Exploring the REAL WoW Map

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  • Опубликовано: 27 апр 2024
  • I've always been intrigued with the World of Warcraft map, how the zones fit together and what's behind the areas you can't see.
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Комментарии • 241

  • @mwhighlander
    @mwhighlander Месяц назад +191

    One thing the players ACTUALLY wanted for "Classic /Vanilla +" was the completion of the original map, adding new zones for the dozens of missing areas, and finishing the incomplete questlines.

    • @niqhtt
      @niqhtt 29 дней назад +8

      Twilight Dream as it would have been

    • @DJDekgit
      @DJDekgit 28 дней назад +36

      That takes effort, and more importantly, CARE and LOVE for the game. That of which, left with the forefathers of Blizzard. Just a small indie dev company now. Sad times.

    • @el3ndir97
      @el3ndir97 28 дней назад +7

      How about Grim batol in classic etc 🤔
      Its there could be easily made like 60 dungeon
      If i remember right theres even stairs leading to closed area of dungeon. Close cataclysm era part of dungeon and open stairs leading to dark and twisted version of ironforge

    • @BadMaalox
      @BadMaalox 26 дней назад +10

      ⁠​⁠​⁠​⁠@@el3ndir97 you guys should look into Turtle WoW if that interest you, they're mainly focusing on completing vanilla wow unfinished content while keeping a blizzlike feel, they already added Tel'Abim, Gilneas, Hyjal, the "Thalassian Highland" which is basically northern lordearon iirc, it's also the high elf starting zone, an Emerald Dream raid and a lot more. Next patch is Tower of Karazhan but Grim Batol is supposed to be released in another patch at about the end of the year.

    • @postgarodegoogle2389
      @postgarodegoogle2389 24 дня назад +2

      @@BadMaalox yeah this serv is gold :)

  • @Minorou
    @Minorou Месяц назад +121

    One thing I always found interesting with the real version of the map is how so many of the regions are roughly square or rectangular in shape - likely somewhat intentional so that they fit the map screen while in a zone. It's much more pronounced in the Eastern Kingdoms since the developers worked on those zones first. By the time they got around to Kalimdor, they started experimenting with more unique shapes that, for the most part, still fit well on a square or rectangular map screen.

    • @720zone
      @720zone  Месяц назад +16

      Exactly! My friend and I were discussing last night and think that it looks like the early zones were designed independent of each other, perhaps by different devs, and made in a loose shape, then just placed on top of the larger map, which is why the borders between zones are such a mess.

    • @Theigzorn
      @Theigzorn 29 дней назад +6

      duno if its still that way but back when they made the vanilla wow they basicly stringed together wc3 maps (square form) because wow was running on a extremly modified wc3 engine. so you could say every zone is basicly one or multible map,s on its own that are connected with a sort of cell loading tech to load in the new map and assets when you cross certain points that reminds me of gamebyro (morrowind).

    • @theMedicatedCitizen
      @theMedicatedCitizen 25 дней назад +1

      The game designers saw the Canadian province of Saskatchewan and thought: "PARADIIISSSSE"

  • @kyleellis1825
    @kyleellis1825 Месяц назад +87

    This is why I love the private servers that are playing around with these spaces as their version of classic+.

    • @189Blake
      @189Blake 29 дней назад +7

      Indeed, Azeroth was incomplete when WoW came out. I think many developers thought at the time they would finish in later expansions, but is very likely they never had the chance as new expansions were always the priority. I wonder from time to time what would have happened if instead of expansions, the team would have kept working in the same map until finished

    • @IsmaelSantos-xv9qf
      @IsmaelSantos-xv9qf 26 дней назад +10

      I once played a heavily modified 3.3.5 private server.
      How modified it was? You started at lvl 80, standard, but there were no mobs. Only way to get gear, aside from White statless starting gear, was by getting honor.
      Which meant fighint players or enemy npcs.
      *All* towns, cities and outposts had their NPCs replaced by guards, leaders and subleaders. And all zones were capturable by a faction, by controlling all towns in it.
      How you gained control? You just had to burn a flag and hold it for five minutes, but the flag wasn't vulnerable unless the Town/City/Outpost Commander was dead, and if there were several buildings, some would have in them subcommanders that buffed the Commander, AV style. And the Commanders, particularly in large outposts, were no joke, even unbuffed. Every daily reset you go paid some gold, honor and arena depending on your contribution to the war effort, as well as how many zones your faction controlled.
      What if you were losing? Well, you would also get extra HP and Damage depending on how many territories the enemy controlled, and this applied to your faction's npcs as well. This applied by continent however, so Kalimdor and EK had their own buff stacks.
      I played rogue, and forming druid/rogue groups or even raids to go stealth, infiltrate and capture zones behind enemy lines was amaizing.
      Sadly that server died years ago.

    • @DrRhyhm
      @DrRhyhm 22 дня назад

      Epoch WoW this summer.

