Fixing White and Purple Pikmin for Pikmin 4

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  • Опубликовано: 12 сен 2024
  • Purple and White Pikmin have had many changes to them, for better and for worse. Today, we're speculating how they'll work in Pikmin 4!
    #Pikmin #Pikmin4 #Pikmin4Theory #Nintendo #NintendoSwitch
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Комментарии • 145

  • @Pikguy
    @Pikguy Год назад +290

    There are only 2 options at nintendo: make a pikmin too overpowered or make it almost useless

    • @Raggins
      @Raggins  Год назад +69

      Plot twist, every Pikmin gets nerfed so they’re all equally as bad

    • @Skeleboi69
      @Skeleboi69 Год назад +24

      @@Ragginsgood idea if everything is bad nothing is bad

    • @boomerangthrower3961
      @boomerangthrower3961 Год назад +10

      ​@@Skeleboi69alternatively, we make everything amazing, so the same thesis applies. Also buff the enemies as well, to allow the game to have challenge.

    • @gamerhogplays
      @gamerhogplays Год назад +1

      No in between

    • @lisa-marieowen3596
      @lisa-marieowen3596 Год назад

      So basically meta Knight in brawl

  • @michaelr3077
    @michaelr3077 Год назад +90

    -Purple need to buildup stun like ice pikmin
    -When latched on to flying enemies it weighs them down instantly
    -Arachnorbs bodies are pulled lower to the ground
    -They deal the heaviest hit on impact, but then do as much as red pikmin but at slower intervals
    -the thud impact is the only way to flip small enemies over

    • @Raggins
      @Raggins  Год назад +9

      These are all very interesting ideas

    • @graygravity3856
      @graygravity3856 Год назад +4

      Latching on to flying enemies would make yellow's ability to thrown higher kind of useless for combat

    • @abowlofguacamole8558
      @abowlofguacamole8558 Год назад +10

      Hey guy above me, no. Here's why: purples go too low to hit many of them. So uhh, your welcome.

    • @Dinomatrix21
      @Dinomatrix21 Год назад +5

      @@graygravity3856 I mean rock pikmin do the same thing to Swooping Snitchbugs and Arachnodes. It would good if purples were a faster way to weigh down bigger flying enemies faster, like Puffy Blowhogs.

    • @graygravity3856
      @graygravity3856 Год назад +3

      @@Dinomatrix21
      I think weighing down enemies should be given to yellows, to make their increased throw height useful. More high/flying enemies should be added as well for the yellows. Arachnorbs (not arachnodes) were also originally intended for yellows in Pikmin 1 and 2, and I think they should keep it that way.
      Purple Pikmin should be given another use, rather than taking away another Pikmin's usefulness. Especially since the stun ability is effectively being given to Ice Pikmin. Perhaps their weight could be used in certain puzzles? Not sure.

  • @eleos5
    @eleos5 Год назад +44

    What if the purples had a 100% stun rate, but you have to charge their throw for 5 seconds. That would give them their own purpose. Reds would deal damage and you would probably throw them first, but then you'd use purples as support.

    • @MILDMONSTER1234
      @MILDMONSTER1234 Год назад

      I think the idea of combo pikmin is great, you stun with purples and finish them off with reds

  • @josephbrandenburg4373
    @josephbrandenburg4373 Год назад +25

    I think it's OK for purples to be bad in combat, but retain their stun ability. They can bounce off like rocks, too. Being able to weigh and carry x10 is good enough. What both the whites and purples need is good puzzle and enemy design - for example, fast enemies or conveyor belts or something that makes the white's speed important. The purples are used well enough in all kinds of weight puzzles. But maybe their slow speed could be an advantage at some point?

    • @gormottigrebel9978
      @gormottigrebel9978 Год назад +9

      Some kind of enemy that requires maybe a massive amount of force to beat like tug of war would be a cool way to make purples more useful

    • @josephbrandenburg4373
      @josephbrandenburg4373 Год назад +3

      @@gormottigrebel9978 like breadbugs but instead you're pulling on some big predator's tongue. 🤢

    • @fishyfishyfishy500akabs8
      @fishyfishyfishy500akabs8 Год назад +6

      Purples are immune to certain hazards which I imagine could be taken advantage of much more in combat.
      Wind is an immunity purples are famous for and what made certain caves tolerable in Pikmin 2 with the amount of blowhogs, explosives, and random knockback effects the devs spammed in some of them, perhaps we can have a particularly hazardous wind enemy which blows pikmin a massive distance away.
      Their high weight also leads to some interesting interactions like them causing snitchbugs to instantly fall out of the air upon latching on. I imagine it would be funny if this becomes relevant in more instances like for example a certain enemy who attempts to fly if sufficiently wounded but can't if hit by a purple. You can even have this even if they bounce off I imagine, perhaps making the enemy just stagger as if it had been weighed down by a few other pikmin.
      Lastly they have an immunity to the fear effects of mitites. Perhaps certain creatures can "roar" or there can even be a "sound" hazard that causes the other pikmin to panic wildly but purples are immune to.

