Clearing Rooms with a REAL Marine Raider - Six Days in Fallujah Gameplay
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- Опубликовано: 27 авг 2024
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Vex
This game should be ten player co-op at least. The game as it stands now is rather bare bones.
Early…. Access…. Went through over a decade of development hell. Be glad we even get to touch this thing
Very barebones. Can't believe it took a decade and they only have this to show.
@@Shadow__133 Its a good start, but its potential is a lot greater than just another 4 player co-op shoot em up with "realism" we've seen a thousand times already.
@@jibronigibironi8959 I don't disagree. Not worth $40 as is, but has potential.
This is a great game. Ten players coop is removing the entire point of having a small fireteam clearing an area.
Congrats on 30k subs Vic! I've been here for a while and have seen most of your journey to this milestone. Love your content and hope you keep it up!
my only gripe is when ADS it only looks through the front sights and not both...essentially youre aiming up and not straight
It's the point shooting mode essentially...
I just usually use point shooting rather than full ADS.
This is a certified Silly Billy moment
@@Just_Chizzin the way its portrayed in game is exactly how we did it in the real battle. You aren't using your sights when your clearing rooms. You lose all SA
This is awesome. Thanks for sharing this. I was contemplating on whether or not I should get this game and after watching your video, I think I will. Awesome game play btw, great job!
neads atleast 8 man teams to allow two seperate fire teams.
This is the level of intensity I was hoping Insurgency Sandstorm would have. Which isn’t any slouch of a game, but this definitely seems better. I’ll need to look into this one
Listening to High Hopes while you play to drownd out my damn dog barking her mind out over fireworks.
Whats up with having the entire front sight base elevated above the rear sight aperture, yet still landing point of aim - point of impact hits at 50 yards? Doesn't make any sense.
Its actually how they used their weapons back than, over the ACOG scope. Seems they also kept it this way for the none scoped versions.
@@NecramoniumVideo Yeah doing the hold over for the optic is fine for up close but it doesn't make sense that theyre doing it for every other weapon too. And on top of that, if they're going to do that as a strange way to try to simulate a high ready position or something, the trade off is that you should be missing if you're taking shots with that sight pattern for most distances. Instead, it's dead on even from 50+ yards away. They really should change that.
@@Azorian36yeah you’re right, and it defeats the purpose of having a scope at all if you can point shoot with full visibility and hit every shot
@@bigboycam1108 Exactly. Not only is it far from realistic, but even for gameplay it doesn't make sense. There's no incentive to ever line up your sights. You lose field of view in exchange for nothing, since not lining up your sights gives you 100% accuracy at any distance anyway.
i cant wait till im staying in a hotel with good enough internet to play online
In about 12 months .. We will be playing " Six Days In Bakhmut" .
7:20 , Damn @Official Ivictus. Do your job bro. :(
6 person squads would be more realistic for Fallujah.
Is that Jason Lilley playing with yall?
How is he able to not look through the peep sight in any of the videos. Realistically would the barrel be aimed to high up by just using the front sights. Someone please help me out if you have any knowledge on this.
Its called "point shooting", though you wouldnt use the sights at all most times, the firing distance isnt long enough in CQB. And within 50m (60yards) you can just use the front post as to aim. But if you have time, you would obviously use the rear sight if you want to fire accurate shots.
So a bit unrealistic to use all the time, but you could learn to just use the front post at longer ranges, but it would take time to master.
why does the game have two different types of ADS’ing?
How do I play the different missions?
They should get rid of the time limit and add a bigger area to clear through then they could add more enemies and possibly more teammates as well
The idea was to follow history with a small weapons team.
@@Sak-zo1uithey definitely had bigger squads than just 4 men
@@allieboy181 never said they didnt.
good
Knowing how damn hard this game is, I take my hat off to you all, nicely done! 👍🇦🇺
It's only hard because it's a completely unbalanced 30 x 4 mess.
@@Shadow__133hey back off pal
@@allieboy181 Did my opinion hurt your feelings, Allie boy?
@@Shadow__133 you’re not that guy pal, not today, not tomorrow.
@@allieboy181 Nice. Solid arguments. Plus, I'm glad you moved up from drawing 🖍️
Wait.. so your limited to 1 fire team of players? Well 1 step at a time I guess. Wait til a game with this lvl of photo realism incorporates large player counts, drivable vehicles. And an honor system that punishes for intentional FF. This is still looking amazing. But I'm surprised it's limited to 1 fire team. There should be up to 4 fire teams, and vehicles to drive.
savage actual?
Is that one of the guys from Savage Actual’s voice I hear?
Sounds like Jason Lilley
did the game crash?
Hit like if you been enjoying 6 days in FALLUJAH:) 😊! Nice gameplay my dude
How to download it in ps3 🙏🙏
It’s only on steam
hi
cool✌️✌️
Is it out now?
'Promo sm'