Machine, I SAID 2 GREEN ONIONS NOT ONE! Well, I guess this’ll do… Vegetable, I WILL CUT YOU. DOWN. SLICE YOU APART. MIX YOU’RE STRANGE FORM WITH THE STARS (complimenting his good food/cooking skills). I WILL GRIND YOU DOWN UNTIL THE VERY STEMS CRY FOR MERCY. MY HANDS SHALL RELISH, EATING YOU HERE. AND. NOW.
@@dragonkeeper226if that’s the case, would you be able to hear how he’s doing? Like, could you go up to him and listen to him get his ass THY END IS NOW’d by wave 50?
And it's a available for free as a demo if you aren't sure about it. I can't buy it at the moment, but I've probably been playing OVERKILL more than I've played other games on average.
Everyone's talking about the coin mechanic, but V1 ACTUALLY SLAM STORES HIS WAY OUT OF THE SCENE LIKE YOU DO IN-GAME. Such an awesome attention to detail.
@@SomeGuyWithABlueMask Even better, the coins are _made_ of blood. The nails for the nail gun and the coins are both made from the iron in V1's surroundings, almost all of which is from blood
I like to believe that V1 wasn't actually intending to aim a gun at her like that, it's just how it looks at things. After all, when you look at things in-game you constantly aim at them.
I love that V1 dows the slam storage jump trick at 0:16. It's literally just 1 second but the fact that the animator _still_ animated that is absolutely beautiful 😔🤌
Fun fact the pixelated ps2 graphics are justified by lore as the sniper enemies actually have lore stating they took all the 12k camera and other robots got the shitty low definition cameras
@@rhyderleming5851 in game yes, since we see through its eyes, but in the animation the guy used a more “realistic??” model, since we are seeing the gopro from an out side perspective
The attention to detail on this is godly holy crap. Not only is V1 storing the onion in its wing, as it canonically does with its guns, but _that slam storage jump animated like it was a real thing oh my god_
Complete with the yellow streaks that appear in-game, and even the little delay between landing on the ground and launching upwards if you don't time the jump perfectly. You can tell this guy has not only played Ultrakill, but really liked it enough to get every single detail right.
I love the speed slide, and how it works It's said "V1 is constantly propelled forward while sliding" which is neat (inf slide) but I also really love the sound design
one thing i adore is when the difference between mechanisms/robots and organisms is portrayed well in animation when v1 tosses the coin, he remains completely static until he makes his next move miku, even when standing still, is never static and always has even the _slightest_ bit of movement somewhere it sounds like common sense but man do i love little details like that
@@ruiikasvocaloids are androids. Miku is a vocaloid. The difference between V1 and Miku is that Miku is made to resemble humans, while V1 is the perfect antithesis to god (At least from what I can gather from in-game lore)
@@KryptoKn8 V1 was made to kill, kill everything, and do nothing but kill V1 canonically has had cut corners in every aspect of it's creation to fully optimize it's killing potential
@CamerAnime That's true, that's true. Not to mention how many times she's died, was wiped off the face of the earth, danced in a fire, and has gone insane. You know what I'm realizing now that a gun was the least of her problems.
"machine, i am going to break you ap... a green onion ? For me ? Well that s kind of you machine i didn t expect that i thought we were gonna find and everything... well thank you i guess"
>Be me, charming vocaloid on my way back from the store >Machine comes sliding down the road ahead, steals my green onion at gun point and then pays me >Proceeds to slam storage away >Audibly gloat about what a bargain you got
The HUD section is so amazing, and also means that there was a lot more work put into the 3d environment than usual animations, since there'd have to be a left side. All for 1 second of the video he made another side to the map, what a chad.
You even animated the ingame mechanic! I love this so much, everything is smooth as hell and the joke itself is great. This is truly a blessing, thank you
Fun fact: the coins are actual currency in the Ultrakill universe. You can give the Ferryman in 5-2 a coin to exit the level without fighting him. It's also a good strat in the escape Jakito challenge (I don't think that exists yet but it's a funny run to do to see how fast you can go and escape your game exploding)
@MageBurger that too but Ferryman is essentially definite confirmation that coins are in fact legal tender, though whether this means that we've been making counterfeit money that's accepted says a lot about the trout population
What if it’s not infinite coins and he’s just stealing the wallets of anyone he melees? The recharge timer is just him sorting through which stolen wallets still have coins to use.
