@@LPB-Offthough trying to fill out the entire map is kind of a slog in AoH2, especially in Africa if you don't know what the exact borders of the countries there(except for the obvious ones like Egypt or Libya)😅
My genuine critisim for the scenario editor would be to have a reference map for whenever you make an scenario from scratch, sometimes its too easy to missdraw the borders, that was a huge problem on AOH2, and now that the map will be EVEN bigger, that would be absolutely nice to have around
😝 Idea: I suggest adding a gold reserve to the game. In reality, every country has a gold reserve stored for emergencies. Here is how it could work: 1) The gold reserve should be stored in different cities, not just one (although the option of having it in one city should also be possible). 2) It should not be possible to cash out the entire reserve at once; it should take time and be done gradually. However, there should be an option to adjust the speed of cashing out based on importance. 3) After researching the necessary technology, a "slider" for allocating funds to the gold reserve should appear in the tax menu. 4) During wartime, it could be captured but only partially. In a civil war or rebellion, it would be completely seized by the rebels if they rise up in the city where it is stored. 5) If the gold reserve is not evacuated from an enemy, they will capture it. During peace conferences, it could be requested back, at least a portion of it. Additionally, giving it away voluntarily would earn us extra points during peace talks. 6) It could be entrusted to other nations. If a country supports rebels or is involved in a civil war, they might start claiming it. Rebels would receive it last in the order and in the smallest portion, but it would depend on our decision whether to give it to them. If we refuse, the country could somehow seize and nationalize enemy organizations on its territory. This idea is still rough, but I believe it could add an interesting dynamic to the game. ❤️- if you agree.
It's the first time I've seen a game that takes into account the mods made, more types of government, more provinces, a good map editor, I think this will be one of the best strategy games ever released!
I have a few ideas. 1. You can set the limits of what the soldiers can do in war. For example, you could choose for your soldiers to fight only when necessary and to be as humane as possible. Or, you could set it so you take in prisoners of war and act cruelly to them, make them fire at anybody on the other side, etc. Depending on these tactics, different nations will act more or less hostile to you, and unrest might go up faster or slower. 2. Controlled press and propaganda to try and reduce unrest and increase loyalty or being content with your nation. 3. A setting can be turned on where your generals and strategists can give you different plans for combat, or military strategies that you can approve or disapprove of. Each one will have its own risk and reward so you have to choose whether to approve or disapprove of them. When you approve one of them, the next time you go to war (assuming you're not already at war), you can choose to launch the approved strategy/attack on enemy territory you wish to capture.
I hope there will be some sort of a civilization editor where you can create nations like AOH2, but can edit existing nations as well without going into files.
Hi Mr. Luckasz, i have some important suggestions about the game. hope to take attention for you. I hope you add these features about modern age in the game; 1-Add new dynamic system war of modern age. 2-Add new units just like Special Force, WarShips, Air defense and Helicopter attack. 3-add military airports feature that are control on aircraft movement with a specific range. hope you up this comment and thanks for anyone share to improve our great game. special thanks to Mr. Lukasz.
The game looks incredible! Here's a suggestion I have: Add a community workshop so that the community can make their own mods or features and you can implement the ones you like. This can make it so you don't have to make an age of history 4, you just keep implementing things that look like they'd fit the game. Anyway, the game looks great, keep up the good work.
