Project Boxer 011 - Enemy Attacks

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  • Опубликовано: 9 фев 2025
  • 03/08/2024
    Spent a lot of time making a good template class for enemy attacks. As a result, adding new attacks is now as simple as creating an animation and filling in its properties in an instance of the enemy attack class.
    For more advanced attacks requiring more involved scripting, I made sure to base the template class on a common API that all attacks (template or not) can utilize.
    #godot #gamedev

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