@@liz_violetslam storage. Basically if you ground slam and jump immediately you go higher, but if you wall jump and slam at the same time, the game will treat your time jumping as you falling, so when you touch the ground and jump you'll go flying
I like to imagine that V1 needed that green onion to pull some bullshit technique in a battle and he didn't wanted to go all the way to the supermarket to buy a single piece of green onion, so he proceeded to do an Steal-Buy to Miku
hello, i would like you all to know that this video was sent to me by my lifelong best friend, who is a diehard fan of ultrakill. i am certified vocaloid lover, and this video is not only brilliantly animated and composed, but perfectly represents our friendship and brought us both together. thank you ❤
V2 on a whole ass character development and training arc after fucking off and leaving his arm, dude’s probably met Virgil and default Jonesy from fortnite by now, can’t wait to see him committing vehicular manslaughter In Mario cart
There is too much to love about this. I mean seriously, it's got it all: Mirabeau's signature buttery smooth animations, the hud, the game accurate sound design including weapon swaps, the onion storage, the slam storage, the gorgeous borderlands style shading and outline on V2's model, and even crashing and burning while trying to get that P-rank.
@@NorthernCrus cell shading covers a broad spectrum of style. Both Wind Waker and Breath of the Wild use cell shading, but both do it very differently. In this case, the thickness of the outlines and the inky brightness of the colors specifically reminds of borderlands.
@Lloyd Alvarez Gabriel: "MACHINE! Can't you see I'm busy with my Bible study? I don't have time to be bothered with you!" Doomguy, looks over to Jeanne, shrugs. Jeanne: "Oh, come on, Gabe, he's fine to stay." Gabriel: "This... nachine, is nothing but a nuisance! It has been driving me mad about buttplug compatibility and what not for months on end!" V1: "You. Just. Have. Daddy. Issues. That's. Why. You're. upset." Gabriel: *"OH THAT'S IT! I HAVE HAD ENOUGH MACHINE! I DO NOT HAVE DADDY ISSUES!"* Doomguy, confused as the angel proceeds to run into the creature of steel's bait, then looks back to Jeanne. Jeanne: "V1 is a bit of a troll... although I am unsure whether or not they're Christian... on the account of the whole "I'm a robot!" Thing he's got going on." Doomguy, nods before returning to praying, all the while one could hear a hate filled angel trying to murderize a creature of steel.
V1 stores his weapons in his wings. The green onion is in his wing. Not only is this great attention to detain but it implies that the green onion is a weapon.
I feel like V1 is just so used to absolute violence and carnage that even a mundane action like acquiring a green onion could only end with a gun in someone’s face and a bang of some kind... hence letting itself crash into the roof of the building cause it isn’t used to aiming a gun and not hearing a bang shortly after
My man here is so godly at animating that he could probably match an experienced professional at this point. ...And he's using his talents to make shitposts about video games, anime, and his OCs instead. Godspeed, you magnificent bastard.
I don't know why he hasn't mentioned it on this channel, but he (along with many other YT animators) did work on a music video for the band Battle Tapes fairly recently--look up "In Too Deep."
I saw this on twitter (unfortunately without credits) and I thought "HOLY SHIT THIS ANIMATION IS SO GOOD AND SMOOTH" and now I see where it came from and I find more than obvious the level of quality this has
I mean, she likes shopping so now she has money to go shopping again. Also, your attention to detail for all the really small subtle stuff is top notch as always.
1st, we got a Fate x DOOM X Halo x Grinch crossover. then, a Xenoblade x Tekken one. Now, a Hatsune Miku X Ultrakill. You never cease to suprise me dude. Amazing job, as always
I wonder what Miku’s reaction to the coin being made from blood would be. For those unaware Hakita (one of the main ultrakill devs) confirmed it in steam discussion boards. I’m pretty sure it was also mentioned in the marksman terminal entry, but I forgor.
If the demons he kills have low iron in their blood will v1 go broke? And since v1 uses coins (moneh) to kill demons does that mean Ultrakill is p2w? @nobleradical2158
Mira, I found you through this video, watched all of your other content, loved every minute of it, and have now come back. the slam storage, the organic vs mechanical movement, the weapon details, the onion in the wing, the fall afterwards, it's all so detailed and high quality. I'm a huge ultrakill fan and now a huge fan of your work. I can't even imagine what it would be like if you included ultrakill characters with the rest of your cast, my brain is too small. You have to make more. I will die if you do not.
not the crossover i was expecting, but everything, from the inclusion of game mechanics to the smoothness and fluidity of the animation, was really great to see. nice job!
