Particle Advection with Pyro in Cinema 4D

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  • Опубликовано: 21 ноя 2022
  • Instagram: / lukas.thorup
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Комментарии • 129

  • @kickheavy8982
    @kickheavy8982 9 месяцев назад +1

    Such a brilliant tutorial! The way you were able to solve each problem you encountered is really impressive. Even after using C4D for years, I still have so much more to learn because I wouldn't have thought of half of these solutions😭

  • @MirkoMancini
    @MirkoMancini Год назад +1

    Absolutely brilliant, I'm gonna try this technique, thank you Lukas, keep going!

  • @jaykats
    @jaykats Год назад +1

    That's amazing man! Thanks so much for sharing, this is next level!!!

  • @abinari
    @abinari Год назад +1

    ok now this is amazing!!!
    i think to force the per-frame cloner update you need to rearrange the order of some of the objects in your hierarchy as c4d processes tasks from bottom-to-top in that order.
    im not talking about child-parent hierarchy, im talking about order of appearance in the object manager.
    move the target effector under the cloner and maybe the VDB cache (not as a child, just under but at the same hierarchical level as before), and it will start updating every frame.

  • @revocolor
    @revocolor Год назад +1

    Again another great tutorial. Thank you Lukas ♥

  • @okjaak
    @okjaak Год назад +11

    love this! could you please make a tutorial on the material/lighting setup used in the render with the blue/red particles? much appreciated 🙏🙏

  • @kratos_1335
    @kratos_1335 7 месяцев назад +1

    Why haven't i encountered this channel before?
    Top quality stuff! Thanks man! You're one talented artist!

  • @adsinga
    @adsinga Год назад +1

    Awesome tutorial. Thank you for sharing!

  • @paintfulvision
    @paintfulvision Год назад

    Thank You! Such a great idea!

  • @tiorimas
    @tiorimas Год назад

    Great content as always Lukas! Thank you.

    • @lukasthorup
      @lukasthorup  Год назад

      Appreciate the love mate🙌❤️

  • @toxibeet
    @toxibeet Год назад +1

    Great tutorial! Thank you for sharing!

  • @edwardhoare7617
    @edwardhoare7617 Год назад +1

    Isn't Lukas a legend!
    Thanks very much!!!!

  • @davidkerman1732
    @davidkerman1732 Год назад

    Awesome tutorial. Thank you!

  • @christianmatts_bk
    @christianmatts_bk 3 месяца назад +1

    great tutorial. thank you.
    If you are looking at this using later pyro versions - it seems a bunch of the settings moved to the - pyro output object - pyro or partials tab.

  • @kesmeby
    @kesmeby Год назад +14

    That tracer trick to only show only moving particles was absolute genius!

    • @lukasthorup
      @lukasthorup  Год назад +1

      Thanks dude🙏

    • @everythingsfine3064
      @everythingsfine3064 Год назад

      @@lukasthorup Is the only way to render that tracer in Refshift using a RS Hair Material btw?

    • @lukasthorup
      @lukasthorup  Год назад +2

      No you can also use a redshift tag, or a standard sweep

  • @grundvater
    @grundvater Год назад +1

    Great Tutorial. Klasse.

  • @mikviz007
    @mikviz007 Год назад +1

    Amazing !! Thanks a ton !!

  • @kirandev
    @kirandev Год назад +9

    Houdini making me go bald at age 29 , i hope cinema 4d will do something up coming days

    • @lukasthorup
      @lukasthorup  Год назад +2

      Yeah I get it. But cinema need to fix their engine, so it can handle way more polys and points. So I think it's gonna be a long wait before that happens

  • @StepanHKA
    @StepanHKA Год назад +2

    Lukas!!! This awesome videooooooo🎉❤

  • @geoffalbores
    @geoffalbores Год назад

    Thanks you Lukas! Amazing tutorial!! One thing I would love to know, do you have any ideas about how to bake this?

