@@randombro8318 ur also wrong. ash cannot kill himself since his gadget is percentage based, it activates rt gadget but since he activated it himself it counts as ash self kill
@@BlackHeart47 simple His mark rather then making the target take more damage (belle super) Acts as a poison (which only deals damage (double of rts base damage) once the market target takes damage
btw it wasn't a bug based on rt. the actual cause of this is the enemy brawler (aka ash and Gus) use their gadget that can deal dmg to themselves so the bug thinks that they killed themselves so free stars
Same for willow and crow most annoying thing when playing willow Explanation: if you take control of crow with super and poison someone And the super stop crow will get his friends kill and bring stars to his team Plz consider
basically, gus and ash have gadgets that lower their hp but give them like more attack so if someone gets them low and they use the gadget at the right time they kill them selves
If u die ( get Low health and use one of the gadgets that take ur health like that Gus ‘s which refills his ghost)it gives kills (stars ) to your team.
The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a very fast building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy. Strategy His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand. The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells. A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, the Hunter's splash will damage the Hog Rider and hit the card in front of it more. The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up Zap or Giant Snowball. However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter. Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible. It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value. In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next building arrives in the opponent's card rotation. Long-ranged troops like Musketeer and Flying Machine can snipe those buildings, preserving some of the Hog Rider's health, possibly allowing it to get some Tower damage. When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings. Passive buildings such as spawners and Elixir Collector have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building. Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox. If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique. For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed. For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa. They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower. The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push. A Tornado placed on the second tile front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt to the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt to a Princess Tower, but doing this more than three times may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crown. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower. - [ ] This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower. The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it. A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. However, a Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower. Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as neither of the troops target anything but buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense. The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the enemy will likely try to counter it with a swarm. If this happens, use a spell like Arrows to render the opponent defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is. A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A. combo. Both units are fast but the Mini P.E.K.K.A. does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily. A risky play is to deploy the Hog Rider at the bridge as soon as the match starts. If the opponent does not react fast enough, the Hog Rider will deal a significant amount of damage to the Princess Tower. This can also allow the player to quickly scout the opponent's deck if they happen to react to him fast enough.
Suicide Rates after this video : 📈📈📈
69 Likes 🥶
In brawl stars*
ingame tho
😂
'in-game'
Rzm:🤔🤔🤔
Enemies:Free tropies
"trophies"
They just have 4 gadgets each so yeah free ig
@@brawl-King317what you mean 4 there is 3 gadget use only if you have 1+ gear you get 4 gadget use
@@LT_Adrenaline ye that’s what I meant 4 gadchet I thought it was clear that you’ll pick the +1 gear
@@brawl-King317 yep for one of my brawlers wich is crow
rzm, the king of bugs
no most of the people know that
I. Didn't knew that. :/@@erazemmedved6508
Real king of bugs Is hawkeys!
King of finding Bugs😂
No, I have found a video on this 2 years ago
Rt mark increases the damage ash and gus deals to themselves so they kill themselves
You are wrong it's R-T gadget
@@dreamfalsificadoaventuras4754 bro you are wrong, it's ash's and gus self damaging gadgets
@@randombro8318 ur also wrong. ash cannot kill himself since his gadget is percentage based, it activates rt gadget but since he activated it himself it counts as ash self kill
@@anonymoussecret5948 Ash can* kill himself. Try it yourself.
@anonymoussecret5948 that's what RT mark is for
I would have died and he...☠️☠️☠️
Amazing😮
Bro you are RT but hes ash But when you killed ash there was ash and ash there😥
My english got absolutely destroyed
@@AdaOkvuransame😭
Not RT killed Ash, but Ash used gadget
Erm what the sigma
Yeah exactly
C’est clair❤I’m English, too😅
It's all fun in games until there's no rt in enemy team
There never is one
Why does it only work whit r-t this bug?
@@BlackHeart47 simple
His mark rather then making the target take more damage (belle super)
Acts as a poison (which only deals damage (double of rts base damage) once the market target takes damage
@@DGP873 ohhhhh i understand, thank you
He knows he will lose anyway
Bro is gonna use 🤔 emoji in every video title for now
btw it wasn't a bug based on rt. the actual cause of this is the enemy brawler (aka ash and Gus) use their gadget that can deal dmg to themselves so the bug thinks that they killed themselves so free stars
Yes, but for the gadget to do enough damage to kill themselves the RT mark is necessary.
Wait whats going on??
r-t increases gus and ash’s gadget damage (they have gadgets that remove health)
@@qwertytarantuno730Nah see the heroes difrent
For those who don't understand, there is an error in the accessory.