I can't stop rewatching because of how well made it is, and the ending is just straight up hilarious, all is good and cute, then V1 simply crashed and explode in the background, glorious. 😂
I did not expect V1 from ultrakill to cameo in a dropkick video on this channel, but at the same time this is totally something I should've expected Also nice slam storage lmao
I love how when i first watched this i hadnt actually played ultrakill yet so i didnt know why v1 walljumped. Now i know it was a slam storage jump and it actually made me scream like an idiot
Seeing V1 appear with the Pump Shotgun but pulls out the pistol out of nowhere is kind of jarring, until you realise that during the 'Wh-what?' voice, there's the weapon swap sounds. The attention to detail... Bravo!
To all who are unaware. This is a reference to an anime where Miku actually had almost the same event played out with her. The anime is called Jashin Dropkick X P.S would have liked if she spoke in the Japanese version, cuz I think its much more cuter.
for those who also unaware. This is a reference to the game ultrakill also where you can entirely skip a boss fight with an enemy named the ferryman if you just gave him a coin. throughout the game you use the coin to deflect attacks or ricochet your own bullets with it. it was first time you actually use it to "pay" someone.
@MageBurger ill leave it up to you to think about that. either way hatsune miku catching the coin is = ferryman catching coin can we agree upon that reference?
This animation is P ranked + ULTRAKILL + Mauriced The animations are so fluid and beautiful, the details are spot on even weapon switching which is rare to see so much attention to detail like this
This is why I subbed to this channel. To take innocent memes and clips, and somehow blow them out of proportion in one way or another. Once again, well done Mirabeau.
this channel has to be the best SFM animator I have ever seen, they don't overuse the SFM tools, and it totally looks like it was animated in any other 3D software, very nicely done!
PATREON PATREON PATREON PATREON
www.patreon.com/MirabeauStudios
When is the next rwby getting shit on video
Machine, I SAID 2 GREEN ONIONS NOT ONE!
Well, I guess this’ll do…
Vegetable, I WILL CUT YOU. DOWN. SLICE YOU APART. MIX YOU’RE STRANGE FORM WITH THE STARS (complimenting his good food/cooking skills). I WILL GRIND YOU DOWN UNTIL THE VERY STEMS CRY FOR MERCY. MY HANDS SHALL RELISH, EATING YOU HERE. AND. NOW.
Poke
Btw, nice work, this is some clean animation that you don't find often, very good work
I saw this on twitter nice
I love how this implies V1 constantly has the cybergrind running through his speakers at full volume at all times
Cybergrind runs always happens on a robot's head imagine a muffled cybergrind theme playing while v1 is standing still LMAO
Who can blame it?
The best part is it's not even like in his head. It's speakers on his shoulder constantly going on full volume
@@dragonkeeper226if that’s the case, would you be able to hear how he’s doing? Like, could you go up to him and listen to him get his ass THY END IS NOW’d by wave 50?
Well uts that normally and tenebrae rosso sangre when he needs shit dine
"This is Ultrakill"
"It is a game"
"You can play it"
I was hoping to see some Max0r comments.
@@KawaiiNeko333 "looks like you are a gacha gamer after all"
"Is it because of my brain damage?"
"No it's because you go after children"
And it's a available for free as a demo if you aren't sure about it. I can't buy it at the moment, but I've probably been playing OVERKILL more than I've played other games on average.
"I hope you are not startled by the screaming"
“MACHINE, I HAVE TAKEN A SELFIE WITH THE FUNNY 🗿ROCK🗿”
Miku: *Talking about how it’s all good.*
V1 in the background: *GETS CLAPPED BY GRAVITY*
V1 does not take fall damage
"OW FUCK GRAVITY"
-v1
Newton: HA! GOTEM!
@@LegoWhisbecauseyes “NEWTON: CONNOISSEUR OF FORCES”
C Moon
V1 legit went:
"YOU CANNOT ESCAPE FROM PARTAKING IN THE CYCLE OF FINANCIAL EXCHANGE"
legit though he was gona shot the coin mid air, and well you know the rest
@@nuno1327💀
@@nuno1327 targets some random child in the homes around them
@@LeOwwAndRose plot twist the child was fliping a coin becose She was playng DnD só the bullet bounces back
@@nuno1327 hits a different child
Everyone's talking about the coin mechanic, but V1 ACTUALLY SLAM STORES HIS WAY OUT OF THE SCENE LIKE YOU DO IN-GAME. Such an awesome attention to detail.
Not only that, but they stored the green onion in one of their wings, like how in-game you storage your weapons
@@germanpena6007is that how v1 does it? Its wings are pocket dimensions?
I just commented about no one talking about the slam storage
@@WillusKenny I think they are more like magnet things? they just hold onto the spare weapons for him yk
@@yaboy837They convert the weapons into light to store them kinda like how the Terminals do but I might be missing something with that
Miku's casual happiness suddenly interrupted by V1's awesome chaoticness is amazing.