  • @ivohunter24
    @ivohunter24 Год назад +27

    one idea I've always had to fix candypop-only pikmin (because I dont really like candypop buds) was to be able to make them at the master onion but only from certain food/enemies, that way you can still keep the classic gameplay loop of killing to get more pikmin but balance it around the special properties

    • @muskrat5oup144
      @muskrat5oup144 Год назад +4

      I had a similar idea, basically for the harder to earn pikmin types change it so that the onion has a meter that has to be filled before it sprouts 1 pikmin. For instance, if a dwarf bulborb normally gives you 4 red pikmin, then for purple pikmin it would only fill the meter by maybe 40%.

  • @DanielCruz04
    @DanielCruz04 Год назад +6

    1:53 The funniest thing about this "boss battle" is that you don't even need to use Ultra Spicy Spray to completely obliterate the Emperor Bulblax, you only need Purple Pikmin, so this was just overkill

  • @UphillBridge
    @UphillBridge Год назад +74

    I like the purple rework, it adds more battle techniques that can work with other Pikmin instead of just spamming purple Pikmin

    • @Balverine
      @Balverine Год назад

      Nah it just makes them useless, the real solution is to make them less common

    • @QnjtGWonQNqVsbYyzjx4
      @QnjtGWonQNqVsbYyzjx4 Год назад

      I think this take away from their signature abilities, white are fine in 2 but maybe nerf purple to 1.5x, purple’s weakness instead should be basically immediately die for any hazard, no chance for them, making them entirely useless for fire or electric enemies

  • @VictoryReviews
    @VictoryReviews Год назад +5

    Purple Pikmin and White Pikmin better have a big role

  • @thescarredsinner895
    @thescarredsinner895 Год назад +5

    Purple, White and Bulmin are the underground trio love those guys

  • @seanimo8579
    @seanimo8579 Год назад +7

    Great work rebalancing. The extra risk/reward with purple’s stun fits way better.

  • @yurei4414
    @yurei4414 Год назад +6

    The way I would improve purples personally is keeping the stun removal it got in 3 but the ground pund now gives a lot of damage like a rock's throw, but instead of making them bounce to a safer area they fall straight down near the enemy.
    So the risk is that you recieve the highest DPS of any Pikmin, but after the throw the purple remains idle and in danger for 2 or 3 secs.

  • @UnfunJester
    @UnfunJester Год назад +28

    I think that in pikmin 3 whites deal 0.5x damage instead of 1x.
    I would also make purples have a carrying weight of 5, a 1.75x damage multiplier, but they attack 1.25x times slower and finally, their stun would have a 25% chance of happening, stunning the enemy for 2.5s, but the stun cannot stack and the enemy will have a temporary stun inmunity

    • @Raggins
      @Raggins  Год назад +15

      Ouu I really like the idea of keeping their attack strength decently high, but just slowing them down so their DPS is virtually balanced

    • @chopperbrosadvance9760
      @chopperbrosadvance9760 Год назад +1

      The stun is already super overpowered when paired with the stomp

  • @gukssb702
    @gukssb702 Год назад +2

    See my idea for purples is just make it stun right away, then have an internal cooldown until it can happen again. Keeps the feeling of them while not making them feel like a necessity. If that's still to strong make it only stun when a certain part of the creature is hit or its hit during an attack. I think there are better balance methods then relying on a larger ratio.

  • @Mr.Freeze420
    @Mr.Freeze420 Год назад +8

    I’m hoping they atleast make purples damage 1.75 or 1.65 so they aren’t too weak but don’t make reds useless in 4. Hopefully rocks have a small rework so reds aren’t useless too since in 3 rocks were so broken in combat man.

    • @mannysilver211
      @mannysilver211 Год назад +2

      I mean why would they be, you're literally throwing rocks.

  • @thatoneuberedsoldier4505
    @thatoneuberedsoldier4505 Год назад +20

    Idk, i feel like purples should either be tied with reds or reds should be 1.75x and purples 1.5x, it just feels a little wrong for them to only deal minimally increased damage

    • @DylBro101
      @DylBro101 Год назад +1

      Well reds do extra damage because they poke the enemy with their nose. Without that, all purples have is extra weight

    • @sirz9985
      @sirz9985 Год назад

      ​@@DylBro101yes which they use to literally flatten the enemy before latching onto it. should do either the same as reds or more it'd feel weird otherwise imo

  • @Inuzuka4
    @Inuzuka4 Год назад +1

    I like the sliding off enemies thing as a balancing point tbh. It makes sense that they have trouble keeping themselves up because of their own weight.

  • @Fidg3tt
    @Fidg3tt Год назад +13

    Personally, I would keep purples 2x strength but make them attack slower, like maybe once in two seconds. I'd remove the stun and also nerf the slam

    • @Qwertypo930
      @Qwertypo930 Год назад

      You can NOT remove stun and nerf slam. That would be atrocious

  • @thepikminbrawler1746
    @thepikminbrawler1746 Год назад

    Saw this channel on Reddit and glad I did. Love small Pikmin content creators

    • @Raggins
      @Raggins  Год назад

      Glad you like it here :)

  • @hugomventura
    @hugomventura Год назад +1

    For me personally the way i would nerf these pikmin is that purples retain their stun and damage but they are slower and have extremely short throw range due to their weight. This makes it extremely easy to misaim or loose them but having the skill to manage them is worth it.
    It also means that against higher or fast moving enemies purples arent as useful.
    Meanwhile for whites, i think a funny way to balance them is too make enemies avoid eating them if they witness another of their kind get poisoned or survived being poison. That way you kinda have to time when to poison an enemy or which enemy to poison.

