Bigby Presents: Glory of the Giants character options D&D 5e

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  • Опубликовано: 11 сен 2024

Комментарии • 169

  • @Trafoder
    @Trafoder Год назад +82

    Played a level 20 Giant Barbarian back when the UA first came out. My DM and I discussed where Mighty Impel says “within 30 feet of yourself” and concluded that it includes height. Assuming a Huge height of 25 feet plus 5 feet from a standing high jump with 24 strength, this meant a 60’ fall on a failed save. Not the most powerful bonus action at 20th level, but boy was it fun to body slam anything that couldn’t beat a DC 21 Strength save.

  • @electronsympathy
    @electronsympathy Год назад +45

    It's just nice to have a Barbarian subclass you could feel good about taking for most of your levels instead of just jumping ship at 5th or below.

  • @demnix6210
    @demnix6210 Год назад +7

    So much shenannigans to be had.
    Warlock holds eldritch blast with repelling blast.
    Barbarian tosses up, off goes eldritch blast... very high fall. :P

  • @odintheterridorable8097
    @odintheterridorable8097 Год назад +33

    I’m so excited to try out this Barbarian subclass on my Fairy character. Not optimal but definitely hilarious

    • @saeedrazavi4428
      @saeedrazavi4428 Год назад +11

      I mean, you say not optimal, but your flying grapples will be legendary! Also, you can fly 15 feet up and hit people with a halberd and they can't hit you back

    • @odintheterridorable8097
      @odintheterridorable8097 Год назад +2

      @@saeedrazavi4428 I am definitely excited to grab someone, fly 15 ft up, and throw them another 30 ft up into the air

    • @1.21jiggawatts2
      @1.21jiggawatts2 Год назад +8

      That sounds awesome. If you want something else super hilarious, grab a Hand Crossbow and the Sharpshooter feat. Instead of shooting the weapon, throw it instead. Since it now has the thrown property, it actually qualifies for Sharpshooter.

    • @odintheterridorable8097
      @odintheterridorable8097 Год назад +2

      @@1.21jiggawatts2 That combination is truly hilarious but I think I wanna use a halberd for more reach shenanigans and probably won’t have the feats to grab both PAM and SS

    • @chrisg8989
      @chrisg8989 Год назад

      😂

  • @sillvvasensei
    @sillvvasensei Год назад +34

    Rune Carver: Armor of Agathys on a One D&D Moon Druid. The updated wild shape allows them to keep items while in wild shape. Put it on an item that fits most forms like bracers. They can also cast abjuration spells while wild shaped, so extra temp HP and damage without having to change back.

    • @sillvvasensei
      @sillvvasensei Год назад +8

      In case anyone missed it (I think Treantmonk did), the last sentence of the 2nd paragraph of Rune Shaper: "While you are wearing or carrying any rune-marked object, you can cast the spells associated with those runes using any spell slots you have."

    • @МаратГабдуллин-б5ф
      @МаратГабдуллин-б5ф Год назад

      or just take Magic Initiate (arcane) for same spell and you dont need to worry about items, plus you get cantrips from arcane spell list- including Blade Ward that you also can cast in Wild Shape form.

    • @insertphrasehere15
      @insertphrasehere15 Год назад +4

      It's also a new way of getting Armor of Agathys on an Abjuration Wizard (a VERY potent combo because of how that spell interacts with the arcane ward).

  • @AwesomeWookiee
    @AwesomeWookiee Год назад +28

    Rune Shaper is great on an Abjuration Wizard, giving you Entangle at level 1, as well as Inflict Wounds for your Familiar, and especially: Armor of Agathys for the "You're trapped in here with me" method of killing enemies.
    Otherwise it is solely flavour unfortunately.

  • @falconnm
    @falconnm Год назад +79

    Given that all the L4 feats have a prerequisite of the 'meh' first level feat they actually require 2 feat slots. Given the rule in the book that allows toughness (or skilled) as a universal L1 feat they need to be weighed against toughness+unrestricted feat.

    • @Maharvel
      @Maharvel Год назад +2

      But you can get the 1st level feat for free with a background.

    • @_zurr
      @_zurr Год назад +13

      ​@@Maharvelyes, what they're saying is that for other L4 feats, you can take Tough as part of your background instead of your the giant feat, but that wouldn't give you access to the L4 giant feats, meaning it needs to be weighed against that combination.

    • @adolfodef
      @adolfodef Год назад +2

      Or... you can multiclass 2 levels of Pact of the Blade Warlock:
      . Pact Weapon: Thrown Weapon with auto-return function.
      . 2 Invocations: (Pick Your Favourite) + Lessons of the First Ones (select a level 1 feat).
      Extra Cheese: Each time you level up any class (not only Warlock) you can shuffle "Lessons..." again & select a different lvl 1 feat.
      -> Do it whenever you want to "get" one of this prerequisite Lvl 4 Feats & then change it again next level.
      You do not keep the previous lvl 1 feats, but each lvl 4 feat remains.
      EXTRA Cheese: Pick "Eldritch Initiate" at first level to get "Lessons..." from the get go [no need to make a "Pact" with a "Patron" at all].

