Blender: high poly to low poly - decimation, baking normals and ambient occlusion

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  • Опубликовано: 7 фев 2025

Комментарии • 14

  • @josemartins-game
    @josemartins-game 10 месяцев назад +2

    So far, best video on the topic.

  • @wmka
    @wmka Год назад +2

    Thank you for this. Have a good one.

  • @张瑞麒-f6s
    @张瑞麒-f6s 8 месяцев назад

    this is amazing exactly what I am looking for! thank you for sharing this

  • @toastercosmique4390
    @toastercosmique4390 7 месяцев назад +2

    Dont forget to set "CPU" to "GPU" in the cycles options, so the rendering goes faster !

  • @pascalg1981
    @pascalg1981 2 месяца назад

    Bravo, excellent tutorial! I imported a Sketchfab model with several Materials. How do I proceed with the Diffuse(color) that I want to transfer to a low poly? The result does not work because the textures of the different Materials intermingle.

  • @voxcake
    @voxcake 6 месяцев назад

    thank you very much!

  • @irakli1954
    @irakli1954 Год назад

    Nice

  • @michahejman6712
    @michahejman6712 Год назад

    nice video

  • @Meteotrance
    @Meteotrance 6 месяцев назад

    With zbrush or substance you can handle a 10 million or 20 million polygone baking without fancy graphic card with zbrush as long your ram is enough to make a10k or 8000 face without any problem, on blender as long as you have a fast cpu or gpu and a lot or ram it's possible but not so easy to do it can stop baking even on a 16 go of ram computer.

  • @saeedserwan
    @saeedserwan 5 месяцев назад

    How do you go about changing the uv's ? If i unwrap after remeshing womt it ruin the normal map ?

  • @OspostFrontEnd
    @OspostFrontEnd 6 месяцев назад

    my blender dont have normals options lmao

  • @gabrielzim212
    @gabrielzim212 8 месяцев назад

    my blender closes... why?

    • @toastercosmique4390
      @toastercosmique4390 7 месяцев назад

      baking with cycles can be very heavy for your computer... Go to your rendering options and change cpu to gpu, and make sure in your blender properties that you're using OptiX

    • @lokosstratos7192
      @lokosstratos7192 7 месяцев назад

      @@toastercosmique4390 it depends on what graphic card you are using, optix is better for rtx, cuda for GTX and the other one is for amd i think