I've luckily never play oblivion so the remake is like im getting a brand new elderscrolls game. I'm kinda hoping to play skyblivion though i don't have faith bethesda will do the remake good.
@@troy1993seeing how it’s already reported that they’re changing the UI, I wouldn’t bank on the remake being better. Go play OG Oblivion. It still holds up
It said they're reworking calculations for things such as blocking and stagger, so I assume they're going to rework other things requiring calculation tweaks, such a leveling and scaling.
I hope them changing up the damage scaling and blocking etc means they'll be changing up enemy behaiviour and difficulty too, I always disliked that difficulty in BGS games just made every enemy a damage sponge.
Yeh totally agree, I love this game and it's content including the dungeons, but the leveling system really is awful and I really hope it's something they address this in the remake
I can’t imagine them even so much as touching the immensely powerful nostalgia that the original OST brings. As a marketing tactic to drive sales, the original OST is the absolute biggest pointer.
I honestly believe they should reprise/reorchestrate it. It’s a great soundtrack but we’ve all heard it millions of times. I wanna hear it again in a fresh new way. And obviously, give us a toggle in settings.
Archery and magic in third person will be an objective improvement. I also love the hit reaction improvement. Blocking and everything else has me worried
One thing they absolutely need to do fix is the leveling system. The whole minmax bullshit needs to go. Do not punish the player for using the main skills of the class they chose.
You mean you don't think it's fun to either meta game the leveling system OR avoid leveling altogether in order to avoid a miserable experience? Hot take.
the fact that one of Skyrim's most popular mods of all time SkyUI, makes Skyrims inventory system more in line with oblivions should be reason enough to leave some of the UI alone.
idk Skyrims HUD is quite superior to Oblvion, Sky Ui is only really good on a PC but with controller its not very useful and these are the things that have to be considered when making a multiplatform game.
Well if parents don't care looking the other way maybe but then they watch as well murder and violence since nobody cares.. just saying that M tag is a indication but it's up to the legal guardian to regulate what the children play.@@Ebinhardt
Skyblivion is shaping up so good, its going to be really embarrassing if modders manage to blow the official release out of the water. I'm definitely playing both regardless though.
Yep. Wouldn't be too surprised though. One is a passion project from fans while the other is outsourced studio work that took a fraction of the time to develop. Only thing I could see making a huge hindrance for Skyblivion is that they are stuck with now 13 year old technology/tools for building their vision.
@@nickstark8479 i think its very likely at least the dungeons in Skyblivion probably are going to be more detailed and unique, what they have shown so far is very impressive.
I honestly hope the graphics don’t change much. When I look at Oblivion and then Skyrim I think of Oblivions art more like a water color or something among those lines
You’re absolutely correct. In fact, all of the cartoons/logos you see in your inventory was created(or inspired, can’t remember) with water painting. That means each picture (swords, potions, classes, your rank in guilds, etc.) was created with that style in mind. You might be able to find the artist’s name if you dig deep enough. I remember searching her up and she has amazing work. She came up with the style choice when it came to the HUD and artworks, so everything you see was entirely her influence and the rest of the team liked it.
I really like all Bethesda HUDs personally they are all really simple and effective i will say Oblivion doesn't hold up too great at 16:9 high resolution it was made for 720 max at 4:3 ratio on 360 been a min
Not just the hud. The UI. So thats the journal, map, spell section. You know? All the menus etc. Which kinda sucks cus i really like the whole scroll style UI that Oblivion has
My biggest complaint from Oblivion historically was how the leveling curve increased tankiness of everything, stuff got more dangerous as you got higher level, instead of some things staying easy to fight.
generally how open worlds need to do stuff, since 'appropriatee' fights need to be everywhere. They cann't account for you to be level X iin area Y like linear rpgs.
@@KeithElliott-zd8cx Morrowind and honestly plenty of RPGs did it well with the levelled areas. If you're not strong enough you can still come back later, and you'll have a real sense of progression. Or if you have and actual skill based system like in Fromsoft Games, you as the player can still face the challenge with your own skill. In a more classical RPG, good loot and levelling system is more important. After abandoning dice roll combat, Bethesda haven't been able to find the sweet spot between RPG mechanics and engaging physical combat. The real problem is how tedious the combat system is for how much fighting there is, it's just awful
@@RpgreatMorrowind would have had crappy progression if not for leveled enemies. Thats what makes it satifying. Level scaling like in the witcher is ideal, where lower level enemies are brought up to your level. You still cant just go everywhere and actually have something palpable to work towards but are not overpowered in a one shot kind of way but in terms of actually skills you've unlocked that make it easier so you never feel like god but still feel stronger.
@@jamesyoung9228why? I've just put 100 hours into oblivion the past few weeks (first playthrough) and haven't bothered to level up past 30 because loot doesn't get better but enemies get stronger
@ I just enjoyed (after playing the game many times over many years) really min-maxing the absurd system. There’s a video on here about it by a guy called David Stewart and it’s practically an essay, I enjoy that kind of cerebral, janky levelling where it takes planning and forethought for a change.
I like how in the original skyrim release, they had a real economy but BGS never really crunched the numbers correctly so supply issues lead to mass deaths 😭 NPCs with their own lives are dope and I hope we see an improved version of it.
Played 100's of hours on the original Oblivion. Only two real criticisms: 1. The encumbrance system was a bitch for a pathological looter like me. I could only loot a couple of enemies before being frozen in place - not even able to walk. 2. The leveling system was an absolute nightmare for a min/maxer like me. I ended up obsessing about which skills I was using in each encounter so that I could optimize my next level up.
You make literally no sense at all saying the leveling system was a “nightmare for a min/maxer like me”. Either you’re a min/maxer and this game perfectly suits your playstyle because that’s what the game requires or you rightfully dislike the system requiring you to min/max because you are not in fact a min/maxer at all
@@asphaltannihilator157 it makes perfect sense, he wants the ability to min/max intuitively without having to study a scientific document requiring intimate knowledge of entropy and quantum dynamics just to maintain any semblance of game balance
@@asphaltannihilator157 Maybe "optimizer" would have been a better word. I have an OCD - like desire to make the most out of every level up and it frustrates me when I don't get the +5 option on the specific attribute I want to increase.
I wish Kvatch would have been rebuildable as a player base/city/home. Recruit NPC's around the game to collect all the people you help to populate the city/run stores/guards/etc and live in it.
Western AAA studios seem to indeed have no enthusiasts, and 100% direction by suits. Fans can truly do a better job. I fear that remake can only make things worse. Because the original game was made by a more advanced industry and much better devs. Current Western AAA industry is a mess.
@@lolcat Ah but you see, that would go against the "bethesda bad" narrative. It's ironic how many people shit on Bethesda, but still want to play everything involving their IP's.
@@stanislavkimov2779 If you want to cherry pick then eastern games are nothing but slot machines and live service garbage 🤷♂ One of the largest studios basically stopped making single player games in the pursuit of failed live-services. Nitpicking is not helping the conversation bro.
if you’ve ever felt like no one notices you, trust me, i get it. i felt like that for years, trying all the confidence hacks and advice out there. but nothing clicked until i read Magnetic Aura by Takeshi Mizuki. there’s something about chapter 3-it’s like the missing puzzle piece i didn’t know i needed.
I hope they address the issue of how leveling noncombat skills, for instance lockpicking or speechcraft, contributes to increasing combat difficulty. Also I do think the UI needs a rework. Maybe not necessarily to appeal to younger players as they mention, but I feel a lot of people take the Darnified UI mod for granted as if it's a part of the base game.
