This idea that every franchise needs a yearly release needs to just stop, take the time to make the game better. Let the franchise rest a bit so they can take the time and make something actually worth playing.
It's not just a matter of giving the developers more time. It's giving them all the resources they need to produce a good quality game (money, manpower and time). 2015 had two years of development and it suffered from a bad handling model, Payback had two years of development and it suffered from a weird card based upgrade system (and microtransactions), Heat had two years and suffered from a lack of variety in the car list (which could've been fixed with updates).
My NFS "journey" started when I was about 4-6 years old, in the corner of a sunroom, on a W95\DOS machine and inserting the CD for The Need For Speed SE...I can still remember pointing out to my mum the car I wanted to get when I got older, a Ferrari 512TR, and you could probably imagine the excitement I felt when I saw one of my extended family members owned the same Viper RT/10 that was also in the game! The game was mindblowing to me, hearing the car roar to life with the tires screeching at the loss of grip, police breathing down your neck as you dodge traffic as you race through the Coastal scenery in the sunset. I was in bliss. It was automotive heaven to me and was the very foundation in my mind of what NFS is. Then I got to play at my godparent's house on their older PC sitting in the garage with NFS II installed, playing split screen, taking turns and doing more dumb stuff that gave us hours of joy, and then I got NFS III for christmas, which I enjoyed but didn't stick with for long, I eventually landed on High Stakes and god damn what a blast that was...pretty sure I spent a gigantic chunk of my childhood and pre-teen years on that game racing everything and just doing dumb shit in Pursuit mode. When me and my family went to Singapore (I was around 7 or 8 at the time) I found a Jewel CD case of another NFS that I didn't even hear about until that moment, the bright yellow 2000 911 Turbo caught my eyes and I couldn't look away, and I saw that it was NFS Porsche Unleashed. I could not wait to play it, once we were settled back home, I rushed to the family PC, and installed it, from that point on, that game is entirely responsible for my love and obsession for Porsches and Porsche history. It's also responsible for why I want to travel parts of Europe that the point-to-point races are based on (TNFS SE all the way to HS is why I wanna visit Canada to see what inspired them!) UG1, and then UG2 came and went and since I was in my pre-teens by that point I remember more of them than the others, but those two I had a love\hate for because of the rubberbanding AI and the very fact that you have an open world game with no fast travel? Come on man..but then, on the year I am just getting into high school, Most Wanted comes out, and I am pretty sure the main reason I was late most mornings is because of that game alone 🤣 As the years go on, we see Carbon, Pro Street, Undercover (gross.), World, SHIFT series, The Run, Hot Pursuit (we'll come back to this in a minute), and you know the rest, they all release, they turn out to be mediocre at best, I didn't know it yet, but Hot Pursuit 2010 would be the last NFS game I actually enjoy playing with both myself and with friends..In that same space, I couldn't help myself but keep going back to the older titles from my childhood before Underground came along..I never understood why everyone wanted another Underground, why everyone wanted another Most Wanted, when that (at least to me, I'm happy to hear out otherwise!) wasn't the answer. But what is the answer, really? I think NFS died in 2010. It has been a shell of its former self since then, as they try and fail multiple times to make it "cinematic", "epic", "an experience", and "realistic"...it used to be the most remembered game series amongst many childhoods, and now, it seems to be a footnote at the mercy of a company that appears as if they just do not care anymore. All I wanna see, and play, is just a fun, arcade racer. It doesn't need to play on nostalgia, have fan service, be a better sim-cade than Forza or GT, be industry-breaking or whatever marketing speak they think seems to work, it just needs to be fun. They have the tools to help them make this happen! Alot can be learnt from their early titles pre-Underground (including MW05 and HP2010), and I think they should really look into them. Until then, just let it rest, I've had more than enough with hoping and waiting that something will change and will make me want to pay for a brand new NFS title. The last one I paid for, was NFS Heat. They shelved the game in less than a year, after a single DLC release, and once the story was done and with some DLC done, I couldn't be bothered replaying it, let alone buying another NFS game. The games that I have been playing again within the NFS series? High Stakes, Porsche Unleashed, and TNFS: SE and MW05. Because at those points in time, they did some things right, and they were and still are, just fun to play. Outside of that, it's Assetto Corsa. If it dies, so be it, it probably needed to happen. I don't want another NFS, they have shown to ignore us, time and time again, and they have shown that they don't care about the series enough to actually change (or even keep it going). The childhood memories within this series will be kept alive but this series surely won't if they don't actually try to change, or even at least looking back to where they began, at the very beginning in '94-'96. In a perfect world, they sell the IP and someone else will do it right, or we will see Indie devs that are passionate for these games do it the right ways, without actually calling it NFS, I guess we'll see. If you cared enough to have made it this far reading all of that, thanks for reading and caring to hear out my brief trip down memory lane, I could have gone into so much more but we would be here for too long 😆 TL;DR I'm exhausted. So fucking exhausted. I resonate with Raycevick's video on racing games too and I highly recommend you check it out in your free time.
I respect what you said. I read alot of it. I was born in 93 so of course Underground was my first at 9 years old. It was good and I loved U2. I enjoyed them all until The Run. I came back to the franchise and played Heat and enjoyed it. Tried Payback and 2015 and liked them then went to Unbound and hated it. Literally put that game in the dumpster. Now thinking about everything, the only games I see myself going back to and having a blast without frustration are Underground 2, Carbon and Heat. With that said, I feel I honestly am getting the glow back of enjoying a racing sim like Forza 6. I really be wanting to enjoy arcade and still prefer them over sim. To me The Crew 2 is giving me the fix. I went back to play The Run, HP remastered, 2015 and Payback and I feel as if there are things missing. HP I put an asterisk on because it isn't NFS. But Burnout. I get a feeling I should play the pre- Underground games and I think I will on PC when I build it
I think nostalgia does has some effect on people like example you prefer nfs games that is before underground or mw.But there is more than millions of people who want underground and mw including,but a good one.But then there are a lot of people who likes nfs before underground.I have played pre underground and mw era nfs game.I would say I still enjoy ug-1,2 more.I feel like if they actually wanna release nfs game that old fans wants and will be satisfied with they need to go to their old engine and update the engines graphics a bit to some standards then release a good nfs game on that engine.
I agree with you as well. I honestly want criterion to make a new burnout game instead. After 10 years of trash nfs games, I think the franchise needs to be put on hold. They have butchered so much potential for this series for WAY TOO LONG.
>I honestly want criterion to make a new burnout game instead Why? Criterion now is not Criterion from back then, and some of the actual Burnout devs failed to make much of interest trying to make a clone, and that's prior to even considering EA.
It won't happen. Alex Ward, creative director of Burnout series left Criterion and made a new development team named Three Fields Entertainment. Some ex-Criterion employees work there as well
@@crash4267 Because another developer can create Burnout Legends and Dominator doesn't mean that they can make another new Burnout game. Some other employees who were worked there moved too
Aside from need for Speed, EA in the 2000s had other racing games that could really need a new title, especially after missing for so long, like Burnout or SHOX
i'm very glad you made this video, many people who made the wEwAntNfS videos has "ZERO" knowledge how the industry works. and just talking about blablabla nfs supposed to be like this, blablabla nfs has more sales than zelda. they are almost no different to people who mock at unbound soundtrack for countless times. the community needs to break
If they went full on cel-shaded then half of the people would love it while the other half would complain that they made a ripoff of Auto Modellista. The community seems to only want more of what they already like (UG, MW, HP etc) and not want anything completely new to the series.
@@CyanRooperI doubt the proportions would be half and half. What I do think is almost everyone who defends what they did, would defend it, AND a sizeable portion of criticism would be converted to support because it would be commitment to a new vision instead of the awkward, sometimes jarring, middle ground they did. So most likely a net gain of support
@@CyanRooper I'm one of those who want's NFS to be more like Underground and MW, but if Unbound went full cell shaded (but maybe got rid of the silly vanity driving effects), I would have much preferred it. It just feels completely out of place.
The WeWantNFS movement is emblematic of an issue that has persisted for eons: gamers not having a clue how the industry operates under a hyper-cynical capitalist system where “line must go up” and shareholder satisfaction is the only thing that matters. Actually, the average gamer doesn’t know much of anything. And what’s even the goal of WeWantNFS? Having a permanent dev team on NFS won’t solve shit. We’ve already done this with Black Box, Criterion, and Ghost. All of them talented devs, all of them hindered and done dirty by the top brass to varying degrees. You want to subject another group of devs to the same fate? Not just that, you want to subject them to another round of abuse from gamers, calling them lazy and incompetent when the next NFS “fails to meet expectations”? Calling the devs tasteless trend chasers when they include a soundtrack that doesn’t consist of soiled 00’s alternative rock (which is ironic for Unbound and how much of that game’s music originated from “the underground”)? Throwing a hissy fit when the game takes artistic liberties and sports a different look. It’s only asking to perpetuate the current cycle, which is beyond cruel for everyone passionate about the industry.
You think a company like EA would make new IPs, especially for racing games? When was the last time a AAA publisher released a brand new arcade racing game that wasn’t a sequel?
@@noodlez7101Im not talking about EA making a new IP There is other companys interested in taking a bite of the arcade racing market If theres a demand sooner or latter there will be an offer (at least i hope)
@@Ray-bs6qv What companys? Because Forza Horzion is acutally not NFS competitor, NightRunners is indie game, CarX Street is bad at current state. only one company who has unkown racing game in develompent is Stellar Entertainment(but they probably will make burnout or something similar)
@@dev1anceONE I could be wrong But maybe Sega its one of those companys with the new Crazy Taxi, its not exactly RACING but if they mange to make a good game and sell a good amount of copies Outrun, Daytona USA, Hang-on, Touring car Championship, Sega Rally, Scud Race, MSR All of those could have the same treatmen I wrote that comment a long time ago so i cant really remember the companys that was talking about But i think that 34 bigthings is probabily one of them The first Redout sold well if im not misteken, and Redout 2 sold even more and even thought these games are verry niche Maybe they could grow even more in the future and create some new IPs with their knowledge of this genre
@@Ray-bs6qv Crazy Taxi is nice series, and i wait for that remake/reboot and it wil be nice if SEGA will give these old titles a chance after good sales of Crazy Taxi But all games(and companies) which you mentioned are just arcade racers, not NFS competitors - they target a different player than the NFS series
When NFS doesn't work like usual, don't push it to keep making NFS. NFS Unbound is an example of that. They keep making NFS to make the community happy but end up bad again like the same gameplay, bad music choices, etc that lead the community to nostalgia attack again or compare something irrelevant. Taking a break from making NFS is a good idea. It's okay they took a long time to make NFS again, as long as they make something good
Yeah, I'd actually like something new in terms of street racing games. And arcade racers in general tbh, since the only relevant ones now are both cabinet arcade titles that are hard to play on outside Asia.
@@ArbitraryOutcomewe just need a new burnout style takedown racer, with a licensed soundtrack...maybe a full dubstep picked soundtrack for the bassheads, and add in spotify/youtube music support so people can play whatever they want?
@@zynet_eseled I've been thinking about how to execute not only an ideal NFS game, but one that tries to reconcile it with things I personally think ought to be explored. Cooking a document in my spare time as a pipe dream, maybe not that far off from Roflwaffle's dream GT game vid.
You know, it is better to to let NFS die out or let it rest for sometime. As much as I don't want the franchise to get neglected and forgotten like Midnight Club, I can understand and accept the fact that the franchise may be beyond saving. For both EA's decisions and the Community no making up their minds. So pretty much either revive Burnout (unlikely but they have something and it dosen't necessarily to the extent of Paradise but more of how Takedown and Revenge were) or start a new IP from scratch (regardless if it can be an NFS spin-off or its own thing.)
I'm saying this about nfs, because it is the one that suffers it the most, but this could apply to most modern racing games: We don't know what we want. We think we know what we want, and that most people agree with our sentiment, but we don't. In a sea of nostalgiatards and "graphics is everything" people, the ones with actual constructive criticism are few and far between. That's why modern racing games play it safe and get away with it, while simultaneously dissapointing fans with every new installment. It's not that devs are stupid, (though the recent launch of the new motorsport shows that they are partially to blame) It's us, we keep demanding higher fidelity graphics and more advanced physics systems with more cars and content than is feasible. Making a huge fuss of relatively small issues and ditching the game upon release because "it'll never be as good as the classics", while at the same time overlooking all the issues those past games had. I'll say it again, we don't know what we want.
We just want fun. Pure, uncompromising, fun. That's what I want, at least. I want a game that is pretty much burnout revenge, but set in a utopian world in the vein of age of speed, set to a jungle and heavy industrial edm soundtrack. ThTs what I want, personally. Mixing the grunge with the futuristic, and all wrapped in the style of early flash 3D games. Keep the physics simple yet weighty, and make it just, fucking fun and satisfying. But what do I know. I'm just another voice in the crowd that's become completely apathetic to gaming as a whole over the last few years, and I just want to get my dubstep nostalgia fix.
