all the time. Even though I stopped doing savage after ShB. Why wouldn't I? This is a *TEAM* game, the better I perform, the faster we ALL clear something and the more time we all have to do more content. I don't understand why people play MMOs if they're gonna just be a bunch of dickheads about their performance and waste everyone's time.
"Just do it, please" YES YES YES PLEASE!! like so many of us are willing to help you out if you need these things and are new. Don't get angry, we are just trying to help you become better so you can achieve your goal along with the rest of us!
They do have a nice EXP boost, so I like to eat food before leveling. That 2 hr damage to gear reducing potion also is nice for my wallet, even if it’s nothing really noteworthy. Imagine how all the food in FFXIV tastes-
Food: It's cheap, use it Melds: Just fill your guaranteed slots at least for the love of god, I don't even care what with Pots: Kinda pointless IMO until you know your group (not just you) can at least make enrage
Not using potions, totally get. Hell, honestly when i farm i wait until i got a solid party that can clear the content consistently. But if you're learning? Why would you not use every tool to help you learn? If that extra bit of vitality will keep you up for one more mechanic, how is that a waste?
yeah, in light of that zepla video about the guy not wanting food because it was 'just practice'. Food is especially good in practice! Can't practice when you're dead
Extra stats helps you out especially if you're learning and prone to mess up. I don't get the mentality of I'm practicing so I'm going to intentionally make the experience harder than it needs to be. No one expects perfection, but putting the appropriate amount of effort is a matter of respecting the time of the 7 other people stuck in the instance with you.
People not using food actually played a part in breaking up my FC static for savage. I kept reminding everyone to always use food - and also provided free raid food for the others on the team, along with one other member who crafted - while the raid leader basically always told everyone they could ignore it. This worked for P1S, but P2S saw people not using food continually dying over and over. On our first pull, we had 4 people die on the first Coherence beam, while the other 3 survived, with barely any health due to food. Being annoyed that people weren't using food, I made the comment, "And *that's* why everyone should use food" after which I was told to shut up or I would be kicked. Everyone except the raid leader popped food, and he continued to die over and over that night, and on following raid days. He would only use food once we got to the point where "it might make a difference to get a clear." Not surprisingly, we couldn't even get P1S down consistently, and after 5 weeks the group just started falling apart because people lost interest in beating their heads against a wall for no reason.
@@tilakai lol, probably. Sadly, my FC is pretty tiny, so we really only had 8 viable players for a savage static. We have a 9th that was doing EX trials with us, but he could only raid one day a week, and trying to swap people in and out for savage wasn't going to work well. Particularly since our group was already way low on DPS for what our average ilvl was (hence the inconsistent P1S clears)
@@AeriFyrein I got new into FFXIV and cleared this savage tier. If you feel not happy in a static just move out instantly. If you parse above 15 it's easy enough to find people to play with via the discords created for raiding. I cleared p1s/p2s via pf and wanted to join a static to actually get some gear cuz I didn't know how bad the rng in that game can be lol. But the first 1 1/2months I was just wasting time in statics which were just not what I needed. I was new to raiding and didn't know what I rly want out of people. Just left me miserable asf. But after 2weeks of timewaste I started jumping statics. If I didn't like it I'm out. Then after 1 1/2months found a insanely cool group with same attitude and raiding went from almost deinstalling cuz unfun to an insanely fun and chill experience Not using food gets you kicked in any pf group lol. It should be a nogo during practice in savage lol. Basically a big f** u to the healers and everybody
@@Bankai90 Oh, I have no real problems finding a static if I actually want to do savage; even with as bad as this particular group was, I could fairly consistently pull a 30-40% parse as RDM, even having to rez multiple times every pull. Doesn't sound fantastic, but that's considering that most of the others didn't align buff windows and such very well, and in general lower % from having near-enrage-time kills. Last xpack in a "typical" static I normally hovered around 75-80% parses, with a few low 90%. I just wasn't particularly planning on doing it this xpack, since I have been getting somewhat burnt out on ff14 in general, and have so many other games to play. I only joined the FC group 'cause we were already doing the EX trials (which I do enjoy doing usually), and they wanted to try savage. If it had been a group of people that I wasn't normally acquainted with, I would have definitely dropped after the first night, considering how badly that prog went. And yeah, while I can completely understand not wanting to waste pots and such during prog (since they aren't useful until you actually have a chance of getting a clear), food is definitely a must, which is why I always tried getting people to use it. It really baffled me that people wouldn't bother clicking a couple times when they were given the food for free, specifically for savage. It boggled my mind even more, since two of the players were normally raiders in WoW, which is typically much more consumable-heavy for raids.
Hey man thats rough to hear about. Sorry you gotta deal with that. I dont have a full static yet, have 5 people consistently showing up but fortunately all of us are on the same page of popping food no matter what and dont pop pots until we see enrage for the first time with most of us alive or are reclearing. Hope you find a group that does better for you
Some people even use food to hit the Skill speed threshold needed to hit a certain amount of GCds in buffs. In that regard food is also important to get muscle memory while you are practicing
Ok actually did some rough testing to get reasonable numbers. i589 drg, g6 pots, i580 pumpkin potage. Averaged 7 runs on Endsinger Ex SSS dummy. Crit > DH > det prio for melding. Baseline: 6901 dps (+0%) Materia: 7159 dps (+4.5%) Materia + food: 7260 dps (+5.9%) Materia + food + pots: 7386 dps (+8.2%) My rotation probably isn't the best, but it's at least consistent within this dataset. Moral of the story, meld your damn gear!
As a mostly-casual healer who dips their toe into Savage and EX prog, I'd say if you're planning on going into hard content at all, it wouldn't hurt to invest in the materia and food at least. Materia is permanent until you get rid of it, so it wouldn't hurt to have it on for practice or otherwise. Food, I can understand somewhat since you'd have to buy more if you blow them on wipes, but it lasts long enough to not be an issue. The only thing I tend to forget about is the pot/tincture. Even for a clear, if people are on top of their game just fine, the boss dies just as quick. I used to carry stacks of tinctures in ShB's 8mans, but I'd later just forget to use them while eyeballing the mechanics amidst the Glare/Dosis spam. I think that's a bigger decision for DPS, but I dunno. I'm nowhere near hardcore. I'd say that by queuing into Savage or joining a PF for one, you should want to have melds and such at the ready. I mean. . . why not strive to jump in as powerful as you can be? Actively saying you don't WANT to meld or eat is like outright saying you're purposely going to weigh the team down. It's not an instant killer, but you're still the weakest link and that's a horrible feeling. I've seen raids where a raidwide hit will drop everyone to near 10%, but always kill one person, no matter what shields I have on them, and I can never immediately tell why since I don't see a vuln stack or anything, sometimes it confuses me to high hells wondering why some people always get hurt much more than others for some mechanics to the point where I feel like they need a shield personally just to make sure they survive the next hit. If it's normal mode, then it's fine, but in Savage where the mechanics will squeeze every little number from your stats to see if you'll get past it, it can go a long way. Like they said in Zero Punctuation.. "Why do you raid?" "To get the best items!" "What do you use the best items for?" "To raid with!"
I don’t even DO Savage and I know that I should be using materia at all times (the game actually freaking tells you this super early on in the early parts of the ARR MSQ - even earlier if you do early crafting). Food is a tad different - though if it were my first time doing Savage, I’d come in with my food and specifically ask which food would be best for me to eat with regards to my current job. Also - leveling up crafters is a great way to save on paying for materia and materia melding.
A video that I think would be very helpful that's kind of related to this is "Your first savage raid." Basically a list of things to do before looking for a party (maybe there is one, I looked and couldn't find one). Stuff like "Make sure you know your job rotation: here are some places you can go. Food will sometimes make you live when you wouldn't otherwise, buy or make some high ilevel food." etc etc.
Food is extremely cheap and easy and cost efficient and potentially makes a difference even during prog and practice because of the VIT bonus, please use it, literally four to eight hits of potage or whatever will cover you for a whole night, you really may as well. Materia is literally something you have to do like twice ever, once on your pre-raid BiS and once on your post-raid BiS. It's entirely free and it's permanent and it's passive and it makes a difference, just get it over with. Pots are something you buy like a hundred of once or twice per raid tier, put on your hotbar, and then only use once you have either cleared a fight or seen enrage, please just head to the marketboard and take care of that and your party will thank you since this is the sort of thing that's the difference between having an Enrage Prog session and surprise-clearing on a run that accidentally had no deaths and got deeper into the fight than you ever had been. Also pots are sometimes just kinda fun to use. Occasionally I'll be doing roulettes on my raiding job that's already like 5 or less below item level cap and I'll chug one during a dungeon just because I think it's funny. Like oh man I wonder how quickly I can kill Face if I tryhard as best I can as a Paladin. If your sense of humor is as broken as mine or you enjoy free dopamine learning to pot during whatever is pretty entertaining just on its face.
I could sort of get not using potions in practice, especially if you're doing it in party finder, since at least on my server potions tend to more expensive... But materia? You swim in it if you do you dailies. Food? You often get big stacks for cheap and most FCs run the food duration buff, in my experience.
The fact that the guy was so quick to say it was toxic means he knew he was in the wrong. As a completely casual player who hasn't even logged on in about a month, I have full melds for my main gear and I've made hundreds of thousands of Gil selling extra materia on the MB because the game gives so much of it too you. I also literally have more food than I know what to do with just from quests.
Hell, if you join for hunt trains (which can give nuts and thus access to BiS without doing the raids in 6.1 onward) you get the stuff for materia dropping like hotcakes. Edit: and besides from taking up some time the trains are super easy cause it's like 40 people all ganging up on a bunch of bosses.
Tier8 materia can be removed from old gear with 100% success rate and put onto the new gear. That means you'd only need 20ish tier8 or even tier6 materia to guarantee your main is never meldless. And I'd take unoptimized melds over no melds, any day.