V1:
*- Encounters Japanese Idol*
*- Takes her green onion*
*- Points gun at her*
*- Flips coin*
*- Does not elaborate further*
*- Leaves*
truly sigma grindset
-Falls out of air then explodes.
Don't forget that V1 payed her back with that very same coin(probably has blood on it) which was above the price of said green onion
@@SomeGuyWithABlueMask Even better, the coins are _made_ of blood. The nails for the nail gun and the coins are both made from the iron in V1's surroundings, almost all of which is from blood
- *Explodes*
I like to believe that V1 wasn't actually intending to aim a gun at her like that, it's just how it looks at things. After all, when you look at things in-game you constantly aim at them.
I actually find that funny. Like a grandma and her glasses
That’s probably why Miku wasn’t that bothered about the gun then
Also the fact that he only has coins with the gun so he needs to hold it to be able to flip it aswell
@thebaseandtriflingcreature174 Well, she looks bothered by the gun just look at her face
The gun serves as his second eye
I love that V1 dows the slam storage jump trick at 0:16.
It's literally just 1 second but the fact that the animator _still_ animated that is absolutely beautiful 😔🤌
I love how v1 has high res textures and polygons but not his guns. Truly artistic
The whiplash is also just ripped from the game
and the fact he has cellshading, it kinda feels trippy on v1
Yup
Fun fact the pixelated ps2 graphics are justified by lore as the sniper enemies actually have lore stating they took all the 12k camera and other robots got the shitty low definition cameras
fuckers took my good cameras cant have shit in Detroit
HAKITA IS MAKING A SONG WITH MIKU THIS IS CANON NOW
I’m sorry he’s what
Is it really a song if it's just miku making low noises for 40 minutes?
@@goose93 y e s
Can someone please provide a link?
He's WHAT? Its for the new chapter? its already out?
The fact that in v1’s perspective everything is low poly is amazing, way to stay with the lore
But they quite literally are low poly.
@@rhyderleming5851 in game yes, since we see through its eyes, but in the animation the guy used a more “realistic??” model, since we are seeing the gopro from an out side perspective
The attention to detail on this is godly holy crap. Not only is V1 storing the onion in its wing, as it canonically does with its guns, but _that slam storage jump animated like it was a real thing oh my god_
Complete with the yellow streaks that appear in-game, and even the little delay between landing on the ground and launching upwards if you don't time the jump perfectly. You can tell this guy has not only played Ultrakill, but really liked it enough to get every single detail right.
I never noticed the onion on the wing LMAO this channel's great with details
Oh god I can’t unsee it now! The onion is there on the wing!
Not to sound like a annoying idoit
But there is a little details when v1 was sliding he had the red arm on but it didn't appear in the animation
@@mtmongus6614 tbh, ingame, V1 changes their arm in a instant and really often. So it's alright.
It's only now dawning on me how badass V1's speed-slide is because of this animation. It's like rail grinding without the rail.
I love the speed slide, and how it works
It's said "V1 is constantly propelled forward while sliding" which is neat (inf slide) but I also really love the sound design
"WHA... YOUR FORM IS INCREDIBLE!"
*V-2 said calmly as V-1 Jack-O slided down a pyramid at him at Mach 4*
maybe you can call it... CYBER grinding?
You ever played Vanquish? Similar idea.
He IS the rail!
Love how V1 stores the spring onion in his wing like a weapon
it is if you slam it hard enough into a person.
Is that what his wings are for
@@fatman112he has so many freaking guns so it could be
@@fatman112 ye his wings are for gun storage. if you look at some official illustrations of the game you can notice the guns stored inside its wings
I imagine they are also used when he dashes too
one thing i adore is when the difference between mechanisms/robots and organisms is portrayed well in animation
when v1 tosses the coin, he remains completely static until he makes his next move
miku, even when standing still, is never static and always has even the _slightest_ bit of movement somewhere
it sounds like common sense but man do i love little details like that
Isn’t Miku a robot too?
@@H0SANNA kinda? she's described as an android, but the character miku is usually portrayed as human. it's kind of up to interpretation
@@ruiikasvocaloids are androids. Miku is a vocaloid. The difference between V1 and Miku is that Miku is made to resemble humans, while V1 is the perfect antithesis to god (At least from what I can gather from in-game lore)
@@KryptoKn8 V1 was made to kill, kill everything, and do nothing but kill
V1 canonically has had cut corners in every aspect of it's creation to fully optimize it's killing potential
@@camoking3609and yet it can still beat a v2 twice
holy shit that coin flip was so masterfully executed well done
Yo wait, YOU'RE HERE TOO?
👀👀👀
Badger commenting on a Mira video was something I never expected to happen.
