Great run, great routing, love the commentary as well. I was wondering if it might be helpful at the certain times when you had dead characters and really wanted one of your characters not to get hit, you could stick a dead character in position 2 to further drop the odds of 3/4 of getting targeted. I know you have to spend the extra couple seconds each time to put the dead one up to 2nd, but it could reduce your risk of reset.
I'm glad that you enjoyed the run. I don't feel like that is worth it in the long run. The odds of being targeted will hardly change. the second guy would go from about a 33% chance to be hit to a 28%. The 5ish% change is not worth losing multiple seconds after every fight.
I wonder how much longer this would have taken without step routing? Especially the marsh grind, that would have taken at least twice as long. Are there any notes on how to manipulate all those encounters? I'd like to try this run at some point.
So the NES doesn't have random encounters, once you know where battles are going to be you can't just forget. Could I walk through the game is a worse way to make the game take longer? Sure I could but I don't see why I would want to do that. The idea is to go fast.
I'm pretty sure when I first replied that second part wasn't there... And no I don't have any notes for this route I did. But there are some guides here www.speedrun.com/final_fantasy_nes/guides
@@Sciffymcgoo splits are mostly just there to show progression and how good the time is compared to past attempts. Most of the time runners have them spaced out over the run.
That's the issue with character names in FF1; you have to shuffle your party as their HP gain isn't a set thing. I've had a few nonsense names because of that :(
Ah yes, FF1 NES' easy mode. Fun stuff.
Amazingly nice job. Great watch 😊
that wipe at 2:07 was classic nes
Changing up which character attacked the Kyzoku probably actually helped due to how the RNG table advances.
Great run, great routing, love the commentary as well.
I was wondering if it might be helpful at the certain times when you had dead characters and really wanted one of your characters not to get hit, you could stick a dead character in position 2 to further drop the odds of 3/4 of getting targeted. I know you have to spend the extra couple seconds each time to put the dead one up to 2nd, but it could reduce your risk of reset.
I'm glad that you enjoyed the run. I don't feel like that is worth it in the long run. The odds of being targeted will hardly change. the second guy would go from about a 33% chance to be hit to a 28%. The 5ish% change is not worth losing multiple seconds after every fight.
@@shanezell oh okay, I thought the change was more significant.
I wonder how much longer this would have taken without step routing? Especially the marsh grind, that would have taken at least twice as long. Are there any notes on how to manipulate all those encounters? I'd like to try this run at some point.
So the NES doesn't have random encounters, once you know where battles are going to be you can't just forget. Could I walk through the game is a worse way to make the game take longer? Sure I could but I don't see why I would want to do that. The idea is to go fast.
@@shanezell He wants to know if there are notes on encounter manipulation so he can also do some speed running. 🙂
I'm pretty sure when I first replied that second part wasn't there... And no I don't have any notes for this route I did. But there are some guides here www.speedrun.com/final_fantasy_nes/guides
Are you using an emulator, and if so which one?
"fceux" is the only NES emulator that actually emulates the game properly. That is the one that I use and every TASer uses.
@@shanezell I've been using Mesen, and it doesn't follow the encounter table properly. Thank you!
@@clintonjohnson5973 Yeah Mesen does not emulate FF1 properly.
noticed that kracken 2 wasn't included in the count?
If you mean I didn't have a split for him then correct. I'm not sure the point of this?
@@shanezell oh i was just curious. wasn't 100% sure what they meant. nice run btw
@@Sciffymcgoo splits are mostly just there to show progression and how good the time is compared to past attempts. Most of the time runners have them spaced out over the run.
Solís snake 2002🎉
Fighters are so unbalanced. My go to was 2Fighters, Red Mage and White Mage.
Fighters and Knights are just required to have a good party.
I'm all about two fighters two red mages personally.
Two fighters, two red mages. White mage is good early game, but has diminishing returns as the game progresses.
>not BALS TO THE WALL
shit run, doomed from the start
That's the issue with character names in FF1; you have to shuffle your party as their HP gain isn't a set thing. I've had a few nonsense names because of that :(
@@reloadpsi wat
@@Amalvipls Basically what happens every time is TO gets the most HP by like, a lot, and you end up with a team called TO BALS WALL THE.
It sucks :P