Inbibo
Inbibo
  • Видео 65
  • Просмотров 44 803
Shift Web Sockets and GPT Integration
At times you may want different workflows in different locations to communicate with each other. You can achieve this with Web Sockets in Shift!
In this video we show how we can have multiple GPT chats powered by OpenAI all interacting with a central workflow that is managing requests and dispatching responses.
Просмотров: 39

Видео

Automate GitHub Project Reports with Shift!
Просмотров 6321 день назад
Ever struggled managing complex software projects on GitHub? Wouldn't it be amazing if you and your team received comprehensive summaries on the status of the project tasks and associated pull requests? See how you could use Shift to build informative reports out of GitHub and send automated emails that will give you management superpowers!
Shift + AI Clothing Identifier (Create Neural Networks in Shift)
Просмотров 107Месяц назад
Create, train and use Neural Networks with Shift! Thanks to the low-code and visual phylosophy of Shift, you can define all the layers and other details of your neural network without having to write any code. Finally use Shift OpenCV nodes to prepare the data and run predictions with the trained model. In this example we create a clothing identifier network using the training dataset provided ...
Automated Contact Sheets in Nuke with Shift!
Просмотров 189Месяц назад
With Shift you can create complex automations for Nuke. In this video we show how Shift can be used to process the renders in a containing folder and use those to read all the renders and create a contactsheet for review and supervision purposes. All of this is achieved via node-based workflows that can be automated or manually executed at will. Shift also works as a standalone tool or inside M...
AdonisFX Tutorial: Multiple Targets in AdnSkin deformer
Просмотров 5232 месяца назад
#vfx #simulation #musclesimulation #cfx #skinsimulation #adonisfx #maya3d #cgi #creatures #rigging #animation Use multiple geometries as targets in your AdnSkin deformers. Thanks to this feature, there is no need to combine the muscles for the fascia simulation anymore. Now, you can leave the muscles geometries separated to keep control over the setup and get the results on the fascia instantly.
AdonisFX Tutorial: Triangulated Simulation
Просмотров 6683 месяца назад
This is a tutorial to show you how to use the Triangulate mesh option in Adonis Skin to introduce finer wrinkling to your end result. ▬ Contents of this video ▬▬▬▬▬▬▬▬▬▬ 00:00 - Intro 00:26 - Configure the asset skin with and Adonis skin deformer 00:53 - Visualise how the constraints are built 01:10 - Enable Triangulation 01:22 - Playback to observe your results
AdonisFX 1.2 Has Arrived!!
Просмотров 5473 месяца назад
AdonisFX 1.2 is now available to download directly from the Inbibo Website here: inbibo.co.uk/adonisfx This update provides you with the following features: - Multiple targets support in AdnSkin: Combining the muscles for fascia simulation won't be needed anymore! - Triangulated meshes in all deformers: With just one click, you can get use of the internal triangulation of the mesh to get more d...
AdonisFX Tutorial: Configure and Control Sliding On Skin
Просмотров 3663 месяца назад
This is a tutorial to show you how to Configure and Control the Sliding On Skin. We have configured a portion of skin with an AdnSkin deformer to explain the attributes and paintable maps to provide modification of the sliding behaviour. ▬ Contents of this video ▬▬▬▬▬▬▬▬▬▬ 00:00 - Intro 00:19 - Configure a portion of skin with Adn Skin Deformer using Hard, Soft and Slide Constraints. 00:59 - St...
AdonisFX Tutorial: Shape Preservation use-case using a simple setup
Просмотров 3943 месяца назад
This is a tutorial that shows you a simple setup for how to use and control the Shape Preservation feature. This feature was released with v1.1. We have configured an Adonis Skin deformer on a plane with soft and slide constraints computing on a target mesh formed by two connected Spheres. ▬ Contents of this video ▬▬▬▬▬▬▬▬▬▬ 00:00 - Intro 00:37 - Retain the original shape pf the simulated mesh....
AdonisFX Tutorial: Manipulating Mass Features on Muscles
Просмотров 5284 месяца назад
This is a tutorial that show you how you can tweak the results of a simulation by manipulating the mass support features on muscles. This feature was released with v1.1. ▬ Contents of this video ▬▬▬▬▬▬▬▬▬▬ 00:00 - Intro 00:18 - Start with a muscle that has Attachments to Geometry, Tendons, Fibers & Gravity configured. 00:44 - Use the Global Mass Multiplier 01:08 - Mass Property Values to Tweak ...