Nah, I would love to see ea listen to the "nostalgia fanboys" and make an underground/most wanted remaster that fails spetacularly so they can finally stfu and kill off the franchise for good. But in all seriousness, what kind of new ip do the players actually want? Because expecting a triple A developer bringing something indie-like to the table just feels like a no brainer. It's like hoping that one day polyphony digital would make an art of rally clone.
#WeWantNFS wasn't aimed at the next NFS game, it's for the team developing post-launch support for Unbound which has been short-handed/shafted since 2015 It's a message to EA to get them to treat this franchise better
If that was the case it should been titled differently to reflected that. Because can you see why We want nfs can be misinterpreted to make more nfs games and don’t stop doing what you are doing?
hi, guy who started the movement here :) the movement's intention is all of the above. we just want Criterion and EA to treat the franchise with the respect it deserves, and showing that it has a huge dedicated community that wants it to be successful, showing what we love about the previous games and what we'd like to see going forward.
@@Korrmotive did you even watch the video? Got give nfs a break man. Series gotten too divisive and too tiresome. I love nfs but we need to let it be on ice till ea get it together. They are still making mistakes and really you should made your intentions better with a better title and not put more stress on devs. You clearly dont know what devs been put through because of this hostile fandom willing to attack anyone for having a opinion
You've perfectly summed up what's wrong with this franchise: EA simply refuses to give enough of a f*** to allow the games to be as good as they could be. I feel like it's a combination of EA preferring more profitable franchises like FIFA (sorry, EA FC) so they get more resources poured into them than NFS and the lack of competition in the arcade racing game market leading to EA to give the NFS devs even less resources than they need. And the NFS community and I guess to a certain extent, most racing game communities really, don't want something COMPLETELY new and fresh from their franchises. They want more of the same. Even the comment section of this video has people saying stuff like "we need Prostreet 2" or "we need to go simcade like the Shift games" etc. If you want to give them something new that is completely different from the previous games then it has to be in the form of a brand new IP instead of a new title in an existing franchise. If Criterion went full-on cel-shaded then people would call it an Auto Modellista rip-off or they'd jokingly call it Need for Jet Set: Borderlands Modellista or something. Some people would love it, of course, but the angry disappointed gamers are louder than the happy contented gamers.
I believe many people would benefit in watching Roflwaffles video Nostalgia Bias in the Racing Game Community. He makes several good points across several series that I feel are very applicable in this conversation, primarily if customers want something specific, they need to be able to identify what they like and what they dislike and be able to convey that information to developers and publishers. But I feel something that many people miss is that the developers we’ve known from the past have moved on to other companies. We as a collective know Critereon as the Burnout people, but when EA all but axed the Burnout games, many of the developers involved with the series left and either went to other developers, or formed a new company. That included, for everybody “just wanting another burnout”, go look at Three Fields Entertainment, with titles like Dangerous Driving, which is an old school Burnout style game, developed by old Critereon developers. I bring this up, because no matter how much you say “I want Critereon to make another burnout!” those people are gone, and if Critereon made another burnout, you would be sorely displeased because the individuals with the vision are no longer there.
I'm not participating in this movement, as I'm not sure if it's gonna bring an effect. BlackPanthaa's video brought up, that NFS Community already did something like that - #CraigItUp. It was because NFS was apparently going the Hot Pursuit way and slowly moving away from tuning culture. We know how NFS2015 have ended up being. Considering how the developers have to finish everything they're making in a specific time frame, and the community that is so divided, I think this may be another disaster. Honestly, I think the franchise should get sold to another developer/publisher, if that's still possible. If we want to avoid another disaster, maybe abandoning the entire franchise could be an option too, but that should be kept as a last resort.
I am gonna start by saying this: I have never played NFS Unbound and hence do not know if it actually is good or not. This is partly due to the fact that I'm pretty ill equipped as far as specs are concerned. But seeing the community hate the game this much has somewhat influenced my views on the whole NFS thing. I will probably try out all of the modern NFS titles once I upgrade my setup. But till then, I'll have to keep saying: "Let's just wait and watch".
Thank you for your opinion. I’m on the same boat as you but I’m fortunate enough to be equipped in the hardware department (barely actually) though I am ill equipped on the monetary side hence I almost never buy a game and tent to hold my opinions until I actually play it.
I played it and without comparing it to the rest of the Need For Speeds, it's pretty good. The replayability just isn't there for me, I even 100% completed the game on PS5, platinum trophy and all, maxed my level online, and it just felt stale after awhile. If Criterion didn't seperate online and story progression, and copied the system from Heat, that alone would have solved a major issue.
Just note that the handling is a bit strange at times. It's certainly playable, even on a wheel - but yeah, the handling model is a bit wierd and might throw you off at the beginning. Once you get used to it, you can get real fast real quick
@@crash4267 That's not really a good way to explain to someone who hasn't played Heat. I did however hear that Heat was one of the better modern NFS games.
I think the original intention of the movement was to make EA care about NFS. But as the movement grew...some are either misunderstanding or misjudging those ideas. Need for speed do need a break. Maybe take 5 years off. Start fresh, and say goodbye to the m3gtr. They are milking everything out off it to the point its destroying the legacy. A throwback here and there is nice, but do we seriously need the exact car every single game? Just give a normal m3gtr and let the community do the thing.
Personally, I never realized NFS had that much of an M.O. From all of the NFS games I've played, they're all very different from one another. Tbh it's only since 2015 that NFS started feeling samey. HP2, UG1, UG2, MW, Carbon, ProStreet, Undercover, Shift 1&2, MW2012, and Rivals all felt very different from each other in most aspects. It honestly feels like NFS has always had an identity crisis, not knowing what the franchise wants to be.
@sofwanlutfy4050 Well, I didn't play the NFS games prior to Hot Pursuit 2 on PS2. I will say I loved all of the NFS games from then until I'd say Undercover. To me, the NFS games from 2015 onward did not really feel like NFS, and I can't put my finger on why. Edit: I did not play the shift titles. There were quite a few NFS and other racing games between 2007 and 2011 that I did not play because I didn't get a PS3 until 2011.
I think its because from nfs the run they started using the frostbite engine for all NFS games and after NFS 2015 they didn't try changing the handling much that's why I think most new NFS game from 2015 feels kinda same.
I think that that is the issue that the franchise has been having since 2015 is that they are too similar to one another. NFS used to always be switching it up game after game. The next NFS should be something unique/different to this recent formula.
You're not alone, I also think so. NFS has been working too hard just to please the community for far too long. It needs to take a break. It deserves it. EA WRC looks really promising. Let that take the spotlight for a while, so some can take an easy time to brainstorming for new NFS or new racing IP.
I agree, it’s better they just do away with AAA racing and focus on a more smaller project. It’s obvious EA doesn’t want to give Criterion more development time like Ubisoft’s Ivory Tower and Microsoft’s Playground Games & Turn 10. Plus Battlefield needs a major overhaul now that I’m getting the idea with having 5+ studios on that project. Some doing the campaign mode while others taking care of the multiplayer side to get right. Need for speed needs to retire and the whole NFS community needs to stop.
I completely agree with you and how everyone is so divided. Just by going on NFS Facebook account and checking the comments, with every single post, a bunch of over 30-year-olds constantly attack saying they want a MW/Underground remake which will never happen. They just can't move on and with that you can feel the constant toxicity.
You know, I never predicted that hashtag because that not gonna happen at this time, So I'll rather let them cook or rest it already The Most Ruined so far it's the gaming community than the modern games themselves (eventually the racing games suck nowadays, so I'm not suprised) That not just a racing game community were doing, it's all about wholes gaming genres community does
I would not find any better way to describe this situation, since i remember myself as a person, i try to think about things, and this is one of them. I was preety hyped to see a new NFS release after 4 years and a nothing burger of a re-release. But i saw the state of Criterion, and their situation can be related to Sensory Sweep, both didn't spend much of the time making the Need for Speed game, but spent most of their time developing other games. The difference, is that Sensory Sweep needed to make their own game engine, while Criterion had Heat to work with. So we then get the equivalent of one yer of game development. Both EA games and the fans are guilty of this, by asking too many things in a very very short time. That's what affected Carbon, Undercover, The Run, Rivals and basically any game that came afterwards
I think the yeet from need for speed might be beneficial. A break from the franchise will not only bring in an unsaid hype for a coming entry, but also from the creators to have time to rethink and reorganize the franchise into a game they want to genuinely develop and care for. It might not be the same formula as the older games but if we’re talking old then bring back blockbuster rentals and the formula needed to compete in that space rather than subscription based gaming like game pass. We as a community don’t know what we want because we’re clinging to the past but still want something from the future.
Started realizing this myself, NFS and the community itself is experiencing burnout pun intended. I desire an old NFS so damn badly but it is painful coming to terms that there likely won’t be one as good or near it ever and I’m sick of these very mid games, I couldn’t even finish unbound it felt soulless and boring too me. Should’ve done this after payback and that fiasco but def taking a step back and letting the game go for a long time unless proven otherwise, I’ll just stick to replaying old games for now. NFS in general needs another hard reset unless EA wants the let go of it.
The NFS fan community really need to chill out, I agree both the franchise and the community needs a break Good video Eden, at least you call out on this movement which to be honest, I kinda find ridiculous
@@zacrobyteit was three actually but the reason it was longer then 2 years was of corona that mean if there was no corona Unbound will release in 2021 , 2 years after heat
100%, DustinEden. Let Criterion Games make a new racing IP game or another Burnout. There are new indie devs making their own game like Resistor or Exo Rally Championship.
They will never make another Burnout since Alex Ward who is the creative director of Burnout quits EA and created Three Fields Entertainment to be independent.
Knowing EA, they will probably take a break of making NFS, try to bring it back, only for it to flop miserably, inevitably killing off the whole franchise. Competition for arcade racing games is now fiercer than ever, the amount of money and work they would have to put into a new game is way above what they’ve been offering, and pouring more money and work into a NFS title it’s just a bridge too far for EA. It’s a real shame to be honest, but I guess that leaves this marketshare open for developers and publishers that actually give a damn. If they won’t do it, others will, the game we once knew is dead anyway, and, saddly, it does not appear to be coming back. Maybe “The Crew” or “Test Drive Unlimited” could sufice for the time being.
What’s funny is that he made this whole video about problems with the game, but it could very well be summed up with this moment: 15:42 . We could talk about all the errors a game like unbound has in it’s conception, but the true problem comes from EA lack of effort towards the series. They won’t be able to land a great game with a tiny budget, it’s just not going to happen. They ought to increase the effort to get out of these mid installments, both in Battlefield and NFS, or let go of both series, and focus on the sports segment, where I’m sure there won’t be any lack of effort or money to be spent.
I feel like I'm in the minority for this, but maybe because I'm old enough to have NFS 2 be my first NFS game I just don't think the name "Need for Speed" really means anything. You look at how wildly different the games used to be from one to the next and you realize that if you try to objectively list what makes Need for Speed Need for Speed. you'd come up with like "has licensed cars and published by EA" before you run out of things to list. I know the Blackbox era is when the series peaked in popularity and that's why it's the most vocal fanbase they're trying to recapture with the new games, and don't get me wrong I love that era too, but I think we really just need to all collectively accept that the name "Need for Speed" is actually kinda meaningless outside of a way to maintain brand recognition (i.e. EA keeps it around to boost sales). Let Need for Speed be something else, let something else be Need for Speed, none of it matters. Let go of the past and just look for what's best for the genre here and now and looking forward.
Also. Never we should forget that ~10% of the whole OVERALL NFS sales came *_from a single game_* (Most Wanted), and its generation (better known as the "Underground Era", NFSU -> NFSPS) has about 35% to 40% of all of NFS sales. That image is just completely wrong.
Also: Said game (Most Wanted) literally had to implement over half of the game story in what can be called a bunch of Cingular Mobile ads. That shows how much money it costs to develop a game (and, before asking, im mexican, so none of said ads in the spanish version had any sense to me and they still did it for the world release of the game)
Gotta say, I used to be indifferent with your content, but you really got my respect with this vid. I've been saying for years, that NfS community has been fractured for a while - there's great video on JakeMG channel, from few years ago, about why Criterion should not listen to fandom, and I left comment there too, about how fractured this whole community is - and nostalgia blindness in too many big figures in community and players is not helping. Also, important factor to take into consideration - Regarding that "sales" image. Your deep dive into budgeting and such was great, but one thing was missing - mainly, which titles actually sold well. Cause if you compare the two franchises, you can clearly see, that even despite weak reviews, Battlefield 2042 sold in millions of units in first week, meanwhile, in first two months on PC, Unbound sold only 200k units. It's clear that NfS doesn't resonate with audiences anymore. It's time to let the franchise rest. Unbound was a great game in my opinion, so I'm glad that we end on a high note.
