Small carnivores now eat eggs of giant herbivores; how it works (evolution sim devlog 1-3)
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- Опубликовано: 1 июн 2024
- Website: thesaplinggame.com/
Steam: store.steampowered.com/app/99...
Itch: woseseltops.itch.io/thesapling
Newsletter: thesaplinggame.com/newsletter
Twitter: / thesaplinggame
Interactive optimization article: thesaplinggame.com/devlogs/opt...
0:00 Intro
0:55 Bodysizes
2:33 Pregnancy times
3:48 Eggs
5:17 Attack & defense
6:22 Instinct and sense visualization
7:19 Outro - Игры
You know what would be awesome in this game?
Having little winged carnivores dive for eggs
I think winged carnivores diving for anything would be cool ;P. (As always, no promises)
We need a dynamic cladogram like species ALRE has, that way we can see how lineages evolve and specialize.
You stole my idea!
thief!
@@majkatrebaticka2957
No that's my idea!
@@majkatrebaticka2957 You're a thief!
Maybe with thought the same idea the same time
An Omnivore mouth that evolves into a carnivore mouth could be good to help stabilise the ancestors of meat eaters.
Hey Jack, thanks for the suggestion, I was thinking the same thing!
if you add fungi to the game you can have trees fall down and get decomposed by fungi😊
It’s rlly cool what you’ve been doing so far but I have a idea, maybe you could make sea plants/animals and a grass size for plants where they don’t take up spaces unlike trees so at one point the floor can have grass and there can be trees ontop said grass with it maybe being a texture on the ground so it’s not as lag intense idk just a lil idea
Also maybe everything could start in the water and needing to evolve to fit land all tho all of this could be its own update Xd
Hey, thanks for your ideas, much appreciated! Making notes :) .
Can u get the seed on end thing
Els
adding different ways animals can attract a mate like having bigger horns or bright colors would be cool
ive been wishing for a game like this
you deserve so much more recognition
chances are nobody will see this, but this guy is doing the lord's work here
@@maxdude7957 YES
Bro, this is sooooooo cool! Doesn't even look like its a single person indie game!
Do bigger animals move slower/take more energy to move than smaller ones?
I like your way of thinking! At the moment, to keep things simple, speed is only related the chosen legs. However, because small animals need a lot more footsteps to reach the same speed, it looks like they are walking faster ;) .
I always figure that getting carnivores right in evolution sims is giving them restraint, in real life most carnivores aren't constantly hunting for food unlike herbivores, they spend most of the day lounging about, sometimes depending on the species, multiple days, until they decide to go for a hunt, which is sometimes unsuccessful. Maybe try adding something along those lines, decreased energy/hunger use when not hunting a timer or until the hunger meter reaches a certain point, and then when they decide to hunt increase energy/hunger use and add a timer for how long they are hunting giving it the chance to fail until they attempt a second hunt. Not sure if that's a good idea cos im a dumb RUclips commentor but yknow.
You are absolutely right, and I learned that the hard way: carnivores hunting all the time meant the prey animals went extinct all the time. I solved this by only making them hunt when hungry, and only reproduce when population numbers are low.
@@TheSapling haha, dang if only i had come a little sooner
Wow, this looks cool
Just suggestions could you add more specialised niches in terrestrial animals like wood-eating, bark-boring sap-drinkers, and root-eating? Also please consider more fruit shapes that showcase seed dispersal adaptations, like being able to be ingested and survive to be brought far by herbivores. A simple underground ecosystem with edible roots, and digging animals would be cool too. Bat-like suspension or roosting from tree branches would also be cool to double the space available in the trees.
Hey Erlina, thanks a lot for these ideas! Any real life example of sap drinkers or root eaters you had in mind?
@@TheSapling sap-drinkers: nuthatches, some bat species and most species of woodpeckers, especially sapsuckers. For root-eaters: burrowing tuber specialists like groundhogs, voles, and gophers extinct species like the burrowing cynodont Diictodon; general opportunists or herbivores like squirrels, rabbits, and wild pigs which eat roots only occasionally when present.
