I think we're gonna get some pretty interesting story stuff later on in the season, but at least for now this does feel like a comic relief season. I really like the treasure hunt poem things, even if they don't give you anything too amazing as loot. Also giving us a free craftable LFR with a really good perk pool is a huge plus. Eido is also great, i was hoping she'd come back as a character after Season of the Splicer.
Agreed, it at face value this season feels random and quirky but I think some of Mithrax/Misraaks' shameful history will be revealed and I feel like whatever erimis is after must be part of the whitness' attempt at a 2nd collapse
I have a feeling this is all gonna lead up to nezarec because why else would the witness be interested. A leaked cutscene was dropped and it showed that mithrax used to have his finger, as an artifact of darkness i guess. So maybe what the witness is using eramis for is to find the remains of the dead disciple himself? After all supposedly nezarec was a traitor to the witness so i do think its gonna go down that way.
Yeah I'm always glad for more Misraaks stuff and getting more Eido. Also pirate themed anything is almost always guaranteed to hook me in. I seriously cannot wait to see how the story plays out because so far it's been pretty good.
I'm a person who loves when Destiny is serious but having a season like Plunder is a great break. All of the names are hilarious (there's TONs of them...keep your eyes out) and I've been enjoying the slightly lighter tone.
14:52 this problem irritates me so much, this same problem is in behemoth's shiver strike melee as well. I very much hope bungie fixes both of these melees
@@MaddixCuhming in pve i mostly use the slide uppercut melee and in pvp i use it to quickly engage or disengage from fights with it, also it has the strat where you can basically oneshot someone in pvp if you do a regular melee right after the shiver strike
Shiver strike is such an annoying melee to use. I think the worst is when you get stuck on an enemy hit box with the melee and it just does nothing. Should get changed to deal damage to everything in its path.
Agreed. Crow's an interestibg character and all, but bungie focuses on him way too much imo. iirc hes been a big part of basically every season since hunt except for splicer
My main issue with the subclass updates, even more so with arc 3.0, is the fact that no super got updated in a significant way when some of them, stormtrance thundercrash fist of havoc and chaos reach, needed updates badly. The damage output of these, and the time commitment required for both warlock supers to get their damage out, is just straight up not worth it. Hunter supers got updated in each update by getting a new top tier dps super while no other class got any of theirs even looked at? That being said I really enjoy the rest of the arc 3.0 and other subclass updates, just feels like they forgot to even look at the supers before pushing them out.
These are my thoughts too, really liking the neutral game on warlock but struggling to find a use for my super. Feels like every other subclass kinda has a super worth using over Chaos Reach and while fun the neutral game doesn’t warrant using Arc in endgame context over the others. Not that it has to but it would be nice since arc is my favourite subclass from a pure gameplay standpoint.
Except they did look at other supers. Stormtrance got a 20% dmg buff, Fists got a 20% dmg and then another 40% against champ and bosses. Tcrash doesn't need diddly shit and chaos reach is just there, I do wish it got a buff but oh well.
@@whyamihere6375 stormtrance got a 20 percent buff, but also got landfall dmg reduced by nearly half, and thr buff to the main attack is still barely enough to kill majors on patrol, fist buff also so minimal that its almost never useful over tcrash, you can get the same add clear as both those supers combined with a forbearance.
@@whyamihere6375 can definitely confirm fist of havoc is still terrible. The super lasts about 5 seconds before it finishes. Also love the fact that arc staff beats ALL Titan melee supers in a straight 1v1 making Mayhem hilariously bad for titans
14:40 one workaround I've seen to activate Thunderclap more reliably is to look down at the ground as you activate and look back up to release. It's especially helpful when you're running Knockout and your regular melee range is buffed.
So far I can pretty much guess where the story is planning on going, starting our lean towards Lightfall like how Season of the Splicer hinted at Savathun being in the city. So far it’s just been “go here and get the relic, oh no the relic is darkness infused, Spider and Mithrax oh no” but I think that’s entirely to setup the big events which is probably going to involve those relics
I used the new arc super and star eater scales for the day one raid, and it was very successful. Super fun and cool imo. Did well for me in endgame stuff
I really hope they keep Eramis around I think a rogue's gallery precursor to a Witness final boss fight (or Eramis as a raid boss defending the Witness' ship) in The Final Shape would be super cool.
I feel like hunting down disciples during The Final Shape would retread what we did in Forsaken. I feel like killing the disciples in a raid with the Witness being the final boss or something similar to that would be much better.
Personally my issue with arc 3.0 as a titan is that: void and solar are just better for melee. Both having excellent survivability plus valuable buffs and debuffs. I mean void gets: volatile that heals the whole team, suppression, and an overshield that feeds into the rest of your class. Solar gets either hammer spam for: cure, restoration, radiant for you and teammates, sol invictus, and roaring flames, or you can run mk44 hammer strike and get all that plus ignitions. Arc gets what? Blind? That’s useful but nowhere near the others. Now wormgod clap is definitely the exception, that thing is crazy when stacked correctly.
I guess you also get amplified and speed boost, but to what end? Amp doesn’t really have any synergy. Now you’re surrounded with little to no combat benefits. If you aimed for anything tougher than a red bar you’re if for a rough time.
@@gunneracw.9492 amplified doesn’t even give you a speed boost that is worth having, it’s a tiny bit faster than mobility exotics. The slide is nice, but the jump boost just gets annoying most of the time. I would’ve preferred electrostatic surge as a fragment or even an aspect because I feel like warlocks got nerfed without it
Worst part is I think thats what they are going for, arc titan has always had fantastic (if boring) options for grenades, and melee was just knockout, lo and behold same thing here, grenades got even better and melee got.. blinding,, knockout is still around, woo, what's real odd to me is the difficulty of generating ionic traces as titan, maybe I just didn't see it though since I didn't touch it from the bug being discovered
My problems are tye same with void, there's no gameplay loop like with solar and stasis. It's just no where near as effective or fun, blind while usefull is still suuuuper boring. the aspects don't synergise in any way and feel kinda random. I would have preffered a granade aspect on solar titan as that would have actually benefitted my build. Not to mention they removed ALL out Damage buffs. I'm sick of them turning Damage buffs into useless stat boosts, like I'm not gonna waste a fragment slot for a boost to fucking ads speed and handling.
I have the new warlock helm, and while it's exciting, I feel frustrated that I can't build more around it due to hard caps and limitations. Ionic traces have an internal cooldown, and you're only allowed to create a maximum of 2 per enemy. However, between electrostatic mind, spark of ions, spark of discharge, trace evidence, and delicate tomb, I have the potential for 5. I just wish that maybe ionic traces after the first were slightly less effective instead of having a hard cap on it. I think arc is the most fitting subclass for ability spam and it's frustrating that I can't make my build even if the options exist for it.