NFS needs a serious reboot. So far EA is the problem. They are looking for a mainstream hit in a series that hasn’t been culturally relevant since Most Wanted ‘05 ( with some high points in there with HP ‘10, etc). I personally wouldn’t mind another Tokyo Xtreme Racer/ Shutokou Battle over another NFS game at this time…
I do want another NFS at some point but I don't want another NFS from the people who made any of the recent ones, so I was actually very happy when I heard that Criterion is being pulled from the franchise and I was quite surprised when I heard that the community is outraged over it. I thought most NFS fans don't like the recent games as much as the older ones would therefore be happy about a developer change. I want the next new NFS to be built from the ground up (and not using Microsoft's definition of that term), especially in terms of the handling model. I feel like every new NFS game after 2015 has only taken the handling from the previous game as a base and tried to somehow fix it but something so fundamentally bad just can't fully be fixed and they should really just start from scratch on a completely new handling instead. Any remasters or even just rereleases on current platforms of any old NFS games would also be great. And I hate how there are always people jumping in and claiming that it's not possible due to "licensing issues" whenever someone is suggesting this. That's complete nonsense. Of course things would have to be relicensed but why would that be an issue? EA also had to relicense everything for the Hot Pursuit remaster. So they just went ahead and did it. And they could easily do the same for other NFS remasters if they wanted to. We would just have to somehow make it clear to the people in charge that a lot of people would buy those. And that would be easier if idiots wouldn't always jump in and go "no! not possible! licensing!" whenever anyone brings up the topic.
Y'know there's cars that aren't in the hot pursuit remaster that were in the og. That's one of licensing issues devs may have with remastering games. Not to mention Toyota and that bs. (The reason isn't street racing) but still content can be lost if they cannot get a hold of the licensing.
@@GlitchBoi3000 I know about those cars and that's actually the perfect example for why I say that the licensing is not an issue. If being unable to relicense 100% of the old cars would make the remaster of a game impossible, then it would be an issue. But that's not the case. They can simply remove the few problematic cars in a case like that, just like did for the HP Remaster. And this is exactly the type of behavior that I was referring to. You saw someone bring up remasters of old NFS games and you instantly had to jump in and try to come with arguments against it. Why? I don't understand why so many people feel the need to argue in defense of EA's inaction and against what would be good for the players when it comes to this particular topic.
@@Paragleiber no it's not impossible the remaster a game with missing licenses it's just some people will complain. I was fine with the missing cars in hpr I barely used them in the og ver anyways.
I agree with you and I'm depressed now. No big company cares about making something innovative. We are never going to get good games by these corpos until something changes.
very based actually. although I never tried recent games and other older nfs games ports in my life, I grew up playing NFS 2 pc, Carbon and Underground ps2 and psp and mobile ports of nfs games way back then. and then played nfs rivals, 2015, and Payback with my PS4 which kinda makes me bored of grindiness they have. keep up the great content my dude. ❤
Having a new game every year was cool and all, but alot of development time was lost that way. Think of Carbon, Black Box wanted to connect the canyons to the main map and didn't have the time. They also didn't get to do much with the pursuit system (besides removing helicopters...), and that's not all of it.
I feel like the only way to have nfs come back well is to bring in an actual remake. And no not any of the black box games that people simp for because expectations and fanboy hype would ruin it. Remake the dawn era games. Establish that nfs has 2 genres. It isn't just a customisation racing franchise, its also an exotic cars vs police franchise. Surely it would be better for the community where everyone has different tastes if they had games that both fit their franchise and the tastes of their fans. Also would allow for the games to have more time put into them because one studio can do each genre. I'm assuming that codies would be allocated the open world customisation genre and criterion the cops vs supercars closed route genre.
Huge F'in' THANK YOU!!! A very based contibution, dare I say the BEST... but Korrmotive could be in the race for starting the whole thing. Nice nuanced take, with some actual knowledge on how the industry works, and the best of intentions. People need to hear this! Especially loved how you tore apart that stupid tunnelvision sales numbers picture. The timeframe, the number of releases, the licencing situations, all different and important. And while I'm not familiar with Battlefield (,only played the very first couple of entries back on the old family PC, not interested anymore), I recall day have way more agressive monetization and lootboxes, so definetely more of a cashcow. On it being easier to develop, I'd contest that purely on the number of development teams on it. While no question less of a licencing nightmare, than any racer with IRL cars and/or tracks, the multiplayer emphasis with the netcode, stability and number of players on one map, plus progression system and monetization is probably way more technically complicated than NFS. About being late, don't worry, you make up with perspective, and I personally value that way more. Also you put my speed into shame. Then again, I'm no professional, in fact Korr just kicked my butt out of eternal procastrination and daydreaming, so the #WeWantNFS is shaping up to be my channel debut. Speaking of which... at this point definetely gonna reccommend this vid, you okay with me maybe taking a 10 second-ish clip beside a mention? While much of the movement is pretty naive, I find it important to strike now, given Criterion's shoveling around is a clear sign of neglect from EA, so should not be tolerated silently. Then again, I'd rather have a great NFS in 2027, than a new flop in 1-2 years. And on the united community... I think that was naive of you to expect ever existing. Hot Pursuit 2010 might have been the last generally well recieved, but I hated that game so much, since despite a wonderful modernization of the classic Hot Pursuits, the handling was something I can't stomach and find one of the major reason we have drama over that to this day. Would even argue Underground1 alienated a lot of classic fans. So forget community cohesion. Anyway I'll still say my 10 cents, 'cause 2 cents is very weak value, as nuisance is a gross understatement. Not just for NFS, but the complete behavioral sink that the entertainment industry is spiraling in RN.
I get you... It's really difficult to fall in love with the franchise, especially now, when they just throw you to the side all for the sake of making money. I've been telling my friends that NFS keeps throwing something new, cool or experimental and ignore emphasis on immersion. When I say immersion, I mean the idea of you being in control, you being the one who lost the car and how things tie in to each other with gameplay or experiences like MW or Carbon... Or even when adding something new, it has to be something the community can relate to, rely on or even agree to use in their gameplay.. NFS currently loses the point of just being a game for people to just goof around and hang out with friends.... What I worry is how NFS will become a dead horse and how racing games as a whole will crash on itself as these companies fish for money while their communities or even Indie studios care so much to put soul just for people to have a smile realistically speaking...
4:42 not only this, but people forget how much multiplayer games generate revenue in microtransactions. Unfortunately It doesnt matter that NFS sold 150 million because it didnt generate as much revenue with mtx as battlefield. EA is not interested in making good games, they are only interested in making "marketplaces" and trying to make the "Ultimate Team" model work with the most amount of games as possible and F1 games are going into this direction. 7:17 Licensing does affect costs but they can be negotiated, that is why for example, when Forza Motorsport 7 launched people complained because it had A LOT of SUVs. Car manufacturers are extremely annoying and see their licensing as a "advertising campaign". Gearheads love their classic cars, but manufacturers dont care AT ALL about them, they want that their latest cars are on the spotlight instead of showing cars that they dont make or sell anymore. Some developers have to accept to put a lot of cars they know people will hate so that the manufacturers allow to put the cars they know people will like.
my problem with unbounds soundtrack isn't that it has rap music, its the fact that's its almost exclusively rap music and the the songs just mesh together and all sound the same.
For me, NFS is a flexible name for a racing franchise and can handle many concepts. The devs should not follow trends of the modern racing games like realism. Just like what Blackbox did, they've turned the supercar-focused NFS into an underground/illegal setting and even an attempt to take on a terrorist setup. Minimizing interaction and listening to the community until the beta period might be effective.
You're right, not to forget, BF has way more microtransactions (MTX) compared to NFS, so even if the sales number is low, they're profiting mostly from MTX
As someone who's played since pretty much OG days, yeah. NFS does need a break, and honestly, Unbound is a perfectly fine title for me. I find that I abolsutely LOVE how the game drives and how it all handles, and that simple addition of Boost gives so much personality to Unbound for me that it is such an amazing game. Like, unironically, I think Boost itself is such an identifying mechanic that I want it to stay in NFS from this point on. This comment probably went on a heavy tangent from the video but yeah. NFS doesn't have to need a new game. It can take its time with something else right now. I love racing games, but they just suck right now.
I actually like that Criterion is no longer at the helm of NFS. I want them to give another crack at Burnout, and for EA to find someone else to take Criterion's place. I don't want Criterion be taken out the back and shot, like EA does with most previous NFS developers, but I've never really been a fan of their entries in NFS franchise, and I want to see someone else give it a shot.
Unfortunately, we now live in an age where creativity does not exist. Everyone copies the most succesful formula with the least amount of effort and most profit. "inventing" is now frowned upon by the big companies, and the big companies are now too established to give space for other newer ones to become equal to them. This creates a state of stagnation, that especially in NFS case, has hit hard. However, Its like that basically in all genres now to an extent, Im afraid.
Honestly, I want Burnout, MotorStorm, Ridge Racer more than Need for Speed. What's annoying is Namco did not announce a new Ridge Racer, but personified it. Sigh... I mean, For god's sake, Cruis'n returned in 2017(Console is 2021), Hot Wheels console racing game returned in 2021, and LEGO racing game and F-Zero returned this year.
There's also the fact that EA also has to license the OST from multiple record labels, which doesn't come cheap either, and is also part of the reason why older nfs games are both delisted and not backwards compatible or re-released, not to mention A$ap Rocky's cameo in unbound which probably made a large chunk of that game's budget. Battlefield doesn't even come close to that in the first place.
You can though, just turn the music off and listen to your own music any other way you like. I hate teh Unboudn soundtrack with a passion, I just don't get why peopel care all that much about it though... I am however, one of the ones that loved the sound tracks in the Undergroudn games, because they set the mood perfectly. I just don't like the 'mood' of Unbound at all. It's like some pastel zoomer fever dream.
Yea, I don't understand why people want NFS anymore. I know what I want, the good old racing game franchises to come back. I don't care if it won't happen, but at least I have a valid WANT for something to happen.
Recently, UltraViolet posted a video criticizing NFS Unbound, and NFS Fans sent him a death threat. He just talked about the problem with NFS Unbound... Sigh... NFS fans are just as toxic as Sonic fans. They Don't want improvement. They just want more game. Sonic fans sent cruel pictures to JebZone because he made a joke about Sonic.
Time for EA to take the CoD approach and make a futuristic NFS with nothing real in it so they save on licensing to fund the next NFS that's a reboot of the entire series and is THE modern NFS game
Honestly, it’s time for Midnight Club to make a comeback and leave every other racing game franchise in the dust. Just imagine a new MC with the modern day Rockstar technology. Could be the best racing game ever made. Could be..
Do you know why we haven't gotten a new Midnight Club game in like forever? It's because Rockstar Games is using the Midnight Club crowd to sell Shark Cards in GTA Online. With every new update to GTA Online Rockstar adds new vehicles and that's where most people spend the money they buy using Shark Cards: to buy, customize and race cars (and grief people using the Oppressor Mk.II). The fact that one of the most recent updates was a tuner focused one that looked like something straight out of a Midnight Club game is proof of that. They could've easily used some of the cash they made off of GTA Online to make the best damn arcade racer on the market but doing so would kill the cash cow that is GTA Online.
I like NFS and i do actually want NFS to keep on coming. BUT what i DON'T WANT is for NFS to be yearly and mid as hell. They should take their time to make a very good NFS, not time crunch the game to death. That's not going to give out a game with VERY good substance, the only reason HPR was a good game is because they had something to ride off of. All they needed to do was to update the textures and nothing else, and that's why many liked it, it had the GAMEPLAY. The same reason why MW2012 sucked, the game was ok in graphics but it was MUNDANE in gameplay. You were just what - driving around and pink slipping other cars Burnout Paradise style while the cars were just way too easy? There's no substance in that form of gameplay, HP though was challenging enough to the point where it was actually enjoyable. We want entertainment, not another cash grab labelled as NFS with bad releases like Forza or GT.
EA should've kept Black Box instead of screwing it up with short dev times and shutting them down in April 2013. At least just like EA Canada and unlike Ghost Games/Ghosterion who've made bad games, Black Box knew how to make very good games even if they were full of cut content. Also, the handling model was fun, they had the idea of separating drift handling from grip handling to avoid loss of control due to inconsistency, and it was full of extra game modes. Plus, it's primarily EA's fault that NFS Pro Street and NFS Undercover were massive failures at launch. Black Box alone sold 79.2 million self-developed NFS games. This means that all sales of NFS games account for more than half of the copies of the Need For Speed license sold. And EA did the stupid thing of getting rid of them in April 2013. Black Box like EA Canada did beforehand, contributed to the success of the NFS license in the first place. And if NFS Hot Pursuit 2 was a commercial failure, the NFS license as we know it today would be completely different or worse killed off by EA themselves. The fact that EA closed Black Box in April 2013 is still their biggest mistake ever made Now they have to assume the responsibility of their bad decisions. Either way, EA will never learn from their stupid mistakes. Nowadays, the NFS franchise is a shadow of his former self and his glory days are long gone with no return. In any case, remakes/remasters of previous NFS titles will in no way fix the issues, as focusing on core gameplay and handling physics is the top priority and it would be pointless to do so as the licenses have expired and it would cost too much for EA to rebuy/renew them. It's a waste of money to play a remake/remaster with less content than the original games. Therefore, it's better to play the original NFS with or without mods as the original itself will be always better than the copy. Don't even rely on EA/Ghosterion to make any remakes/remasters because they will ruin everything and make it even orse. As for the #WeWantNFS movement, it's a triple-edged sword because either EA will take into account the logical requests of the NFS community and make an excellent game that can be enjoyed, or EA will only do what they want as usual and it will be another monumental failure or either they will listen but EA will be completely off the mark by failing from A to Z. Hence why always be careful of what you wish for and be precise since there will be always consequences whether they're good or bad. The irony is if they took the time to polish their games instead of rushing them like always, they would get more sales since more people would be inclined to buy it. Also, EA would've made more $$$ with finished products and no crappy MTX which are very anti-consumer and scummy. Basically. Games in a complete state = More People to buy = More €€€ for EA = More post content updates = A succesful game. It's like EA likes to sabotage themselves.