    • @Maharvel
      @Maharvel Год назад +2

      @@_zurr oh my bad, I didn't see that, thanks for clarifying.

    • @dragonboyjgh
      @dragonboyjgh Год назад +2

      @@adolfodef Sure, but if you no longer qualify for the prerequisites of a feat you lose access to it. For instance, if a feat requires 13 Str, and you get strength drained to 9, you lose access to the feat until you meet the prerequisite again.
      So if you retrain the base feat, you lose access to the whole feat chain.

  • @hisnameiskish4874
    @hisnameiskish4874 Год назад +55

    I really hate that the design team constantly does a thing with new stuff for Martials where they give relatively minor but decent effects that are limited use. It would not break the game to let the those features just be new abilities that apply to every turn. Early levels would feel more powerful, but later levels Martials would still be outclassed by casters.
    I am hyped about the subclass though. This was my favorite thing out of the Giant UA thematically and I am so happy that it finally released. That level 6 feature is so cool for the flavor of your Barbarian. I just imagine throwing a Maul, Polearm, or Great Axe at an enemy who thinks they are a little too far away for you to reach and it's epic every time. I also just love spells and abilities that change size categories. I cannot wait to give this subclass a shot.

    • @adolfodef
      @adolfodef Год назад +1

      Make them usable "half of Proficiency Bonus" (round down) times per Short/Long Rest; but lasting 1 minute (or 10), until ends, free action or Incapacitated.

    • @adolfodef
      @adolfodef Год назад +1

      Idea: Multiclass 3 levels of Warrior of the Elements Monk (Unarmed Attacks to targets at 20 feet of you).
      -> +20 Feet extra speed from Barbarian + Monk levels
      . 1st Turn: Equip Weapon, Rage (Infused Weapon), Move, Attack, Extra Attack.
      -> Optional: (if Infusing a light weapon): Thrown another with "Nick"
      . 2nd Turn: Store/sheet Infused Weapon
      [Nothing on both hands]
      . Bonus Action: Medium creature is now 40 feet from the ground (you are Large: 10 Feet + 30 Feet on a point you can see from your eyes).
      . Action: Jump High (at least 15 Feet), Thrown Infused Weapon (no object interaction, ¿Push?) + Extra Unarmed Attack (Push option)
      {Optional: Lvl 1 Feat: Tavern Brawler: Push AND do damage}
      Medium creature is now 50 or 55 feet over the ground. Then falls prone & takes fall damage.

    • @chrisg8989
      @chrisg8989 Год назад +2

      3lvl Barb (Whatever Sub you want)
      17lvl Rune Knight.
      🎶 I can do anything you can do better! 🎶

    • @brianfox340
      @brianfox340 9 месяцев назад

      Either x times per SHORT rest and make it pretty strong, x times per LONG rest and make it strong, or usable as often as you want and make it just okay. But we keep getting meh or pretty good x times per LONG rest, and that it has to be worse than what casters get.

  • @adamisme5939
    @adamisme5939 Год назад +9

    I love the combo of Giant Barbarian, with the Ember of the Fire Giant AOE (maybe with Scourge Aasimar). The concept of taking up a large sized space, utilizing valuable space in the battlefield, and going into a horde encounter as an aoe blender tank, excites me like few other things. Yes, Spirit Guardians exist, but this hypothetical character has no concentration to drop.

  • @zenithmaiden2109
    @zenithmaiden2109 Год назад +4

    I'm spitballing here, but I think a frosty cavalier with PAM, Sentinel, and a few Javelins would be fun as an ultimate hold the line type character. Frost strike of the giants with a javelin or other str based thrown (hammers, axes, etc) could give the cavalier an interesting mid-range option against airborne targets and to effectively peel for the party at a distance where enemies can outpace the fighter. "Freeze, jaywalker!"

  • @princephantom1294
    @princephantom1294 Год назад +49

    I was so disappointed that they didn’t give the Goliath the update that they teased in the UA. The Dragonborn got so much love, and the Goliath is definitely just as popular of a race, no idea why it was skipped over

    • @saeedrazavi4428
      @saeedrazavi4428 Год назад +13

      That was the UA for the 2024 playtest - this book may have been past the point in production where they could have used that

    • @princephantom1294
      @princephantom1294 Год назад +4

      @@saeedrazavi4428 wait really? Man, all these UAs of late have me all mixed up. I could have sworn this was in at least the revision for the Giant UA they did awhile back. Still, if it was possible then this would have been a good place to put the new giant anyway, even if they did just reprint it in the new PHB. It would give players more of a reason to actually buy it, because a single barbarian subclass and some mediocre feats aren’t selling me or most people from what I can tell

    • @nyanbrox5418
      @nyanbrox5418 Год назад

      You don't understand how the playtest works do you, the new goliath is going to be in the players handbook, non players handbook races from MOM will still be valid, so, basically, just use the playtest, and this book will be valid for use once that comes out so you'll be able to use both once it comes out, if your DM says you can't use the playtest

    • @Flaraen
      @Flaraen Год назад

      ​@@nyanbrox5418 You didn't read what he said did you... He knows it's gonna be in the new PHB, he just wanted it in Bigby's as well

    • @subject8776
      @subject8776 Год назад +1

      Goliath's were the closest to stone giants, what I am most interested in is seeing the designs of the different giant-kin.
      How does a Hill Giant Goliath, Stone Giant Goliath, Frost Giant Goliath, Fire Giant Goliath, Cloud Giant Goliath and Storm Giant Goliath look like? Storm giants are the biggest, so will that kind of Goliath be the tallest? Hill giants are pretty degenerate, Wrong Turn looking ass troglodytes, how does a Goliath with that ancestry look like? Who even wants to be related to that? I feel like most people would be compelled to pick Storm giant ancestry due to the Ordening.