Yeah that's been my kinda big take away with some of the synergistic loops of Crown of Tempests and Fallen Sunstar, yes when you get stuff going, have all sorts of mods involved and jolt sources, it can feel pretty good especially the builds to rush to getting a Super with Crown but you fly off a cliff if you're getting your kills pulled from under your or there's just not enough density to eat things. Also like a ton of situations you're better off shooting your weapons before trying to get something with various effects. Assassin's Cowl and Liar's Handshake "endgame" builds probably have the kindest loops in terms of more involved builds where as everything else is either very straight forward plug and play(Cuirass or Star Eater) or just not as competitive compared to better subclass builds.
my general takes are - this is my first season that's actually fun to play content-wise - Arc 3 is balanced just right, shines on its own and is incredibly fun for my preferred content - imo, the story has just a smuch depth as the last, but that's also because i have a significantly greater interest in their lore and dynamics and i love the character casting significantly more than Haunted
Agreed on the 6 energy for anti barrier sniper. I'm still using Arbalest. It's not that Arbalest is too strong. I'd actually rather use a sniper in many cases, but hate having to use basically all the mod energy for sniper.
I feel like each Light 3.0 subclass has been less designed than the one that came before it. Void has 3 debuffs and 3 buffs. Solar has 3 buffs (though you can argue cure and restoration are essentially the same thing) and only 2 debuffs. And arc only has 1 buff, and 2 debuffs
I recommend checking out warlock with verity's brow with flux grenades and fire power. We finally have an exotic to get that super high damage grenade back quickly, and it can jolt with the fragment!
IMO, Solar 3.0 needed exotics to really utilize them to its full potential, with how hard it is to proc Ignite. I have already made more builds with Arc 3.0 than Solar did in its whole season. Most exotics that I have messed around with just enhances Arc instead of being a dealbreaker to the build.
I’ve been having tons of fun with arc Warlock ever since picking up Fallen Sunstar. Paired it with Delicate Tomb, and added the mod setup from Cross’s build when that came out.
I started the season with Crown as well, and ever since I unlocked Sunstar I've gone from "this is a fun build" to "OMG THIS IS THE MOST FUN ABILITY SPAM EVER"
Don't even need the fusion to make it work. Any arc weapon with the trace fragment is very potent in terms of ability spam and a whole lot more versatile than Delicate Tomb. I still get great ability uptime with just the helm, EM and an arc primary.
I was pretty disappointed with arc 3.0 at first but now that I’ve had time to experiment with different builds across all of my characters I think stag warlock, heart of inmost light titan, and assassins cowl hunter are all strong enough to rival void and solar. Warlock on arc with stag has near permanent ability uptime and high damage resistance, HOL titan with storm grenades are the strongest in the game, and arc hunter with invis is crazy strong, combine them with a strong elemental well build and you’re set.
That’s why since 3.0 subclasses, I always get in the lab to see what builds make for the best experience. I honestly think Because Void 3.0 was “out of the box ready” to use so a lot of people are judging based off that when compared to other intial launches of 3.0 subs. Plus Void supers as a whole were before and even arguably today.
The jolt grenade fragment with lucky raspberry has been really good for me in solo legend and master LS but I am unsure about in gm and challenging content
RE: Eliskni funny names: There's an actual lore bit on this. Their naming conventions are often based on what they find in their explorations and raids. Eido for instance is named after Sjur Eido because she spared Misraaks's life in the past. Chances are these Eliskni just found some fun Golden Age media RE Arc 3.0: Very much disagree that not every class needs to be endgame viable. Triumphs with requirements of being all arc in a raid or using Arc in a GM alone is enough support to use it, not to mention buildcrafting is the endgame of D2, + there's also that Titan's 1 good ability damage super is on Arc. Every option should be a good option. However: Arc3.0 atm being called weak or lackluster is simply not true. A lot of this sentiment is likely due to the Resilience bug on Locks and Titans very much harming the ability to use them in PvE, and Titans on top also having the charged melee bugs with Knockout that extend beyond just the Thunderclap thing. Should Stormtrance, Arc Staff, Chaos Reach, and Fist of Havoc be better in pve? Yes. But the same goes to Spec Blades, Hammer of Sol (without Sol Invictus), Burning Maul, Daybreak, and Winter's Wrath. Where I see this happening is potentially an Exotics 3.0 coming next season or in Lightfall to address many of the powercrept options we have to fully invest in buildcrafting. Things like Geomags, Nighthawk, Eternal Warrior, Quiet One, Gwisn, etc. that are horrible options to be given a new life to these bad supers or playstyles. We heard from Chris Proctor that 20ish exotic guns were being looked at for changes leading into this season, would not be surprised if the same was for Armor.
12:50 something also helping arc hunter is the resilience bug i keep hearing about where the resilience stat isnt being applied to warlock and titan, which is affecting the perception of arc on those classes. dont get me wrong, as a warlock main, ive felt that warlocks have gotten the short end of the stick when it comes to the new reworks with few new features and more loss of features (for better or for worse) but i feel more that 6% should be feeling good as warlocks.
Just get the new exotic helmet running with the new exotic fusion rifle and warlocks are monsters in PvE imo. On harder content it's super good too just trade the aspect that allows the blink melee in exchange for the arc soul. Those nut sacks put in work tbh and get you ionic traces. As in for supers... bleh
Bungie have always enjoyed the slightly silly pirate naming conventions for servitors and shanks. It's not something that stands out too much and it's funny when you notice it. There's plenty of darkness in the seasonal story from what I can see, We're going into the darker elements of Missraks' past that he's trying to move past as the light kell, and the Missraks/spider/eido dynamic of strict dad/sassy uncle/daughter is a lot of fun without being too jokey.
I'm just glad we're finally getting mixes of enemy races during the encounters outside of just sprinkling in some taken. Containment had scorn, then cabal, then scorn. But this season has us fighting cabal and fallen at the same time, and based on trailers were going to get hive added to that too.
The new Warlock helm and the Delicate Tomb exotic along with focusing Ionic Traces and blinding Arc Special kills is just easy mode. Toss in a Elemental Well to proc Elemental Armaments and the thing just chains kills. I am curious to see what people bust out for GM content with Arc, I think there is viability.
I agree with you. People just don't have the new helmet and have yet to see how ridiculous arc is for warlock with that combo specifically. I use it all the time.
Kinda random and probably weird but just realized how eloquent and fine-spoken you are. Always easy to digest all your content. Very refreshing. Thanks for all you do man.
I love the theme of this season so much. Pirate anything is always fun. And arc 3.0 fits in with the enemy density super well. This is definitely a fun season overall I’d say
I also really hope we get an exotic mission this season. If we can get another mission that is even close to terms of quality as presage was, I’d be happy
I actually really LIKE the season's story for the same reasons you don't like it as much as haunted. Don't get me wrong, it definitely feels like a filler season but that's okay, its okay to have a beach episode. Destiny's story should be in flux between very real and somber seasons like haunted and drifter filled goofing off with plunder, its a nice repreive
The more I'm using it the more I'm thinking Arc definitely has a place in endgame content. Everybody uses Blinding Grenades for a reason in tough stuff, and Arc has blinding in spades. Jolt like Datto mentioned feels like arc Ignitions but easier to proc, and both Hunter and Titan have some insane survivability builds they can do. Even if the two of them go about it pretty differently.