  • @DriftmadefromN
    @DriftmadefromN Год назад +1

    White pikmin did not go untouched at all.
    Got a .5x attack multiplyer
    Got a .5x Digging speed multiplyer
    The poison hazard is just gone. (fyi they are still affected by a toady bloysters, and a sputtlefish's poison, as those are ink attacks and white pikmin are still affected by them)
    There's no things in the ground that are invisible to dig up.
    Completely and utterly destroyed the poison counterattack when eaten.
    I'd argue they got screwed over more than purples. Everything they had going for them is gone, now they only run faster. While wings can just fly over objects. I still think purples come out on top though as the most nerfed pikmin.
    Also fun fact, rock pikmin have the same 2x digging speed as yellows, all though never mentioned in the actual game

  • @lovestruck5346
    @lovestruck5346 Год назад

    As a kid, I honestly didn't realise purples actually did more damage in combat- I'd use a couple to stun, then swarm my reds.
    I think reds should definitely be the go-to pikmin for actual damage. Maybe I'd make purples keep their carry weight and stun capability, but the stun can't be spammed, and they do even less damage than base? Being strong doesn't have to be the same as being good at fighting.
    Maybe their design could give them shorter stems, or something, to signify less damage. Plus, it'd be cute.

  • @HeilRay
    @HeilRay Год назад

    3:24
    Balancing purple pikmin. They move a lot slower, aren't immune to anything except mite freakouts, cant jump as high as other pikmin. And most of all, they are harder to generate so if some die, itd take multiple trips to the sub levels to bring those numbers up.
    It rewards you for your time.

  • @StarlightNkyra
    @StarlightNkyra Год назад +1

    Now that we have soft confirmation that every pikmin type is returning, i'll rebalance all of them. I also think it is worthwhile to look at what the pikmin is at its core.
    Red pikmin - Reds are intentionally very basic, with their only defining trait outside of bypassing fire being higher attack power. Make reds the attacking pikmin. Boost the damage higher to compensate for the power creep of the purple and rocks.
    Yellow pikmin - As of pikmin three, yellows stand as a versatile field option, having many different uses outside of battle. I don’t feel like the yellows need much. Maybe the enemy can receive a shock for a second or two, but it really doesn't need it.
    Blue pikmin - Blue pikmin can go underwater. It's the most useless useful skill, only being good when the devs intend them to be. Blue pikmin needs a lot more. If it were up to me, they could move platforms across the water, but obviously, oatchi has that covered. Mabye super weak wave they create while in water? They need something.
    White pikmin - Whites are the fastest type for collecting treasure. They are super good time managers in a game all about it. They are perfect as they are. Every pikmin either needs to be buffed or debuffed to this level.
    Purple pikmin - A powerhouse both useful for pikmin conservation and hit hard. Maybe they should focus more on their heavy lifting and less on their combat potential. They're kind of stealing from red on that front. I think lifting ten instead of one is super cool and should be kept, but the combat side needs to deal less damage or get rid of a big chunk of their stun appeal. In pikmin 3, they did both, but its one or the other for balance.
    Rock pikmin - an impact shooter with nothing else to its name. Make them riskier to use in combat by highly increased knockback and give them another thing to do. Mabye sacrificing them to build something?
    Winged pikmin - op treasure menaces that can fly over hazards. I have no idea how you would nerf them without ruining the pikmin. They don’t have much going on, yet what they do makes them overpowered.

    • @Raggins
      @Raggins  Год назад +1

      Bro these are sick ideas. I like how you didn’t stray too far from the originals, yet made them all feel unique in their own way

    • @XBC3403
      @XBC3403 Год назад +1

      I think it could be interesting if they took the stun from the purple pikmin and gave it to rock. But only make it so the stun has a chance if the impact from the throw connects to an enemy or be really accurate and hit the enemy's head. instead of simply being near it. To make them riskier you could probably have it so that you can't throw rock pickmin as far as the other types meaning you have to be closer to get direct hits. And I'd probably tone down the survivability of rock pikmin as I think surviving both being crushed and being pierced is a little much.

  • @MN-xo1cj
    @MN-xo1cj Год назад

    Ultimate Pikmin 2 challenge: 1. 100%Treasure. 2. Zero Deaths. 3. Zero Sprays. 4. Only use Purple Pikmin when absolutely forced too.

