Charles always says 50% of the tournament goes 0-2, but actually 🤓☝️ 50% of people lose their first match, and of those people 50% also lose their second match, which means 25% of people go 0-2
The episode was a lot of words and not very to the point, so I'll post my core philosophy here. My core philosophy is that I want to help students make choices that they didn't before. I want the student to understand what choice they're making well! I give context, practical examples, and explain how to think about choices rather than tell you how to make it. Everyone makes choices in their own unique way after all! Hope you all enjoy the ep ❤
Nonsense. This episode is gold. It will admittedly take several rewatches to start to integrate all of the information, but that's the point. This was deep dive we need. It's my favorite episode by far.
I have been playing smash for 25 years and Tony is the first person I have ever heard call it a king of the hill game. It’s actually brilliant because it encapsulates the game. It’s like king of the floating island in the sky and really the whole win condition is to win control over the “hill”
Here are some things that helped me out 1. being aware of your habits 2. breaking bad habits/stop mashing 3. knowing how to switch between offensive and defensive play 4. Learn the current meta. what characters are being used the most and how to deal with them 5. Learn the terminology/important concepts/fundys. Neutral, advantage & disadvantage, edge guarding, ledge trapping, spacing, movement, out of shield, etc. 6. reacting and reads. you either have enough time to punish your opponent or you're guessing what they're gonna do. You can increase your chances on reads by paying attention to what you're opponent does in certain situations and you can condition your opponent. If I throw a projectile and you shield a lot, I'm gonna grab you. If you jump over it a lot, I'm gonna Fair you lol. If you get up attack at the ledge a lot, I'm gonna position myself there and shield or dash back and Fsmash lol.
Tony also has a lot to say, and I didn't know about him until they started bringing him. He's extremely introspective and tackles subjects no one does.
@@TheLronGiant For "full" brackets of 2^n entrants, sure. But it's pretty weird for the inbetween cases. In a, let's say, 48 person double elim bracket, the way startgg usually constructs it, you can actually have 0 people going 0-2, because LR1 consists of the losers of WR1 and WR2 fighting each other.
@@lougamerX can you link me to a more complete description of this? I just can’t imagine that it couldn’t be possible for someone to show up, do nothing but lose, and then go home not 0-2
@@TheLronGiant I've literally gone 1-2 and placed lower than people who went 0-2 because of seeding before- it still makes absolutely no sense to me how that works
A huge thing you guys said that clicked with me is can you process what’s happening. Only when I play Sora or cloud I can process what is physically happening in front of me, when I play others my brain just goes to another realm and my play becomes so inconsistent because I just can’t process what’s going on .
I feel it's harder to this well in this game if your competitive standards are higher. Ultimate really lowered the skill required to be good, and bad players can get away with really basic things that shouldn't work. As someone who's played since Brawl, this is really tilting, and it doesn't help the game isn't always as responsive as you'd want it to be... so yes, tilting your opponent somehow works a lot better.
@@problemsnearyou8899 Hell, go to locals and see how much input delay changes whenever you play on different monitors. That'll give you some real perspective.
@@Oz1455 maybe playing fast is making you do the inputs incorrectly ? Also, up/down forward as well as up/down back change your inputs depending if you’re grounded or in the air . In terms to the monitor comment, that may be the fault of the monitor . Btw idk of the history of input delays for this game . I’m not trying to be disrespectful . More so making suggestions & giving personal insight
@@problemsnearyou8899 there's already input delay on the switch and the game itself has a couple of frames coded in- typically around 5-8 frames depending on a few things from what I've been told. The buffer system also can really mess up things when you're trying to be quick, although I would still call that input error, even though you technically did the correct input, you still timed it wrong
The refresh rate concept is really difficult for me because I deal with ADHD, meaning my short term memory is horrendous and I tend to lose things throughout the match, which means I tend to rely more on instincts more than actual thought So when I try to focus all I feel like I'm doing is looking at the game, but harder than before, or I'm just pushing buttons a bit faster. How can I get better at the refresh rate concept? I'd assume maybe something like try to stick to a single interaction a few times per game then gradually increase the amount of interactions you're doing it with?