Warlocks got a major nerf in Arc 3.0 they took off so many essential perks that goes along with arc warlock. No more pulse wave(which gives you increased reload speed when critically wounded), no more easy access to speed boost when allies near by, nerf to ionic traces. Super for warlock still straight dog shit. Chaos reach needs a big big buff to be used over stormtrance. You now need an aspect slot for arc soul. And arc soul doesn't jolt targets and is still a pea shooter, nor does it give you ionic traces on kills from arc soul. It's very very bad. List goes on and on but yeah I do agree solar warlocks got the biggest identity change. Void in my opinion was just so fucking amazing because it took everything each character was good at and made it x10 better and easier to interchange. Plus heres the best part..... Void did not require you to run a seasonal mod to stand on it's own. Cuz they made volatile rounds a fragment.
i think that arc hunter is incredibly powerful, and might be my favorite 3.0 rework for hunter. I ran the liars handshake build in KF contest mode, and was able to survive through a stupid amount of things in the totems encounter. being able to kill the yellow bar knights with 2 melees on contest was crazy powerful
on the outside this season does seem like a break from last season and how DEEP we got into the emotion with some characters, but also reading some of the lore books we got I think we are going to learn a lot more about what it means when the darkness takes over and what the traveller really is. also it seems that spider and misraks are gonna reveal something very crazy about the darkness/traveller that we dont know. not sure about eramis but i have a feeling she might just fail the witness and we end up either killing her or she joins us.
Considering next season is likely going to be more serious, having a fun season of a few goofs while also building up House Light getting ready for Lightfall is A+ to me
When Warlock lost it's chaining capability (Arc-web) it lost most of it's identity. Storm granade on Titan makes them the better Stormcaller IMO. The new meele is fun but it dosen't make up for the three perks Warlocks lost. For me Arc 3.0 was good for Hunter and Titan (they Just gained abilitys) Warlocks sadly seem like a Swing and a Miss.
Void is the only good subclass on warlock. They absolutely destroyed Heal Lock, where the only viable option is starfire. Then they takeaway arc web and I feel the devs really don’t care about warlock.
I like the story as it’s way less serious and it seems like the dev team had fun while making this season. I also really enjoy Arc 3.0 a lot and I’m sure more builds will come up over the course of this season. I already think it’s gonna be better than last season and I’ve been having a lot more fun already!
also severly underwhelmed with arc 3.0. it sounds good and its nice punching enemies. but I feel much more better on void hunter/solar warlock and titan. I have the talent to always get into serious damaged situations. were I definitly would have died if I weren't on void to get invis and resist or on solar and get healed. I used arc in gambit tho and it was nice there!
@@darkspire6710 i know! but running void/solar feels like a more "secure" option to me. :) even stasis because i could just freeze everything. but especially with hunter being at the front in the midst of all the enemies... that doesnt sound very "safe" for me without any method to quickly get out.
@@glitchblack_ I haven't really used arc hunter yet, tried both warlock and titan, both felt great. I wasn't super interested in trying out hunter yet only because it's non super gameplay loop is the exact same. I run liar's handshake with combo blow, the regen and instant healing always kept me up and running, as long as I had melee targets (except explodie boys, fuck those guys).
I think the two things I’m looking for to sway my opinion on the Season are Festival of The Lost and the progression of the story content. King’s Fall is good. The seasonal stuff is good. Nothing wowing me, nothing disappointing me, it’s just here and doing its thing. I’d love an exotic mission or something unexpected, just to put it out there.
Arc 3.0 really showed its strength when I did the Witch Queen campaign again with a friend, amplified kept me alive long enough for Combination Blow and then it jolts all other enemies and cleared them out.
Arc has no supportive benefits, it’s all offense. So unless they give arc an edge on damage and add clear, I don’t see it being viable. Amplified is fun, but doesn’t do much to progress the fight. What amplified should do is give ability energy or buff all arc attacks like it already does for some melees.
I feel strongly that all classes should have some kind of place in endgame content. And besides, Arc 3.0 as a concept is flawed in design. Amplified doesn’t feel that useful as a buff, and the classes having ability uptime isn’t a build, it’s the bare minimum.
The DR when amp sprinting is significant, especially combined with resilience and chest mods. The speed plus DR is really useful for traversal and moving to/between cover. Ran arc hunter to solo the first two encounters in Duality, it worked *really* well. You could probably argue solar hunter running Assassin's Cowl is better for that, and...eh. Maybe. But ability chaining and add clear seems better overall on arc. And ability chaining being the "bare minimum"? What?? No, it's never been that way. You should have to build into ability chaining, or just run warlock (minus solar I guess). They're the kings of ability chaining and it shines on arc. I've had fun with arc and it's done well in raids, dungeons, and NFs. Maybe not a top GM pick for every strike but it's got plenty of utility.
@@jerryballstein Sprint DR is pointless, because you can’t kill enemies while sprinting. Sprinting into a position is fine, but you can already do that without the need of dedicating a whole class and a buff to that. Being able to sprint longer in content is cool and all, but if you aren’t killing enemies, you are losing eventually. Ability uptime is the bare minimum because any correctly designed build has similarly established ability uptimes to that of Arc. The key difference is: With Arc you *just* have the ability, while on other classes your abilities are extremely meaningful. You should never pick Arclock over the other options for any kind of endgame content. It doesn’t compete in any way to what other classes have access to. If you don’t believe me, compare Arc soul to Child of the Old Gods or Bleak Watcher. Completely incomparable abilities, with one being significantly less useful (borderline useless).
The build I’m using is a thunderclap melee Titan which is really fun but I don’t know how effective it will be in actual endgame content. Also a tip for all those thunderclapping titans out there, you can look up or down to start charging your thunderclap and redirect it towards your target
Part of the season lore leaked, specifically a ink blot cutscene. I won't spoil it here, but it will tie the story to the last seasons, and bring the serious tone back. Trust.
Honestly, I don’t trust anyone’s opinion on endgame viability until at least 1 month in. Every time except for void (including stasis if I remember correctly) many people were underwhelmed/thought the new subclasses weren’t that great. I’m just glad they’re fun to play.
It's pretty clear that you haven't tried voltshot on Brigand's Law (sidearm) if you think we're only going to use it on the scout. With range perks, it essentially becomes the Funnelweb/Calus Mini-tool of this season. Works wonderfully in the Master Ketchcrash, even if you're 25 levels underleveled
Jolting a boss then using Osteo Striga is incredible. Each poison tick procs the jolt effect, so you're just room clearing by shooting nothing but the boss. Works wonders in Duality
Re: Overload LMG timing, it takes about a half second to proc while firing (compared to 1 second for SMG and 1.4s for ARs) - but Thunderlord's new built-in is instant.
Weird problem I have with jolt specifically on hunter with combination blow: While at combination blow 1, you’ll often end up not doing lethal damage to a stronger enemy with the initial hit, and the jolt will kill it, making it harder to get the second stack.
Arc Hunter with Assassins Cowl doesn’t do add clear like Solar Hunter with Calibans or invis like Void but it does both more than adequately for both survivability and add clear in endgame content.
Titan Thrusters are fun, but need an additional perk like every hunter dodge does. Also I haven't played with it much, but I dint understand how titans get a frontal-only over-shield for one fragment slot and warlocks get a Blink (with invincibility frames) and AOE damage when exiting for two fragments lots. Also Hunter needed a new super, but as a titan main a lil annoyed they basically got a safer thundercrash that does more damage (both hit for a big damage hit, leaving behind AOE damage)
As a warlock main I think the end game build will be the new helm and arc souls with electrostatic mind. That way u always have an amped arc souls which will spawn a lot of ionic traces for jolt nades
Touch of thunder works with all grenades not just lightning grenade. It is by far the strongest with pulse grenade as pulse grenade will increase its damage with each pulse until it stops doing massive damage.