Same for willow and crow most annoying thing when playing willow
Explanation: if you take control of crow with super and poison someone
And the super stop crow will get his friends kill and bring stars to his team
Plz consider
this is genuinely a genius strat to save a game/win it
What a bag😮
R-Ts mark just makes the next attack deal extra damage, doesn't matter who it comes from
Abi bu iş içersine efootbollu ekler misin
Wow didn't know ash was from japan 💀
I get it ash uses rage gadget and he losts healt and die and gus uses his worst gadget and he lost healt and die(this is not bug)
Ash learned one thing or 2 from his inmates
"Piper song tutorial" ahh music
Je t’aime trop rzm je sais aussi que tu parles français
my random teammates on 800+ be like:
молодец , продолжай в том же духе !!!!!!
R-T❌
ASH✅
I rmbr this when the gadget just came out it was crazy funny
THE bug👍
THE music💀
The suicide squad after seeing the video: folds mission abandoned 😂
babapiro😂
basically, gus and ash have gadgets that lower their hp but give them like more attack so if someone gets them low and they use the gadget at the right time they kill them selves
Hmmm that seems like strategie
Plot Twist: Is GTA stars
The perfect April fools joke🤨
Как песня называется???
Lily's gadget on another level.
Bro i have played with you many times in random
"You'll never take me alive!" type beat
The Brawl Stars assassin was here 😂😂
OMG HYRA 2🎉🎉🎉🎉❤❤❤❤
The only times when those gadgets are useful
Same with ash if he uses his gadget at the right time
Guys dint kill him!
His friends:why?kills him
Я: осталась одна игра до 35 rank
Мои союзники:
Jcrois ta bien HACK LE JEU AUSSI 😂😂
I see this when ash is banned
Look what gadget he uses at the end😮
Buzz godzilla 1 second later AAAHHHHHHH!!!
My randoms after this video:
We have suicide in brawl stars before gta6
Only enemys❌
Only RT✅
Sospechoso.
This is so confusing bro what?
No se por que en el comienso de la canción escucho me pican los cocos xd
Истиничка в шортсе только истинные легенды не забыли про конфликт с шарком
If Ash or Gus with 7 stars it will be ez win💀
IVE BEEN IN A GAME WITH THIS GUYYYYYYY
İ have no enemies brawl stars
If u die ( get Low health and use one of the gadgets that take ur health like that Gus ‘s which refills his ghost)it gives kills (stars ) to your team.
the only reason the in the line gadget is good (so you don't accidentally use the other gadget for a k*ll)
Hey whats better fór rankeds buzz or byron
They are two games cuz at the end of the video they were 4 gadgets while bro used 2 of them💀
Vai virar um 4vs2 no caça estrela😂
Best duo gus and ash
I'm a random person, and let me tell you, this video gave me a great idea🎉
Mortis: i will send my bats towards you
Gus and Ash: idfc i could literally just do sucide rn so u dont kill me 😂🤣
LIFEHACK
Tu a jouer avec valouzz
Nope: the blue star 🤯🤯
CP0
Now win a game with that.
Wait whats that rt gadget
Rzm ты же русс
*Мне остается ласт катка до 30 ранга*
Также игра в этот момент:
My randoms:☠💀☠☠💀☠
Yeah, I knew that, isn't it cool?
Suicide Rates after this video:📈📈📈👆🏻👆🏻👆🏻
The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a very fast building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy. Strategy His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand. The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells. A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, the Hunter's splash will damage the Hog Rider and hit the card in front of it more. The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up Zap or Giant Snowball. However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter. Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible. It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value. In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next building arrives in the opponent's card rotation. Long-ranged troops like Musketeer and Flying Machine can snipe those buildings, preserving some of the Hog Rider's health, possibly allowing it to get some Tower damage. When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings. Passive buildings such as spawners and Elixir Collector have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building. Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox. If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique. For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed. For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa. They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower. The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push. A Tornado placed on the second tile front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt to the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt to a Princess Tower, but doing this more than three times may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crown. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower. - [ ] This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower. The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it. A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. However, a Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower. Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as neither of the troops target anything but buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense. The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the enemy will likely try to counter it with a swarm. If this happens, use a spell like Arrows to render the opponent defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is. A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A. combo. Both units are fast but the Mini P.E.K.K.A. does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily. A risky play is to deploy the Hog Rider at the bridge as soon as the match starts. If the opponent does not react fast enough, the Hog Rider will deal a significant amount of damage to the Princess Tower. This can also allow the player to quickly scout the opponent's deck if they happen to react to him fast enough.
Hyra
LITERALLY EVERYONE STEALS MY KILLS😡😡😡😡😭
* Looks like free tropies.
Nice clip❤
Pov m'y game win easy
I love❤
is mortis still op? im coming back after 3 years my combat skill sucks but battle iq increased
Yo rzm I played against u in a showdown match with my friend u were playing as bea. Idk if that was the real u tho
Le mec pour les rzm
Tout ce qui sont français likes mon commentaire 🎉❤
but other gadget ?
Why the hell did he have the instant reload ult gadget and was using the one to damage anyone who is marked?
Те самые противники реперт уно
With willow same thing
CP9| Fubu killed CP9|fubu 🤨
The enemies do hyra
Edgar:😏
First
XD
And now ash is disabled 😢