@@acidwizard6528 It encouraged min maxing in really ridiculous ways for character power. I remember afk auto running into a wall overnight to level up my stamina 😅
I am playing oblivion now and I think one of the biggest issues is the leveling and how the world levels with you so it gets so hard it’s unplayable if you level up. I would love it if they added back kvatch and the arenas they took out because of disk size and the arena master quest about his daughter. Only problem with skyblivion is it’s limited by skyrims failures like how everyone is the same height when in oblivion everyone depending on race had varying height. Also the only reason they are changing ui is so that ui designers can justify their jobs.
@ lol remember when they made the ebony knight and they just scaled up the normal npcs so his body looks weird because it’s just a normal guy they increased the size on.
To be fair, a lot of his old content covered leaks on every other Bethesda game he’s covered. But, I do think leaks of potential games and leaks about known games are a bit different from leaks confirming upcoming games that they have yet to announce. Still, I mean, he called F4 before it came out and talked about leaks. Same for Starfield. So I don’t think another interview is impossible.
Fallout 3 Remake would be AMAZING!!! Much like Oblivion, they nailed the open world RPG feeling and look of the wasteland, but some aspects (that SUPER LONG TUTORIAL/OPENING!) and graphics could use an update.
As long as I can play as a Knight and RP remaking the Knights of the Nine and taking them through the main quest I'll be happy. I did that rp to death as a kid, was so much fun.
@@darwinacz1101unknown. Its honestly unconfirmed any of the leaks are actually real i would take reddit with a grain of salt. We’ve been hearing about this remake/remaster for years
Ayyyy, you gave credit to where the skyblivion quest showcase video is from. I've seen quite a few of these rumour videos by other creators skip that. Its nice to see proper credit being given for these things.
Skyblivion may have all of the story elements of the original oblivion, but has different enough gameplay from both skyrim and oblivion to be its own thing.
Honestly in the age of remakes, old Bethesda games being remade would go over really well. Like if we’re not getting another Fallout for a decade or more just remake New Vegas or FO3. Slightly on topic as well I’d love an isometric remake of Fallout 1 and 2 as well.
I genuinly feel that if they make an isometric Fallout remake, it would be a PC only thing. Which I doubt Bethesda (and more importantly, Microsoft) would be willing to do
@@Ulqui_210 If they completely remade those games in a new engine they would probably come to console eventually. Most modern CRPGs have been coming to console. Some examples being Pillars of Eternity, Divinity Original Sin, Wasteland 2 and 3, and Baldurs Gate 3.
@@darkstar-mq3mb I would agree, but with how FO1 and FO2's systems as they are rn, they would have to overhaul the system quite a bit to make it not only playable on controllers, but have it control well. I feel thats pretty much the reason the old games were never given ports on Consoles
@@Ulqui_210 I honestly would doubt that. CRPG’s, even isometric ones, have been entering a new golden age. Divinity Original Sin 2 was the bestselling rpg on XBox when it made it’s way over, and we’ve seen most crpg’s in the modern years also come to console. Games like Warhammer 40K Rogue Trader and Baldur’s Gate 3 both got PS5 Pro patches post launch, and we just saw Divinity Original Sin 2 get PEGI rated for PS5 and Series X versions. Obsidian themselves helped revive the genre with it’s Pillars of Eternity series (Avowed will take place in this universe but the previous titles were isometric). Even recent games like Disco Elysium and The Thaumaturge among many many others have come to console with others like No Rest For The Wicked and Titan Quest 2 scheduled for console release once early access ends. There’s a huge resurgance for the genre, on PC and console alike, and especially an IP like Fallout would almost certainly get a console release. If XBox is greenlighting projects like Pentiment, and with the mega success of BG3, I could see even them greenlighting another Pillars of Eternity proper game. Especially now that the issue converting these games from keyboard and mouse to controller has pretty much been solved.
I think an isometric remake of the old fallout games is the only dub Bethesda could get from a remake right now, because after this oblivion remake ends up like the San Andreas remake I just can’t imagine anyone will really have any true true hope for anything positive coming from the company. A remake/remaster of the old isometric games will simply be good imo
I think as far as Remakes go, the Dead Space remake and the Mafia 1 remake are the absolute gold standard. They completely recapture what made the originals special AND they are expanded on in meaningful ways. That is probably too much to ask from Oblivion, although from what I have heard, the Skyoblivion remake is very close to that sort of thing.
Reminder that Oblivion is nearing it’s 20th anniversary in just over a year. I don’t think the UI changes is “to appeal to iPad kids” but instead to those that were a bit young for Oblivion but got into Skyrim either at or shortly after its release. I hope they don’t change a lot about it though. Like tweak the UI the same way you would tweak the graphics so it looks more like a modern game and not just Oblivion with a $60 texture pack plastered over the original game
IMO we’re getting to the point in gaming where some of the old Bethesda games finally do feel a little dated. It would be hard for new gamers to pick them up and have the same enjoyment as we had back when games like Fallout 3 and Oblivion came out. This is a great thing for gamers and for Xbox/Bethesda. I hope they do more.
I think it's funny that Bethesda is putting out an Oblivion remake just to spite the haters that keep bitching for them to ditch the Creation engine for Unreal engine. The haters foolishness will be on full display when Skyblivion with a couple years worth of mods gets compared to the remake and it's anemic UE5 modding community. Doesn't matter how fancy the remake looks, mods are what make Bethesda games great, and Creation engine is orders of magnitude more modding friendly than Unreal engine.
Bethesda gave Skyblivion permission to make this mod.. but the company that's in charge of making the remake didn't. I bet you the official team will send a cease and desist when the official remake comes out. This was all planned a long time ago.
They kinda cant since it will be officially released as a non-profit mod. And they made sure to remake every single asset so no one can take any legal action.
There are some voice actors in Oblivion you simply can’t touch: Sean Bean and Patrick Stewart, some others get repetitive and put stresses in the oddest parts of sentences (which is pretty funny tho). The facial expressions are similarly weird and give a surreal feel to interactions, which is both good and bad, tho I guess of everything else is touched up this would look rly creepy. I dunno why everyone hates oblivions levelling system, I think it was great, silly, but great. If they fixed a few of the ways of cheating it I think it’s still a good system overall due to its breadth and realistic foundation of practice makes perfect.
Matty’s low key based and I appreciate it, it needed to be said stop appealing to kids-it’s what has been killed great games today especially dialogue, lore and story. Appeal to US. Younger audiences is wack they are talking kids who don’t have money.
Hey Matty, hope you had a relaxing time off from making videos. Glad to see you back! The rumor mill is ramping up, and I’m very excited to see your review and thoughts on Avowed!
Really hoping this remake is good, cause it could open the door for Morrowind to be remade which needs the remake treatment a LOT more than oblivion imo.
@@SmearyBridges eh, i've seen a LOT of 'morrowind remake when', so, if they did it well, not as much. But i mean, we're getting oblivion and fo3 remasters, because they aren't labor inteensive (given another company seems to be handling most of it) to specifically NOT slow down ES6, just to have something out in the 4+ years ES6 will fucking take. They're not gonna pump the brakes for a full on morrowind remake. And a remaster, which this seems to be, just won't cut it.
This is Bethesda. They will slap a fresh coat of paint over it and charge full price for it. No way it will be a full remake not a chance. Don't get excited for this one guys.
Obviously. The word remake normally implies they'd be redoing the story and other elements of the game. But it's mainly going to be a slight gameplay overhaul and a graphics improvement.
@@NetherlandsFirstNo it doesn't, a remake doesn't require a change to the story. Demons souls is a remake, it's even in the title, but you don't see many changes to that game besides the graphics. The environmental storytelling is exactly the same, as are all the side quests, and the karma system with the light/dark world changing depending on your actions.