Hi ! I think many players would like to see these features in aoh3. 1) The emergence of resources such as oil , gas , saltpeter , gold ,hurray, diamonds , iron , aluminum and other resources , as well as do not forget about the resources of trees and food (food ) . These resources will be needed to hire various troops, and to support the level of citizens. 2) Oil and fuel will perform such functions, for equipment and other types of troops they will participate for the movement of troops. If the fuel is 0 , then the division of equipment , fleet and aviation will not move . 3) Add functions with mobilization , for example: Voluntary recruitment of troops , partial mobilization , Forced mobilization , total mobilization ( this will help recruit people with whom we can train in the division). 4) Adding culture technologies, you can take the idea from civ 6. Since these technologies will be able to open up new ideologies , the level of global influence , And , for example , World war ( will be able to create extremely close alliances against a common enemy ) 5) By adding a Global market, we will be able to buy resources from other countries with which we have good relations. But not everything is so simple, because for interest you need to add trade routes if they are blocked, then you will not be able to purchase resources. 6) The emergence of new types of troops in technology , special forces , new types of tanks, air defense, etc. 7 ) The addition of advanced types of aviation .For example: fighters (They will carry out the destruction of various troops in the war), attack aircraft ( those that will destroy aircraft), Bombers (destruction of various buildings), etc. Whatever it all seems so sad to the ground forces , we need to add a new type of air defense forces . 8) The addition of battleships, Cruisers, aircraft carriers, cargo ships, and a ship that can transport Infantry and tanks across the sea. It 's true , How can a Tank and infantry swim across the sea and oceans if there are no warships . 9) The naval blockade will block maritime trade , but it will not be able to destroy ports without an attack . 10 ) All troops after mobilization or voluntary mobilization , you can turn troops into any regions . But the construction of aviation , navy and tanks must be done in the region where the tank , aviation or fleet plant is built . 11) The construction of a port , aircraft factories and tanks will require a lot of resources and money , and suitable for the landscape . In order for everything not to be so easy, it is necessary to maintain the building with people, money and resources (how many people will work in certain military and food places ). 12) Add a new type of artillery troops that will demolish tanks , cities, etc. 13) In the editor, players will be able to choose in which places oil and non-military necessary resources will be located. 14) I hope this game will be on android and ios. 15) With all this , it is necessary to improve the supply not only what it is , but those resources at which the supply will take place . Adding factories of weapons , ammunition , projectiles , bombs for different types of troops (each plant requires resources and money to maintain it ), the ability to turn off and turn on factories . 16) As I wrote a little earlier , you need a lot of factories to process and produce Resources and weapons . 17) Adding doctrines, To diversify the game. 18) Additions of functions Morale of soldiers, the maximum number is 100%, the lower the morale, the weaker and slower the divisions become. After each victory, morale rises in its own way, after battle defeats it decreases. If the level of morale is 0% a) Automatic surrender 2 ) Uprising in the country. 19) The ability to create alliances between states. 20) Multiplayer is not bypassed in this game). Lukas, I understand that this is not easy, but this is what is missing most in the game, it catches your eye.But if you add all these features to the game, the game will be amazing. 21) The appearance of Field Marshals, generals. The ability to assign them to several divisions, and not just one as commanders, so that they would raise the morale, the experience of several or hundreds of divisions, the more divisions he has assigned, the weaker their experience in defense and attack. Support me with a like so that Lukash sees this comment, I love you ❤❤❤
I like most of the ideas but first of all remember that Lukasz is working alone and second of all mods will be able to fix most of these likely multiplayer aswell
It would be interesting if the rivers could be navigable, to be able to access places that normally cannot be accessed or that the straits could be closed if a kingdom has both sides.
Suggestion: Realm vassal (this is basically original vassal who is loyal to ruler, so this is not the previously vassalized one) How it works: 1. These vassal(s) could appear by player granting a few provinces and player could customize what title/name for the vassal land will be named 2. Start with neutral opinion, the more opinion is more money and manpower and it goes opposite if its negative (sounds familiar huh?) 3. Player could interact with these folks like normal country but less feature yet they have their own specific interactions such as "increase money and manpower contribution", "grant title or revoke title", "grant independence", and normally a alliance that depends on opinion and both player kingdom and vassal average contribution in a war (if vassal war contribution is higher than player, more likely not to accept and goes opposite). 4. Certain events could affect vassal realm, opinion, and anything related to "income". 5. If vassal dislike player, they could send ultimatum for something such as independence, more lands demand, throne abdication (if player accept the abdication, there's a chance game over or.. player land become smaller and the vassal become the new king or ruler) 6. Tyranny, self explanatory. Its literally ck3 stolen feature. Thank you Lukas if you have a time to read this already.
I love how this game is for begginers in this genre of games Not to many complex things But fun I play this with my friends everytime i go to visit them
I'd love for Lukasz to add more nations, it would be genuinely fun to see creators team up with Lukasz inorder to create a ton of scenarios with a lot more nations!
There was a feature on aoh2 which I really liked: The player was able to play for more than one country. I used to play with my friend on the same computer by this feature. Just reminding you if you forgot to add it in aoh3 greetings from Türkiye
This is seriously cool Łukasz, I can't wait for release. However I'd like to be able to choose a states ideology separate to its type of government. For Nazi Germany was a totalitarian dictatorship with a fascist ideology
With all these german colonies in the civilizations, we will have a WW1 scenario? 👀 and i just started the video, but this editor already looks so much better when compared to AoH2
lukasz, it would be nice if you can make navigation through different edit modes (wasteland, provinces, etc) using tabs instead of back/next. it would make the process of creating scenarios much faster.
What if you add that feature from AOH2, where by clicking on a province while selecting to spawn countries some that did exist there pop up as an option. I really liked the feature when I did not know what countries existed in a region at a certain time.