  • @thedestroyerofopinions1321
    @thedestroyerofopinions1321 Год назад +2

    OMG i drew that Pikmin Ball at 0:42, I can’t believe it. I’m laughing my ass off

    • @Raggins
      @Raggins  Год назад

      Some absolutely amazing art

  • @muskrat5oup144
    @muskrat5oup144 Год назад

    Personally I think that every pikmin type should be given some adjustments just to make them all slightly more unique. One easy way to do this would be to give all pikmin types a unique attack pattern, with varying attack speeds/attack power that don't change their overall DPS too much.
    - Red pikmin could stay as they are, with a normal attack speed and high damage, being a good standard combat unit with a high DPS.
    - Yellow pikmin could have a higher attack speed but lower damage, with a lower DPS than reds but still being a good burst option for enemies that shake your pikmin off quickly, and are still useful for enemies that are high up.
    - Blue pikmin are a weird type that don't really have any unique traits apart from being immune to water, so I think they should have some more combat viability. I say give them a slow attack speed with high damage, placing their DPS below reds but above yellows. However, while in the water their attack speed increases enough to match the DPS of red pikmin.
    - White pikmin are already in a pretty good spot, but I think it would be nice if they had some combat utility besides poisoning enemies. My idea is to change their throwing arc to be almost the opposite of yellow pikmin. With a lower arc than normal and faster flying speed, whites would be better at hitting small, quick enemies than the other types while having a harder time reaching tall enemies. As for attacking, they would have the highest attack speed with the lowest damage, placing their DPS below yellows.
    - Purple pikmin are a tricky one. It's hard to imagine how to even balance those things without losing their identity, but here's my attempt. First of all, remove their stun mechanic entirely. I think ice pikmin should take over the "stunning" role. Instead purples should only be able to "stagger" enemies. It would no longer be based on RNG, instead, if you manage to throw a purple pikmin directly at an enemy's forehead, it would stagger them. What does staggering do? Normally nothing, but if you stagger an enemy while they're performing or preparing an action, you can interrupt it. If an an enemy is biting your pikmin or about to shake them off, staggering them would stop them from doing so while disorienting them for a second or two. As for their attacking, I think it's fine to give them the highest DPS by having the slowest attack speed but very high damage. But in return, they would have a short delay before they start attacking as it would take them longer to latch onto enemies. So they would be good against enemies that are slow to shake them off or are immobilized, but they wouldn't be as reliable as reds.

  • @chrispbacon1763
    @chrispbacon1763 Год назад +1

    It would be nice if there was a certain kind of obstacle the purples were built around, sort of like how Yellow did not have a "unique" purpose until Pikmin 2 (( Lets face it, bombs really could and should of been usable by any type of pikmin ))
    Rocks have already taken up the roll of smashing stuff, and if we want Red to be the damage focused bunch. Maybe we could have more weight puzzles? Like not just the scales, but maybe there are other obstacles like levers that need to be pulled, or tree branches that need to be lowered, with purple being the only ones heavy enough to grab on and weigh them down.
    This could also give them a new roll in combat, being able to slow an enemy down when they are latching on (( the exact amount depending on the creatures size )), and even help weigh down flying enemies, making it harder for them to stay afloat. We could keep the 1.25x damage multiplier that you had suggested, and go a step further and have them attack slower than the other pikmin, about 0.75x the normal speed, and you have something that still hits hard, but does not over shadow red.

  • @thomaspark7080
    @thomaspark7080 Год назад

    I think maybe a slightly slower throwing rate would be interesting for the purples. It makes sense because purples are big lads and throwing them should take more effort.

  • @fishyfishyfishy500akabs8
    @fishyfishyfishy500akabs8 Год назад +1

    Rework ideas for Purples and whites:
    + is buff, - is nerf
    Purple:
    + They get the stun back, albeit in a slightly nerfed state, where it is guarantee to occur every 5 pikmin throws and lasts a variable amount of time depending on the enemy (the larger it is the less the stun)
    + They keep the 10 carry weight and their random resistances like fear and wind
    + When swarming purples inflict the temporary stun seen in pikmin 2 when latching onto the enemies, it was this *plus* their long stun that made them so broken.
    - Purples slide a massive distance away from the target after being thrown and only deal red pikmin damage. This makes them better as a combo tool which helps to prop up other pikmin than it is to make them completely broken. Attempting to swarm with purples also has them do a sort of "charge" animation where they thump in place before charging.This makes Purple pikmin based offense very slow to activate and makes it very likely the boss will wake up
    - Purples move even slower than before, making them a risky prospect to use against fast enemies.
    - Purples lose the slight homing effect they had in Pikmin 2, making them harder to land.
    - Purples deal slightly lower damage than reds at 1.3 times standard pikmin damage.
    - Purples are more noticeable and enemies go after them first.
    White:
    + Are highly poisonous, more similar to Pikmin 2 (they got nerfed in Pikmin 3, in Pikmin 2 one white was all it to took to kill a bulborb when in 3 you need several)
    + We have poison again
    + Enemies go after whites last
    - High rarity, like in Pikmin 2

  • @abowlofguacamole8558
    @abowlofguacamole8558 Год назад

    Here's my idea:
    Make purples heavier so they don't go as far.
    Make purples help you throw pikmin further (not that much further to invalidate yellows, but a slight increase with high numberd)
    Make it so that depending on how many you have in your squad, the stun of purples will be increased/decreased, so with 1 you have a 0.2 second stun, but with a full squad (let's say, 60 like in ultra spicy.), you have a 2.5 second stun, but the stun is always going to have the same cool down of 10 seconds.
    purples being heavier causes them to deal more damage (1.75x), but they attack slower. (70% of normal speed)
    And a carry speed of 60% with a carry strength of 4, because why not?
    I don't know if this will balance the purples but it's my best idea.

  • @dereklucks4549
    @dereklucks4549 Год назад

    I would simply just keep their stun mechanic and their base properties from 2 but have that ground pound do minimal damage and give Purple Pikmin a much slower rate of attack compared to the Reds. If possible also create more enemies that might be immune to their stun. And as another comment pointed out give them an immunity to fear or sound attacks and also give more hazardous wind and bubble based enemies for them to deal with.
    It would keep their utility as a reliable stunner while also just not be overpowering as well too. Coupled by just not removing their identity as well.