Also please make an ULTRAKILL vide-
Wait what the fuck is this man doing here
@@darkryder4698 watching the video, i presume.
Huh, fancy seeing you here
"So this secret level, we are in Japan, and there is this secret boss called Hatsune miku."
“we open her up like a can of sardine
“To beat her steal her fucking food and run”
@@FunkyStuff01just kidding. It’s a spinal staircase
@@stormtendo the Spine Vine
@@crunchyfreeze what on gods green earth is that
The little touch that V1 has to switch weapons twice to get to the marksman is absolutely amazing, love it.
Real gamers have the Marksman in the first slot
"remember last weapon variation used" joined the chat
@@shazbeet ssssshhhhhhhhh
he doesn't switch it twice tho the first dink is for whiplash retracting completely
Timestamp?
I love how Miku gets a gun pointed at her, but brushes it off and only thinks about the spring onion. She's not even phased
I mean when you battle godzilla on Mount fuji in a mecha, does anything phase you anymore?
@CamerAnime That's true, that's true. Not to mention how many times she's died, was wiped off the face of the earth, danced in a fire, and has gone insane. You know what I'm realizing now that a gun was the least of her problems.
She must be living in America at that time
@@ladrugoGOD BLESS AMERICA
@@ladrugoGOD BLESS AMERICA
V1 getting Gabriel's groceries
"machine, i am going to break you ap... a green onion ? For me ? Well that s kind of you machine i didn t expect that i thought we were gonna find and everything... well thank you i guess"
>Be me, charming vocaloid on my way back from the store
>Machine comes sliding down the road ahead, steals my green onion at gun point and then pays me
>Proceeds to slam storage away
>Audibly gloat about what a bargain you got
*Creature of Steel
lol
*Vampiric Nikkon
*F’ing GoPro
Amen break with a gun
I love how V1 just slam storage away, truly a master of the cybergrind lol
the midair 360 spin before the jump 👌
That genuinely got me
0:11 I love how you can hear the weapon switching sound effect as he switch to the revolver
Every single bit of character movement has had extreme detail put into it. This is MASTERFUL animation, and I will sing its praises forever.
This is the first time seeing V1 so animated
The fucking wall-slide pound cancel to get the insane jump really sells how well animated the whole thing is.
And then v1 frickin e xp l o d e d
The HUD section is so amazing, and also means that there was a lot more work put into the 3d environment than usual animations, since there'd have to be a left side. All for 1 second of the video he made another side to the map, what a chad.
He also might have just had it as a previous asset or bought the environment or used a free one. It's a generic environment after all.
that slam storage animation communicates what it feels like to slam storage so well
You even animated the ingame mechanic! I love this so much, everything is smooth as hell and the joke itself is great. This is truly a blessing, thank you
Slam storage babyy
The entire mechanic are canon
W slam storage jump
Fun fact: the coins are actual currency in the Ultrakill universe. You can give the Ferryman in 5-2 a coin to exit the level without fighting him. It's also a good strat in the escape Jakito challenge (I don't think that exists yet but it's a funny run to do to see how fast you can go and escape your game exploding)
@MageBurger that too but Ferryman is essentially definite confirmation that coins are in fact legal tender, though whether this means that we've been making counterfeit money that's accepted says a lot about the trout population
What if it’s not infinite coins and he’s just stealing the wallets of anyone he melees? The recharge timer is just him sorting through which stolen wallets still have coins to use.
In the lore, it says ammo is made of single metal shavings for almost 5 months of continuously firing the gun
Those guys must be really fiending for money if they let you live for a dollar
So I found out if you just beat the ever loving shit out of him while still invincible, he also lets you though.
Shitposts with too much effort put into them are one of the best things on the internet
Depending on how this goes Mirabeau will either be loved or gravely hated.
I gravely hate the man
Porkay no los dos?
Judging by the comments below, loved.
how?
Hated? How would it be ever possible
I love how slam storage is such a common tech that it's now being treated as a normal thing for V1 to do.
Like the 5th time watching this and I realized like "WAIT A SEC, V1 JUST DID THE TECH"
It took me a long while to realise that
@@brosukestreams what tech? i havent played ultrakill, so idk.
@@liz_violetslam storage. Basically if you ground slam and jump immediately you go higher, but if you wall jump and slam at the same time, the game will treat your time jumping as you falling, so when you touch the ground and jump you'll go flying
@@hyperguor you can reach maximum speed of sliding.