  • @IsmaelSantos-xv9qf
    @IsmaelSantos-xv9qf 26 дней назад +18

    One noteworthy thing to mention about Azshara:
    The old mountain at the center of the main landmass had the Alliance and Horde entrances for the scrapped Crater of Azshara BG.
    Supposedly they were going to do a MOBA style BG in it, in which waves of NPCs clash while the players tip the balance by fighting and completing objectives, kind of an expansion of what they already done in Alterac Valley.
    Sadly they weren't able to finish it due to AI Pathfinding being wonky at the best of times and later, with TBC, players began to gravitate towards shorter BGs, which meant that a very long BG, as Crater was meant to be, wouldn't be played. And so the BG was scrapped and later with Cataclysm the zone was reshaped and the mountain leveled by Goblins.

  • @TTMS-Khaz-kun
    @TTMS-Khaz-kun 29 дней назад +17

    I love how this just has an early WoW kind of feel when there were videos, screenshots and stories about the small, less known things about the game that little to no people had seen or knew about. It gives off that charm of the world, about its wonders and the nooks and cranies that you need to actively search for to find them - the treasures that may not be tangible, but where the finding them and their tales are the reward by itself. Really well done.

    • @720zone
      @720zone  28 дней назад +3

      Can't thank you enough for this comment, and your excellent point; very well said. Thank you!

  • @LordEmilous
    @LordEmilous 29 дней назад +8

    Man, this kinda put me back 18years ago, very nostalgic watching these places from up above and remembering myself questing there as a teenager... WoW lives like a very fond memory in my brain, almost as a past life or something like that. I'm happy you did this on classic, I stopped playing just after WotLK

  • @angelmusicvideos
    @angelmusicvideos Месяц назад +11

    holy moly what a time travel experience you took us through. I loved your ending or when you rapped it up to show us the details the dev team done.

  • @br9377
    @br9377 26 дней назад +5

    Pls more content like this!! I’ve never even played WoW but I was enthralled from start to finish of this video. Subbed.

    • @720zone
      @720zone  26 дней назад +2

      Hey man - I can't thank you enough for this comment and the sub. You made my day. I definitely have some similar stuff in the works.

  • @good-questions
    @good-questions 29 дней назад +1

    Wow, thank you for this video. Great explanations and breakdown. Kudos and hope you continue to make content you are bound to get big

    • @720zone
      @720zone  29 дней назад

      Much appreciated!

  • @RaimaNd
    @RaimaNd Месяц назад +11

    10:39 I love how they implemented GM isle there. I still have screenshots of a friend going there. We were in a group and I followed his dots on the minimap and he went there way in the northwest of kalimdor at the exact spot where it is on the map you show.

  • @rjrulz327
    @rjrulz327 Месяц назад +2

    Love the content! Your dagger farm video helped me finally get it !

    • @720zone
      @720zone  Месяц назад +1

      YES!!! grats!

  • @lichy2390
    @lichy2390 5 дней назад

    awesome video, ive always wanted to see the world from this perspective :)

  • @Moldfingers
    @Moldfingers 19 дней назад

    Great video idea! Was definitely a good watch!

  • @lethalchicken1able
    @lethalchicken1able Месяц назад +9

    Super interesting. I understand that the area above Stormwind was originally planned to be an area where deathwing would surface from and they were going to make a raid there. But they eventually decided not to as it would have been difficult for Horde to get there with it being between Stormwind and Ironforge so they just removed it and made him come out of the Maelstrom instead.

    • @720zone
      @720zone  Месяц назад +1

      WOW Really!?! That's awesome!

    • @kyleellis1825
      @kyleellis1825 Месяц назад +2

      Well, not the original plan. It was the original plan for the cata update. WE don't know what the vanilla plan for it was.

    • @Lahiss
      @Lahiss 21 день назад +2

      This is even reflected in the Cataclysm cinematic: After leavign Deepholm, Deathwing first bursts out from a snowy mountain range: ruclips.net/video/Wq4Y7ztznKc/видео.html

  • @pelagir1548
    @pelagir1548 Месяц назад +2

    Its a strange deja-vu seeing videos like these pop up 15 years after seeing videos like these. 😁

    • @720zone
      @720zone  Месяц назад +2

      Its the way it goes, what's old becomes new. Appreciate the comment!

    • @pelagir1548
      @pelagir1548 Месяц назад

      @@720zone Old??? I was there 17 years ago, at BestBuy, picking up a little brown box with some angry elf dude on the cover.... We entered the Dark Portal, broke into Tempest Keep, and brought justice to Kael'thas Sunstrider. :-D

  • @neckreth
    @neckreth 26 дней назад

    Nice how you returned to your first question in the end and answered it.

  • @zeitok8
    @zeitok8 10 дней назад

    Good video, I'm always interested in those inaccessible places, I remember trying to climb mountains for many hours haha.

