I think we're gonna get some pretty interesting story stuff later on in the season, but at least for now this does feel like a comic relief season. I really like the treasure hunt poem things, even if they don't give you anything too amazing as loot. Also giving us a free craftable LFR with a really good perk pool is a huge plus. Eido is also great, i was hoping she'd come back as a character after Season of the Splicer.
Agreed, it at face value this season feels random and quirky but I think some of Mithrax/Misraaks' shameful history will be revealed and I feel like whatever erimis is after must be part of the whitness' attempt at a 2nd collapse
I have a feeling this is all gonna lead up to nezarec because why else would the witness be interested. A leaked cutscene was dropped and it showed that mithrax used to have his finger, as an artifact of darkness i guess. So maybe what the witness is using eramis for is to find the remains of the dead disciple himself? After all supposedly nezarec was a traitor to the witness so i do think its gonna go down that way.
Yeah I'm always glad for more Misraaks stuff and getting more Eido. Also pirate themed anything is almost always guaranteed to hook me in. I seriously cannot wait to see how the story plays out because so far it's been pretty good.
I'm a person who loves when Destiny is serious but having a season like Plunder is a great break. All of the names are hilarious (there's TONs of them...keep your eyes out) and I've been enjoying the slightly lighter tone.
14:52 this problem irritates me so much, this same problem is in behemoth's shiver strike melee as well. I very much hope bungie fixes both of these melees
@@MaddixCuhming in pve i mostly use the slide uppercut melee and in pvp i use it to quickly engage or disengage from fights with it, also it has the strat where you can basically oneshot someone in pvp if you do a regular melee right after the shiver strike
Shiver strike is such an annoying melee to use. I think the worst is when you get stuck on an enemy hit box with the melee and it just does nothing. Should get changed to deal damage to everything in its path.
14:40 one workaround I've seen to activate Thunderclap more reliably is to look down at the ground as you activate and look back up to release. It's especially helpful when you're running Knockout and your regular melee range is buffed.
My main issue with the subclass updates, even more so with arc 3.0, is the fact that no super got updated in a significant way when some of them, stormtrance thundercrash fist of havoc and chaos reach, needed updates badly. The damage output of these, and the time commitment required for both warlock supers to get their damage out, is just straight up not worth it. Hunter supers got updated in each update by getting a new top tier dps super while no other class got any of theirs even looked at? That being said I really enjoy the rest of the arc 3.0 and other subclass updates, just feels like they forgot to even look at the supers before pushing them out.
These are my thoughts too, really liking the neutral game on warlock but struggling to find a use for my super. Feels like every other subclass kinda has a super worth using over Chaos Reach and while fun the neutral game doesn’t warrant using Arc in endgame context over the others. Not that it has to but it would be nice since arc is my favourite subclass from a pure gameplay standpoint.
Except they did look at other supers. Stormtrance got a 20% dmg buff, Fists got a 20% dmg and then another 40% against champ and bosses. Tcrash doesn't need diddly shit and chaos reach is just there, I do wish it got a buff but oh well.
@@whyamihere6375 stormtrance got a 20 percent buff, but also got landfall dmg reduced by nearly half, and thr buff to the main attack is still barely enough to kill majors on patrol, fist buff also so minimal that its almost never useful over tcrash, you can get the same add clear as both those supers combined with a forbearance.
@@whyamihere6375 can definitely confirm fist of havoc is still terrible. The super lasts about 5 seconds before it finishes. Also love the fact that arc staff beats ALL Titan melee supers in a straight 1v1 making Mayhem hilariously bad for titans
So far I can pretty much guess where the story is planning on going, starting our lean towards Lightfall like how Season of the Splicer hinted at Savathun being in the city. So far it’s just been “go here and get the relic, oh no the relic is darkness infused, Spider and Mithrax oh no” but I think that’s entirely to setup the big events which is probably going to involve those relics
I used the new arc super and star eater scales for the day one raid, and it was very successful. Super fun and cool imo. Did well for me in endgame stuff
I really hope they keep Eramis around I think a rogue's gallery precursor to a Witness final boss fight (or Eramis as a raid boss defending the Witness' ship) in The Final Shape would be super cool.
I feel like hunting down disciples during The Final Shape would retread what we did in Forsaken. I feel like killing the disciples in a raid with the Witness being the final boss or something similar to that would be much better.
Kinda random and probably weird but just realized how eloquent and fine-spoken you are. Always easy to digest all your content. Very refreshing. Thanks for all you do man.
I have the new warlock helm, and while it's exciting, I feel frustrated that I can't build more around it due to hard caps and limitations. Ionic traces have an internal cooldown, and you're only allowed to create a maximum of 2 per enemy. However, between electrostatic mind, spark of ions, spark of discharge, trace evidence, and delicate tomb, I have the potential for 5. I just wish that maybe ionic traces after the first were slightly less effective instead of having a hard cap on it. I think arc is the most fitting subclass for ability spam and it's frustrating that I can't make my build even if the options exist for it.
Yeah that's been my kinda big take away with some of the synergistic loops of Crown of Tempests and Fallen Sunstar, yes when you get stuff going, have all sorts of mods involved and jolt sources, it can feel pretty good especially the builds to rush to getting a Super with Crown but you fly off a cliff if you're getting your kills pulled from under your or there's just not enough density to eat things. Also like a ton of situations you're better off shooting your weapons before trying to get something with various effects. Assassin's Cowl and Liar's Handshake "endgame" builds probably have the kindest loops in terms of more involved builds where as everything else is either very straight forward plug and play(Cuirass or Star Eater) or just not as competitive compared to better subclass builds.
I recommend checking out warlock with verity's brow with flux grenades and fire power. We finally have an exotic to get that super high damage grenade back quickly, and it can jolt with the fragment!
The jolt grenade fragment with lucky raspberry has been really good for me in solo legend and master LS but I am unsure about in gm and challenging content
Personally my issue with arc 3.0 as a titan is that: void and solar are just better for melee. Both having excellent survivability plus valuable buffs and debuffs. I mean void gets: volatile that heals the whole team, suppression, and an overshield that feeds into the rest of your class. Solar gets either hammer spam for: cure, restoration, radiant for you and teammates, sol invictus, and roaring flames, or you can run mk44 hammer strike and get all that plus ignitions. Arc gets what? Blind? That’s useful but nowhere near the others. Now wormgod clap is definitely the exception, that thing is crazy when stacked correctly.