I only pot in Savage when I've seen enrage, otherwise it's far too expensive to use them just whenever. Food/melds are a Day 1 thing for me. If I can't afford the "current" best food, I use leftover food from the previous tier for Week 1 prog. It lasts 30 minutes and the VIT is enough to survive mechanics that might otherwise cause death/wipe. There is no reason not to use food and melds, even cheap leftover food and old Materia, it's quite literally better than nothing.
Something you can do for pentamelds is use budget materia. Grade 7 and 8s are dirt cheap on the market board nowadays. This way you're still gaining a ton of secondary stats but at a budget price.
yeah that's what I was doing week one of savage just running 8s instead of 10s. Especially since they have 100% retrieve rate and are really cheap. Literally no reason not to use them lol. Imo the dude who refused to meld and food was the one being toxic xd
To me, even if you can't afford the best materia to fill in your gear there's no reason not to at least use the previous level of materia because you can remove it with zero loss and upgrade it later while still getting more stats than simply being unmelded. This I hold to be true for any sort of group content that's above normal mode and I'd personally consider not having food and current materia melded for SAVAGE content to be something of a sign that you're not really serious about what you're doing. Now, if you're in a group of all friends and you choose to go in like that and your friends knowingly let you in like that then it's whatever but when you're in the PF with random people trying to even just learn Savage level fights then you're doing a disservice to not only yourself but everyone else in the group by not being melded with food. The one thing I would likely omit is using tinctures unless you just have a thousand of them because until you really learn the fight's mechanics you're not going to achieve optimal DPS anyway so you're better off saving those for when the group has a grasp of the overall fight.
I don't do much Savage PF but if someone showed up without melds then that would be an instant red flag for me. Gives the impression someone isn't bothered to pull their weight and wants to get carried.
when I do practice runs I use weaker versions of tinctures to practice openers. it is a lot cheaper. instead of paying 1500 per portion I spend about 500. that way I am learn on what I am supposed to do. I recommend hq2. then when going for clear hq 6
I like the point about it leaking into other aspects ... was in a PF lately using bad downtime strats where they said "uptime doesn't matter unless you can't beat the enrage or are clearing early in the tier". The group never made it to enrage ...
That's the difference between bad downtime strats and good downtime strats. Their words are right, but their strats are wrong, probably due to some lack of understanding of what's going on in the mechanics.
What worries me is that, every time, this kind of stories happens on NA it seems .... Even NA player I meet on OCE are just fed up with that region... There are some level of toxicity on all DC of course, but that level seems to be particularly present in that region :/
I used to fully pentameld. This time I only did each gear 4 melds at most. Some 3. Sooome...I think two/three pieces I had 5. My RNG was so bad, I lost 120 materias in 2 gear attempts (I accidentally clicked auto) so that butchered my pentamelding. However, it was all good and well. It was fine having only 4 melds on all gear, I was able to clear all savages in the first up to third week 1-4 without much issue as a DPS. (As for lotto, I had not gotten luck for any loots for 9 weeks, so I was stuck on that gear for that long) ...I must say, it did get very difficult with DPS check on 4th layer, but when we found amazing geared (with loot gear ) people, I could get that bit DPS carry. It was great feeling, but it was sufficient. After the first clear, of course, I was able to do reclears with no problems. For those who cannot afford, you do honestly get a month or two before Savage even starts to save up materias so please consider farming and grinding for them. If you end up in situation like me, still pentameld but, maybe 4-5 each gear instead of 2. Or , one gear I had, the last two slots I squeezed cheap materias in (hey it capped crit :D) that's a little trick too! (Only if you raid from first week, after 1/1,5 month and you start then it isn't so important)
Would like to see an actual dps-based comparison. Maybe on P1S or an EX trial, 3 no materia/pot/food clears, vs 3 clears with proper prep, averaged out. Same comp for all fights, and also look at things like damage taken / deaths etc.
Vitality is king. in P4S I survived the Ultimate Impulse after Act 4 with 10 (!) HP 🤣 Even during our first kill, there were one or two players dropping to three digit HP values.
I've been in quite a few P3S practice partes for FoF where the group cant kill adds in time. In some of those parties, one ir two ppl didnt have materia melded. So, sometimes, it really makes a diference, ESPECIALLY in PF
Thanks for this video. A bit of a Chicken|Egg issue is: casual players don't parse, they have no idea how much DPS they are doing, etc. SO even if they use food/potions/materia they don't see the difference in black and white. The first time I started parsing I realized how low my DPS was and that pushed me to improve.
My friends and I meme about someone they met in a pf last year that called them all toxic for asking them to meld their gear (it was a clear party for E12S before Echo buff)
For materia if they dont have the money, they could always invest into the previous tier materia. they have a 100% removal rate so you can re-use them and they are generally cheap. So you still get a nice overall stat boost. And i agree that food is basicly a must for savage fights, for ex fights its more whatever, but still recommanded
Was kinda hoping for some target dummy or parsing percentages tbh, like popping an elixir on CD nets you x% dps gain on average. Does 3% crit = 3% dmg more or less? Saying a numerical dps number isn't useful long term, since that's all relative. Food and Materia, can always cheap out and use the prior expansion's one imo. Still get ~2/3rds the value for a fraction the cost.
For anyone interested, I ran the numbers to get a real feel of the differences between materia and no materia with the example given in the video.The average dps should increase by 5.7%. This is definitely important in any fight with a dps check. I didn't bother doing it for the food because as said in the video, you don't take the food for the damage, but for the Vitality. As a squishy caster, I can assure you it saved me a bunch of times.
On P1S I don't think you need to be fully melded. Just put grade 10 materia into your 3 or 4 highest quality gear (or into the slots you can put crit in) and you'll be fine. For P2S and forward you probably do need to be fully melded and have foods and pots
In my opinion, always use materia for high-end content (like end-game dungeons, extreme trials, savage raids, alliance raids). I think it is okay to use the last expansion's materia (the higher tier - I'm not sure if that's a term) for gear (I am using Shadowbringer's +24 stat materia for my DRK - though I am using Endwalker's +36 Materia when I can). I use food but not super expensive ones since I lacked the money and the resources to buy or craft them (im still using the Cappucino as my food buff). I don't use potions. I know of their value but I just find it wasted for me. I'm not super hardcore into raiding. Was able to do P1S in content but that was a pain and didn't use potions.
Oh this thing again, saw it on Zepla's channel. The simple reason is that it's free damage y'all. Don't even need to do something like doing a rotation correctly or optimizing uptime. The only thing needed is earning gil, and if anyone said that they were too poor to buy materia and food I'd completely understand, but if they were doing serious raiding with me I'd also gladly give them a few million gil to meld and buy food and potions. BTW for those players not interested in charity, a mere few treasure maps ought to set you up for weeks if not all your raiding. So there is always an easy solution here.
I wish people would stop calling out a Datacenter just because someone on that datacenter plays differently. I'm on Primal and I always food up and fully melded.
It's baffling to me that this needs to be explained or even talked about. Even when "Practicing", why would you not want to practice your absolute best? To learn at the level that you SHOULD be especially when it comes to Savage content that is MEANT to be difficult?
For materia: 72 x 11 gives 792 total. 590 ilvl (shoes, head, hands) gives 807 for substats. This means a person is effectively running 3 primary armor pieces without substats. Without knowing the percentage benefits, it should be a red flag. Like you were saying, if a person is unwilling to do the bare minimum with materia, then I don't want them in my savage/ex group.
Just coming back to the game, but honestly you should always have these three things. You need to grind a gatherer and either a Culinarian or Alchemist to avoid spending full amounts of gil on two items. This should be looked at just as important as the raid gear / weapons. And if the person is new, the guild / group could always toss extra items or pool together a little gil to get the started as far as materia / food.
It’s funny to mention Unreals for materia melding since unless you are using a gear at a specific ilvl the materia melds will be disabled. Regardless even for practice or whatever materia is basically permanent once you’ve put it into the gear so there’s no reason to not throw it into guaranteed slots on a job you’re playing
Yeah I didn't really think about that. That part was off script and popped into my head when I said it lol. Though I guess TECHNICALLY you could make an Unreal set that is of-ilvl but nah no one's doing that.
This has been such a wild ride seeing this come up in the community even though I get the impression that it probably has come up before. I've been playing FF14 casually since it re-released but up until 2020, main game was WoW. If you guys saw the plethora of shit you have to buy, craft, use, wear, sink money into in order to raid even heroic in WoW, the FF14 community would be shocked. Materia, Food and Pots are actually so easy to make and acquire imo, that I use lower grade food IN PARTY FINDER just to have a buffer for damage as a healer. By contrast, WoW requires: Stat Pots - one a pull, Food - expires on death, Vantus runes, Stat Runes - expire on death, health pots/mana pots- one per pull, Flasks, Various weapon oils with dps procs, enchantments that must be re-purchased when you get a new piece of gear on at least 60% of your gear slots, gems potentially that also cannot be removed and reallocated (so imagine materia you didn't have a chance to save, it was just always destroyed) and there's probably more I can't remember.
Considering food is only 1.2k max a pop (Elemental-Tonberry, your mileage may vary), I find it hard to accept that players are forgoing that in prog, you get that back with one roulette. Even materia I find it hard to believe players cannot afford it, considering it is under 200k for everything. You earn more gil than you need from just doing regular things (you don't even need to go out of the way to grind experts 10 hours a day), so why won't you do it?
When you craft the food yourself and for an insignificant amount of money, I use food every time I can on any content 70+, sometimes any content at all if I'm feeling generous. Same for the pots, just that I usually forget to use them.