  • @BAFitz
    @BAFitz 3 дня назад

    Thank you for the great video and for sharing the source! That‘s exactly what I‘ve needed!

  • @TheSabotaje
    @TheSabotaje Месяц назад

    Wow!
    Just wow!
    Such an incredible video I’ve just witnessed!

  • @pickle0177
    @pickle0177 24 дня назад +1

    As of last week, you can still access Hyjal in SoD. A friend and I got into and took a bunch of screenshots together, explored the whole zone. We never got ported out.

    • @720zone
      @720zone  24 дня назад +1

      Whoa really? I was able to climb in via Azshara and got ported out instantly. I'm going to try again. Appreciate the comment!

    • @pickle0177
      @pickle0177 24 дня назад +1

      @@720zone We went in thru darkwhisper gorge

  • @SnarlyCharly
    @SnarlyCharly День назад

    Back in the very beginnings of vanilla classic in 2019, my 36 shadowpriest was on a flight path one day that crossed between Mulgore and Desolace, when I got dc'ed. Once I logged back in, I was no longer on the gryphon and fell down onto an area similar to the dwarven airport: an area that was rendered and meant to be flown over on the flight path, but not meant to actually be traversed on foot. (You can see these areas at 15:51: this cut-through where I fell is directly west of Stonebull Lake and north of the gray rectangular unfinished area.) After I fell, I ran east out of that pathway, and then south along those brown-topped mountains that form Mulgore's western border. To the east, I could look down toward the Tauren staring area of Camp Narache. To the west was an absolutely massive 90º cliff down into that gray unfinished zone. The "ground" in that gray area is down at the bottom of the world, quite a ways down from the Mulgore mountaintops... (levitate ftw!) When I ran south through the gray void, I made it into the brown area underneath Dire Maul. I could look up and actually see and target the elite ogres patrolling around the big courtyard far above me. Heading back north from Dire Maul, there was a small valley entrance cut into the giant vertical walls, with an actual rendered path leading north into that massive bowl-shaped crater on the map. Just like the map shows, the ground texture changes in a perfectly straight line in the north of the crater, it looks pretty trippy in person. Those were the only areas I was able to access after jumping down into the gray area, unfortunately. It was a unique and memorable little experience for sure. Getting to see what all of this actually looks like on the real physical map is really cool!

  • @MoosePolo
    @MoosePolo Месяц назад +2

    The level 50-60 zones are the zones I have the least, if any experience with even after starting playing in early TBC. Very much looking forward to next phase

    • @eskaban_edits
      @eskaban_edits Месяц назад +1

      make sure to visit winterspring, ashara, silithus, etc. lvl 50 - 60 zones are among my favorites theyre so vibeful

  • @Scabbalate
    @Scabbalate Месяц назад +3

    1:53 I would have loved it if there had been a mountain pass from Stormwind to Dun-Morogh. With strong winds and snowdrifts, even without questlines and only with some mid-level yetis. That would be epic in my opinion to pass this mountain instead of take the train.

    • @720zone
      @720zone  Месяц назад

      Oh man that would have been EPIC! Great suggestion. I've got a job on the wow team for you... :)

    • @Scabbalate
      @Scabbalate Месяц назад +1

      @@720zone oh man, the best days of wow (and blizz) are long ago - i wouldn't like to join a sinking ship.

    • @Blackadder75
      @Blackadder75 Месяц назад

      @@Scabbalate if you had joined in the golden days, you would have to work 60 hours (or more) a week for 40 hours pay....

  • @adriangar95
    @adriangar95 3 дня назад

    What a curious way to see the map, that was cool!

  • @SampoPaalanen
    @SampoPaalanen Месяц назад +4

    Just one minor correction, Wailing Caverns is the oasis south of the Crossroads, not the one in the north that you pointed out, you can even see the entrance of the instance, it's the light grey portion of the map there.

    • @720zone
      @720zone  Месяц назад +1

      Thanks so much - I completely missed a few places; mostly Horde side stuff. Wish I'd have researched a bit more before blowing through this. Appreciate the correction.

    • @kyleellis1825
      @kyleellis1825 Месяц назад +1

      I always assumed it was just the entrance at that one and the caverns kind of went to all three pools underground.

    • @SampoPaalanen
      @SampoPaalanen Месяц назад +1

      @@kyleellis1825 No caves in the other pools (well at least caves deep enough), there's only 1 entry way, I used to level there a lot back during Vanilla

    • @kyleellis1825
      @kyleellis1825 Месяц назад +1

      @@SampoPaalanen No, I'm saying the other pools filter through looser ground to reach the wailing caverns underground, with only the one entrance big enough for a person.