AdonisFX Tutorial: Attach to Geometry and Slide on Geometry
Просмотров 1,3 тыс.4 месяца назад
This is a tutorial that will teach you how to add and setup Attachment and Sliding on Geometry Constraints to an Adonis Muscle deformer. This feature was released with v1.1. You'll need a mesh with an Adonis Muscle deformer already applied and the meshes you want to use as targets. ▬ Contents of this video ▬▬▬▬▬▬▬▬▬▬ 00:00 - Intro 00:24 - Select the targets & the mesh with the Adonis Muscle def...
Shift 1.0 Preview Teaser 1/4 (New UI)
Просмотров 4574 месяца назад
Shift 1.0 is almost here and we are sharing a 4-parts video to tell you all the great things we improved in Shift for its release! In this first video, we show you the new Shift Color Scheme, new Icons, the Utility Widgets and the ability to change the Layout of Shift to accommodate your needs. Shift is our low-code solution to visually author and automate complex workflows! In the next video w...
AdonisFX Tutorial: Setup and Simulate Fascia
Просмотров 7474 месяца назад
This is a tutorial that will teach you how to Setup and Simulate the Fascia using AdonisFX. ▬ Contents of this video ▬▬▬▬▬▬▬▬▬▬ 00:00 - Intro 00:25 - Configure the fascia directly from the muscle simulation scene 00:44 - Refine the results by customising some paintable maps and parameters 01:20 - Enable the debugger to visualise the areas affected by the Shape Preservation correction 01:28 - Tw...
Shift Use Cases: Nuke Timeline Loader
Просмотров 1714 месяца назад
In this Shift use case video for Nuke we demonstrate how we used Shift to automate the retrieval of previous and next shots from an editorial timeline to generate a contextual graph for compers in Nuke. Thanks to this workflow, compositing artists can easily work on their shot having a notion of how their work will align with the previous and next shots in the sequence. In this workflow we use ...
AdonisFX Tutorial: Merge simulation and animation meshes using the Adonis Skin Merge
Просмотров 1 тыс.4 месяца назад
This is a tutorial that will teach you how to Merge simulation and animation meshes into a single mesh using Adonis Skin Merge. This feature was released with v1.1. ▬ Contents of this video ▬▬▬▬▬▬▬▬▬▬ 00:00 - Intro 00:20 - Start with three meshes; Final, Animation and Simulation 00:31 - Open Adonis Skin Merge 00:52 - Initialization time = rest post frame 01:09 - Paint Blend Maps 01:35 - Smooth ...
AdonisFX 1.1 Is Here!!
Просмотров 8544 месяца назад
AdonisFX 1.1 Is Here!!
AdonisFX Fat Simulation
Просмотров 9924 месяца назад
AdonisFX Fat Simulation
AdonisFX Fascia Simulation
Просмотров 1,4 тыс.4 месяца назад
AdonisFX Fascia Simulation
AdonisFX Slide On Geometry
Просмотров 3714 месяца назад
AdonisFX Slide On Geometry
AdonisFX Attachments to Geometry
Просмотров 8115 месяцев назад
AdonisFX Attachments to Geometry
AdonisFX Skin Merge - blend your simulation and animation results for rendering
Просмотров 1,3 тыс.5 месяцев назад
AdonisFX Skin Merge - blend your simulation and animation results for rendering
Download AdonisFX ALPHA for Houdini!! A Muscle, Skin and Facial Simulation tool. Fast and Easy Setup
Просмотров 9496 месяцев назад
Download AdonisFX ALPHA for Houdini!! A Muscle, Skin and Facial Simulation tool. Fast and Easy Setup
AdonisFX Tutorial: AdonisFX v1.0.2 License Activation
Просмотров 1966 месяцев назад
AdonisFX Tutorial: AdonisFX v1.0.2 License Activation
AdonisFX tutorials: Create an Adonis Edge Evaluator Node
Просмотров 3646 месяцев назад
AdonisFX tutorials: Create an Adonis Edge Evaluator Node
AdonisFX tutorials: Create & Apply Muscle Patches using the AdonisFX simShape facial solver - Part 3
Просмотров 6186 месяцев назад
AdonisFX tutorials: Create & Apply Muscle Patches using the AdonisFX simShape facial solver - Part 3
AdonisFX tutorials: Collision maps using the AdonisFX simShape facial solver - Part 2
Просмотров 3076 месяцев назад
AdonisFX tutorials: Collision maps using the AdonisFX simShape facial solver - Part 2
AdonisFX tutorials: Applying Facial Simulation using the AdonisFX simShape facial solver - Part 1
Просмотров 3386 месяцев назад
AdonisFX tutorials: Applying Facial Simulation using the AdonisFX simShape facial solver - Part 1
AdonisFX Tutorial: Setting up Adonis Skin Simulation Solver
Просмотров 7056 месяцев назад
AdonisFX Tutorial: Setting up Adonis Skin Simulation Solver
AdonisFX Tutorial: AdonisFX Online Trial Activation
Просмотров 1757 месяцев назад
AdonisFX Tutorial: AdonisFX Online Trial Activation
AdonisFX Tutorial: AdonisFX Windows Offline Trial License Activation
Просмотров 1717 месяцев назад
AdonisFX Tutorial: AdonisFX Windows Offline Trial License Activation