  • @scrydedoria2435
    @scrydedoria2435 11 месяцев назад

    thank you

  • @eddierobbertse8957
    @eddierobbertse8957 10 месяцев назад +1

    Wow, this is one smart tutorial brother!

  • @cristianmezavenegas5124
    @cristianmezavenegas5124 Год назад

    Lukas!, this is amazing men! work very fine with a piece I'm working on! thank you so much! 🤝🤝🍀🍀🙌🙌💎💎

  • @Bandikot06
    @Bandikot06 Год назад

    Thanks!! Awesome tutorial, but lacking the rendering part :)) idea of impulse lighting is so rad, would like to know how to do that :)

  • @mister13sud
    @mister13sud Год назад

    thank you for this great video

  • @J3DMG
    @J3DMG 4 месяца назад +1

    You're C4D magician! 🧙‍♂

  • @kerrhisng123
    @kerrhisng123 Год назад

    This is awesome!

  • @adeledavis7369
    @adeledavis7369 Год назад

    Impressed. I don’t know, it takes my soul ...

  • @christianbudde9460
    @christianbudde9460 Год назад

    Sehr COOL!! Danke!

  • @traegami
    @traegami Год назад +1

    Thanks Lucas

  • @ArgoBeats
    @ArgoBeats Год назад +4

    Fantastic tutorial, man, keep it up! One question: can we render out the colors at 20:25?

  • @prajwalkumar5973
    @prajwalkumar5973 Год назад +1

    Amazing!!

  • @ilia4832
    @ilia4832 Год назад

    Dope Bro! rlly awesome!

  • @wasser_667
    @wasser_667 Год назад +2

    Thanks! very usefull

  • @TobiasSchoenke
    @TobiasSchoenke Месяц назад

    awesome Tutorial - THX

  • @JanneWolterbeek
    @JanneWolterbeek Год назад +1

    Super tut! I subbed.

  • @DanielLuzster
    @DanielLuzster Год назад +1

    Amazing!

  • @joelpitrel3186
    @joelpitrel3186 Год назад +2

    jaw dropping

  • @MUDHD
    @MUDHD Год назад

    Very nice, thank you

  • @bharat5194
    @bharat5194 Год назад

    Fantastic 🔥

  • @shriyashborhade4155
    @shriyashborhade4155 Год назад +3

    Can you please make tutorial on how to render this out with material in redshift

  • @user-zx9ri1wf3i
    @user-zx9ri1wf3i Год назад

    Look is great !!!

  • @rohanmistry9592
    @rohanmistry9592 Год назад +1

    Hi,
    this is very good as we doing in X-particles only. but now its possible.
    Also can you give an idea how to apply this advection in C4D HAIR system?? ))

  • @joesphjacobs8017
    @joesphjacobs8017 Год назад

    Unusual video

  • @zanella_zaniz
    @zanella_zaniz Год назад

    many thanks

  • @user-bc3nc7lk5h
    @user-bc3nc7lk5h Год назад

    I want to know how the post-rendering achieves the effect shown in your video? I tried many times without success

  • @bogdanciocART
    @bogdanciocART Год назад +15

    Insane, Cinema 4D is getting slowly closer to X-Particles but still far yet 😅
    Thank you for those awesome tuts

    • @lukasthorup
      @lukasthorup  Год назад +4

      Yeah it's wild👌

    • @ArgoBeats
      @ArgoBeats Год назад +7

      Pyro actually looks way more versatile than xpExplosia, plus it's part of the C4D dynamics system so it can interact with other dynamics objects (softbodies, cloths...)

  • @leahgarrett7995
    @leahgarrett7995 Год назад

    Thank! Just a like for your efforts!

  • @Smajdumir
    @Smajdumir 2 месяца назад +1

    Can you make tutorial about 3D surface advection?