The issue is some people (especially those who just bought crafted gear) might be very low on gil. It depends on the market and when the player started. Materia is free but you might not have enough to meld every slot. It makes sense that people in E1S might not have high end food and full melds. It might not necessarily be for the lack of effort as much as lack of time commitment for grinding gil out of raid.
What raids do people still do pf practice for nowadays? Still in heavensward so I dont know which expansion to get into synced raiding at that's actually relevant to what people want
I don't do Savage raiding and have only dabbled in extremes, but even I took the time to learn how to meld materia and I always bring food and pots even if its just duty finder stuff. At least on my server, food and pots are reasonably priced and it only benefits you and the party regardless of the content. The people who refuse to touch that stuff (especially when they hit extremes, savages and ultimates) really need a reality check. I remember doing my first ever extreme and before we went in, my buddy made sure I had what I needed. Had a DRG who had no melds, no food and no pots.. Well, after about two hours of wiping (90% of the wipes were because we couldnt beat the rage timer) we made the hard choice to kick them from the group. Guess what? We got the kill right after we replaced them with someone who did have melds, food and pots... Those who think it doesnt make a difference is sorely mistaken. Sucks I know- sometimes you dont wanna go hardcore with content, or "waste the gil" but when you start wasting other peoples times especially in party finder... Its so aggravating that you put in the bare minimal effort of making sure you have materia in your gear and then you have that one asshole who cant be bothered. Has nothing to do with toxicity- its common courtesy when playing with strangers. Go in prepared. If you're not you're just wasting everyone's time.
"It's several hundred DPS at least" - uh...how much? I've been melding my gear since HW (or possibly ARR, I don't remember), but I'm don't really see these percentages as helpful information. As you noted JUST BEFORE IT, it's just a bunch of numbers. 1% of crit does NOT correspond to 1% increased damage, for example. So in concrete terms, how much DPS are we talking, and for what Jobs/roles, as I'd wager it's different for different ones (e.g. less useful for a MCH or WHM than for a BLM or SAM in nominal damage increase) My own take is everyone should slot their gear with materia if it's gear they're going to have for a while. What "a while" means might mean different things to different people, but to me it means "not leveling gear". If it's gear I'm using to transition (e.g. lower tome gear, max level dungeon drop gear, artifact gear), I might use lower grade materia (e.g. 9 instead of 10 or even 8, since you can recover those with 100% chance later anyway) and understand if people do that, but if you just bought a piece of 590 or a normal 8 man/extreme trial 580, you're probably going to have those for a hot minute, so may as well materia those. Pentamelding, on the other hand, is NEVER worth it unless you're going world first or doing some extreme crafting/gathering. Expecting that out of people if you aren't doing Ultimates or Savage world firsts is just stupid. Food buffs - I just think of it as "free" increase. It may be small...but food is dirt cheep if you can find someone to buy it from like the Dwarven Culinarian latte from ShB. A few hundred gil isn't a big money sink and they last for a while. This is especially true if you can find something that has good stats for all Jobs, like the Cod Chowder in EW (the cod themselves can be easily spearfished in the ocean southwest of The Great Work aetherite). Though the problem here is I haven't found a EW food vendor...but I fortunately leveled CUL, so I can make my own HQ chowder and tons of Sykon Salad HQ. I think you can buy the Archon Loaf from Sharl, but I haven't found any others yet. I feel this is kind of a disservice to the community, since most more casual people aren't going to go to the MB and buy overpriced HQ foods. I'll note that "0.7% and 0.6%" do not, in fact, sound "significant" to me. But, as I say, I consider food an EFFECTIVELY "free" increase, and it lasts through several pulls, meaning it isn't wasted just because a single pull resulted in a party wipe. Tinctures are like pentamelding. I MIGHT remember to use one twice in a fight (opener and if we're REALLY close and the soft enrage mechanics are starting), but let's be honest, they GENERALLY aren't going to make or break a run, and if you can get that close with them, you can get that close without them. Again, world firsts are really the only exception here. Not to mention they can be more esoteric and difficult to use well than food AND you can't buy any anywhere. That said, bigger also isn't always better. When I used ALC to make some grade 5 HQ tinctures for myself, I realized they're actually more powerful than NQ grade 6s. Like...straight up. Higher cap AND higher +10% vs +8% on the NQ versions. And that's ignoring the 30 sec lest recast which might get you an extra use in some rare fights. Also note that unlike food - which gives you ~3 chances to kill a boss before it's "wasted" - or materia - which is NEVER wasted since it stays with your gear as long as you have/use it AND you have at minimum a 40% chance of salvaging it when you outgrow the gear - tinctures are feast or famine, all or nothing, boom or bust. If you get the kill MAYBE it was worth it...but maybe not. If you don't get the kill, you wasted every tincture you just used that run. Also, for the life of me, I can't understand getting a dopamine hit from a big damage number. I get that everyone likes different things, but it's one of the thing the sworn "green DPS" people and "no, I'm a healer; I do damage during my downtime (which is...most of the time)" people like me. They seem to derive some kind of of intense pleasure from seeing a big number pop up on their screen and think everyone else feels the same way. We're all different, but that one just doesn't mentally click with me. "It's damage. You do damage all the time. It all adds up into your total fight damage in the end. It's irrelevant; either you beat the boss or you didn't. That's what actually is relevant." But, again, we're all different so...I guess yay for people that get that dopamine hit? I get mine when the boss dies. : )
Materia = free damage Food = bonus HP aka survivability Pots are less permanent than the above, but so much more damage lol. I can't believe people are still arguing against this. You're playing an RPG. Bigger numbers are better lol. It's the same things with the 5% in a full party of 8.
i am wholistically convinced that food pots and materia are built into the raid fights. there is no HUGE gain in Savage fights when using all three because if you dont use pots you will most likely not clear because dps is so tight. i may be wrong but i never see a huge boost of clear times because you use pots and food
Pots are the only variable that should widely be regarded as not necessary in nearly all content. If you're progging, do it... but that's not the 99.9% of all other forms of content out there. People in that situation aren't doing this with pugs and are just among those who know the stakes. All other fights though can either be outgeared or outplayed (i.e. do mechanics right and know your rotations) to not need a demand for pots. Food and materia are both set and forget... at least until you need to reapply food an hour later. It's not an issue to at least do cheap and effective melds for. If you want to do raids (i.e. be a raider) you need to be prepared like one. No one should expect any less than a bare minimum (e.g. being hit capped).
Even if you can't afford tier 10 materia, tier 8 materia are dirt cheap and offer 2/3 of the stats on tier 10 materia. So cost really shouldn't be an issue for at least having something in your meld slots.
Something that I wonder as a casual is how much variation are players actually getting for crits? Like if you have get that 100 parse what % were actually crit hits? If we use happys example of 23% sheet crit would a 100 parse get 25%? 30%? Obviously you don't want to rely on luck to be able to clear but I do wonder how much buff alignment, lucky crits and proper prepared items all stack up against each other
For dungeons, normal raids, or other more causal content. It honestly does not matter whether you food or meld. Some people will use food in the dungeon for the exp buff, and that’s really it. For savage and ultimates, it should be mandatory to meld and use food. You’re doing the hardest content in the game, and every little bit helps. If 8 people don’t use food in Happy’s clip where they killed the P3S boss on final cast; surviving the earlier mechanic aside, they would not have had enough dps to kill the boss, that’s how much of a difference it makes. Same goes for melding, even if it does 1% extra damage, you add that across 8 people and that’s 8% more damage to a boss, that’s massive when it comes to enrage times and dps checks. For potting/tinctures, unless you absolutely need it for extra dps on a fight. I’ve only ever used/seen it for runs where people try to improve their parse. In that case, using a pot is a must for a better optimized run. Otherwise you don’t need it to clear savage, and it’s entirely optional.
Melds and Food are a given if you are doing Savage. My group handles pots so that they are only required if we have seen enrage and are going for the kill.
This kind of discussion really shows a sad side of FFXIV, that 95% of the game is so easy that a lot of players don't even learn to give a damn about team play, stats or really basic stuff like melding
@@toychristopher I can tell why it's sad. It's sad cause people don't care. And the worst thing is they seem to even have a certain pride about being bad. They feel like they can just get carried through everything eventho they play this game for 5years+ boasting how they dk their abilities. I got new into the game and was anxious asf cuz I boosted. But once I played the MSQ I was often top dps after week2. A month later when I just did that stuff for fun it gets quite apparent that the vast majority of players will only clear the NORMAL endraids if 1-2"loggers" are in the runs lol. You have high solo dps'ers hitting half the dps of an average savage healer in lvl90 content and it seems absolutely ok by the community XD. Obviously people can play how they want, but god if you're lvl 90 at least watch a guide about your skills or sth lol. And those ppl likely don't even know that food/pots exist xd
@@Bankai90 People care about different things. I don't get why people care so much about what other people are doing to try to call them out for it. If it's your group make the requirement clear and if not then part ways and find a new group. There's no reason to argue with people or lament that other players don't want to play the way you want to play.
@@toychristopher The issue in FFXIV is that NOONE calls it out tho xD. Just like the guy in the vid says it's "toxic" for the person to even mention gear/food in savage content. People in pf rather disband than give suggestions due to this "positivity" vibe xd. And that goes into so many other things, ppl lying bout prog etc.
@@toychristopher It matters when it becomes detrimental to the overall raiding experience. For example people being so out of touch with their class's dps rotation that adds phase in p3s became a hard check for a lot of people in party finder when it didn't need to be. They should honestly make clearing the Stone Sea Sky dummy a requirement to even enter a floor.