I honestly would just prefer a simple remaster with zero major changes. FPS boost, add a FOV slider, Skyrim AE couldn't even do that. I shouldn't have to install an outdated mod to change my FOV.
Matt you sound a little silly IMO assuming off of a vague description of the ideas behind the HUD. I'm a little hesitant based on what it says, but it feels like you are projecting a lot of assumptions onto it. Skyrim also had a minimalist HUD, and it's great IMO even if it doesn't have the IRL paper feel of Oblivion. And as far as we know maybe you can choose between a newer minimalist one and a classic HUD. Also we don't know if it's changing the visuals of the HUD, the functions of it, or both.
I'm still wondering how mods will work. Does anything visual need to be made in UE5? Bethesda games aren't even half a game without the mods that make them good enough to play. Based on what happen to Fallout 4, I don't count on future support after a month or two. I know it's a different studio, but it's still Microsoft.
@Sinnixk i don't agree. i think their games almost plays like demos of what can be done with the engine / editor. mods is improving the games from maybe 6.5/10 to 9/10 or better. i mean.. Morrowind is just another game entirely with mods, there's no comparison, it's probably the biggest and most advanced open world game out there, even graphically it can be great and surpasses Skyrim for some stuff (like the bendable grass)
Plz don't touch the leveling system Bethesda. I need my maxed out sneak within the first 2 hours of me stalking sleeping NPCs. Just won't be the same game otherwise.
@@nickstark8479that wasnt the issue. Oblivions leveling literally didn't work at max difficulty because of the bonus attributes. Tl;Dr the bonus attributes were super easy to mess up and due to the game leveling with you, you wouldn't realize there is a problem until it was way too late to fix. Learn by doing is perfectly fine, the bonus attributes were always the problem. Skyrim has a learn by doing system as well, it's just got far fewer skills to cheese.
I liked Oblivions leveling system better because it promoted multiple builds which added to the replay ability of the game. Skyrim you just build a god like character that's good at everything and it doesn't feel like it matters.
I'm so sick of the amount of attention Fallout has gotten over the years. I played Fallout because I like Elder Scrolls so much, but I do not care for post apocalyptic in the slightest.
you expect too much from an engine flip jankjob. We'd be lucky if it's just a stability and lightning rework like Buggerfall Unity. And we'd be extremely lucky if it offers support for legacy mods.
Thats isn't the main problem of Oblivion voice acting They voiced dialogues by sorting by letter from list with no context, a complete insanity to devs with brain in their head. Its absurd how decent it turn-out despite this "thing" that should had made it complete hot garbage
@@deptusmechanikus7362 The Remake cannot possibly offer support for existing mods. Oblivion was built on a 32-bit engine. When Skyrim transitioned from its 32-bit to the new 64-bit engine with Skyrim Special Edition existing Legendary mods could not be used on Special Edition. It will be the same here. Legacy Oblivion mods mods will have to be new versions, made for the new engine(s). Nexus will have separate categories for Legacy Oblivion mods and Remastered Oblivion mods, just as it does now for Legendary Skyrim mods and Special Edition mods.
It's Bethesda...it will be a remaster, not a remake. Roll on Skyblivion, one team is doing it for money, the other is doing it for passion, remember that.
Yeah, the leveling system is probably the only thing I would want them to change. For those outside of the know, if you make your major skills all things you'll actually use all the time, the world will outlevel you exponentially. It's so counterintuitive, for as much as I love the game, it was a major oversight. It basically has the opposite effect, instead of making you a little stronger but still with challenges, it makes even the simplest enemies capable of taking you down eventually, makes them extra spongy, and makes you weaker than everything else by contrast.
One of the biggest things for me that i think goes unappreciated is that caves were dark in oblivion and you needed a torch or spell to see and those things exist in skyrim but you simply do NOT NEED THEM
I dont want faithful. I want a complete remake, with real features, like full ray tracing(something starfield desperately needed). If they are using UE5, let the 2001 physics go in favor of things that we actually want, like lumen, nanite, and destructable environments
The game dont need raytracing. Thats the last thing what Games need. If the Game and its systems are ass, it can have all the good looks it can get and still suck.
@your-username-here2308 lol. And if the systems are good, and it still looks terrible...thats still not good. I will never understand people who are like "technology doesn't need to progress". We are about to have 5090s. EVERY game needs ray tracing. Not having it in 2025 is just lazy. I'm not saying to put ray tracing in the console version. Obviously consoles can't handle RT, but we are so far beyond consoles in the pc space.
1) I bet the skybilivion fan project will be better than the official remake 2) I bet the official remake will sell better than Starfield 3) I bet the company behind the official Oblivion remake will get sent to the shadowrealm due to Bethesda's jealousy
@ well you would need to be more specific a layout is a layout my fellow brother and if you do a quick google you can view all the oblivion dungeon maps a d see for yourself
No one said they are literally copy and paste straight from one dungeon. The problem is how truly uninspired the layouts were, aesthetically as much as in layout. One was different from another only by tiny tweaks. As if every cave has the same white limestone lining it all across the world.
@@Versosurma you dont seem to have a strong grasp on it either, because the complaint is that they all use one of like 3 tile sets. the layouts are wildly different every single dungeon but a cave is a cave, all caves have the same ramp, etc. honestly ive never felt this to be an issue, they managed to make over 200 locations that are all differently structured despite only having very specific tile sets, expecting 200+ handcrafted dungeons is insane. and no Skyrim didnt do it, skyrim did the exact same thing as oblivion they just got better at it.
This was mentioned to have been a mistake by an employee, rather than a deliberate fully comprehensive list of features, so things not being mentioned don't mean they aren't being touched. Just keep that in mind
So BGS just happened to release an update that bricked mods for fallout 4 right before Fallout London dropped.... Now they are releasing an Oblivion remake right when the fan made version is coming to completion. BGS hates being shown up by mod studios. Screw BGS
Biggest changes we need are: 1) buff melee and bow damage slightly (they’re weak compared to magic) 2) to see low level enemies in addition to high level enemies at the end of the game. It breaks the immersion if suddenly all the oblivion gates have spiders instead of knights (dremora). Also this could fix some of the problems with super tanky enemies at the end game-don’t nerf goblin warlords, just make them the boss type enemies at the end of the dungeon.
@@GeorgeWest-l9n Act Ma'am, also better known as Act man. He's a politically expedient grifter who has called for political terrorism against those who he (She, since most of us know him as Ma'am) disagrees with online. His fanbase is mostly people under the age of 18 who don't pay attention to anything but his "Nice guy" persona. He (She, in this case) uses his fanbase's perception of him (She) as a "nice guy" against any push back or criticism, saying that he (She) is innocent of wrongdoing. Meanwhile continues to slander on social media. Go back the past 4 years of things he's (She) has said online and you'll realize why most of us who used to watch him that aren't under the age of 18 have moved on.
"Oblivion is rated M" Do you think the remake will be rated M? Just look at Starfield, there's barely any blood effects and no gore. Bethesda are fully ESG compliant, so it's likely any companies working for them will adhere to the same standards. It will be sterile and safe and probably fine for kids to play, they'll remove anything potentially offensive. That's my prediction, hope I'm wrong.
Why not remake Morrowind instead? It's older and has none of the mechanics Oblivion and Skyrim have(and could really use). It's also beloved by the long-term community over Oblivion and Skyrim. Oblivion is also the weakest of the 3
Oblivion is one of the worst and most overrated games ever made. No idea how anyone can like or defend an RPG who's levelling and scaling system was so fundamentally broken as to be unplayable.