  • @LokangoFreewar15
    @LokangoFreewar15 Год назад +5

    Rune Shaper also has armor of Agathys, that could be strong on a Moon Druid/Barbarian multiclass or some other build with clerics or druids

  • @johndevlin9225
    @johndevlin9225 Год назад +5

    Regarding Path of the Giant vs Rune Knight at level 3, one big factor you didn’t mention is action economy. The Rune Knight needs a a bonus action to activate Giant’s Might, and a bonus action to activate half the runes, including two of the best ones: hill and frost. In comparison, Path of the Giant rolls all of it into your rage bonus action, so you’re fully set up from your first turn.

  • @manfrombc5162
    @manfrombc5162 Год назад +3

    Guile of the Cloud Giant seems really nice. You can just have an ally punch you and you have a 30 foot teleport proficiency bonus times per day. As someone who loves teleportation in D&D, I would seriously consider this.

  • @saeedrazavi4428
    @saeedrazavi4428 Год назад +16

    I think cinder of the fire giant is the coolest and is the feature I would most want on a fighter or barbarian! It's just a shame that fire is the least interesting strike of the giants option

    • @Grooveworthy
      @Grooveworthy Год назад

      Agreed! I've always wanted some kind of elemental AOE for barbs and this fits pretty well.

  • @kingjames3192
    @kingjames3192 4 месяца назад +1

    Strike of the Giants + Soul of the Storm Giant could be fun on a Tempest Domain Cleric.

  • @OnionJuiceEnjoyer
    @OnionJuiceEnjoyer Год назад +2

    I like Strike of the Giants (Storm) + Soul of the storm giant
    I usually main the shadar-kai race (MPMM) and found the botrq can mitigate incoming damage for 2-3 turns. I usually play in westmarch settings and usually fill in as the frontline despite being a non-bruiser/bulky build and my goal usually becomes buying time for my teammates. Having the Strike of the giants to set a if statement can mitigate some damage after I've burned all my blessing of the raven queen uses.
    On-hit with Strike of the Giants (Storm)
    - if monster fails the save and has disadvantage on all their attack rolls and is attack-based, I'm a bit safe
    - if they succeed the save, use Soul of the storm Giant to get dis against me anyway.
    At level 5 I can spread these defensive mitigations over the course of 3-9 turns.

  • @chiepah2
    @chiepah2 Год назад +2

    Yes, they didn't change Elemental Cleaver, you can give your hand crossbow the thrown property and use crossbow expert with it! I can't wait to create my thrown crossbow expert

  • @user-df7hq9ux1d
    @user-df7hq9ux1d Год назад +2

    Rune Shaper feat gives everybody access to the best defensive spell in the game (imho) - Armor of Agathys.
    Every full or even half caster preparing for melee would love upcasting Armor of Agathys to break action economy with this 1 hour nonconcentration spell that heals and deals damage.🤔
    Add Sanctuary for even more defensive layers.
    I am interested.

  • @joshl4751
    @joshl4751 Год назад +4

    Guile of the cloud giant also can potentially break up a multiattack, if the monster had to move to get in range of melee with you, the 30 feet teleport may cause it to not be able to use the rest of its attacks or make it switch to ranged attacks which are generally weaker.

  • @5eforfree
    @5eforfree Год назад +1

    Filled out the survey for play test six! Thanks for all your help breaking it down for us. Very helpful

  • @roronoa1243
    @roronoa1243 Год назад +3

    The funny thing about the thrown weapon fighting style is that all you need to apply it is the weapon having the thrown property, it doesn't specify one-handed weapons. So if you're taking a fighter dip for action surge, thrown weapon fighting is probably a better damage increase than great weapon fighting.

  • @CivilWarMan
    @CivilWarMan Год назад +1

    I could see the Frost Strike or Hill Strike alongside their corresponding 4th level feats being interesting in some Paladin builds as anti-kiting mobility tools. The Frost option feels thematically appropriate for Conquest Paladins, and can act as an additional way of locking down an enemy's movement, especially those who are immune to Frighten effects. The Hill Strike also works well mechanically with Conquest for the prone trap strategy (Frighten an enemy, reducing their speed to 0, then knock them prone so they can't stand up), but the Bulwark ability from Vigor of the Hill Giant also feels like it fits well with the MOTM Earth Genasi. It gives them a sense of inevitability as Earth Genasi can ignore difficult terrain and Bulwark allows them to negate push and prone abilities.