I'm definitely a casual nowadays at the game but will dip my toes in EX trials and maybe savage if its a group of friends, but I ALWAYS meld my stuff and have food in my inventory at all times. I don't care about pots and have never used them, even when I was hardcore in HW and the first half of SB.
been playing for 2 months. 90 Drg & War beat Endwalker last week and was able to clear the normals in 580 AH gear no melds. On Drg to clear the Savage P1 training dummy I need to be perfect on rotation and only win with 1 second to spare with no food. That being said I needed to get to beating the dummy with 10+seconds to spare. So I need to meld to beat time spent all my gil getting a craft from 1 to 75 in a day to meld the gear I will be farming Astronomy for and normal wins next week till I can get a 90 craft to meld my own gear. I am 3 weeks out for radiant weapon, so got some time to see what alliance raid drops in 6.1 and get ilvl 590 gear to meld. the AH crap is okay but if you don't have resources from playing for 5 years little things are big road blocks. I also still mess up the drg rotation perfect opener and my jumps drift cause I am just bad at the job, not gonna stop me from working for savage content.
I get not using potions. I even get not using food if you just don't have it and don't feel like spending the gil to get it. But Materia? Something the game showers you with and is easily placed on your gear? I can understand not always having *optimal* materia, like oh I didn't have the Crit so I'm melding Det instead, but no materia is just lazy. And I would know cause I got really lazy in SHadowbringers and forgot to meld my Eden normal gear until like a month before Endwalker
Here's how I describe it: Fooding can mean the difference between dying to a flubbed mechanic or a raidwide that wasn't mitigated properly. It can also mean the difference between failing to meet a dps check/getting the clear. Melding materia can largely mean the difference between keeping party members/yourself alive easier (if you're a tank or healer) and getting out enough damage to get the clear. Potting is the biggest damage buff you can give yourself outside of your own kit. This is the furthest you can go for trying to get out as much damage as possible. All of them are rather important for anyone who seriously wants to get into raiding. And the Discord server "The Balance" can help you with anything you'll need
I've only recently gotten back into FF14 raid healing after not touching it for years. I do keep my gear melded and use food but I tend to have a lot of Mind+ Tinctures I never seem to use cause either my regular healing is enough or people die to a 1 shot mechanic. What I'm wondering is should I just use Intelligence+ Tinctures instead? Do they boost a healers damage during those dps windows when I don't need to heal?
No, Mind is your primary stat that affects both healing AND damage when you're a healer. You can see this when you mouse over the stat on your character screen.
Ah, you must be a ARR/HW returner. They changed healer damage to scale off of Mind in Stormblood, and it has been that way ever since. Int doesn't give healers damage anymore afaik.
I really cannot believe how its even a debate that you can do highend raiding without the necessary prepwork. If its their first time, yes it fine if they forgot these things, but absolutely refusing to use food/materia even after being advised to, is just kneecapping your own and everyone elses experience. Its not even that expensive with how much free materia is given, and the food market is dirt cheap. 4k gil can get you one entire lockout worth of food, no reason to not spend that money. Adding onto this, learn your toolkit and rotation. Even if you aren't profiecient at first, repetition is important to learn, but if you don't even have a general idea of your toolkit and proper rotation, what is there even there to learn and to repeat.
My stuff is melded but I don't bother with food until I'm in a clear party. Simply because I'm forced to use the PF to learn and do these fights. And for some strange reason no one wants to stay with their groups. 9 times out of 10 I join a group that has like 5 mechanics that a group needs to know, and there are people who only knows up to 4. I'm not interested in burning my food for people who claim to be doing FoF when they can't even surpass Adds or Darken Fire. Recently I ended up in a FoA learning party, with a tank that didn't know Darken Fire, half the group left in frustration because we got to adds but the tank wasn't holding aggro. (I literally was tearing the aggro off him and killing the second add where it needed to go by myself AS A DANCER.) and we never filled before the two healers gave up. Using food to essentially carry someone who can't be bothered to join a Fresh learning party and instead tries to weasel their way into far later parts of a fight isn't my thing. (Had that happen in ShB, where a ninja literally relied on the healers rezzing them so they could get the clear but didn't know the later half of the fight. Not a good feeling tbh.) Materia, food and pots are great for a static. But can be a huge gil sink if you're in PF and you get people looking to you to carry them.
I dont eat food items or pots in ff14 and only meld materia when I get the highest gear possible without doing savage raids my excuse is as long I'm keeping up with dmg/healing I dont need it
had a few P3S pulls were we were wiping at Elmo so i had food, but would not waste potions on practice. then next pull, we wipe to enrage while the stupid bird had 0,1% HP left.... i wished i had used a pot on the pull X_X
I've always felt like food was too expensive but this video convinced me I'm just being lazy at this point I'm no longer the broke ass bitch I was last expansion lol
Make friends that are crafters/gatherers, and find out what you can help them in exchange for crafting food for you... I know a lot of times I need mats that mobs drop, so you can offer to farm mobs, or run content with them, or whatever. I know I don't mind crafting stuff for people for free if they either bring me the mats to craft it, bring me other mats I need for my own crafts, or some combination of those. I've found that most people are okay with helping out people in some way or other if they ask.
I agree with what you say here, and I do these best practices myself, but one small thing. Technically, according to current TOS, you can suggest (politely) to someone something you'd like to happen in game, but if they refuse and you push the issue or kick them from an activity, it will count as a violation against the kicker. In fact, the TOS is weighted in favor of the casual type person or those who may easily take offense to simple suggestions. Personally, I think if it was practice it shouldn't have even been an issue for the guy to not have the essentials, strange as that is. Really not that serious. It it was a clear party, that's different.
For no materia in early mechanics prog, it doesn't matter, but food is a must. Food is really cheap and last for 30 minutes, there is no way that level 90 couldn't afford 1k - 3k gil/30 minutes for food.
I'd say that potions are the most forgiving things to not to use just because it requires you to fully understand your battle rotation/opener which might be screwed up during prog process since you don't know the fight. But food and melds are the things that support you the entire instance run which is a really big deal. At least it will significantly reduce chances of getting stuck on enrage overcome (screw you, Hippokampos)
this todd incident is just a perfect example of "you dont pay my sub" shit mentality that a lot of ppl have in this game. and im saying this as someone that loves it and play it since 2014. But i usually avoid pf, sometimes even df for some stuff cause ppl dont wanna do super basic stuff. Its the Ice mage mentality and A LOT of ppl in the community will be at ur throat if u tell someone running a lvl 90 dungeon in lvl 85 gear that ure being toxic... "yo. u know u could get a full set of lvl 90 gear from the npc in sharlayan? it even gives u during the msq"... the casual police goes wild with "let the guy play the way he wants. stop being elitist"
I absolutely endorse using Super Ethers if you're a healer when doing harder content. In a pinch they give you one or two extra casts of heals and in emergencies where you die and get raised, having a quick way to conveniently getting 1.4k mp is a god send for prog / practice runs. they're super cheap and easy to make too!
Unless you play AST or SGE because they have bottomless MP pools 😂
@@itskazzyd also if you're WHM. MP is a problem but in most clutch situations the bigger problem is that most of your heals are GCD so even with that extra MP you can't do anything for the next ~2.5s.
@@itskazzyd I feel this. I bought a stack of them for when we started savage raiding (me as AST), I think I used 1 or 2.
@@sinom reading this makes me glad again for lily buffs I can’t believe I live in a world were lilies aren’t a dps loss anymore.
@@itskazzyd I carry them on sage too. It's a lot of mp until it's your 3rd hard rez.
Shouldn't even be a question, every bit helps and can make or break a run if you prog fresh content, but obviously what matters most is knowing your job and good communication
I absolutely love how this one interaction and twitter post has sparked so much discussion and criticism of how ffxiv prepares you for more difficult content. I firmly believe that the base game is so unbelievably easy for the sake of having everyone experience the story that these players think they can go into more difficult content and not need to prepare at all or want to learn.
The game also flat out refuses to teach you how to play it optimally. Just a light dusting of suggestion on your Job's gauge info screen and off to the races.
For the most part people don't bother with melding or such in casual content. Typically, I'll wait till I get gear I know I'll be using for a few months. But I don't do the hardest content either.
But even in casual stuff at least melding materia helps out a lot.
@@56Bagels yeah exactly, I remember queuing for trials and got zodiark and both healers could not out heal the stack mechanic even with me popping rampart and heart of light. They proceeded to blame the dps for not popping mits either. Like the damage isnt even that bad if you just heal through it but they wanted that sick healer dps
My friend came started playing January last year and jump straight into a E12s party because since he already did E12n, it couldn't be so hard. He had the rudest of awakenings.
@@56Bagels I don't think that's games job. It gives you the basics and enough to clear the casual content/story content. EX and Savage and Ult are optional content that YOU choose to do, so imo Its YOUR job to optimize and come prepared not the games.
Almost 1k stats between food and materia. Like zero skill required free stats. Plus food is your only reasonable source of vitality for 'just practice'. It's kind of a no brainer and honestly, the newer you are the more important it is to take all the free help you can get.
Even as a casual I know you should be using the food and materia where you can.
Appreciate seeing the breakdown in such a clear and concise manner.
THAT P3S CLEAR WAS SO BAD LMAO
When I started doing high-end content back in early Shadowbringers, I was scrambling to get enough resources together to raid. I had just under 300k gil and most of that went to buying a crafted weapon so I could even meet the ilvl requirements for E1S. So with less than 50k gil (after buying the weapon), I could have easily just shown up and said, "sorry couldn't afford materia or food"
But instead I dug out some grade six materia and slapped it on my gear. Not as good as 8 but it was still something. I grabbed some NQ food and while it wasn't that good, the extra VIT did end up saving me a few times.
There's really *no* excuse tbh
I guess the other question then becomes what is considered hardcore or not, and to me, Food and Materia are the most laid back, and low effort thing that you can do to improve your damage. It requires no performance out of you, just simply gil. Putting in the effort to learn a savage fight is significantly harder than buying and using some items. Pots require a small modicum of consciousness, but food and materia are just free damage.