  • @alphawoolf5981
    @alphawoolf5981 12 дней назад

    You used to be able travel (be patient, it takes some doing) from Kargath to SW and then glitch into a basement in that town. Got "under" Orgrimmar by going up the mountains to the west of the southern instance entrance. Saw Hyjal by dying and rezzing on the other side of the instance portal. The Hydraxian guys are on the little island to the north of the one you indicated. 😄

  • @NeilRoy
    @NeilRoy 7 дней назад

    Oh man, this brings back SO MANY memories! Back during classic, made it a point to get into all those areas in the game, on the servers, no hacks and I managed to get into all of them, including UNDER Stormwind and into that large area, which was actually easy as there was a bug in Stormwind where if you jumped up on a wall, north of the bank near the exit that went to the left, there's a spot where two sections clearly join along the wall and you could "fall" through it if you jumped at it right, and end up under SW. You could get behind the portal, into different parts of SW and of course that huge zone. It was awesome. I miss those days.

    • @720zone
      @720zone  6 дней назад

      LOVE this comment man. Exploration and getting to the broken spots in the game was the best part of the game back in the day. I'm with you - I miss our ability to explore; many of the small defects that made it possible were fixed even for classic, and of course they're all gone in Retail. The entire architecture of SW sitting above the texture map was completely redone as of Cataclysm, so there is no more "under" Stormwind. When the game is "fixed" it loses something. Really appreciate you commenting man. Thanks.

  • @BlueEclipse2305
    @BlueEclipse2305 29 дней назад

    That was really interesting, plus this map tool will be helpful for my conan exiles buildings :)

    • @720zone
      @720zone  27 дней назад

      Glad to hear!

  • @LightisMyStrength
    @LightisMyStrength Месяц назад

    Awesome video thanks!

  • @fandyllic1975
    @fandyllic1975 Месяц назад +4

    Seems like there is a general lack of Warcraft lore knowledge in this video, but it is interesting for those who are newer to the game or started with Classic. The “worgen starting zone” is the Kingdom of Gilneas and was done dirty in later WoW expansions, although its king, Genn Greymane gets a decent role in events going forward. I may add more missing tidbits of lore after I finish this video.
    …okay I finished the video. No major complaints except that Lordaeron, which is a very important zone lore-wise, was skipped since it I guess the BC parts were instanced and not available in the viewer used. It should have been at least mentioned that this huge chunk was not covered so no Silvermoon City or the zones around it or the Isle of Quel’Danas with the Sunwell.

    • @720zone
      @720zone  Месяц назад +1

      Really appreciate your comment - especially that you still took the time to charge through the entire video. Thank you, and thanks for the follow-up piece. You're right on that I missed quite a bit of the lore, and a few locations even. I was originally only pointing out a few points to orient the viewer to each zone, but ended up screwing up a few. Anyway, like I said, thanks for checking in!

    • @fandyllic1975
      @fandyllic1975 Месяц назад +1

      @@720zone You still did a good job overall. You could make a few more videos plugging some holes and maybe covering Nothrend, Pandaria, Outland/Draenor. etc.

  • @NPC-nn4qe
    @NPC-nn4qe Месяц назад +3

    *_"Interesting stuff!"_* -720 Zone

    • @720zone
      @720zone  29 дней назад +1

      Dude - not a joke - I thought about trying to edit out saying that so much. I was cringing while editing.
      ...interesting right?

    • @NPC-nn4qe
      @NPC-nn4qe 29 дней назад

      @@720zone Lol it's fine I do shit like that, too. 🤣

  • @DrewPicklesTheDark
    @DrewPicklesTheDark Месяц назад +5

    In the alpha client the outdoor dungeons didn't have instance portals or even dark portal placeholders like Scholo and such, so places like ZF might have been planned to be similar to Jintha'alor before deciding on being made dungeons.

    • @720zone
      @720zone  Месяц назад +2

      Really?!? I never knew that, but it makes sense for sure. Love hearing tidbits like this; thank you.

    • @kyleellis1825
      @kyleellis1825 Месяц назад +1

      Huh... So instead of making all the elite areas into normal mob areas in Wrath, they could have made all of the elite areas into dungeons.
      Stromgard, Alterac Ruins, Hearthglen, Jintha Alor, Durnholde, etc.

    • @DrewPicklesTheDark
      @DrewPicklesTheDark Месяц назад

      @@kyleellis1825 Turning them in to dungeons would have taken way more work since they would have needed new dungeon maps (even if they were mostly copy + paste jobs) and tuning and stuff like that. I mean by the time TBC was out, the mindset "End game is real game" was already prevalent, that's why 2.3 turned a lot of elites in to normals so questing to the "real game" was smoother, it was just easier and more effective to remove the elite status in those areas. While I personally didn't like this, I understand why they did it considering by Wrath that was clearly the way they were taking the game. It makes me wonder why leveling is still a thing in retail considering the experience is extremely neglected and you can hit max in a day or two.
      I am digressing from the topic a bit, but I always thought, in retail WoW, they should have (by this point) removed leveling and converted questing in to an "end game pillar" and hide gear, transmog, mounts, etc. behind it. instead of making it some boring obstacle that doesn't reward you with anything useful it is now (as opposed to vanilla where you leveled slow enough gear mattered and mobs didn't scale, so leveling up actually felt like an increase).