  • @CivilWarMan
    @CivilWarMan Год назад +1

    In my opinion, the weakness of the Barbarian large size ability has when compared to the comparable Rune Knight ability is its connection to Barbarian. Not that I think Barbarians are bad, or that this particular Barbarian subclass is bad, but one of the really fun and popular Rune Knight builds involves Duergar, since it allows them to use Giant's Might to grow to Large, then use their racial casting of Enlarge/Reduce to make themselves Huge at level 3 (and Gargantuan at level 18). Giant Barbarians can't do this without the aid of another player, since Rage prevents them from being able to cast or concentrate on spells.

  • @jinxtheunluckypony
    @jinxtheunluckypony Год назад +6

    I’m really surprised they let the Giant Barbarian get a non- once per turn damage boost. When I saw that in the playtest I was sure they’d nerf it, they never give Barbarian good things.

  • @Zarsla
    @Zarsla Год назад +2

    If I understand the 6th level feature correctly you can do, Thor's hammer throw every time you attack while raging.
    Basically you throw your weapon twice per attack & you change out the bonus damage on a bonus action(balancing reasons)
    It's actually pretty powerful.
    A multiclass with 11 fighter levels for 3 attacks would be intresting higher tier build, but a pure class barbarian could do that Thor thing with just unlimited rages.

  • @KobiPoage
    @KobiPoage Год назад +1

    Although not RAI, the wording of the 14th level feature would cause cumulative reach increases every time you rage, and you could permanently remain Huge.
    14th Level Feature:
    "When you rage, your reach increases by 10 feet, your size can increase to Large or Huge (your choice)..."
    Compared to the wording of the 3rd Level Feature:
    "While raging, you gain the following benefits..."

    • @jason212o35
      @jason212o35 7 месяцев назад

      Yeah that's obviously not what this feature is supposed to do. Otherwise you would increase your reach each time you rage by 10 feet until you had arms like Mr. Fantastic.

  • @insertphrasehere15
    @insertphrasehere15 Год назад +1

    When you say you wouldn't pick those feats unless they were provided by the background. I agree, but that's only because these are intended to be half feats when taken for a full ASI.
    The same is true of the dragonlance feats. The 'starter' feats are generally half feat power, but without the half ASI. When one of my players wanted to take the squire feat chain recently in a non-dragonlance campaign recently, I allowed the Squire of Solamnia Feat as a Half feat (all the others in the feat chain are similar power level and are half feats after all).
    I wish they had clarified that these feats 'when taken after level 1' get an extra +1 ASI.

    • @aafuuu
      @aafuuu 5 месяцев назад

      Oh where does it state that? Thats eye opening and supports both feats greatly!

  • @texteel
    @texteel Год назад +1

    the giant feats having scaling damage of 1dX + profmod is not enough.
    2dX, anytime your proficiency bonus increases, (5, 9, 13, 17), the damage increases by +1dX

  • @aldenramel2900
    @aldenramel2900 Год назад +1

    Hill giant strike combined with net to restrain and prone them all in one.

  • @Derry_A_Deryni
    @Derry_A_Deryni Год назад

    @13:42~~ _turns into a thrown weapon, ranges 20 to 60 feets, & will return up to 20 feet into your hand_ That's a fun, minor curse for a hedgewitch.

  • @Rallykat
    @Rallykat Год назад +3

    I find it so strange that we don't get additional runes or battlemaster tactics in any supplements. Like we get spells all the time, surely it's not insane to add a few more toys to other toyboxes.

    • @life-destiny1196
      @life-destiny1196 Год назад +1

      Tasha's added more maneuvers. Been a couple years though.

    • @Rallykat
      @Rallykat Год назад

      Oh wow, my bad! I'm going to hide behind the digital drop down landscape for why I didn't notice that the list had grown. Glad there is precedent then, though perhaps going to be a while longer considering the current development priority@@life-destiny1196

  • @cp1cupcake
    @cp1cupcake Год назад +4

    Remember when 5e was planning not to have feat taxes? Pepperidge Farm remembers.
    I think the real question for people is who thinks these options are supposed to be balanced with 5e options or 6e ones?

  • @KingMJAH
    @KingMJAH Год назад +2

    If you can use improvised weapons as thrown weapons then you could maybe do some more shenanigans ( I pick up my rouge with a ready action attack and throw him at the bbeg, when he hits the target he also uses his ready action to sneak attack the bbeg, then he immediately returns safely to my hand. )

  • @minimuttonchops
    @minimuttonchops Год назад +2

    The reach bonuses are interesting. I wonder how they're going to interact with Bugbear. Though a Kobold growing to dragon size would be pretty neat.

    • @willow7610
      @willow7610 Год назад

      For Bugbear it would stack

  • @t-mango2491
    @t-mango2491 Год назад +1

    I feel like the storm giant feat is tailored specifically with storm barbarian, storm sorcerer, and tempest cleric in mind, because it does seem like it would work well with those

  • @danielbeshers1689
    @danielbeshers1689 Год назад +2

    Minor quibble: I would rule that Mighty Impel is not a melee weapon attack and therefore would not benefit from using a reach weapon.