Especially since it's not like you lose your food buff when you wipe. I can't imagine a game that would do that. ;)
I agree....and I dont do savage...yet...
I use food and meld materia all the time. Even though I stopped doing savage after ShB. Why wouldn't I? This is a *TEAM* game, the better I perform, the faster we ALL clear something and the more time we all have to do more content.
I don't understand why people play MMOs if they're gonna just be a bunch of dickheads about their performance and waste everyone's time.
FF11 did, probably still does, 14 did for a while too, forget exactly when they finally removed that, but thank god.
"Just do it, please"
YES YES YES PLEASE!! like so many of us are willing to help you out if you need these things and are new. Don't get angry, we are just trying to help you become better so you can achieve your goal along with the rest of us!
Very well said! :D
I'm not much of a hardcore raider but I still use food/pots/melds just because why not!
They do have a nice EXP boost, so I like to eat food before leveling.
That 2 hr damage to gear reducing potion also is nice for my wallet, even if it’s nothing really noteworthy.
Imagine how all the food in FFXIV tastes-
Food: It's cheap, use it
Melds: Just fill your guaranteed slots at least for the love of god, I don't even care what with
Pots: Kinda pointless IMO until you know your group (not just you) can at least make enrage
Grade 8 materia is 66% of the stats of Grade 10 (+24 vs. +36) for less than 5% of the price (500 vs. 20k)
Not using potions, totally get. Hell, honestly when i farm i wait until i got a solid party that can clear the content consistently.
But if you're learning? Why would you not use every tool to help you learn? If that extra bit of vitality will keep you up for one more mechanic, how is that a waste?
yeah, in light of that zepla video about the guy not wanting food because it was 'just practice'. Food is especially good in practice! Can't practice when you're dead
Extra stats helps you out especially if you're learning and prone to mess up. I don't get the mentality of I'm practicing so I'm going to intentionally make the experience harder than it needs to be.
No one expects perfection, but putting the appropriate amount of effort is a matter of respecting the time of the 7 other people stuck in the instance with you.
For me, always use food and mield gear for practice but potion's aren't really mandatory till you know the fight.
People not using food actually played a part in breaking up my FC static for savage. I kept reminding everyone to always use food - and also provided free raid food for the others on the team, along with one other member who crafted - while the raid leader basically always told everyone they could ignore it.
This worked for P1S, but P2S saw people not using food continually dying over and over. On our first pull, we had 4 people die on the first Coherence beam, while the other 3 survived, with barely any health due to food. Being annoyed that people weren't using food, I made the comment, "And *that's* why everyone should use food" after which I was told to shut up or I would be kicked. Everyone except the raid leader popped food, and he continued to die over and over that night, and on following raid days.
He would only use food once we got to the point where "it might make a difference to get a clear." Not surprisingly, we couldn't even get P1S down consistently, and after 5 weeks the group just started falling apart because people lost interest in beating their heads against a wall for no reason.
should have just kicked the raid leader
@@tilakai lol, probably. Sadly, my FC is pretty tiny, so we really only had 8 viable players for a savage static. We have a 9th that was doing EX trials with us, but he could only raid one day a week, and trying to swap people in and out for savage wasn't going to work well. Particularly since our group was already way low on DPS for what our average ilvl was (hence the inconsistent P1S clears)
@@AeriFyrein I got new into FFXIV and cleared this savage tier. If you feel not happy in a static just move out instantly. If you parse above 15 it's easy enough to find people to play with via the discords created for raiding. I cleared p1s/p2s via pf and wanted to join a static to actually get some gear cuz I didn't know how bad the rng in that game can be lol. But the first 1 1/2months I was just wasting time in statics which were just not what I needed. I was new to raiding and didn't know what I rly want out of people. Just left me miserable asf. But after 2weeks of timewaste I started jumping statics. If I didn't like it I'm out. Then after 1 1/2months found a insanely cool group with same attitude and raiding went from almost deinstalling cuz unfun to an insanely fun and chill experience
Not using food gets you kicked in any pf group lol. It should be a nogo during practice in savage lol. Basically a big f** u to the healers and everybody
@@Bankai90 Oh, I have no real problems finding a static if I actually want to do savage; even with as bad as this particular group was, I could fairly consistently pull a 30-40% parse as RDM, even having to rez multiple times every pull. Doesn't sound fantastic, but that's considering that most of the others didn't align buff windows and such very well, and in general lower % from having near-enrage-time kills. Last xpack in a "typical" static I normally hovered around 75-80% parses, with a few low 90%.
I just wasn't particularly planning on doing it this xpack, since I have been getting somewhat burnt out on ff14 in general, and have so many other games to play. I only joined the FC group 'cause we were already doing the EX trials (which I do enjoy doing usually), and they wanted to try savage. If it had been a group of people that I wasn't normally acquainted with, I would have definitely dropped after the first night, considering how badly that prog went.
And yeah, while I can completely understand not wanting to waste pots and such during prog (since they aren't useful until you actually have a chance of getting a clear), food is definitely a must, which is why I always tried getting people to use it. It really baffled me that people wouldn't bother clicking a couple times when they were given the food for free, specifically for savage. It boggled my mind even more, since two of the players were normally raiders in WoW, which is typically much more consumable-heavy for raids.
Hey man thats rough to hear about. Sorry you gotta deal with that. I dont have a full static yet, have 5 people consistently showing up but fortunately all of us are on the same page of popping food no matter what and dont pop pots until we see enrage for the first time with most of us alive or are reclearing. Hope you find a group that does better for you
Before watching: Materia and food are mandatory, pots only once you have the mechanics down.
After: Yeah that's about what I thought
Some people even use food to hit the Skill speed threshold needed to hit a certain amount of GCds in buffs. In that regard food is also important to get muscle memory while you are practicing
6:38 That repelling shot was smooth af. Hap's be gaming out here
Ok actually did some rough testing to get reasonable numbers.
i589 drg, g6 pots, i580 pumpkin potage. Averaged 7 runs on Endsinger Ex SSS dummy. Crit > DH > det prio for melding.
Baseline: 6901 dps (+0%)
Materia: 7159 dps (+4.5%)
Materia + food: 7260 dps (+5.9%)
Materia + food + pots: 7386 dps (+8.2%)
My rotation probably isn't the best, but it's at least consistent within this dataset. Moral of the story, meld your damn gear!
holy shit thank you so much finally see a commment that makes some sense and gives CONCRETE information
As a mostly-casual healer who dips their toe into Savage and EX prog, I'd say if you're planning on going into hard content at all, it wouldn't hurt to invest in the materia and food at least.
Materia is permanent until you get rid of it, so it wouldn't hurt to have it on for practice or otherwise.
Food, I can understand somewhat since you'd have to buy more if you blow them on wipes, but it lasts long enough to not be an issue.
The only thing I tend to forget about is the pot/tincture. Even for a clear, if people are on top of their game just fine, the boss dies just as quick. I used to carry stacks of tinctures in ShB's 8mans, but I'd later just forget to use them while eyeballing the mechanics amidst the Glare/Dosis spam. I think that's a bigger decision for DPS, but I dunno. I'm nowhere near hardcore.
I'd say that by queuing into Savage or joining a PF for one, you should want to have melds and such at the ready. I mean. . . why not strive to jump in as powerful as you can be? Actively saying you don't WANT to meld or eat is like outright saying you're purposely going to weigh the team down. It's not an instant killer, but you're still the weakest link and that's a horrible feeling. I've seen raids where a raidwide hit will drop everyone to near 10%, but always kill one person, no matter what shields I have on them, and I can never immediately tell why since I don't see a vuln stack or anything, sometimes it confuses me to high hells wondering why some people always get hurt much more than others for some mechanics to the point where I feel like they need a shield personally just to make sure they survive the next hit. If it's normal mode, then it's fine, but in Savage where the mechanics will squeeze every little number from your stats to see if you'll get past it, it can go a long way.
Like they said in Zero Punctuation..
"Why do you raid?"
"To get the best items!"
"What do you use the best items for?"
"To raid with!"
I don’t even DO Savage and I know that I should be using materia at all times (the game actually freaking tells you this super early on in the early parts of the ARR MSQ - even earlier if you do early crafting). Food is a tad different - though if it were my first time doing Savage, I’d come in with my food and specifically ask which food would be best for me to eat with regards to my current job. Also - leveling up crafters is a great way to save on paying for materia and materia melding.
I tried doing a daily dungeon with pentamelded gear/pot/food buffs once. The difference is insane
Where my expert roulette parsers at?!
Potting Double Downs (and by extension, Fated circles etc) during wall to wall pulls.. chefs kiss. I like to tryhard.
@@Duggald from a fellow pot fiend, amen brother.
Do it even if the guild or group doesnt require it anything helps. Even if it's not Bis food the health helps a lot.
A video that I think would be very helpful that's kind of related to this is "Your first savage raid." Basically a list of things to do before looking for a party (maybe there is one, I looked and couldn't find one). Stuff like "Make sure you know your job rotation: here are some places you can go. Food will sometimes make you live when you wouldn't otherwise, buy or make some high ilevel food." etc etc.
Food is extremely cheap and easy and cost efficient and potentially makes a difference even during prog and practice because of the VIT bonus, please use it, literally four to eight hits of potage or whatever will cover you for a whole night, you really may as well.
Materia is literally something you have to do like twice ever, once on your pre-raid BiS and once on your post-raid BiS. It's entirely free and it's permanent and it's passive and it makes a difference, just get it over with.