    • @m0002856
      @m0002856 Месяц назад +1

      @@720zone
      Yup! They were originally debating whether or not to have instanced zones. I guess previous MMOs didnt even have instances. If you wanted to kill a raid boss, they were all outdoors and you needed to be the first guild to get to them and slay them.
      Kinda wild in hindsight, isn't it?
      But this is my guess for as to why so many of these places in the open world exist as little mini dungeons like Stratholme, ZF, and ZG. They probably intended to make those areas the full dungeons before scaling them back in size as weird placeholders and making the instances a thing.

    • @Blackadder75
      @Blackadder75 Месяц назад

      @@m0002856 yes, and the whole idea of instances was kept secret for quite a while, even after they finally decided that that was the way to go. The decision was before E3 (Electronic Entertainment Expo) 2003 but they didn't want to showcase it then because they didn't want the competition to copy it.

  • @matthewrheinschild6818
    @matthewrheinschild6818 Месяц назад +3

    I don't even play these kind of games, but this was super interesting!

    • @720zone
      @720zone  Месяц назад +1

      Nice! Really appreciate your watching!

  • @modestanu
    @modestanu Месяц назад +1

    very beautiful the map from above

  • @veo16
    @veo16 Месяц назад

    Eggsellent video. Cheers from a fellow explorer. Used to glitch 20 years ago myself.

    • @720zone
      @720zone  Месяц назад

      awesome! Much appreciated.

  • @shawnganske8731
    @shawnganske8731 22 дня назад

    Bad lands was always my favorite place to go, it just looked beautiful and no one quests there much, had it all to myself

  • @phaethos
    @phaethos Месяц назад +2

    Wrath client priests with levitate can explore these places pretty easy since you'll stick to the side of sheer drops

  • @IS4Studio
    @IS4Studio 27 дней назад

    Ah, the memories. It was amazing getting to all those secret places.

  • @KevinArcade87
    @KevinArcade87 Месяц назад +3

    You should look at the maps and then compare it with maps which we used in Warcraft 1, 2 and 3 and you see how the continent slowly changed or that they had area's developed but never finished because something was there in WC1, 2 or 3.

    • @720zone
      @720zone  Месяц назад +2

      Dude such a good idea.. I might check those old maps now.

  • @Ivyeeee
    @Ivyeeee 4 дня назад +1

    great video

  • @albuquerqueThomas
    @albuquerqueThomas 28 дней назад

    Would be nice to know whats the actual % of playable map (including finished mountains) vs non playable map, Its actually a quite decent area, all put together.

  • @jynx0riZ0r
    @jynx0riZ0r Месяц назад +8

    Thanks for the nostalgia! ;-)
    Wailing Caverns is one hill to the south, I think... you can actually see the entrance on the map. ;-)

    • @720zone
      @720zone  Месяц назад

      Thanks for that!

  • @Quick-Silver206
    @Quick-Silver206 Месяц назад

    I love these exploration videos. I love WoW so much.

    • @720zone
      @720zone  Месяц назад

      Glad you like them!

  • @BoomixDe
    @BoomixDe 29 дней назад

    You can also setup a private server and fly around, visit hidden areas and even edit and add your own content

  • @user-yt8kb9jk7g
    @user-yt8kb9jk7g 20 дней назад

    I always forget about GM Island. Every single time I see a video like this and it comes up, I get absolutely blindsided by memories of the first time I heard of it, but it's like it doesn't exist in my brain outside of that

  • @iagopineiro9233
    @iagopineiro9233 7 дней назад

    This video is like teleporting 15 years back: Classic Wow graphics, bad microphone, no annoying background music, long duration and paused and relaxed explanations. Back when internet wasnt overrun by rats without focus and emotional problems. 10/10

    • @720zone
      @720zone  7 дней назад

      No joke. One of my favorite comments ever. Thank you so much man.

  • @Blackadder75
    @Blackadder75 Месяц назад +1

    WHAT is the sand colored square box just below Zul Gurrub , at 10:11???

    • @g2n1337
      @g2n1337 28 дней назад

      this is just a cave in a mountains (there's rumor that you can buy a Tigre in that cave but its false)

  • @MajorSquiggles
    @MajorSquiggles 4 дня назад

    I think the most interesting is how "video gamey" the map ends up being. Obviously it was built for a purpose. Every zone being perfectly gated by conveniently huge mountains despite the environment being flat grassland, the square shape so it would fit nicely on a square map, but also the vastly different climates of neighboring zones. Dun Morogh is completely frozen over despite being directly on the equator, and right next to Burning Steppes and Searing Gorge. I guess maybe the excuse is it's elevation in the mountains.
    Though it's really utilitarian it's fun to look at it and see why it was built this way, what were the designers trying to accomplish. The Dwarf airfield is a good example. They know you will be flying through these areas and it's purpose is to make long flights more interesting.

