Thanks for showcasing my mod! I'm going to be updating it soon (about a week or less), so that you can edit even more road surface parameters! Those include fluid density for surfaces like sand and mud (I guess mud is both a solid and liquid, but sand is definitely just a solid, but that's just how the game represents these surfaces), flow consistency index to make those surfaces behave differently to high or low-speed impacts (e.g. to make surfaces behave like Oobleck, so the faster you hit the surface, the more it slows you down) and more! I know it's a lot of physics and I'm still learning too, but thanks again for showcasing it :D
You should add an option if possible to the surfaces selection that just says "all." Not sure how hard this would be to do but it would be a great addition.
@@gamingtayman4435 i too am an og viewer , started watching him when he made that shooting plane with cannon video and I loved it! I like beamng videos however I like cartune project as it reminds me of street tune car racing which I also loved!
The negative friction effect actually makes a lot of sense: While positive friction slows you down, negative will accelerate you By the way: you won’t slide forever because of air resistance
@@DirtBikeBoy5ive No - but how I think it works is simply the higher the speed difference between an object and the ground the more will the sliding friction take effect and the less the normal (static) one. If only one of them is negative there will be that weird result
THANK YOU for providing a link to the download for this mod. I can't stand youtubers who show a mod, but only say the name and don't provide a direct download link.
adding on to the first comment, a change in velocity is acceleration, friction is just a force, i didnt really watch the video so idk exactly what ur sayin
BeamNG devs: Create a game with the most realistic driving physics possible Modders: Create mods to make them more unrealistic BeamNG devs: Are we jokes to you?
We actually like people to discover and experiment with all these options. We could have easily limited the friction values to not be modifiable or to only allow realistic *positive* values,. We didn't because it would have limited the modability.
The negative friction has this effect bc the friction force vector is in the same direction as the velocity vector, this means that instead of resisting motion, it "forces" it, which would break the laws of thermodynamics (for example: a system cant have an efficiency greater than 100%, aka, you cant get more energy out of something than you put in)
Friction is a force that acts against motion, so when friction is negative, it acts in the same direction as the motion. That’s why when the friction is negative the car just keeps accelerating since it has a constant force acting on it
The reason negative friction makes the car accelerate in reverse is that you are imparting a frictional force that'd normally propel the car in a forward direction when you accelerate. Because this frictional force is the opposite of normal, it goes into reverse. The reason it keeps accelerating is because the friction that'd normally slow the car and make it grind to a halt just keeps making it accelerate at a faster and faster rate as the frictional force increases as velocity is gained. (I hope that made sense)
in case anybody wanted to know, the weird μ sign stands for coefficient of friction, you can use it in calculations like Friction(static or kinetic)=μ(Normal Force). basically its like a multiplier, and in real life it can never reach 1 or zero. also static friction will always be greater than kinetic.
It's not quite zero friction, even when the gauge says it is. Beam models air resistance quite accurately, so given a starting velocity on a flat frictionless plane, you will still drag to a halt due to air resistance eventually.
when you set the negative values, Newtons law of forces having an opposite break down. Instead of breaking (per say) applying a force backwards, it applies the force forwards. Thats why the car starts flying around. As per he spins, imaging that any force that would normally slow a spin (friction) actually adds energy to the spin.
My first guess on the intro is that the friction is set to -1 so it takes your forward friction and converts it backwards, so in reverse you go forwards into a pole. The spinning is probably that friction speeds you up, because it is negative.
Missed such a massive opportunity there. Brutal Slope could be used for something interesting even, have the car go down on it and when it starts to slide sideways, increase the Static Friction to 10... Flips for DAYS!?
You should make everything except asphalt really really negative and do scenarios and stuff and try and avoid the dirt. Or turn the sliding friction wayyyyyy up, flip a car on its roof and drag it along with another car lol
I like that he's experimenting with a lot of original things lately
NOT
I didn't like this comment because it was at 69 likes
Yes
dns1493 420 is next, then 666
Squirrel ! Borat?