I’m gonna get Miku’s “I like shopping! I like shopping!” stuck in my head all day
I like to imagine that V1 needed that green onion to pull some bullshit technique in a battle and he didn't wanted to go all the way to the supermarket to buy a single piece of green onion, so he proceeded to do an Steal-Buy to Miku
+ Onion Chargeback
+PARRY
+EXPLODED
+BEATEN TO DEATH WITH AN ONION
+BIG FISTKILL
+CHARGEBACK
Onion and soap
green arm
it's like throwing the bar of soap at an enemy.
0:06 i like how you can see V1 trying to balance himself after getting a ton of speed from that hill
The DEEEETAILLLS
But isn't V1 supposed to be female?
@@CoalEater_Elli all machines are confirmed to be genderless. with the exception of Mirage i guess, but that's a separate can of worms.
@@CoalEater_Elli that's Mirage, V1 is genderless
@@CoalEater_Elli That was Mirage not v1 if you paid attention to the names in that little secret
hello, i would like you all to know that this video was sent to me by my lifelong best friend, who is a diehard fan of ultrakill. i am certified vocaloid lover, and this video is not only brilliantly animated and composed, but perfectly represents our friendship and brought us both together. thank you ❤
I've never seen V1 animated this smoothly before, and I love this animation so much!
Macho Boy made a really good animation of the V2 fight in 4-4, you should check that one out too :D
Bro, I have never seen V1 with this lighting before. It looks like it's in some anime like game.
@@CAPTAiNC it’s the cell shading (I think that’s what it’s called, it looks so good
@@IsThatAProGenji Yeah V1 looks like he came straight out of like a Guilty Gear Strive mod.
Ceno made a good one of em too
The insane fluidity of these animations never ceases to amaze me
I love how V1 does a walljump so he can do the superjump tech. Details like that give so much personality to animations. Love the work!
Its called the Slam storage jump technique its super fun
I love this idea of Ultrakill characters finding their way into random unrelated media lmao
The last time I saw V1 was when he drove a semi truck through a wall, grappled towards the camera and kicking said camera to a different direction
@@SomeGuyWithABlueMask There’s also a version of that, but with a thiccer V1. The robussy.
@@SomeGuyWithABlueMask cen0
V2 on a whole ass character development and training arc after fucking off and leaving his arm, dude’s probably met Virgil and default Jonesy from fortnite by now, can’t wait to see him committing vehicular manslaughter In Mario cart
@@sayounsang Hmm haven't seen that one before, mind sharing a link so I know where to avoid it?
As a person who finished watching Jashin-Chan Dropkick X, this animation puts tears into my eyes
YO ENGINNER GAMING WATCHES ANIME???
We gonna ignore the fact that my mans died in the background?
I thought this going to use sound file from that segment, the man goes further as always
As someone who played Ultrakill I'm sad he didn't pull the trigger
@@Mr.M2045 well thats quite mean
I thought this would be a low effort meme, but jesus christ the amount of effort put into this is crazy!!! it's so well made and has so much charm!!
"Machine, you're supposed to get the card, not the actual green onion."
So this is what Gabriel does for a living after his light got taken away by the council
I read this in Gabriel’s voice
@@sayounsang I mean who else refers to V1 as "Machine"
@@camoking3609 No, as in I read it out loud in Gabriel’s voice, with a voice changer.
@@sayounsang ooooooh
There is too much to love about this.
I mean seriously, it's got it all:
Mirabeau's signature buttery smooth animations, the hud, the game accurate sound design including weapon swaps, the onion storage, the slam storage, the gorgeous borderlands style shading and outline on V2's model, and even crashing and burning while trying to get that P-rank.
V1*
@@funnyrockangry🤓🤓🤓
I don’t want to be that guy, but it’s called Cell Shading! It’s always cool seeing it applied to 3D models
@@NorthernCrus cell shading covers a broad spectrum of style. Both Wind Waker and Breath of the Wild use cell shading, but both do it very differently. In this case, the thickness of the outlines and the inky brightness of the colors specifically reminds of borderlands.
@@KitsuneGB-hc9zb He right though
V1 gives 100¥ for Miku's 90¥ green onion and she can keep the change. What a generous trade.
I wonder how Miku would feel knowing that coin is literally made from the blood of V1’s enemies.
Amazingly clean animation, dude.
i never heard that info, chief
where did you find the source?
@@somerandomone ULTRAKILL weapon info, you can view it in the terminal in the game iirc
i thought it was made from Gold Sand
"About 70 percent of your body's iron is found in the red blood cells"
Lmao
@@SirSerSor and it's a fact
You can even create a sword if you have enough people/bloods
I think the crossover that'd make me the most hyped in recent times would be to see a Mirabeau Studios animation featuring Gianni Matragrano
Gabriel, Doom Guy, and Jeanne basically at Bible Study
Epic collab
@@lloydalvarez2819 well, Jeanne said that she met Doomguy at a bible study, so her meeting Gabriel at that same event is plausible.