Suggestion: Early planes should require a province to have a constructable building called "airfield". Later more modern planes should require a dedicated military airbase. Otherwise the country cannot posses airforce. Also, planes should get and debuff from different type of terrain, since they are in the air, and not on land, but they can have weaker damage or smth, idk.
Lukasz I hace an special request for you we already have a lot of maps that are on Age Of History 2 but I think you should add a World War 1 map, another map during the colonization of america, a cold war map, i know they are not easy to make and take time but i think that the people would love to see new maps on the game and those are the one that I want and that I suggest
AoH III ideas to ask for: 1815 Congress of Vienna map after congress Berlin Conference Scramble for Africa map Different stages of the Napoleonic Wars maps. American Revolution map with France, Spain and Dutch Republic as allies of the US revolutionaries. Couto Misto micro state. Mount Athos (Province) Heligoland Island (Province) Angevin Empire nation with English 3 lions flag More Irish Kingdoms, Principalities, etc Lordship of Argos and Nauplia Despotate of Epirus Separately named Eastern Roman Empire Emirate of Crete Austrasia Neustria Lordship / County of Salona Kingdom of Thessalonica Kingdom of Sobrarbe with tree and cross flag of Sobrarbe County / Duchy of Apulia and Calabria Kingdom of the Lombards / Lombard Kingdom County of Sicily and Calabria (County of Sicily) Sardinian Judicates Principality of Taranto Kingdom of Naples with Capetian-Anjou banner Principality of Halych Principality of Volhynia Principality of Orange and Comtat Venaissin, (two provinces) Kingdom of Illyrian (Habsburg) Mycenaean Greece Provinces will mean the creation of a territory to add to the provinces of the map.
Suggestion: Add that you can choose ur own file from pc or phone for a custom nation flag instead of taking long time searching how to do that in game files for a single custom nation flag.
Proszę daj więcej rodzaji władzy. Z tego co widziałem i zapamiętałem: Plemię: Dodaj coś między Monarchią i Plemieniem (Monarchię Plemienną??) (dałoby to więcej immersji i opcji do zabawy bo wiele plemion stało na różnych poziomach - nie można brać np. Indian Amerykańskich z czasów prekolumbijskich oraz z XIX wieku jako plemiona ale również nie jako Monarchie w rozumieniu Europejskim) Monarchie: Zmień "Monarchia" na "Monarchia Feudalna" wiem że przysporzy to problemów i pracy, choć zdecydowanie pomoże w rozgraniczeniu państw i okresów panowania. Dodaj Monarchię Parlamentarną, Monarchię Absolutną oraz Monarchię Elekcyjną. Horda: Rozbij Hordę na "Chanat" i "Kaganat" Daymo??: O ile pomysł na dodanie Rodzaju władzy charakterystycznego dla Japonii to jednak moim zdaniem jest to niepotrzebne - w tym wypadku należałoby dać osobny rodzaj rządu również Chińczykom czy Hindusom których rodzaj zarządzania również się różnił od tego Europejskiego Miasto-państwo: Usuń, po prostu. (Jest to zbyt ogólne określenie łączące ze sobą za równo Monarchie, Demokracje, Tyranie, Dyktature, Republike itd.) Demokracja i jej pochodne: -Republika, Rep. Parlamentarna i Rep. Prezydencka- Zostaw -Demokracja - Zostaw -Republika Kupiecka -Zostaw -Oligarchia - Dodaj (o ile nie ma) -Teokracja - Dodaj (o ile nie ma) -Technokracja - Dodaj (o ile nie ma) Totalitaryzmy itp: -Socjalizm Narodowy - Zostaw -Faszyzm - Zostaw/dodaj -Dyktatura - zmień na Autorytaryzm (określenie bardziej ogólne pod które możnaby zawrzeć za równo rzeczywiście dyktatury jak i demokracje autorytarne które są pomiędzy Dyktaturą a Demoracją (np. Polska po zamachu Majowym)) -Komunizm - Zostaw -Socjalizm - Dodaj (o ile nie ma) -Anarchizm - Dodaj (o ile nie ma) Nie mam już więcej pomysłów na jakieś ciekawe Rodzaje Rządów.
