As soon as I learned that this game revolves around navigating player-made deathtraps, I knew people were basically going to make it insufferable. The perfect Tomato game, really. Hey chat, it has literally been over 20 years since I graduated. :) This game is neat.
One day tomato will wake up in a shock upon realizing that the "overpowered" strat of putting bomb launchers over a slope is hard countered by staying still and letting them roll past you, or you can be extra spicy and just keep going forward
I always loved these dungeon making games. it's about making the most cheesy full of bullcrap levels that make other people suffer your evil design. also making so your dungeon needs to be beaten by the maker seems like a necessity for these kinds of games, you could always have like a hidden back door for the dev or make the level full of tricks that are avoidable if you know them but impossible to beat if you don't know
Fun fact, we’re called Gen Z because we were born at the end of an era, the beginning of the new millennia. So, Gen A, or alpha is next, because the world they have grown up in is a completely different world and when society collapses they’ll be in their physical prime
I think his criticism would really help the game be more fun/balanced: 1. Forcing people to play through their level before publishing ensures the difficulty isn't impossible 2. Having a "How many times did you kill this person before they beat your level" would allow for a wide range of people to test your fortress, and alongside watching their replays; it would allow you to replay your fortress and reconstruct it so the skill cap becomes a little higher if someone cheeses it THANKS TAMO!
Can't wait for Gen Alpha and Gen Beta afterwards. Hope the full release is finally adapted to this societal hellscape, where someone's individual worth is measured only by the raw productive output they can spit out before being chewed up by the gears, irrespective of their own unique neurochemistry and spirit I mean *haha* funny tamto
Tamtos RIDDLE ME THIS?!?! Bit is all that keeps me going
Hang in there homie, there will always be more great bits to be seen
You worded is as itself a question, like tomato's begging and asking them to.
As soon as I learned that this game revolves around navigating player-made deathtraps, I knew people were basically going to make it insufferable. The perfect Tomato game, really.
Hey chat, it has literally been over 20 years since I graduated. :)
This game is neat.
One day tomato will wake up in a shock upon realizing that the "overpowered" strat of putting bomb launchers over a slope is hard countered by staying still and letting them roll past you, or you can be extra spicy and just keep going forward
yeah you talk a lot of shit but did you beat beaver dam? that's what I thought
Yeah, that's kind of the point of that strategy. It punishes people who are too cautious.
pov: you're a member of a rimworld rough outlander union about to get your shit rocked by 20 uranium slug turrets and 3 coked-out doomguys
Riddle me this! How many bad levels does it take to make an omega level gamer snap?
I always loved these dungeon making games. it's about making the most cheesy full of bullcrap levels that make other people suffer your evil design.
also making so your dungeon needs to be beaten by the maker seems like a necessity for these kinds of games,
you could always have like a hidden back door for the dev or make the level full of tricks that are avoidable if you know them but impossible to beat if you don't know
*pov: rimworld raid* is THE hardest I laughed from chat so far
Tomato’s timing will always send me ong
I have brittle bird bones and that beer crack at the start triggered me and made me do a big wince
So basically Ultrakill Mario-Maker, in an alternate universe where Clash-of-Clans was a good videogame.
Fun fact, we’re called Gen Z because we were born at the end of an era, the beginning of the new millennia. So, Gen A, or alpha is next, because the world they have grown up in is a completely different world and when society collapses they’ll be in their physical prime
your work is amazing as always 😤👌
I think his criticism would really help the game be more fun/balanced:
1. Forcing people to play through their level before publishing ensures the difficulty isn't impossible
2. Having a "How many times did you kill this person before they beat your level" would allow for a wide range of people to test your fortress, and alongside watching their replays; it would allow you to replay your fortress and reconstruct it so the skill cap becomes a little higher if someone cheeses it
THANKS TAMO!
I wonder if Behaviour Interactive is gonna drop this one like a sack of potatoes if it isn't a big hit like they did DEATHGARDEN
It's great that i can see chat sometimes
Can't wait for Gen Alpha and Gen Beta afterwards. Hope the full release is finally adapted to this societal hellscape, where someone's individual worth is measured only by the raw productive output they can spit out before being chewed up by the gears, irrespective of their own unique neurochemistry and spirit
I mean *haha* funny tamto
i am zooming now lol
Try Smith Island by player name Bojutsu.
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