  • @elijahpadilla5083
    @elijahpadilla5083 Год назад

    Good ideas all around for the purple change. Here's mine.
    Purples retain the 10× weight/carry strength. It's the gimmick they were advertised around, with their other traits being things the player had to discover, so that part needs to stay.
    The slam stays, but the stun it's tied to is shortened, and nerfed the way RestTalk was in Pokémon; an enemy that is currently stunned cannot have the stun timer reset by another slam. That way, you can use the faster Pikmin throw toggle to get an attack rhythm, requiring actual gameplay skill to utilize them effectively; for instance, Purple, Red, Red, Red, repeating, giving an enemy very little opportunity to move, but even then it gets a couple frames to move.
    More importantly, the stun should also apply to the Purple that caused it. That Purple is dizzy from landing, even after grabbing on, so it won't start attacking immediately.
    Just like their movement speed, their attack speed, and the speed Olimar can throw them with, should be slower. It takes a bit more effort to toss one of the chunky little bastards.
    Their attack strength should go unchanged. They're hefty and heavy, very slow, but each individual hit is harder; it's just worse DPS.
    Just like regular Pikmin with Dwarf Bulborbs, Purples should be able to squash certain other small, weak enemies outright.

  • @johnclark926
    @johnclark926 Год назад +1

    I agree with lowering the stun chance (and probably lowering the thud damage for that matter), but I feel that instead of lowering their damage to 1.25x or even 1.5x, they should be kept at 2x with the drawback of doubled latency between throws. That should set them back to an effective DPS (Damage Per Second) of 1x, which grants Red Pikmin back their status as the highest DPS dealers while the Purple Pikmin’s extraneous abilities make them a viable risk-based alternative to traditional combat.
    I also disagree with lowering their carrying strength, Oatchi’s ability to carry with direct control and at a decent speed is already superior enough to the slow carrying speed of Purple Pikmin. In fact, in the past I tried coming up with ideas to make Purple’s carrying ability more generally useful outside of very specific contexts, but with Oatchi in the mix it’s hard to come up with something where they’re not stepping on each other’s toes. Best I can hope for is that Nintendo’s developers have already come up with infinitely better balancing decisions than anyone else could come up with lol

  • @cabbage426
    @cabbage426 Год назад +2

    I would argue whites are weaker than purples in 3. They have no poison resistance, their poison damage is nerfed, they're slower than in 2, they dig half as fast, they lost their X-ray vision, and they now have a 0.5 damage multiplier... For some reason? In my opinion, all of these changes should be reverted in 4, except the poison damage if they get an onion, which should be nerfed further or outright removed. If they return, I'd say they definitely need buffs, because they're awful in their state in 3.

    • @Raggins
      @Raggins  Год назад

      That’s why I think their rendition in Pikmin 2 is near perfect. Although I would like to see a new ability adopted by the white Pikmin

  • @firepoet6926
    @firepoet6926 Год назад

    This is what I would consider purple pikmin are a bond of 1 red and 1 rock pikmin and created in a special melding onion or flower. White pikmin were perfect in pikmin 2 but could be a meld of pink and yellow, or blue. Or perhaps white requires pikmin to be melded with a toxic creature etc. glow seems like the new white of pikmin 2 but for night so I worry white is still going to be nerfed

  • @kdog4728
    @kdog4728 Год назад

    Purple pikmin should be able to pick up objects and throw the at enemies for a big burst of damage, and be able to grab non purple pikmin and throw them in a ball.

  • @BlazeMakesGames
    @BlazeMakesGames Год назад

    One thing I think would be interesting is if Purple Pikmin just couldn't be thrown, or if they can, they can be barely thrown like 2 (relative) feet in front of the player. Basically throwing them just acts as a signal for them to act more than an actual attack. They could be as strong as reds even in terms of damage with this change, but they essentially have no ability to land on enemies in order to get bonus damage or exploit weaknesses. And outside of combat, they would have high utility with the ability to carry heavy objects and such, but they would only be able to carry objects that are already directly accessible. So for example if say an object that requires 50 pikmin is up on a ledge. You would need to first use other pikmin types to get it down, then you could recall them and use 5 purples to send it home. That way even if there are no other hazards, you still would need to use other pikmin types constantly in order to get stuff in range of your purples. Plus it would lock the purples out of certain areas.

  • @TimeCola
    @TimeCola Год назад

    white pikmin were actually nerfed in pikmin 3 being slower than 2, the worst diggers (tied with winged), attack strength reduced from 1x to 0.5x (same as winged) and their poison enemies when injested trait was nerfed taking 3 whites to kill a bulborb in deluxe and 5 in the wiiU version which was 1 white to kill bulborb in pikmin 2

  • @ashmander3465
    @ashmander3465 Год назад

    The new glow Pikmin need to be broken because they are all you get during the night.

  • @tomcurl8034
    @tomcurl8034 Год назад

    Purple pikmin, a representative of touch, and I think it would be interesting. If they had some touch related power like there’s some objects only they can touch because otherwise, those objects are intangible or an object has a unique texture that only the purple pikmin can interact with.