@@lloydalvarez2819 Machine, I put the "stud" in bible study.
@Lloyd Alvarez
Gabriel: "MACHINE! Can't you see I'm busy with my Bible study? I don't have time to be bothered with you!"
Doomguy, looks over to Jeanne, shrugs.
Jeanne: "Oh, come on, Gabe, he's fine to stay."
Gabriel: "This... nachine, is nothing but a nuisance! It has been driving me mad about buttplug compatibility and what not for months on end!"
V1: "You. Just. Have. Daddy. Issues. That's. Why. You're. upset."
Gabriel: *"OH THAT'S IT! I HAVE HAD ENOUGH MACHINE! I DO NOT HAVE DADDY ISSUES!"*
Doomguy, confused as the angel proceeds to run into the creature of steel's bait, then looks back to Jeanne.
Jeanne: "V1 is a bit of a troll... although I am unsure whether or not they're Christian... on the account of the whole "I'm a robot!" Thing he's got going on."
Doomguy, nods before returning to praying, all the while one could hear a hate filled angel trying to murderize a creature of steel.
"So the next level starts and it's in Japan. There's this secret boss named Hatsune Miku. Then we open her up like a can of sardi-"
-Max0r, 2022
I love how V1 does that for no reason at all and sticks it on his wing.
I didn't even notice twas in his wing hahaha
He does that because he stores the guns in the wings, so it makes sense to keep the onion in there to
Look at its official art, it stores guns in it's wings
still funny for me
@@rogertriceratopes2317 finally, the green arm
V1 stores his weapons in his wings. The green onion is in his wing. Not only is this great attention to detain but it implies that the green onion is a weapon.
Oh my god
Gabriel is not prepared
I love that V1 did a slam storage jump. Awesome
I feel like V1 is just so used to absolute violence and carnage that even a mundane action like acquiring a green onion could only end with a gun in someone’s face and a bang of some kind... hence letting itself crash into the roof of the building cause it isn’t used to aiming a gun and not hearing a bang shortly after
And he even modeled the revolver in coinshot mode instead of the standard railshot mode. Now that's dedication to the craft
um they’re actually called the piercer and the marksman🤓
um actually theyre two separate guns 🤓🤓🤓
I love everything about this video - especially the ending, where V1 jumps of the wall to store velocity to jump higher. Amazing attention to details!
I love the fact that you animated V1 doing a slam storage when jumping off the wall. I didn't catch that the first time around lol
And a bit after just crash lands not too far away
I love how bouncy Miku is in this, the animation is simply beautiful.
V1 however didn’t seem to bounce.
@@TheManDudev1 is a robot duh
@@dancintilldeath I mean they didn’t bounce the same way V2 didn’t bounce.
OH MY GOD I JUST NOTICED HOW THE ONION GETS ADDED TO THE WINGS LIKE THE WEAPONS DO
V1 really is the kinda guy to FORCE someone to sell something to him
Did you know this video is a reference to an anime where Hatsune Miku is a regular character?
My man here is so godly at animating that he could probably match an experienced professional at this point.
...And he's using his talents to make shitposts about video games, anime, and his OCs instead.
Godspeed, you magnificent bastard.
-Soldier tf2, Turbulence
I don't know why he hasn't mentioned it on this channel, but he (along with many other YT animators) did work on a music video for the band Battle Tapes fairly recently--look up "In Too Deep."
@@lewa358 this one right?: ruclips.net/video/KLm8JCjfWVs/видео.html
"match an experienced professional"? My guy, he *Is* an experienced professional now
Yeah, independent animators who dedicate their craft to their own liking, while standing on their own two feet, are first class in my opinion.
The crash of V1 at the end is something that I love too much
That slam storage was SMOOTH. I could watch a 10 hour version of that
I saw this on twitter (unfortunately without credits) and I thought "HOLY SHIT THIS ANIMATION IS SO GOOD AND SMOOTH" and now I see where it came from and I find more than obvious the level of quality this has
this is REALLY well done
Agreed 🤝
I mean, she likes shopping so now she has money to go shopping again.
Also, your attention to detail for all the really small subtle stuff is top notch as always.
When The Cyber Grind started playing I lost it a little. Got me good. Animation again is stellar.
I just love how V1 slam storages away with a 360
1st, we got a Fate x DOOM X Halo x Grinch crossover.
then, a Xenoblade x Tekken one.
Now, a Hatsune Miku X Ultrakill.