The best UI is no UI. Total immersion. I could do with some kind of immersive warning that I'm low health, but I almost always disable UI in RPGs because it's only there to make the game easier and pull you out of the immersive experience.
I couldn't disagree more. In my opinion the best UI is one that gives me the information I need without having to think about it or impacting the rest of the game. Looking at health, for example, I want to know how close I am to death. A simple health bar is still the best way to do this, in my opinion. Other methods, such as draining colour from the screen or blood on the screen are either less clear, have more impact on being able to see and appreciate what's happening on screen, or are otherwise a greater impact on the game. The information represents information that your character can feel. Representing that as a change in what they can see is, to me at least, far less immersive than basic icons or bars showing that information.
I disagree immensely. The best UI would be the types where it shows the absolutely important info (mainly health, stamina, and Magicka) at all times while not taking up a huge portion of the screen.
Hey Matty, i started watching you because we share the same love for Bethesda, seeing you after some years interviewing Todd and seeing the 500k subscribers shows the big hidden community awaiting the legendary return :D I love u guys !
If they dont fix the level scaling then I'm not sure I'll even bother. RPGs shouldn't have scaling be that egregious cuz it makes progress feel meaningless
Its not much that its meaningless, more like just straight-up broken, because if you aren't 100%-meta-combat-build focused it just becomes more unplayable
I feel bad for the Skyblivion people if this is real. But at the end of the day imma play the remake cause I like achievements and don’t really use Skyrim mods
been there, feeling like no matter how hard i tried, i just didn’t stand out. then i picked up Magnetic Aura by Takeshi Mizuki, and honestly, it changed everything. chapter 3 opened my eyes to how energy works-it’s not about effort, it’s about alignment. people started noticing me in ways they never had before.
It might be more useful to have a selectable "hints and tips" like found in other modern games. Just toggle feature on if you want. New and casual gamers might find it useful.
Here's hoping they fix the leveling, keep the UI, make more diverse dungeons, add a 40's/50's pop soundtrack, swap the longswords for laser rifles, set it in the late 2200's in post-apocalyptic New Orleans and call it Fallout 5.
That was a good orc impression matty.
Came here to say that lol. Genuinely impressed with his oblivion npc depiction
Scary good. Blud might be half orc
Me too😭😭😭
Literally is perfect
It was uncanny good.. brought me right back to the Arena fighting The Grey Prince!
I just want Bethesda to make a good game again.
I've luckily never play oblivion so the remake is like im getting a brand new elderscrolls game. I'm kinda hoping to play skyblivion though i don't have faith bethesda will do the remake good.
@@troy1993seeing how it’s already reported that they’re changing the UI, I wouldn’t bank on the remake being better. Go play OG Oblivion. It still holds up
Not gona happen to stuck in there old ways
They did. Starfield is awesome.
Indiana Jones?
Oblivion’s biggest problem is the level scaling, not the repetitive dungeons.
Dungeons could be a lot less repetitive but i heavily agree.
It said they're reworking calculations for things such as blocking and stagger, so I assume they're going to rework other things requiring calculation tweaks, such a leveling and scaling.
You’re so right.
I hope them changing up the damage scaling and blocking etc means they'll be changing up enemy behaiviour and difficulty too, I always disliked that difficulty in BGS games just made every enemy a damage sponge.
Yeh totally agree, I love this game and it's content including the dungeons, but the leveling system really is awful and I really hope it's something they address this in the remake
touch Jeremy Soule's greatest masterpiece OST and we will riot
I will be locked up 100%
I can’t imagine them even so much as touching the immensely powerful nostalgia that the original OST brings. As a marketing tactic to drive sales, the original OST is the absolute biggest pointer.
I honestly believe they should reprise/reorchestrate it. It’s a great soundtrack but we’ve all heard it millions of times. I wanna hear it again in a fresh new way.
And obviously, give us a toggle in settings.
masterpiece yes, Greatest??? no, most iconic perhaps.
Archery and magic in third person will be an objective improvement. I also love the hit reaction improvement. Blocking and everything else has me worried
One thing they absolutely need to do fix is the leveling system. The whole minmax bullshit needs to go. Do not punish the player for using the main skills of the class they chose.
An easy fix would be to allow the player to allocate 15 points to any attributes every level. No need for efficient leveling.
You mean you don't think it's fun to either meta game the leveling system OR avoid leveling altogether in order to avoid a miserable experience? Hot take.
I second this. I never played Oblivion far because of levelling system i didn't like at all.
You can still get everything at 100 to make your character viable
but I agree, when I did it originally it was just pure pain.
players will always min/max, that is something people do to wring the most they can out of performance.
the fact that one of Skyrim's most popular mods of all time SkyUI, makes Skyrims inventory system more in line with oblivions should be reason enough to leave some of the UI alone.
idk Skyrims HUD is quite superior to Oblvion, Sky Ui is only really good on a PC but with controller its not very useful and these are the things that have to be considered when making a multiplatform game.
Leave all the Oblivion UI alone it was beautiful
The HUD is mentioned specifically, not the entire UI. The HUD itself is one of the most complained about pieces of this game that I have seen.
@ na the HUD is nice leave it alone, maybe have the ability to hide it
you never ever played morrowind and it shows. morrowind has the best user interface ever made for a game.
I find it very interesting that so many games in recent years have made decisions for M for Mature games to be more appealing to kids.
@deauntegay123 Agreed on that!
kids are exposed to worse shit on tik tok than they are in video games
Thats why tiktok needs to be banned
Tbf alot was never really mature Games.
A couple of Years ago some Pixels who shoot at each other was considered ""Realistic depiction of Warfare.""
Well if parents don't care looking the other way maybe but then they watch as well murder and violence since nobody cares.. just saying that M tag is a indication but it's up to the legal guardian to regulate what the children play.@@Ebinhardt
Skyblivion is shaping up so good, its going to be really embarrassing if modders manage to blow the official release out of the water.
I'm definitely playing both regardless though.
Yep. Wouldn't be too surprised though. One is a passion project from fans while the other is outsourced studio work that took a fraction of the time to develop.
Only thing I could see making a huge hindrance for Skyblivion is that they are stuck with now 13 year old technology/tools for building their vision.
@@nickstark8479 i think its very likely at least the dungeons in Skyblivion probably are going to be more detailed and unique, what they have shown so far is very impressive.
I mean, London already kinda did that.
(it's never coming out)
@@PeatoreIt’s slated for release this year?? Unless they walk it back I’m not sure how you came to this conclusion.
I honestly hope the graphics don’t change much. When I look at Oblivion and then Skyrim I think of Oblivions art more like a water color or something among those lines
You’re absolutely correct. In fact, all of the cartoons/logos you see in your inventory was created(or inspired, can’t remember) with water painting.
That means each picture (swords, potions, classes, your rank in guilds, etc.) was created with that style in mind. You might be able to find the artist’s name if you dig deep enough. I remember searching her up and she has amazing work. She came up with the style choice when it came to the HUD and artworks, so everything you see was entirely her influence and the rest of the team liked it.
Please correct me if I’m wrong about anything, It’s been awhile since I’ve researched it.