  • @wJermell0
    @wJermell0 Год назад

    I'd contest that comment that white Pikmin were unchanged, their damage multiplier was lowered, they deal less damage when eaten, and poison and buried items basically aren't a thing

  • @Subreon
    @Subreon Год назад

    I'd give red a 2x damage boost to fully solidify them as the attackers too

  • @Mr.Freeze420
    @Mr.Freeze420 Год назад +1

    They should make the stomp a tad bit weaker but a smaller chance to stun so they aren’t useless. Tbh ik whites aren’t strong since they are small but giving them the same damage as wings is kinda unfair so making them a little bit stronger wouldn’t hurt

  • @PHDX2613
    @PHDX2613 Год назад

    I still think purple should be the strongest attackers, no stun and attack slowly. Red pikmin have fire immunity so they always have a use.
    Or you can make them almost as equals and give purples a immunity to something so they can have a different use now that their combat abillities have benn nerfed.

  • @maverickdarkrath4780
    @maverickdarkrath4780 Год назад

    My for purples: purple pikmin only do a shock wave when hitting solid ground this shock wave will only stun groups of small enemies (changing it to a crowd control move instead of a stun lock) for bigger enemies they do heavy impact damage but have a slower hit rate then reds

  • @shadowthief6471
    @shadowthief6471 Год назад +1

    I think purple should at least do the same damage as reds

  • @GameofMatias
    @GameofMatias Год назад +1

    Green Pikmin(Bulbo Pikmin):💀💀💀

  • @tomcurl8034
    @tomcurl8034 Год назад

    I like how rock Pickman are hard enough to break certain objects, and I think it would be cool if in a situation where you need to knock something over without breaking it, you could use a purple pikmin, which is heavy enough to knock it over, but not hard enough to shatter it

  • @Meanfeen
    @Meanfeen Год назад

    Demo come out in 2 days hopefully we get sum answers
    They definitely drop dis demo for the OGs to show us new control/and balancing pikmin
    Hoping they knock it out the park with dis
    Pik 4 deserves to b the best and dis generation they cant mess up look how good and crispy it looks they can make dis game
    Plz nintendo we see u care so surprise us with how good dis finna b

  • @Peppy2975
    @Peppy2975 Год назад

    watching this after the trailer, and having the info that they're basically the same except they are only as strong as reds is both relieving and scary
    there's no way their stun will last as long as it did in 2 though
    and with ice pikmin being able to do the same thing? surely it'll be balanced
    we're just gonna have to trust nintendo on this one though

  • @SparkleWolf404
    @SparkleWolf404 Год назад

    from what I've seen of pikmin 4's website purple got their stun back, still have a carry weight of 10 but got an attack nerf

  • @titanpikmin
    @titanpikmin Год назад +1

    I did this video too a month ago but yours looks better edited than mine
    I didn't have a microphone back then

    • @Raggins
      @Raggins  Год назад +1

      Don’t sweat it, I just checked out your video and you had a lot of solid ideas. Just keep up the good content :)

  • @WigwamMan
    @WigwamMan Год назад

    Absolutely great video! The thumbnail is also top tier

    • @Raggins
      @Raggins  Год назад +1

      Bro that means so much! I’ve been watching your videos for a while now and your content inspired me to start back up my channel!

    • @WigwamMan
      @WigwamMan Год назад

      @@Raggins that is something id never think i would hear! i have always noticed you in comments and the subscriber tab, its so nice to see you getting into things. inspiring people is my one goal, keep up the amazing work!

  • @lordtrinen2249
    @lordtrinen2249 Год назад

    I'm playing Pikmin 2 for the first time right now. Haven't used my white or purple Pikmin too much in battle because I've been afraid to lose them given how much harder it is to breed them. If they're really this OP, I'll have to start testing them out.

    • @ChaosLightspeed
      @ChaosLightspeed Год назад

      So you know, you can re-enter caves. Most caves that have purple or white flowers in level 2 or lower will respawn the flowers if you have less than 20 of the type. Otherwise from level 3 on, they'll respawn just everytine you enter the cave and get down that far.

    • @ChaosLightspeed
      @ChaosLightspeed Год назад

      As an addendum, subterranean complex is good for this purpose, as level 8 has 3 purple buds.

    • @ChaosLightspeed
      @ChaosLightspeed Год назад

      Oh, Bulbax Kingdom is good as well. 2 on sub level 4 and one on 6. Sorry for the multiple replies, but I thought the advice could be useful for you. I'm on my first playthrough as well.

  • @VictoryReviews
    @VictoryReviews Год назад

    Pikmin NEED to be the strongest

  • @shtwick
    @shtwick Год назад

    I think 1/10 chance is a lot, i'd say 1/6 or 1/7 chance seems better for the stun of 1.5 second instead
    purples should deal more damage on impact and 1.25x damage when attacking
    ofc they shouldn't do as much damage as rocks on impact but something similar
    their homing ability on enemies should stay
    i think purples could have their signature impact damage to also affect creatures around (by a lesser amount than being directly hit)
    since purples are heavy, they should also drag flying enemies down to the ground

  • @wormwoodmain6677
    @wormwoodmain6677 Год назад

    The way I'd rebalance the Pikmin is remove all their combat abilities and add two new ones:
    Extremely hard to shake off
    (Their stronger "grip")
    Slow enemies down
    (Their increased weight)
    At first it doesn't seem like much but one of their biggest weakness is the lower throw arc. With burrowing snagrets this means that once you have one on its head you won't need to rethrow them as often as their harder to shake off (unless it burrows ofc). This gives them a far more consistent damage over time. Secondly, slowing down enemies would be the first Pikmin "debuff" (poison is more dmg imo). But it doesn't just slow their speed but their animation frames. This means, enemies are slower to move, attack/use their abilities, and have greater windows when they have an opening (like slowing down a burrowing snagret that gets stuck resurfacing), but up to a cap. This makes them a great support to all Pikmin types and can even be a menace over time with great numbers.