Thank you for using your platform to say the unpopular opinion that needed to be said. There is a severe lack of new IPs in the racing genre. Also a small correction to the song choice statement, there was one big exception to the rule of mostly modern songs and that was Carbon. The actual thing that made the NFS soundtracks great is that they fit the vibe and problem with Unbound is even if I like many of it's songs it just doesn't have a vibe. Too many songs are just random international songs that don't fit the Chicago inspired setting. There's a severe lack of club music that Chicago is known for. That is all.
I've never seen this hashtag before, and I think its just ridiculous... The best thing NFS could do is stop making games for now, and we stop buying them. Until *they* change.
I agree with you fully but this is gonna be a bit of hot take (BE WARNED) NFS needs to get away from trying to be underground and MW. I understand those two games are fan favorites but we're not in the 2000s anymore. NFS needs to try something different to keep the fan base interest high. I've been playing NFS since the 90s, even i know being like HP isnt going to solve the problem.
Need for Speed "needs to change", one may put it. Or perhaps Need for Speed "needs to rest", and maybe someone else could try taking a more unique approach to street racing games and explore ideas the NFS series seldom brushed up on or didn't do enough with (for instance, perhaps something like Carbon with its Crew system, but with way more significance in the gameplay loop rather than feeling like set dressing). I also think said games could take the Ridge Racer/GTA/MC2 approach of creating entirely fictional cars and makes drawing from real makes, and design much of the universe around fictional takes of real brands. NFS obviously cannot do this because their identity is based on a mostly licensed car lineup (aside from Black Box era cops, traffic, and the bonus vehicles in the classic NFS games). EDIT: I also want to add that most arcade racers these days don't seem to take a grip-oriented approach to handling (though with NFS Unbound, the recently added Audis are a step in this direction) as opposed to either more drift focus like Maximum Tune or Initial D, or an outright simcade ala Forza Horizon. I liked how Underground 2 handled its handling model the most and think we should aim for something like that (MW05 less so because I just cannot stand the wheelspin, and Carbon was when the NFS handling model started to take some experimental declines).
The movement demanding more NFS games when they apperantly already have over 25 NFS titles to choose from is kinda ridiculous on it's own. These poor devs probably get preassured to keep pumping out yearly releases and don't really get the rest they need and deserve. Makes sense that the passion for making these titles at some point slowely starts to fade away. Give them a break, give NFS a year or two. You can play 25+ games in the meantime, you'll be fine.
Have you thought if it Actually was battlefield who ask need for speed to collaborate? I really dont know anything about this topic but i haven't heard no one saying who was the company that contacted the other company to do this type of collaboration
@@ArbitraryOutcome yea that's exactly what i mean we know nfs is going bad but i think battlefield is the one asking for help to nfs instead of nfs asking for battlefield's help to make their next game
They also have Battlepasses and microtransactions unlike the Need for Speed series (for the most part) so they are technically making more money than people realise.
“People” don’t want a new NFS game, they want a new tuning era NFS…nostalgia blind is more worse than it was in early 2000s or 2010s, most who criticizes Unbound calling a copy and paste from Heat are praise the tuning era and forgets how Carbon is a copy and paste from Most Wanted. I hope the NFS Community receive what he wants, a soulless, boring, missing actors, missing license cars and missing musics for a NFS Most Wanted remake.
Personally if the consistent quality is subpar at best, I only played nfs rivals, I thought is was ok, but I do think the series does need a little break. Plus the series has a lot of games under their belt.
Seeing this for the first time I genuinely have given up on electronic arts. I haven't liked a single need for speed game since most wanted 2012. Yes I didn't like the fact it was called most wanted but it was still an okay game. None of the new games have pulled me in since. I still have a back catalog of all the games before then some of them I have never played. And I'm glad people like the pepega mod team are making fun mods to make me revisit the old games I haven't touched most wanted 2005 since about 2009. The pepega mod made me pull the game out and play it all over again and I'm back in love with the game. I think the best thing is for the community just to make mods for the games that are already released. I could see somebody making a completely new mod that turns any of the games into a Porsche unleashed clone.
The main reason for the unbound soundtrack being modern hiphop is coz of the games style, it's suposed to be like that,grafitti,big luxury cars etc all Fits in with hiphop
I completely agree with you, idc if it takes 5 years to develop a new NFS as long as it is actually great. If i had the power to say to Criterion to do what i want, i would tell them to just stop making NFS and make something else, because (currently), if you make a different game, it's bad. If you make a similar game, it's bad. What the fuck de people expect from the devs? So, yeah. To me they have to either make a proper good game, or make a different one, like Blur ya know? I would love something crazy involving cars. Like, just imagine a racing game where it's a mix between My Summer Car and Wreckfest (maybe some cell shaded graphics), that would be very cool. Thank you for another great video Eden, straight to the point, and using actual arguments.
@@StaciaHimeImagine Car Mechanic Simulator with a career mode taken from Need for Speed Underground 2 or the first Juiced game: buy a bucket of bolts from the junkyard, build it up yourself with real-life aftermarket parts, race both illegally on the streets and professionally on closed courses while accepting and racing for sponsors, use that cash to repair your car and replace things like tyres, brakes, blinker fluid etc between races, do interviews for magazines and a fictional version of Top Gear, build and manage a crew of up to 3 or 5 people, manage territories and host races on your territories to promote your crew and sponsors and talk shit about other crews on an in-game message board to challenge and beat rival crews. It would be amazing.
@@drift_works That's why i suggested, ya know? It seem really fun to me to build a car from scratch, then race it, crash it, and have to assemble back what broke
The hard truth is that the NFS community will NEVER be satisfied with a new game, because their "perfect NFS" is solely biased on nostalgia. They complain the newer games are "too similar", but when Unbound brought those cartoon effects they say it's too different and "it's not my NFS". The NFS community, (the whole racing game community, in fact) has got to be one of the most unbearable gaming community.
@DustinEden Extra 110% Agree on most parts. 1st you got that right HP 2010 or maybe even the Remaster if people consider it as a good comeback or not for current time, at least for a discount price and having the dlc's unlocked was the last game which people really reacted like wow, this is hype! It actually was like 100% genuine NFS game with elements which was there from the first 3 or 4 games maybe not counting brake2drift. 2nd. You got that right about NFS Unbound. The issue with it still is in my opinion either it should be not a NFS game but spinoff from NFS creators and it goes all out, or it remains NFS in the aspects like, every part of environment from city to characters are normal and not cell shaded, which unfortunately it wasn't the case and the same with driving effects. Because like you said NFS had real cars, real looking environment "even if not real location of course" and basically had it's DNA. I would say 2015 maybe and Heat at least had it's own DNA and this could be massively expanded but like you said EA didn't put the resources to do that or either was focusing on repairing stuff because they was unsure about the state back then or the games could not be changed from the state like too much. Perfect example is how Ubisoft with Ivory Tower was able to change either The Crew or The Crew 2 including physics or graphics updates also bringing some completely new modes for multiplayer than just 1 or 2 which should be the case. I think the main problem is NFS fans can not allow each other, to other NFS fans to get every game focused to a bit of different style of it. One wants tuned cars, one wants just cars speeding against the time, against the opponents and some police, either it is a closed track or no free roam or with free roam and for example pursuit breakers. Even if the devs could make it in the time they has got and we really can say they got a lot time with Unbound... there was still that issue existing. So they are now trying different things like the current game to not be either this or this 100% because it will be even more different and unique or can hide the other bad things for some players. I think as you said a break is good, but I would say not like not do NFS at all or something. I would say give 5 years of break or development time and let them create NFS focused either just on one of the NFS DNA or connect both and add to it tuned cars, hypercars speeding, pursuit breakers, you know some of the things both NFS had, do a cross of Underground 2 and Most Wanted for example or a Cross of Underground or I don't know Hot Pursuit or High Stakes, basically name the game how you want or bring back a legendary sequel name to it and just put some things there. But you know I get your point because that is again some asking for a favour which EA doesn't seem to at least want for the moment and this can be difficult. I'm not the type of guy who wants a remake, remaster or anything. I expected to bring to life either a connection of what was good in a NFS or maybe do an extension of this. I'm also not denying the fact there is lots of money and things behind the scenes happening as well as the licenses. Still I think that is unfair we've had for once promised a revolutionary game which turned out to be not such revolutionary and not in the style half of people wanted + now switching to the other series which is Battlefield and was also struggling and can possible again struggle if EA will not take care about it's franchises. Still as much as I mentioned it before combining NFS DNA's. Maybe they should go back to do things more simple? Just create a game a bit of looking like HP 2010 or more like current Rivals, just do a game about racing and police, without cringe story where the time could be put into content and features than some random effects and story mode etc. "I don't know to be honest as it all is a hard task nowadays and not so easy subject" But I think you get my point people. Ending this: I heard rumours there is a supposed Most Wanted 2005 Remake in the making. Let's take it for the moment with grain of salt. EA is for the moment doing much better in more motorsport focused racing games while it should be both. 👍 Really appreciate your honest thoughts and sharing the video with us Dustin. Thank you and best wishes, greetings 🙂
Not just fast food, UG2 was also sponsored by Best Buy, there’s a whole ass Best Buy you can drive by on the map. They took money form wherever they could get it
This idea that every franchise needs a yearly release needs to just stop, take the time to make the game better. Let the franchise rest a bit so they can take the time and make something actually worth playing.
BUTTT MONEY
It's not just a matter of giving the developers more time. It's giving them all the resources they need to produce a good quality game (money, manpower and time). 2015 had two years of development and it suffered from a bad handling model, Payback had two years of development and it suffered from a weird card based upgrade system (and microtransactions), Heat had two years and suffered from a lack of variety in the car list (which could've been fixed with updates).
Nfs is like fifa idk how people can be that stupid and pre order fifa every year
ironically. i agree. i mean, other racing games nowadays had 5 to 8 years of support at minimum. NFS?. only 2 years at max..
@@tilsgee*looks at the new Forza Motorsport game that was in development for 6 years* 👀
My NFS "journey" started when I was about 4-6 years old, in the corner of a sunroom, on a W95\DOS machine and inserting the CD for The Need For Speed SE...I can still remember pointing out to my mum the car I wanted to get when I got older, a Ferrari 512TR, and you could probably imagine the excitement I felt when I saw one of my extended family members owned the same Viper RT/10 that was also in the game! The game was mindblowing to me, hearing the car roar to life with the tires screeching at the loss of grip, police breathing down your neck as you dodge traffic as you race through the Coastal scenery in the sunset. I was in bliss. It was automotive heaven to me and was the very foundation in my mind of what NFS is.
Then I got to play at my godparent's house on their older PC sitting in the garage with NFS II installed, playing split screen, taking turns and doing more dumb stuff that gave us hours of joy, and then I got NFS III for christmas, which I enjoyed but didn't stick with for long, I eventually landed on High Stakes and god damn what a blast that was...pretty sure I spent a gigantic chunk of my childhood and pre-teen years on that game racing everything and just doing dumb shit in Pursuit mode. When me and my family went to Singapore (I was around 7 or 8 at the time) I found a Jewel CD case of another NFS that I didn't even hear about until that moment, the bright yellow 2000 911 Turbo caught my eyes and I couldn't look away, and I saw that it was NFS Porsche Unleashed. I could not wait to play it, once we were settled back home, I rushed to the family PC, and installed it, from that point on, that game is entirely responsible for my love and obsession for Porsches and Porsche history. It's also responsible for why I want to travel parts of Europe that the point-to-point races are based on (TNFS SE all the way to HS is why I wanna visit Canada to see what inspired them!)
UG1, and then UG2 came and went and since I was in my pre-teens by that point I remember more of them than the others, but those two I had a love\hate for because of the rubberbanding AI and the very fact that you have an open world game with no fast travel? Come on man..but then, on the year I am just getting into high school, Most Wanted comes out, and I am pretty sure the main reason I was late most mornings is because of that game alone 🤣
As the years go on, we see Carbon, Pro Street, Undercover (gross.), World, SHIFT series, The Run, Hot Pursuit (we'll come back to this in a minute), and you know the rest, they all release, they turn out to be mediocre at best, I didn't know it yet, but Hot Pursuit 2010 would be the last NFS game I actually enjoy playing with both myself and with friends..In that same space, I couldn't help myself but keep going back to the older titles from my childhood before Underground came along..I never understood why everyone wanted another Underground, why everyone wanted another Most Wanted, when that (at least to me, I'm happy to hear out otherwise!) wasn't the answer.