This is so incredibly awesome!!!!!!
It reminds me of that old game called spore.
ohhhh the nostalgia.
loved that game as a kid.
This game seems more interesting everytime i get recommended another one of these update videos
I love the little jumping animation 😂
I think that making the animals pretty is something that you should focus on for a bit as it is pretty important for the game feel
Yep, second devlog has hot me to wishlist and follow on steam
I have the game from steam. Having a lot of fun. Keep up the good work.
OK we need aquatic species
Yes
agreed
Yes
And plants, maybe all the plants n animals would have to start there then evolve to fit land
@@itsjustalf7747 yes
This reminds me of species artificial life real evolution but I like the more cartoony vibe and the active development
So much detail!
i absoloutly love this
6:31 "go award from it" lol
Haha thanks, I never noticed that one until now ;)
So incredibly cool!
ty for making a wonderful game im buying it
I had no idea you could see an animal's field of view.
did you make the size idea first or was i the one that gave it to you on twitter? i am assuming you made it first and i just made the same idea
also i lost twitter
Hey EverLootion, yeah I am always thinking about 2 updates ahead (currently thinking about the update after the one after this one). Still, it is really helpful to read the things you come up with, as it gives me insight in which ideas other people think are cool to put in, so it helps me prioritize.
@@TheSapling the next update looks like its going to be dope though, thanks for making and working on this game even though you dont have to
hello, just wanted to say this game is awesome.
ive been playing the new update for a while now and there are a few glitches like sometimes when i make an animal or plant and then go back to the simulation my ping would drop down to like 30, and i think this is because for some reason plants in the map load 100 times or something. The same plant loads 100 times. Another thing is that the game sometimes tells me to exterminate some plant species for space but theres lika 1000 species with 0 population so it would be nice if there was an option to exterminate all species with 0 at once. Besides that I think its an awasome game :).
Hey Greef, thanks a lot for your feedback, much appreciated! I'm making notes here! Edit: there is the option to sort by population size, by your comment tells me this is not super clear.
Hello weasel can you add some more scenarios pleas
Hey Talon, you will like devlog 5 :).
Ok thx I will look forward to it
So does all the updates your showing coming out on the same day?
Yes, all of the six devlogs are showcasing part of the same update!
Okay, I'll buy your game.
Spore2 babyyyyy
Also I have found a bug everything that spawns in the world also spawns under the map
Hey Talon, that's actually on purpose, this is were a library of 3D models is stored. The actual problem is being able to look 'under the map' ;).
Oh ok
When do you think this update will be out?
Aiming for June 15!
@@TheSapling Cool!
@@TheSapling Will you do video of running a sim for 7 days when this update is out?
@@jorgenieto9703 Was planning to yes, not sure exactly when though.
Hey, once I get into sandbox mode and the animals and plants begin to populate nearly the entire map, the game really begins to slow down, like 1 fps at the quick setting and 20 at the normal speed setting. I'd really like to run long simulations with full ecosystems. What is more important for this game; RAM size, RAM speed, or CPU speed? So I know what to invest in
Hi Wet, sorry to hear the game hasn't been running smoothly for you! I'd say this is above all a software problem; all of the updates and patches so far included optimizations to make some part of the game run better, and so will the next one (which will improve situations with a lot of animals, but there's no date yet). If you really want to look at it from a hardware perspective: RAM problems will mostly result in crashes (OutOfMemory errors), less so in low FPS. In my experience, you get lowest FPS when when you're zoomed in a bit, and the game needs to show a lot of animated objects... which gets 'better' with a more powerful GPU.
@@TheSapling That's interesting! My CPU and GPU are not being utilized that much at all. Maybe it is a software thing. To be more specific in my "report", it is around the 12th millennium that things really start slowing down, and it then slowly goes down from 60fps to 1fps.
@@wetstoffels3198 Interesting indeed... so the animated objects are not what is slowing you down, the simulation is. Does saving and loading make a difference?
@@TheSapling Very short term or not at all. When it saves it will stutter for a second and then continue as it did before. If you mean reloading the level, then that has a short-term effect of increasing performance by 5-10fps before it goes back to the baseline experienced before the reload.