Комментарии

  • @syntheticperson
    @syntheticperson 21 день назад

    Please share a link to the software

    • @inbibo
      @inbibo 18 дней назад

      Hello there! Thanks for your interest in Shift! As we work on the release of v1.0 we are preparing a Webinar session for all of you out there interested in knowing more about Shift. Please follow us on LinkedIn as we post new information and do not hesitate to suggest a topic you'd like us to cover! www.linkedin.com/posts/inbibo-ltd_what-do-you-think-about-these-topics-for-activity-7246561660994211841-XCxG?

  • @ryuteam
    @ryuteam 23 дня назад

    It would be really great to use AdonisFX with metahuman (Unreal ) ! If there is a something to use with ML deformer ! Looks great !

  • @sulica_
    @sulica_ Месяц назад

    hi guys,you can t use adonis for facial tissue right?

    • @inbibo
      @inbibo Месяц назад

      Hello, yes you can define facial tissue with AdonisFX. We actually have a specialized solver that was successfully used in production to simulate faces. This solver is called SimShape and you can learn more about it here: ruclips.net/video/DRXyyZ_PHPg/видео.html

    • @sulica_
      @sulica_ Месяц назад

      @@inbibo thank youuuu very much

  • @theanonymous2581
    @theanonymous2581 2 месяца назад

    This is confusing target mesh is raw skinning file? And simulated mesh is freezes on beginning?

    • @inbibo
      @inbibo 2 месяца назад

      Hi, the workflow that we are exposing in this video is a way of adding dynamism, sliding, and wrinkles to your animated skin using simulation by using one single simulation layer. For that it is only required to use as target mesh the raw skinning file like you're mentioning and a cutout simulated mesh that has no animation applied to (frozen) and that will attach to the target mesh. However, your confusion might be coming from you expecting to simulate the skin on top of a simulated fascia layer. That is also completely doable if you want to simulate more complex cases for which you first simulate muscles with AdnMuscles, you simulate fascia on top using AdnSkin with multi-targets and then you simulate the rest of the layers (fat, skin, etc) with AdnSkin. We hope this helped you and we invite you to also check-out our video about simulating fascia. ruclips.net/video/WgBVK825zS0/видео.html

    • @theanonymous2581
      @theanonymous2581 2 месяца назад

      @@inbibo thank you ill try it

  • @BharathAchanta-j3l
    @BharathAchanta-j3l 2 месяца назад

    Where to download shift

    • @inbibo
      @inbibo 2 месяца назад

      Hi! Thanks a lot for your interest in Shift. Please send us an email to shift.support@inbibo.co.uk and our team will get back to you with more information :)

  • @SuchanBajracharya
    @SuchanBajracharya 2 месяца назад

    Brilliant! Just what is needed. I would love this to be implemented on multiple muscle object creations, too. At the moment, we need to set up muscles individually, which takes time. Thanks!