  • @kamrynhauck8824
    @kamrynhauck8824 Год назад +1

    Super 🎯amazing

  • @hoaeto2180
    @hoaeto2180 Год назад

    I always waiting for your tutorial, but now you did an amazing one
    Go ahead and create more tutorials please

  • @ZeewaqarHusnain
    @ZeewaqarHusnain 5 месяцев назад

    Super!

  • @sobolevstanislav6774
    @sobolevstanislav6774 10 месяцев назад +1

    totally awesome! super smart approach!
    is there a chance you can help with recreating this Tutorial in the new C4D 2024? Pyro has changed and I cant find the check surface emission.
    thanks!

    • @christianmatts_bk
      @christianmatts_bk 3 месяца назад

      looks like its under - pyro tag -> tag ->emission type.?

  • @3-y86
    @3-y86 Год назад

    Hi,
    Scenes what are at intro are without xparticles?

  • @yakoubgr
    @yakoubgr Год назад +1

    Great stuff lukas, thank you

  • @bewellz
    @bewellz 11 месяцев назад

    Is it possible to bake 1 variation(no cloner)?

  • @JS-bu3wq
    @JS-bu3wq 24 дня назад

    There isnt an surface emmiter keyframe option for c4d 2024. Any workaround or am I missing it? Great tut.

  • @aylinfranecki1105
    @aylinfranecki1105 Год назад

    Please tell me, will there be a sequel?

  • @asifhassan6378
    @asifhassan6378 2 месяца назад

    I cant turn off Surface Emission ... How to Trun it off in new version?

  • @everythingsfine3064
    @everythingsfine3064 Год назад +1

    Can you do a tutorial explaining the Fields in depth? The whole layer system... looks so powerful but I dont know where to start

  • @mogaro7525
    @mogaro7525 2 месяца назад

    Any ideas as to why when I cache the simulation the smoke stops colliding with the floor? The smoke hits the floor and spreads as per the tutorial, but when I cache the smoke just falls straight through the floor.

  • @lvl100gyattgigachad
    @lvl100gyattgigachad 4 месяца назад

    How can I texture the particles though?

  • @tonidooley3491
    @tonidooley3491 Год назад +1

    Haha the video is awesome, don't worry!

  • @user-ps6ds5ov2l
    @user-ps6ds5ov2l Год назад

    Woowwwww💥

  • @user-ek1ku2yd8j
    @user-ek1ku2yd8j Год назад

    Rendering is taught too

  • @lightandfury
    @lightandfury 4 месяца назад

    Anyone else having an issue where the pyro object in their plain effector is flipped on the Z axis? Causing the animation to overlap as it unfurls?

  • @KeyFur_NYC
    @KeyFur_NYC Год назад +1

    Do you have a summary of the render settings you used. It looks great until rendering. Using redshift here and cant seem to find settings to make it render out the colors

    • @lukasthorup
      @lukasthorup  Год назад +1

      You need to use the color user data node and then pipe that into a ramp

  • @bryanmathieu2503
    @bryanmathieu2503 Год назад

    Great work!
    Is it possible to export Cinema 4D particles and pyro to Unreal Engine 5?

    • @lukasthorup
      @lukasthorup  Год назад

      the pyro outputs a VDB as standard when you cache your sim. sp you can use that for the smoke

  • @jaroslavprokop4280
    @jaroslavprokop4280 Год назад +1

    Thank you for the lesson. There is one problem, how to render the first option? Neither the sweep nor the hair material shows the particles in the render.

    • @lukasthorup
      @lukasthorup  Год назад +3

      you can use the redshift object tag, and then you can select hair stings as the render type

    • @lukasthorup
      @lukasthorup  Год назад +2

      and for the sweep, try putting a connector object on the trails and then the sweep

  • @CelestialMindsMedia
    @CelestialMindsMedia 13 дней назад +1

    Hey Lukas why not make same with new pyro advect with new c4d particle system ?

    • @lukasthorup
      @lukasthorup  13 дней назад

      @@CelestialMindsMedia Yeah good idea, cinema also changed things alot 😅

  • @sikliztailbunch
    @sikliztailbunch Год назад +1

    Have you also tried exporting the velocity of the sim and advect the particles with it?