Pots are something you buy like a hundred of once or twice per raid tier, put on your hotbar, and then only use once you have either cleared a fight or seen enrage, please just head to the marketboard and take care of that and your party will thank you since this is the sort of thing that's the difference between having an Enrage Prog session and surprise-clearing on a run that accidentally had no deaths and got deeper into the fight than you ever had been. Also pots are sometimes just kinda fun to use. Occasionally I'll be doing roulettes on my raiding job that's already like 5 or less below item level cap and I'll chug one during a dungeon just because I think it's funny. Like oh man I wonder how quickly I can kill Face if I tryhard as best I can as a Paladin. If your sense of humor is as broken as mine or you enjoy free dopamine learning to pot during whatever is pretty entertaining just on its face.
I could sort of get not using potions in practice, especially if you're doing it in party finder, since at least on my server potions tend to more expensive... But materia? You swim in it if you do you dailies. Food? You often get big stacks for cheap and most FCs run the food duration buff, in my experience.
The fact that the guy was so quick to say it was toxic means he knew he was in the wrong. As a completely casual player who hasn't even logged on in about a month, I have full melds for my main gear and I've made hundreds of thousands of Gil selling extra materia on the MB because the game gives so much of it too you. I also literally have more food than I know what to do with just from quests.
Hell, if you join for hunt trains (which can give nuts and thus access to BiS without doing the raids in 6.1 onward) you get the stuff for materia dropping like hotcakes.
Edit: and besides from taking up some time the trains are super easy cause it's like 40 people all ganging up on a bunch of bosses.
Tier8 materia can be removed from old gear with 100% success rate and put onto the new gear. That means you'd only need 20ish tier8 or even tier6 materia to guarantee your main is never meldless. And I'd take unoptimized melds over no melds, any day.
I only pot in Savage when I've seen enrage, otherwise it's far too expensive to use them just whenever. Food/melds are a Day 1 thing for me. If I can't afford the "current" best food, I use leftover food from the previous tier for Week 1 prog. It lasts 30 minutes and the VIT is enough to survive mechanics that might otherwise cause death/wipe. There is no reason not to use food and melds, even cheap leftover food and old Materia, it's quite literally better than nothing.
Something you can do for pentamelds is use budget materia. Grade 7 and 8s are dirt cheap on the market board nowadays. This way you're still gaining a ton of secondary stats but at a budget price.
yeah that's what I was doing week one of savage just running 8s instead of 10s. Especially since they have 100% retrieve rate and are really cheap. Literally no reason not to use them lol. Imo the dude who refused to meld and food was the one being toxic xd
To me, even if you can't afford the best materia to fill in your gear there's no reason not to at least use the previous level of materia because you can remove it with zero loss and upgrade it later while still getting more stats than simply being unmelded. This I hold to be true for any sort of group content that's above normal mode and I'd personally consider not having food and current materia melded for SAVAGE content to be something of a sign that you're not really serious about what you're doing. Now, if you're in a group of all friends and you choose to go in like that and your friends knowingly let you in like that then it's whatever but when you're in the PF with random people trying to even just learn Savage level fights then you're doing a disservice to not only yourself but everyone else in the group by not being melded with food. The one thing I would likely omit is using tinctures unless you just have a thousand of them because until you really learn the fight's mechanics you're not going to achieve optimal DPS anyway so you're better off saving those for when the group has a grasp of the overall fight.
Practice is good oportunity to get rid of older, lower ilvl foods you're often getting from quests. Its better than nothing.
I don't do much Savage PF but if someone showed up without melds then that would be an instant red flag for me. Gives the impression someone isn't bothered to pull their weight and wants to get carried.
when I do practice runs I use weaker versions of tinctures to practice openers. it is a lot cheaper. instead of paying 1500 per portion I spend about 500. that way I am learn on what I am supposed to do. I recommend hq2. then when going for clear hq 6
I just don't understand why anyone wouldn't want to make their character as powerful as they can in an RPG
Challenge for one, but that is coming at this from a very different angle
I like the point about it leaking into other aspects ... was in a PF lately using bad downtime strats where they said "uptime doesn't matter unless you can't beat the enrage or are clearing early in the tier". The group never made it to enrage ...
That's the difference between bad downtime strats and good downtime strats. Their words are right, but their strats are wrong, probably due to some lack of understanding of what's going on in the mechanics.
What worries me is that, every time, this kind of stories happens on NA it seems .... Even NA player I meet on OCE are just fed up with that region... There are some level of toxicity on all DC of course, but that level seems to be particularly present in that region :/
I used to fully pentameld. This time I only did each gear 4 melds at most. Some 3. Sooome...I think two/three pieces I had 5. My RNG was so bad, I lost 120 materias in 2 gear attempts (I accidentally clicked auto) so that butchered my pentamelding. However, it was all good and well. It was fine having only 4 melds on all gear, I was able to clear all savages in the first up to third week 1-4 without much issue as a DPS. (As for lotto, I had not gotten luck for any loots for 9 weeks, so I was stuck on that gear for that long) ...I must say, it did get very difficult with DPS check on 4th layer, but when we found amazing geared (with loot gear ) people, I could get that bit DPS carry. It was great feeling, but it was sufficient. After the first clear, of course, I was able to do reclears with no problems. For those who cannot afford, you do honestly get a month or two before Savage even starts to save up materias so please consider farming and grinding for them. If you end up in situation like me, still pentameld but, maybe 4-5 each gear instead of 2. Or , one gear I had, the last two slots I squeezed cheap materias in (hey it capped crit :D) that's a little trick too! (Only if you raid from first week, after 1/1,5 month and you start then it isn't so important)
Full Penta melds dont matter first week unless your going for 4th Floor clear. Just basic melds are enough for 1-3
@@bophadesknutz7798 Exactly ^.^
Would like to see an actual dps-based comparison. Maybe on P1S or an EX trial, 3 no materia/pot/food clears, vs 3 clears with proper prep, averaged out. Same comp for all fights, and also look at things like damage taken / deaths etc.
Vitality is king.
in P4S I survived the Ultimate Impulse after Act 4 with 10 (!) HP 🤣
Even during our first kill, there were one or two players dropping to three digit HP values.
In our static we don't use pots until we hit enrage for the first time. We do meld, overmeld when possible, and use food though.
The effect is even more pronounced on Healer and Tank, too. Where you want at least one Direct Hit materia in order to Direct Hit at all!
I always wondered the numerical value of exactly by how much dps goes up from food and pots and materia. Thanks for the concise answer!
I've been in quite a few P3S practice partes for FoF where the group cant kill adds in time. In some of those parties, one ir two ppl didnt have materia melded. So, sometimes, it really makes a diference, ESPECIALLY in PF
Thanks for this video. A bit of a Chicken|Egg issue is: casual players don't parse, they have no idea how much DPS they are doing, etc. SO even if they use food/potions/materia they don't see the difference in black and white. The first time I started parsing I realized how low my DPS was and that pushed me to improve.
My friends and I meme about someone they met in a pf last year that called them all toxic for asking them to meld their gear (it was a clear party for E12S before Echo buff)
You don't want to use materia/food? That's fine. There is plenty of content where you can get away with that...savage aint it!
I dont even do savage, let alone extremes for the most part, and even I still meld and food -.-
I will say the guy that said “can we just go lol” is a big ass mood.
For materia if they dont have the money, they could always invest into the previous tier materia. they have a 100% removal rate so you can re-use them and they are generally cheap. So you still get a nice overall stat boost.
And i agree that food is basicly a must for savage fights, for ex fights its more whatever, but still recommanded
Was kinda hoping for some target dummy or parsing percentages tbh, like popping an elixir on CD nets you x% dps gain on average.
Does 3% crit = 3% dmg more or less?
Saying a numerical dps number isn't useful long term, since that's all relative.
Food and Materia, can always cheap out and use the prior expansion's one imo. Still get ~2/3rds the value for a fraction the cost.
For anyone interested, I ran the numbers to get a real feel of the differences between materia and no materia with the example given in the video.The average dps should increase by 5.7%. This is definitely important in any fight with a dps check.
I didn't bother doing it for the food because as said in the video, you don't take the food for the damage, but for the Vitality. As a squishy caster, I can assure you it saved me a bunch of times.
On P1S I don't think you need to be fully melded. Just put grade 10 materia into your 3 or 4 highest quality gear (or into the slots you can put crit in) and you'll be fine.
For P2S and forward you probably do need to be fully melded and have foods and pots
In my opinion, always use materia for high-end content (like end-game dungeons, extreme trials, savage raids, alliance raids). I think it is okay to use the last expansion's materia (the higher tier - I'm not sure if that's a term) for gear (I am using Shadowbringer's +24 stat materia for my DRK - though I am using Endwalker's +36 Materia when I can).
I use food but not super expensive ones since I lacked the money and the resources to buy or craft them (im still using the Cappucino as my food buff).
I don't use potions. I know of their value but I just find it wasted for me. I'm not super hardcore into raiding. Was able to do P1S in content but that was a pain and didn't use potions.
Oh this thing again, saw it on Zepla's channel. The simple reason is that it's free damage y'all. Don't even need to do something like doing a rotation correctly or optimizing uptime. The only thing needed is earning gil, and if anyone said that they were too poor to buy materia and food I'd completely understand, but if they were doing serious raiding with me I'd also gladly give them a few million gil to meld and buy food and potions.
BTW for those players not interested in charity, a mere few treasure maps ought to set you up for weeks if not all your raiding. So there is always an easy solution here.
I wish people would stop calling out a Datacenter just because someone on that datacenter plays differently. I'm on Primal and I always food up and fully melded.
It's baffling to me that this needs to be explained or even talked about. Even when "Practicing", why would you not want to practice your absolute best? To learn at the level that you SHOULD be especially when it comes to Savage content that is MEANT to be difficult?
For materia: 72 x 11 gives 792 total.
590 ilvl (shoes, head, hands) gives 807 for substats.
This means a person is effectively running 3 primary armor pieces without substats. Without knowing the percentage benefits, it should be a red flag. Like you were saying, if a person is unwilling to do the bare minimum with materia, then I don't want them in my savage/ex group.