I actually love the theme and seeing giant space pirate frigates in the sky. Also asteroid hopping for artifacts is really cool. Any season that doesn't launch buggy in every aspect is a win.
Lucky Raspberry is actually REALLY good now if you run spark of shock. Each bolt applies jolt, so if you hit 4 enemies and they all die with more enemies around them, you have 4 jolt chains shooting out AND you get your grenade back. Pair that with ashes to assets and you have a great build. Shinobu's vow is pretty good too, especially in crucible; and don't even get me started on the insane things you can pull off with dance machines. ARC 3.0 made so many Hunter exotics that were completely worthless viable and fun without any need to update them. I am personally disappointed that Raiden Flux doesn't work with Gathering Storm, but that might be a bit too op.
I like to make this comparison in regards to how light hearted the game feels throughout its life: Y1: a light hearted anime with some mildly dark moments. Y2: dark Y3: darker Y4: yet darker Witch Queen and its 2 previous seasons have kept that theme going, so im honestly kinda glad we got a sort of Action-Adventure themed season about lore not often talked about in ths form of Fallen Pirates!
I wish there was another weapon mod for overloads instead of just bows. Haven't really used arc 3.0 either due to the resilience glitch. Still enjoying the new season though.
I know contest mode isn’t as much of a light level difference as gms but arc hunter was absolutely destroying adds, and majors on day one kings fall. Combination blow times 3 was 2-3 shotting the ogres on oryx
I was recommended a video of a cut scene that I thought it was something of the weekly story and is actually a mayor spoiler and if these is legit these season is gonna blow people's minds.
I think arc is less about "Going fast and punching things" and more about "Going fast" in general, and just going full damage. You move fast, get in and out of combat instantly, your abilities come back fast, you have the best AoE and single target damage of all the subclasses, its all about speed and damage and nothing else. Your survivability is risk of rain gameplay; dont get hit or die. I dont think everyone arc is going to be the most viable method of gameplay at endgame, but i *do* think it pairs extremely well with other subclasses, such as solar being all about restoration and buffs. A solar warlock can pass a healing grenade and restoration onto an arc titan and watch the titan just go off and go ham.
This is what I think will be the thing here, using more than one subclass for stacking buff with each other. This will really tell me how viable Arc 3.0 will be.
Arc grenades should have intrinsic Anti-Overload. The additional charge from Arc pushes the Champ's shield to critical mass and it fails. But don't make it instant. Should have a 2-4 second window where the failure can take place, which is how you balance it.
Me and I buddy are personally living this season, we've been joking about a pirate theme since we started playing and we're just hyped we actually got it. Also personally looking forward to learning more about spider and more importantly Mithraxx's past.
For arcstrider viability in endgame assassin's cowl is the way to go for way better survivability than liar's handshake. I personally think liar's is overkill and is better for bursting bosses but one-two punch shotgunning with assassin's closes the gap and is better in every other situation. Jolting on melee with the aspect closes the gap even further making it easier to get combination blow going. My reference is the legendary campaign without artifact mods because I'm not playing enough
I think the way they're going to tie this season into the main story, is those relics are going to be our last option to beat Eramis again, and they'll open our minds even further to Darkness, which will allow us to come one step closer to Strand.
I think we'll get a Secret mission thing, or at least something like the DMT or Hawkmoon missions. The thing with the pirate maps that you get from leveling the star chart is too mysterious for anything but that.
Jumped back in for the free expansion week and was quickly reminded why I'm so glad I'm not spending $100 a year on this game anymore. Fun for couple days but it's the same old grind as it's been since Forsaken, no thanks.
New opinion just dropped
Oh fr Ong?
Outjerked
@@twodragoon3446 Injerked
Swing and a miss slugget
Fosho? Idk bout that
You can't go wrong with Space Pirates, this feels like the fun chill filler arc
Arc being the key word
oh boy the cinematic that got filtrated would like to have word
I see what you did there
That joke was smooth as hell
shocked at how good that joke was
My favorite part about arc 3.0 is that I can reenact that A-Train scene on my fireteam during our Flawless raid runs
The warlock blink melee was doing a lil trolling on the ships jumping puzzle.
Can’t stop the A-Train!
I think we're gonna get some pretty interesting story stuff later on in the season, but at least for now this does feel like a comic relief season. I really like the treasure hunt poem things, even if they don't give you anything too amazing as loot. Also giving us a free craftable LFR with a really good perk pool is a huge plus. Eido is also great, i was hoping she'd come back as a character after Season of the Splicer.
Season 18 has hard core filler vibes
Agreed, it at face value this season feels random and quirky but I think some of Mithrax/Misraaks' shameful history will be revealed and I feel like whatever erimis is after must be part of the whitness' attempt at a 2nd collapse
The new sub and shot gun feels really good.
I have a feeling this is all gonna lead up to nezarec because why else would the witness be interested. A leaked cutscene was dropped and it showed that mithrax used to have his finger, as an artifact of darkness i guess. So maybe what the witness is using eramis for is to find the remains of the dead disciple himself? After all supposedly nezarec was a traitor to the witness so i do think its gonna go down that way.
Yeah I'm always glad for more Misraaks stuff and getting more Eido. Also pirate themed anything is almost always guaranteed to hook me in. I seriously cannot wait to see how the story plays out because so far it's been pretty good.
I'm a person who loves when Destiny is serious but having a season like Plunder is a great break.
All of the names are hilarious (there's TONs of them...keep your eyes out) and I've been enjoying the slightly lighter tone.
And suddenly this week we get hints about the reveal of Misraaks's dark past
Agreed I’m loving this new season
I agree I think it helps build the small things around the story like helping the fallen
I love e this season being a goofy break
Couldn't agree more. This tone is perfect for Destiny imo
14:52 this problem irritates me so much, this same problem is in behemoth's shiver strike melee as well. I very much hope bungie fixes both of these melees
I haven’t used that in forever it feels so weak in pvp and pve and it misses. Is it better now or feels better it feels so slow
@@MaddixCuhming in pve i mostly use the slide uppercut melee and in pvp i use it to quickly engage or disengage from fights with it, also it has the strat where you can basically oneshot someone in pvp if you do a regular melee right after the shiver strike
Let's not forget that on pc the uncharged and charged melee keyninds are completely funky and bugged.
Shiver strike is such an annoying melee to use. I think the worst is when you get stuck on an enemy hit box with the melee and it just does nothing. Should get changed to deal damage to everything in its path.
I swear I thought it was just me and my controller was messed up...
I'm so glad it's not either of those.
Quick note, having an artifice class item makes that 1 cost amplified mod totally worth it
Also happy to see Crow and Caiatl take a backseat for a season.
Thank god, tired of bungie pushing crow
Agreed. Crow's an interestibg character and all, but bungie focuses on him way too much imo. iirc hes been a big part of basically every season since hunt except for splicer
@@shino012 amd he was annopying as shit
@@Alckee6904 he's the hunter vanguard?