Imagine just walking down the street one day and you slip, just to start flying off into the distance.
HAHAHAHAAHAHAHAHAHAHAHHAHAAHHA
Waaaauuugh
@@nopegaming2117 That's gotten me weak.
Honestly though, probably for the better that this mod isn't available for real life.
Imagine a car comes flying at you the someone just puts the static friction to 100 while the car is drifting at you it would FLY over you
1.48 : 3 wheels car
Reliant : WRITE THAT DOWN
1:48 *
1:48
Thanks for showcasing my mod! I'm going to be updating it soon (about a week or less), so that you can edit even more road surface parameters! Those include fluid density for surfaces like sand and mud (I guess mud is both a solid and liquid, but sand is definitely just a solid, but that's just how the game represents these surfaces), flow consistency index to make those surfaces behave differently to high or low-speed impacts (e.g. to make surfaces behave like Oobleck, so the faster you hit the surface, the more it slows you down) and more! I know it's a lot of physics and I'm still learning too, but thanks again for showcasing it :D
YOU MADE THE MOD. Cool.
You should add an option if possible to the surfaces selection that just says "all." Not sure how hard this would be to do but it would be a great addition.
@@ixionn563 Yeah I’m going to be adding that in the next update.
How do I download it?
This is an awesome mod man thanks for making it
I really like this new intro, hopefully it helps your view duration and maybe this video will hit trending with some luck.
It makes me want to leave
Hopefully. He hasn't been pulling in the views he used to.
I like the idea, but it doesn't work for me. I'd rather have him just do the same "hey it's WhyBeAre back with beamng drive"
I miss the classic beginning of Hey, this is YBR with BeamNG Drive! This joke got old fast
You can only get on trending if you pay RUclips or get extremely lucky.
The Garvil in the intro is literally me spiraling into a mental breakdown .
More like a METAL breakdown?
@@charmaineread5443 haha nice pun
Same
@@charmaineread5443 W H Y Y Y Y Y
@@cloed0ll Because their FRAME broke.
0:03 when VTEC kicks in
You should've combined this with the indestructible cars mod
OMG THIS IS THE FIRST TIME I'VE BEEN HERE!
LOVE UR VIDS!
PLS I NEED MORE CAR TUNE PROJECT COZ I LUV IT
STAY SAFE!
i have been watching since the beginning of beamng and trust me its worth it
@@gamingtayman4435 i too am an og viewer , started watching him when he made that shooting plane with cannon video and I loved it! I like beamng videos however I like cartune project as it reminds me of street tune car racing which I also loved!
@@RIPTechno since he played with the wheel I've been on another account
@@justagamer182 wow that's real og!
@KIA ASHLEY 7 ?! Wow, my fav no. Too( ╹▽╹ )
We NEED to see the AI and automation cars with this mod
Day 21 of asking for the Hirochi Sunburst Expansion Pack
And also sorry for the idiots who doxxed you. And I hope you get better if you are depressed.
someone doxxed YBR?
@@jammygamer8961 well, not exactly. A guy came to YBR's parents to say if YBR was there. So now he knows YBR address.
@@kb0x creepy
@@jammygamer8961 yes and that is why YBR doesn't show his face. It's sad.
He will listen and hey
There’s also a mod that modifies tire grip
Watching my childhood youtuber again. Feels nostalgic. Contents good as always
Imagine negative sliding friction in real life... *shudder*
*sl-* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAEEEEEEEEE *bang*
Black Ice
i watched this channel since 4...
I would love to see so more cannon vs plane videos or somthing along the lines of that but keep making great content
True
The negative friction effect actually makes a lot of sense: While positive friction slows you down, negative will accelerate you
By the way: you won’t slide forever because of air resistance
With zero friction?