    • @stemfourvisual
      @stemfourvisual Год назад

      I also assumed this would involve exporting the velocity info :)

    • @Havealot
      @Havealot 4 месяца назад

      You can do that but it's optional. You can use "live" velocity data for advection, cache or even load a stored velocity vdb sequence in the volume loader.

  • @EverydayPancakes
    @EverydayPancakes Год назад

    This is great. Can this advection work with the new cloth?

  • @geosmin1406
    @geosmin1406 11 месяцев назад +1

    is the option for object voxel size gone in the latest c4d version? its not listed anymore

    • @Havealot
      @Havealot 4 месяца назад

      Object fidelity replaced that. It is now relative to the voxel resolution of the simulation (Ctrl + D > Simulation > Pyro > Voxel Size). If your voxel size is 10 cm and fidelity is at 50%, then the voxel size used for the emission object is 20 cm.

  • @kl00dx
    @kl00dx 3 месяца назад +2

    How do I make the particles glow like in yours?

    • @evevisuals
      @evevisuals Месяц назад +1

      Technically I was playing with cinema 4d, the Tracer that you add, you must place a "Redshift Object" you change it to "Boxes" and try to decrease its size from smallest to largest. Once you have finished adjusting, put an emission material on the tracer and enable bloom.

  • @Sebastian-lp7lw
    @Sebastian-lp7lw Год назад +1

    So many of the settings have changed you now have pyro fuel and pyro emitter, I cant find the Voxel size any where haha

    • @lukasthorup
      @lukasthorup  Год назад +1

      Got damn cinema!! hehe

    • @Havealot
      @Havealot 4 месяца назад

      Object fidelity replaced that. It is now relative to the voxel resolution of the simulation (Ctrl + D > Simulation > Pyro > Voxel Size). If your voxel size is 10 cm and fidelity is at 50%, then the voxel size used for the emission object is 20 cm.

  • @sealishproductions
    @sealishproductions Год назад

    I'm guessing your favourite dessert is rødgrød med fløde

  • @Karo_MadDesigner
    @Karo_MadDesigner Год назад +3

    How to render it with octane?

  • @quentinremy6107
    @quentinremy6107 9 месяцев назад

    Hello. Thanks for your tutoriel but I'm stuck. With object Attractor there is no "fields" to drop Pyro. Can you help me ?

    • @Havealot
      @Havealot 4 месяца назад

      There was a bug in some version. Newer versions should have a fields tab in the attractor.

  • @calibre00
    @calibre00 5 месяцев назад +1

    Hi really nice tutorial, I'm new to Pyro but... I have a problem though as the update to Pyro has changed the options and added others, for example the tag settings like Voxel size and surface emitter have all changed? how would I achieve the same effect ie with emission control via keyframes etc with these new changes/omissions? any help appreciated! thanks :)

    • @travishaggerty1430
      @travishaggerty1430 5 месяцев назад

      Did you ever figure out the settings? I am stuck on that part a bit too.

    • @calibre00
      @calibre00 5 месяцев назад

      @@travishaggerty1430 not yet sorry... I'm keen to find some references to the changes to the interface but haven't had any luck so far...

    • @travishaggerty1430
      @travishaggerty1430 5 месяцев назад +1

      @@calibre00 Lol, I've been looking too. It seems they just took it out and then??? No clue. frustrating for sure.

    • @Havealot
      @Havealot 4 месяца назад +1

      Object fidelity replaced that. It is now relative to the voxel resolution of the simulation (Ctrl + D > Simulation > Pyro > Voxel Size). If your voxel size is 10 cm and fidelity is at 50%, then the voxel size used for the emission object is 20 cm. Surface emission is now in Emission mode to make it more explicit what the alternative to "surface" is.