You never cease to suprise me dude. Amazing job, as always
I wonder what Miku’s reaction to the coin being made from blood would be. For those unaware Hakita (one of the main ultrakill devs) confirmed it in steam discussion boards. I’m pretty sure it was also mentioned in the marksman terminal entry, but I forgor.
It’s made _from_ blood, not _of_ blood. It’s solid iron.
If the demons he kills have low iron in their blood will v1 go broke? And since v1 uses coins (moneh) to kill demons does that mean Ultrakill is p2w? @nobleradical2158
I love that you actually used the abilities of ultrakill so well in this animation, specifically slam storage
Mira, I found you through this video, watched all of your other content, loved every minute of it, and have now come back. the slam storage, the organic vs mechanical movement, the weapon details, the onion in the wing, the fall afterwards, it's all so detailed and high quality. I'm a huge ultrakill fan and now a huge fan of your work. I can't even imagine what it would be like if you included ultrakill characters with the rest of your cast, my brain is too small. You have to make more. I will die if you do not.
Mira did!
I’ve probably replayed this video for over 50 times. I’m still mesmerized by how smooth it is-
I like that at the end they added the detail of v1 doing a slam storage to jump away
Jashin-Chan Dropkick's been going crazy with the cameos right now.
not the crossover i was expecting, but everything, from the inclusion of game mechanics to the smoothness and fluidity of the animation, was really great to see. nice job!
0:08 i like how it switched from custene to 1st person gameplay
I can't stop rewatching because of how well made it is, and the ending is just straight up hilarious, all is good and cute, then V1 simply crashed and explode in the background, glorious. 😂
I did not expect V1 from ultrakill to cameo in a dropkick video on this channel, but at the same time this is totally something I should've expected
Also nice slam storage lmao
I love how when i first watched this i hadnt actually played ultrakill yet so i didnt know why v1 walljumped. Now i know it was a slam storage jump and it actually made me scream like an idiot
Seeing V1 appear with the Pump Shotgun but pulls out the pistol out of nowhere is kind of jarring, until you realise that during the 'Wh-what?' voice, there's the weapon swap sounds. The attention to detail... Bravo!
The fluidity of V1's animation is a joy to behold
This has to be a Dropkick on my Devil reference
Or a re-animation, more like.
I love that scene
Why are your animations always so clean and smooth? 😭
HOLY SHIT, THE ANIMATION IS SOO FUCKING GOOD
I'm really glad to see someone putting the model to use!
I like how V1 just crashes into the ground
To all who are unaware. This is a reference to an anime where Miku actually had almost the same event played out with her. The anime is called Jashin Dropkick X
P.S would have liked if she spoke in the Japanese version, cuz I think its much more cuter.
for those who also unaware. This is a reference to the game ultrakill also where you can entirely skip a boss fight with an enemy named the ferryman if you just gave him a coin.
throughout the game you use the coin to deflect attacks or ricochet your own bullets with it. it was first time you actually use it to "pay" someone.
@MageBurger do you "pay" the wish well though? thats more of a donate if you ask me
@MageBurger ill leave it up to you to think about that.
either way hatsune miku catching the coin is = ferryman catching coin can we agree upon that reference?
@@ShotgunGabe DOUBLE REFERENCE BABY OH YEAAAAAH
@MageBurger the fountain _is_ alive, or at least the cerberus sitting on it is
This animation is P ranked + ULTRAKILL + Mauriced
The animations are so fluid and beautiful, the details are spot on even weapon switching which is rare to see so much attention to detail like this
This is the collab I didn’t know I needed
This is one of the best animations I've seen in ever. So smooth, so natural, so real, yet still so animated
everyone’s talking about the animation, but when have we ever seen V1 HD? looks so cool
That's an extremely accurate depiction of the wall jump tech, I've always wondered how V1 looks doing that to everyone else, now I know
THIS IS ULTRAKILL
IT IS A GAME
YOU **CAN** PLAY IT.
This is why I subbed to this channel. To take innocent memes and clips, and somehow blow them out of proportion in one way or another. Once again, well done Mirabeau.
I LOVE the Slam storage Detail! Keep up the goodwork!!
Can't believe one of the smoothest animations I've ever seen is of Hatsune Miku and bloody V1 Ultrakill
“This is Ultrakill. It is a game, you can play it” - Max0r
0:16 I just realize that in that scene V1 did a slam charge. Wonderful work the team made.
Bruh why is this so well made.
The slam storage at the end, brother, thats just perfect
this channel has to be the best SFM animator I have ever seen, they don't overuse the SFM tools, and it totally looks like it was animated in any other 3D software, very nicely done!
They actually use Blender full time from what I know.
@@PurpleHeartE54 yep, apparently the SFM now means super funtime mirabeau