@@DirtBikeBoy5ive No - but how I think it works is simply the higher the speed difference between an object and the ground the more will the sliding friction take effect and the less the normal (static) one. If only one of them is negative there will be that weird result
I really miss you man.
I love how he’s been playing this game for like 1 trillion years , I love it ❤️❤️❤️❤️
THANK YOU for providing a link to the download for this mod.
I can't stand youtubers who show a mod, but only say the name and don't provide a direct download link.
If friction is deceleration, then wouldnt negitive friction be acceleration?
Deceleration is just acceleration in the negative direction.
Yeah it really confused me but because grip slows you, negative grip speeds you up.
adding on to the first comment, a change in velocity is acceleration, friction is just a force, i didnt really watch the video so idk exactly what ur sayin
MY BRAIN
You're right
8:23 nice 50-50
Friction: contact slows you down
Negative friction: contact accelerates
BeamNG devs: Create a game with the most realistic driving physics possible
Modders: Create mods to make them more unrealistic
BeamNG devs: Are we jokes to you?
We actually like people to discover and experiment with all these options. We could have easily limited the friction values to not be modifiable or to only allow realistic *positive* values,. We didn't because it would have limited the modability.
A Tokyo drift fan’s dream world 😂 4:50
imagine playing air hockey with negative static friction and tires/tyres
Finally a game I can play air hockey on.
You should try 0 friction with sun gravity. on the smallest of inclines your car is probably gonna start sliding like crazy lol
Reminds me of rigs of rods, you could actually edit the friction on a surface or even give it liquid/fluid properties
Physics: *exists*
Beamng drive: we don’t do that here
I definitely want a second video, the idea of seeing a Hirochi Raceway AI race interrupted by extreme negative friction would be amazing.
One of Your Videos was The First RUclips Video I Clickt on, Thanks I Enjoy your Videos!
The negative friction has this effect bc the friction force vector is in the same direction as the velocity vector, this means that instead of resisting motion, it "forces" it, which would break the laws of thermodynamics (for example: a system cant have an efficiency greater than 100%, aka, you cant get more energy out of something than you put in)
Friction is a force that acts against motion, so when friction is negative, it acts in the same direction as the motion. That’s why when the friction is negative the car just keeps accelerating since it has a constant force acting on it
The reason negative friction makes the car accelerate in reverse is that you are imparting a frictional force that'd normally propel the car in a forward direction when you accelerate. Because this frictional force is the opposite of normal, it goes into reverse. The reason it keeps accelerating is because the friction that'd normally slow the car and make it grind to a halt just keeps making it accelerate at a faster and faster rate as the frictional force increases as velocity is gained. (I hope that made sense)
That makes sense, think of the equation. The Friction Force is now the same direction of the applied force.
Dude hit 754743mph bruh thats mach 996
12:03 the peep got me on the ground
friction: you like sliding? truck: climbs a random tree then jumps onto a random building* sure
1:37 exactly what happens in Euro Truck Simulator 2 when you're going into a corner in a car. A car. With a lower center of gravity.
Yep, i hate the superb in that game
7:12 The Wheel be like BEYBLADE
whybeare i miss your content so much😢
you were such a big part of my childhood now im almost an adult
You should make the static friction as low as it can go and the sliding friction as low as it can go
in case anybody wanted to know, the weird μ sign stands for coefficient of friction, you can use it in calculations like Friction(static or kinetic)=μ(Normal Force). basically its like a multiplier, and in real life it can never reach 1 or zero. also static friction will always be greater than kinetic.
It's not quite zero friction, even when the gauge says it is. Beam models air resistance quite accurately, so given a starting velocity on a flat frictionless plane, you will still drag to a halt due to air resistance eventually.
WhyBeAre only makes quality content!
a negative friction is basically like saying, "i can't resist you," and you push them away because with friction you pull in
hey man thanks for this mod i always see those realistic crashing videos in beamng but i never knew how to roll over that easily thanks
This whole video is just a fever dream
Definitely play around with the AI lol
Also, Miata Is Always The Answer
Imagine this with Automation cars
Glitchiness for days
@@SkylabBeats And chaos for weeks.