    • @Timmah119
      @Timmah119 Год назад +1

      Correct when you look at the reach property for weapons, it specifies your reach being extended for when you attack, or your reach for opportunity attacks. As you say it’s a saving throw for an unwilling creature not a form of attack roll.

  • @RK9th
    @RK9th Год назад +1

    The rock throw feat is situational, but decent for knocking flying creatures(without hover) out of the air.

  • @benjaminkowal7310
    @benjaminkowal7310 Год назад

    I like that most of these options are sensible for multiclassing or adding on a Rune Knight as well...

  • @laurence_lookmyr
    @laurence_lookmyr Год назад +1

    Funny thing about the barbarian always having let down 10th level features, whenever I am making a homebrew barbarian I always have the 10th level feature be the weakest in the kit.

  • @ansatheatrocious6083
    @ansatheatrocious6083 Год назад +1

    10(polearm)+5(bugbear)+10(14th level feature) = 25 feet of reach, your arms become farther than you can throw at the end of this subclass lmao. Imagine the sheer power of PAM or sentinel with this.

    • @guts9043
      @guts9043 Год назад +1

      Lol my thoughts exactly whenever I see features that increase reach: "So you're telling to pick Bugbear PAM right?"

  • @godminnette2
    @godminnette2 Год назад +5

    I think in the 2024 PHB, the 3rd-level feature should allow reckless attack to apply to thrown weapon attacks.

    • @saeedrazavi4428
      @saeedrazavi4428 Год назад +3

      It will as long as they're made with melee weapons 😁(no dart)

  • @sebastianmarrano5608
    @sebastianmarrano5608 Год назад +1

    This means that if you are a Bugbear, path of giant barbarian with a reach weapon, you have a melee reach of 20ft, and at that rate, you don’t need thrown weapons

  • @stephenburley4581
    @stephenburley4581 Год назад

    Observation on Elemental Cleaver:
    The ability doesn't state it has to be a melee weapon, so technically, you can add this ability to a hand crossbow, stacking some additional damage on to it for a crossbow expert build (and also giving it the Thrown property, which... might have some niche use? I don't see what it is yet, but it's in there somewhere).
    You could also use this to increase the range on a net (until the new addition is released, when nets stop being weapons). Not that a tiny piece of tech for nets is going to push them into the Tier1 weapon category, but it's a nice piece of tech.
    Importantly, this doesn't specify "simple or martial weapon", it's any weapon. So, this technically applies to Natural Weapons, Improvised Weapons and Seige Weapons (and Unarmed Strikes? Citation Needed). A Tabaxi can throw their claws sixty feet. You can launch an actual seige tower at your opponents. You... can change the damage type of your dragonborn breath weapon maybe (Citation Needed)?

  • @talonchamp5674
    @talonchamp5674 Год назад +2

    No size limiter for stone throw, so a character can knock a a gargantuan dragon out of the sky with their Little Rock 😂

  • @LesbianWitchAcademia
    @LesbianWitchAcademia Год назад +1

    It's also worth noting with Elemental Cleaver that it's ALL attacks you make with the weapon that get the d6 bonus damage, meaning that Giant Barbarians are even more reliant on Polearm Master than all the other Barbarians. I really hate the requirement martial characters have of feats to even make them playable, and in this case to even take the best advantage of your class features. If it weren't a single weapon you were holding that got the bonus, but any weapon you were holding, at least you could maybe try out dual wielding on giant barbarian, but instead you're forced even more into using a Polearm. It's super frustrating to me.

    • @quillogist2875
      @quillogist2875 9 месяцев назад

      I don't feel forced to take PAM or GWM to be effective as a barbarian or fighter. I played a psi warrior and didn't take either and felt all my abilities let me be effective in more roles. I don't plan to take either with my path of the giant barbarian,, although that might change.

  • @DaCrump
    @DaCrump Год назад +1

    Let's not miss the real gem here, the way the level 4 Stone Giant feat is worded we can get to 360ft of darkvision on a Twilight Cleric. The power gaming is real.

    • @undine120
      @undine120 Год назад +1

      Or 180 ft magical-piercing Darkvision on a Warlock with Devil's Sight, I think.

  • @codypratt3590
    @codypratt3590 Год назад +1

    If I am reading Mighty Impel right, as a bonus action you could throw an enemy 30ft up in the air dealing 3d6 fall damage and making them prone if they fail a Str save. And you can do this every turn?
    Now milage may very as ceilings get in the way and its restricted to Medium or smaller, but that seems like a really good bonus action option.

  • @derekmbrown85
    @derekmbrown85 Год назад +2

    The Barbarian still makes me grumpy. I firmly believe they should have made the returning weapon benefit the level 3 feature with growing large. Then level 6 should have been the increased reach and the damage bonus. If you want to be a thrown weapon Barbarian, the idea of having to wait to level 6 before you’re not carrying a bunch of weapons is poor design. It can take months or a year to get to level 6 in some campaigns.

  • @njfernandes87
    @njfernandes87 Год назад +4

    Soul of the storm giant is basically dodge with extra stuff, i get it its limited uses but still a very good use of your bonus action while available, what am i missing?