Just coming back to the game, but honestly you should always have these three things. You need to grind a gatherer and either a Culinarian or Alchemist to avoid spending full amounts of gil on two items. This should be looked at just as important as the raid gear / weapons. And if the person is new, the guild / group could always toss extra items or pool together a little gil to get the started as far as materia / food.
It’s funny to mention Unreals for materia melding since unless you are using a gear at a specific ilvl the materia melds will be disabled. Regardless even for practice or whatever materia is basically permanent once you’ve put it into the gear so there’s no reason to not throw it into guaranteed slots on a job you’re playing
Yeah I didn't really think about that. That part was off script and popped into my head when I said it lol.
Though I guess TECHNICALLY you could make an Unreal set that is of-ilvl but nah no one's doing that.
The game throws materia at you anyways
This has been such a wild ride seeing this come up in the community even though I get the impression that it probably has come up before. I've been playing FF14 casually since it re-released but up until 2020, main game was WoW. If you guys saw the plethora of shit you have to buy, craft, use, wear, sink money into in order to raid even heroic in WoW, the FF14 community would be shocked. Materia, Food and Pots are actually so easy to make and acquire imo, that I use lower grade food IN PARTY FINDER just to have a buffer for damage as a healer. By contrast, WoW requires: Stat Pots - one a pull, Food - expires on death, Vantus runes, Stat Runes - expire on death, health pots/mana pots- one per pull, Flasks, Various weapon oils with dps procs, enchantments that must be re-purchased when you get a new piece of gear on at least 60% of your gear slots, gems potentially that also cannot be removed and reallocated (so imagine materia you didn't have a chance to save, it was just always destroyed) and there's probably more I can't remember.
Considering food is only 1.2k max a pop (Elemental-Tonberry, your mileage may vary), I find it hard to accept that players are forgoing that in prog, you get that back with one roulette. Even materia I find it hard to believe players cannot afford it, considering it is under 200k for everything. You earn more gil than you need from just doing regular things (you don't even need to go out of the way to grind experts 10 hours a day), so why won't you do it?
though i'd say our DC tends to be an outlier for most things xD
When you craft the food yourself and for an insignificant amount of money, I use food every time I can on any content 70+, sometimes any content at all if I'm feeling generous. Same for the pots, just that I usually forget to use them.
The issue is some people (especially those who just bought crafted gear) might be very low on gil. It depends on the market and when the player started. Materia is free but you might not have enough to meld every slot. It makes sense that people in E1S might not have high end food and full melds. It might not necessarily be for the lack of effort as much as lack of time commitment for grinding gil out of raid.
What raids do people still do pf practice for nowadays? Still in heavensward so I dont know which expansion to get into synced raiding at that's actually relevant to what people want
NUMEROUS times I am left with less than 3k health between mechanics, and therefore only alive because of food buff. Cant practice if youre dead.
I don't do Savage raiding and have only dabbled in extremes, but even I took the time to learn how to meld materia and I always bring food and pots even if its just duty finder stuff. At least on my server, food and pots are reasonably priced and it only benefits you and the party regardless of the content. The people who refuse to touch that stuff (especially when they hit extremes, savages and ultimates) really need a reality check.
I remember doing my first ever extreme and before we went in, my buddy made sure I had what I needed. Had a DRG who had no melds, no food and no pots.. Well, after about two hours of wiping (90% of the wipes were because we couldnt beat the rage timer) we made the hard choice to kick them from the group. Guess what? We got the kill right after we replaced them with someone who did have melds, food and pots...
Those who think it doesnt make a difference is sorely mistaken. Sucks I know- sometimes you dont wanna go hardcore with content, or "waste the gil" but when you start wasting other peoples times especially in party finder... Its so aggravating that you put in the bare minimal effort of making sure you have materia in your gear and then you have that one asshole who cant be bothered.
Has nothing to do with toxicity- its common courtesy when playing with strangers. Go in prepared. If you're not you're just wasting everyone's time.
"It's several hundred DPS at least" - uh...how much?
I've been melding my gear since HW (or possibly ARR, I don't remember), but I'm don't really see these percentages as helpful information. As you noted JUST BEFORE IT, it's just a bunch of numbers. 1% of crit does NOT correspond to 1% increased damage, for example. So in concrete terms, how much DPS are we talking, and for what Jobs/roles, as I'd wager it's different for different ones (e.g. less useful for a MCH or WHM than for a BLM or SAM in nominal damage increase)
My own take is everyone should slot their gear with materia if it's gear they're going to have for a while. What "a while" means might mean different things to different people, but to me it means "not leveling gear". If it's gear I'm using to transition (e.g. lower tome gear, max level dungeon drop gear, artifact gear), I might use lower grade materia (e.g. 9 instead of 10 or even 8, since you can recover those with 100% chance later anyway) and understand if people do that, but if you just bought a piece of 590 or a normal 8 man/extreme trial 580, you're probably going to have those for a hot minute, so may as well materia those. Pentamelding, on the other hand, is NEVER worth it unless you're going world first or doing some extreme crafting/gathering. Expecting that out of people if you aren't doing Ultimates or Savage world firsts is just stupid.
Food buffs - I just think of it as "free" increase. It may be small...but food is dirt cheep if you can find someone to buy it from like the Dwarven Culinarian latte from ShB. A few hundred gil isn't a big money sink and they last for a while. This is especially true if you can find something that has good stats for all Jobs, like the Cod Chowder in EW (the cod themselves can be easily spearfished in the ocean southwest of The Great Work aetherite). Though the problem here is I haven't found a EW food vendor...but I fortunately leveled CUL, so I can make my own HQ chowder and tons of Sykon Salad HQ. I think you can buy the Archon Loaf from Sharl, but I haven't found any others yet. I feel this is kind of a disservice to the community, since most more casual people aren't going to go to the MB and buy overpriced HQ foods. I'll note that "0.7% and 0.6%" do not, in fact, sound "significant" to me. But, as I say, I consider food an EFFECTIVELY "free" increase, and it lasts through several pulls, meaning it isn't wasted just because a single pull resulted in a party wipe.
Tinctures are like pentamelding. I MIGHT remember to use one twice in a fight (opener and if we're REALLY close and the soft enrage mechanics are starting), but let's be honest, they GENERALLY aren't going to make or break a run, and if you can get that close with them, you can get that close without them. Again, world firsts are really the only exception here. Not to mention they can be more esoteric and difficult to use well than food AND you can't buy any anywhere. That said, bigger also isn't always better. When I used ALC to make some grade 5 HQ tinctures for myself, I realized they're actually more powerful than NQ grade 6s. Like...straight up. Higher cap AND higher +10% vs +8% on the NQ versions. And that's ignoring the 30 sec lest recast which might get you an extra use in some rare fights.
Also note that unlike food - which gives you ~3 chances to kill a boss before it's "wasted" - or materia - which is NEVER wasted since it stays with your gear as long as you have/use it AND you have at minimum a 40% chance of salvaging it when you outgrow the gear - tinctures are feast or famine, all or nothing, boom or bust. If you get the kill MAYBE it was worth it...but maybe not. If you don't get the kill, you wasted every tincture you just used that run.
Also, for the life of me, I can't understand getting a dopamine hit from a big damage number. I get that everyone likes different things, but it's one of the thing the sworn "green DPS" people and "no, I'm a healer; I do damage during my downtime (which is...most of the time)" people like me. They seem to derive some kind of of intense pleasure from seeing a big number pop up on their screen and think everyone else feels the same way. We're all different, but that one just doesn't mentally click with me. "It's damage. You do damage all the time. It all adds up into your total fight damage in the end. It's irrelevant; either you beat the boss or you didn't. That's what actually is relevant."
But, again, we're all different so...I guess yay for people that get that dopamine hit?
I get mine when the boss dies. : )
I agree, but do you need if for practice? :3
PRACTICE!!
If someone's simply unwilling to even put in the most basic of preparation efforts they gotta get their ass back out of savage asap.
Materia = free damage
Food = bonus HP aka survivability
Pots are less permanent than the above, but so much more damage lol. I can't believe people are still arguing against this. You're playing an RPG. Bigger numbers are better lol.
It's the same things with the 5% in a full party of 8.
i am wholistically convinced that food pots and materia are built into the raid fights. there is no HUGE gain in Savage fights when using all three because if you dont use pots you will most likely not clear because dps is so tight. i may be wrong but i never see a huge boost of clear times because you use pots and food
I see not melding and no food in savage as grieving the party
wow, didnt think that post would makes you to do a specific video for it :D
Pots are the only variable that should widely be regarded as not necessary in nearly all content. If you're progging, do it... but that's not the 99.9% of all other forms of content out there. People in that situation aren't doing this with pugs and are just among those who know the stakes. All other fights though can either be outgeared or outplayed (i.e. do mechanics right and know your rotations) to not need a demand for pots. Food and materia are both set and forget... at least until you need to reapply food an hour later. It's not an issue to at least do cheap and effective melds for. If you want to do raids (i.e. be a raider) you need to be prepared like one. No one should expect any less than a bare minimum (e.g. being hit capped).
Even if you can't afford tier 10 materia, tier 8 materia are dirt cheap and offer 2/3 of the stats on tier 10 materia. So cost really shouldn't be an issue for at least having something in your meld slots.
Something that I wonder as a casual is how much variation are players actually getting for crits? Like if you have get that 100 parse what % were actually crit hits? If we use happys example of 23% sheet crit would a 100 parse get 25%? 30%? Obviously you don't want to rely on luck to be able to clear but I do wonder how much buff alignment, lucky crits and proper prepared items all stack up against each other
For dungeons, normal raids, or other more causal content. It honestly does not matter whether you food or meld. Some people will use food in the dungeon for the exp buff, and that’s really it.