I guess you also get amplified and speed boost, but to what end? Amp doesn’t really have any synergy. Now you’re surrounded with little to no combat benefits. If you aimed for anything tougher than a red bar you’re if for a rough time.
@@gunneracw.9492 amplified doesn’t even give you a speed boost that is worth having, it’s a tiny bit faster than mobility exotics. The slide is nice, but the jump boost just gets annoying most of the time. I would’ve preferred electrostatic surge as a fragment or even an aspect because I feel like warlocks got nerfed without it
Worst part is I think thats what they are going for, arc titan has always had fantastic (if boring) options for grenades, and melee was just knockout, lo and behold same thing here, grenades got even better and melee got.. blinding,, knockout is still around, woo, what's real odd to me is the difficulty of generating ionic traces as titan, maybe I just didn't see it though since I didn't touch it from the bug being discovered
My problems are tye same with void, there's no gameplay loop like with solar and stasis. It's just no where near as effective or fun, blind while usefull is still suuuuper boring. the aspects don't synergise in any way and feel kinda random. I would have preffered a granade aspect on solar titan as that would have actually benefitted my build. Not to mention they removed ALL out Damage buffs. I'm sick of them turning Damage buffs into useless stat boosts, like I'm not gonna waste a fragment slot for a boost to fucking ads speed and handling.
I feel like each Light 3.0 subclass has been less designed than the one that came before it. Void has 3 debuffs and 3 buffs. Solar has 3 buffs (though you can argue cure and restoration are essentially the same thing) and only 2 debuffs. And arc only has 1 buff, and 2 debuffs
I love the theme of this season so much. Pirate anything is always fun. And arc 3.0 fits in with the enemy density super well. This is definitely a fun season overall I’d say
12:50 something also helping arc hunter is the resilience bug i keep hearing about where the resilience stat isnt being applied to warlock and titan, which is affecting the perception of arc on those classes. dont get me wrong, as a warlock main, ive felt that warlocks have gotten the short end of the stick when it comes to the new reworks with few new features and more loss of features (for better or for worse) but i feel more that 6% should be feeling good as warlocks.
Just get the new exotic helmet running with the new exotic fusion rifle and warlocks are monsters in PvE imo. On harder content it's super good too just trade the aspect that allows the blink melee in exchange for the arc soul. Those nut sacks put in work tbh and get you ionic traces. As in for supers... bleh
I'm just glad we're finally getting mixes of enemy races during the encounters outside of just sprinkling in some taken. Containment had scorn, then cabal, then scorn. But this season has us fighting cabal and fallen at the same time, and based on trailers were going to get hive added to that too.
IMO, Solar 3.0 needed exotics to really utilize them to its full potential, with how hard it is to proc Ignite. I have already made more builds with Arc 3.0 than Solar did in its whole season. Most exotics that I have messed around with just enhances Arc instead of being a dealbreaker to the build.
my general takes are - this is my first season that's actually fun to play content-wise - Arc 3 is balanced just right, shines on its own and is incredibly fun for my preferred content - imo, the story has just a smuch depth as the last, but that's also because i have a significantly greater interest in their lore and dynamics and i love the character casting significantly more than Haunted
I’ve been having tons of fun with arc Warlock ever since picking up Fallen Sunstar. Paired it with Delicate Tomb, and added the mod setup from Cross’s build when that came out.
I started the season with Crown as well, and ever since I unlocked Sunstar I've gone from "this is a fun build" to "OMG THIS IS THE MOST FUN ABILITY SPAM EVER"
Don't even need the fusion to make it work. Any arc weapon with the trace fragment is very potent in terms of ability spam and a whole lot more versatile than Delicate Tomb. I still get great ability uptime with just the helm, EM and an arc primary.
on the outside this season does seem like a break from last season and how DEEP we got into the emotion with some characters, but also reading some of the lore books we got I think we are going to learn a lot more about what it means when the darkness takes over and what the traveller really is. also it seems that spider and misraks are gonna reveal something very crazy about the darkness/traveller that we dont know. not sure about eramis but i have a feeling she might just fail the witness and we end up either killing her or she joins us.
Agreed on the 6 energy for anti barrier sniper. I'm still using Arbalest. It's not that Arbalest is too strong. I'd actually rather use a sniper in many cases, but hate having to use basically all the mod energy for sniper.
Titan Thrusters are fun, but need an additional perk like every hunter dodge does. Also I haven't played with it much, but I dint understand how titans get a frontal-only over-shield for one fragment slot and warlocks get a Blink (with invincibility frames) and AOE damage when exiting for two fragments lots. Also Hunter needed a new super, but as a titan main a lil annoyed they basically got a safer thundercrash that does more damage (both hit for a big damage hit, leaving behind AOE damage)
I was pretty disappointed with arc 3.0 at first but now that I’ve had time to experiment with different builds across all of my characters I think stag warlock, heart of inmost light titan, and assassins cowl hunter are all strong enough to rival void and solar. Warlock on arc with stag has near permanent ability uptime and high damage resistance, HOL titan with storm grenades are the strongest in the game, and arc hunter with invis is crazy strong, combine them with a strong elemental well build and you’re set.
That’s why since 3.0 subclasses, I always get in the lab to see what builds make for the best experience. I honestly think Because Void 3.0 was “out of the box ready” to use so a lot of people are judging based off that when compared to other intial launches of 3.0 subs. Plus Void supers as a whole were before and even arguably today.
The new Warlock helm and the Delicate Tomb exotic along with focusing Ionic Traces and blinding Arc Special kills is just easy mode. Toss in a Elemental Well to proc Elemental Armaments and the thing just chains kills. I am curious to see what people bust out for GM content with Arc, I think there is viability.
I agree with you. People just don't have the new helmet and have yet to see how ridiculous arc is for warlock with that combo specifically. I use it all the time.
i think that arc hunter is incredibly powerful, and might be my favorite 3.0 rework for hunter. I ran the liars handshake build in KF contest mode, and was able to survive through a stupid amount of things in the totems encounter. being able to kill the yellow bar knights with 2 melees on contest was crazy powerful
The more I'm using it the more I'm thinking Arc definitely has a place in endgame content. Everybody uses Blinding Grenades for a reason in tough stuff, and Arc has blinding in spades. Jolt like Datto mentioned feels like arc Ignitions but easier to proc, and both Hunter and Titan have some insane survivability builds they can do. Even if the two of them go about it pretty differently.