But what is the answer, really? I think NFS died in 2010. It has been a shell of its former self since then, as they try and fail multiple times to make it "cinematic", "epic", "an experience", and "realistic"...it used to be the most remembered game series amongst many childhoods, and now, it seems to be a footnote at the mercy of a company that appears as if they just do not care anymore. All I wanna see, and play, is just a fun, arcade racer.
It doesn't need to play on nostalgia, have fan service, be a better sim-cade than Forza or GT, be industry-breaking or whatever marketing speak they think seems to work, it just needs to be fun. They have the tools to help them make this happen! Alot can be learnt from their early titles pre-Underground (including MW05 and HP2010), and I think they should really look into them. Until then, just let it rest, I've had more than enough with hoping and waiting that something will change and will make me want to pay for a brand new NFS title. The last one I paid for, was NFS Heat. They shelved the game in less than a year, after a single DLC release, and once the story was done and with some DLC done, I couldn't be bothered replaying it, let alone buying another NFS game. The games that I have been playing again within the NFS series? High Stakes, Porsche Unleashed, and TNFS: SE and MW05. Because at those points in time, they did some things right, and they were and still are, just fun to play.
Outside of that, it's Assetto Corsa. If it dies, so be it, it probably needed to happen. I don't want another NFS, they have shown to ignore us, time and time again, and they have shown that they don't care about the series enough to actually change (or even keep it going). The childhood memories within this series will be kept alive but this series surely won't if they don't actually try to change, or even at least looking back to where they began, at the very beginning in '94-'96. In a perfect world, they sell the IP and someone else will do it right, or we will see Indie devs that are passionate for these games do it the right ways, without actually calling it NFS, I guess we'll see.
If you cared enough to have made it this far reading all of that, thanks for reading and caring to hear out my brief trip down memory lane, I could have gone into so much more but we would be here for too long 😆
TL;DR I'm exhausted. So fucking exhausted. I resonate with Raycevick's video on racing games too and I highly recommend you check it out in your free time.
thats wild cause i literally just watched Raycevicks video before i watched this one
I respect what you said. I read alot of it. I was born in 93 so of course Underground was my first at 9 years old. It was good and I loved U2. I enjoyed them all until The Run. I came back to the franchise and played Heat and enjoyed it. Tried Payback and 2015 and liked them then went to Unbound and hated it. Literally put that game in the dumpster. Now thinking about everything, the only games I see myself going back to and having a blast without frustration are Underground 2, Carbon and Heat. With that said, I feel I honestly am getting the glow back of enjoying a racing sim like Forza 6. I really be wanting to enjoy arcade and still prefer them over sim. To me The Crew 2 is giving me the fix.
I went back to play The Run, HP remastered, 2015 and Payback and I feel as if there are things missing. HP I put an asterisk on because it isn't NFS. But Burnout. I get a feeling I should play the pre- Underground games and I think I will on PC when I build it
I think nostalgia does has some effect on people like example you prefer nfs games that is before underground or mw.But there is more than millions of people who want underground and mw including,but a good one.But then there are a lot of people who likes nfs before underground.I have played pre underground and mw era nfs game.I would say I still enjoy ug-1,2 more.I feel like if they actually wanna release nfs game that old fans wants and will be satisfied with they need to go to their old engine and update the engines graphics a bit to some standards then release a good nfs game on that engine.
I agree with you as well. I honestly want criterion to make a new burnout game instead. After 10 years of trash nfs games, I think the franchise needs to be put on hold. They have butchered so much potential for this series for WAY TOO LONG.
>I honestly want criterion to make a new burnout game instead
Why?
Criterion now is not Criterion from back then, and some of the actual Burnout devs failed to make much of interest trying to make a clone, and that's prior to even considering EA.
It won't happen. Alex Ward, creative director of Burnout series left Criterion and made a new development team named Three Fields Entertainment. Some ex-Criterion employees work there as well
@transparentblue not exactly Criterion, a different developer can make another Burnout game
Burnout would be perfect like now
@@crash4267 Because another developer can create Burnout Legends and Dominator doesn't mean that they can make another new Burnout game. Some other employees who were worked there moved too
Aside from need for Speed, EA in the 2000s had other racing games that could really need a new title, especially after missing for so long, like Burnout or SHOX
Shox rally? Dude i remember that game was awesome, unique track variants and shoxzone challenge always gets me
I know my opinion's won't be popular, but I also remember Nascar Rumble / Rumble Racing, was very fun to play back then.
@@rogehmarbithat wasnt from ea, they just publish it
You think EA will make a new Burnout game? Heck no. Alex Ward who was a creative director of Burnout series left Criterion a long time ago
@yesfiraswa actually yeah they can, because Burnout Dominator was made by a different Dev
i'm very glad you made this video, many people who made the wEwAntNfS videos has "ZERO" knowledge how the industry works. and just talking about blablabla nfs supposed to be like this, blablabla nfs has more sales than zelda. they are almost no different to people who mock at unbound soundtrack for countless times. the community needs to break
I agree on the graphics, if you want realistic, do photo quality. If you want cell shading, just go all in on it like Auto Modellista
Also, don't be afraid to ditch the idea of an open world for once, make interesting courses and that'll carry it
If they went full on cel-shaded then half of the people would love it while the other half would complain that they made a ripoff of Auto Modellista. The community seems to only want more of what they already like (UG, MW, HP etc) and not want anything completely new to the series.
@@CyanRooper Unfortunately so, I miss when there was a racing game for everyone, not 56 flavours of the same thing
@@CyanRooperI doubt the proportions would be half and half.
What I do think is almost everyone who defends what they did, would defend it, AND a sizeable portion of criticism would be converted to support because it would be commitment to a new vision instead of the awkward, sometimes jarring, middle ground they did.
So most likely a net gain of support
@@CyanRooper I'm one of those who want's NFS to be more like Underground and MW, but if Unbound went full cell shaded (but maybe got rid of the silly vanity driving effects), I would have much preferred it. It just feels completely out of place.
The WeWantNFS movement is emblematic of an issue that has persisted for eons: gamers not having a clue how the industry operates under a hyper-cynical capitalist system where “line must go up” and shareholder satisfaction is the only thing that matters.
Actually, the average gamer doesn’t know much of anything.
And what’s even the goal of WeWantNFS? Having a permanent dev team on NFS won’t solve shit. We’ve already done this with Black Box, Criterion, and Ghost. All of them talented devs, all of them hindered and done dirty by the top brass to varying degrees. You want to subject another group of devs to the same fate? Not just that, you want to subject them to another round of abuse from gamers, calling them lazy and incompetent when the next NFS “fails to meet expectations”? Calling the devs tasteless trend chasers when they include a soundtrack that doesn’t consist of soiled 00’s alternative rock (which is ironic for Unbound and how much of that game’s music originated from “the underground”)? Throwing a hissy fit when the game takes artistic liberties and sports a different look. It’s only asking to perpetuate the current cycle, which is beyond cruel for everyone passionate about the industry.
Fact's man there no end goal for this movment time to let it go and move on besides western gaming industy has been a Capitalist for long time now.
For me, this is just a "live and let die" situation
Let the old giants of the gaming industry die, so new ones can appear or come back
You think a company like EA would make new IPs, especially for racing games? When was the last time a AAA publisher released a brand new arcade racing game that wasn’t a sequel?
@@noodlez7101Im not talking about EA making a new IP
There is other companys interested in taking a bite of the arcade racing market
If theres a demand sooner or latter there will be an offer (at least i hope)
@@Ray-bs6qv What companys? Because Forza Horzion is acutally not NFS competitor, NightRunners is indie game, CarX Street is bad at current state. only one company who has unkown racing game in develompent is Stellar Entertainment(but they probably will make burnout or something similar)
@@dev1anceONE I could be wrong
But maybe Sega its one of those companys with the new Crazy Taxi, its not exactly RACING but if they mange to make a good game and sell a good amount of copies
Outrun, Daytona USA, Hang-on, Touring car Championship, Sega Rally, Scud Race, MSR
All of those could have the same treatmen
I wrote that comment a long time ago so i cant really remember the companys that was talking about
But i think that 34 bigthings is probabily one of them
The first Redout sold well if im not misteken, and Redout 2 sold even more
and even thought these games are verry niche
Maybe they could grow even more in the future and create some new IPs with their knowledge of this genre
@@Ray-bs6qv Crazy Taxi is nice series, and i wait for that remake/reboot and it wil be nice if SEGA will give these old titles a chance after good sales of Crazy Taxi
But all games(and companies) which you mentioned are just arcade racers, not NFS competitors - they target a different player than the NFS series
When NFS doesn't work like usual, don't push it to keep making NFS. NFS Unbound is an example of that. They keep making NFS to make the community happy but end up bad again like the same gameplay, bad music choices, etc that lead the community to nostalgia attack again or compare something irrelevant.
Taking a break from making NFS is a good idea. It's okay they took a long time to make NFS again, as long as they make something good
Yeah, I'd actually like something new in terms of street racing games. And arcade racers in general tbh, since the only relevant ones now are both cabinet arcade titles that are hard to play on outside Asia.
@@ArbitraryOutcomewe just need a new burnout style takedown racer, with a licensed soundtrack...maybe a full dubstep picked soundtrack for the bassheads, and add in spotify/youtube music support so people can play whatever they want?
@@zynet_eseled I've been thinking about how to execute not only an ideal NFS game, but one that tries to reconcile it with things I personally think ought to be explored. Cooking a document in my spare time as a pipe dream, maybe not that far off from Roflwaffle's dream GT game vid.
You know, it is better to to let NFS die out or let it rest for sometime.
As much as I don't want the franchise to get neglected and forgotten like Midnight Club, I can understand and accept the fact that the franchise may be beyond saving. For both EA's decisions and the Community no making up their minds.
So pretty much either revive Burnout (unlikely but they have something and it dosen't necessarily to the extent of Paradise but more of how Takedown and Revenge were) or start a new IP from scratch (regardless if it can be an NFS spin-off or its own thing.)
Just a quick note of thanks from me. I really enjoy your content. I hope to see lots more from you in the future.
Eden straight up roasting his editor and his battlefield image
and now his video is gone 👀
I just realized that as well right now. Hopefully nothing bad happens between the two of then.
I'm saying this about nfs, because it is the one that suffers it the most, but this could apply to most modern racing games:
We don't know what we want.
We think we know what we want, and that most people agree with our sentiment, but we don't.
In a sea of nostalgiatards and "graphics is everything" people, the ones with actual constructive criticism are few and far between.
That's why modern racing games play it safe and get away with it, while simultaneously dissapointing fans with every new installment.
It's not that devs are stupid, (though the recent launch of the new motorsport shows that they are partially to blame)
It's us, we keep demanding higher fidelity graphics and more advanced physics systems with more cars and content than is feasible. Making a huge fuss of relatively small issues and ditching the game upon release because "it'll never be as good as the classics", while at the same time overlooking all the issues those past games had.
I'll say it again, we don't know what we want.
We just want fun. Pure, uncompromising, fun. That's what I want, at least. I want a game that is pretty much burnout revenge, but set in a utopian world in the vein of age of speed, set to a jungle and heavy industrial edm soundtrack. ThTs what I want, personally. Mixing the grunge with the futuristic, and all wrapped in the style of early flash 3D games. Keep the physics simple yet weighty, and make it just, fucking fun and satisfying.
But what do I know. I'm just another voice in the crowd that's become completely apathetic to gaming as a whole over the last few years, and I just want to get my dubstep nostalgia fix.
Nah, I would love to see ea listen to the "nostalgia fanboys" and make an underground/most wanted remaster that fails spetacularly so they can finally stfu and kill off the franchise for good.
But in all seriousness, what kind of new ip do the players actually want? Because expecting a triple A developer bringing something indie-like to the table just feels like a no brainer. It's like hoping that one day polyphony digital would make an art of rally clone.
Burnout
Did the HP2010 remaster fail spectacularly?
they listened, and thus came NFS 2015
They need to take a year off. Unbound was massively mid
Not one year, two maybe three years
Take forever off
i'd say atleast 5 years off
Just shut it down entirely.
@@TurboAlice Why?
#WeWantNFS wasn't aimed at the next NFS game, it's for the team developing post-launch support for Unbound which has been short-handed/shafted since 2015
It's a message to EA to get them to treat this franchise better
If that was the case it should been titled differently to reflected that. Because can you see why We want nfs can be misinterpreted to make more nfs games and don’t stop doing what you are doing?
hi, guy who started the movement here :)
the movement's intention is all of the above. we just want Criterion and EA to treat the franchise with the respect it deserves, and showing that it has a huge dedicated community that wants it to be successful, showing what we love about the previous games and what we'd like to see going forward.
@@Korrmotive did you even watch the video? Got give nfs a break man. Series gotten too divisive and too tiresome. I love nfs but we need to let it be on ice till ea get it together.