My GPU(GTX 1660) is being utilized at an extremely low level - like below 5%. My CPU(i5-9600k) is at ~42%. The most noticeable for me is that the game will gobble up my RAM until practically 95%. I noticed that it gets worse after turning on random mutations; if I'm allowed to speculate, it might have to do with the game not handling the sheer amount of species models that exist.
@@wetstoffels3198 Thanks again, this is incredibly useful information!
You are absolutely right about the RAM usage: because building new models is so expensive, the game stores a cache of prebuilt organisms. While this cache cleans itself regularly, this is not yet perfect and as a result the game with a lot species (like thousands, if you turn on random mutations) will slowly eat RAM if you leave it running for more than a few hours. Reloading is the workaround solution for this; as long as I reload every few hours, I can leave the simulation running for many days (did that last month actually ;) ).
As far as I can tell, though, this should be unrelated to the FPS. This morning I compared the current Steam version with the upcoming patch, and discovered that the improvement is much larger than I thought: in situations with a lot of animals, or in situations with a lot of (plants with a lot of) fruits, I really go from 1FPS to 30FPS.
I aim to release these optimizations this or next week, so you can try to see if that makes difference (if you're not tired of it yet :) )... I'll notify you here. If so, that still doesn't explain why your CPU and GPU usage are so low, but we'll see.
can i make a question?
YEY
Dear developer.
I have a idea, actually tow ideas. Like this update needs a name, like fast. Names: comunity update (because we are fillyng comets with ideas),
More stuff update ( because more stuff), animal update (because i am Bad at naming things). idea number two: we need remake our species in the game. Fosils,difrend ways to make Plant offspring , custom levels, multyplayer mini games and water fauna and flora.
There is so much to do.
All good ideas but dont forget that hes only ONE person
@@bruhman109 i know
By remake i mean rename . My keyboard is broken
Hey Majka, thanks for your ideas, player suggestions are always very welcome and very inspiring to me! Also, the update indeed already has a name, will actually be revealed next episode :).
Can you make your life more difficult by adding water animals?
Hahaha I get this suggestion on a daily basis but the way you put it my favorite :)
I wonder if it's possible to make a mobile version...
Yeah I get this question more often. Graphics wise it should work, but the simulation is quite heavy, so only very small levels would be possible.
@@TheSapling oh.....
so wait dose live birth still exsist
Definitely yes!
Have you fixed the camera controls? That was honestly the most annoying aspect of the current game.
Hey Shannon, thanks for the feedback! I hear this more often, but I can't really pinpoint what it is exactly that annoys people. Any pointers?
To me its mostly due to the navigation. Maybe you could do something similar to the Totally Accurate Battle Simulator camera.
@@TheSaplingThe main problem with the camera is when you try to use the WASD controls and turn the camera at the same time. The camera works fine if you do one or the other independently, but when you do both, the turning becomes really confusing and hard to control. It only fixes after you enter into and exit the plant/animal creator.
@@shannonsmith3818 Just tried it, and wow this is indeed annoying! Never knew this, thanks a lot!
This game looks great
4 instincts is not enough. Open it up let us make as many as we want. With IF, AND, and OR statements. I should be able to use one instinct for "IF I see an animal that is SMALL and between(YELLOW and GREEN), move towards it"
Hey Moop, thanks for your suggestion, much appreciated! Without making any promises, agreed that the current system only allows for very 'broad' stuff, while sometimes I could be interesting/useful if the 'trigger stimulus' was much more specific. The challenge, I think, is how to translate that into a UI that is fun to use for people who have never heard of (and are not interested in learning about) IF, AND and OR statements :)
We need sexual dimorphism
Haha would indeed be cool... or sexes to begin with ;) . It won't be in this update unfortunately.
Я хочу чтобы игра вышло на Android
Hey Ultra Dinosaur, me too, but as it stands right now I don't think that would work; there is so much going on in the simulation as it is that I'm having trouble to get it to run reliably on powerful gaming PCs, let alone a phone ;)
Pls no dizlikes
Furst