    • @undine120
      @undine120 Год назад

      2-6 bonus action dodges a day is kinda underwhelming compared to Elven Accuracy or Resilient, two other half-feats, especially when this is not really a half feat, it's a 1.5 feat cost.

  • @ericmerrill9808
    @ericmerrill9808 Год назад +1

    I feel if they had added that you could reckless attack with thrown weapons, it would have made this feel a bit better. It would have allowed you to really be a thrown weapon user and melee user, giving you an excellent skirmisher style of subclass. This is still awesome and I want to play it, but it would have been nice.

  • @godminnette2
    @godminnette2 Год назад +3

    I was just looking at these options last night. Found the feats underwhelming. I was excited about strike of the giants until I got to the end... I thought it was decently strong until then.

  • @Twisttheawesome
    @Twisttheawesome Год назад

    A single level infighter gets you thrown weapon, fighting for more damage, and two levels in artificer gets you magical throne weapons.
    This seems like it would be an excellent 10 level Barbarian/10 level fighter build

  • @choasnight93
    @choasnight93 Год назад

    Totally gonna multiclass a path of giant with a rune knight, sure the 3rd level features are a bit redundant but its thematically appropriate to do both

  • @ericpeterson8732
    @ericpeterson8732 Год назад

    I'm just happy that my Hulk build doesn't need to multiclass or require two rounds to rage AND grow. Yeah, I'm simple like that.

  • @TheMichaellathrop
    @TheMichaellathrop Год назад

    Strike of the Giants : cloud Strike or Hill Strike could be really good with the standard pole arm master sentinel combo.

  • @Metalhead303
    @Metalhead303 Год назад

    Hey Treantmonk! Curious if you’re planning on doing any Baldurs Gate 3 content?
    Love the vid!

  • @miguelangelus959
    @miguelangelus959 Год назад +1

    I can't believe they made it so Rune Knights can't get the Rune Shaper feat
    And NEITHER any of the other feats, unless you start the character over from scratch and change their background. IMO none of them needed the requirements. Instead of making sense, they're pointless restriction

  • @CyclopsWasRight
    @CyclopsWasRight Год назад

    I may try and implement some of these into my Superman build. Ooo, good times!

  • @ryancparker
    @ryancparker 10 месяцев назад +1

    I’m absolutely taking these feats on my goliath rune knight in tier 3. There are so few half feats with constitution for fighters. I’m bummed I can only take one of the half feats.

  • @SmugLookingBarrel
    @SmugLookingBarrel Год назад

    We finally got a feature that lets a tempest cleric deal lightning damage to turn on thunderbolt strike
    ...aaaand its on a barbarian and only works while raging. Nope.

  • @LightPink
    @LightPink Год назад

    I had no knowledge of this book's existence 😂

  • @RAIDENM4N
    @RAIDENM4N Год назад

    I kind of disagree with your take on the Storm Giant options. For the benefit of mitigating damage through inflicting disadvantage to attack rolls, I think the Storm Giant options (in both the 1st Level and 4th level feats) are good. Ideally, this benefit can make a tank better should they be able to draw attacks to them while lessening the chances of inflicting damage at all.
    Sure, I agree that the damage resistance could have been done better - maybe Soul of the Storm Giant can permanently grant Thunder Resistance, and then grant Lightning Resistance with an expended use. I also agree that for Levels 1-3, sticking with just the 1st-Level feat does not grant enough uses or effectiveness for the effects provided. I also think that for the small number of uses and the usual Once Per Turn limitation, the 1st-Level effects should not need Saving Throws for their additional effects.
    However, I think as a reminder, the benefits for the Soul of the Storm Giant feat add on top of the Strike of the Giants (Lightning) feat. There is no way to benefit from that 4th-level feat independently from the 1st-level counterpart, and both options grant opportunities to inflict disadvantage on attack rolls to mitigate damage - basically half of the Dodge Action, either possibly for free on one target with a hit and a failed save, or as a Bonus Action on hordes with no save, optimally.
    Since you are given options to apply that debuff between both feats, for the Storm Giant options, I feel the number of overall uses makes the package of options work. You get PB number of uses for Disadvantage to attack rolls on the 1st-level feat, and the same application of disadvantage on the 4th-level feat for the same number of uses, not shared. After Level 4, you technically get twice your Proficiency Bonus to apply a solid debuff on enemies. That's of course when you get both feats.
    I'm speaking as a person who played a Level 6 character with both feats, so I felt like I had enough uses to last me through a few combats and apply that Disadvantage. I think they are a good package of feats together.

  • @Johnny_Shields
    @Johnny_Shields Год назад

    Who's gonna play a pair of brothers that get big? The smart barbarian and the brawny fighter.

  • @schammie2180
    @schammie2180 Год назад

    Would love to see a Giant build from treantmonk now, been awhile since we have a had a character build

  • @user-qi5wg4zg7q
    @user-qi5wg4zg7q Год назад +1

    I am wondering why everyone calculates the falling damage as 3d6. As a large (bipedal) creature, you should be at least 10' tall. 30 feet from you would be 40' for 4d6 damage, not 30' from the ground. As huge, add another 10' to that.
    What am I missing?