Its ben 7 years since i watched you i love your videos ☺
Static friction: -1 Sliding friction: 0.7 ABS and TC: How do i do my job
when you set the negative values, Newtons law of forces having an opposite break down. Instead of breaking (per say) applying a force backwards, it applies the force forwards. Thats why the car starts flying around. As per he spins, imaging that any force that would normally slow a spin (friction) actually adds energy to the spin.
3:05 what you mean by that 💀💀
My first guess on the intro is that the friction is set to -1 so it takes your forward friction and converts it backwards, so in reverse you go forwards into a pole. The spinning is probably that friction speeds you up, because it is negative.
Love the early videos to wake up to
hey WhyBeAre will you do my summer car again? :
i have legit been watching you for soo long love the videos
Negative sliding friction takes barke boosting to a whole new level
WBR: "normal speed"
also WBR: does 60 around a corner in the city
love the intros
Negative friction is just the Carmageddon Mod from GTA 4 & 5.
Friction stops things, so negative friction makes them go faster
At 11:12 in ×0.25 speed, you can briefly see that the Gavril D15 V8 reached 948,143 mph. (In km/h, it is 1,525,304 km/h)
Ice is a good example of Less static friction but more sliding friction
Think for showing me thes cool mods and putting the download link in the description
I got this mod and it was fun to up it as much as you can
Let got this guy to 1 million
Teacher: the test isn't that hard
The test:
9:30 when I try to control my dreams
Big Rigs over the road racing you can go -13 undecillion mph in reverse.
What car is on your profile?
@@aidaaliten8817 Nissan R390 GT1, you would know if you saw my channel ;)
Yay do more with this!!!!
Missed such a massive opportunity there.
Brutal Slope could be used for something interesting even, have the car go down on it and when it starts to slide sideways, increase the Static Friction to 10...
Flips for DAYS!?
I'll call this mod ,,Confuse Yourself"
I think a mod for air resistance would be pretty neat.
blowovers
when eurobeat ends:
car slips with no grip
So this allows you to do the Carmageddon mod from GTA 4 in beamng, cool.
Watching this makes my brain hurt
BeamNG. Drive if it was developed by Ubisoft.
*If only my physics teacher taught this way*
Iv still got this stuck in my head
Come on ETK let’s go!
Ironically, the stock ETK stability control is not sensitive enough for me. I made a super sensitive "predictive" version.
Try to climb the Leap of death with high static friction!
The trucks is like a puck on an air hockey table
I think you can change which surface to modify, so you can set different values for asphalt, concrete, snow, etc
I dont care if i just woke up i will always watch your vid
Incase anyone was wondering why he stopped the car at the end. He over revved it just a tad
that intro is amazing dont stop using it 🤣
7:40
When you try to drive a car in gta5 with popped tires
Edit: 11:11
Putting a transmission in a car backwords
I dunno why, but this weird friction world scares me
This is basically the carmageddon mood for gta 4 except the cars get damaged much easier
Flip The ALL hi Ybr Your My Favorite RUclipsr And Now I Have Beamng Drive
You should try a indestructible car with negative static and sliding friction and see what would happen?
Physics.
You should make everything except asphalt really really negative and do scenarios and stuff and try and avoid the dirt.
Or turn the sliding friction wayyyyyy up, flip a car on its roof and drag it along with another car lol
negative coefficients of friction cause things to accelerate, rather than deccelerate
SInce YBR/WBA/WhyBeAre is uploading again, we might hit the 1 Mil mark!! Finally a face reveal!!!!
ruclips.net/video/2LVknDiOXqA/видео.html
ah so now we can have carmogedden in BeamNG using this SWEET
XD this is the best video i've watched
Reminds me of editing the txt files of the vehicles back in the beta pre release years ago.