HOULY Challenge - Day 18: Muscle (31 Days of VFX)
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- Опубликовано: 5 окт 2024
- All unedited .hip files available here: bit.ly/hipfiles
Welcome to the Houdini HOULY Challenge Series! I am attempting to make a video every day for the next 31 days showing how I am creating my daily HOULY Challenge entries for the contest being held by SideFX. These are not tutorials, they are walk-throughs/time-lapses.
All work is done in Houdini and rendered in Redshift by Moeen.
Check out the entries on Instagram using the #houly2020 tag.
Use the tag #HoulyLikeJuly and I'll be able to see your entries and be sure to leave a comment!
This is all for fun and to push my limits. I hope you join too!
We'd love a few muscle sims tutorial or even a series!! ❤️
Thank you for posting these; they have been providing some amazing insight!
Hey, it's cool, no need to apologize! Focus on this challange and I guess everyone would be ok with it even without any video ( maaaybe after july ;p) We all want you to succeed in it, because you deserve it! And we love you. And you deserve that love aswell!
What an amazing comment, thanks Kemer, I appreciate the support! I'll do my best to still put out content but maybe I should ease off it a little. Thanks again!
wonderful job... thank you so much for giving inspiration and teaching me
I love your editing man
So much paitence and hard work 💯🥺
Well done on the win! Very cool!
super cool seriies youre doing! thank you for explaining as well!
Thanks for the comment😁
this was awesome, reminded me of hellraiser. well done on making it to day18, some work banging these out every day
wowwwww you reached to 2nd position in winner board list :) i know you'll be the winner top of the list :) keep it up sir.
Thanks again for your belief in me, Mubashir! Only 9 days left but anything could happen.
@@NineBetween i am confident that you'll be winner. I wanna see my teacher on top :-)
Muscles in houdini are so interesting!
Hey! There's also an actual muscle system, it does the muscle wobble and flexing stuff. Super cool. Mine is pretty much just a cheap trick😅 thanks for watching!
@@NineBetween Cheap or not it looks really cool! Are you planning on continuing the Houdini isn't scary serues after the HOULY challenge is over?
@@John-jj8jc For sure! I intend on creating a Houdini Isnt Scary Section for each type of dynamics network eg. Houdini Isn't Scary: Vellum. I am also finishing up the VEX isnt Scary series on Patreon. That will all be coming from next month :)
@@NineBetween Perfect! I can't wait!
I think I found an answer to the question I had before, pack/unpack can help to cache procedrual geometry that are assigned to points then restore later 🤔 I'll have to try that
Awesome, glad you figured it out. The only downside to the packing and unpacking method is that it can kinda break down when you need consistent orientations. Rotation is awkward when you're fetching it from the points to be used on the geometry.
@@NineBetween oh I see 🤔
And I guess it is possible to bind muscles to the skin so that it will be deformable and bulge where muscles are squashing. There is not anything that Houdini cannot make
everyday~~
Everyday😁✌
Hm, so if you want to model a character and use the muscle system, you _have_ to model in the skeleton too? For a full body character that seems like a lot of extra work, though it does look impressive though.
Hey! So this isn't the actual muscle system in Houdini. The actual muscle system works by blocking out shapes. For a skeleton, you may have some rudimentary bone shapes which act as anchor points for muscles. Those muscles attach to the bone structure and are simulated. Skin is then added as a layer on top of that. It does require extra steps but adds a surprising level of realism in a lot of cases.
You mentioned some noise on the rig, could you please tell me how you did that? Is it a procedural node way or more like expressions in the parameters? As always great tutorial
Hey Marvin, so in the parameter that you would like to add noise to, you can rightclick on the value and look for the 'motionfx' option. That has a few options such as smooth, noise and a couple others. You can then select noise from there. It will create a chopnet at the level where your parameter exists and you can go inside the chopnet. It is composed of 3 nodes, of which, you'll find the noise node which you can key frame and/or adjust things like amplitude and frequency. Hope that helps!
@@NineBetween Amazing! Thank you very very much! :)
it's a personal question, where are you from and where you work ☺️
Hey Jeng Dev, I'm from Cape Town, South Africa, currently in Johannesburg.
@@NineBetween wow i thought you r from Canada. Thank you for the reply
Hey CAN YOU PLEASE MAKE A DETAILED TUTORIAL FOR THIS? WITH SKIN FAT AND WRINKLES AND ALL THAT? PLEASE!!!!