Obviously not smash pro here, but I do have a similar experience as you and what has worked for me is either VOD review and see which interactions fit what he was talking about where there are certain game action sequences that you do repetitively regardless of if you are punished. One very common example is the smash attack/spotdodge/Smash attack combo. Hopefully that’s clear enough of an example but if not I can go more in depth
@@jamesgreenwood1703 if you could go more in depth that'd be great, thank you! I've definitely picked up VOD reviewing quite recently and while it's good in the moment and things are clear, when I try to use what I've learned in a real match, I'm still making the exact same mistakes and that's definitely very frustrating I know it's not something that I'm going to get better at immediately but it definitely feels like no matter how much reviewing I do, nothing seems to improve. At least it doesn't feel like it, as to whether or not I actually *am* improving, it's certainly possible that I really am but after doing it for a while and feeling nothing it's definitely demotivating
@@DJKrisyKrisdude totally get it. If you are able to find a pattern of mistakes then that’s good Personally I hate VOD review bc there’s too much info to dissect. The key is to focus on one aspect of your gameplay instead of trying to fix all of your mistakes at the same time. For example, if you always get punished for jumping from ledge look at each situation and ask yourself WHY did I jump from ledge? Did I mixup my timing? Do I always jump after they do “x” move? Find your own habit or pattern that is getting you punished once you are aware, that’s when you go into friendlies and focus on being AWARE of when you feel inclined to jump but instead of doing it out of habit, be intentional. Be sure that you practice in friendlies specifically because the risk is inherently lower, and ultimately when you are in bracket the goal is to win. The absolute most important part is to not autopilot once you are in the specific situation and to prioritize practicing/applying whatever new information you have learned ABOVE winning. As refresh rate goes, it’s not so much about focusing on each and every game action you make, but more about realizing when you are clustering multiple game actions together. Players don’t generally have a reset rate that is just consistently bad, it’s that they enter certain interactions like advantage state, disadv state, or edge guarding and they because that situation occurred, they have this “default” option they always go for regardless of if it works or not. They stop reacting to see if it’s a good idea. Maybe they will land and always roll away. Their refresh rate might be lacking in that specific circumstance but it mostly comes down to bad habits. No option in a bubble is bad, the context of the game is what makes it a good decision v a bad one. Figuring out where you make the same decision regardless of context is the thing you need to I identify and adjust. You can add me on discord if you like my username is greenhousegg
@@jamesgreenwood1703 oohhhh that makes so much more sense to me now 🤣 this has helped a ton, especially with the way I view practicing, so thank you 🙏 definitely gonna be reflecting on this a lot
For mid level players (2-2s, can take down some high and top level players on my peak days, close to high level) who would you suggest to work with out of you 4? I know all of you guys are good , I’m just curious (cloud main)
Good video but I think people here were going into a little too much detail about their coaching instead of just going over the philosophies. I'm not finished with the video but there's a lot of word vomit coming from some of the coaches. Still good overall, liked
11:45 Tony hard af with the “1st place payout is a consolation prize” line
It was actually so goated
Charles always says 50% of the tournament goes 0-2, but actually 🤓☝️ 50% of people lose their first match, and of those people 50% also lose their second match, which means 25% of people go 0-2
When the math is mathing
uhm achuallhy if it is not 2 elimination then it is only 12.5 🤓☝ 🤓☝ 🤓☝ 🤓☝ 🤓☝ 🤓☝ 🤓☝ 🤓☝ 🤓☝ 🤓☝ 🤓☝ 🤓☝ 🤓☝
I’ll shove u in a locker
The episode was a lot of words and not very to the point, so I'll post my core philosophy here.
My core philosophy is that I want to help students make choices that they didn't before. I want the student to understand what choice they're making well! I give context, practical examples, and explain how to think about choices rather than tell you how to make it. Everyone makes choices in their own unique way after all!
Hope you all enjoy the ep ❤
Nonsense. This episode is gold. It will admittedly take several rewatches to start to integrate all of the information, but that's the point. This was deep dive we need. It's my favorite episode by far.
@@jhamandrogrisk7724 Thank you for the kind words!