They are still making mistakes and really you should made your intentions better with a better title and not put more stress on devs. You clearly dont know what devs been put through because of this hostile fandom willing to attack anyone for having a opinion
@@Korrmotive just stop already, EA clearly dont care anymore so they wont listen to us fans
@@Blueflag04 they did when CraigItUp happened, there’s hope left
You've perfectly summed up what's wrong with this franchise: EA simply refuses to give enough of a f*** to allow the games to be as good as they could be. I feel like it's a combination of EA preferring more profitable franchises like FIFA (sorry, EA FC) so they get more resources poured into them than NFS and the lack of competition in the arcade racing game market leading to EA to give the NFS devs even less resources than they need. And the NFS community and I guess to a certain extent, most racing game communities really, don't want something COMPLETELY new and fresh from their franchises. They want more of the same. Even the comment section of this video has people saying stuff like "we need Prostreet 2" or "we need to go simcade like the Shift games" etc. If you want to give them something new that is completely different from the previous games then it has to be in the form of a brand new IP instead of a new title in an existing franchise. If Criterion went full-on cel-shaded then people would call it an Auto Modellista rip-off or they'd jokingly call it Need for Jet Set: Borderlands Modellista or something. Some people would love it, of course, but the angry disappointed gamers are louder than the happy contented gamers.
Bro, I NEED "Need For Jet Set: Borderlands Modellista" to exist NOW.
I believe many people would benefit in watching Roflwaffles video Nostalgia Bias in the Racing Game Community. He makes several good points across several series that I feel are very applicable in this conversation, primarily if customers want something specific, they need to be able to identify what they like and what they dislike and be able to convey that information to developers and publishers. But I feel something that many people miss is that the developers we’ve known from the past have moved on to other companies. We as a collective know Critereon as the Burnout people, but when EA all but axed the Burnout games, many of the developers involved with the series left and either went to other developers, or formed a new company.
That included, for everybody “just wanting another burnout”, go look at Three Fields Entertainment, with titles like Dangerous Driving, which is an old school Burnout style game, developed by old Critereon developers. I bring this up, because no matter how much you say “I want Critereon to make another burnout!” those people are gone, and if Critereon made another burnout, you would be sorely displeased because the individuals with the vision are no longer there.
I'm not participating in this movement, as I'm not sure if it's gonna bring an effect. BlackPanthaa's video brought up, that NFS Community already did something like that - #CraigItUp. It was because NFS was apparently going the Hot Pursuit way and slowly moving away from tuning culture.
We know how NFS2015 have ended up being. Considering how the developers have to finish everything they're making in a specific time frame, and the community that is so divided, I think this may be another disaster.
Honestly, I think the franchise should get sold to another developer/publisher, if that's still possible. If we want to avoid another disaster, maybe abandoning the entire franchise could be an option too, but that should be kept as a last resort.
I am gonna start by saying this: I have never played NFS Unbound and hence do not know if it actually is good or not. This is partly due to the fact that I'm pretty ill equipped as far as specs are concerned. But seeing the community hate the game this much has somewhat influenced my views on the whole NFS thing. I will probably try out all of the modern NFS titles once I upgrade my setup. But till then, I'll have to keep saying: "Let's just wait and watch".
Thank you for your opinion. I’m on the same boat as you but I’m fortunate enough to be equipped in the hardware department (barely actually) though I am ill equipped on the monetary side hence I almost never buy a game and tent to hold my opinions until I actually play it.
I played it and without comparing it to the rest of the Need For Speeds, it's pretty good. The replayability just isn't there for me, I even 100% completed the game on PS5, platinum trophy and all, maxed my level online, and it just felt stale after awhile. If Criterion didn't seperate online and story progression, and copied the system from Heat, that alone would have solved a major issue.
Just note that the handling is a bit strange at times. It's certainly playable, even on a wheel - but yeah, the handling model is a bit wierd and might throw you off at the beginning. Once you get used to it, you can get real fast real quick
It's not very good, it's just Heat 2.0
@@crash4267 That's not really a good way to explain to someone who hasn't played Heat. I did however hear that Heat was one of the better modern NFS games.
I think the original intention of the movement was to make EA care about NFS. But as the movement grew...some are either misunderstanding or misjudging those ideas.
Need for speed do need a break. Maybe take 5 years off. Start fresh, and say goodbye to the m3gtr. They are milking everything out off it to the point its destroying the legacy. A throwback here and there is nice, but do we seriously need the exact car every single game? Just give a normal m3gtr and let the community do the thing.
After this video EA announces their brand new racing game Requirement for velocity™
Personally, I never realized NFS had that much of an M.O. From all of the NFS games I've played, they're all very different from one another. Tbh it's only since 2015 that NFS started feeling samey. HP2, UG1, UG2, MW, Carbon, ProStreet, Undercover, Shift 1&2, MW2012, and Rivals all felt very different from each other in most aspects. It honestly feels like NFS has always had an identity crisis, not knowing what the franchise wants to be.
@sofwanlutfy4050 Well, I didn't play the NFS games prior to Hot Pursuit 2 on PS2. I will say I loved all of the NFS games from then until I'd say Undercover. To me, the NFS games from 2015 onward did not really feel like NFS, and I can't put my finger on why. Edit: I did not play the shift titles. There were quite a few NFS and other racing games between 2007 and 2011 that I did not play because I didn't get a PS3 until 2011.
I think its because from nfs the run they started using the frostbite engine for all NFS games and after NFS 2015 they didn't try changing the handling much that's why I think most new NFS game from 2015 feels kinda same.
I think that that is the issue that the franchise has been having since 2015 is that they are too similar to one another. NFS used to always be switching it up game after game. The next NFS should be something unique/different to this recent formula.
You're not alone, I also think so. NFS has been working too hard just to please the community for far too long. It needs to take a break. It deserves it. EA WRC looks really promising. Let that take the spotlight for a while, so some can take an easy time to brainstorming for new NFS or new racing IP.
I agree, it’s better they just do away with AAA racing and focus on a more smaller project. It’s obvious EA doesn’t want to give Criterion more development time like Ubisoft’s Ivory Tower and Microsoft’s Playground Games & Turn 10. Plus Battlefield needs a major overhaul now that I’m getting the idea with having 5+ studios on that project. Some doing the campaign mode while others taking care of the multiplayer side to get right. Need for speed needs to retire and the whole NFS community needs to stop.
I completely agree with you and how everyone is so divided. Just by going on NFS Facebook account and checking the comments, with every single post, a bunch of over 30-year-olds constantly attack saying they want a MW/Underground remake which will never happen. They just can't move on and with that you can feel the constant toxicity.
I'm just here trying to beat nfs mw 2005
You know, I never predicted that hashtag because that not gonna happen at this time, So I'll rather let them cook or rest it already
The Most Ruined so far it's the gaming community than the modern games themselves (eventually the racing games suck nowadays, so I'm not suprised)
That not just a racing game community were doing, it's all about wholes gaming genres community does
I would not find any better way to describe this situation, since i remember myself as a person, i try to think about things, and this is one of them. I was preety hyped to see a new NFS release after 4 years and a nothing burger of a re-release. But i saw the state of Criterion, and their situation can be related to Sensory Sweep, both didn't spend much of the time making the Need for Speed game, but spent most of their time developing other games. The difference, is that Sensory Sweep needed to make their own game engine, while Criterion had Heat to work with. So we then get the equivalent of one yer of game development. Both EA games and the fans are guilty of this, by asking too many things in a very very short time. That's what affected Carbon, Undercover, The Run, Rivals and basically any game that came afterwards
#WeWantNFS gives me the same energy as "We Want Houston" in the MLB. You don't want a crappy NFS or an even worse one than Unbound every year.
I think the yeet from need for speed might be beneficial. A break from the franchise will not only bring in an unsaid hype for a coming entry, but also from the creators to have time to rethink and reorganize the franchise into a game they want to genuinely develop and care for. It might not be the same formula as the older games but if we’re talking old then bring back blockbuster rentals and the formula needed to compete in that space rather than subscription based gaming like game pass. We as a community don’t know what we want because we’re clinging to the past but still want something from the future.
For the first time i wish the developer didn't listen to the community since how toxic they were
part of the issue is with how awful the community is
Yea no s^it buddy
Started realizing this myself, NFS and the community itself is experiencing burnout pun intended. I desire an old NFS so damn badly but it is painful coming to terms that there likely won’t be one as good or near it ever and I’m sick of these very mid games, I couldn’t even finish unbound it felt soulless and boring too me. Should’ve done this after payback and that fiasco but def taking a step back and letting the game go for a long time unless proven otherwise, I’ll just stick to replaying old games for now. NFS in general needs another hard reset unless EA wants the let go of it.
The NFS fan community really need to chill out, I agree both the franchise and the community needs a break
Good video Eden, at least you call out on this movement which to be honest, I kinda find ridiculous
We got a 4 year break with heat bruh
@@zacrobyte That's not enough
@@zacrobyteit was three actually but the reason it was longer then 2 years was of corona that mean if there was no corona Unbound will release in 2021 , 2 years after heat
At this point all I could think of that makes sense is that EA better off getting a new studio for their NFS games now
100%, DustinEden.
Let Criterion Games make a new racing IP game or another Burnout. There are new indie devs making their own game like Resistor or Exo Rally Championship.
They will never make another Burnout since Alex Ward who is the creative director of Burnout quits EA and created Three Fields Entertainment to be independent.
@@MobDKGr Three Fields Entertainment has been silenced with no news of their upcoming games or Wreckreation for a year atm.
@@snuron
That's exact.
They prefers to stay hidden in order to focus.
Having no news can be either a good or a bad sign.
Knowing EA, they will probably take a break of making NFS, try to bring it back, only for it to flop miserably, inevitably killing off the whole franchise. Competition for arcade racing games is now fiercer than ever, the amount of money and work they would have to put into a new game is way above what they’ve been offering, and pouring more money and work into a NFS title it’s just a bridge too far for EA. It’s a real shame to be honest, but I guess that leaves this marketshare open for developers and publishers that actually give a damn. If they won’t do it, others will, the game we once knew is dead anyway, and, saddly, it does not appear to be coming back. Maybe “The Crew” or “Test Drive Unlimited” could sufice for the time being.
What’s funny is that he made this whole video about problems with the game, but it could very well be summed up with this moment: 15:42 . We could talk about all the errors a game like unbound has in it’s conception, but the true problem comes from EA lack of effort towards the series. They won’t be able to land a great game with a tiny budget, it’s just not going to happen. They ought to increase the effort to get out of these mid installments, both in Battlefield and NFS, or let go of both series, and focus on the sports segment, where I’m sure there won’t be any lack of effort or money to be spent.
I feel like I'm in the minority for this, but maybe because I'm old enough to have NFS 2 be my first NFS game I just don't think the name "Need for Speed" really means anything. You look at how wildly different the games used to be from one to the next and you realize that if you try to objectively list what makes Need for Speed Need for Speed. you'd come up with like "has licensed cars and published by EA" before you run out of things to list.
I know the Blackbox era is when the series peaked in popularity and that's why it's the most vocal fanbase they're trying to recapture with the new games, and don't get me wrong I love that era too, but I think we really just need to all collectively accept that the name "Need for Speed" is actually kinda meaningless outside of a way to maintain brand recognition (i.e. EA keeps it around to boost sales). Let Need for Speed be something else, let something else be Need for Speed, none of it matters. Let go of the past and just look for what's best for the genre here and now and looking forward.
Also. Never we should forget that ~10% of the whole OVERALL NFS sales came *_from a single game_* (Most Wanted), and its generation (better known as the "Underground Era", NFSU -> NFSPS) has about 35% to 40% of all of NFS sales.
That image is just completely wrong.
Also: Said game (Most Wanted) literally had to implement over half of the game story in what can be called a bunch of Cingular Mobile ads. That shows how much money it costs to develop a game (and, before asking, im mexican, so none of said ads in the spanish version had any sense to me and they still did it for the world release of the game)
blud is onto nothing
Gotta say, I used to be indifferent with your content, but you really got my respect with this vid. I've been saying for years, that NfS community has been fractured for a while - there's great video on JakeMG channel, from few years ago, about why Criterion should not listen to fandom, and I left comment there too, about how fractured this whole community is - and nostalgia blindness in too many big figures in community and players is not helping.
Also, important factor to take into consideration - Regarding that "sales" image. Your deep dive into budgeting and such was great, but one thing was missing - mainly, which titles actually sold well. Cause if you compare the two franchises, you can clearly see, that even despite weak reviews, Battlefield 2042 sold in millions of units in first week, meanwhile, in first two months on PC, Unbound sold only 200k units. It's clear that NfS doesn't resonate with audiences anymore. It's time to let the franchise rest. Unbound was a great game in my opinion, so I'm glad that we end on a high note.