Considering next season is likely going to be more serious, having a fun season of a few goofs while also building up House Light getting ready for Lightfall is A+ to me
I also really hope we get an exotic mission this season. If we can get another mission that is even close to terms of quality as presage was, I’d be happy
RE: Eliskni funny names: There's an actual lore bit on this. Their naming conventions are often based on what they find in their explorations and raids. Eido for instance is named after Sjur Eido because she spared Misraaks's life in the past. Chances are these Eliskni just found some fun Golden Age media RE Arc 3.0: Very much disagree that not every class needs to be endgame viable. Triumphs with requirements of being all arc in a raid or using Arc in a GM alone is enough support to use it, not to mention buildcrafting is the endgame of D2, + there's also that Titan's 1 good ability damage super is on Arc. Every option should be a good option. However: Arc3.0 atm being called weak or lackluster is simply not true. A lot of this sentiment is likely due to the Resilience bug on Locks and Titans very much harming the ability to use them in PvE, and Titans on top also having the charged melee bugs with Knockout that extend beyond just the Thunderclap thing. Should Stormtrance, Arc Staff, Chaos Reach, and Fist of Havoc be better in pve? Yes. But the same goes to Spec Blades, Hammer of Sol (without Sol Invictus), Burning Maul, Daybreak, and Winter's Wrath. Where I see this happening is potentially an Exotics 3.0 coming next season or in Lightfall to address many of the powercrept options we have to fully invest in buildcrafting. Things like Geomags, Nighthawk, Eternal Warrior, Quiet One, Gwisn, etc. that are horrible options to be given a new life to these bad supers or playstyles. We heard from Chris Proctor that 20ish exotic guns were being looked at for changes leading into this season, would not be surprised if the same was for Armor.
I actually really LIKE the season's story for the same reasons you don't like it as much as haunted. Don't get me wrong, it definitely feels like a filler season but that's okay, its okay to have a beach episode. Destiny's story should be in flux between very real and somber seasons like haunted and drifter filled goofing off with plunder, its a nice repreive
Funny timing with your points regarding tone and "goofiness" when there were hints this week about Misraaks having some pretty dark stuff behind him. I suspect this is going to have some darker underpinnings based on those Spider and Misraaks interactions. Going to be interesting to see how it evolves
Arc 3.0 really showed its strength when I did the Witch Queen campaign again with a friend, amplified kept me alive long enough for Combination Blow and then it jolts all other enemies and cleared them out.
datto.. theres one thing on warlock you missed on the viability on arc in end game content. the gloves that let you turn your arc grenade into an arc buddy and gives you instant amplified. that alone opens up a much faster play style because the supercharged arc buddy. it lets me sacrifice a lot of the grenade modifiers in the subclass and keep in the slide melee transform, as well as opting in for some tanky modifiers to fix the squishy problem.
I actually love the theme and seeing giant space pirate frigates in the sky. Also asteroid hopping for artifacts is really cool. Any season that doesn't launch buggy in every aspect is a win.
The build I’m using is a thunderclap melee Titan which is really fun but I don’t know how effective it will be in actual endgame content. Also a tip for all those thunderclapping titans out there, you can look up or down to start charging your thunderclap and redirect it towards your target
Arc Hunter with Assassins Cowl doesn’t do add clear like Solar Hunter with Calibans or invis like Void but it does both more than adequately for both survivability and add clear in endgame content.
Jolting a boss then using Osteo Striga is incredible. Each poison tick procs the jolt effect, so you're just room clearing by shooting nothing but the boss. Works wonders in Duality
It's pretty clear that you haven't tried voltshot on Brigand's Law (sidearm) if you think we're only going to use it on the scout. With range perks, it essentially becomes the Funnelweb/Calus Mini-tool of this season. Works wonderfully in the Master Ketchcrash, even if you're 25 levels underleveled
I think the two things I’m looking for to sway my opinion on the Season are Festival of The Lost and the progression of the story content. King’s Fall is good. The seasonal stuff is good. Nothing wowing me, nothing disappointing me, it’s just here and doing its thing. I’d love an exotic mission or something unexpected, just to put it out there.
Weird problem I have with jolt specifically on hunter with combination blow: While at combination blow 1, you’ll often end up not doing lethal damage to a stronger enemy with the initial hit, and the jolt will kill it, making it harder to get the second stack.
Warlocks got a major nerf in Arc 3.0 they took off so many essential perks that goes along with arc warlock. No more pulse wave(which gives you increased reload speed when critically wounded), no more easy access to speed boost when allies near by, nerf to ionic traces. Super for warlock still straight dog shit. Chaos reach needs a big big buff to be used over stormtrance. You now need an aspect slot for arc soul. And arc soul doesn't jolt targets and is still a pea shooter, nor does it give you ionic traces on kills from arc soul. It's very very bad. List goes on and on but yeah I do agree solar warlocks got the biggest identity change. Void in my opinion was just so fucking amazing because it took everything each character was good at and made it x10 better and easier to interchange. Plus heres the best part..... Void did not require you to run a seasonal mod to stand on it's own. Cuz they made volatile rounds a fragment.
I think we'll get a Secret mission thing, or at least something like the DMT or Hawkmoon missions. The thing with the pirate maps that you get from leveling the star chart is too mysterious for anything but that.
I've seen a few people of the opinion that this was a light funny season to start and then the closer we get to the end it becomes more serious. The teasers about Mithrax being a badass are intriguing and cant wait to learn more.
I like the story as it’s way less serious and it seems like the dev team had fun while making this season. I also really enjoy Arc 3.0 a lot and I’m sure more builds will come up over the course of this season. I already think it’s gonna be better than last season and I’ve been having a lot more fun already!
Bungie have always enjoyed the slightly silly pirate naming conventions for servitors and shanks. It's not something that stands out too much and it's funny when you notice it. There's plenty of darkness in the seasonal story from what I can see, We're going into the darker elements of Missraks' past that he's trying to move past as the light kell, and the Missraks/spider/eido dynamic of strict dad/sassy uncle/daughter is a lot of fun without being too jokey.
Me and I buddy are personally living this season, we've been joking about a pirate theme since we started playing and we're just hyped we actually got it. Also personally looking forward to learning more about spider and more importantly Mithraxx's past.
