Bro, I fricken can't, I'm still getting through the game now and thought what I had made so far was nuts. But you good sir show me that it can get so.. so much better!
I mean, i get it, somewhat, for me hoard oil and make silly stuff is ~enough. Game as it is not so cool as single run, looping really adding to it, finding ways to access new places, shred anything in your way. It starts rather slow, random generation may do it even harder but in the end, you get a grip of everything. Though dont think that i got meaning of TLC...
Specs are in description, anyway here it is: Weapon used: M11A2 Fisk (Kitted to 12 Gauge ammo), there is attachments muzzle that have -0.75 spread and priming bolt that makes gun semiauto Enchantments: Magic scroll - explosion (make bullet go kaboom on impact) Oils: Saviour -40% consume ammo, -100% loot Dead center -2 spread, +1 recoil Add damage +25 damage Two time -10% damage +200 projectile amount -100% monet drop +3 spread
You got any tips on what's worth picking up and what isnt? Or maybe something about how bad the oil downsides are? Because i see -100% loot chance on the saviour oil but dont see much difference from loot drops so now im confused about that
Yeah, saviour oil seems very strong, it's not like you dont get any, it has smaller chance over all, there is oil that has like -10000% less loot, it is for sure just a smaller chance(Double or nothing). So, if your weapon of choice smaller arms and shotguns they are gain most of damage from flat damage upgrades (there is like +40, few +25, and maybe +30 damage ups) rather from % damage boost, bigger caliber will gain more or equal to flat upgrade oil (like 25% from 100 is still 25) I would really try to avoid more bullet drop and bounce, until there something that come along somewhat good. Bounce itself not so much usful, bullet drop is weird unless it's a shotgun. Recoil and spread penaltys are not so bad on semiauto, extra consumtion do not work with single shot/multichamber guns (Krop .22, arbiter) it will spend ammo with no shot itself. Magic i did not try that much 1 tier (elements) that is, aftershock insane op though stun is stacking and have decent range So overall. Smaller arms (most of 9 mm) flat damage+, -ammo consume, spread and recoil are not necessary. Shotguns flat damage+ or projectile amount, there could be slight deviation, still will be big upgrade. Counter spread is not worth it. Bigger arms -ammo consume, i guess to prevent big ammo loss , damage itself is not a problem, it will ease ranking up the gun, then, well projectile amount rocket damage sky high, it is a choice of taste at this point. Well, honest run through caves to castle is very rough like with no preporation. I did find very cheesy runing caves to point of 1st altar tp back to church, see what has npc to offer and so on. there is some point to go 1 stage further to face planked elite goblin, he himself droping few items time to time and after that there is pedestal, it has either oil or magic scroll. Sorry for essay, did my best. If there is somewhat i did not cover at all or poorly, feel free to ask
Bro, I fricken can't, I'm still getting through the game now and thought what I had made so far was nuts.
But you good sir show me that it can get so.. so much better!
@@MartsVODs well, it took me some time to get oils, money and misc. stuff, did worth it anyway. Gl hf
Gun so crazy the game lags every shot
Chambering an assault rifle with 12g and on top of that with a chance not to use ammo and giving it explosive is insane
Pretty cool USAS-12 with explosive :D
Bro is going goblin slayer mode😂
At first, I hated this game (and still think some things need TLC) but after pouring several hours in it. I enjoy the game loop more.
I mean, i get it, somewhat, for me hoard oil and make silly stuff is ~enough. Game as it is not so cool as single run, looping really adding to it, finding ways to access new places, shred anything in your way. It starts rather slow, random generation may do it even harder but in the end, you get a grip of everything.
Though dont think that i got meaning of TLC...
@@mecbebarashka tender love and care from the devs
why the recoil is so damn hi... oh it's a shotgun
Yeah, there is oil that gives more recoil iirc, so gun goes sky high in few shots.
did you convert that machine gun into a shotgun? can you tell me what the specs are?
Specs are in description, anyway here it is:
Weapon used: M11A2 Fisk (Kitted to 12 Gauge ammo), there is attachments muzzle that have -0.75 spread and priming bolt that makes gun semiauto
Enchantments:
Magic scroll - explosion (make bullet go kaboom on impact)
Oils:
Saviour -40% consume ammo, -100% loot
Dead center -2 spread, +1 recoil
Add damage +25 damage
Two time -10% damage +200 projectile amount -100% monet drop +3 spread
The Dolphin 99 might be one of the funnier bolt action rifles I've seen
Perfectly Random dares to ask: "What if mag was the bolt you had to action"
Is it stock .50 bmg rifle? Some concepts of weapon are indeed somewhat bizzare
Did u use gun crank or priming bolt?
Keen eye, i did miss that in the description, indeed i used priming bolt, gun is semi, though fire rate itself is just fine to say the least.
This game seems fun
It really is, i did enjoy it, though gore options might feel laggy at times.
You got any tips on what's worth picking up and what isnt? Or maybe something about how bad the oil downsides are? Because i see -100% loot chance on the saviour oil but dont see much difference from loot drops so now im confused about that
Yeah, saviour oil seems very strong, it's not like you dont get any, it has smaller chance over all, there is oil that has like -10000% less loot, it is for sure just a smaller chance(Double or nothing).
So, if your weapon of choice smaller arms and shotguns they are gain most of damage from flat damage upgrades (there is like +40, few +25, and maybe +30 damage ups) rather from % damage boost, bigger caliber will gain more or equal to flat upgrade oil (like 25% from 100 is still 25)
I would really try to avoid more bullet drop and bounce, until there something that come along somewhat good. Bounce itself not so much usful, bullet drop is weird unless it's a shotgun.
Recoil and spread penaltys are not so bad on semiauto, extra consumtion do not work with single shot/multichamber guns (Krop .22, arbiter) it will spend ammo with no shot itself.
Magic i did not try that much 1 tier (elements) that is, aftershock insane op though stun is stacking and have decent range
So overall.
Smaller arms (most of 9 mm) flat damage+, -ammo consume, spread and recoil are not necessary.
Shotguns flat damage+ or projectile amount, there could be slight deviation, still will be big upgrade. Counter spread is not worth it.
Bigger arms -ammo consume, i guess to prevent big ammo loss , damage itself is not a problem, it will ease ranking up the gun, then, well projectile amount rocket damage sky high, it is a choice of taste at this point.
Well, honest run through caves to castle is very rough like with no preporation. I did find very cheesy runing caves to point of 1st altar tp back to church, see what has npc to offer and so on. there is some point to go 1 stage further to face planked elite goblin, he himself droping few items time to time and after that there is pedestal, it has either oil or magic scroll.
Sorry for essay, did my best.
If there is somewhat i did not cover at all or poorly, feel free to ask
@mecbebarashka Nah you're good, I did ask about something that can't be easily answered without missing bunch of stuff, thanks :D
whats this game called?
SkyFur?... No-no, SulRim is it? ahh, Yes, yes! It is SULFUR. Kinda obvious, is it not?
Está en play estore
I hope, i am getting this right.
Played on PC, steam version
This rifle is too unbalanced