An option to spawn the country you want with its provinces would be great. Its a little bit tedious having to manually select the provinces of every country each time
@Łukasz_Jakowski At the beginning of the video, I saw that at the top and bottom there are smooth slices of the card with the background of the table, I suggest adding edges like paper cards or something like that
A few suggestions, add the ability to make provinces Provinces are different from the single city takeable land where they are parts of your country that have their own sort of government (like US states) They would be the main target in a war and would allow for an empire to break up easier. Next is have other countries use the features alot more because i see very little countries buying land, making ultimatums, and releasing puppets. Just a few things
Add the ability, as in the previous part of the game, to turn on the "Map" mode for the sample during the script editing. Otherwise it is generally inconvenient to determine where the borders of states are
Warlords wake up more age of history 3
Yessir Finally Can Make Man In The High Castle Scenario In Aoh 3 :>
Yes
Me are warlord
Huh where? Where?
@@J_The_Editor genius
I remember how crazy it was to be able to create your own scenario in aoh2
Yes, it was, something rare that this type of game had, but now, probably is going to be better now
@@LPB-Offthough trying to fill out the entire map is kind of a slog in AoH2, especially in Africa if you don't know what the exact borders of the countries there(except for the obvious ones like Egypt or Libya)😅
@@rakhafitra8607 my issue was always Kazakhstan and south America
My issues twas South america, Ukraine and Kazakhstan @@Vitwilislanth
My issue was try to make events
When Lucas uploads videos daily, you know that the date for the game is approaching!
The game won't be released soon, there's still a lot of work to do
@@ukaszJakowski take your time! I hope the AI can be prioritized first.
@@ukaszJakowskiWill there be more timeliness compared to the AoH2 or will the timelines stay the same?-
@@ukaszJakowski THANKS FOR THE REPLY SIRRR
Lo más seguro es que salga en septiembre o diciembre
My genuine critisim for the scenario editor would be to have a reference map for whenever you make an scenario from scratch, sometimes its too easy to missdraw the borders, that was a huge problem on AOH2, and now that the map will be EVEN bigger, that would be absolutely nice to have around
😝 Idea:
I suggest adding a gold reserve to the game. In reality, every country has a gold reserve stored for emergencies. Here is how it could work:
1) The gold reserve should be stored in different cities, not just one (although the option of having it in one city should also be possible).
2) It should not be possible to cash out the entire reserve at once; it should take time and be done gradually. However, there should be an option to adjust the speed of cashing out based on importance.
3) After researching the necessary technology, a "slider" for allocating funds to the gold reserve should appear in the tax menu.
4) During wartime, it could be captured but only partially. In a civil war or rebellion, it would be completely seized by the rebels if they rise up in the city where it is stored.
5) If the gold reserve is not evacuated from an enemy, they will capture it. During peace conferences, it could be requested back, at least a portion of it. Additionally, giving it away voluntarily would earn us extra points during peace talks.
6) It could be entrusted to other nations. If a country supports rebels or is involved in a civil war, they might start claiming it. Rebels would receive it last in the order and in the smallest portion, but it would depend on our decision whether to give it to them. If we refuse, the country could somehow seize and nationalize enemy organizations on its territory.
This idea is still rough, but I believe it could add an interesting dynamic to the game. ❤️- if you agree.
God Idea
I don't agree on rebellions and civil wars
i love this
❤️
Yeah this would be cool
My psychology: Australia-Hungary is not real, it can't hurt you
Australia-Hungary: 5:56
It's the first time I've seen a game that takes into account the mods made, more types of government, more provinces, a good map editor, I think this will be one of the best strategy games ever released!
I have a few ideas.
1. You can set the limits of what the soldiers can do in war.
For example, you could choose for your soldiers to fight only when necessary and to be as humane as possible. Or, you could set it so you take in prisoners of war and act cruelly to them, make them fire at anybody on the other side, etc. Depending on these tactics, different nations will act more or less hostile to you, and unrest might go up faster or slower.
2. Controlled press and propaganda to try and reduce unrest and increase loyalty or being content with your nation.
3. A setting can be turned on where your generals and strategists can give you different plans for combat, or military strategies that you can approve or disapprove of. Each one will have its own risk and reward so you have to choose whether to approve or disapprove of them. When you approve one of them, the next time you go to war (assuming you're not already at war), you can choose to launch the approved strategy/attack on enemy territory you wish to capture.
Очень интересно мне нравится
Эти идеи должны быть в игре!
Идеи очень хорошие но я думаю первые два пункта стоит сделать на подобие фокусов или всплывающих окон с предложениями
The work of Lukasz is amazing. He's inspirant, do all of that with nobody, just him ! Congrats.
Maybe he hire freelancer
20 minutes? This is heaven on earth
I'm still waiting for a release date ma guy
Great work btw
"When it's ready :p"
@@PrusRus skibidi sigma
@@Respecteddude666 where's the funny I can't see it
@@Granochereal it wasn't supposed to be funny so don't look around like that
You sound stupid
@@Respecteddude666 Dumb asse
the day this releases, will be like heaven on earth!