  • @shokeya
    @shokeya 25 дней назад

    I remember using priests levitate to reach off limit zones like plateau next to Ironforge, Hyjal, Gilneas.

  • @AndreasHontzia
    @AndreasHontzia 29 дней назад

    I looked at this, as I was on my first playthrough. I was fascinated, that humans basically spawn right next to an end game zone. 😂
    I love the whole forensical / archaeological stuff, where you can see, what game development back then meant.

    • @MajkaSrajka
      @MajkaSrajka 27 дней назад

      Humans spawn right next to an end game zone but cannot go there as there is no path. Undead on the other hand... lol

  • @foxmoulder7724
    @foxmoulder7724 29 дней назад

    I can see why it's difficult to dice that to put there.
    Its a vulnerable space between 2 major cities.
    I'd have made it an area accessible by booty Bay, and enclosed enough that you can only exit through a ship, or flight path.

    • @MajkaSrajka
      @MajkaSrajka 27 дней назад

      Or a zeppelin for the horde. IIRC zeps were added a little bit into classic too.

  • @G4BOG4BO
    @G4BOG4BO 20 дней назад

    Would be cool if you can actually see the map from the side and compare how high the zones are related to sea-level.

  • @Wegetsignal
    @Wegetsignal 19 дней назад

    Extracting the map textures and pasting them together in photoshop was a personal hobby of mine archiving each map update by build number.

  • @selwrynn6702
    @selwrynn6702 28 дней назад

    "The starter area of Brill" Deathknell in SHAMBLES.

  • @brandoncastellano1858
    @brandoncastellano1858 18 дней назад

    If you haven’t, try mentioning some of the stuff that we don’t typically see. There’s something off of Westfall and another off of durotar.

  • @Aimeen_
    @Aimeen_ 18 дней назад

    All the desert and rainforest at the south end of the map makes me think that’s the equator more than it is the bottom of the map.

  • @JoachimFosse
    @JoachimFosse Месяц назад +1

    06:50 ALL the way to the right of Arathi
    The small patch of land a long the coastal line is a secret zone :)

    • @Blackadder75
      @Blackadder75 Месяц назад

      Home of a dwarf farmer and his wife, the most wholesome npc's in Azeroth

  • @_shogun_gaming_
    @_shogun_gaming_ 4 дня назад

    great stuff...would be fun the see what difference TBC did to this one :)

  • @InfernalPasquale
    @InfernalPasquale Месяц назад +1

    Interested in Northrend!

  • @exajoules
    @exajoules Месяц назад

    cool video

  • @JohanA-uh1yg
    @JohanA-uh1yg 29 дней назад

    This brings memories😄

  • @lethalchicken1able
    @lethalchicken1able Месяц назад +1

    I don't know if this is right or if I am making it up but I thought I heard that they might be adding new areas in SOD with endgame content and putting it in places that were undeveloped like some of the plain flat areas. Maybe I dreamt this

    • @trisst9370
      @trisst9370 Месяц назад +1

      They did say that, and thats what the incursions are. Those portal areas were never really used.

    • @720zone
      @720zone  Месяц назад +2

      It would have been awesome if they added more.

    • @brandoncastellano1858
      @brandoncastellano1858 18 дней назад

      They also did it with a thing off the coast of arathi as well.

  • @Malikor
    @Malikor 29 дней назад

    Is there a tool like thus but have higher resolution maps? Do I can zoom further.

    • @720zone
      @720zone  27 дней назад

      Yes! old.wow.tools/maps/

    • @Malikor
      @Malikor 26 дней назад

      @@720zone it zooms but the resolution stays the same. can't get more detail

  • @Scott89878
    @Scott89878 Месяц назад

    You can use far sight to explore areas like Hyjal. I will say, many of the unfinished areas are unsettling. One time I was in Ghostlands and I far sighted over the portal to EPL and got to the edge of that particular map and the world just ended with a huge drop off and that made me feel very unsettled.

    • @niqhtt
      @niqhtt 29 дней назад

      You could get into Hyjal by collision glitching the gate. But I dunno what patch that was fixed.

    • @SetAngelGreen
      @SetAngelGreen 25 дней назад

      I had the TBC version of the game and I was able to get to old Hyjal. In the place of the World Tree there is the skeled Archimonde in armor.
      It was possible to get there using various manipulations with the character’s speed, the length of the jump and long flight with the help of a pen. This is something worth seeing. In principle, it is worth seeing what kind of entrance was planned to Naxaramas through the portal in Stratholme.
      (i hope i can publish this link here with Archimonde 4.bp.blogspot.com/-d_3aAQSztQU/TlkWMaHo56I/AAAAAAAAAZs/RhkGz4rjCkw/s1600/WoWScrnShot_103010_150931.jpg)

    • @breed4659
      @breed4659 14 дней назад

      You can still sneak into hyjal by squeezing through the hills in the high lvl demon zone at the very south of winterspring

  • @Eskoxo
    @Eskoxo Месяц назад +2

    Would be nice if they actually started remaking most of the game based on classic finish all the zones with content graphics etc

    • @720zone
      @720zone  Месяц назад +2

      Totally agree.