  • @wadewebb4982
    @wadewebb4982 Год назад

    Keep. The. Purple. Pikmin. Overpowered!!!

  • @poobise
    @poobise Год назад +1

    underrated

  • @fallenerror6524
    @fallenerror6524 Год назад

    whites got a big nerf in pikmin 3, they now are for WHATEVER reason the slowest diggers (along with winged) and are slower with much weaker poison (they were buffed in deluxe but still)

  • @dariusguyan8658
    @dariusguyan8658 Год назад +1

    Same bro Pikmin 1 was to hard when I was younger and had to play Pikmin 2 cause it’s easier

  • @sithlordmikeyp
    @sithlordmikeyp Год назад

    Did you use music from Mario Party 4? I'm racking my brain trying to remember what song around 2:20. I feel like it may be Minigame mode from MP4.

    • @Raggins
      @Raggins  Год назад

      It actually sounds a lot like Mario party music. But it’s actually the ice climbers theme from smash bros ultimate!

  • @ScissorScorpioN
    @ScissorScorpioN Год назад

    Actually white Pikmin are significantly worse in Pikmin 3 and they deal waaaaay less Poison Damage, when eaten.
    Also I’ve heard about that the digging Speed is equal to the Strenght. So therefore Red/Purple Pikmin are the fastest Digger ✌️

  • @deoxys_prime
    @deoxys_prime Год назад

    based of futages of the game that are aviable i have a theory that our beloved cave pikmin are now cave exclusive like bulbmin because we never ever seen any hint of them even beeing in the game besides the box art

    • @Raggins
      @Raggins  Год назад

      I really hope not, but that could be a plausible theory

  • @blo0dysmiles297
    @blo0dysmiles297 Год назад

    Whites are prefect the way they are i say the only real thing for purple is ya make it so it still stuns just lower the damage.

  • @GIitchMin
    @GIitchMin Год назад

    Even tho this is unrelated I think a way to rebalance wings is if you go to deep in water they get confused and scatter around and then return to the spot the captain got in from this way if the devs don’t want wings some were they can make the water deep and thus making them a bit less OP

  • @buildermonkey2229
    @buildermonkey2229 Год назад

    You are ignoring everything white pikmin had removed.
    Pikmin 2:
    - Faster
    - Lots of poison damage when eaten
    - Immunity to poison
    - Can find treasures completely underground
    Pikmin 3:
    - Faster
    - Small damage when eaten
    - Poison doesn't exist
    - There is mothing completely undergound.
    Only 1.5/4 of their traits carried over.

  • @morphstarchangeling8024
    @morphstarchangeling8024 Год назад

    I'm pretty sure whites aren't even close to being balanced in 3, if anything they're extremely underpowered compared to 2 where they were pretty balanced. I'd make whites go back to having a 1x damage multiplier and having the fastest digging speed, but have their poison damage take a minimum of 2 pikmin to kill enemies that used die instantly. I'd also introduce a lot more ways for their x-ray vision can work so they aren't restricted to treasures maybe letting them see shortcuts in walls that can't be seen by the player or other pikmin types making you want to carry a few at all times for potential shortcuts around the map.
    For purples I'd go the same way you went only I'd give them a 1.5x damage on impact with a 1.25x damage when latched onto an enemy.

  • @user-uw6dz9ex3d
    @user-uw6dz9ex3d Год назад

    This is a clue for someone coming back don't worry it's not to easy to find out

    • @user-uw6dz9ex3d
      @user-uw6dz9ex3d Год назад

      HE is coming back from a old Pikmin game one without a time limit for 30 days

  • @Lexthefazworker
    @Lexthefazworker Год назад

    I feel like giving the purple pikmin less damage then red feels wrong, so keeping their at 1.75X or doing the idea that @eleos5 came up with would work well

  • @justinodegaard7508
    @justinodegaard7508 Год назад

    purple pikmin need a certain number of purples before stuning a enemy that is based of its health like for example Bulborb need 10 purple pikmin
    i personaly dont think it should be a chance for stuning

  • @ActionJaxonH
    @ActionJaxonH Год назад

    1 in 10 is still WAY too much. You can throw 10 in 2 seconds, which guarantees a stun lock. They need a 1% stun chance, with 1.33x modifier.