How much simpler can they make the hud? It's super straightforward
Only thing i can think of is maybe the Stealth Indicator or the "active effects" in the upper right of the HUD showing actual numbers
I doubt they are gonna make it "simpler". Probably just gonna make compass and more easily navigable inventory.
itll probably be more in line with Skyrim and ESO
I really like all Bethesda HUDs personally they are all really simple and effective i will say Oblivion doesn't hold up too great at 16:9 high resolution it was made for 720 max at 4:3 ratio on 360 been a min
Not just the hud. The UI. So thats the journal, map, spell section. You know? All the menus etc. Which kinda sucks cus i really like the whole scroll style UI that Oblivion has
8:52 solid orc impression Matty, well done
My biggest complaint from Oblivion historically was how the leveling curve increased tankiness of everything, stuff got more dangerous as you got higher level, instead of some things staying easy to fight.
generally how open worlds need to do stuff, since 'appropriatee' fights need to be everywhere. They cann't account for you to be level X iin area Y like linear rpgs.
@KeithElliott-zd8cx Oblivion was on another level. Every goblin had the health bar of an endgame boss. lol
@@KeithElliott-zd8cx Morrowind and honestly plenty of RPGs did it well with the levelled areas. If you're not strong enough you can still come back later, and you'll have a real sense of progression. Or if you have and actual skill based system like in Fromsoft Games, you as the player can still face the challenge with your own skill. In a more classical RPG, good loot and levelling system is more important. After abandoning dice roll combat, Bethesda haven't been able to find the sweet spot between RPG mechanics and engaging physical combat.
The real problem is how tedious the combat system is for how much fighting there is, it's just awful
@@KeithElliott-zd8cx Nope. A leveled world is complete garbage, illogical and only worse. Why would you defend THE worst possible system? XD
@@RpgreatMorrowind would have had crappy progression if not for leveled enemies. Thats what makes it satifying. Level scaling like in the witcher is ideal, where lower level enemies are brought up to your level. You still cant just go everywhere and actually have something palpable to work towards but are not overpowered in a one shot kind of way but in terms of actually skills you've unlocked that make it easier so you never feel like god but still feel stronger.
Here's hoping they fix the leveling
Leveling was the worst part
I adore that janky goodness of the levelling systems 😂
@@jamesyoung9228why? I've just put 100 hours into oblivion the past few weeks (first playthrough) and haven't bothered to level up past 30 because loot doesn't get better but enemies get stronger
@ I just enjoyed (after playing the game many times over many years) really min-maxing the absurd system. There’s a video on here about it by a guy called David Stewart and it’s practically an essay, I enjoy that kind of cerebral, janky levelling where it takes planning and forethought for a change.
They should make it a setting. "Leveling system: Original or Rebalanced"
Matty. Your "AHH UAAHH AHHH" impression is spot on. I know you've practiced that. Bravo.
Holy shit i literally read this comment during exactly this part lmao
They BETTER keep the Radiant AI. If they're going to touch the AI, though, they can turn it up a notch like it originally was during development.
100%. Those schizophrenic random convos in the town square have to stay!
I like how in the original skyrim release, they had a real economy but BGS never really crunched the numbers correctly so supply issues lead to mass deaths 😭
NPCs with their own lives are dope and I hope we see an improved version of it.
Played 100's of hours on the original Oblivion. Only two real criticisms:
1. The encumbrance system was a bitch for a pathological looter like me. I could only loot a couple of enemies before being frozen in place - not even able to walk.
2. The leveling system was an absolute nightmare for a min/maxer like me. I ended up obsessing about which skills I was using in each encounter so that I could optimize my next level up.
You make literally no sense at all saying the leveling system was a “nightmare for a min/maxer like me”. Either you’re a min/maxer and this game perfectly suits your playstyle because that’s what the game requires or you rightfully dislike the system requiring you to min/max because you are not in fact a min/maxer at all
@@asphaltannihilator157 it makes perfect sense, he wants the ability to min/max intuitively without having to study a scientific document requiring intimate knowledge of entropy and quantum dynamics just to maintain any semblance of game balance
@@lemmingsftw2480It doesn’t take any brains to min max on oblivion just make sure you save a lot.
@@asphaltannihilator157 Maybe "optimizer" would have been a better word. I have an OCD - like desire to make the most out of every level up and it frustrates me when I don't get the +5 option on the specific attribute I want to increase.
@ I literally has spreadsheets to make the most out of every level up!
I wish Kvatch would have been rebuildable as a player base/city/home. Recruit NPC's around the game to collect all the people you help to populate the city/run stores/guards/etc and live in it.
There was a pretty popular mod for Oblivion that did exactly that.
its called mods hommie
@@Anima_Lectershouldn’t need mods for features fans would obviously want.
Would be like Suikoden II. Bethesda is incapable of coming up with such good ideas.
@@Turk3y89they add it now, itll be pay for, all any of these conpanies want anymore is as mucb profit for as little work.
Hence endless re releases
Oblivion's HUD isn't hard to understand.
I trust the fan project more than anything official at this point
Western AAA studios seem to indeed have no enthusiasts, and 100% direction by suits. Fans can truly do a better job.
I fear that remake can only make things worse. Because the original game was made by a more advanced industry and much better devs. Current Western AAA industry is a mess.
you can always play both
@@lolcat don't support the gigacorps shitty ways. Don't buy.
@@lolcat Ah but you see, that would go against the "bethesda bad" narrative. It's ironic how many people shit on Bethesda, but still want to play everything involving their IP's.
@@stanislavkimov2779 If you want to cherry pick then eastern games are nothing but slot machines and live service garbage 🤷♂ One of the largest studios basically stopped making single player games in the pursuit of failed live-services.
Nitpicking is not helping the conversation bro.
if you’ve ever felt like no one notices you, trust me, i get it. i felt like that for years, trying all the confidence hacks and advice out there. but nothing clicked until i read Magnetic Aura by Takeshi Mizuki. there’s something about chapter 3-it’s like the missing puzzle piece i didn’t know i needed.
Really?
I hope they address the issue of how leveling noncombat skills, for instance lockpicking or speechcraft, contributes to increasing combat difficulty.
Also I do think the UI needs a rework. Maybe not necessarily to appeal to younger players as they mention, but I feel a lot of people take the Darnified UI mod for granted as if it's a part of the base game.
Agreed. The level scaling is one of the worst parts of Oblivion.
This.
Oblivion would be the perfect game if I wasn't for the broken leveling system.
@@acidwizard6528 It encouraged min maxing in really ridiculous ways for character power. I remember afk auto running into a wall overnight to level up my stamina 😅
Yup, I would do that but sneaking
@MrMrTravman I kept sheets with my current level for the skills, and what should I be leveling in order to get +5 everywhere
I am playing oblivion now and I think one of the biggest issues is the leveling and how the world levels with you so it gets so hard it’s unplayable if you level up. I would love it if they added back kvatch and the arenas they took out because of disk size and the arena master quest about his daughter. Only problem with skyblivion is it’s limited by skyrims failures like how everyone is the same height when in oblivion everyone depending on race had varying height. Also the only reason they are changing ui is so that ui designers can justify their jobs.
People had different heights in Skyrim silly
@ lol remember when they made the ebony knight and they just scaled up the normal npcs so his body looks weird because it’s just a normal guy they increased the size on.
Still ONE of the best theme/intro opening songs ever!! Reign of the Septims GOATed
It would be cool if there was an added quest to rebuild Kvatch. I always hated that it was a perpetually burning ruin for the rest of the game.
I cannot believe Todd Howard would ever come on your show again now lol
To be fair, a lot of his old content covered leaks on every other Bethesda game he’s covered. But, I do think leaks of potential games and leaks about known games are a bit different from leaks confirming upcoming games that they have yet to announce.
Still, I mean, he called F4 before it came out and talked about leaks. Same for Starfield. So I don’t think another interview is impossible.
Meh, he's not making this one.
Bet.