  • @regntonne
    @regntonne 27 дней назад

    Great memories.

  • @Quackerilla
    @Quackerilla Месяц назад

    cool vid

  • @viprkings4418
    @viprkings4418 22 дня назад

    I was able to get this map in my classic era addons but sadly it didnt work in Bc or Wotlk

  • @danteeightsix9069
    @danteeightsix9069 25 дней назад

    It's weird how long it takes to get to Blackrock Sprire from Stormwind, but they are practically right next to each other.

    • @720zone
      @720zone  25 дней назад

      Yes! You feel like its so far away...such a long journey. Really appreciate the comment man; thank you.

  • @parashkevdraganov2395
    @parashkevdraganov2395 Месяц назад

    Subscribed!

    • @720zone
      @720zone  29 дней назад +1

      Appreciate it very much man. Thank you!

  • @nb-xc8rk
    @nb-xc8rk 28 дней назад

    do you have a link to this game files map?

    • @720zone
      @720zone  28 дней назад

      You know I really should have added that and explained better. Appreciate you commenting! -- old.wow.tools/maps/

  • @blazed4948
    @blazed4948 25 дней назад

    I wish someone would do this for Fallout 3 I always wondered what the Capitol Wasteland looks like

  • @liamvg
    @liamvg Месяц назад +4

    Hey Jeff it's Telli. Basically a lot of the stuff you covered was what should have been in SoD - without all the extra nonsense we have in it now. Side note - you glanced right over Troll Village! One of the best hidden farm spots.

    • @720zone
      @720zone  Месяц назад +1

      Telli! - Hope you are well dude! Good callout on the troll village, should have pointed that out.

    • @Blackadder75
      @Blackadder75 Месяц назад

      I know how to get to most of these 'hidden' spots, but how do you get to that Troll village?

    • @liamvg
      @liamvg Месяц назад

      @@Blackadder75 Enter on the northern hill in Winterspring outside the furblog cave. The steps to get down there are slightly complicated so I'd suggest looking at a video on YT. You can get stuck and have to hearth or die and have to spirit res if you do it wrong, .

  • @KevinArcade87
    @KevinArcade87 Месяц назад +1

    I believe most of Dun Morogh was not supposed to be there to begin with. The starting zone probably was supposed to be somewhere else and included the Ironforge airport. As for the Plaguelands they were supposed to be much smaller too with Stratholme located more South where they raised the terrain and created hills.

  • @katalinks
    @katalinks 28 дней назад +1

    I love that in Hyjal zone you can find Archimonde’s skeleton stucked to the Nordrassil tree

    • @720zone
      @720zone  27 дней назад +2

      The little details like this were amazing. Definitely. Really appreciate your commenting man. Thank you!

  • @othsasaa5386
    @othsasaa5386 Месяц назад +1

    15:03 which book ? my knowledge is limited XD

    • @720zone
      @720zone  Месяц назад +2

      My bad! Its a bag, not a book: Karnitol's Satchel - horrible frustrating drop-rate quest.

    • @HotNHorny
      @HotNHorny Месяц назад

      Why didn’t they make the map like the most recent version but keep the classic lifestyle in SOD? That would have been better. SW with ports would be awesome in SOD. Same classic game style.

  • @nfc14g
    @nfc14g Месяц назад +1

    What a rich history, just need someone to remake it in UE5 and it will be the best moderm mmo

    • @Blackadder75
      @Blackadder75 Месяц назад

      lol, you would need 50 people working on it for 3 years straight, or 5 years if you kept civilized working hours and conditions

  • @PerciVN
    @PerciVN Месяц назад +5

    typical alli doesn't know where wc is

    • @720zone
      @720zone  Месяц назад +1

      RIP - totally fair.

    • @wladynoszhighlights5989
      @wladynoszhighlights5989 Месяц назад +1

      As an alli player I have to say, typical alli spents 90% of gametime outside of closed instances in goldshire dueling and trashtalking randoms 😎

    • @noctusowl
      @noctusowl Месяц назад +2

      And this is a good example why sticking to just one faction in vanilla is just playing half of the game.

  • @slidewineder3953
    @slidewineder3953 Месяц назад +3

    this shit is fascinating

    • @720zone
      @720zone  Месяц назад +1

      Yea I thought so too. Appreciate the comment!

  • @TurkishSupremacy
    @TurkishSupremacy Месяц назад +1

    Haven´t played in many, many years, so why is every inch of this map still etched into my memory? *sigh* ;-(....