As a warlock main I think the end game build will be the new helm and arc souls with electrostatic mind. That way u always have an amped arc souls which will spawn a lot of ionic traces for jolt nades
I've been having so much fun with arc 3.0 on my hunter! its an add clearing machine! With lucky raspberry you can basically have infinite strong grenades, and amazing survivability with liars handshake
i think it would be worth testing sundering glare with stormchaser to see if each round causes it to proc or if each one one of the burst counts because then it could be interesting against dps on someone like oryx or warpriest
Arc grenades should have intrinsic Anti-Overload. The additional charge from Arc pushes the Champ's shield to critical mass and it fails. But don't make it instant. Should have a 2-4 second window where the failure can take place, which is how you balance it.
I really think it can have end game viability if you blend it into staying in the fray and spec around it for melee. It can feel very good once they fix titan and warlocks resilience, it could be very good
oh i did find for anyone that’s put it aside that they fixed the catalyst for Polaris Lance, which had a bug not registering perfect 5ths to get catalyst workerd up, and it just went from being stuck at 5 to finished at start of season.
Re: Overload LMG timing, it takes about a half second to proc while firing (compared to 1 second for SMG and 1.4s for ARs) - but Thunderlord's new built-in is instant.
Touch of thunder works with all grenades not just lightning grenade. It is by far the strongest with pulse grenade as pulse grenade will increase its damage with each pulse until it stops doing massive damage.
Lucky Raspberry is actually REALLY good now if you run spark of shock. Each bolt applies jolt, so if you hit 4 enemies and they all die with more enemies around them, you have 4 jolt chains shooting out AND you get your grenade back. Pair that with ashes to assets and you have a great build. Shinobu's vow is pretty good too, especially in crucible; and don't even get me started on the insane things you can pull off with dance machines. ARC 3.0 made so many Hunter exotics that were completely worthless viable and fun without any need to update them. I am personally disappointed that Raiden Flux doesn't work with Gathering Storm, but that might be a bit too op.
I don’t have lightning strikes twice yet, but I’ve been mega spamming abilities with melee wellmaker, elemental light, heavy handed, firepower, and impact induction. Tons of wells, ionic traces, I’m using an outreach mod but not necessary with Knockout and Spark of Ions. (And I’m using armamentarium!)
I know contest mode isn’t as much of a light level difference as gms but arc hunter was absolutely destroying adds, and majors on day one kings fall. Combination blow times 3 was 2-3 shotting the ogres on oryx
I was recommended a video of a cut scene that I thought it was something of the weekly story and is actually a mayor spoiler and if these is legit these season is gonna blow people's minds.
Considering Stasis, I woulda liked to have potentially seen an “Elemental Trace” seasonal mod, where Ionic Traces count as Arc Elemental Wells. Would’ve been neat to see that in practice as a potentially permanent addition later down the line.
Listen man, I get to use stormcaller again and I love pirates, it's honestly a great change of pace from the whole grimdark war stories with the occasional demon fighting that we've been doing for a while now.
I personally think the warlock arc 3.0 with the new helmet and weapon exotic is just crazy. I literally have my gernade, melee, and rift ready nonstop on regular and legend content! Been having alot of fun with it!
New opinion just dropped
Oh fr Ong?
Outjerked
@@twodragoon3446 Injerked
Swing and a miss slugget
Fosho? Idk bout that
You can't go wrong with Space Pirates, this feels like the fun chill filler arc
Arc being the key word
oh boy the cinematic that got filtrated would like to have word
I see what you did there
That joke was smooth as hell
shocked at how good that joke was
I think we're gonna get some pretty interesting story stuff later on in the season, but at least for now this does feel like a comic relief season. I really like the treasure hunt poem things, even if they don't give you anything too amazing as loot. Also giving us a free craftable LFR with a really good perk pool is a huge plus. Eido is also great, i was hoping she'd come back as a character after Season of the Splicer.
Season 18 has hard core filler vibes
Agreed, it at face value this season feels random and quirky but I think some of Mithrax/Misraaks' shameful history will be revealed and I feel like whatever erimis is after must be part of the whitness' attempt at a 2nd collapse
The new sub and shot gun feels really good.
I have a feeling this is all gonna lead up to nezarec because why else would the witness be interested. A leaked cutscene was dropped and it showed that mithrax used to have his finger, as an artifact of darkness i guess. So maybe what the witness is using eramis for is to find the remains of the dead disciple himself? After all supposedly nezarec was a traitor to the witness so i do think its gonna go down that way.
Yeah I'm always glad for more Misraaks stuff and getting more Eido. Also pirate themed anything is almost always guaranteed to hook me in. I seriously cannot wait to see how the story plays out because so far it's been pretty good.
My favorite part about arc 3.0 is that I can reenact that A-Train scene on my fireteam during our Flawless raid runs
The warlock blink melee was doing a lil trolling on the ships jumping puzzle.
Can’t stop the A-Train!
I'm a person who loves when Destiny is serious but having a season like Plunder is a great break.
All of the names are hilarious (there's TONs of them...keep your eyes out) and I've been enjoying the slightly lighter tone.
And suddenly this week we get hints about the reveal of Misraaks's dark past
Agreed I’m loving this new season
I agree I think it helps build the small things around the story like helping the fallen
I love e this season being a goofy break
Couldn't agree more. This tone is perfect for Destiny imo
14:52 this problem irritates me so much, this same problem is in behemoth's shiver strike melee as well. I very much hope bungie fixes both of these melees
I haven’t used that in forever it feels so weak in pvp and pve and it misses. Is it better now or feels better it feels so slow
@@MaddixCuhming in pve i mostly use the slide uppercut melee and in pvp i use it to quickly engage or disengage from fights with it, also it has the strat where you can basically oneshot someone in pvp if you do a regular melee right after the shiver strike
Let's not forget that on pc the uncharged and charged melee keyninds are completely funky and bugged.
Shiver strike is such an annoying melee to use. I think the worst is when you get stuck on an enemy hit box with the melee and it just does nothing. Should get changed to deal damage to everything in its path.
I swear I thought it was just me and my controller was messed up...
I'm so glad it's not either of those.
14:40 one workaround I've seen to activate Thunderclap more reliably is to look down at the ground as you activate and look back up to release. It's especially helpful when you're running Knockout and your regular melee range is buffed.