  • @muratz1
    @muratz1 Месяц назад

    I cannot stop pyro emission in 2024.0.2

    • @lukasthorup
      @lukasthorup  Месяц назад +1

      Yeah stupid maxon changed it. So now you can animated the density from 0 to 1 or vise versa ☺️

  • @Elysium.4D
    @Elysium.4D 11 месяцев назад

    why does it bring a pyro output for me instead of pyro?

    • @Havealot
      @Havealot 4 месяца назад

      You are probably using a newer version of C4D. It's the same thing. It was just renamed for clarity. A lot of people confused the object holding the pyro emitter tag with the actual output of the simulation. Material assignment, meshing, caching, export, referencing grids as forces in Field force, all of that is done with the Pyro (Output) object.

  • @maybellkonopelski3704
    @maybellkonopelski3704 Год назад

    Great content! just go a bit more in detail!!

  • @statelis
    @statelis Год назад +1

    Can I render Pyro with V-Ray?

    • @lukasthorup
      @lukasthorup  Год назад +1

      Yes you just have to use the v-ray VDB material

  • @stemfourvisual
    @stemfourvisual Год назад +2

    Thanks for this great tutorial - I hope its ok to suggest some improvements.
    There are several points where you just state "click this" or "set this to X", without any explanation as to why. Youve obviously worked through these processes and found the settings that worked best for you, but it would be super useful for us to know even slightly why. Not only does this increase our understanding while we learn the main steps, but also helps us understand what to come back and play with later, or even to troubleshoot if we run in to issues. I myself much prefer tutorials that arent just showing a process, but actually teaching the understanding behind the process.
    To give you one example, when you are setting up the cloner system, and you feel the height of the cloned cube needs to be longer - why? And when you state the cloned effect should display this circle at the centre - why? I can see we understand this ourselves later, but it would be great to have less of just instruction, and more teaching. Thanks!

    • @lukasthorup
      @lukasthorup  Год назад +1

      Thanks for the comments mate, you're so right. I'm trying to make the content the best on RUclips, but sometimes I mis a beat. So thanks for reminding me of the importance of the process. This is is right on the nose of what I want me content to be.

    • @stemfourvisual
      @stemfourvisual Год назад +1

      @@lukasthorup All good man and thanks for understanding my tone and how it was meant :)
      And of course thanks for all your hard work with these tuts, theyre a great resource!

  • @sean.sullivan
    @sean.sullivan 7 месяцев назад

    Wow, nothing worse than getting half way through your absolutely brilliant tutorial to realize Maxon has gone and changed things AGAIN. Why would Maxon have decided to remove fields from the attractor or the deflector? They must have figured out another way to do this, using some node, or ticking some box somewhere, but having to figure out how to use this program all over again every other update is ridiculous and sending me quickly along to things like Blender. Maxon's propensity for constantly changing things is making me question spending (or rather wasting) any time on that software.

    • @eltobert
      @eltobert 7 месяцев назад

      it actually works again now with the 2024.2.0 update

    • @sean.sullivan
      @sean.sullivan 7 месяцев назад

      @@eltobert yeh, thanks man. I got it to work by going backwards or forwards to 2023.0.2 or 2023.2.2. I already forgot which, but it works.

  • @Willopo100
    @Willopo100 Год назад

    cant offset cache. pretty dumb

  • @mrdixioner
    @mrdixioner 8 месяцев назад +1

    Blender developers will never understand that the settings in one panel are much (much) better and faster than their idiotic nodes, which take up a lot of screen space and a lot of time to study them, and some people believe that Blender will soon be ahead of Houdini and Cinema 4D: ))) Naive fools. Nothing simpler than C4D has yet been invented!!! 99% of needs are done without nodes!!! In addition, C4D works many times faster than Blender, this applies to all areas: particles, physics, animation, tracking, etc.

  • @Keleji
    @Keleji Год назад

    is‘ amazing!

  • @DmitryDmitrov
    @DmitryDmitrov Год назад

    and how to do this with v-ray