Hey im looking forward to get started with this amazing tool but im concerned since there isnt a lot of information or documentary about how everything behave , so would it be a problem to ask the support instead for more information while working?
Hi, thanks for the kind words and absolutely you can get in touch with our support team if you need any help of have any technical questions. Our support email is adonis.support@inbibo.co.uk
Super tool definetely gonna test it to our animation pipeline. We're very glad what does andonisfx can do here but but can you define more specific fatpatterns such as breasts and bellys? Maybe in case you need more cartoon based characters with jelly and volume/sag compression effects?
Hi there, thanks for the kind words! This is most certainly on our roadmap, we are working on a fat solver to provide the ability to simulate and contol fat patterns. This will be released in the future so keep your eyes peeled for updates
i am looking forward to taht as well.. From what i saw so far i am not sure if AdonisFX have what we expect from it. Like fascia, fat and skin solvers... Not sure if it works as Ziva at all. I woul like to see muscles attached to bones and not to joints.. .sliding constraints, fascia and fat simulations on top of muscles... But maybe i am wrong.
@@vojislavpavkovs9124 and @theanonymous2581 we are working on creating a sample scene and tutorial to show how to bring everything together. About bones attachments, they are already in the works as other features that users are requesting.
@@inbibo great to hear that! Now with Ziva out of the picture CFX really need solid solution. Looking firward to see more. Also connection with houdini is really strong and interesting concept.
Hi! We have released AdonisFX 1.1 a few days ago and this comes with better controls for fascia simulation and the ability to attach muscles to geometries! Check the latest videos and tutorials we have posted on our RUclips and Linkedin channels to learn more about it.
Hi there, currently, AdnSkin solver computes interactions against one single target geometry. However, we are working to extend this functionality to support multiple targets which would allow you to connect as many geometries as you want to work as external colliders. An update for this should be available soon
@@inbibo thats amazing im really hoping this new features arrives soon ! Thanks a lot for the quick responses , keep up the awesome work you guys are doing !
Hi, the workflow that we are exposing in this video is a way of adding dynamism, sliding, and wrinkles to your animated skin using simulation by using one single simulation layer. For that it is only required to use as target mesh the raw skinning file like you're mentioning and a cutout simulated mesh that has no animation applied to (frozen) and that will attach to the target mesh. However, your confusion might be coming from you expecting to simulate the skin on top of a simulated fascia layer. That is also completely doable if you want to simulate more complex cases for which you first simulate muscles with AdnMuscles, you simulate fascia on top using AdnSkin with multi-targets and then you simulate the rest of the layers (fat, skin, etc) with AdnSkin. We hope this helped you and we invite you to also check-out our video about simulating fascia. ruclips.net/video/WgBVK825zS0/видео.html
Hey im looking forward to get started with this amazing tool but im concerned since there isnt a lot of information or documentary about how everything behave , so would it be a problem to ask the support instead for more information while working?
Hi, thanks for the kind words and absolutely you can get in touch with our support team if you need any help of have any technical questions. Our support email is adonis.support@inbibo.co.uk
Really really great !
Super tool definetely gonna test it to our animation pipeline. We're very glad what does andonisfx can do here but but can you define more specific fatpatterns such as breasts and bellys? Maybe in case you need more cartoon based characters with jelly and volume/sag compression effects?
Hi there, thanks for the kind words!
This is most certainly on our roadmap, we are working on a fat solver to provide the ability to simulate and contol fat patterns.
This will be released in the future so keep your eyes peeled for updates
Need fascia simulation? Tutorial
i am looking forward to taht as well.. From what i saw so far i am not sure if AdonisFX have what we expect from it. Like fascia, fat and skin solvers... Not sure if it works as Ziva at all.
I woul like to see muscles attached to bones and not to joints.. .sliding constraints, fascia and fat simulations on top of muscles... But maybe i am wrong.
@@vojislavpavkovs9124 and @theanonymous2581 we are working on creating a sample scene and tutorial to show how to bring everything together.
About bones attachments, they are already in the works as other features that users are requesting.
@@inbibo great to hear that! Now with Ziva out of the picture CFX really need solid solution. Looking firward to see more. Also connection with houdini is really strong and interesting concept.
Hi! We have released AdonisFX 1.1 a few days ago and this comes with better controls for fascia simulation and the ability to attach muscles to geometries!
Check the latest videos and tutorials we have posted on our RUclips and Linkedin channels to learn more about it.
@@inbibo nice to know thank you
Im also interested if this simulation reacts with skin collision from maya as well ? Like for example the maya passive colliders
Hi there, currently, AdnSkin solver computes interactions against one single target geometry. However, we are working to extend this functionality to support multiple targets which would allow you to connect as many geometries as you want to work as external colliders. An update for this should be available soon
@@inbibo thats amazing im really hoping this new features arrives soon ! Thanks a lot for the quick responses , keep up the awesome work you guys are doing !
This is confusing target mesh is raw skinning file? And simulated mesh is freezes on beginning?
Hi, the workflow that we are exposing in this video is a way of adding dynamism, sliding, and wrinkles to your animated skin using simulation by using one single simulation layer. For that it is only required to use as target mesh the raw skinning file like you're mentioning and a cutout simulated mesh that has no animation applied to (frozen) and that will attach to the target mesh.
However, your confusion might be coming from you expecting to simulate the skin on top of a simulated fascia layer. That is also completely doable if you want to simulate more complex cases for which you first simulate muscles with AdnMuscles, you simulate fascia on top using AdnSkin with multi-targets and then you simulate the rest of the layers (fat, skin, etc) with AdnSkin.
We hope this helped you and we invite you to also check-out our video about simulating fascia.
ruclips.net/video/WgBVK825zS0/видео.html
@@inbibo thank you ill try it