I'd love to hear more about australia-hungary
uh... what the h
@@GeorgeG-is6ov It's an actual nation in AoH2
@@kodamaTheOne1.0australia-hungary
@@kodamaTheOne1.0Uh... No, that was Austro-Hungary
@@kodamaTheOne1.0 read the comment again
I hope there will be some sort of a civilization editor where you can create nations like AOH2, but can edit existing nations as well without going into files.
Agree, it's quite difficult to edit a civilization and change its files on Android
@@SupeRTraZzzSí, la verdad que sí :b
Enjoy your viewing and new information!
I really love this game and try to follow it all the time!
But it doesn't always work out.
The amount of provinces the scenarios of different borders! I am loving it
Hi Mr. Luckasz, i have some important suggestions about the game. hope to take attention for you. I hope you add these features about modern age in the game;
1-Add new dynamic system war of modern age.
2-Add new units just like Special Force, WarShips, Air defense and Helicopter attack.
3-add military airports feature that are control on aircraft movement with a specific range. hope you up this comment and thanks for anyone share to improve our great game. special thanks to Mr. Lukasz.
yes!
The war system in the game now is not suitable for the modern era. I hope and your suggestion will make the war much more beautiful and realistic
@@mustafa0455 i know bro, for this reason i said special dynamic system war for modern age wars. hope he add it at the end.
The game looks incredible! Here's a suggestion I have: Add a community workshop so that the community can make their own mods or features and you can implement the ones you like. This can make it so you don't have to make an age of history 4, you just keep implementing things that look like they'd fit the game.
Anyway, the game looks great, keep up the good work.
I was playing Age of History 2 and wondering when Lucas would publish and the notification came 😂😂
THANK YOU POLISH MAN FOR BLESSING US
Actually, I'm more excited about this game than my birthday
1836 scenario confirmed
Síii. Desde el vídeo anterior a este, me parece :3
Hi !
I think many players would like to see these features in aoh3.
1) The emergence of resources such as oil , gas , saltpeter , gold ,hurray, diamonds , iron , aluminum and other resources , as well as do not forget about the resources of trees and food (food ) . These resources will be needed to hire various troops, and to support the level of citizens.
2) Oil and fuel will perform such functions, for equipment and other types of troops they will participate for the movement of troops. If the fuel is 0 , then the division of equipment , fleet and aviation will not move .
3) Add functions with mobilization , for example: Voluntary recruitment of troops , partial mobilization , Forced mobilization , total mobilization ( this will help recruit people with whom we can train in the division).
4) Adding culture technologies, you can take the idea from civ 6. Since these technologies will be able to open up new ideologies , the level of global influence , And , for example , World war ( will be able to create extremely close alliances against a common enemy )
5) By adding a Global market, we will be able to buy resources from other countries with which we have good relations. But not everything is so simple, because for interest you need to add trade routes if they are blocked, then you will not be able to purchase resources.
6) The emergence of new types of troops in technology , special forces , new types of tanks, air defense, etc.
7 ) The addition of advanced types of aviation .For example: fighters (They will carry out the destruction of various troops in the war), attack aircraft ( those that will destroy aircraft), Bombers (destruction of various buildings), etc. Whatever it all seems so sad to the ground forces , we need to add a new type of air defense forces .
8) The addition of battleships, Cruisers, aircraft carriers, cargo ships, and a ship that can transport Infantry and tanks across the sea. It 's true , How can a Tank and infantry swim across the sea and oceans if there are no warships .
9) The naval blockade will block maritime trade , but it will not be able to destroy ports without an attack .
10 ) All troops after mobilization or voluntary mobilization , you can turn troops into any regions .
But the construction of aviation , navy and tanks must be done in the region where the tank , aviation or fleet plant is built .
11) The construction of a port , aircraft factories and tanks will require a lot of resources and money , and suitable for the landscape . In order for everything not to be so easy, it is necessary to maintain the building with people, money and resources (how many people will work in certain military and food places ).
12) Add a new type of artillery troops that will demolish tanks , cities, etc.
13) In the editor, players will be able to choose in which places oil and non-military necessary resources will be located.
14) I hope this game will be on android and ios.
15) With all this , it is necessary to improve the supply not only what it is , but those resources at which the supply will take place . Adding factories of weapons , ammunition , projectiles , bombs for different types of troops (each plant requires resources and money to maintain it ), the ability to turn off and turn on factories .
16) As I wrote a little earlier , you need a lot of factories to process and produce Resources and weapons .
17) Adding doctrines, To diversify the game.