I have been playing smash for 25 years and Tony is the first person I have ever heard call it a king of the hill game. It’s actually brilliant because it encapsulates the game. It’s like king of the floating island in the sky and really the whole win condition is to win control over the “hill”
Personally I want this episode all the time
2 hours of sheer gold podcast content. I could listed to this kinda talk all damn day
Here are some things that helped me out
1. being aware of your habits
2. breaking bad habits/stop mashing
3. knowing how to switch between offensive and defensive play
4. Learn the current meta. what characters are being used the most and how to deal with them
5. Learn the terminology/important concepts/fundys. Neutral, advantage & disadvantage, edge guarding, ledge trapping, spacing, movement, out of shield, etc.
6. reacting and reads. you either have enough time to punish your opponent or you're guessing what they're gonna do. You can increase your chances on reads by paying attention to what you're opponent does in certain situations and you can condition your opponent. If I throw a projectile and you shield a lot, I'm gonna grab you. If you jump over it a lot, I'm gonna Fair you lol. If you get up attack at the ledge a lot, I'm gonna position myself there and shield or dash back and Fsmash lol.
Excellent vid y’all; communication and curiosity ;) ❤
This is my favourite podcast yet. Exactly the content I subscribed for. I honestly wish tweek talks had more insight like this
Still my favorite smash pod, great work. I wished Tony described the "level/class of player" that does not exist yet some more.
My favorite episodes are the ones where Ramses talks a lot. I always learn a ton.
Tony also has a lot to say, and I didn't know about him until they started bringing him. He's extremely introspective and tackles subjects no one does.
For the record: generally 25% of entrants go 0-2, and another 25% go 1-2
What do you mean generally. That’s literally mathematically how it has to work out in a complete double elim bracket.
@@TheLronGiant For "full" brackets of 2^n entrants, sure. But it's pretty weird for the inbetween cases. In a, let's say, 48 person double elim bracket, the way startgg usually constructs it, you can actually have 0 people going 0-2, because LR1 consists of the losers of WR1 and WR2 fighting each other.
@@lougamerX can you link me to a more complete description of this? I just can’t imagine that it couldn’t be possible for someone to show up, do nothing but lose, and then go home not 0-2
@@TheLronGiant I've literally gone 1-2 and placed lower than people who went 0-2 because of seeding before- it still makes absolutely no sense to me how that works
Absolutely loved this, definitely gonna relisten and take some notes on the mid-level section
A huge thing you guys said that clicked with me is can you process what’s happening. Only when I play Sora or cloud I can process what is physically happening in front of me, when I play others my brain just goes to another realm and my play becomes so inconsistent because I just can’t process what’s going on .
Literally so much info. So helpful, thank u guys. Keep doing what ur doing.
26:27 - Charles took a sip of that water like he was seeing into the future 😂
Charles talking about refresh rate is gonna help my game so much
These men taught me more than my math teacher
JustTonyC looks like a Wacky Waving Inflatable Arm Flailing Tube Man and I can't unsee it.
Nah that's Neo
Pumped for this!!!
This is one of the best episodes ever.
Man this is deep
Oh shit that scared me. I thought tony was just a profile pic
Thank you
why’s tony looking at me like that
I feel it's harder to this well in this game if your competitive standards are higher. Ultimate really lowered the skill required to be good, and bad players can get away with really basic things that shouldn't work. As someone who's played since Brawl, this is really tilting, and it doesn't help the game isn't always as responsive as you'd want it to be... so yes, tilting your opponent somehow works a lot better.
I think the game responds fine to inputs for the most part ..
@@problemsnearyou8899 Try playing technical and fast.
@@problemsnearyou8899 Hell, go to locals and see how much input delay changes whenever you play on different monitors. That'll give you some real perspective.
@@Oz1455 maybe playing fast is making you do the inputs incorrectly ? Also, up/down forward as well as up/down back change your inputs depending if you’re grounded or in the air . In terms to the monitor comment, that may be the fault of the monitor .