For savage and ultimates, it should be mandatory to meld and use food. You’re doing the hardest content in the game, and every little bit helps. If 8 people don’t use food in Happy’s clip where they killed the P3S boss on final cast; surviving the earlier mechanic aside, they would not have had enough dps to kill the boss, that’s how much of a difference it makes. Same goes for melding, even if it does 1% extra damage, you add that across 8 people and that’s 8% more damage to a boss, that’s massive when it comes to enrage times and dps checks.
For potting/tinctures, unless you absolutely need it for extra dps on a fight. I’ve only ever used/seen it for runs where people try to improve their parse. In that case, using a pot is a must for a better optimized run. Otherwise you don’t need it to clear savage, and it’s entirely optional.
Melds and Food are a given if you are doing Savage. My group handles pots so that they are only required if we have seen enrage and are going for the kill.
This kind of discussion really shows a sad side of FFXIV, that 95% of the game is so easy that a lot of players don't even learn to give a damn about team play, stats or really basic stuff like melding
Why is that sad?
@@toychristopher I can tell why it's sad. It's sad cause people don't care. And the worst thing is they seem to even have a certain pride about being bad. They feel like they can just get carried through everything eventho they play this game for 5years+ boasting how they dk their abilities. I got new into the game and was anxious asf cuz I boosted. But once I played the MSQ I was often top dps after week2. A month later when I just did that stuff for fun it gets quite apparent that the vast majority of players will only clear the NORMAL endraids if 1-2"loggers" are in the runs lol. You have high solo dps'ers hitting half the dps of an average savage healer in lvl90 content and it seems absolutely ok by the community XD. Obviously people can play how they want, but god if you're lvl 90 at least watch a guide about your skills or sth lol. And those ppl likely don't even know that food/pots exist xd
@@Bankai90 People care about different things. I don't get why people care so much about what other people are doing to try to call them out for it. If it's your group make the requirement clear and if not then part ways and find a new group. There's no reason to argue with people or lament that other players don't want to play the way you want to play.
@@toychristopher The issue in FFXIV is that NOONE calls it out tho xD. Just like the guy in the vid says it's "toxic" for the person to even mention gear/food in savage content. People in pf rather disband than give suggestions due to this "positivity" vibe xd.
And that goes into so many other things, ppl lying bout prog etc.
@@toychristopher It matters when it becomes detrimental to the overall raiding experience. For example people being so out of touch with their class's dps rotation that adds phase in p3s became a hard check for a lot of people in party finder when it didn't need to be.
They should honestly make clearing the Stone Sea Sky dummy a requirement to even enter a floor.
So what I do is always meld materia. I'll use food in savage. I won't waste pots unless my group has seen enrage at least once.
I'm definitely a casual nowadays at the game but will dip my toes in EX trials and maybe savage if its a group of friends, but I ALWAYS meld my stuff and have food in my inventory at all times. I don't care about pots and have never used them, even when I was hardcore in HW and the first half of SB.
What that person doesn't realize is that people Joined to Practice to Progress to Complete. NOT practice dying for 90 minutes.
been playing for 2 months. 90 Drg & War beat Endwalker last week and was able to clear the normals in 580 AH gear no melds. On Drg to clear the Savage P1 training dummy I need to be perfect on rotation and only win with 1 second to spare with no food. That being said I needed to get to beating the dummy with 10+seconds to spare. So I need to meld to beat time spent all my gil getting a craft from 1 to 75 in a day to meld the gear I will be farming Astronomy for and normal wins next week till I can get a 90 craft to meld my own gear. I am 3 weeks out for radiant weapon, so got some time to see what alliance raid drops in 6.1 and get ilvl 590 gear to meld. the AH crap is okay but if you don't have resources from playing for 5 years little things are big road blocks. I also still mess up the drg rotation perfect opener and my jumps drift cause I am just bad at the job, not gonna stop me from working for savage content.
I get not using potions. I even get not using food if you just don't have it and don't feel like spending the gil to get it. But Materia? Something the game showers you with and is easily placed on your gear? I can understand not always having *optimal* materia, like oh I didn't have the Crit so I'm melding Det instead, but no materia is just lazy. And I would know cause I got really lazy in SHadowbringers and forgot to meld my Eden normal gear until like a month before Endwalker
Super-Potion HQ is the only potion you need.
Here's how I describe it:
Fooding can mean the difference between dying to a flubbed mechanic or a raidwide that wasn't mitigated properly. It can also mean the difference between failing to meet a dps check/getting the clear.
Melding materia can largely mean the difference between keeping party members/yourself alive easier (if you're a tank or healer) and getting out enough damage to get the clear.
Potting is the biggest damage buff you can give yourself outside of your own kit. This is the furthest you can go for trying to get out as much damage as possible.
All of them are rather important for anyone who seriously wants to get into raiding. And the Discord server "The Balance" can help you with anything you'll need
I've only recently gotten back into FF14 raid healing after not touching it for years. I do keep my gear melded and use food but I tend to have a lot of Mind+ Tinctures I never seem to use cause either my regular healing is enough or people die to a 1 shot mechanic. What I'm wondering is should I just use Intelligence+ Tinctures instead? Do they boost a healers damage during those dps windows when I don't need to heal?
No, Mind is your primary stat that affects both healing AND damage when you're a healer. You can see this when you mouse over the stat on your character screen.
Ah, you must be a ARR/HW returner. They changed healer damage to scale off of Mind in Stormblood, and it has been that way ever since. Int doesn't give healers damage anymore afaik.
I really cannot believe how its even a debate that you can do highend raiding without the necessary prepwork. If its their first time, yes it fine if they forgot these things, but absolutely refusing to use food/materia even after being advised to, is just kneecapping your own and everyone elses experience. Its not even that expensive with how much free materia is given, and the food market is dirt cheap. 4k gil can get you one entire lockout worth of food, no reason to not spend that money. Adding onto this, learn your toolkit and rotation. Even if you aren't profiecient at first, repetition is important to learn, but if you don't even have a general idea of your toolkit and proper rotation, what is there even there to learn and to repeat.
My stuff is melded but I don't bother with food until I'm in a clear party. Simply because I'm forced to use the PF to learn and do these fights. And for some strange reason no one wants to stay with their groups. 9 times out of 10 I join a group that has like 5 mechanics that a group needs to know, and there are people who only knows up to 4. I'm not interested in burning my food for people who claim to be doing FoF when they can't even surpass Adds or Darken Fire. Recently I ended up in a FoA learning party, with a tank that didn't know Darken Fire, half the group left in frustration because we got to adds but the tank wasn't holding aggro. (I literally was tearing the aggro off him and killing the second add where it needed to go by myself AS A DANCER.) and we never filled before the two healers gave up. Using food to essentially carry someone who can't be bothered to join a Fresh learning party and instead tries to weasel their way into far later parts of a fight isn't my thing. (Had that happen in ShB, where a ninja literally relied on the healers rezzing them so they could get the clear but didn't know the later half of the fight. Not a good feeling tbh.) Materia, food and pots are great for a static. But can be a huge gil sink if you're in PF and you get people looking to you to carry them.
I dont eat food items or pots in ff14 and only meld materia when I get the highest gear possible without doing savage raids my excuse is as long I'm keeping up with dmg/healing I dont need it
had a few P3S pulls were we were wiping at Elmo so i had food, but would not waste potions on practice. then next pull, we wipe to enrage while the stupid bird had 0,1% HP left.... i wished i had used a pot on the pull X_X
pots are soo expensive and I hate wasting them on fights I know we aren't clearing. I get food and materia but I only use pots if it's a reclear
Not even using melds? Food? What the literal hell?
I've always felt like food was too expensive but this video convinced me I'm just being lazy at this point
I'm no longer the broke ass bitch I was last expansion lol
Make friends that are crafters/gatherers, and find out what you can help them in exchange for crafting food for you... I know a lot of times I need mats that mobs drop, so you can offer to farm mobs, or run content with them, or whatever. I know I don't mind crafting stuff for people for free if they either bring me the mats to craft it, bring me other mats I need for my own crafts, or some combination of those. I've found that most people are okay with helping out people in some way or other if they ask.
I agree with what you say here, and I do these best practices myself, but one small thing. Technically, according to current TOS, you can suggest (politely) to someone something you'd like to happen in game, but if they refuse and you push the issue or kick them from an activity, it will count as a violation against the kicker.
In fact, the TOS is weighted in favor of the casual type person or those who may easily take offense to simple suggestions.
Personally, I think if it was practice it shouldn't have even been an issue for the guy to not have the essentials, strange as that is. Really not that serious. It it was a clear party, that's different.
Well one things for sure, it helps alot on the long run, so why not do it?
For no materia in early mechanics prog, it doesn't matter, but food is a must. Food is really cheap and last for 30 minutes, there is no way that level 90 couldn't afford 1k - 3k gil/30 minutes for food.
I'd say that potions are the most forgiving things to not to use just because it requires you to fully understand your battle rotation/opener which might be screwed up during prog process since you don't know the fight. But food and melds are the things that support you the entire instance run which is a really big deal. At least it will significantly reduce chances of getting stuck on enrage overcome (screw you, Hippokampos)
this todd incident is just a perfect example of "you dont pay my sub" shit mentality that a lot of ppl have in this game. and im saying this as someone that loves it and play it since 2014. But i usually avoid pf, sometimes even df for some stuff cause ppl dont wanna do super basic stuff. Its the Ice mage mentality and A LOT of ppl in the community will be at ur throat if u tell someone running a lvl 90 dungeon in lvl 85 gear that ure being toxic... "yo. u know u could get a full set of lvl 90 gear from the npc in sharlayan? it even gives u during the msq"... the casual police goes wild with "let the guy play the way he wants. stop being elitist"
for practice at least food and materia
clear content then pot is a must