NFS needs a serious reboot. So far EA is the problem. They are looking for a mainstream hit in a series that hasn’t been culturally relevant since Most Wanted ‘05 ( with some high points in there with HP ‘10, etc). I personally wouldn’t mind another Tokyo Xtreme Racer/ Shutokou Battle over another NFS game at this time…
While I’m happy and grateful for any NFS game new and old, if EA let it’s developers take their time for a change, it wouldn’t hurt.
Need for rest
The only wewantnfs video i can fully agree with
I do want another NFS at some point but I don't want another NFS from the people who made any of the recent ones, so I was actually very happy when I heard that Criterion is being pulled from the franchise and I was quite surprised when I heard that the community is outraged over it. I thought most NFS fans don't like the recent games as much as the older ones would therefore be happy about a developer change.
I want the next new NFS to be built from the ground up (and not using Microsoft's definition of that term), especially in terms of the handling model. I feel like every new NFS game after 2015 has only taken the handling from the previous game as a base and tried to somehow fix it but something so fundamentally bad just can't fully be fixed and they should really just start from scratch on a completely new handling instead.
Any remasters or even just rereleases on current platforms of any old NFS games would also be great. And I hate how there are always people jumping in and claiming that it's not possible due to "licensing issues" whenever someone is suggesting this. That's complete nonsense. Of course things would have to be relicensed but why would that be an issue? EA also had to relicense everything for the Hot Pursuit remaster. So they just went ahead and did it. And they could easily do the same for other NFS remasters if they wanted to. We would just have to somehow make it clear to the people in charge that a lot of people would buy those. And that would be easier if idiots wouldn't always jump in and go "no! not possible! licensing!" whenever anyone brings up the topic.
Y'know there's cars that aren't in the hot pursuit remaster that were in the og. That's one of licensing issues devs may have with remastering games. Not to mention Toyota and that bs. (The reason isn't street racing) but still content can be lost if they cannot get a hold of the licensing.
@@GlitchBoi3000 I know about those cars and that's actually the perfect example for why I say that the licensing is not an issue. If being unable to relicense 100% of the old cars would make the remaster of a game impossible, then it would be an issue. But that's not the case. They can simply remove the few problematic cars in a case like that, just like did for the HP Remaster.
And this is exactly the type of behavior that I was referring to. You saw someone bring up remasters of old NFS games and you instantly had to jump in and try to come with arguments against it. Why? I don't understand why so many people feel the need to argue in defense of EA's inaction and against what would be good for the players when it comes to this particular topic.
@@Paragleiber no it's not impossible the remaster a game with missing licenses it's just some people will complain. I was fine with the missing cars in hpr I barely used them in the og ver anyways.
I agree with you and I'm depressed now. No big company cares about making something innovative. We are never going to get good games by these corpos until something changes.
very based actually. although I never tried recent games and other older nfs games ports in my life, I grew up playing NFS 2 pc, Carbon and Underground ps2 and psp and mobile ports of nfs games way back then. and then played nfs rivals, 2015, and Payback with my PS4 which kinda makes me bored of grindiness they have. keep up the great content my dude. ❤
Having a new game every year was cool and all, but alot of development time was lost that way. Think of Carbon, Black Box wanted to connect the canyons to the main map and didn't have the time. They also didn't get to do much with the pursuit system (besides removing helicopters...), and that's not all of it.
I feel like the only way to have nfs come back well is to bring in an actual remake. And no not any of the black box games that people simp for because expectations and fanboy hype would ruin it. Remake the dawn era games. Establish that nfs has 2 genres. It isn't just a customisation racing franchise, its also an exotic cars vs police franchise.
Surely it would be better for the community where everyone has different tastes if they had games that both fit their franchise and the tastes of their fans. Also would allow for the games to have more time put into them because one studio can do each genre.
I'm assuming that codies would be allocated the open world customisation genre and criterion the cops vs supercars closed route genre.
Huge F'in' THANK YOU!!!
A very based contibution, dare I say the BEST... but Korrmotive could be in the race for starting the whole thing.
Nice nuanced take, with some actual knowledge on how the industry works, and the best of intentions. People need to hear this!
Especially loved how you tore apart that stupid tunnelvision sales numbers picture. The timeframe, the number of releases, the licencing situations, all different and important. And while I'm not familiar with Battlefield (,only played the very first couple of entries back on the old family PC, not interested anymore), I recall day have way more agressive monetization and lootboxes, so definetely more of a cashcow. On it being easier to develop, I'd contest that purely on the number of development teams on it. While no question less of a licencing nightmare, than any racer with IRL cars and/or tracks, the multiplayer emphasis with the netcode, stability and number of players on one map, plus progression system and monetization is probably way more technically complicated than NFS.
About being late, don't worry, you make up with perspective, and I personally value that way more. Also you put my speed into shame. Then again, I'm no professional, in fact Korr just kicked my butt out of eternal procastrination and daydreaming, so the #WeWantNFS is shaping up to be my channel debut. Speaking of which... at this point definetely gonna reccommend this vid, you okay with me maybe taking a 10 second-ish clip beside a mention?
While much of the movement is pretty naive, I find it important to strike now, given Criterion's shoveling around is a clear sign of neglect from EA, so should not be tolerated silently. Then again, I'd rather have a great NFS in 2027, than a new flop in 1-2 years. And on the united community... I think that was naive of you to expect ever existing. Hot Pursuit 2010 might have been the last generally well recieved, but I hated that game so much, since despite a wonderful modernization of the classic Hot Pursuits, the handling was something I can't stomach and find one of the major reason we have drama over that to this day. Would even argue Underground1 alienated a lot of classic fans. So forget community cohesion.
Anyway I'll still say my 10 cents,
'cause 2 cents
is very weak value, as nuisance
is a gross understatement. Not just for NFS, but the complete behavioral sink that the entertainment industry is spiraling in RN.
I get you... It's really difficult to fall in love with the franchise, especially now, when they just throw you to the side all for the sake of making money. I've been telling my friends that NFS keeps throwing something new, cool or experimental and ignore emphasis on immersion.
When I say immersion, I mean the idea of you being in control, you being the one who lost the car and how things tie in to each other with gameplay or experiences like MW or Carbon... Or even when adding something new, it has to be something the community can relate to, rely on or even agree to use in their gameplay..
NFS currently loses the point of just being a game for people to just goof around and hang out with friends.... What I worry is how NFS will become a dead horse and how racing games as a whole will crash on itself as these companies fish for money while their communities or even Indie studios care so much to put soul just for people to have a smile realistically speaking...
A wise man once said "I want shorter games with worse graphics made by people who are paid more to work less and I'm not kidding."
What are your thoughts with Unbound getting a second year of updates?
4:42 not only this, but people forget how much multiplayer games generate revenue in microtransactions. Unfortunately It doesnt matter that NFS sold 150 million because it didnt generate as much revenue with mtx as battlefield. EA is not interested in making good games, they are only interested in making "marketplaces" and trying to make the "Ultimate Team" model work with the most amount of games as possible and F1 games are going into this direction.
7:17 Licensing does affect costs but they can be negotiated, that is why for example, when Forza Motorsport 7 launched people complained because it had A LOT of SUVs. Car manufacturers are extremely annoying and see their licensing as a "advertising campaign". Gearheads love their classic cars, but manufacturers dont care AT ALL about them, they want that their latest cars are on the spotlight instead of showing cars that they dont make or sell anymore. Some developers have to accept to put a lot of cars they know people will hate so that the manufacturers allow to put the cars they know people will like.
my problem with unbounds soundtrack isn't that it has rap music, its the fact that's its almost exclusively rap music and the the songs just mesh together and all sound the same.
They have to do something DIFFERENT
For me, NFS is a flexible name for a racing franchise and can handle many concepts. The devs should not follow trends of the modern racing games like realism. Just like what Blackbox did, they've turned the supercar-focused NFS into an underground/illegal setting and even an attempt to take on a terrorist setup. Minimizing interaction and listening to the community until the beta period might be effective.
Fck #WeWantNFS All My Homies Support #WeWantMidnightClub
Midnight Club cancelled soz
Yes sir
Those delusional fans need to stop with the nfs hashtag
So basically they need to stop listening to the community and let it cook at their pace?
would love to see that happen, let NFS Unleash itself and be whatever it wants, like the days before UG2 and 2015
You're right, not to forget, BF has way more microtransactions (MTX) compared to NFS, so even if the sales number is low, they're profiting mostly from MTX
As someone who's played since pretty much OG days, yeah. NFS does need a break, and honestly, Unbound is a perfectly fine title for me. I find that I abolsutely LOVE how the game drives and how it all handles, and that simple addition of Boost gives so much personality to Unbound for me that it is such an amazing game. Like, unironically, I think Boost itself is such an identifying mechanic that I want it to stay in NFS from this point on.
This comment probably went on a heavy tangent from the video but yeah. NFS doesn't have to need a new game. It can take its time with something else right now. I love racing games, but they just suck right now.
Yea unbound isn't a bad game. And from heat to unbound we had 4 year break so, why
I actually like that Criterion is no longer at the helm of NFS. I want them to give another crack at Burnout, and for EA to find someone else to take Criterion's place.
I don't want Criterion be taken out the back and shot, like EA does with most previous NFS developers, but I've never really been a fan of their entries in NFS franchise, and I want to see someone else give it a shot.
Unfortunately, we now live in an age where creativity does not exist. Everyone copies the most succesful formula with the least amount of effort and most profit. "inventing" is now frowned upon by the big companies, and the big companies are now too established to give space for other newer ones to become equal to them. This creates a state of stagnation, that especially in NFS case, has hit hard. However, Its like that basically in all genres now to an extent, Im afraid.
1000% agree, the last great NFS was Carbon. The memories don't have to die but the franchise has definitely had its day
Honestly, I want Burnout, MotorStorm, Ridge Racer more than Need for Speed. What's annoying is Namco did not announce a new Ridge Racer, but personified it. Sigh...
I mean, For god's sake, Cruis'n returned in 2017(Console is 2021), Hot Wheels console racing game returned in 2021, and LEGO racing game and F-Zero returned this year.
There's also the fact that EA also has to license the OST from multiple record labels, which doesn't come cheap either, and is also part of the reason why older nfs games are both delisted and not backwards compatible or re-released, not to mention A$ap Rocky's cameo in unbound which probably made a large chunk of that game's budget.
Battlefield doesn't even come close to that in the first place.
My thing is, look at Motorfest, look at GT7, and now look at the skeleton crew of cars on Unbound
Im more down for a New Burnout game, that isnt just a remaster.
Forget it. Burnout is a dead IP that will never comeback.
I don’t understand one thing why EA can’t do it like with Rockstar games, I miss a custom radio where you can use your music and enjoy the game
You can though, just turn the music off and listen to your own music any other way you like. I hate teh Unboudn soundtrack with a passion, I just don't get why peopel care all that much about it though... I am however, one of the ones that loved the sound tracks in the Undergroudn games, because they set the mood perfectly. I just don't like the 'mood' of Unbound at all. It's like some pastel zoomer fever dream.
Yea, I don't understand why people want NFS anymore. I know what I want, the good old racing game franchises to come back. I don't care if it won't happen, but at least I have a valid WANT for something to happen.
NFS NEED TO REST IN PEACE,we dont need NFS
Recently, UltraViolet posted a video criticizing NFS Unbound, and NFS Fans sent him a death threat. He just talked about the problem with NFS Unbound... Sigh...
NFS fans are just as toxic as Sonic fans. They Don't want improvement. They just want more game. Sonic fans sent cruel pictures to JebZone because he made a joke about Sonic.
That ending explains everything so perfectly
Time for EA to take the CoD approach and make a futuristic NFS with nothing real in it so they save on licensing to fund the next NFS that's a reboot of the entire series and is THE modern NFS game
Honestly, it’s time for Midnight Club to make a comeback and leave every other racing game franchise in the dust. Just imagine a new MC with the modern day Rockstar technology. Could be the best racing game ever made. Could be..
with the current state of Rockstar, i'd rather they don't
Do you know why we haven't gotten a new Midnight Club game in like forever? It's because Rockstar Games is using the Midnight Club crowd to sell Shark Cards in GTA Online. With every new update to GTA Online Rockstar adds new vehicles and that's where most people spend the money they buy using Shark Cards: to buy, customize and race cars (and grief people using the Oppressor Mk.II). The fact that one of the most recent updates was a tuner focused one that looked like something straight out of a Midnight Club game is proof of that. They could've easily used some of the cash they made off of GTA Online to make the best damn arcade racer on the market but doing so would kill the cash cow that is GTA Online.
@@CyanRooperit has more to do with the Rockstar Wives situation than it does with Shark Cards.
@@aesthet1kal GTA Online and the “remasters” and “definitive editions” aside, their main projects are always top shelf.
That's never gonna happen, just like I don't think nfs will ever get a remaster of the older titles.