  • @yaldamasevpro4862
    @yaldamasevpro4862 Год назад

    My balance
    1.5x damage
    Stun is 10s 1in 3 chance but it also stuns all purple on the creature for 8s and is directly related to the stun chance (if doesn't stun the purples don't get stuned if not its the opposite ) the non-purps are not effected this makes the purples combat abilitys purely stuners

  • @surewoodonmorph
    @surewoodonmorph Год назад +1

    Uh raggins white and purple onions were added

  • @ltl9767
    @ltl9767 Год назад

    For me Pikmin 2 was balanced around how hard Pikmin 2

  • @SpeedyNinja1152
    @SpeedyNinja1152 Год назад

    What if the Purple Pikmin still had a ×2 Damage Multiplier, but attack slower?

  • @Patadude100
    @Patadude100 Год назад

    Even a 2 second stun at a 1/10 chance is too much. I can throw 10 purples in 2 seconds. It would need to be something like a 1 second stun and the enemy cannot be stunned again for 5 seconds. Or I also like eleos5's idea of having to do a charged throw with a purple to get the stun.

  • @ashmander3465
    @ashmander3465 Год назад

    Purple and white can be as good as in 2. Or you can toggle between that this..... and ......... 3s version

  • @huntertheheavy
    @huntertheheavy Год назад

    You only need 1 white pikmin in pikmin 2

  • @draknor353
    @draknor353 Год назад

    keep em broken if theres no onion.

  • @awesomezanefactory4677
    @awesomezanefactory4677 Год назад

    Remove stun and change damage to 1.5x

  • @Youarewhatyoueatsonic
    @Youarewhatyoueatsonic Год назад

    I was thinking about this earlier, and I was thinking; if you leave pikmin in the ground for like, 5 or 6 days, what if they become purple pikmin?

    • @jturtleseven
      @jturtleseven Год назад +2

      Few issues with this: Newer players wouldn't know to leave their pikmin underground, and assuming there isn't a day limit you could skip to day 5 and get purples instantly

  • @neurosis51
    @neurosis51 Год назад

    Misinformation on that white pikimin being virtually untouched comment, White pikmin were done incredibly dirty in pikmin 3 and are nerfed even harder than the purples, though it seems most people who talk on the matter are completely unaware. Silohawks vid proves it ruclips.net/video/x-vZL8R_L4U/видео.html
    Whites are slower than they were in pikmin 2, do 0.5 dmg (instead of 1.0) and have the same slower dig speed like the pinks, and there poison does way less dmg.
    The balance changes you suggested were ok.

  • @jacobcaine9823
    @jacobcaine9823 Год назад

    Do not fix, is not broken, make game harder, purples are elite.

  • @shadowdragun
    @shadowdragun Год назад

    Whites did get touched in 3 tho their poison damage deals a third of what it used to (oroginally a fifth in wii u) they are the slowest diggers ans do the damage of a wing pikmin. In shortc they are terrible

  • @zayway4659
    @zayway4659 Год назад

    Bro just ruined purple pikmin entirely

  • @AbruptAvalanche
    @AbruptAvalanche Год назад +1

    I like where you're going with this, though the actual values might need to be tweaked. I've always thought that rock pikmin should be best for burst damage, red pikmin should be the best for latched on damage over time, and then purples' combat niche should be their stun ability. Honestly, I would lean into the stun even more, but nerf their damage harder. Toss a few on the enemy, and then once you see the stun triggered, switch to rocks or reds to finish it off. It could add a bit of strategy to Pikmin combat if balanced well.

  • @prestonandtom9337
    @prestonandtom9337 Год назад

    What's the music at the beginning?

    • @Raggins
      @Raggins  Год назад

      It’s a song I heard while playing smash bros. It’s from the Arms series and it’s called “Via Dolice”
      ruclips.net/video/z2AMWW_3hZ8/видео.html

  • @mogit861
    @mogit861 Год назад

    I subscribed cause you told me too

    • @Raggins
      @Raggins  Год назад

      Absolute giga Chad

  • @Youarewhatyoueatsonic
    @Youarewhatyoueatsonic Год назад +1

    Wait there’s no views how is there 4 likes-

    • @Raggins
      @Raggins  Год назад

      RUclips doesn't like to update the views instantly. It takes some time for their AI to verify the views are authentic.

    • @Youarewhatyoueatsonic
      @Youarewhatyoueatsonic Год назад

      @@Ragginsohh alright

  • @spark9372
    @spark9372 Год назад

    For purples my main idea is like you said make them 1.25 dmg completely remove stun and instead just have the homing divebomb and instead of being mainly combat focused they are now have more of an emohasis in being immune to displacement and control abilities like metites wind from blowhogs whistle from the antenna beetle and even the disco-based mind control from the new disco long legs so they are the only types to be able to fight underneath the disco long legs body cause thats what i think its gimmick is a way to change how you normally fight long legs in a harder way by having to throw from the outside where its feet are so purple pikmin would already have a boss they counter and with the metites coming back i have really high hopes and the most broken part of purples in the old game was the stun end of story and with our now dedicated and balanced stun pikmin in the ice pikmin being a thing now i dont think they should have it cause then they'd defeat the purpose of icepikmin racking up and ice meter for a freeze and also remove their slam so they dont invalidate rocks as for their carry weight it doesnt need to change to be frank another thing i'd add is bulborbs having a chance to do a roar like ability which effectively does what the metites do to every pikmin but purples but its have a long start up and end lag so purples can still be viable for enemies in some situations

  • @toximo5309
    @toximo5309 Год назад

    Wtf is the gameplay