  • @vinspad3
    @vinspad3 Год назад

    Cloud Giant feat is good.
    You get 2 Misty Steps as a reaction? At level 4 you only have 3 castings of Misty Step and you never have more than three. By level 5 you've doubled the amount of times you can cast Misty Step which is probably a top 10 spell for its level. Will you need more than 3 Misty steps? Probably not unless youre a gish. Which means maybe a wizard doesn't even learn
    Plus 3 castings of an altered Absorb Elements. do you take hits from attacks or hits from energy types more? Likely attacks which makes it better than Absorb Elements IMO. So now you don't need that spell either!
    This is great for a melee cleric which doesnt have either of those spells or Swords Bard who wants a charisma half feat. Paladins and Hexblade Warlocks will like it as well.

  • @cheguemaraaaa
    @cheguemaraaaa Год назад +1

    I have a question that I'm having trouble answering. The Rune Shaper feat tells you that "You temporarily learn the 1st-level spells that correspond to the runes you inscribed, as specified on the Rune Spells table, and you know those spells until you finish a long rest, when the runes fade. " Does it mean that the spells you know by this feat are already prepared (like extra prepared spells) or that are only added to your spells list? and if i do not have them prepared can i still us them with the invoke action?
    i will be really glad and thankful if somebody could answer

  • @woodsman105
    @woodsman105 10 месяцев назад

    I'm playing in a lvl 16 one shot in a few weeks. I usually play the party wizard. Figured I'd change things up and play a professional wrestler. This subclass could not have come out at a better time.

  • @ATMOSK1234
    @ATMOSK1234 Год назад +1

    The Rune Shaper feats spell selection seems kinda bad. Armor of Agathys is a nice pickup if your building an abjurer, but other then that I have no idea why I'd take that feat.

  • @kedraroth
    @kedraroth Год назад

    I don't understand why WOTC not marked the Rune Shaper feat and the Strike of the Giants feat as 1st level feats too, is like they are not even trying to promote their new product OneDnD

  • @jonathanhaynes9914
    @jonathanhaynes9914 Год назад

    Thanks Chris

  • @pallen2645
    @pallen2645 Год назад

    Can I get you to weigh in on whether or not a large-sized PC can use a weapon from a large-sized stat block? Getting your hands on a minoraur"s greataxe would seem like a huge, unintended damage boost for a subclass like this.

  • @johngillan4475
    @johngillan4475 Год назад

    Thank you for your information video

  • @chris-the-human
    @chris-the-human Год назад +2

    Did I see right that you get to add that extra damage to every attack? Not just once per a turn?
    If so that'll be very strong with Polearm Master

    • @chrisg8989
      @chrisg8989 Год назад +1

      I was wondering the same thing. Very strong if accurate.

    • @chris-the-human
      @chris-the-human Год назад

      @@chrisg8989 kinda refreshing
      Wish WotC was more liberal with this kinda thing for other classes

  • @jossi95
    @jossi95 Год назад

    Would the falling damage from throwing an enemy up in the air be 4d6 since you are large when raging? So 30ft from you would mean that they are thrown 30ft above yourself which are 10ft tall resulting in the enemy being 40ft above ground.

  • @devin5201
    @devin5201 Год назад

    Strike of giants woulda been cool if you could just use it even a few more times, not even infinite but if it was at least PB+1 or half your level or something...

  • @minikawildflower
    @minikawildflower Год назад

    Isn't crushing weapon going to be replicated in the new barbarian rage rules wait Treantmonk is saying that right now as I'm typing lol

  • @rileypeterson7381
    @rileypeterson7381 11 месяцев назад

    When you said “Keeness of the stone giant “ I thought you said P*nis of the stone giants and I had to do a double take… I wonder what a feat of that name would do…

  • @gopro_audio
    @gopro_audio Год назад

    Hi Chris, the artwork looks mad at the reader, like the artist cant stop eating xanax.

  • @khristian625
    @khristian625 Год назад

    How does elemental cleaver work with, say, heavy crossbows? They have a range already. Can I yeet a heavy crossbow 100 feet?

  • @davidknotts6256
    @davidknotts6256 Год назад

    Stupid Question but if you multiclass rune knight and path if the giant do you become even bigger or is it worth nothing

  • @texmame
    @texmame Год назад

    Love the channel. Missing your creative builds. Can you balance new rules analysis with some more builds

  • @TheAndrewPoore
    @TheAndrewPoore Год назад

    For demiurgic colossus, your reach goes to 15 ft, not 10ft.

  • @woodsman105
    @woodsman105 10 месяцев назад

    Question: do you need a free hand to use mighty impel? I'd think this would be a little worse if I had to drop/pickup my weapon or shield to do this.

    • @jason212o35
      @jason212o35 7 месяцев назад

      Just flavour it as you playing golf with the enemy as your ball.

  • @Wanderingsage7
    @Wanderingsage7 Год назад

    'it automatically returns to your hand' ...why? That's not really a thing Giants are known for. Why does it take till level 10 to be able to pick up and throw something/one?

  • @МаратГабдуллин-б5ф

    Mechanically and thematically those feats feel like something that you can find in PHB, it so weird that we got them 10 years later. Also it is a shame that you limited to single 4th+ level feat.

