so do i understand correctly? the shader can only play up to two tracks and the frames are limited to 40 frames per animation, or do they need to be exactly 40 frames and u cant like do less or more?
The current shader on GitHub allows any number of animations, but ALL of them need to be 40 frames each. The total number of frames for all tracks is limited to 8192 but that should never be an issue. ******** In my recent game jam, I can now support any number of animations, each with a different number of frames. I will make a PART 3 and update the GitHub repository with this updated shader. Here is recent game jam: ruclips.net/video/zTJlpS3jQCc/видео.html
I created a Godot plugin. It allows any number of animation tracks and each track can be different sizes in terms of frames. I still need to clean it up and document it but here is a early peek: github.com/antzGames/Godot_Vertex_Animation_Textures_Plugin
so do i understand correctly? the shader can only play up to two tracks and the frames are limited to 40 frames per animation, or do they need to be exactly 40 frames and u cant like do less or more?
The current shader on GitHub allows any number of animations, but ALL of them need to be 40 frames each. The total number of frames for all tracks is limited to 8192 but that should never be an issue.
******** In my recent game jam, I can now support any number of animations, each with a different number of frames.
I will make a PART 3 and update the GitHub repository with this updated shader.
Here is recent game jam: ruclips.net/video/zTJlpS3jQCc/видео.html
I created a Godot plugin. It allows any number of animation tracks and each track can be different sizes in terms of frames. I still need to clean it up and document it but here is a early peek: github.com/antzGames/Godot_Vertex_Animation_Textures_Plugin