He’s not.
My main issue with the subclass updates, even more so with arc 3.0, is the fact that no super got updated in a significant way when some of them, stormtrance thundercrash fist of havoc and chaos reach, needed updates badly. The damage output of these, and the time commitment required for both warlock supers to get their damage out, is just straight up not worth it. Hunter supers got updated in each update by getting a new top tier dps super while no other class got any of theirs even looked at? That being said I really enjoy the rest of the arc 3.0 and other subclass updates, just feels like they forgot to even look at the supers before pushing them out.
These are my thoughts too, really liking the neutral game on warlock but struggling to find a use for my super. Feels like every other subclass kinda has a super worth using over Chaos Reach and while fun the neutral game doesn’t warrant using Arc in endgame context over the others. Not that it has to but it would be nice since arc is my favourite subclass from a pure gameplay standpoint.
Except they did look at other supers. Stormtrance got a 20% dmg buff, Fists got a 20% dmg and then another 40% against champ and bosses. Tcrash doesn't need diddly shit and chaos reach is just there, I do wish it got a buff but oh well.
@@emorybowdler7374 cap, no one said CR is strong
@@whyamihere6375 stormtrance got a 20 percent buff, but also got landfall dmg reduced by nearly half, and thr buff to the main attack is still barely enough to kill majors on patrol, fist buff also so minimal that its almost never useful over tcrash, you can get the same add clear as both those supers combined with a forbearance.
@@whyamihere6375 can definitely confirm fist of havoc is still terrible. The super lasts about 5 seconds before it finishes. Also love the fact that arc staff beats ALL Titan melee supers in a straight 1v1 making Mayhem hilariously bad for titans
14:40 one workaround I've seen to activate Thunderclap more reliably is to look down at the ground as you activate and look back up to release. It's especially helpful when you're running Knockout and your regular melee range is buffed.
So far I can pretty much guess where the story is planning on going, starting our lean towards Lightfall like how Season of the Splicer hinted at Savathun being in the city. So far it’s just been “go here and get the relic, oh no the relic is darkness infused, Spider and Mithrax oh no” but I think that’s entirely to setup the big events which is probably going to involve those relics
I'll say this, I'm not so sure that it's a good idea to place all of the Relics together in the HELM.
@@Zoomii5 big boom make relics go float
I used the new arc super and star eater scales for the day one raid, and it was very successful. Super fun and cool imo. Did well for me in endgame stuff
I really hope they keep Eramis around I think a rogue's gallery precursor to a Witness final boss fight (or Eramis as a raid boss defending the Witness' ship) in The Final Shape would be super cool.
I feel like hunting down disciples during The Final Shape would retread what we did in Forsaken. I feel like killing the disciples in a raid with the Witness being the final boss or something similar to that would be much better.
Who gives a shit about eramis
@@woomyboy98 it does sound better but most players wouldn’t agree
One of my favorite things about Season of Plunder is that Smite of Merain now reloads the mag on mag entry instead of charging handle pull like in d1
I love this season’s story and gameplay so far. Great mix of interesting lore and story with stupid fun
I'm just glad we get some new interactions and dialogue with mithrax and drifter who are by far my favourite characters in destiny
Personally my issue with arc 3.0 as a titan is that: void and solar are just better for melee. Both having excellent survivability plus valuable buffs and debuffs. I mean void gets: volatile that heals the whole team, suppression, and an overshield that feeds into the rest of your class. Solar gets either hammer spam for: cure, restoration, radiant for you and teammates, sol invictus, and roaring flames, or you can run mk44 hammer strike and get all that plus ignitions. Arc gets what? Blind? That’s useful but nowhere near the others. Now wormgod clap is definitely the exception, that thing is crazy when stacked correctly.
I guess you also get amplified and speed boost, but to what end? Amp doesn’t really have any synergy. Now you’re surrounded with little to no combat benefits. If you aimed for anything tougher than a red bar you’re if for a rough time.
@@gunneracw.9492 amplified doesn’t even give you a speed boost that is worth having, it’s a tiny bit faster than mobility exotics. The slide is nice, but the jump boost just gets annoying most of the time. I would’ve preferred electrostatic surge as a fragment or even an aspect because I feel like warlocks got nerfed without it
Worst part is I think thats what they are going for, arc titan has always had fantastic (if boring) options for grenades, and melee was just knockout, lo and behold same thing here, grenades got even better and melee got.. blinding,, knockout is still around, woo, what's real odd to me is the difficulty of generating ionic traces as titan, maybe I just didn't see it though since I didn't touch it from the bug being discovered
@@555Soupy555 i dont think traces are needed for titans, hoil makes ability spam possible anyways
My problems are tye same with void, there's no gameplay loop like with solar and stasis. It's just no where near as effective or fun, blind while usefull is still suuuuper boring. the aspects don't synergise in any way and feel kinda random. I would have preffered a granade aspect on solar titan as that would have actually benefitted my build. Not to mention they removed ALL out Damage buffs. I'm sick of them turning Damage buffs into useless stat boosts, like I'm not gonna waste a fragment slot for a boost to fucking ads speed and handling.
I have the new warlock helm, and while it's exciting, I feel frustrated that I can't build more around it due to hard caps and limitations. Ionic traces have an internal cooldown, and you're only allowed to create a maximum of 2 per enemy. However, between electrostatic mind, spark of ions, spark of discharge, trace evidence, and delicate tomb, I have the potential for 5. I just wish that maybe ionic traces after the first were slightly less effective instead of having a hard cap on it. I think arc is the most fitting subclass for ability spam and it's frustrating that I can't make my build even if the options exist for it.
Yeah that's been my kinda big take away with some of the synergistic loops of Crown of Tempests and Fallen Sunstar, yes when you get stuff going, have all sorts of mods involved and jolt sources, it can feel pretty good especially the builds to rush to getting a Super with Crown but you fly off a cliff if you're getting your kills pulled from under your or there's just not enough density to eat things. Also like a ton of situations you're better off shooting your weapons before trying to get something with various effects.
Assassin's Cowl and Liar's Handshake "endgame" builds probably have the kindest loops in terms of more involved builds where as everything else is either very straight forward plug and play(Cuirass or Star Eater) or just not as competitive compared to better subclass builds.
my general takes are
- this is my first season that's actually fun to play content-wise
- Arc 3 is balanced just right, shines on its own and is incredibly fun for my preferred content
- imo, the story has just a smuch depth as the last, but that's also because i have a significantly greater interest in their lore and dynamics and i love the character casting significantly more than Haunted
Agreed on the 6 energy for anti barrier sniper. I'm still using Arbalest. It's not that Arbalest is too strong. I'd actually rather use a sniper in many cases, but hate having to use basically all the mod energy for sniper.
I feel like each Light 3.0 subclass has been less designed than the one that came before it. Void has 3 debuffs and 3 buffs. Solar has 3 buffs (though you can argue cure and restoration are essentially the same thing) and only 2 debuffs. And arc only has 1 buff, and 2 debuffs
I recommend checking out warlock with verity's brow with flux grenades and fire power. We finally have an exotic to get that super high damage grenade back quickly, and it can jolt with the fragment!