  • @williamgordon5443
    @williamgordon5443 Год назад

    The Rune Shaper feat might combine with Rune Knight really well. Rune Shaper says; "While you are wearing or carrying any rune-marked object, you can cast the spells associated with those runes using any spell slots you have.
    You can also invoke a rune inscribed on an object you are wearing or carrying and cast its associated spell without expending a spell slot or using material components."
    The runes with the Rune Carver ability with the Rune Knight says, "While wearing or carrying an object inscribed with this rune, "
    Does this mean that if you get the Rune Carver background and select the fire rune and then get to 3rd level Rune Knight and get the cloud and stone rune, do you then get comprehend language, fog cloud, burning hand and sanctuary that you can cast once a long rest and all three abilities from Rune Knight.

  • @CBCB8282
    @CBCB8282 Год назад

    Great barbarian Subclass, overall still not class I want to play XD, but I would consider doing a one shot if it was level 10 or up

  • @ryanscanlon2151
    @ryanscanlon2151 Год назад

    That's all we got? Books like this are why I'm team backwards compatible, if they start fresh we are gonna have PHB and then like 3-4 new subclasses per year, that's gonna mean likely some classes will have 0 new subclasses for upwards of 3 years from PHB 2024. Where's the fun in that? The dragonlance book should have had a dragon themed subclass for every class and the giants book should have had a giant themed subclass for every class. Feats are always welcome but if we were getting books jam packed with more player options I'd be fine with a 6e but I see no signs they are gonna increase the rate of release for player options, they have become too timid about "balance"

  • @AtelierGod
    @AtelierGod Год назад

    I’m surprised that Fury of the Frost Giant wasn’t given a 8th level prerequisite as I’ve seen them treat Cold resistance as a rarer magic item effect than fire resistance.

    • @zenithmaiden2109
      @zenithmaiden2109 Год назад

      Draconic sorcerers can choose it at character creation. Why wouldn't fire resist be the higher tier option considering it has so many use cases compared to less effective "rarer" magic? I can see why cold is considered a higher tier offensively for items that a player is intended to use because it is a less resisted damage type compared to fire, but defensively cold is less valuable and setting dependent because few creatures deal cold.

    • @AtelierGod
      @AtelierGod Год назад

      @@zenithmaiden2109 the only response I’ve gotten is that because it’s rarer to experience cold damage it’s considered more valuable because fire resistance is a dime a dozen.

  • @user-kh7zf
    @user-kh7zf Год назад +1

    I have a question about Giant Stature. The way I read it, you become Large size when you rage, and this is not optional. So in tight spaces you have to deal with squeezing rules, and if the space is small enough (such as the example art's halfling barbarian in a small space), wouldn't it be impossible for that halfling to rage?
    In a similar vein, what does the level 14 feature actually mean? Do you get the choice between large or huge, or can you also choose to remain your original size?

    • @teknogothyk
      @teknogothyk Год назад

      If you don't have room to grow, you don't grow. It doesn't stop you from raging, and still gain the other benefits.

    • @connors.3596
      @connors.3596 Год назад

      the first part at least is quite literally answered by reading the last sentence in the feature description.
      "If there isn't enough room for you to increase your size, your size does not change."

  • @theoriganalxldub
    @theoriganalxldub Год назад

    @cinderblocksally brought me here. He says hi

  • @RocKaFella57
    @RocKaFella57 10 месяцев назад

    Why are there 19 prerequisites to these feats smh. This is still 5e wizards of the coast

  • @riverplasmahero2508
    @riverplasmahero2508 Год назад

    I'm kind of disappointed in rune carver. It fell way short of the mental picture I had for it.

  • @Joseph125
    @Joseph125 Год назад +1

    I can't help but be disappointed by the feats in this book. Sure, a lot of the half feats are fine, but they aren't really half feats because of that prerequisite. You're having to pick up another feat to get them, and strike of the giants isn't good enough alone. You're taking a feat and a half for what feels like 2 half feats in power.

  • @kori228
    @kori228 Год назад

    they kept the extra d6 damage on all attacks? totally expected it to get nerfed cause WOTC hates martials

  • @purpleniumowlbear2952
    @purpleniumowlbear2952 Год назад

    7:35 Its not common to go for a build that maxes out darkvision distance, but it seems to me that Keenness of the Stone Giant would be a must have in that particular scenario. If you are playing a Drow Gloomstalker with 150 ft darkvision, and you stir through the night wishing you had 210 ft darkvision, then this feat would be a must have. And before anyone says it: TWILIGHT CLERICS ARE NOT REAL (to me).

  • @JoshuaSmith-hl1xj
    @JoshuaSmith-hl1xj Год назад

    Looks like they gave up on the druid and wizard subclasses from the same ua.

  • @kbeazy_3050
    @kbeazy_3050 Год назад +1

    Does elemental cleaver never turn off properly?
    It says it turns on when you start the rage, it says the extra damage requires you to rage, as does adding the thrown property. It then says whenever you throw an infused weapon it returns to your hand. It says the infusion is suppressed when another creature uses it.
    I think if you were to infuse a thrown weapon, it would always return to your hand, despite rage.