Henriko! Love the texture packs man lol
I think Todd’s more professional and chill than a lot of people think
I think the only UI change I'd really agree with is making the compass slightly longer.
maybe also give the world map a zoom in/out feature
I hope this means we're getting remakes of Fallout 3 & NV. Thatd be everything ive wanted for over a decade!
Maybe but highly doubt NV getting a remake
Fallout 3 Remake would be AMAZING!!! Much like Oblivion, they nailed the open world RPG feeling and look of the wasteland, but some aspects (that SUPER LONG TUTORIAL/OPENING!) and graphics could use an update.
fallout 3 remake was confirmed when xbox had court documents leaked
@@PigBenis878nv would be remade if oblivion and 3 do huge
@@Haydos420 tbf that was 4 years ago, tho...
though, getting it ready for fallout season 2 makes sense.
As long as I can play as a Knight and RP remaking the Knights of the Nine and taking them through the main quest I'll be happy. I did that rp to death as a kid, was so much fun.
I had fun taking each knight of the nine on an adventure and closing oblivion gates with them.
@@infinitedeath1384 was epic doing that
I was planning on replaying oblivion, but now i'm gonna wait for this.
When is it going to release?? I wasn’t aware about
@@darwinacz1101unknown. Its honestly unconfirmed any of the leaks are actually real i would take reddit with a grain of salt. We’ve been hearing about this remake/remaster for years
Time to replay skyrim with like 300 mods for the 50th time
@ as you should 😭
@@oalkie modded skyrim yuck
Ayyyy, you gave credit to where the skyblivion quest showcase video is from.
I've seen quite a few of these rumour videos by other creators skip that.
Its nice to see proper credit being given for these things.
Those poor people who have been working on Skyblivion
this is still running on gamebyro so I doubt it'll be as good. it'll probably "Look" better but that's about it
skyoblivion is also adding cut content
Skyblivion may have all of the story elements of the original oblivion, but has different enough gameplay from both skyrim and oblivion to be its own thing.
I get that, but I also think player mods shouldn't be an excuse for Bethesda to not bother developing things themselves.
Skyblivion is going to be better. Don't feel bad for them; feel bad for Bethesda.
Why poor skyblivion? Why does everyone gotta make this some drama filled story instead of hype for 2 oblivion remakes in 1 year
@2:49 is when the useful information begins
Source: Trust me, bro.
Exactly
As long as they fix the running animations and keep casting spells with sword and shield, I’m sold.
Honestly in the age of remakes, old Bethesda games being remade would go over really well. Like if we’re not getting another Fallout for a decade or more just remake New Vegas or FO3. Slightly on topic as well I’d love an isometric remake of Fallout 1 and 2 as well.
I genuinly feel that if they make an isometric Fallout remake, it would be a PC only thing. Which I doubt Bethesda (and more importantly, Microsoft) would be willing to do
@@Ulqui_210 If they completely remade those games in a new engine they would probably come to console eventually. Most modern CRPGs have been coming to console. Some examples being Pillars of Eternity, Divinity Original Sin, Wasteland 2 and 3, and Baldurs Gate 3.
@@darkstar-mq3mb I would agree, but with how FO1 and FO2's systems as they are rn, they would have to overhaul the system quite a bit to make it not only playable on controllers, but have it control well. I feel thats pretty much the reason the old games were never given ports on Consoles
@@Ulqui_210 I honestly would doubt that. CRPG’s, even isometric ones, have been entering a new golden age. Divinity Original Sin 2 was the bestselling rpg on XBox when it made it’s way over, and we’ve seen most crpg’s in the modern years also come to console. Games like Warhammer 40K Rogue Trader and Baldur’s Gate 3 both got PS5 Pro patches post launch, and we just saw Divinity Original Sin 2 get PEGI rated for PS5 and Series X versions. Obsidian themselves helped revive the genre with it’s Pillars of Eternity series (Avowed will take place in this universe but the previous titles were isometric). Even recent games like Disco Elysium and The Thaumaturge among many many others have come to console with others like No Rest For The Wicked and Titan Quest 2 scheduled for console release once early access ends. There’s a huge resurgance for the genre, on PC and console alike, and especially an IP like Fallout would almost certainly get a console release. If XBox is greenlighting projects like Pentiment, and with the mega success of BG3, I could see even them greenlighting another Pillars of Eternity proper game. Especially now that the issue converting these games from keyboard and mouse to controller has pretty much been solved.
I think an isometric remake of the old fallout games is the only dub Bethesda could get from a remake right now, because after this oblivion remake ends up like the San Andreas remake I just can’t imagine anyone will really have any true true hope for anything positive coming from the company. A remake/remaster of the old isometric games will simply be good imo
I think as far as Remakes go, the Dead Space remake and the Mafia 1 remake are the absolute gold standard. They completely recapture what made the originals special AND they are expanded on in meaningful ways. That is probably too much to ask from Oblivion, although from what I have heard, the Skyoblivion remake is very close to that sort of thing.
Don’t forget about Resident Evil 2 remake and Silent Hill 2 remake.
Reminder that Oblivion is nearing it’s 20th anniversary in just over a year. I don’t think the UI changes is “to appeal to iPad kids” but instead to those that were a bit young for Oblivion but got into Skyrim either at or shortly after its release.
I hope they don’t change a lot about it though. Like tweak the UI the same way you would tweak the graphics so it looks more like a modern game and not just Oblivion with a $60 texture pack plastered over the original game
Lets hope they DONT try to do Skyrim UI.
Since the most popular mod in Bethesda's history is the one that completely replaces that unplayable trash
Been playing Oblivion, I hope they just give it more tabs. I have been scrolling so much just to look at my soul gems.
IMO we’re getting to the point in gaming where some of the old Bethesda games finally do feel a little dated. It would be hard for new gamers to pick them up and have the same enjoyment as we had back when games like Fallout 3 and Oblivion came out. This is a great thing for gamers and for Xbox/Bethesda. I hope they do more.
Gamebryo - say it like Embryo. You wouldn’t say Embryo like ‘Em-briyeow’
😂😂😂😂 I can appreciate your pickiness with how words are pronounced.
thats how i say it
Then you have a failing grasp of the English language@@ripdam-prod3688
orc impression was fire
That orc impression was spot on 😂
I wish Oblivion VR !!?? 😂
10:39 THANK YOU!!!
I think it's funny that Bethesda is putting out an Oblivion remake just to spite the haters that keep bitching for them to ditch the Creation engine for Unreal engine. The haters foolishness will be on full display when Skyblivion with a couple years worth of mods gets compared to the remake and it's anemic UE5 modding community. Doesn't matter how fancy the remake looks, mods are what make Bethesda games great, and Creation engine is orders of magnitude more modding friendly than Unreal engine.
Expect the worst. Hope for the best. That will take away Bethesda’s one true power. The ability to disappoint.
disappointment's on you.
@@KeithElliott-zd8cxNope, we’re all blaming you now
@@kristoferscott3373 i'm fine with that. I still know it's a personal failure, so doesn't bother me.
10:43 Thank you! 👏👏👏 So great to hear someone else saying this!
Bethesda gave Skyblivion permission to make this mod.. but the company that's in charge of making the remake didn't. I bet you the official team will send a cease and desist when the official remake comes out. This was all planned a long time ago.
They kinda cant since it will be officially released as a non-profit mod.
And they made sure to remake every single asset so no one can take any legal action.
There are some voice actors in Oblivion you simply can’t touch: Sean Bean and Patrick Stewart, some others get repetitive and put stresses in the oddest parts of sentences (which is pretty funny tho). The facial expressions are similarly weird and give a surreal feel to interactions, which is both good and bad, tho I guess of everything else is touched up this would look rly creepy. I dunno why everyone hates oblivions levelling system, I think it was great, silly, but great. If they fixed a few of the ways of cheating it I think it’s still a good system overall due to its breadth and realistic foundation of practice makes perfect.