Quick note, having an artifice class item makes that 1 cost amplified mod totally worth it
Also happy to see Crow and Caiatl take a backseat for a season.
Thank god, tired of bungie pushing crow
@Shino amd he was annopying as shit
@@Alckee he's the hunter vanguard?
He’s not.
@@-Alpeter him or Anna bray, according to Cayde’s dare Crow will be the new vanguard but who knows.
My main issue with the subclass updates, even more so with arc 3.0, is the fact that no super got updated in a significant way when some of them, stormtrance thundercrash fist of havoc and chaos reach, needed updates badly. The damage output of these, and the time commitment required for both warlock supers to get their damage out, is just straight up not worth it. Hunter supers got updated in each update by getting a new top tier dps super while no other class got any of theirs even looked at? That being said I really enjoy the rest of the arc 3.0 and other subclass updates, just feels like they forgot to even look at the supers before pushing them out.
These are my thoughts too, really liking the neutral game on warlock but struggling to find a use for my super. Feels like every other subclass kinda has a super worth using over Chaos Reach and while fun the neutral game doesn’t warrant using Arc in endgame context over the others. Not that it has to but it would be nice since arc is my favourite subclass from a pure gameplay standpoint.
Except they did look at other supers. Stormtrance got a 20% dmg buff, Fists got a 20% dmg and then another 40% against champ and bosses. Tcrash doesn't need diddly shit and chaos reach is just there, I do wish it got a buff but oh well.
@@emorybowdler7374 cap, no one said CR is strong
@@whyamihere6375 stormtrance got a 20 percent buff, but also got landfall dmg reduced by nearly half, and thr buff to the main attack is still barely enough to kill majors on patrol, fist buff also so minimal that its almost never useful over tcrash, you can get the same add clear as both those supers combined with a forbearance.
@@whyamihere6375 can definitely confirm fist of havoc is still terrible. The super lasts about 5 seconds before it finishes. Also love the fact that arc staff beats ALL Titan melee supers in a straight 1v1 making Mayhem hilariously bad for titans
So far I can pretty much guess where the story is planning on going, starting our lean towards Lightfall like how Season of the Splicer hinted at Savathun being in the city. So far it’s just been “go here and get the relic, oh no the relic is darkness infused, Spider and Mithrax oh no” but I think that’s entirely to setup the big events which is probably going to involve those relics
I'll say this, I'm not so sure that it's a good idea to place all of the Relics together in the HELM.
@@Zoomii5 big boom make relics go float
I used the new arc super and star eater scales for the day one raid, and it was very successful. Super fun and cool imo. Did well for me in endgame stuff
I love this season’s story and gameplay so far. Great mix of interesting lore and story with stupid fun
One of my favorite things about Season of Plunder is that Smite of Merain now reloads the mag on mag entry instead of charging handle pull like in d1
I'm just glad we get some new interactions and dialogue with mithrax and drifter who are by far my favourite characters in destiny
I really hope they keep Eramis around I think a rogue's gallery precursor to a Witness final boss fight (or Eramis as a raid boss defending the Witness' ship) in The Final Shape would be super cool.
I feel like hunting down disciples during The Final Shape would retread what we did in Forsaken. I feel like killing the disciples in a raid with the Witness being the final boss or something similar to that would be much better.
Who gives a shit about eramis
@@woomyboy98 it does sound better but most players wouldn’t agree
Kinda random and probably weird but just realized how eloquent and fine-spoken you are. Always easy to digest all your content. Very refreshing. Thanks for all you do man.
I have the new warlock helm, and while it's exciting, I feel frustrated that I can't build more around it due to hard caps and limitations. Ionic traces have an internal cooldown, and you're only allowed to create a maximum of 2 per enemy. However, between electrostatic mind, spark of ions, spark of discharge, trace evidence, and delicate tomb, I have the potential for 5. I just wish that maybe ionic traces after the first were slightly less effective instead of having a hard cap on it. I think arc is the most fitting subclass for ability spam and it's frustrating that I can't make my build even if the options exist for it.
Yeah that's been my kinda big take away with some of the synergistic loops of Crown of Tempests and Fallen Sunstar, yes when you get stuff going, have all sorts of mods involved and jolt sources, it can feel pretty good especially the builds to rush to getting a Super with Crown but you fly off a cliff if you're getting your kills pulled from under your or there's just not enough density to eat things. Also like a ton of situations you're better off shooting your weapons before trying to get something with various effects.
Assassin's Cowl and Liar's Handshake "endgame" builds probably have the kindest loops in terms of more involved builds where as everything else is either very straight forward plug and play(Cuirass or Star Eater) or just not as competitive compared to better subclass builds.
I recommend checking out warlock with verity's brow with flux grenades and fire power. We finally have an exotic to get that super high damage grenade back quickly, and it can jolt with the fragment!
The jolt grenade fragment with lucky raspberry has been really good for me in solo legend and master LS but I am unsure about in gm and challenging content
Personally my issue with arc 3.0 as a titan is that: void and solar are just better for melee. Both having excellent survivability plus valuable buffs and debuffs. I mean void gets: volatile that heals the whole team, suppression, and an overshield that feeds into the rest of your class. Solar gets either hammer spam for: cure, restoration, radiant for you and teammates, sol invictus, and roaring flames, or you can run mk44 hammer strike and get all that plus ignitions. Arc gets what? Blind? That’s useful but nowhere near the others. Now wormgod clap is definitely the exception, that thing is crazy when stacked correctly.
I guess you also get amplified and speed boost, but to what end? Amp doesn’t really have any synergy. Now you’re surrounded with little to no combat benefits. If you aimed for anything tougher than a red bar you’re if for a rough time.
@@gunneracw.9492 amplified doesn’t even give you a speed boost that is worth having, it’s a tiny bit faster than mobility exotics. The slide is nice, but the jump boost just gets annoying most of the time. I would’ve preferred electrostatic surge as a fragment or even an aspect because I feel like warlocks got nerfed without it
Worst part is I think thats what they are going for, arc titan has always had fantastic (if boring) options for grenades, and melee was just knockout, lo and behold same thing here, grenades got even better and melee got.. blinding,, knockout is still around, woo, what's real odd to me is the difficulty of generating ionic traces as titan, maybe I just didn't see it though since I didn't touch it from the bug being discovered
@@555Soupy555 i dont think traces are needed for titans, hoil makes ability spam possible anyways
My problems are tye same with void, there's no gameplay loop like with solar and stasis. It's just no where near as effective or fun, blind while usefull is still suuuuper boring. the aspects don't synergise in any way and feel kinda random. I would have preffered a granade aspect on solar titan as that would have actually benefitted my build. Not to mention they removed ALL out Damage buffs. I'm sick of them turning Damage buffs into useless stat boosts, like I'm not gonna waste a fragment slot for a boost to fucking ads speed and handling.