    • @inbibo
      @inbibo 2 месяца назад

      Thanks a lot! We are glad to hear this new feature is working for you! Please send us an email to adonis.support@inbibo.co.uk elaborating on your comment/suggestion. Our team is always happy to hear about the user experience and learn how we can keep improving Adonis 😊

  • @SuchanBajracharya
    @SuchanBajracharya 2 месяца назад

    Thank you for your continued support! My students at Puppeteer Lounge are so excited and having fun using this awesome tool-set! Keep it up :) BTW I hope the slow paint weight operation is fixed with this iteration, that's my only gripe but rest is SOLID, so much faster that ZIVA VFX that I previously used!!!

    • @inbibo
      @inbibo 2 месяца назад

      Thanks a lot for your kind words and teaching your students how to get the most out of AdonisFX! About the performance of the paint weight operation, 1.2.0 does not address anything major related to paint tool performance. However, we are constantly improving all aspects of AdonisFX so we would love to hear more about your experience via adonis.support@inbibo.co.uk Our team will be happy to answer any of your questions!

  • @alexandrepv
    @alexandrepv 3 месяца назад

    Are the skeleton and muscle meshes available separately?

    • @inbibo
      @inbibo 3 месяца назад

      Hi there, we unfortunately do not provide the asset, only the AdonisFX software itself. In the future we may look into having a ready to use asset available through our website.

  • @caosato
    @caosato 4 месяца назад

    Thanks! This corrected a weird issue I was having :)

  • @The3Dsmash
    @The3Dsmash 4 месяца назад

    I'm enjoying this demos/tutorials on the new Adonis system. Looks super promising. I look forward to more videos showing it's features.

  • @natGutt
    @natGutt 4 месяца назад

    This looks great! I can't see any examples in your videos or documentation of how you affect the character model with the muscles? Am I missing it somewhere? Is it just standard Maya skinning with the muscles as influences and use geometry/use components on?

    • @inbibo
      @inbibo 4 месяца назад

      Hello, once you have your muscles set up, you can then follow the next steps: * apply the fascia on top of the muscles: ruclips.net/video/4_UdZwXbXzo/видео.html * apply the fat on top of the fascia: ruclips.net/video/C2azl6Na3kU/видео.html * apply the resulting simulation on top of the animated character: ruclips.net/video/xP4G1LC14oo/видео.html We are constantly working on new and more complete tutorials, so follow us on Linkedin and RUclips to get the latest updates.

  • @vojislavpavkovs9124
    @vojislavpavkovs9124 4 месяца назад

    Better and better every day!

  • @shashwatkauraw8085
    @shashwatkauraw8085 4 месяца назад

    More power to the team. Great product and finally a better alternative for Ziva

  • @ismyalak1419
    @ismyalak1419 4 месяца назад

    Straight to the point. keep up the good work

  • @michaelsanders338
    @michaelsanders338 4 месяца назад

    Thanks for the Tutorial! Very helpful keep this up

  • @MissingHorizonMusic
    @MissingHorizonMusic 4 месяца назад

    Awesome stuff guys, well done on this new release!

  • @wondrouswords7491
    @wondrouswords7491 4 месяца назад

    Hey guys! Is it possible to apply your facial animation solution on top of a head with alembic animation on it? Or it only works with joins?

    • @inbibo
      @inbibo 4 месяца назад

      Hello, it is possible to apply our facial simulation solution (SimShape) using Alembic GeoCaches. If you only want a simple simulation without skull collisions and muscles activations, simply apply the solver on the geocache and paint the maps to apply the simulations on the parts of the head that you are most interested in. If you want the simulation to collide and slide on the skull, you will need a geocache fo the animated skull too. Findally, if you want to apply muscles dynamics using Adonis muscle patches, you will also need to get an Alembic GeoCache for the head with only the facial expressions and no body animation. If you have further questions on how to take advantage of your AdonisFX license, contact the AdonisFX support team at: adonis.support@inbibo.co.uk

  • @ryuteam
    @ryuteam 4 месяца назад

    Really good !

  • @michaelsanders338
    @michaelsanders338 4 месяца назад

    awesome!

  • @MissingHorizonMusic
    @MissingHorizonMusic 4 месяца назад

    It looks really cool! What a neat tool

  • @Jacobparrottfx
    @Jacobparrottfx 5 месяцев назад

    This is great!! Looking forward to all of these new features coming out, thank you all so much for your hard work 👏

  • @nicolasmejiavfx
    @nicolasmejiavfx 5 месяцев назад

    When can i try this??? i need for a run cycle with a dragon!!