IMO, Solar 3.0 needed exotics to really utilize them to its full potential, with how hard it is to proc Ignite. I have already made more builds with Arc 3.0 than Solar did in its whole season. Most exotics that I have messed around with just enhances Arc instead of being a dealbreaker to the build.
I’ve been having tons of fun with arc Warlock ever since picking up Fallen Sunstar. Paired it with Delicate Tomb, and added the mod setup from Cross’s build when that came out.
I started the season with Crown as well, and ever since I unlocked Sunstar I've gone from "this is a fun build" to "OMG THIS IS THE MOST FUN ABILITY SPAM EVER"
Don't even need the fusion to make it work. Any arc weapon with the trace fragment is very potent in terms of ability spam and a whole lot more versatile than Delicate Tomb. I still get great ability uptime with just the helm, EM and an arc primary.
I was pretty disappointed with arc 3.0 at first but now that I’ve had time to experiment with different builds across all of my characters I think stag warlock, heart of inmost light titan, and assassins cowl hunter are all strong enough to rival void and solar. Warlock on arc with stag has near permanent ability uptime and high damage resistance, HOL titan with storm grenades are the strongest in the game, and arc hunter with invis is crazy strong, combine them with a strong elemental well build and you’re set.
Mind if I ask about your Stag build?
That’s why since 3.0 subclasses, I always get in the lab to see what builds make for the best experience.
I honestly think Because Void 3.0 was “out of the box ready” to use so a lot of people are judging based off that when compared to other intial launches of 3.0 subs.
Plus Void supers as a whole were before and even arguably today.
The jolt grenade fragment with lucky raspberry has been really good for me in solo legend and master LS but I am unsure about in gm and challenging content
RE: Eliskni funny names:
There's an actual lore bit on this. Their naming conventions are often based on what they find in their explorations and raids. Eido for instance is named after Sjur Eido because she spared Misraaks's life in the past. Chances are these Eliskni just found some fun Golden Age media
RE Arc 3.0:
Very much disagree that not every class needs to be endgame viable. Triumphs with requirements of being all arc in a raid or using Arc in a GM alone is enough support to use it, not to mention buildcrafting is the endgame of D2, + there's also that Titan's 1 good ability damage super is on Arc. Every option should be a good option. However: Arc3.0 atm being called weak or lackluster is simply not true. A lot of this sentiment is likely due to the Resilience bug on Locks and Titans very much harming the ability to use them in PvE, and Titans on top also having the charged melee bugs with Knockout that extend beyond just the Thunderclap thing.
Should Stormtrance, Arc Staff, Chaos Reach, and Fist of Havoc be better in pve? Yes. But the same goes to Spec Blades, Hammer of Sol (without Sol Invictus), Burning Maul, Daybreak, and Winter's Wrath. Where I see this happening is potentially an Exotics 3.0 coming next season or in Lightfall to address many of the powercrept options we have to fully invest in buildcrafting. Things like Geomags, Nighthawk, Eternal Warrior, Quiet One, Gwisn, etc. that are horrible options to be given a new life to these bad supers or playstyles. We heard from Chris Proctor that 20ish exotic guns were being looked at for changes leading into this season, would not be surprised if the same was for Armor.
You’re telling me that Taxes, Kell of the IRS is canon?!
@@sal_monella why else would we have a glimmer cap? :)
100% agree with you on subclasses needing to be viable in endgame. Not meta, of course, that'd be impossible lol. But viable
let everybody be reminded that "Keksis" is a name
Yeah idk what kinda copium datto is smoking, having classes that are absolutely trash in endgame isnt good
Ido was in splicer, she was just in the eliksni courters in the city, she taught us about there culture for triumphs
12:50 something also helping arc hunter is the resilience bug i keep hearing about where the resilience stat isnt being applied to warlock and titan, which is affecting the perception of arc on those classes. dont get me wrong, as a warlock main, ive felt that warlocks have gotten the short end of the stick when it comes to the new reworks with few new features and more loss of features (for better or for worse) but i feel more that 6% should be feeling good as warlocks.
has this still not been fixed? I understand that bugs happen but sometimes I really feel like they dont even playtest their own game..
Just get the new exotic helmet running with the new exotic fusion rifle and warlocks are monsters in PvE imo. On harder content it's super good too just trade the aspect that allows the blink melee in exchange for the arc soul. Those nut sacks put in work tbh and get you ionic traces. As in for supers... bleh
Plus hunters are basically unkillable in PVP while blocking with the staff
@@piranha_lol couldnt find any patch notes. granted they were probably busy with the day one race.
@@alx619916 this is the exact build I run too, only issue is it feels like the only build that’s viable so not much room for build crafting
Bungie have always enjoyed the slightly silly pirate naming conventions for servitors and shanks. It's not something that stands out too much and it's funny when you notice it. There's plenty of darkness in the seasonal story from what I can see, We're going into the darker elements of Missraks' past that he's trying to move past as the light kell, and the Missraks/spider/eido dynamic of strict dad/sassy uncle/daughter is a lot of fun without being too jokey.
Yeah, its certainly lighter in tone than haunted but that isnt a high bar. Lighthearted concept aside, I can feel a lot of tension building.
@@dumbsterdives Considering Missracks already threatened Spider with death this week, we're in for some twists and turns.
I'm just glad we're finally getting mixes of enemy races during the encounters outside of just sprinkling in some taken.
Containment had scorn, then cabal, then scorn.
But this season has us fighting cabal and fallen at the same time, and based on trailers were going to get hive added to that too.
The new Warlock helm and the Delicate Tomb exotic along with focusing Ionic Traces and blinding Arc Special kills is just easy mode. Toss in a Elemental Well to proc Elemental Armaments and the thing just chains kills. I am curious to see what people bust out for GM content with Arc, I think there is viability.
I agree with you. People just don't have the new helmet and have yet to see how ridiculous arc is for warlock with that combo specifically. I use it all the time.
If they fix the resilience bug for locks maybe 🤔🧐
@@josher14 Idk if you saw, but they fixed it
@@Con5tantine it's a miracle! Now just fix storm trance 😂
Kinda random and probably weird but just realized how eloquent and fine-spoken you are. Always easy to digest all your content. Very refreshing. Thanks for all you do man.
I love the theme of this season so much. Pirate anything is always fun. And arc 3.0 fits in with the enemy density super well. This is definitely a fun season overall I’d say
I also really hope we get an exotic mission this season. If we can get another mission that is even close to terms of quality as presage was, I’d be happy
You may as well not even worry about that because we aren’t getting one.
I actually really LIKE the season's story for the same reasons you don't like it as much as haunted. Don't get me wrong, it definitely feels like a filler season but that's okay, its okay to have a beach episode. Destiny's story should be in flux between very real and somber seasons like haunted and drifter filled goofing off with plunder, its a nice repreive
The more I'm using it the more I'm thinking Arc definitely has a place in endgame content. Everybody uses Blinding Grenades for a reason in tough stuff, and Arc has blinding in spades. Jolt like Datto mentioned feels like arc Ignitions but easier to proc, and both Hunter and Titan have some insane survivability builds they can do. Even if the two of them go about it pretty differently.
As a warlock main I'm pretty happy with Arc 3.0
Much happier than I am with solar 3.0. They took all the fun out of the subclass for warlocks IMO.