0:21 MF DOOM be like
"Reviews previews and views" lmao 😂
Matty’s low key based and I appreciate it, it needed to be said stop appealing to kids-it’s what has been killed great games today especially dialogue, lore and story. Appeal to US. Younger audiences is wack they are talking kids who don’t have money.
10:45. No, no. You put it perfectly right. The classic, "Our gamers have no brain" UI, instead of doing something actually good
Watch Skyblivion blow the remake out of the water
Hey Matty, hope you had a relaxing time off from making videos. Glad to see you back! The rumor mill is ramping up, and I’m very excited to see your review and thoughts on Avowed!
For me Skyblivion will be better because of mods.
Really hoping this remake is good, cause it could open the door for Morrowind to be remade which needs the remake treatment a LOT more than oblivion imo.
I loved Morrowind
Oh God don't let the purists see this comment 😂 those people worship Morrowind and would see a remake as blasphemous
Agreed!
@@SmearyBridges eh, i've seen a LOT of 'morrowind remake when', so, if they did it well, not as much.
But i mean, we're getting oblivion and fo3 remasters, because they aren't labor inteensive (given another company seems to be handling most of it) to specifically NOT slow down ES6, just to have something out in the 4+ years ES6 will fucking take.
They're not gonna pump the brakes for a full on morrowind remake. And a remaster, which this seems to be, just won't cut it.
It would be much harder to remake Morrowind
As long as they keep the radiant AI I'm in
This is Bethesda. They will slap a fresh coat of paint over it and charge full price for it. No way it will be a full remake not a chance. Don't get excited for this one guys.
They'll even keep the bugs.
Bethesda has nothing to do with it.
Obviously. The word remake normally implies they'd be redoing the story and other elements of the game. But it's mainly going to be a slight gameplay overhaul and a graphics improvement.
@@NetherlandsFirstNo it doesn't, a remake doesn't require a change to the story. Demons souls is a remake, it's even in the title, but you don't see many changes to that game besides the graphics. The environmental storytelling is exactly the same, as are all the side quests, and the karma system with the light/dark world changing depending on your actions.
according to leaks the remaster/remake is being made by another studio
If the ui is getting changed, someone is going to make a mod that makes the ui faithful to the original, I can sense it
Well there's more about the vampire game from former CDPR developers.
I would rather have the player skyblivion than a Beth version.
I honestly would just prefer a simple remaster with zero major changes. FPS boost, add a FOV slider, Skyrim AE couldn't even do that. I shouldn't have to install an outdated mod to change my FOV.
Hope it's great!
Matt you sound a little silly IMO assuming off of a vague description of the ideas behind the HUD. I'm a little hesitant based on what it says, but it feels like you are projecting a lot of assumptions onto it. Skyrim also had a minimalist HUD, and it's great IMO even if it doesn't have the IRL paper feel of Oblivion. And as far as we know maybe you can choose between a newer minimalist one and a classic HUD.
Also we don't know if it's changing the visuals of the HUD, the functions of it, or both.
I'm still wondering how mods will work. Does anything visual need to be made in UE5?
Bethesda games aren't even half a game without the mods that make them good enough to play.
Based on what happen to Fallout 4, I don't count on future support after a month or two. I know it's a different studio, but it's still Microsoft.
Impossible to know. But yes, it is possible that they've made plugins for UE5 to handle for example .nif files.
The games are fine w/o mods. Mods can improve them. But, they still play fine w/o them.
@Sinnixk i don't agree. i think their games almost plays like demos of what can be done with the engine / editor. mods is improving the games from maybe 6.5/10 to 9/10 or better. i mean.. Morrowind is just another game entirely with mods, there's no comparison, it's probably the biggest and most advanced open world game out there, even graphically it can be great and surpasses Skyrim for some stuff (like the bendable grass)
Im nervous but excited. Oblivion is my favorite game of all time and what got me into gaming in the first place
If the putrid leveling system isn't fixed then I won't be interested.
Plz don't touch the leveling system Bethesda.
I need my maxed out sneak within the first 2 hours of me stalking sleeping NPCs. Just won't be the same game otherwise.
Just play skyblivion, it's using skyrims leveling system.
It’s much better than skyrims, what are you on about?
@@nickstark8479that wasnt the issue. Oblivions leveling literally didn't work at max difficulty because of the bonus attributes. Tl;Dr the bonus attributes were super easy to mess up and due to the game leveling with you, you wouldn't realize there is a problem until it was way too late to fix. Learn by doing is perfectly fine, the bonus attributes were always the problem. Skyrim has a learn by doing system as well, it's just got far fewer skills to cheese.
I liked Oblivions leveling system better because it promoted multiple builds which added to the replay ability of the game. Skyrim you just build a god like character that's good at everything and it doesn't feel like it matters.
Either way if it’s a remake or a lazy “remaster”, it will be put on a much stronger base for modding than it had previously.
You should check out The Blood of Dawnwalker. Great looking vampire game. Cinematic trailer just released with a gameplay teaser at the end.
It’s the based people that left cd project red , it’s basically the Witcher but with the team that made the Witcher
@@mooserocka522 CDPR still has over 100 devs that worked on the Witcher games, currently working on the Witcher 4.
I'm so sick of the amount of attention Fallout has gotten over the years. I played Fallout because I like Elder Scrolls so much, but I do not care for post apocalyptic in the slightest.
Soo can we talk about the voice acting in this game? Lol I hope they redo that because there's like 5 people doing all the voices.
Shit take, the 5 voices are part of the charm
you expect too much from an engine flip jankjob. We'd be lucky if it's just a stability and lightning rework like Buggerfall Unity. And we'd be extremely lucky if it offers support for legacy mods.
Thats isn't the main problem of Oblivion voice acting
They voiced dialogues by sorting by letter from list with no context, a complete insanity to devs with brain in their head.
Its absurd how decent it turn-out despite this "thing" that should had made it complete hot garbage
@@deptusmechanikus7362 The Remake cannot possibly offer support for existing mods. Oblivion was built on a 32-bit engine. When Skyrim transitioned from its 32-bit to the new 64-bit engine with Skyrim Special Edition existing Legendary mods could not be used on Special Edition. It will be the same here. Legacy Oblivion mods mods will have to be new versions, made for the new engine(s). Nexus will have separate categories for Legacy Oblivion mods and Remastered Oblivion mods, just as it does now for Legendary Skyrim mods and Special Edition mods.
@@deptusmechanikus7362Daggerfall unity isn't official u know
Skyblivion will only be successful if its a standalone download from steam and you dont have to do all this Modding crap.
It's Bethesda...it will be a remaster, not a remake. Roll on Skyblivion, one team is doing it for money, the other is doing it for passion, remember that.
Yeah, the leveling system is probably the only thing I would want them to change. For those outside of the know, if you make your major skills all things you'll actually use all the time, the world will outlevel you exponentially. It's so counterintuitive, for as much as I love the game, it was a major oversight. It basically has the opposite effect, instead of making you a little stronger but still with challenges, it makes even the simplest enemies capable of taking you down eventually, makes them extra spongy, and makes you weaker than everything else by contrast.
Yep, I restarted my game and then ran through the whole thing at Lvl 3. You should be able to ignore things like rats at a certain level.
Official remake needed to happen bc skyblivion will never be available to console players.