Btw idk of the history of input delays for this game . I’m not trying to be disrespectful . More so making suggestions & giving personal insight
@@problemsnearyou8899 there's already input delay on the switch and the game itself has a couple of frames coded in- typically around 5-8 frames depending on a few things from what I've been told. The buffer system also can really mess up things when you're trying to be quick, although I would still call that input error, even though you technically did the correct input, you still timed it wrong
Please do another podcast
The refresh rate concept is really difficult for me because I deal with ADHD, meaning my short term memory is horrendous and I tend to lose things throughout the match, which means I tend to rely more on instincts more than actual thought
So when I try to focus all I feel like I'm doing is looking at the game, but harder than before, or I'm just pushing buttons a bit faster.
How can I get better at the refresh rate concept? I'd assume maybe something like try to stick to a single interaction a few times per game then gradually increase the amount of interactions you're doing it with?
Obviously not smash pro here, but I do have a similar experience as you and what has worked for me is either VOD review and see which interactions fit what he was talking about where there are certain game action sequences that you do repetitively regardless of if you are punished. One very common example is the smash attack/spotdodge/Smash attack combo. Hopefully that’s clear enough of an example but if not I can go more in depth
@@jamesgreenwood1703 if you could go more in depth that'd be great, thank you!
I've definitely picked up VOD reviewing quite recently and while it's good in the moment and things are clear, when I try to use what I've learned in a real match, I'm still making the exact same mistakes and that's definitely very frustrating
I know it's not something that I'm going to get better at immediately but it definitely feels like no matter how much reviewing I do, nothing seems to improve. At least it doesn't feel like it, as to whether or not I actually *am* improving, it's certainly possible that I really am but after doing it for a while and feeling nothing it's definitely demotivating
@@DJKrisyKrisdude totally get it. If you are able to find a pattern of mistakes then that’s good Personally I hate VOD review bc there’s too much info to dissect. The key is to focus on one aspect of your gameplay instead of trying to fix all of your mistakes at the same time. For example, if you always get punished for jumping from ledge look at each situation and ask yourself WHY did I jump from ledge? Did I mixup my timing? Do I always jump after they do “x” move? Find your own habit or pattern that is getting you punished once you are aware, that’s when you go into friendlies and focus on being AWARE of when you feel inclined to jump but instead of doing it out of habit, be intentional. Be sure that you practice in friendlies specifically because the risk is inherently lower, and ultimately when you are in bracket the goal is to win. The absolute most important part is to not autopilot once you are in the specific situation and to prioritize practicing/applying whatever new information you have learned ABOVE winning.
As refresh rate goes, it’s not so much about focusing on each and every game action you make, but more about realizing when you are clustering multiple game actions together. Players don’t generally have a reset rate that is just consistently bad, it’s that they enter certain interactions like advantage state, disadv state, or edge guarding and they because that situation occurred, they have this “default” option they always go for regardless of if it works or not. They stop reacting to see if it’s a good idea. Maybe they will land and always roll away. Their refresh rate might be lacking in that specific circumstance but it mostly comes down to bad habits. No option in a bubble is bad, the context of the game is what makes it a good decision v a bad one. Figuring out where you make the same decision regardless of context is the thing you need to I identify and adjust. You can add me on discord if you like my username is greenhousegg
@@jamesgreenwood1703 oohhhh that makes so much more sense to me now 🤣 this has helped a ton, especially with the way I view practicing, so thank you 🙏 definitely gonna be reflecting on this a lot
@@DJKrisyKrisdude yeah for sure no worries
nice video!
Great video
For mid level players (2-2s, can take down some high and top level players on my peak days, close to high level) who would you suggest to work with out of you 4? I know all of you guys are good , I’m just curious (cloud main)
Oh yea im definitely a super sayian mid level that’s the perfect explanation lol
@@SnoozeSSB If you're a super saiyan mid level then I know exactly where to progress. I'd pick whoever appeals to you most though!
👍
Good video but I think people here were going into a little too much detail about their coaching instead of just going over the philosophies. I'm not finished with the video but there's a lot of word vomit coming from some of the coaches. Still good overall, liked
Wish there are chapters too. Don't need the beginner stuff at all.
I agree!! We underestimated the topic entirely
Replace Bam with Zeke
THE GOAT! THAT’S MY COACH!😊😊😊