I feel like each Light 3.0 subclass has been less designed than the one that came before it. Void has 3 debuffs and 3 buffs. Solar has 3 buffs (though you can argue cure and restoration are essentially the same thing) and only 2 debuffs. And arc only has 1 buff, and 2 debuffs
I love the theme of this season so much. Pirate anything is always fun. And arc 3.0 fits in with the enemy density super well. This is definitely a fun season overall I’d say
12:50 something also helping arc hunter is the resilience bug i keep hearing about where the resilience stat isnt being applied to warlock and titan, which is affecting the perception of arc on those classes. dont get me wrong, as a warlock main, ive felt that warlocks have gotten the short end of the stick when it comes to the new reworks with few new features and more loss of features (for better or for worse) but i feel more that 6% should be feeling good as warlocks.
has this still not been fixed? I understand that bugs happen but sometimes I really feel like they dont even playtest their own game..
Just get the new exotic helmet running with the new exotic fusion rifle and warlocks are monsters in PvE imo. On harder content it's super good too just trade the aspect that allows the blink melee in exchange for the arc soul. Those nut sacks put in work tbh and get you ionic traces. As in for supers... bleh
Plus hunters are basically unkillable in PVP while blocking with the staff
@@piranha_lol couldnt find any patch notes. granted they were probably busy with the day one race.
@@alx619916 this is the exact build I run too, only issue is it feels like the only build that’s viable so not much room for build crafting
Ido was in splicer, she was just in the eliksni courters in the city, she taught us about there culture for triumphs
As someone who is hearing impaired, I always appreciate how there are subtitles on your videos immediately. You rock Datto.
Last week's hideout is also a recycled Lost Sector, it's one of the Tangled Shore ones but you go through it backwards, I think it's the Empty Tank
Think it might be the trappers cave, the one in the south? Of the tangled shore iirc
Was waiting to see this comment tbh
I'm just glad we're finally getting mixes of enemy races during the encounters outside of just sprinkling in some taken.
Containment had scorn, then cabal, then scorn.
But this season has us fighting cabal and fallen at the same time, and based on trailers were going to get hive added to that too.
IMO, Solar 3.0 needed exotics to really utilize them to its full potential, with how hard it is to proc Ignite. I have already made more builds with Arc 3.0 than Solar did in its whole season. Most exotics that I have messed around with just enhances Arc instead of being a dealbreaker to the build.
my general takes are
- this is my first season that's actually fun to play content-wise
- Arc 3 is balanced just right, shines on its own and is incredibly fun for my preferred content
- imo, the story has just a smuch depth as the last, but that's also because i have a significantly greater interest in their lore and dynamics and i love the character casting significantly more than Haunted
I’ve been having tons of fun with arc Warlock ever since picking up Fallen Sunstar. Paired it with Delicate Tomb, and added the mod setup from Cross’s build when that came out.
I started the season with Crown as well, and ever since I unlocked Sunstar I've gone from "this is a fun build" to "OMG THIS IS THE MOST FUN ABILITY SPAM EVER"
Don't even need the fusion to make it work. Any arc weapon with the trace fragment is very potent in terms of ability spam and a whole lot more versatile than Delicate Tomb. I still get great ability uptime with just the helm, EM and an arc primary.
on the outside this season does seem like a break from last season and how DEEP we got into the emotion with some characters, but also reading some of the lore books we got I think we are going to learn a lot more about what it means when the darkness takes over and what the traveller really is. also it seems that spider and misraks are gonna reveal something very crazy about the darkness/traveller that we dont know. not sure about eramis but i have a feeling she might just fail the witness and we end up either killing her or she joins us.
Agreed on the 6 energy for anti barrier sniper. I'm still using Arbalest. It's not that Arbalest is too strong. I'd actually rather use a sniper in many cases, but hate having to use basically all the mod energy for sniper.
Titan Thrusters are fun, but need an additional perk like every hunter dodge does. Also I haven't played with it much, but I dint understand how titans get a frontal-only over-shield for one fragment slot and warlocks get a Blink (with invincibility frames) and AOE damage when exiting for two fragments lots.
Also Hunter needed a new super, but as a titan main a lil annoyed they basically got a safer thundercrash that does more damage (both hit for a big damage hit, leaving behind AOE damage)
I was pretty disappointed with arc 3.0 at first but now that I’ve had time to experiment with different builds across all of my characters I think stag warlock, heart of inmost light titan, and assassins cowl hunter are all strong enough to rival void and solar. Warlock on arc with stag has near permanent ability uptime and high damage resistance, HOL titan with storm grenades are the strongest in the game, and arc hunter with invis is crazy strong, combine them with a strong elemental well build and you’re set.
Mind if I ask about your Stag build?
That’s why since 3.0 subclasses, I always get in the lab to see what builds make for the best experience.
I honestly think Because Void 3.0 was “out of the box ready” to use so a lot of people are judging based off that when compared to other intial launches of 3.0 subs.
Plus Void supers as a whole were before and even arguably today.
The new Warlock helm and the Delicate Tomb exotic along with focusing Ionic Traces and blinding Arc Special kills is just easy mode. Toss in a Elemental Well to proc Elemental Armaments and the thing just chains kills. I am curious to see what people bust out for GM content with Arc, I think there is viability.
I agree with you. People just don't have the new helmet and have yet to see how ridiculous arc is for warlock with that combo specifically. I use it all the time.
If they fix the resilience bug for locks maybe 🤔🧐
@@josher14 Idk if you saw, but they fixed it
@@Con5tantine it's a miracle! Now just fix storm trance 😂
i think that arc hunter is incredibly powerful, and might be my favorite 3.0 rework for hunter. I ran the liars handshake build in KF contest mode, and was able to survive through a stupid amount of things in the totems encounter. being able to kill the yellow bar knights with 2 melees on contest was crazy powerful
The more I'm using it the more I'm thinking Arc definitely has a place in endgame content. Everybody uses Blinding Grenades for a reason in tough stuff, and Arc has blinding in spades. Jolt like Datto mentioned feels like arc Ignitions but easier to proc, and both Hunter and Titan have some insane survivability builds they can do. Even if the two of them go about it pretty differently.