    • @inbibo
      @inbibo 4 месяца назад

      You should be able to get your hands on this in a matter days! Please check our Linked In Page for the update

    • @inbibo
      @inbibo 4 месяца назад

      Hi Nicolas, V1.1 is now out so you can finally use this feature! inbibo.co.uk/adonisfx/downloads

  • @MissingHorizonMusic
    @MissingHorizonMusic 5 месяцев назад

    Super cool stuff!

  • @Jacobparrottfx
    @Jacobparrottfx 5 месяцев назад

    Looking forward to the 1.1.0 release and its new features! Great stuff 👏

    • @inbibo
      @inbibo 4 месяца назад

      Hi Jacob, AdonisFX 1.1 is now out: inbibo.co.uk/adonisfx/downloads

  • @lancerthecancer848
    @lancerthecancer848 5 месяцев назад

    Keep going,even though its only me.

  • @Jacobparrottfx
    @Jacobparrottfx 5 месяцев назад

    Love what you all are doing with AdonisFX, is there any sort of forum or Discord server that you have for people to talk about, recieve help, etc.. for your products?

    • @inbibo
      @inbibo 4 месяца назад

      Hi there, we have been having discussions to create a community forum for users to collaborate. Stay tuned, we are hoping to release news of this in the near future!

  • @MissingHorizonMusic
    @MissingHorizonMusic 5 месяцев назад

    It looks great! Amazing job Inbibo

  • @ipayetobiloba8013
    @ipayetobiloba8013 5 месяцев назад

    Looking good guys . Great Job !

  • @wondrouswords7491
    @wondrouswords7491 5 месяцев назад

    Great job, guys! With Ziva fx now being private, you are carrying the entire indie community on your shoulders!

  • @kumada180
    @kumada180 5 месяцев назад

    I am very interested in this tool! Do you plan to create a tutorial for simulating muscles, fascia, and skin all coupled?

    • @inbibo
      @inbibo 5 месяцев назад

      Hi @kumada180 thanks for the suggestion! We are planning to release Tutorials soon for simulating fascia and how to configure skin merge.. Soon after we will create a tutorial for simulating muscles, fascia and skin all combined. These should be coming in the near future!

  • @edwardtwiss
    @edwardtwiss 5 месяцев назад

    I have downloaded the Houdini version to try it out and there seems to be no documentation for it. The "tutorials" seem to be just the video above that is low resolution and flashes quickly through a setup that can't be replicated without an explanation of what geometry or locators it is using and how to activate the nodes. Are there downloadable demo materials for the solver? Currently I can't really do much with the plugin to get it working as per the flash through video

    • @edwardtwiss
      @edwardtwiss 5 месяцев назад

      I can supply plenty of feedback on how to improve the functionality of the current nodes if you like. Is there a forum or discord server for discussion/input on the plugin?

    • @inbibo
      @inbibo 5 месяцев назад

      Hi there, we do have a variety of workflows/Tutorials for AdonisFX in Houdini, you can access an open repository here: drive.google.com/drive/folders/1G_P-okXAY1CISkoQCP2UBoEZLvTlde1L We would absolutely love your feedback on the product, it's professional users who will help us to keep advancing AdonisFX. If you could write any feedback or issues you are having to adonis.support@inbibo.co.uk it really would be greatly appreciated. We are looking to open a forum/server for open discussions on AdonisFX very soon.

    • @edwardtwiss
      @edwardtwiss 4 месяца назад

      @@inbibo thanks for the reply. I just had a quick look at the repository and will send some feedback to the @support email. My first request is access to the skeleton and muscle geo from the demo videos and a Houdini .hip scene so the setup can be replicated and then modified

  • @zzzzzz-p2z
    @zzzzzz-p2z 6 месяцев назад

    So far I haven't been impressed with the videos shown for Adonis...the quality of the simulation seems to be failry low when compared to Ziva / Houdini solvers, the muscles almost feel like a spring system more than a fem system, I hope I am wrong now that Ziva is gone, but i guess only time will tell

    • @inbibo
      @inbibo 4 месяца назад

      Hello, thanks for taking the time to write your opinions here. We hope that the updates delivered with AdonisFX 1.1 and more coming in 1.2 will get the results closer and closer to your requirements.