Warlocks got a major nerf in Arc 3.0 they took off so many essential perks that goes along with arc warlock. No more pulse wave(which gives you increased reload speed when critically wounded), no more easy access to speed boost when allies near by, nerf to ionic traces. Super for warlock still straight dog shit. Chaos reach needs a big big buff to be used over stormtrance. You now need an aspect slot for arc soul. And arc soul doesn't jolt targets and is still a pea shooter, nor does it give you ionic traces on kills from arc soul. It's very very bad. List goes on and on but yeah I do agree solar warlocks got the biggest identity change. Void in my opinion was just so fucking amazing because it took everything each character was good at and made it x10 better and easier to interchange. Plus heres the best part.....
Void did not require you to run a seasonal mod to stand on it's own. Cuz they made volatile rounds a fragment.
Last week's hideout is also a recycled Lost Sector, it's one of the Tangled Shore ones but you go through it backwards, I think it's the Empty Tank
Think it might be the trappers cave, the one in the south? Of the tangled shore iirc
Was waiting to see this comment tbh
i think that arc hunter is incredibly powerful, and might be my favorite 3.0 rework for hunter. I ran the liars handshake build in KF contest mode, and was able to survive through a stupid amount of things in the totems encounter. being able to kill the yellow bar knights with 2 melees on contest was crazy powerful
on the outside this season does seem like a break from last season and how DEEP we got into the emotion with some characters, but also reading some of the lore books we got I think we are going to learn a lot more about what it means when the darkness takes over and what the traveller really is. also it seems that spider and misraks are gonna reveal something very crazy about the darkness/traveller that we dont know. not sure about eramis but i have a feeling she might just fail the witness and we end up either killing her or she joins us.
Considering next season is likely going to be more serious, having a fun season of a few goofs while also building up House Light getting ready for Lightfall is A+ to me
When Warlock lost it's chaining capability (Arc-web) it lost most of it's identity. Storm granade on Titan makes them the better Stormcaller IMO. The new meele is fun but it dosen't make up for the three perks Warlocks lost. For me Arc 3.0 was good for Hunter and Titan (they Just gained abilitys) Warlocks sadly seem like a Swing and a Miss.
Void is the only good subclass on warlock. They absolutely destroyed Heal Lock, where the only viable option is starfire. Then they takeaway arc web and I feel the devs really don’t care about warlock.
8:13
Imagine if Mobility reduced combatant accuracy when they're shooting at you, i think that'd be cool
like the dodge stat from payday 2, that would make it a very valuable asset
Thats an interesting way to make it useful without breaking pvp. And it means all class stats then are basically about staying alive
Replaying the legendary campaign with some new friends who returned and can confirm, Jolt is insane
I like the story as it’s way less serious and it seems like the dev team had fun while making this season. I also really enjoy Arc 3.0 a lot and I’m sure more builds will come up over the course of this season. I already think it’s gonna be better than last season and I’ve been having a lot more fun already!
also severly underwhelmed with arc 3.0. it sounds good and its nice punching enemies. but I feel much more better on void hunter/solar warlock and titan. I have the talent to always get into serious damaged situations. were I definitly would have died if I weren't on void to get invis and resist or on solar and get healed. I used arc in gambit tho and it was nice there!
Don't forget that resilience is bugged currently, you might give it a try if it's been fixed.
@@darkspire6710 if you run 90 resilience it isn’t bugged, fyi
@@darkspire6710 i know! but running void/solar feels like a more "secure" option to me. :) even stasis because i could just freeze everything. but especially with hunter being at the front in the midst of all the enemies... that doesnt sound very "safe" for me without any method to quickly get out.
@@glitchblack_ I haven't really used arc hunter yet, tried both warlock and titan, both felt great. I wasn't super interested in trying out hunter yet only because it's non super gameplay loop is the exact same. I run liar's handshake with combo blow, the regen and instant healing always kept me up and running, as long as I had melee targets (except explodie boys, fuck those guys).
@@darkspire6710 yes, thats also kind of the problem i have with hunter.
I feel like it doesn't matter what they change people will always find something to complain about.
Ong, bungie it’s impossible for bungie to please everyone and people need to realize that
Welcome to the Destiny community
I think the two things I’m looking for to sway my opinion on the Season are Festival of The Lost and the progression of the story content. King’s Fall is good. The seasonal stuff is good. Nothing wowing me, nothing disappointing me, it’s just here and doing its thing. I’d love an exotic mission or something unexpected, just to put it out there.
I like the seeming silliness we got right off the bat, its fun to just mess around and not be serious all the time.
Arc 3.0 really showed its strength when I did the Witch Queen campaign again with a friend, amplified kept me alive long enough for Combination Blow and then it jolts all other enemies and cleared them out.
Glad to see the drifter get some more screen time and the spider get acquainted with his new position as a not so top dog.
Arc has no supportive benefits, it’s all offense. So unless they give arc an edge on damage and add clear, I don’t see it being viable.
Amplified is fun, but doesn’t do much to progress the fight. What amplified should do is give ability energy or buff all arc attacks like it already does for some melees.
Agreed, like a 15% damage buff in PvE and and 7.5% damage buff in PvP I think would be pretty nice
"inflation is out of control..." that hit a little too real lol. Great video!
As someone who is hearing impaired, I always appreciate how there are subtitles on your videos immediately. You rock Datto.
I feel strongly that all classes should have some kind of place in endgame content.
And besides, Arc 3.0 as a concept is flawed in design. Amplified doesn’t feel that useful as a buff, and the classes having ability uptime isn’t a build, it’s the bare minimum.
The DR when amp sprinting is significant, especially combined with resilience and chest mods. The speed plus DR is really useful for traversal and moving to/between cover. Ran arc hunter to solo the first two encounters in Duality, it worked *really* well. You could probably argue solar hunter running Assassin's Cowl is better for that, and...eh. Maybe. But ability chaining and add clear seems better overall on arc.
And ability chaining being the "bare minimum"? What?? No, it's never been that way. You should have to build into ability chaining, or just run warlock (minus solar I guess). They're the kings of ability chaining and it shines on arc.
I've had fun with arc and it's done well in raids, dungeons, and NFs. Maybe not a top GM pick for every strike but it's got plenty of utility.
@@jerryballstein Sprint DR is pointless, because you can’t kill enemies while sprinting. Sprinting into a position is fine, but you can already do that without the need of dedicating a whole class and a buff to that. Being able to sprint longer in content is cool and all, but if you aren’t killing enemies, you are losing eventually.
Ability uptime is the bare minimum because any correctly designed build has similarly established ability uptimes to that of Arc. The key difference is: With Arc you *just* have the ability, while on other classes your abilities are extremely meaningful.
You should never pick Arclock over the other options for any kind of endgame content. It doesn’t compete in any way to what other classes have access to.
If you don’t believe me, compare Arc soul to Child of the Old Gods or Bleak Watcher. Completely incomparable abilities, with one being significantly less useful (borderline useless).
12:24
That was a nice cinematic slide under cabal's blade
We love you Datto
Be back to watch this after the stream.
I think I saw you in chat
@@Kagetora- I did a fashion redeem. lep7
@@dannycarey5244 Oh yeah, the one with the default shader.