12:24
That was a nice cinematic slide under cabal's blade
Considering next season is likely going to be more serious, having a fun season of a few goofs while also building up House Light getting ready for Lightfall is A+ to me
I also really hope we get an exotic mission this season. If we can get another mission that is even close to terms of quality as presage was, I’d be happy
You may as well not even worry about that because we aren’t getting one.
RE: Eliskni funny names:
There's an actual lore bit on this. Their naming conventions are often based on what they find in their explorations and raids. Eido for instance is named after Sjur Eido because she spared Misraaks's life in the past. Chances are these Eliskni just found some fun Golden Age media
RE Arc 3.0:
Very much disagree that not every class needs to be endgame viable. Triumphs with requirements of being all arc in a raid or using Arc in a GM alone is enough support to use it, not to mention buildcrafting is the endgame of D2, + there's also that Titan's 1 good ability damage super is on Arc. Every option should be a good option. However: Arc3.0 atm being called weak or lackluster is simply not true. A lot of this sentiment is likely due to the Resilience bug on Locks and Titans very much harming the ability to use them in PvE, and Titans on top also having the charged melee bugs with Knockout that extend beyond just the Thunderclap thing.
Should Stormtrance, Arc Staff, Chaos Reach, and Fist of Havoc be better in pve? Yes. But the same goes to Spec Blades, Hammer of Sol (without Sol Invictus), Burning Maul, Daybreak, and Winter's Wrath. Where I see this happening is potentially an Exotics 3.0 coming next season or in Lightfall to address many of the powercrept options we have to fully invest in buildcrafting. Things like Geomags, Nighthawk, Eternal Warrior, Quiet One, Gwisn, etc. that are horrible options to be given a new life to these bad supers or playstyles. We heard from Chris Proctor that 20ish exotic guns were being looked at for changes leading into this season, would not be surprised if the same was for Armor.
You’re telling me that Taxes, Kell of the IRS is canon?!
@@sal_monella why else would we have a glimmer cap? :)
100% agree with you on subclasses needing to be viable in endgame. Not meta, of course, that'd be impossible lol. But viable
let everybody be reminded that "Keksis" is a name
Yeah idk what kinda copium datto is smoking, having classes that are absolutely trash in endgame isnt good
I actually really LIKE the season's story for the same reasons you don't like it as much as haunted. Don't get me wrong, it definitely feels like a filler season but that's okay, its okay to have a beach episode. Destiny's story should be in flux between very real and somber seasons like haunted and drifter filled goofing off with plunder, its a nice repreive
Funny timing with your points regarding tone and "goofiness" when there were hints this week about Misraaks having some pretty dark stuff behind him. I suspect this is going to have some darker underpinnings based on those Spider and Misraaks interactions.
Going to be interesting to see how it evolves
Replaying the legendary campaign with some new friends who returned and can confirm, Jolt is insane
Arc 3.0 really showed its strength when I did the Witch Queen campaign again with a friend, amplified kept me alive long enough for Combination Blow and then it jolts all other enemies and cleared them out.
Glad to see the drifter get some more screen time and the spider get acquainted with his new position as a not so top dog.
Finally! I've been waiting for someone to tell me how to feel
datto.. theres one thing on warlock you missed on the viability on arc in end game content. the gloves that let you turn your arc grenade into an arc buddy and gives you instant amplified. that alone opens up a much faster play style because the supercharged arc buddy. it lets me sacrifice a lot of the grenade modifiers in the subclass and keep in the slide melee transform, as well as opting in for some tanky modifiers to fix the squishy problem.
I actually love the theme and seeing giant space pirate frigates in the sky. Also asteroid hopping for artifacts is really cool. Any season that doesn't launch buggy in every aspect is a win.
The build I’m using is a thunderclap melee Titan which is really fun but I don’t know how effective it will be in actual endgame content.
Also a tip for all those thunderclapping titans out there, you can look up or down to start charging your thunderclap and redirect it towards your target
Arc Hunter with Assassins Cowl doesn’t do add clear like Solar Hunter with Calibans or invis like Void but it does both more than adequately for both survivability and add clear in endgame content.
Yoooo DATTO back at it again with another OPINION yoooooo
8:13
Imagine if Mobility reduced combatant accuracy when they're shooting at you, i think that'd be cool
like the dodge stat from payday 2, that would make it a very valuable asset
Thats an interesting way to make it useful without breaking pvp. And it means all class stats then are basically about staying alive
Jolting a boss then using Osteo Striga is incredible. Each poison tick procs the jolt effect, so you're just room clearing by shooting nothing but the boss. Works wonders in Duality
We love you Datto
I like the seeming silliness we got right off the bat, its fun to just mess around and not be serious all the time.
I finally know how to feel about the season, thanks datto!
It's pretty clear that you haven't tried voltshot on Brigand's Law (sidearm) if you think we're only going to use it on the scout. With range perks, it essentially becomes the Funnelweb/Calus Mini-tool of this season. Works wonderfully in the Master Ketchcrash, even if you're 25 levels underleveled
I think the two things I’m looking for to sway my opinion on the Season are Festival of The Lost and the progression of the story content. King’s Fall is good. The seasonal stuff is good. Nothing wowing me, nothing disappointing me, it’s just here and doing its thing. I’d love an exotic mission or something unexpected, just to put it out there.
Weird problem I have with jolt specifically on hunter with combination blow:
While at combination blow 1, you’ll often end up not doing lethal damage to a stronger enemy with the initial hit, and the jolt will kill it, making it harder to get the second stack.
Voltshot on the sidearm is awesome, btw.
As a warlock main I'm pretty happy with Arc 3.0
Much happier than I am with solar 3.0. They took all the fun out of the subclass for warlocks IMO.
Warlocks got a major nerf in Arc 3.0 they took off so many essential perks that goes along with arc warlock. No more pulse wave(which gives you increased reload speed when critically wounded), no more easy access to speed boost when allies near by, nerf to ionic traces. Super for warlock still straight dog shit. Chaos reach needs a big big buff to be used over stormtrance. You now need an aspect slot for arc soul. And arc soul doesn't jolt targets and is still a pea shooter, nor does it give you ionic traces on kills from arc soul. It's very very bad. List goes on and on but yeah I do agree solar warlocks got the biggest identity change. Void in my opinion was just so fucking amazing because it took everything each character was good at and made it x10 better and easier to interchange. Plus heres the best part.....