18) Additions of functions Morale of soldiers, the maximum number is 100%, the lower the morale, the weaker and slower the divisions become. After each victory, morale rises in its own way, after battle defeats it decreases. If the level of morale is 0% a) Automatic surrender 2 ) Uprising in the country.
19) The ability to create alliances between states.
20) Multiplayer is not bypassed in this game).
Lukas, I understand that this is not easy, but this is what is missing most in the game, it catches your eye.But if you add all these features to the game, the game will be amazing.
21) The appearance of Field Marshals, generals. The ability to assign them to several divisions, and not just one as commanders, so that they would raise the morale, the experience of several or hundreds of divisions, the more divisions he has assigned, the weaker their experience in defense and attack.
Support me with a like so that Lukash sees this comment, I love you ❤❤❤
Nice ideas but Łukasz is still working alone
Most of that suggestions cant be done or wont be done. Aircraft will 100% not being added
@@falloszaurus695 yeah if he tried to add all of this it would probably take months
По ощущениям ты просто хочешь копию hearts of iron.
I like most of the ideas but first of all remember that Lukasz is working alone and second of all mods will be able to fix most of these likely multiplayer aswell
This is actually awesome the amount of things you can customize is crazy
I think when we change ideology, the leader should also change.
OMG FINALLY A SEARCH BAR THANK YOU MY FINGER DIED FROM SCROLLING
Okay, I follow this game since Age of Civilizations 1 and I need to say this is impressive
It's looking incredible, as a mobile player I'm looking forward to seeing how it turns into cell phones.
He made a video on how it will be on cell phones it nice but the UI will be smaller but u can make it bigger in settings I think
I can already feel my iphone sweating with the amount of data this is gonna take up
It would be interesting if the rivers could be navigable, to be able to access places that normally cannot be accessed or that the straits could be closed if a kingdom has both sides.
very excited for this game man. loved the last one 👍
We are definitely getting closer to the part where This pure masterpiece is getting released, i can feel it..
Very soon 100k, congratulations!
Thank you for making the scenario maker even better!
place the fog of war as a real fog that covers the unknown provinces
@@50pkaAre you that dumm
@@50pkaNo way you're that d7mb
@@50pkathe game has ancient scenarios too
@50pka It can do both and they can be optional. I agree that an actual fog would be cool though
Yea
Suggestion: Realm vassal (this is basically original vassal who is loyal to ruler, so this is not the previously vassalized one)
How it works:
1. These vassal(s) could appear by player granting a few provinces and player could customize what title/name for the vassal land will be named
2. Start with neutral opinion, the more opinion is more money and manpower and it goes opposite if its negative (sounds familiar huh?)
3. Player could interact with these folks like normal country but less feature yet they have their own specific interactions such as "increase money and manpower contribution", "grant title or revoke title", "grant independence", and normally a alliance that depends on opinion and both player kingdom and vassal average contribution in a war (if vassal war contribution is higher than player, more likely not to accept and goes opposite).
4. Certain events could affect vassal realm, opinion, and anything related to "income".
5. If vassal dislike player, they could send ultimatum for something such as independence, more lands demand, throne abdication (if player accept the abdication, there's a chance game over or.. player land become smaller and the vassal become the new king or ruler)
6. Tyranny, self explanatory. Its literally ck3 stolen feature.
Thank you Lukas if you have a time to read this already.
I hope that when we're trying to create nations we get the suggestions like we did in AoH2
I love how this game is for begginers in this genre of games
Not to many complex things
But fun
I play this with my friends everytime i go to visit them
still better than hoi4 imo
@@MaksiuKozakOfficial yep 1 mill times better
@@BANon99 this is what I expect from games, simple graphics, not too much complexity and overall just fun to play, not games like these times...
I'd love for Lukasz to add more nations, it would be genuinely fun to see creators team up with Lukasz inorder to create a ton of scenarios with a lot more nations!
Arghhh Lukasz, This is so crazy I'm really looking forward to this game launching on mobile
please change the modern war system from like 1700 to present time. love your games bro
I hope Age of History 3 does not have the capital of Bosnia as "Tuzla" but actually "Sarajevo" for once.
with that many provinces i think that’s guaranteed…
Tuzla a distict name in Türkiye to😂
This looks amazing. One thing I really enjoyed about aoh2 was the event creator, which I hope will be added to this game aw well.
I see a lotta different governments were options, more than what were in II, that's something I'm really happy about.
Ga sabar banget nungguin ni game release
28 October
@@drexkodwhere do you get this knowledge?