    • @zzzzzz-p2z
      @zzzzzz-p2z 4 месяца назад

      @@inbibo Thank you for your reply, I didn't mean to sound rude on my previous comments, I just have high hopes for this and I would hate to be disappointed, so far all of the videos have been pretty vague when it comes to the actual solver quality that's why, It could be great if you guys could show what this solver is capable of in a more in deep detailed video. not so much about this or that tool, but about the simulation quality so is easier to see and judge and know what to expect. Thanks again for your reply and keep it up

  • @BuffedHeroes
    @BuffedHeroes 6 месяцев назад

    Super tool definetely gonna test it to our animation pipeline. We're very glad what does andonisfx can do here but but can you define more specific fatpatterns such as breasts and bellys? Maybe in case you need more cartoon based characters with jelly and volume/sag compression effects?

    • @inbibo
      @inbibo 5 месяцев назад

      Hi there, thanks for the kind words! This is most certainly on our roadmap, we are working on a fat solver to provide the ability to simulate and contol fat patterns. This will be released in the future so keep your eyes peeled for updates

  • @Blue_snapdragons
    @Blue_snapdragons 6 месяцев назад

    Definitely interested in this tool but if I may offer some advice on your videos, /please/ don’t flash colors rapidly like that. It’s very very hard on the eyes.

    • @inbibo
      @inbibo 6 месяцев назад

      Hi, this is not only a great suggestion, but something we are already changing in our future released videos. We realize that for some people it could be distressing.

  • @michaelsanders338
    @michaelsanders338 6 месяцев назад

    Im also interested if this simulation reacts with skin collision from maya as well ? Like for example the maya passive colliders

    • @inbibo
      @inbibo 6 месяцев назад

      Hi there, currently, AdnSkin solver computes interactions against one single target geometry. However, we are working to extend this functionality to support multiple targets which would allow you to connect as many geometries as you want to work as external colliders. An update for this should be available soon

    • @michaelsanders338
      @michaelsanders338 6 месяцев назад

      @@inbibo thats amazing im really hoping this new features arrives soon ! Thanks a lot for the quick responses , keep up the awesome work you guys are doing !

  • @michaelsanders338
    @michaelsanders338 6 месяцев назад

    Hey im looking forward to get started with this amazing tool but im concerned since there isnt a lot of information or documentary about how everything behave , so would it be a problem to ask the support instead for more information while working?

    • @inbibo
      @inbibo 6 месяцев назад

      Hi, thanks for the kind words and absolutely you can get in touch with our support team if you need any help of have any technical questions. Our support email is adonis.support@inbibo.co.uk

  • @xanzuls
    @xanzuls 6 месяцев назад

    make a blender addon please

    • @inbibo
      @inbibo 6 месяцев назад

      Hi there, our initial plans have been to release AdonisFX for Maya and Houdini, however in the future we will open a poll to understand what other software to integrate Adonis into, thanks for your suggestion!

  • @zzzzzz-p2z
    @zzzzzz-p2z 6 месяцев назад

    Curious about it,although faster.quality seems much lower than ziva

    • @inbibo
      @inbibo 4 месяца назад

      Hi, we are working to constantly increase the quality of current solvers and deliver new features and solvers to increase the breadth and quality of the results achievable with AdonisFX. Version 1.1 brings a lot of improvements that will hopefuly align better with your requirements.

  • @ryuteam
    @ryuteam 7 месяцев назад

    Really really great ! <3

  • @theanonymous2581
    @theanonymous2581 7 месяцев назад

    Need fascia simulation? Tutorial

    • @vojislavpavkovs9124
      @vojislavpavkovs9124 7 месяцев назад

      i am looking forward to taht as well.. From what i saw so far i am not sure if AdonisFX have what we expect from it. Like fascia, fat and skin solvers... Not sure if it works as Ziva at all. I woul like to see muscles attached to bones and not to joints.. .sliding constraints, fascia and fat simulations on top of muscles... But maybe i am wrong.