One of the biggest things for me that i think goes unappreciated is that caves were dark in oblivion and you needed a torch or spell to see and those things exist in skyrim but you simply do NOT NEED THEM
I dont want faithful. I want a complete remake, with real features, like full ray tracing(something starfield desperately needed). If they are using UE5, let the 2001 physics go in favor of things that we actually want, like lumen, nanite, and destructable environments
The game dont need raytracing. Thats the last thing what Games need. If the Game and its systems are ass, it can have all the good looks it can get and still suck.
@your-username-here2308 lol.
And if the systems are good, and it still looks terrible...thats still not good. I will never understand people who are like "technology doesn't need to progress". We are about to have 5090s. EVERY game needs ray tracing. Not having it in 2025 is just lazy. I'm not saying to put ray tracing in the console version. Obviously consoles can't handle RT, but we are so far beyond consoles in the pc space.
1) I bet the skybilivion fan project will be better than the official remake
2) I bet the official remake will sell better than Starfield
3) I bet the company behind the official Oblivion remake will get sent to the shadowrealm due to Bethesda's jealousy
4:36 No idea why people keep saying Oblivion uses the same layouts for dungeons and etc it really does not, all the dungeons are their own layout.
Then you are not getting what people actually mean. They are all the same adding one corner more does not change anything at all
@ well you would need to be more specific a layout is a layout my fellow brother and if you do a quick google you can view all the oblivion dungeon maps a d see for yourself
No one said they are literally copy and paste straight from one dungeon. The problem is how truly uninspired the layouts were, aesthetically as much as in layout. One was different from another only by tiny tweaks. As if every cave has the same white limestone lining it all across the world.
@@Versosurma
you dont seem to have a strong grasp on it either, because the complaint is that they all use one of like 3 tile sets.
the layouts are wildly different every single dungeon but a cave is a cave, all caves have the same ramp, etc.
honestly ive never felt this to be an issue, they managed to make over 200 locations that are all differently structured despite only having very specific tile sets, expecting 200+ handcrafted dungeons is insane.
and no Skyrim didnt do it, skyrim did the exact same thing as oblivion they just got better at it.
This was mentioned to have been a mistake by an employee, rather than a deliberate fully comprehensive list of features, so things not being mentioned don't mean they aren't being touched. Just keep that in mind
So BGS just happened to release an update that bricked mods for fallout 4 right before Fallout London dropped.... Now they are releasing an Oblivion remake right when the fan made version is coming to completion. BGS hates being shown up by mod studios. Screw BGS
they're not the ones doing the remake
They better not touch my paintbrush bridge LOL that funny glitch took me places
That Ebony Dagger from Oblivion still the most derpy looking weapon BGS ever produced.
I think the Skyrim ebony dagger looks way goofier lol
Heh all oblivion weapons look miles better than anything in skyrim
Blade of woe makes up for it
@@MrsAhrim Those are the best kind
Weird you say that when the alien green Glass weapons and Armor exists
Biggest changes we need are:
1) buff melee and bow damage slightly (they’re weak compared to magic)
2) to see low level enemies in addition to high level enemies at the end of the game. It breaks the immersion if suddenly all the oblivion gates have spiders instead of knights (dremora). Also this could fix some of the problems with super tanky enemies at the end game-don’t nerf goblin warlords, just make them the boss type enemies at the end of the dungeon.
Cannot wait for Skyblivion to pull Bethesda's pants down.
Thank you for calling out the tik tok bs, none of us want it and you are our voice. Thank you.
"For younger players" Ah great, they're trying to cater the act ma'am audience bracket now.
Lmao please elaborate what you mean by this
@@GeorgeWest-l9n Act Ma'am, also better known as Act man.
He's a politically expedient grifter who has called for political terrorism against those who he (She, since most of us know him as Ma'am) disagrees with online. His fanbase is mostly people under the age of 18 who don't pay attention to anything but his "Nice guy" persona. He (She, in this case) uses his fanbase's perception of him (She) as a "nice guy" against any push back or criticism, saying that he (She) is innocent of wrongdoing. Meanwhile continues to slander on social media.
Go back the past 4 years of things he's (She) has said online and you'll realize why most of us who used to watch him that aren't under the age of 18 have moved on.
"Oblivion is rated M"
Do you think the remake will be rated M? Just look at Starfield, there's barely any blood effects and no gore. Bethesda are fully ESG compliant, so it's likely any companies working for them will adhere to the same standards. It will be sterile and safe and probably fine for kids to play, they'll remove anything potentially offensive. That's my prediction, hope I'm wrong.
Anything Elder Scrolls not made in the Creation Engine is cursed to me
the idea is, it's in the creation engine, but something else handles the graphics.
Anything Elder Scrolls, Fallout not made by Bethesda is blessed for me.
Why not remake Morrowind instead? It's older and has none of the mechanics Oblivion and Skyrim have(and could really use). It's also beloved by the long-term community over Oblivion and Skyrim. Oblivion is also the weakest of the 3
If you're expecting anything other than Oblivion slapped into Unreal 5 you're setting yourself up for disappointment
That's fine with me 😂 more ram, solid graphics, silliness 🎉 sounds like a good time :)
Well, whats wrong with that? I love Obvlion.
Oblivion is one of the worst and most overrated games ever made. No idea how anyone can like or defend an RPG who's levelling and scaling system was so fundamentally broken as to be unplayable.
I mean but you're watching a video about it still. I think its a great game seems like you didnt choose great Major Skills.
The best UI is no UI. Total immersion. I could do with some kind of immersive warning that I'm low health, but I almost always disable UI in RPGs because it's only there to make the game easier and pull you out of the immersive experience.
I couldn't disagree more. In my opinion the best UI is one that gives me the information I need without having to think about it or impacting the rest of the game.
Looking at health, for example, I want to know how close I am to death. A simple health bar is still the best way to do this, in my opinion.
Other methods, such as draining colour from the screen or blood on the screen are either less clear, have more impact on being able to see and appreciate what's happening on screen, or are otherwise a greater impact on the game.
The information represents information that your character can feel. Representing that as a change in what they can see is, to me at least, far less immersive than basic icons or bars showing that information.
I disagree immensely. The best UI would be the types where it shows the absolutely important info (mainly health, stamina, and Magicka) at all times while not taking up a huge portion of the screen.
Hey Matty, i started watching you because we share the same love for Bethesda, seeing you after some years interviewing Todd and seeing the 500k subscribers shows the big hidden community awaiting the legendary return :D I love u guys !
If they dont fix the level scaling then I'm not sure I'll even bother. RPGs shouldn't have scaling be that egregious cuz it makes progress feel meaningless
Its not much that its meaningless, more like just straight-up broken, because if you aren't 100%-meta-combat-build focused it just becomes more unplayable
I feel bad for the Skyblivion people if this is real. But at the end of the day imma play the remake cause I like achievements and don’t really use Skyrim mods
been there, feeling like no matter how hard i tried, i just didn’t stand out. then i picked up Magnetic Aura by Takeshi Mizuki, and honestly, it changed everything. chapter 3 opened my eyes to how energy works-it’s not about effort, it’s about alignment. people started noticing me in ways they never had before.
It might be more useful to have a selectable "hints and tips" like found in other modern games. Just toggle feature on if you want. New and casual gamers might find it useful.
Welcome back Matty! You’re the reason I picked up kotor1/2 in 2024!!
I'm just praying the good old Oblivion AI is the same.
I wanna hear those NPC conversations in the remaster/remake
Skyblivion is allmost done. Doubt the remake will be anywhere close to as good
Here's hoping they fix the leveling, keep the UI, make more diverse dungeons, add a 40's/50's pop soundtrack, swap the longswords for laser rifles, set it in the late 2200's in post-apocalyptic New Orleans and call it Fallout 5.