These guys just got Unbound like, 10 months ago...
to be fair, they wouldnt need to licensce aftermarket tuning parts except rims if they made their own like in underground 1,2 MW and Carbon
I like NFS and i do actually want NFS to keep on coming. BUT what i DON'T WANT is for NFS to be yearly and mid as hell. They should take their time to make a very good NFS, not time crunch the game to death. That's not going to give out a game with VERY good substance, the only reason HPR was a good game is because they had something to ride off of. All they needed to do was to update the textures and nothing else, and that's why many liked it, it had the GAMEPLAY. The same reason why MW2012 sucked, the game was ok in graphics but it was MUNDANE in gameplay. You were just what - driving around and pink slipping other cars Burnout Paradise style while the cars were just way too easy? There's no substance in that form of gameplay, HP though was challenging enough to the point where it was actually enjoyable. We want entertainment, not another cash grab labelled as NFS with bad releases like Forza or GT.
The community ruined nfs tbh,
EA should've kept Black Box instead of screwing it up with short dev times and shutting them down in April 2013.
At least just like EA Canada and unlike Ghost Games/Ghosterion who've made bad games, Black Box knew how to make very good games even if they were full of cut content.
Also, the handling model was fun, they had the idea of separating drift handling from grip handling to avoid loss of control due to inconsistency, and it was full of extra game modes.
Plus, it's primarily EA's fault that NFS Pro Street and NFS Undercover were massive failures at launch.
Black Box alone sold 79.2 million self-developed NFS games.
This means that all sales of NFS games account for more than half of the copies of the Need For Speed license sold.
And EA did the stupid thing of getting rid of them in April 2013.
Black Box like EA Canada did beforehand, contributed to the success of the NFS license in the first place. And if NFS Hot Pursuit 2 was a commercial failure, the NFS license as we know it today would be completely different or worse killed off by EA themselves.
The fact that EA closed Black Box in April 2013 is still their biggest mistake ever made
Now they have to assume the responsibility of their bad decisions.
Either way, EA will never learn from their stupid mistakes.
Nowadays, the NFS franchise is a shadow of his former self and his glory days are long gone with no return.
In any case, remakes/remasters of previous NFS titles will in no way fix the issues, as focusing on core gameplay and handling physics is the top priority and it would be pointless to do so as the licenses have expired and it would cost too much for EA to rebuy/renew them.
It's a waste of money to play a remake/remaster with less content than the original games.
Therefore, it's better to play the original NFS with or without mods as the original itself will be always better than the copy.
Don't even rely on EA/Ghosterion to make any remakes/remasters because they will ruin everything and make it even orse.
As for the #WeWantNFS movement, it's a triple-edged sword because either EA will take into account the logical requests of the NFS community and make an excellent game that can be enjoyed, or EA will only do what they want as usual and it will be another monumental failure or either they will listen but EA will be completely off the mark by failing from A to Z. Hence why always be careful of what you wish for and be precise since there will be always consequences whether they're good or bad.
The irony is if they took the time to polish their games instead of rushing them like always, they would get more sales since more people would be inclined to buy it.
Also, EA would've made more $$$ with finished products and no crappy MTX which are very anti-consumer and scummy.
Basically.
Games in a complete state = More People to buy = More €€€ for EA = More post content updates = A succesful game.
It's like EA likes to sabotage themselves.
NFS community feels like it's forever 12yo
Thank you for using your platform to say the unpopular opinion that needed to be said. There is a severe lack of new IPs in the racing genre. Also a small correction to the song choice statement, there was one big exception to the rule of mostly modern songs and that was Carbon. The actual thing that made the NFS soundtracks great is that they fit the vibe and problem with Unbound is even if I like many of it's songs it just doesn't have a vibe. Too many songs are just random international songs that don't fit the Chicago inspired setting. There's a severe lack of club music that Chicago is known for. That is all.
I've never seen this hashtag before, and I think its just ridiculous... The best thing NFS could do is stop making games for now, and we stop buying them. Until *they* change.
They wont change if the fans wont change their toxic mentality
I agree with you fully but this is gonna be a bit of hot take (BE WARNED) NFS needs to get away from trying to be underground and MW. I understand those two games are fan favorites but we're not in the 2000s anymore. NFS needs to try something different to keep the fan base interest high. I've been playing NFS since the 90s, even i know being like HP isnt going to solve the problem.
based
@@TheCapitalWanderer how so?
Need for Speed "needs to change", one may put it. Or perhaps Need for Speed "needs to rest", and maybe someone else could try taking a more unique approach to street racing games and explore ideas the NFS series seldom brushed up on or didn't do enough with (for instance, perhaps something like Carbon with its Crew system, but with way more significance in the gameplay loop rather than feeling like set dressing).
I also think said games could take the Ridge Racer/GTA/MC2 approach of creating entirely fictional cars and makes drawing from real makes, and design much of the universe around fictional takes of real brands. NFS obviously cannot do this because their identity is based on a mostly licensed car lineup (aside from Black Box era cops, traffic, and the bonus vehicles in the classic NFS games).
EDIT: I also want to add that most arcade racers these days don't seem to take a grip-oriented approach to handling (though with NFS Unbound, the recently added Audis are a step in this direction) as opposed to either more drift focus like Maximum Tune or Initial D, or an outright simcade ala Forza Horizon. I liked how Underground 2 handled its handling model the most and think we should aim for something like that (MW05 less so because I just cannot stand the wheelspin, and Carbon was when the NFS handling model started to take some experimental declines).
The movement demanding more NFS games when they apperantly already have over 25 NFS titles to choose from is kinda ridiculous on it's own.
These poor devs probably get preassured to keep pumping out yearly releases and don't really get the rest they need and deserve. Makes sense that the passion for making these titles at some point slowely starts to fade away.
Give them a break, give NFS a year or two. You can play 25+ games in the meantime, you'll be fine.
Have you thought if it Actually was battlefield who ask need for speed to collaborate? I really dont know anything about this topic but i haven't heard no one saying who was the company that contacted the other company to do this type of collaboration
I'm wondering if it's an "all hands on deck" situation because 2042 turned out the horrific way it did.
@@ArbitraryOutcome yea that's exactly what i mean we know nfs is going bad but i think battlefield is the one asking for help to nfs instead of nfs asking for battlefield's help to make their next game
This video definitely opened my eyes. As much as I want a new, better NFS, maybe it’s best if it’s shelved for a while
7:15 can confirm for EVERY battlefield game its mostly licensed guns and vehicles(like tanks,Jets and helicopters)
They also have Battlepasses and microtransactions unlike the Need for Speed series (for the most part) so they are technically making more money than people realise.
The most based and gigachad wewantnfs video..
“People” don’t want a new NFS game, they want a new tuning era NFS…nostalgia blind is more worse than it was in early 2000s or 2010s, most who criticizes Unbound calling a copy and paste from Heat are praise the tuning era and forgets how Carbon is a copy and paste from Most Wanted.
I hope the NFS Community receive what he wants, a soulless, boring, missing actors, missing license cars and missing musics for a NFS Most Wanted remake.
Even better, the delusional fans will not receive anything because ea is tired
Personally if the consistent quality is subpar at best, I only played nfs rivals, I thought is was ok, but I do think the series does need a little break. Plus the series has a lot of games under their belt.
Seeing this for the first time I genuinely have given up on electronic arts. I haven't liked a single need for speed game since most wanted 2012. Yes I didn't like the fact it was called most wanted but it was still an okay game. None of the new games have pulled me in since. I still have a back catalog of all the games before then some of them I have never played. And I'm glad people like the pepega mod team are making fun mods to make me revisit the old games I haven't touched most wanted 2005 since about 2009. The pepega mod made me pull the game out and play it all over again and I'm back in love with the game. I think the best thing is for the community just to make mods for the games that are already released. I could see somebody making a completely new mod that turns any of the games into a Porsche unleashed clone.
The main reason for the unbound soundtrack being modern hiphop is coz of the games style, it's suposed to be like that,grafitti,big luxury cars etc all Fits in with hiphop
I completely agree with you, idc if it takes 5 years to develop a new NFS as long as it is actually great.
If i had the power to say to Criterion to do what i want, i would tell them to just stop making NFS and make something else, because (currently), if you make a different game, it's bad. If you make a similar game, it's bad.
What the fuck de people expect from the devs?
So, yeah. To me they have to either make a proper good game, or make a different one, like Blur ya know? I would love something crazy involving cars. Like, just imagine a racing game where it's a mix between My Summer Car and Wreckfest (maybe some cell shaded graphics), that would be very cool.
Thank you for another great video Eden, straight to the point, and using actual arguments.
my summer car and wreckfest are soo different man
a racing game where you build your car from scratch and be Profesional racer with that is actually cool concept, that could be interesting
@@StaciaHime Drift21: same great concept but bad execution
@@StaciaHimeImagine Car Mechanic Simulator with a career mode taken from Need for Speed Underground 2 or the first Juiced game: buy a bucket of bolts from the junkyard, build it up yourself with real-life aftermarket parts, race both illegally on the streets and professionally on closed courses while accepting and racing for sponsors, use that cash to repair your car and replace things like tyres, brakes, blinker fluid etc between races, do interviews for magazines and a fictional version of Top Gear, build and manage a crew of up to 3 or 5 people, manage territories and host races on your territories to promote your crew and sponsors and talk shit about other crews on an in-game message board to challenge and beat rival crews. It would be amazing.
@@drift_works That's why i suggested, ya know?
It seem really fun to me to build a car from scratch, then race it, crash it, and have to assemble back what broke
The hard truth is that the NFS community will NEVER be satisfied with a new game, because their "perfect NFS" is solely biased on nostalgia. They complain the newer games are "too similar", but when Unbound brought those cartoon effects they say it's too different and "it's not my NFS".
The NFS community, (the whole racing game community, in fact) has got to be one of the most unbearable gaming community.
There a lot better movements to support right now, like #STOPTHEMOBVOTE in Minecraft which in my opinion is a little more useful
@DustinEden Extra 110% Agree on most parts. 1st you got that right HP 2010 or maybe even the Remaster if people consider it as a good comeback or not for current time, at least for a discount price and having the dlc's unlocked was the last game which people really reacted like wow, this is hype! It actually was like 100% genuine NFS game with elements which was there from the first 3 or 4 games maybe not counting brake2drift. 2nd. You got that right about NFS Unbound. The issue with it still is in my opinion either it should be not a NFS game but spinoff from NFS creators and it goes all out, or it remains NFS in the aspects like, every part of environment from city to characters are normal and not cell shaded, which unfortunately it wasn't the case and the same with driving effects. Because like you said NFS had real cars, real looking environment "even if not real location of course" and basically had it's DNA. I would say 2015 maybe and Heat at least had it's own DNA and this could be massively expanded but like you said EA didn't put the resources to do that or either was focusing on repairing stuff because they was unsure about the state back then or the games could not be changed from the state like too much. Perfect example is how Ubisoft with Ivory Tower was able to change either The Crew or The Crew 2 including physics or graphics updates also bringing some completely new modes for multiplayer than just 1 or 2 which should be the case.
I think the main problem is NFS fans can not allow each other, to other NFS fans to get every game focused to a bit of different style of it. One wants tuned cars, one wants just cars speeding against the time, against the opponents and some police, either it is a closed track or no free roam or with free roam and for example pursuit breakers. Even if the devs could make it in the time they has got and we really can say they got a lot time with Unbound... there was still that issue existing. So they are now trying different things like the current game to not be either this or this 100% because it will be even more different and unique or can hide the other bad things for some players.
I think as you said a break is good, but I would say not like not do NFS at all or something. I would say give 5 years of break or development time and let them create NFS focused either just on one of the NFS DNA or connect both and add to it tuned cars, hypercars speeding, pursuit breakers, you know some of the things both NFS had, do a cross of Underground 2 and Most Wanted for example or a Cross of Underground or I don't know Hot Pursuit or High Stakes, basically name the game how you want or bring back a legendary sequel name to it and just put some things there.
But you know I get your point because that is again some asking for a favour which EA doesn't seem to at least want for the moment and this can be difficult. I'm not the type of guy who wants a remake, remaster or anything. I expected to bring to life either a connection of what was good in a NFS or maybe do an extension of this. I'm also not denying the fact there is lots of money and things behind the scenes happening as well as the licenses. Still I think that is unfair we've had for once promised a revolutionary game which turned out to be not such revolutionary and not in the style half of people wanted + now switching to the other series which is Battlefield and was also struggling and can possible again struggle if EA will not take care about it's franchises.
Still as much as I mentioned it before combining NFS DNA's. Maybe they should go back to do things more simple? Just create a game a bit of looking like HP 2010 or more like current Rivals, just do a game about racing and police, without cringe story where the time could be put into content and features than some random effects and story mode etc. "I don't know to be honest as it all is a hard task nowadays and not so easy subject" But I think you get my point people.
Ending this: I heard rumours there is a supposed Most Wanted 2005 Remake in the making. Let's take it for the moment with grain of salt. EA is for the moment doing much better in more motorsport focused racing games while it should be both. 👍
Really appreciate your honest thoughts and sharing the video with us Dustin.
Thank you and best wishes, greetings 🙂
Not just fast food, UG2 was also sponsored by Best Buy, there’s a whole ass Best Buy you can drive by on the map. They took money form wherever they could get it
13:51 unbound problem isn't the art style, but that the story ends in the moment it should have become interesting