    • @inbibo
      @inbibo 6 месяцев назад

      ​@@vojislavpavkovs9124 and @theanonymous2581 we are working on creating a sample scene and tutorial to show how to bring everything together. About bones attachments, they are already in the works as other features that users are requesting.

    • @vojislavpavkovs9124
      @vojislavpavkovs9124 6 месяцев назад

      @@inbibo great to hear that! Now with Ziva out of the picture CFX really need solid solution. Looking firward to see more. Also connection with houdini is really strong and interesting concept.

    • @inbibo
      @inbibo 4 месяца назад

      Hi! We have released AdonisFX 1.1 a few days ago and this comes with better controls for fascia simulation and the ability to attach muscles to geometries! Check the latest videos and tutorials we have posted on our RUclips and Linkedin channels to learn more about it.

    • @theanonymous2581
      @theanonymous2581 4 месяца назад

      @@inbibo nice to know thank you

  • @NazzarenoGiannelliCG
    @NazzarenoGiannelliCG 7 месяцев назад

    Is this project still in development? I am really interested in a solution like this.

    • @inbibo
      @inbibo 7 месяцев назад

      Hey there, thanks for getting in touch. Yes this project is still in development. We'll be releasing content & updates on Shift in the near future!

    • @NazzarenoGiannelliCG
      @NazzarenoGiannelliCG 7 месяцев назад

      @@inbibo I am glad to hear that! I am looking forward to those updates 😀

    • @inbibo
      @inbibo 4 месяца назад

      Hey! We've been working hard on Shift and are starting to generate more content ramping up for v1 release! You can check out our latest teaser video here: ruclips.net/video/oonBxDlBqM4/видео.html

  • @holocron_vfx
    @holocron_vfx 7 месяцев назад

    Bye bye Ziva. Hello Adonis FX.

  • @ryuteam
    @ryuteam 7 месяцев назад

    Love it ! It would be great if there are some tutorials from scratch to build a setup (muscles attachments, skin fat simulation) with adonis ! It's a game changer with metahuman ! thank you guys for your work ! i will work with Adonis on my characters in a few weeks, when I finish them !

  • @wolfyrig1583
    @wolfyrig1583 7 месяцев назад

    Any plans to push Tension maps inside Unreal?

    • @inbibo
      @inbibo 7 месяцев назад

      Thanks for your question, we are currently supporting Maya and Houdini. We are planning further integration in other software and Unreal Engine is most definitely on our radar!

  • @Tylru
    @Tylru 7 месяцев назад

    Really interested to learn more. Is this only supported in Maya itself, or could this skin dynamics result be applied at runtime in Unreal? Thanks!

    • @inbibo
      @inbibo 7 месяцев назад

      We are currently supporting Maya and Houdini. We are planning further integration in other software and Unreal Engine is most definitely on our radar!

  • @zhangjack9164
    @zhangjack9164 8 месяцев назад

    does this work for breast shake?

    • @inbibo
      @inbibo 8 месяцев назад

      Hello, it should be possible to use a muscle without activating its fibers to emulate that behavior.

    • @zhangjack9164
      @zhangjack9164 8 месяцев назад

      @@inbibo cool!

  • @Remy85
    @Remy85 8 месяцев назад

    I am buying this the very moment it's released for Houdini. This looks a million times better and far more intuitive than Ziva VFX. Thank you so much for making it!

    • @inbibo
      @inbibo 8 месяцев назад

      Thats music to our ears, thank you so much!! You'll be able to purchase / download a free trial very soon. We will be releasing it for Maya initially, but the Houdini version is getting closer to release. Updates are coming on YT and Linked in soon.

  • @saqibmalic
    @saqibmalic 8 месяцев назад

    very nice any plan for Releasing in public?

    • @inbibo
      @inbibo 8 месяцев назад

      It'll be available to download for Maya in the coming weeks, updates to follow in the coming days on our LinkedIn and YT channel

    • @inbibo
      @inbibo 7 месяцев назад

      hey @saqib3d, just letting you know that AdonisFX is now available to download a free 30 day trial! You can get your copy here: adonisfx.inbibo.co.uk/

  • @timcoleman3d
    @timcoleman3d 8 месяцев назад

    Love this, the workflow looks really intuitive and FAST! Thanks for the updates!

  • @ryuteam
    @ryuteam 8 месяцев назад

    Looks really great !