As advice I can say that games with a large number of bugs are greate source of knowledge. I loved animations in cyberpunk 2077 but there were many times when facial expression wasn't present, objects were levitating in hands of characters or elevator door didn't open on time. It helps to understand what kind of problems developers have to face and what mistakes viewers notice the most.
100% Witold...I was QA for quite a while before becoming an animator, and seeing things from both sides of the coin helps me as a Developer tremendously.
Thank you for your useful information. However, I only saw 9 questions 🤦🏻🤦🏻🤦🏻 1. How passionate you’re about animation? 2. How passionate for you about game/game dev? 3. Can you give me a breakdown of your show reel? 4. What is your favorite game and why? 5. How familiar are you with gameplay implementation? 6. How much do you know about the studio? 7. What do you like about our game? 8. Why do you want to work for us? 9. Where do you see yourself in 5 years? Would you please tell me what question did I miss, so I can delete this comment? I don't want to be a spoiler to your video 🥺🥺🥺
I never had this last question but I had question about interesting/new thing in animation... so it's kinda good idea to keep up with GDC talks, some tech demos etc stuff. My first ever interview was funny because animator came to the room ask me: can you animate, do you know CATrig? Answered "yes" to both, he said "ok" and left the room.
lol! yeah that some great personalities in the industry. I have quite a few funny stories as well. But I agree keeping up with GDC talks and what the industry is doing is very important as the game industry is changing incredibly fast at all times.
I feel like the question if you are actually passionate about games is fading away, and it shows in a lot of games these days... It is really unfortunate as it is such an important aspect of a successful Game Developer / Animator. If you interested in games, most likely are you going to have interest in the implementation side of things. You will also have a way better understanding of how to structure an animation for gameplay purposes, like an Enemy Attack. There will also be a stronger motivation for Iteration and to sacrifice animation Quality/Fidelity/Realism for a better control etc.. Which Is pretty much always better for the Game!
Hey Niphen, that's a good point. Unfortunately some people get surprised as the idea of working in games sometimes doesn't match the reality and this is where I see people being disillusioned with the whole gig. Thing is...if you preserve eventually you'll see the light at the end of the tunnel and you learn to appreciate the craft of game making. Some people just love it from the get go and it's much easier that way. ;)
Hey Aptem...I had to translate that, but thanks ever so much for the kind words. I'm glad that my advice is helping you in your journey. Make sure to keep in touch going forwards
Your voice is relaxing. Thanks for the tips.
Thanks a lot for the great comment and for watching Jaze!
It's funny when you say that you've been doing this for 20 years when you look in your 20s
thanks for the Interview.
Good stuff brother! Appreciate the video, excellent and timely advice that I hope to use sometime soon!
Ah I know you’ll nail it when the time comes brother. Best of luck 🤞
This help 🤟🏽 so much thanks newman .
Glad it does John. Best of luck in your interviews.
As advice I can say that games with a large number of bugs are greate source of knowledge. I loved animations in cyberpunk 2077 but there were many times when facial expression wasn't present, objects were levitating in hands of characters or elevator door didn't open on time. It helps to understand what kind of problems developers have to face and what mistakes viewers notice the most.
100% Witold...I was QA for quite a while before becoming an animator, and seeing things from both sides of the coin helps me as a Developer tremendously.
Good info. Keep it coming!
Thanks Theron.
Thank you for your useful information. However, I only saw 9 questions 🤦🏻🤦🏻🤦🏻
1. How passionate you’re about animation?
2. How passionate for you about game/game dev?
3. Can you give me a breakdown of your show reel?
4. What is your favorite game and why?
5. How familiar are you with gameplay implementation?
6. How much do you know about the studio?
7. What do you like about our game?
8. Why do you want to work for us?
9. Where do you see yourself in 5 years?
Would you please tell me what question did I miss, so I can delete this comment? I don't want to be a spoiler to your video 🥺🥺🥺
I never had this last question but I had question about interesting/new thing in animation... so it's kinda good idea to keep up with GDC talks, some tech demos etc stuff.
My first ever interview was funny because animator came to the room ask me: can you animate, do you know CATrig? Answered "yes" to both, he said "ok" and left the room.
lol! yeah that some great personalities in the industry. I have quite a few funny stories as well. But I agree keeping up with GDC talks and what the industry is doing is very important as the game industry is changing incredibly fast at all times.
What is CATrig?
@Harvey Newman this content is really useful for job seekers
Thanks Jai, glad you found it useful.
Really helpful..thanks for sharing
Anytime Deepak. Thanks for watching
I feel like the question if you are actually passionate about games is fading away, and it shows in a lot of games these days...
It is really unfortunate as it is such an important aspect of a successful Game Developer / Animator.
If you interested in games, most likely are you going to have interest in the implementation side of things.
You will also have a way better understanding of how to structure an animation for gameplay purposes, like an Enemy Attack.
There will also be a stronger motivation for Iteration and to sacrifice animation Quality/Fidelity/Realism for a better control etc.. Which Is pretty much always better for the Game!
Hey Niphen, that's a good point. Unfortunately some people get surprised as the idea of working in games sometimes doesn't match the reality and this is where I see people being disillusioned with the whole gig. Thing is...if you preserve eventually you'll see the light at the end of the tunnel and you learn to appreciate the craft of game making. Some people just love it from the get go and it's much easier that way. ;)
Thanks 👍
Thank you for watching. 🙏🏾
Ваши советы сильно мне помогают в анимации. Большое вам спасибо
Hey Aptem...I had to translate that, but thanks ever so much for the kind words. I'm glad that my advice is helping you in your journey. Make sure to keep in touch going forwards