There was a feature on aoh2 which I really liked: The player was able to play for more than one country. I used to play with my friend on the same computer by this feature. Just reminding you if you forgot to add it in aoh3 greetings from Türkiye
we love you lukasz! ❤
Happy birthday lukas!
I hope your game can be a competitor to Europe Universalis 4 with lower system requirements, it will be more fun.
0:43 this island
AOHII - 4 provinces
AOHIII - 17 provinces
Around 4 times the provinces!
Greeting from Australia-Hungary 😂
Боже я никогда так сильно не ждал игру как эту Лукаш ты в наших сердцах ❤
I'm liking what's been shown of the scenario editor so far. Looking forward to seeing how the event editor works in this game.
This is seriously cool Łukasz, I can't wait for release. However I'd like to be able to choose a states ideology separate to its type of government. For Nazi Germany was a totalitarian dictatorship with a fascist ideology
Thats a cool amount of ideologies
По моему хорошо смотрится, то что карта будто на столе лежит. Так же надеюсь что игра выйдет по скорее, это лучшее что я видел.
With all these german colonies in the civilizations, we will have a WW1 scenario? 👀
and i just started the video, but this editor already looks so much better when compared to AoH2
lukasz, it would be nice if you can make navigation through different edit modes (wasteland, provinces, etc) using tabs instead of back/next. it would make the process of creating scenarios much faster.
What if you add that feature from AOH2, where by clicking on a province while selecting to spawn countries some that did exist there pop up as an option. I really liked the feature when I did not know what countries existed in a region at a certain time.
Suggestion:
Early planes should require a province to have a constructable building called "airfield". Later more modern planes should require a dedicated military airbase. Otherwise the country cannot posses airforce. Also, planes should get and debuff from different type of terrain, since they are in the air, and not on land, but they can have weaker damage or smth, idk.
can’t wait
Me too
Lukasz I hace an special request for you we already have a lot of maps that are on Age Of History 2 but I think you should add a World War 1 map, another map during the colonization of america, a cold war map, i know they are not easy to make and take time but i think that the people would love to see new maps on the game and those are the one that I want and that I suggest
AoH III ideas to ask for:
1815 Congress of Vienna map after congress
Berlin Conference Scramble for Africa map
Different stages of the Napoleonic Wars maps.
American Revolution map with France, Spain and Dutch Republic as allies of the US revolutionaries.
Couto Misto micro state.
Mount Athos (Province)
Heligoland Island (Province)
Angevin Empire nation with English 3 lions flag
More Irish Kingdoms, Principalities, etc
Lordship of Argos and Nauplia
Despotate of Epirus
Separately named Eastern Roman Empire
Emirate of Crete
Austrasia
Neustria
Lordship / County of Salona
Kingdom of Thessalonica
Kingdom of Sobrarbe with tree and cross flag of Sobrarbe
County / Duchy of Apulia and Calabria
Kingdom of the Lombards / Lombard Kingdom
County of Sicily and Calabria (County of Sicily)
Sardinian Judicates
Principality of Taranto
Kingdom of Naples with Capetian-Anjou banner
Principality of Halych
Principality of Volhynia
Principality of Orange and Comtat Venaissin, (two provinces)
Kingdom of Illyrian (Habsburg)
Mycenaean Greece
Provinces will mean the creation of a territory to add to the provinces of the map.
i swear,the game will be so fire.
we gotta get him to 100k subs by the time he finishes the game
Please tell me how many subs he had when you posted this.
Mr. Lukasz, please make the boundaries a little thicker.
Your birthday is in 4 days, but I want to wish you a happy birthday already. happy birthday Lukasz
Age of history 3 when it will go out
When it's ready :P
When it’s ready :P
When it’s ready :P
When it's unready :P
28 October
Suggestion: Add that you can choose ur own file from pc or phone for a custom nation flag instead of taking long time searching how to do that in game files for a single custom nation flag.
Has anyone seen the 1836 stage? There will soon be a video of that stage.
Proszę daj więcej rodzaji władzy.
Z tego co widziałem i zapamiętałem:
Plemię:
Dodaj coś między Monarchią i Plemieniem (Monarchię Plemienną??) (dałoby to więcej immersji i opcji do zabawy bo wiele plemion stało na różnych poziomach - nie można brać np. Indian Amerykańskich z czasów prekolumbijskich oraz z XIX wieku jako plemiona ale również nie jako Monarchie w rozumieniu Europejskim)
Monarchie:
Zmień "Monarchia" na "Monarchia Feudalna" wiem że przysporzy to problemów i pracy, choć zdecydowanie pomoże w rozgraniczeniu państw i okresów panowania. Dodaj Monarchię Parlamentarną, Monarchię Absolutną oraz Monarchię Elekcyjną.