  • @andreisv
    @andreisv 29 дней назад

    The “monumental” work - put it under water 😂

    • @CathrineMacNiel
      @CathrineMacNiel 25 дней назад

      If you don' t know what to put in the unfinished spot? Add Water!

  • @RingoRoad
    @RingoRoad 27 дней назад

    biblically accurate wow map:

  • @JeffTheGroyper
    @JeffTheGroyper Месяц назад

    his name is Jef

  • @Korelock990
    @Korelock990 Месяц назад +1

    could use a private server. and explore Emerald dream in person

    • @720zone
      @720zone  Месяц назад

      true! good call!

  • @plukkie070
    @plukkie070 29 дней назад

    The entrance of uldaman is a bit more north near the border with Loch Modan, you hovered over a dwarven fortress.

    • @720zone
      @720zone  28 дней назад

      Yes! Missed that, and Wailing Caverns.

  • @RocoPwnage
    @RocoPwnage 28 дней назад +1

    One of the worst things Blizzard ever did for WoW was making these formulaic "new expansion = new continent" updates. Imagine how amazing the continents would be if they polished them to perfection. Kind of like how that tiny unfinished blip became the entirety of Gilneas, or what they did with Hyjal in Cataclysm.
    Retail looks like a joke partly because there's always some new super important continent that becomes completely useless the moment a new expansion comes out. When's the last time you reckon anyone's been to Draenor?

    • @720zone
      @720zone  27 дней назад +1

      THIS - really well said.

  • @petethethirdboo
    @petethethirdboo 28 дней назад

    is this steven from ashes of creation

  • @Wanthor26
    @Wanthor26 Месяц назад

    👍

  • @mariannejensen349
    @mariannejensen349 9 дней назад

    erhm.... west is to the left hand side, east is to the right hand side. Kalimdor, is west of Eastern Kingdoms :)

  • @voo7210
    @voo7210 Месяц назад

    Gadget-STAN 😂😂😂

  • @Zarnotsky
    @Zarnotsky Месяц назад

    Wow! Kalimdor look Iike evil penguin

    • @720zone
      @720zone  Месяц назад

      LOL - I see it!

  • @Zack_Wester
    @Zack_Wester 15 дней назад

    I see that you did not do the History view of the south part of Silutus as I know peaple said it looked completly diffrent between.
    1.1.0 (retail Gold launch of wow) vs the beta build and later.
    Like AQ was not even there it was just a flesh wall going straight through as Blizzard did not have time to put an impasible ingame wall (what was there between launch and when AQ open).
    Senarium hold was not there at all the flight master and all that was on the road right before the swamp zone.

  • @user-dx6op7qo7q
    @user-dx6op7qo7q Месяц назад +3

    WoW climate doesn't make any sense 😅😂

  • @user-ur1mr7yx6d
    @user-ur1mr7yx6d Месяц назад +4

    Classic world has so much potential. I really hope Blizzard realizes it.

    • @tehjamerz
      @tehjamerz Месяц назад

      Blizzard didn't make wow, and they will never understand it.
      It's over

  • @ftur.4139
    @ftur.4139 23 дня назад

    Wish you would've discussed more the hidden places with actual something to explore such as the dancing troll village, Silithus tauren village, New Man's Land etc. But good video(s) nonetheless!

    • @720zone
      @720zone  22 дня назад

      Dude you're so right. Others pointed out the exact same thing...total missed opportunity. I might make another video dedicated to these secret areas. Really appreciate you watching and commenting. Thank you!

  • @Brandwein42
    @Brandwein42 Месяц назад

    While others went raiding Blackwing Lair, i got bored of raiding after Molten Core and instead my endgame content was exploring the world just like that. Went up Mount Hijal and never got banned for it. (Friend back then told me that could happen anyway haha, maybe he was bullshitting, told me there were lines/panels that if you cross them GMs would automatically get alerted)
    Sometime i installed a private server for myself just so i could look around everywhere including GM island but the magic faded after that.

    • @lukashrabovsky3516
      @lukashrabovsky3516 Месяц назад

      I show the way there for multiple players on live servers. Never had a problem with GMs. We even using summons there to kill other players under the world tree lake :D

  • @Murlock2000
    @Murlock2000 26 дней назад

    Solo mance :D

  • @chainsawz5618
    @chainsawz5618 28 дней назад +1

    huh, kind of odd, you mainly just looked at a map and said "there's nothing here" 45 times

    • @720zone
      @720zone  28 дней назад

      Yea, that's fair -- Also: "Interesting Stuff" - like a 100 times.

  • @Broockle
    @Broockle 23 дня назад +1

    Was disappointed to find my Classic WotLK char turning into a Classic Cataclysm char.
    But I still much rather play Cata than retail. Infinite mana is so strange, why even play?

  • @TheBappin
    @TheBappin Месяц назад

    Tarren mill! Not tauren the race.
    edit: and another one! it's Gadgetzan, "zan" not "stan"