Datto thank you for confirming what I thought about that being the Mars Lost Sector. I thought I was imagining it.
“When we talk about Arc 3.0… Let’s talk about Arc 3.0”
That made me chuckle
The build I’m using is a thunderclap melee Titan which is really fun but I don’t know how effective it will be in actual endgame content.
Also a tip for all those thunderclapping titans out there, you can look up or down to start charging your thunderclap and redirect it towards your target
I like how everyone is slightly surprised by the jumping with Amplified XD
Part of the season lore leaked, specifically a ink blot cutscene. I won't spoil it here, but it will tie the story to the last seasons, and bring the serious tone back. Trust.
Honestly, I don’t trust anyone’s opinion on endgame viability until at least 1 month in. Every time except for void (including stasis if I remember correctly) many people were underwhelmed/thought the new subclasses weren’t that great. I’m just glad they’re fun to play.
15:55 Face palmed so hard at the inflation joke lmao
It's pretty clear that you haven't tried voltshot on Brigand's Law (sidearm) if you think we're only going to use it on the scout. With range perks, it essentially becomes the Funnelweb/Calus Mini-tool of this season. Works wonderfully in the Master Ketchcrash, even if you're 25 levels underleveled
Jolting a boss then using Osteo Striga is incredible. Each poison tick procs the jolt effect, so you're just room clearing by shooting nothing but the boss. Works wonders in Duality
Re: Overload LMG timing, it takes about a half second to proc while firing (compared to 1 second for SMG and 1.4s for ARs) - but Thunderlord's new built-in is instant.
Finally! I've been waiting for someone to tell me how to feel
the seasonal story changed very very much this reset and it has me hooked already
Weird problem I have with jolt specifically on hunter with combination blow:
While at combination blow 1, you’ll often end up not doing lethal damage to a stronger enemy with the initial hit, and the jolt will kill it, making it harder to get the second stack.
Arc Hunter with Assassins Cowl doesn’t do add clear like Solar Hunter with Calibans or invis like Void but it does both more than adequately for both survivability and add clear in endgame content.
Titan Thrusters are fun, but need an additional perk like every hunter dodge does. Also I haven't played with it much, but I dint understand how titans get a frontal-only over-shield for one fragment slot and warlocks get a Blink (with invincibility frames) and AOE damage when exiting for two fragments lots.
Also Hunter needed a new super, but as a titan main a lil annoyed they basically got a safer thundercrash that does more damage (both hit for a big damage hit, leaving behind AOE damage)
The sidearm with Jolt is insane, don't sleep on it
As a warlock main I think the end game build will be the new helm and arc souls with electrostatic mind. That way u always have an amped arc souls which will spawn a lot of ionic traces for jolt nades
Touch of thunder works with all grenades not just lightning grenade. It is by far the strongest with pulse grenade as pulse grenade will increase its damage with each pulse until it stops doing massive damage.
I actually love the theme and seeing giant space pirate frigates in the sky. Also asteroid hopping for artifacts is really cool. Any season that doesn't launch buggy in every aspect is a win.
Lucky Raspberry is actually REALLY good now if you run spark of shock. Each bolt applies jolt, so if you hit 4 enemies and they all die with more enemies around them, you have 4 jolt chains shooting out AND you get your grenade back. Pair that with ashes to assets and you have a great build.
Shinobu's vow is pretty good too, especially in crucible; and don't even get me started on the insane things you can pull off with dance machines. ARC 3.0 made so many Hunter exotics that were completely worthless viable and fun without any need to update them. I am personally disappointed that Raiden Flux doesn't work with Gathering Storm, but that might be a bit too op.
I wasn't expecting arc knife to come back but still a bit sad to see it forever gone, cool that we got blink back though.
I like to make this comparison in regards to how light hearted the game feels throughout its life:
Y1: a light hearted anime with some mildly dark moments.
Y2: dark
Y3: darker
Y4: yet darker
Witch Queen and its 2 previous seasons have kept that theme going, so im honestly kinda glad we got a sort of Action-Adventure themed season about lore not often talked about in ths form of Fallen Pirates!
I wish there was another weapon mod for overloads instead of just bows. Haven't really used arc 3.0 either due to the resilience glitch. Still enjoying the new season though.
What's your main on Destiny 2? I assume you're not a big Hunter person.
Yoooo DATTO back at it again with another OPINION yoooooo
I like the break from the seriousness and in honor of that, I'm calling this season "the beach episode " until further notice
I know contest mode isn’t as much of a light level difference as gms but arc hunter was absolutely destroying adds, and majors on day one kings fall. Combination blow times 3 was 2-3 shotting the ogres on oryx
I finally know how to feel about the season, thanks datto!
I was recommended a video of a cut scene that I thought it was something of the weekly story and is actually a mayor spoiler and if these is legit these season is gonna blow people's minds.
I think the fragment for arc special weapons blinding enemies or just blind in general is where the endgame viability is going to come from
I think arc is less about "Going fast and punching things" and more about "Going fast" in general, and just going full damage.
You move fast, get in and out of combat instantly, your abilities come back fast, you have the best AoE and single target damage of all the subclasses, its all about speed and damage and nothing else. Your survivability is risk of rain gameplay; dont get hit or die.
I dont think everyone arc is going to be the most viable method of gameplay at endgame, but i *do* think it pairs extremely well with other subclasses, such as solar being all about restoration and buffs. A solar warlock can pass a healing grenade and restoration onto an arc titan and watch the titan just go off and go ham.
This is what I think will be the thing here, using more than one subclass for stacking buff with each other. This will really tell me how viable Arc 3.0 will be.
Arc grenades should have intrinsic Anti-Overload. The additional charge from Arc pushes the Champ's shield to critical mass and it fails. But don't make it instant. Should have a 2-4 second window where the failure can take place, which is how you balance it.
Me and I buddy are personally living this season, we've been joking about a pirate theme since we started playing and we're just hyped we actually got it.
Also personally looking forward to learning more about spider and more importantly Mithraxx's past.
For arcstrider viability in endgame assassin's cowl is the way to go for way better survivability than liar's handshake. I personally think liar's is overkill and is better for bursting bosses but one-two punch shotgunning with assassin's closes the gap and is better in every other situation. Jolting on melee with the aspect closes the gap even further making it easier to get combination blow going. My reference is the legendary campaign without artifact mods because I'm not playing enough
The sidearm with volt shot is awesome!
The lore books are very interesting. Lots of info on the aftermath of the Whirlwind and Eramis' and Misraaks' backstory.
I think the way they're going to tie this season into the main story, is those relics are going to be our last option to beat Eramis again, and they'll open our minds even further to Darkness, which will allow us to come one step closer to Strand.
I think we'll get a Secret mission thing, or at least something like the DMT or Hawkmoon missions. The thing with the pirate maps that you get from leveling the star chart is too mysterious for anything but that.
Honestly, arc hunter/star eaters brought back the use of orbs for me, and also made me bring out salvagers again for well builds.
Jumped back in for the free expansion week and was quickly reminded why I'm so glad I'm not spending $100 a year on this game anymore. Fun for couple days but it's the same old grind as it's been since Forsaken, no thanks.
14:50 I am glad I'm not the only one who noticed it
The Borealis got some play in this week's nightfall and it did pretty good