Horda:
Rozbij Hordę na "Chanat" i "Kaganat"
Daymo??:
O ile pomysł na dodanie Rodzaju władzy charakterystycznego dla Japonii to jednak moim zdaniem jest to niepotrzebne - w tym wypadku należałoby dać osobny rodzaj rządu również Chińczykom czy Hindusom których rodzaj zarządzania również się różnił od tego Europejskiego
Miasto-państwo:
Usuń, po prostu. (Jest to zbyt ogólne określenie łączące ze sobą za równo Monarchie, Demokracje, Tyranie, Dyktature, Republike itd.)
Demokracja i jej pochodne:
-Republika, Rep. Parlamentarna i Rep. Prezydencka- Zostaw
-Demokracja - Zostaw
-Republika Kupiecka -Zostaw
-Oligarchia - Dodaj (o ile nie ma)
-Teokracja - Dodaj (o ile nie ma)
-Technokracja - Dodaj (o ile nie ma)
Totalitaryzmy itp:
-Socjalizm Narodowy - Zostaw
-Faszyzm - Zostaw/dodaj
-Dyktatura - zmień na Autorytaryzm (określenie bardziej ogólne pod które możnaby zawrzeć za równo rzeczywiście dyktatury jak i demokracje autorytarne które są pomiędzy Dyktaturą a Demoracją (np. Polska po zamachu Majowym))
-Komunizm - Zostaw
-Socjalizm - Dodaj (o ile nie ma)
-Anarchizm - Dodaj (o ile nie ma)
Nie mam już więcej pomysłów na jakieś ciekawe Rodzaje Rządów.
This game will be better than EU 4
cities looks so nice
Please tell us when this masterpiece will be ready
28 October
@@drexkod lukasz didnt say the release date.
how you know that? @@drexkod
@@drexkod really?
This looks really good! Leveling up, ay?
All i needed, is unexplored provinces are fully unseen.
Lukasz be cooking.
we legit got aoh3 before gta6
It'd be awesome if we can see borders from different scenarios. So we won't have pain trying to select borders.
hopefully events will trigger properly this time around
I saw an 1836 scenario which means that probably most or all the age of history 2 scenarios are gonna be in this game
It would be so hard to make scenarios now tho is my only fear
An option to spawn the country you want with its provinces would be great. Its a little bit tedious having to manually select the provinces of every country each time
Idea: Landforms and climates must affect the army for better or worse.
I've seen that mountains slow down the army's passage and give 2 points to the defender in battles
i'd want to still get to play more countries at a game.
Can you add real generals? Makes the game more realistic and role-playable
(Only for major countries)
(Greetings from Turkey❤)
Abi generalar oyunda var
@@Misterbeastshort590 isimleri rastgele ama gerçek değiller
@@o_g_u_z_h_a_n_why do you need real generals anyway
@@tajuddinahmed3379 general would be cool
Example if you assign a general we would get some boost of moral or etc at the particular division
@@tajuddinahmed3379the historical ones
@Łukasz_Jakowski At the beginning of the video, I saw that at the top and bottom there are smooth slices of the card with the background of the table, I suggest adding edges like paper cards or something like that
One question, will the AI capitulation and annexation system be improved, especially when it comes to islands and distant territories?
i’d like to see the suez canal in the modern world scenario please
No Antarctica in AOH3? 😢😮
I like it a lot, Must have diplomacy and guarantorship. Also a mediator.
the fact that hes doing it alone
I wonder if he put it in addition to boats, railways and planes 🤔
Austria-Hungary:❌️
Australia-Hungary:💀
A few suggestions, add the ability to make provinces
Provinces are different from the single city takeable land where they are parts of your country that have their own sort of government (like US states)
They would be the main target in a war and would allow for an empire to break up easier.
Next is have other countries use the features alot more because i see very little countries buying land, making ultimatums, and releasing puppets.
Just a few things
Add the ability, as in the previous part of the game, to turn on the "Map" mode for the sample during the script editing. Otherwise it is generally inconvenient to determine where the borders of states are
Whenever Lukaz posts i feel hopeful
¡STOP LUKASZ It's too perfect, you'll have a city destroyed to balance the universe again!
What?
Idea💡
It would be a good idea if, as troops participate in combat, they become more experienced, thus gaining attack, defense and speed bonuses.
Lukash, evaluate the readiness of Age of History 3 for release at the moment, thanks in advance!
OH HELL YEA, anyway is there gonna be an event setting that allows you to change a countrys leader?