Gryphon Manor - EP4 - Foundation in Earth

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  • Опубликовано: 3 авг 2024
  • Most of the manor will be built underground and so a fundamental part of that is the ability to move between those levels and access the functionality found on each. That is what today's episode is all about, building the infrastructure that will allow me to move up and down now, while setting the stage for implementing a working elevator courtesy of the Create mod… in the relatively near future.
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    A full list of the mods I used for this episode and other directly and indirectly related information may be found on my website: www.gryphonsaerie.site/gm-ep4/
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    SUBSCRIBE to the channel: / @worldbuilder248
    FOLLOW me on Facebook: / 100091318669070
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    CHAPTERS
    0:00 Intro
    3:53 The Base Design
    10:25 Catching a Lift
    11:15 Can You Dig It?
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    Additional music was obtained from ragsrag.com/
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Комментарии • 4

  • @chrisa11is
    @chrisa11is 8 месяцев назад

    So fun! I've had a chance to see some of this structure build in vanilla by you, but I admit I'm very interested to see how things work out with the selection of mods you've decided to employ. Good to see you've made provisions for a superbowl party, Count me in!

    • @worldbuilder248
      @worldbuilder248  8 месяцев назад

      Me too. By the time I get the base done, I should have enough experience with the new mods under my belt that I will have a much better idea of what is possible with this mix and then I can start planning and building some really ambitious stuff.

  • @TYCOIX
    @TYCOIX 5 месяцев назад +1

    Great work on the texture changes! Were all of those drawn by yourself referencing the original sprites? By the way, I assume all those farms will share the same chunks, I assume you will have a toggle for all/most of them since you mentioned performance issues. Can't wait to see the railway system you will make with Create! I know you said you used Supplementaries' Safety Net, but Farmer's Delight has them too! I assume they're functionally the same, but Farmer's Delight's are very cheap to make, so I thought I would mention it.

    • @worldbuilder248
      @worldbuilder248  5 месяцев назад +1

      Thank you! When it comes to the texture changes, I usually grab the originals and load them up in my paint program and use them as a template. To be exact... I usually blow them up to 512 x 512 which makes it all much easier to work with and then use the originals as a template, and once I am happy with the results, I then shrink them to 32 x 32.
      Unfortunately, the shrunk versions don't always turn out as I had hoped so I have to lather, rinse, and repeat.
      To address the performance comment, yes... that is pretty insightful. I have been thinking about that a lot. I think that almost every contraption in the base will need to have an on/off switch and I will have to turn on only a few devices at a time or else I will wind up with a PowerPoint slide show.
      I do know that the source of the problem is using the shader and there may be a solution to be found by switching shaders, but I really like the look and feel of BSL and I really don't have the time, energy, or desire to go shader shopping (again). But if it comes down to that, I might give it whirl.
      As for the railway stations... that is really what got me into this whole mess (and I mean "mess" in the most positive way) in the first place. I had made minecart subways and overland systems in vanilla for years... and while they were functionally adequate (barely), I absolutely hated how the looked and felt.
      When I was reintroduced to modded Minecraft, I found the Create mod almost immediately and that is when the light bulb went off.
      I am currently working on a more detailed world map/plan based on the data I collected from episode 9. Trying to figure out my railway strategy is a big piece of the plan. When I started all of this, I expected to have just roads and automated rail lines. However, now I am planning for roads as well as automated rail lines, automated airship lines, and automated water ferries.
      Part of the trick with all of that is trying to figure out strategically what fits where and would make the most sense... but also keep in mind that I am dealing with an area that is 10 km x 10 km... and even though 100 square km sounds like a lot of area... it is really a pretty small patch of ground when we start talking about railways, airships and traditional water-based shipping... and all the supporting stations and facilities.
      On a related note, all of my current and planned settlements are villages, but now I am thinking of making a proper city as well... but again... most cities would fill a 10 km x 10 km space and my city would need to take up only a small bit of it... which might make it less city-like and more town-like.