Void did not require you to run a seasonal mod to stand on it's own. Cuz they made volatile rounds a fragment.
I think we'll get a Secret mission thing, or at least something like the DMT or Hawkmoon missions. The thing with the pirate maps that you get from leveling the star chart is too mysterious for anything but that.
"inflation is out of control..." that hit a little too real lol. Great video!
IIRC you can use reactive pulse kills to proc crown of tempests to help with ability uptime
I like the break from the seriousness and in honor of that, I'm calling this season "the beach episode " until further notice
I've seen a few people of the opinion that this was a light funny season to start and then the closer we get to the end it becomes more serious. The teasers about Mithrax being a badass are intriguing and cant wait to learn more.
The sidearm with volt shot is awesome!
I like the story as it’s way less serious and it seems like the dev team had fun while making this season. I also really enjoy Arc 3.0 a lot and I’m sure more builds will come up over the course of this season. I already think it’s gonna be better than last season and I’ve been having a lot more fun already!
The lore books are very interesting. Lots of info on the aftermath of the Whirlwind and Eramis' and Misraaks' backstory.
Bungie have always enjoyed the slightly silly pirate naming conventions for servitors and shanks. It's not something that stands out too much and it's funny when you notice it. There's plenty of darkness in the seasonal story from what I can see, We're going into the darker elements of Missraks' past that he's trying to move past as the light kell, and the Missraks/spider/eido dynamic of strict dad/sassy uncle/daughter is a lot of fun without being too jokey.
Yeah, its certainly lighter in tone than haunted but that isnt a high bar. Lighthearted concept aside, I can feel a lot of tension building.
@@dumbsterdives Considering Missracks already threatened Spider with death this week, we're in for some twists and turns.
The Borealis got some play in this week's nightfall and it did pretty good
Eido was a character during Splicer! She just only had voice notes at that point but very happy to see her in the game now though
You can actually get melees in during your amplified sprint and continue going.
Me and I buddy are personally living this season, we've been joking about a pirate theme since we started playing and we're just hyped we actually got it.
Also personally looking forward to learning more about spider and more importantly Mithraxx's past.
As a warlock main I think the end game build will be the new helm and arc souls with electrostatic mind. That way u always have an amped arc souls which will spawn a lot of ionic traces for jolt nades
the seasonal story changed very very much this reset and it has me hooked already
I've been having so much fun with arc 3.0 on my hunter! its an add clearing machine! With lucky raspberry you can basically have infinite strong grenades, and amazing survivability with liars handshake
i think it would be worth testing sundering glare with stormchaser to see if each round causes it to proc or if each one one of the burst counts because then it could be interesting against dps on someone like oryx or warpriest
Datto thank you for confirming what I thought about that being the Mars Lost Sector. I thought I was imagining it.
I wasn't expecting arc knife to come back but still a bit sad to see it forever gone, cool that we got blink back though.
Arc grenades should have intrinsic Anti-Overload. The additional charge from Arc pushes the Champ's shield to critical mass and it fails. But don't make it instant. Should have a 2-4 second window where the failure can take place, which is how you balance it.
Be back to watch this after the stream.
I think I saw you in chat
@@Kagetora- I did a fashion redeem. lep7
@@dannycarey5244 Oh yeah, the one with the default shader.
I really think it can have end game viability if you blend it into staying in the fray and spec around it for melee. It can feel very good once they fix titan and warlocks resilience, it could be very good
oh i did find for anyone that’s put it aside that they fixed the catalyst for Polaris Lance, which had a bug not registering perfect 5ths to get catalyst workerd up, and it just went from being stuck at 5 to finished at start of season.
I think the fragment for arc special weapons blinding enemies or just blind in general is where the endgame viability is going to come from
Re: Overload LMG timing, it takes about a half second to proc while firing (compared to 1 second for SMG and 1.4s for ARs) - but Thunderlord's new built-in is instant.
Touch of thunder works with all grenades not just lightning grenade. It is by far the strongest with pulse grenade as pulse grenade will increase its damage with each pulse until it stops doing massive damage.
Lucky Raspberry is actually REALLY good now if you run spark of shock. Each bolt applies jolt, so if you hit 4 enemies and they all die with more enemies around them, you have 4 jolt chains shooting out AND you get your grenade back. Pair that with ashes to assets and you have a great build.
Shinobu's vow is pretty good too, especially in crucible; and don't even get me started on the insane things you can pull off with dance machines. ARC 3.0 made so many Hunter exotics that were completely worthless viable and fun without any need to update them. I am personally disappointed that Raiden Flux doesn't work with Gathering Storm, but that might be a bit too op.
I don’t have lightning strikes twice yet, but I’ve been mega spamming abilities with melee wellmaker, elemental light, heavy handed, firepower, and impact induction. Tons of wells, ionic traces, I’m using an outreach mod but not necessary with Knockout and Spark of Ions. (And I’m using armamentarium!)
Awesome video datto keep it up.
Thank you.
Lmao
overload MG isn't immediate, it even says in the description and you can see it in your own gameplay in the lost sector.
I know contest mode isn’t as much of a light level difference as gms but arc hunter was absolutely destroying adds, and majors on day one kings fall. Combination blow times 3 was 2-3 shotting the ogres on oryx
I was recommended a video of a cut scene that I thought it was something of the weekly story and is actually a mayor spoiler and if these is legit these season is gonna blow people's minds.
The sidearm with Jolt is insane, don't sleep on it
Considering Stasis, I woulda liked to have potentially seen an “Elemental Trace” seasonal mod, where Ionic Traces count as Arc Elemental Wells. Would’ve been neat to see that in practice as a potentially permanent addition later down the line.
Listen man, I get to use stormcaller again and I love pirates, it's honestly a great change of pace from the whole grimdark war stories with the occasional demon fighting that we've been doing for a while now.
I personally think the warlock arc 3.0 with the new helmet and weapon exotic is just crazy. I literally have my gernade, melee, and rift ready nonstop on regular and legend content! Been having alot of fun with it!
I like that the season feels a bit more light hearted so far. It sort of feels needed since the last few seasons have been so story heavy.